Construction

From Clanfolk Official Wiki
Revision as of 12:33, 16 March 2023 by Kami-sama (talk | contribs) (→Food)

Objects can be broken down to recover all their construction materials.

Buildings

For best sleep, Clanfolk need a Dark, Quiet, Warm, Room, with a Roof. Constructing any piece of building requires the Building skill. Once a room is created its temperature will not exceed 25°C/77°F without an open vent or curtain.

Roofs

Each roof has a Roof Span, which determines how far away can the roof be from a wall. Indoors the Roof Span is increased by 1.

Roof Roof Span Materials Construction Time Flammability
Hay Roof 3 10 Straw 5 High
Thatch Roof 3 2 Straw
1 Log
14 Dry Peat Brick
5 Low
Stone Roof 2 2 Log
1 Large Rock
4 None
Tile Roof 3 2 Planks
2 Nails
5 Tile
2 None
Wood Roof 4 4 Planks
4 Nails
6 None

Walls

Walls block line of sight, preventing the mood penalties from outdoor pooping.

Wall Environment Materials Construction Time Flammability
Hay Wall -5 20 Straw 10 High
Wattle Wall -2 10 Branches 6 Medium
Daub Wall 0 10 Straw
5 Branches
25 Clay
10 Low
Peat Wall 0 10 Dry Peat Brick 10 Low
Log Wall 0 5 Log 10 Medium
Rock Wall 0 1 Large Rock
25 Clay
15 None
Wood Wall +5 5 Planks
5 Nails
6 Medium
Stone Block Wall +5 1 Stone Block
25 Clay
10 None
Brick Wall +10 5 Clay Brick
10 Clay
10 None

In addition to walls, fences can also be constructed. Fences can be built from either 3 Branches or 20 Stones. They do not support roofs and give -4 Environment if Indoors and +4 Environment if Outdoors.

Floors

Floors improve the movement speed and Environment rating for Clanfolk around them. Indoor Floors can get dirty from blood, fire, animals and Clanfolk who travel from outdoors indoors without passing over a Floor Mat.

Floor Speed Bonus Indoors Environment Outdoors Environment Materials Construction Time Flammability
Dirt Path 11% -10 0 Using a Hoe 2 None
Gravel Path 25% -5 0 5 Stones 10 None
Mulch Path 25% -5 +10 10 Bark 4 Medium
Stone Floor 25% +5 +5 1 Large Rock
25 Clay
4 None
Wood Floor 25% +5 0 2 Planks
1 Nails
4 Low
Cobblestone Floor 43% +8 +8 1 Stone Block
10 Clay
4 None
Brick Floor 43% +10 +10 2 Clay Brick
5 Clay
6 None
Tile Floor 43% +10 0 2 Tile
5 Clay
6 None
Fancy Tile Floor 43% +20 0 5 Tile
5 Clay
6 None
Fancy Wood Floor 43% +20 0 5 Planks
2 Nails
4 Low

Other

Other objects are placed on walls to provide additional functionality.

Building Indoors Environment Outdoors Environment Materials Construction Time Flammability Effects
Branch Barn Door 0 0 20 Branches
10 Twine
6 Medium
  • Allows Clanfolk and Animals to pass through
Branch Gate 0 0 12 Branches
5 Twine
6 Medium
  • Allows Clanfolk and medium and small Animals to pass through
Critter Door 0 0 2 Branches
25 Straw
20 Medium
  • Allows small Animals to pass through
  • Allows light into a room
Straw Door +10 +10 2 Branches
25 Straw
20 High
  • Allows Clanfolk to pass through
  • Can be configured to allow medium and small Animals too
Wood Door +25 +25 12 Planks
20 Nails
20 Low
  • Allows Clanfolk to pass through
  • Can be configured to allow medium and small Animals too
Iron Clad Door +100 +100 12 Planks
20 Nails
20 Iron Ingot
40 None
  • Allows Clanfolk to pass through
  • Can be configured to allow medium and small Animals too
Straw Curtain 0 0 2 Branches
25 Straw
20 Medium
  • Allows Clanfolk and Animals to pass through
  • Allows heat transfer between rooms
Vent 0 0 4 Branches
10 Straw
20 Low
  • Allows heat transfer between rooms
  • Can be opened and closed
Fireproof Vent 0 0 25 Stones
25 Clay
2 Iron Ingot
20 None
  • Allows heat transfer between rooms
  • Can be opened and closed
Stone Window +50 +50 1 Stone Block
2 Log
5 Twine
25 Clay
60 None
  • Allows light into a room
Straw Window +10 +10 2 Branches
10 Straw
20 Medium
  • Allows light into a room
Wood Window +25 +25 6 Planks
10 Nails
5 Twine
40 Low
  • Allows light into a room

