Clans

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Revision as of 07:30, 16 June 2025 by Avron (talk | contribs) (text expansion - table expansion, with some reformat (wood ash 0 or 1 star?))
Maximum reputation with a clan

Clans represent the families of Clanfolk.

Each Clan has its own motto and tartan, which is visible on plaid materials. Aside from the player's clan (chosen from more than 70 at Game Creation), there will always be four other clans to interact with, each one coming from one of the map's four edges and living in one of four terrain types. (All four biomes are represented in every game although the side of the Map varies between games.)

The player Clan will have a Reputation with every other Clan (all four are tracked uniquely), which determines the spawn chance of Workers, Travellers and Traders each day, once a relevant Sign has been constructed (and kept unhidden). Visiting Clanfolk from the other Clans have an additional stat bar called Satisfaction, and once they depart that Satisfaction will raise or lower Reputation with their Clan. There are three types of Clanfellow from other clans that may be attracted by Signs (Messengers have not yet been fully implemented but there is a Messenger Post that can be built.):

  • Workers may arrive at Morning if a Job Board is displayed and may be hired long term. Unless their Satisfaction is reduced to zero they will only depart when manually dismissed or if the player Clan runs out of Coin. They will do Tasks in the same way Clanfolk from the Player Clan do as long as they are provided with Coin, Food, Water and Sleep. If a Worker's Satisfaction reaches 100% and there is an unwed Clanfellow of opposite gender present, they will offer to marry into the Clan. (Becoming a member of the Clan means they no longer require pay.)
  • Travellers may arrive at Evening if a Vacancy Sign is displayed and will depart at Morning. They will pay Coin before departing if provided Food, Water, Sleep and Environment; the payment is increased for better quality Food, private Room, etc. Satisfaction will be lowered by needing to share a Room (Disturbed Sleep Affliction), only having basic food, being situated in a poor Environment, etc.
  • Traders may arrive at Morning if a Trading Post is displayed and will depart at Evening or upon the Player clicking the Depart Now button. They may trade many different resources and animals. Aside from their stats, they will gain Satisfaction depending on the value of the items bought and sold. Items sold to Trades can be purchased back before the Trader departs, which will revert the Satisfaction gain as well. How often Traders arrive also depends on the Season, with Summer offering the highest chance and Winter offering the lowest.

Depending on home Terrain and Clan Reputation, a Trader may buy and sell many different Items, Animals etc. as shown in the following table. The amount of money a Trader has available initially will be dependant on Reputation (minimum of 200 coin, through to 1000 Coin at 4 Stars).
N.B. Clothing icons in the table are generic, in game they have colour/shading.
Some items are without Icon because such have not yet been uploaded.
Small resolutions may have Item names across two lines.

Other Clan Buys Sells

Coast
Bark
Bluebell
Cat
Cattle
Charcoal
Dry Hide
Dry Peat Brick
Flax Seed
Hay
Heather
Leather
Leather Bottoms
Leather Tunic
Linen Cloth
Linen Hank
Linen Bottoms
Linen Coif
Linen Shirt
Nails
Planks
Sack
Stone Block
Stones
Egg
Kail
Raw Eels
Clay Brick
Fertilizer
Pluck
Raw Fish
Raw Meat
Tile

Chicken
Deerhound
Kail Seeds
Smoked Fish
Smoked Meat
Pig
Rushlight Kit
Goat
Sheep

Forest
Bluebell
Butter
Cheese
Chicken
Deerhound
Heather
Iron Axe
Nails
Pig
Smoked Fish
Wool Hank
Wool Cloth
Wool Cloak
Wool Hat
Wool Shirt
Wool Tunic
Berries
Branches
Dry Peat Brick
Log
Neeps
Wood Ash
Charcoal
Dry Hide
Mushroom
Pluck
Raw Meat
Wood Ash
Cat
Dried Mushrooms
Fur Cloak
Fur Hat
Fur Tunic
Neep Seeds
Smoked Meat
Iron Peat Spade
Leather
Planks
Rushlight Kit
Leather Bottoms
Leather Tunic

Mountains
Branches
Bread
Butter
Cat
Charcoal
Cheese
Chicken
Dry Hide
Fur Cloak
Fur Hat
Fur Tunic
Iron Peat Spade
Leather
Leather Bottoms
Leather Tunic
Log
Oat Flour
Planks
Rushlight Kit
Smoked Fish
Smoked Meat
Sheep
Bluebell
Dry Peat Brick
Heather
Iron Ore
Onions
Stones
Nails Clean Wool
Deerhound
Iron Ingot
Onion Seeds
Stone Block
Iron Axe
Iron Hoe
Iron Pick
Iron Sickle
Shears
Wool Cloth
Wool Hank
Wool Cloak
Wool Hat
Wool Shirt
Wool Tunic

Plains
Bark
Chicken
Clay Brick
Deerhound
Dry Peat Brick
Fertilizer
Goat
Iron Hoe
Iron Sickle
Nails
Planks
Rushlight Kit
Smoked Fish
Smoked Meat
Tile
Wood Ash
Bluebell
Broad Beans
Flax Sheaf
Hay
Heather
Oats Sheaf
Straw
Flax Seed
Hay Seed
Oat Grain
Bean Seeds
Bread
Cat
Flax Fibres
Oat Flour
Sack
Butter
Cheese
Linen Cloth
Linen Hank
Cattle
Linen Bottoms
Linen Coif
Linen Shirt