Clans

Clans represent the families of Clanfolk.
Each Clan has its own motto and tartan, which is visible on plaid materials. Aside from the player's clan (chosen from more than 70 at Game Creation), there will always be four other clans to interact with, each one coming from one of the map's four edges and living in one of four terrain types. (All four biomes are represented in every game although the side of the Map varies between games.)
The player Clan will have a Reputation with every other Clan (all four are tracked uniquely), which determines the spawn chance of Workers, Travellers and Traders each day, once a relevant Sign has been constructed (and kept unhidden). Visiting Clanfolk from the other Clans have an additional stat bar called Satisfaction, and once they depart that Satisfaction will raise or lower Reputation with their Clan. There are three types of Clanfellow from other clans that may be attracted by Signs (Messengers have not yet been fully implemented but there is a Messenger Post that can be built.):
Workers may arrive at Morning if a
Job Board is displayed and may be hired long term. Unless their Satisfaction is reduced to zero they will only depart when manually dismissed or if the player Clan runs out of Coin. They will do Tasks in the same way Clanfolk from the Player Clan do as long as they are provided with Coin, Food, Water and Sleep. If a Worker's Satisfaction reaches 100% and there is an unwed Clanfellow of opposite gender present, they will offer to marry into the Clan. (Becoming a member of the Clan means they no longer require pay.)
Travellers may arrive at Evening if a
Vacancy Sign is displayed and will depart at Morning. They will pay Coin before departing if provided Food, Water, Sleep and Environment; the payment is increased for better quality Food, private Room, etc. Satisfaction will be lowered by needing to share a Room (Disturbed Sleep Affliction), only having basic food, being situated in a poor Environment, etc.
Traders may arrive at Morning if a
Trading Post is displayed and will depart at Evening or upon the Player clicking the Depart Now button. They may trade many different resources and animals. Aside from their stats, they will gain Satisfaction depending on the value of the items bought and sold. Items sold to Trades can be purchased back before the Trader departs, which will revert the Satisfaction gain as well. How often Traders arrive also depends on the Season, with Summer offering the highest chance and Winter offering the lowest.
Depending on home Terrain and Clan Reputation, a Trader may buy and sell many different Items, Animals etc. as shown in the following table. The amount of money a Trader has available initially will be dependant on Reputation (minimum of 200 coin, through to 1000 Coin at 4 Stars).
N.B. Clothing icons in the table are generic, in game they have colour/shading.
Some items are without Icon because such have not yet been uploaded.
Small resolutions may have Item names across two lines.