Objects

Basic Needs

Basic Needs is the first category of objects available.

Object Skill Cost Construction time Size Flammability Requires Effects Description
Drink Zone Gathering Free Instant Small None Shoreline
  • Water: 1000/s
  • May cause Diarrhea
Have a drink from a lake. Nay cause intestinal unrest.
Wash Zone None Free Instant Small None Shoreline
  • Cleanliness: 750/s
  • Cold Stops
Jump in the lake to clean up.
Sleep Zone None Free Instant Medium None
  • Sleep: 5/s
  • Health: 3/s
  • Cleanliness: -5/s
An uncomfortable spot to sleep.
Bathtub Repair 12 Planks
50 Nails
30 Medium Low
  • Cleanliness: 1000/s
  • Cold Stops
  • Must be supplied with 200 Water Jug
  • Can be used 5 times per fill
Stay clean when the lakes are frozen.
Sleep Mat None 25 Straw
2 Twine
12 Medium High
  • Sleep: 8/s
  • Health: 4/s
A bit better than sleeping on bare ground.
Straw Bed None 50 Straw
10 Twine
8 Planks
8 Nails
30 Medium High
  • Sleep: 8/s
  • Health: 4/s
A very nice place to sleep.
Straw Double Bed None 100 Straw
15 Twine
8 Planks
20 Nails
30 Large High
  • Sleep: 10/s
  • Health: 5/s
  • Enables pregnancy
A very nice place to sleep with a partner. High mood and privacy may trigger a surprise.
Water Dipper Repair 5 Twine
10 Planks
5 Nails
15 Small Medium
  • Water: 2000/s
  • Cold Stops
  • Must be supplied with 20 Water Jug
  • Can be used 5 times per fill
Clean water source for Peasants.
Well Gathering Needs Pick
10 Twine
10 Planks
10 Nails
20 Stone Block
60 Large None Soil
  • Water: 2000/s
Good source of Fresh Water that does Not Freeze in Winter.
Floor Mat Repair 10 Straw 20 Small High
  • Environment Indoors: -5
  • Environment Outdoors: -2
  • Clanfolk passing over do not dirty Indoors Floors
Used to keep floors clean. Not needed for Dirt or Gravel Floors.
Grave Repair Needs Pick
5 Twine
2 Sack
60 Medium None Soil
  • Environment Indoors: -500
  • Environment Outdoors: -100
  • Buries Clanfolk bodies
I hide dead people.
Pet Grave Repair Needs Pick
2 Twine
1 Sack
30 Small None Soil
  • Environment Indoors: -500
  • Environment Outdoors: -100
  • Buries Animal bodies
Loyal companion's final resting place.
Poop Hole None Needs Hoe 20 Small None Soil
  • Bathroom: 1000/s
  • Cleanliness: -150/s
  • Environment Indoors: -500
  • Environment Outdoors: -100
  • Increases Soil Fertility
  • Causes Mood penalties if used in sight of other Clanfolk
I refuse to explain what this is.
Toilet Repair 6 Planks
25 Nails
20 Small Medium
  • Bathroom: 1500/s
  • Cleanliness: -50/s
  • Environment Indoors: -50
  • Environment Outdoors: -50
  • Must be supplied with 1 Chamber Pot
  • Can be used 5 times per fill
  • Causes Mood penalties if used in sight of other Clanfolk
Chamber pot goes in the hole, comes out full of prizes.
Standing Torch Repair 5 Branches
2 Twine
3 Small Medium
  • Heat Output: 6°C
  • Heat Tiles: 12
  • Must be supplied with 5 Straw
  • Provides Light
  • Rain Stops
  • Throws Sparks
Used to light outside areas at night for better work speed.
Wall Torch Repair 2 Branches
2 Twine
3 Small Medium
  • Heat Output: 4°C
  • Heat Tiles: 12
  • Must be supplied with 5 Straw
  • Must be placed on wall
  • Provides Light
  • Rain Stops
  • Throws Sparks
A torch that sticks to walls.

