Objects can be broken down to recover all their construction materials.
Buildings
For best sleep, Clanfolk need a Dark, Quiet, Warm, Room, with a Roof. Constructing any piece of building requires the Building skill. Once a room is created its temperature will not exceed 25°C/77°F without an open vent or curtain.
Roofs
Each roof has a Roof Span, which determines how far away can the roof be from a wall. Indoors the Roof Span is increased by 1.
| Roof
|
Roof Span
|
Materials
|
Construction Time
|
Flammability
|
| Hay Roof
|
3
|
10 Straw
|
5
|
High
|
| Thatch Roof
|
3
|
2 Straw
1 Log
14 Dry Peat Brick
|
5
|
Low
|
| Stone Roof
|
2
|
2 Log
1 Large Rock
|
4
|
None
|
| Tile Roof
|
3
|
2 Planks
2 Nails
5 Tile
|
2
|
None
|
| Wood Roof
|
4
|
4 Planks
4 Nails
|
6
|
None
|
Walls
Walls block line of sight, preventing the mood penalties from outdoor pooping.
| Wall
|
Environment
|
Materials
|
Construction Time
|
Flammability
|
| Hay Wall
|
-5
|
20 Straw
|
10
|
High
|
| Wattle Wall
|
-2
|
10 Branches
|
6
|
Medium
|
| Daub Wall
|
0
|
10 Straw
5 Branches
25 Clay
|
10
|
Low
|
| Peat Wall
|
0
|
10 Dry Peat Brick
|
10
|
Low
|
| Log Wall
|
0
|
5 Log
|
10
|
Medium
|
| Rock Wall
|
0
|
1 Large Rock
25 Clay
|
15
|
None
|
| Wood Wall
|
+5
|
5 Planks
5 Nails
|
6
|
Medium
|
| Stone Block Wall
|
+5
|
1 Stone Block
25 Clay
|
10
|
None
|
| Brick Wall
|
+10
|
5 Clay Brick
10 Clay
|
10
|
None
|
In addition to walls, fences can also be constructed. Fences can be built from either 3
Branches or 20
Stones. They do not support roofs and give -4 Environment if Indoors and +4 Environment if Outdoors.
Floors
Floors improve the movement speed and Environment rating for Clanfolk around them. Indoor Floors can get dirty from blood, fire, animals and Clanfolk who travel from outdoors indoors without passing over a Floor Mat.
| Floor
|
Speed Bonus
|
Indoors Environment
|
Outdoors Environment
|
Materials
|
Construction Time
|
Flammability
|
| Dirt Path
|
11%
|
-10
|
0
|
Using a Hoe
|
2
|
None
|
| Gravel Path
|
25%
|
-5
|
0
|
5 Stones
|
10
|
None
|
| Mulch Path
|
25%
|
-5
|
+10
|
10 Bark
|
4
|
Medium
|
| Stone Floor
|
25%
|
+5
|
+5
|
1 Large Rock
25 Clay
|
4
|
None
|
| Wood Floor
|
25%
|
+5
|
0
|
2 Planks
1 Nails
|
4
|
Low
|
| Cobblestone Floor
|
43%
|
+8
|
+8
|
1 Stone Block
10 Clay
|
4
|
None
|
| Brick Floor
|
43%
|
+10
|
+10
|
2 Clay Brick
5 Clay
|
6
|
None
|
| Tile Floor
|
43%
|
+10
|
0
|
2 Tile
5 Clay
|
6
|
None
|
| Fancy Tile Floor
|
43%
|
+20
|
0
|
5 Tile
5 Clay
|
6
|
None
|
| Fancy Wood Floor
|
43%
|
+20
|
0
|
5 Planks
2 Nails
|
4
|
Low
|
Other
Other objects are placed on walls to provide additional functionality.
| Building
|
Indoors Environment
|
Outdoors Environment
|
Materials
|
Construction Time
|
Flammability
|
Effects
|
Branch Barn Door
|
0
|
0
|
20 Branches
10 Twine
|
6
|
Medium
|
- Allows Clanfolk and Animals to pass through
|
Branch Gate
|
0
|
0
|
12 Branches
5 Twine
|
6
|
Medium
|
- Allows Clanfolk and medium and small Animals to pass through
|
Critter Door
|
0
|
0
|
2 Branches
25 Straw
|
20
|
Medium
|
- Allows small Animals to pass through
- Allows light into a room
|
Straw Door
|
+10
|
+10
|
2 Branches
25 Straw
|
20
|
High
|
- Allows Clanfolk to pass through
- Can be configured to allow medium and small Animals too
|
Wood Door
|
+25
|
+25
|
12 Planks
20 Nails
|
20
|
Low
|
- Allows Clanfolk to pass through
- Can be configured to allow medium and small Animals too
|
Iron Clad Door
|
+100
|
+100
|
12 Planks
20 Nails
20 Iron Ingot
|
40
|
None
|
- Allows Clanfolk to pass through
- Can be configured to allow medium and small Animals too
|
Straw Curtain
|
0
|
0
|
2 Branches
25 Straw
|
20
|
Medium
|
- Allows Clanfolk and Animals to pass through
- Allows heat transfer between rooms
|
Vent
|
0
|
0
|
4 Branches
10 Straw
|
20
|
Low
|
- Allows heat transfer between rooms
- Can be opened and closed
|
Fireproof Vent
|
0
|
0
|
25 Stones
25 Clay
2 Iron Ingot
|
20
|
None
|
- Allows heat transfer between rooms
- Can be opened and closed
|
Stone Window
|
+50
|
+50
|
1 Stone Block
2 Log
5 Twine
25 Clay
|
60
|
None
|
|
Straw Window
|
+10
|
+10
|
2 Branches
10 Straw
|
20
|
Medium
|
|
Wood Window
|
+25
|
+25
|
6 Planks
10 Nails
5 Twine
|
40
|
Low
|
|
Objects
Basic Needs
| Object
|
Skill
|
Cost
|
Construction time
|
Size
|
Flammability
|
Requires
|
Effects
|
Description
|
Drink Zone
|
Gardening
|
Free
|
Instant
|
1x1
|
None
|
Shoreline
|
- Water: 1000/s
- May cause Diarrhea
|
Have a drink from a lake. Nay cause intestinal unrest.
