User:Avron/templates

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Revision as of 02:34, 26 June 2025 by Avron (talk | contribs) (templates details for when they are useful)
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Starting template outlines for when that gets useful. Will need formatting into tables to align at top right of page.
Categories along with the potential inputs. Not all things will need all inputs but most things will used most of the inputs..
Examples given for clarity. Avoid default values when creating template, more likely to have wrong information.

Buildings

Name | Straw Roof
Type | Roof / Wall / Floor / Other
Icon / picture | File:StrawRoof.png
Caption | "Must overlap Walls"

Flammability | High / Medium / Low / None
Insulation - when it is added - omit now
Span (roof/bridge) | 2/3/4 tiles (distance from support)
Speed (floor modifier) | +25% / - 87%
Default door locks | Animals / Traders / Family

Environment | Indoors/Outdoors (sometimes different)
Restriction (surface) | Soil / anywhere that isn't mountain

Components | 5 / 2 & 1
Build time | 5s
Unlocked by | 100
Unlocks | File:StrawDoor.png


Objects

Name | Cooking Fire
icon / picture |
caption |

Flammability | High / Medium / Low / None
Size : 1x1, 1x2, 2x1, 2x2, 3x1, 2x2+1 (currently small / medium / large - non specific)
Environment | Indoors/Outdoors (sometimes different)

- Attributes
animal only ?? | (Hay/Water/Grain Trough| Livestock / Cat / Dog
Container type (Stores what?) | Food / Meat / Fabric
Container slots (6x stack size ?) | (wardrobe is 32x 1)
Rain stops ? | Yes / No
Cold stops ? | Yes / No
Throws sparks ? | Ring / Arc / No
Warmth ? | (tile count)
Upkeep (repair)
Uses | (animal beds) 5

- crafting
Work Speed | 50% / 100%
Operations | set/forget or used (most objects need a Clanfellow to operate, some can be left alone)
Input | & /
Output | /

- construction
Components | Sticks, stones
Build Time | 30s
Restriction (surface) | Soil
Unlocked by |
Unlocks |

Items (ingredients)

Name | Stone Hoe
Icon / picture |
Caption | "Can you Dig it"

Flammability | high / Medium / Low / None
Batch Size | 25 (one harvest/gather action)
Stack Size | 100 (maximum stacked per tile)
Keep dry ? | Yes / No
Cold stops ? | Yes / No
Attributes | Food? / Warmth? (clothing / Mood? (instrument)
Environment | Indoors/Outdoors if different
Storage | Branch Pile / Wardrobe / Pantry Shelves
Stockpile | General / Ingredients / Decoration
Work speed : (tools) | 60% / 100%
Skill : (tools) | Farming / Hunting
Fun : (instruments) | 2700 (all three)

Crafted at | Workbench, Quarry
Made from | Sticks, stones / Raw Meat
Time to make | 10s
Harvest tool | N/A / Stone Sickle or Iron Sickle
sourced from | Soil / Tree / Dead animal

-Trading
Trading value | xx Coin (per stack)
Buyers | Coast / Forest / Mountains / Plains
Sellers | Coast / Forest / Mountains / Plains
Reputation req | /

Unlocked by |
Unlocks ?? |

Plants

| title1 = (Name of Plant) Reeds / Broad Beans / Tree
| image1 = Game icon
| caption-image1 = Menu Icon
| terrain = Soil / Shoreline
| season = Spring, Summer (Should all be consistent?)
| time_to_grow = in days
| produces = Example / Straw
| harvest_tool = Template:Icon / Template:Icon / by hand
| batch_size = 10-20
| walk_speed_% = -25% / -83%
| flammability = High / Medium / Low
| image2 = (in game image when available)
| caption-image2 "Reed on shoreline"