Food

Food objects are used for preparing various Food recipes.

Object Skill Recipes Cost Construction time Size Flammability Stopped by Other effects
Butter Churn Cooking Butter 5 Branches
10 Planks
20 Nails
20 Medium Medium Cold
Cheese Press Cooking Cheese 10 Branches
15 Planks
30 Nails
4 Linen Cloth
4 Linen Hank
20 Large Medium Cold
Dish Washer Repair None 2 Branches
15 Planks
10 Nails
5 Twine
20 Medium Medium Cold
  • Washes Dirty Bowl
  • Must be supplied with 20 Water Jug
  • Can be used 5 times per fill
Mushroom Rack Cooking Dried Mushrooms 12 Branches
10 Twine
10 Small None Cold
Rain
Cooking Fire Repair Cooked Eel
Cooked Egg
Cooked Fish
Cooked Meat
Water Jug
5 Branches
20 Stones
5 Small None Rain
  • 70% Work Speed
  • Must be supplied with 10 Branches
  • Heat Output: 10°C
  • Heat Tiles: 108
  • Throws Sparks
  • Provides Light
Kitchen Cooking Cooked Eel
Cooked Egg
Cooked Fish
Cooked Meat
Water Jug
Stew
10 Planks
20 Nails
50 Clay Brick
10 Iron Ingot
5 Large Low Rain
  • Heat Output: 10°C
  • Heat Tiles: 75
Meat Smoker Cooking Smoked Fish
Smoked Meat
40 Stones
5 Iron Ingot
50 Clay
60 Small None Rain
  • Heat Output: 8°C
  • Heat Tiles: 48
Stone Fireplace Repair Cooked Eel
Cooked Egg
Cooked Fish
Cooked Meat
Water Jug
50 Stones
10 Iron Ingot
100 Clay
2 Large Rock
60 Small None
  • Must be supplied with 10 Branches
  • Heat Output: 10°C
  • Heat Tiles: 108
  • Environment Indoors: +25
  • Environment Outdoors: +5
  • Throws Sparks
  • Provides Light
Tilted Peat Stove Cooking Brose 50 Clay Brick
200 Clay
5 Log
5 Tile
60 Small None
  • Must be supplied with 10 Dry Peat Bricks
  • Heat Output: 12°C
  • Heat Tiles: 192
Quern Cooking Oat Flour 6 Planks
10 Nails
2 Large Rock
30 Small Low Cold
Dough Table Cooking Dough 5 Branches
6 Planks
10 Nails
30 Small Medium Cold
Rain
Bread Oven Cooking Bread 50 Clay Brick
50 Clay
2 Planks
5 Nails
40 Small None
  • Heat Output: 7°C
  • Heat Tiles: 48

Crafting

Crafting objects are used for making various Crafting recipes.