|
Wash Zone
|
None
|
Free
|
Instant
|
1x1
|
None
|
Shoreline
|
- Cleanliness: 750/s
- Cold Stops
|
Jump in the lake to clean up.
|
Sleep Zone
|
None
|
Free
|
Instant
|
1x2
|
None
|
|
- Sleep: 5/s
- Health: 3/s
- Cleanliness: -5/s
|
An uncomfortable spot to sleep.
|
Bathtub
|
Repair
|
12 Planks
50 Nails
|
30
|
1x2
|
Low
|
Shoreline
|
- Cleanliness: 1000/s
- Cold Stops
- Must be filled with 200 Water Jugs
- Can be used 5 times per fill
|
Stay clean when the lakes are frozen.
|
Sleep Mat
|
None
|
25 Straw
2 Twine
|
12
|
1x2
|
High
|
|
|
A bit better than sleeping on bare ground.
|
Straw Bed
|
None
|
50 Straw
10 Twine
8 Planks
8 Nails
|
30
|
1x2
|
High
|
|
|
A very nice place to sleep.
|
Straw Double Bed
|
None
|
100 Straw
15 Twine
8 Planks
20 Nails
|
30
|
2x2
|
High
|
|
- Sleep: 10/s
- Health: 5/s
- Enables pregnancy
|
A very nice place to sleep with a partner. High mood and privacy may trigger a surprise.
|
Water Dipper
|
Repair
|
5 Twine
10 Planks
5 Nails
|
15
|
1x1
|
Medium
|
|
- Water: 2000/s
- Cold Stops
- Must be filled with 20 Water Jugs
- Can be used 5 times per fill
|
Clean water source for Peasants.
|
| Well
|
Gardening
|
Needs Pick
10 Twine
10 Planks
10 Nails
20 Stone Block
|
60
|
2x2
|
None
|
Soil
|
|
Good source of Fresh Water that does Not Freeze in Winter.
|
| Floor Mat
|
Repair
|
10 Straw
|
20
|
1x1
|
High
|
|
- Environment Indoors: -5
- Environment Outdoors: -2
- Clanfolk passing over do not dirty Indoors Floors
|
Used to keep floors clean. Not needed for Dirt or Gravel Floors.
|
Poop zone requires a Stone Hoe.
| Object
|
Category
|
Required skill
|
Cost
|
Construction time
|
Size
|
Flammability
|
Requires shoreline
|
Description
|
| Poop Hole
|
Basic Needs
|
None
|
Free
|
20
|
1x1
|
None
|
No
|
I refuse to explain what this is
|
| Cooking Fire
|
Food
|
Repair
|
5 Branches 20 Stones
|
5
|
1x1
|
None
|
No
|
Provides Light, Warmth, and Basic Cooking
|
| Work Zone
|
Crafting
|
Crafting
|
4 Branches 8 Stones
|
10
|
4x4
|
None
|
No
|
A place to make basic tools
|
| Charcoal Kiln
|
Crafting
|
Crafting
|
20 Straw 50 Clay
|
10
|
1x1
|
None
|
No
|
Uses Branches to create Charcoal
|
| Thresher
|
Farming
|
Farming
|
5 Branches 20 Strew
|
30
|
4x4
|
High
|
No
|
The Thresher will process grasses to create Seeds and Straw
|
| Eel Trap
|
Hunting
|
Hunting
|
5 Branches 20 Strew
|
30
|
1x1
|
Medium
|
Yes
|
Eels are a reliable source of food if not overfished
|
| Clothes Zone
|
Clothes
|
Clothes
|
4 Branches 5 Twine
|
10
|
4x4
|
None
|
No
|
A place to make primitive clothing
|
| Branch Pile
|
Storage
|
None
|
10 Branches
|
30
|
1x1
|
Medium
|
No
|
A place to stack Branches
|
| Meat Rack
|
Storage
|
None
|
10 Branches 20 Straw
|
40
|
1x1
|
Medium
|
No
|
A place to store meats off ground
|
| Serving Basket
|
Storage
|
None
|
20 Branches 40 Straw
|
40
|
1x1
|
Medium
|
No
|
A place to store fruits and vegetables off ground
|