Object Skill Recipes Cost Construction time Size Flammability Other effects
Work Zone Crafting Bagpipes
Flute
Harp
Snare Kit
Twine
Bowl
Manure Basket
Simple Bow
Simple Peat Spade
Stone Axe
Stone Hoe
Stone Pick
Stone Sickle
4 Branches
8 Stones
10 Large None
  • 50% Work Speed
Work Bench Crafting Bagpipes
Flute
Harp
Snare Kit
Twine
Bowl
Manure Basket
Simple Bow
Simple Peat Spade
Stone Axe
Stone Hoe
Stone Pick
Stone Sickle
30 Planks
20 Nails
2 Iron Ingot
5 Large Medium
Bloomery Crafting Iron Ingot
Gold Ingot
50 Clay Brick
100 Clay
1 Large Rock
40 Small None
  • Heat Output: 8°C
  • Heat Tiles: 48
  • Rain Stops
  • Throws Sparks
Bog Iron Crusher Mining Iron Ore Needs Pick
20 Branches
50 Straw
1 Large Rock
5 Large Medium
Charcoal Kiln Crafting Charcoal
Wood Ash
20 Straw
50 Clay
10 Small None
  • Heat Output: 8°C
  • Heat Tiles: 48
Clay Pit Gathering Clay Needs Hoe
20 Branches
40 Large None
  • Requires Clay
Kiln Crafting Clay Bowl
Chamber Pot
Clay Brick
Tile
Clay Jug
30 Stones
50 Straw
100 Clay
3 Large Rock
5 Large None
  • Heat Output: 8°C
  • Heat Tiles: 48
Smithy Crafting Nails
Milking Bucket
Iron Peat Spade
Iron Axe
Iron Hoe
Iron Pick
Iron Sickle
Shears
10 Planks
5 Log
100 Clay
50 Clay Brick
10 Iron Ingot
60 Large None
  • Rain Stops
  • Throws Sparks
Masonry Mining Stone Block Needs Pick
5 Planks
2 Log
5 Stones
5 Large Low
Stone Quarry Mining Stones
Large Rock
Needs Pick
20 Branches
40 Large None
  • Requires Gravel
Timbery Lumber Branches
Planks
6 Log
10 Twine
5 Iron Ingot
5 Medium Medium

Storage

Storage objects are used for storing multiple stacks of a certain resource. Clanfolk will favor Storage objects over Stockpiles if both are set to the default priority. If a Storage object is placed within two tiles of an object that produces a recipe, the newly produced objects will automatically be placed in the Storage object.

Storage Resources Stacks capacity Cost Construction time Size Flammability
Ash Bin Wood Ash 6 6 Planks
10 Nails
2 Iron Ingot
40 Small Low
Bark Bin Bark 6 6 Planks
10 Nails
40 Small Medium
Bowl Stand Brose
Clay Bowl
6 20 Branches
20 Straw
30 Small Medium
Branch Pile Branches 6 10 Branches 30 Small Medium
Clay Bin Clay 6 8 Log 40 Small Low
Clothing Basket All Clothing 6 10 Branches
20 Straw
40 Small Medium
Coal Bin Charcoal 6 6 Planks
10 Nails
2 Iron Ingot
40 Small Low
Dish Rack Bowl
Dirty Bowl
6 8 Planks
20 Nails
60 Small Medium
Flour Pallet Oat Flour 6 8 Planks
15 Nails
20 Small Medium
Instrument Rack Bagpipes
Flute
Harp
6 10 Branches
4 Log
5 Twine
30 Small Medium
Gong Place Fertilizer
Chamber Pot
Full Chamber Pot
Manure Basket
6 12 Branches 30 Small Medium
Grain Pallet Flax Seed
Hay Seed
Oat Grain
6 20 Branches
8 Log
10 Twine
50 Straw
3 Sack
60 Small Medium
Stones Pile Stones 6 6 Log 30 Small Low
Haystack Hay
Oats Sheaf
Flax Sheaf
6 5 Log
5 Twine
30 Small High
Herb Rack Heather
Thistle
5 15 Branches
5 Log
5 Twine
30 Small Medium
Hide Shelf Ashed Hide
Clean Hide
Fresh Hide
Dry Hide
6 16 Branches
10 Twine
60 Small Medium
Ingot Bin Iron Ingot
Gold Ingot
6 10 Planks
4 Log
30 Small None
Iron Ore Pile Iron Ore 6 10 Log 30 Small Low
Jug Pallet Clay Jug
Water Jug
Ice Jug
Milk
Milking Bucket
6 12 Branches
8 Log
5 Twine
60 Small Medium
Log Pile Log 6 4 Log 30 Medium Medium
Masonry Place Stone Block
Clay Brick
Tile
6 5 Log 20 Small None
Meat Rack Raw Eels
Raw Fish
Raw Meat
Cooked Eel
Cooked Egg
Cooked Fish
Cooked Meat
Smoked Fish
Smoked Meat
6 10 Branches
20 Straw
40 Small Medium
Pantry Shelves All Food 12 20 Planks
50 Nails
60 Medium Medium
Peat Stack Dry Peat Brick
Wet Peat Brick
12 12 Branches
6 Log
4 Twine
30 Medium High
Plank Stack Planks 6 6 Planks 30 Medium Medium
Rock Heap Large Rock
Bog Iron
6 5 Log 20 Small None
Serving Basket Dough
Egg
Mushroom
Berries
Bread
Cheese
Dried Mushrooms
6 20 Branches
40 Straw
40 Small Medium
Serving Table All Food 6 8 Planks
20 Nails
60 Medium Medium
Straw Pile Straw
Flax Stems
Cured Flax Stems
6 3 Log 10 Small Medium
Supply Shelf Twine
Nails
Snare Kit
Sack
12 12 Planks
30 Nails
30 Medium Medium
Textile Shelf All Textiles 12 20 Planks
50 Nails
2 Iron Ingot
60 Medium Medium
Tool Rack All Tools 6 10 Branches
4 Log
5 Twine
30 Small Medium
Wardrobe All Clothing 32 20 Planks
50 Nails
4 Iron Ingot
60 Medium Medium

Clothes

Clothes objects are used for making various Clothes recipes. All of them require the Clothes skill.

Object Recipes Cost Construction time Size Flammability Other effects
Clothes Zone Fur Clothes
Sack Clothes
Sack
4 Branches
5 Twine
10 Large None
  • 50% Work Speed
Tailor Bench Fur Clothes
Sack Clothes
Wool Clothes
Linen Clothes
Leather Clothes
Sack
Plaid
10 Planks
20 Nails
2 Iron Ingot
5 Medium Medium
  • Rain Stops
Flax Dressing Flax Fibres 5 Branches
10 Planks
20 Nails
30 Large Medium
  • Rain Stops
Flax Retting 1 Large Rock 2 Small None
  • Requires Shoreline
  • Cold Stops
  • Must be supplied with 25 Flax Stems
  • Creates Cured Flax Stems
Loom Linen Cloth
Wool Cloth
Plaid Cloth
20 Twine
40 Planks
20 Nails
60 Large High
  • Rain Stops
Spinning Wheel Linen Hank
Wool Hank
5 Branches
10 Planks
2 Log
60 Large Medium
  • Rain Stops
Wood Dressing Clean Wool 5 Branches
50 Straw
20 Planks
20 Nails
60 Large High
  • Rain Stops
  • Cold Stops

Hunting

Hunting objects are used for producing various hunting resources.

Object Produces Cost Construction time Size Flammability Other effects
Butcher Block Raw Meat
Fresh Hide
5 Stones
5 Log
5 Small Medium
  • Requires a dead animal
  • Leaves blood around
Rat Trap Dead Rat 3 Branches
2 Twine
1 Large Rock
2 Small Low
  • Most efficient when placed near stored Food
Snare Dead Bunny 1 Snare Kit 2 Small Medium
  • Most efficient when placed near Rabbit Holes
Cat Bed 10 Branches
20 Straw
40 Small High
  • +3/s Cat Care
  • +5/s Cat Sleep
Eel Trap Raw Eels 5 Branches
20 Straw
30 Small Medium
  • Requires Shoreline
  • Depletes Lake Fishing
  • Cold Stops
Fishing Spot Raw Fish 20 Branches
10 Twine
5 Nails
10 Medium Low
  • Requires Shoreline
  • Depletes Lake Fishing
Hide Rack Dry Hide 20 Branches
10 Twine
5 Small Medium
  • Must be supplied with 10 Fresh Hide
  • Rain Stops
Ash Water Ashed Hide 6 Planks
25 Nails
30 Small Low
Bark Wash Leather 6 Planks
25 Nails
30 Small Low
  • Must be supplied with 50 Bark
  • Must be supplied with 50 Water Jug
  • Rain Stops
  • Cold Stops
Hide Scrapper Clean Hide 10 Branches
15 Planks
20 Nails
60 Large Medium
Pet Food Bowl 25 Straw
2 Log
30 Small Medium
  • +500/s Animal Food
  • +20/s Animal Tameness
Water Bowl 25 Straw
2 Log
30 Small Medium
  • +500/s Animal Water
  • Cold Stops