Construction

From Clanfolk Official Wiki

Objects can be broken down to recover all their construction materials.

Buildings

For best sleep, Clanfolk need a Dark, Quiet, Warm, Room, with a Roof. Constructing any piece of building requires the Building skill. Once a room is created its temperature will not exceed 25°C/77°F without an open vent or curtain.

Roofs

Each roof has a Roof Span, which determines how far away can the roof be from a wall. Indoors the Roof Span is increased by 1.

Roof Roof Span Materials Construction Time Flammability
Hay Roof 3 10 Straw 5 High
Thatch Roof 3 2 Straw
1 Log
14 Dry Peat Brick
5 Low
Stone Roof 2 2 Log
1 Large Rock
4 None
Tile Roof 3 2 Planks
2 Nails
5 Tile
2 None
Wood Roof 4 4 Planks
4 Nails
6 None

Walls

Walls block line of sight, preventing the mood penalties from outdoor pooping.

Wall Environment Materials Construction Time Flammability
Hay Wall -5 20 Straw 10 High
Wattle Wall -2 10 Branches 6 Medium
Daub Wall 0 10 Straw
5 Branches
25 Clay
10 Low
Peat Wall 0 10 Dry Peat Brick 10 Low
Log Wall 0 5 Log 10 Medium
Rock Wall 0 1 Large Rock
25 Clay
15 None
Wood Wall +5 5 Planks
5 Nails
6 Medium
Stone Block Wall +5 1 Stone Block
25 Clay
10 None
Brick Wall +10 5 Clay Brick
10 Clay
10 None

In addition to walls, fences can also be constructed. Fences can be built from either 3 Branches or 20 Stones. They do not support roofs and give -4 Environment if Indoors and +4 Environment if Outdoors.

Floors

Floors improve the movement speed and Environment rating for Clanfolk around them. Indoor Floors can get dirty from blood, fire, animals and Clanfolk who travel from outdoors indoors without passing over a Floor Mat.

Floor Speed Bonus Indoors Environment Outdoors Environment Materials Construction Time Flammability
Dirt Path 11% -10 0 Using a Hoe 2 None
Gravel Path 25% -5 0 5 Stones 10 None
Mulch Path 25% -5 +10 10 Bark 4 Medium
Stone Floor 25% +5 +5 1 Large Rock
25 Clay
4 None
Wood Floor 25% +5 0 2 Planks
1 Nails
4 Low
Cobblestone Floor 43% +8 +8 1 Stone Block
10 Clay
4 None
Brick Floor 43% +10 +10 2 Clay Brick
5 Clay
6 None
Tile Floor 43% +10 0 2 Tile
5 Clay
6 None
Fancy Tile Floor 43% +20 0 5 Tile
5 Clay
6 None
Fancy Wood Floor 43% +20 0 5 Planks
2 Nails
4 Low

Other

Other objects are placed on walls to provide additional functionality.

Building Indoors Environment Outdoors Environment Materials Construction Time Flammability Effects
Branch Barn Door 0 0 20 Branches
10 Twine
6 Medium
  • Allows Clanfolk and Animals to pass through
Branch Gate 0 0 12 Branches
5 Twine
6 Medium
  • Allows Clanfolk and medium and small Animals to pass through
Critter Door 0 0 2 Branches
25 Straw
20 Medium
  • Allows small Animals to pass through
  • Allows light into a room
Straw Door +10 +10 2 Branches
25 Straw
20 High
  • Allows Clanfolk to pass through
  • Can be configured to allow medium and small Animals too
Wood Door +25 +25 12 Planks
20 Nails
20 Low
  • Allows Clanfolk to pass through
  • Can be configured to allow medium and small Animals too
Iron Clad Door +100 +100 12 Planks
20 Nails
20 Iron Ingot
40 None
  • Allows Clanfolk to pass through
  • Can be configured to allow medium and small Animals too
Straw Curtain 0 0 2 Branches
25 Straw
20 Medium
  • Allows Clanfolk and Animals to pass through
  • Allows heat transfer between rooms
Vent 0 0 4 Branches
10 Straw
20 Low
  • Allows heat transfer between rooms
  • Can be opened and closed
Fireproof Vent 0 0 25 Stones
25 Clay
2 Iron Ingot
20 None
  • Allows heat transfer between rooms
  • Can be opened and closed
Stone Window +50 +50 1 Stone Block
2 Log
5 Twine
25 Clay
60 None
  • Allows light into a room
Straw Window +10 +10 2 Branches
10 Straw
20 Medium
  • Allows light into a room
Wood Window +25 +25 6 Planks
10 Nails
5 Twine
40 Low
  • Allows light into a room

Objects

Basic Needs

Basic Needs is the first category of objects available.

Object Skill Cost Construction time Size Flammability Requires Effects Description
Drink Zone Gathering Free Instant 1x1 None Shoreline
  • Water: 1000/s
  • May cause Diarrhea
Have a drink from a lake. Nay cause intestinal unrest.
Wash Zone None Free Instant 1x1 None Shoreline
  • Cleanliness: 750/s
  • Cold Stops
Jump in the lake to clean up.
Sleep Zone None Free Instant 1x2 None
  • Sleep: 5/s
  • Health: 3/s
  • Cleanliness: -5/s
An uncomfortable spot to sleep.
Bathtub Repair 12 Planks
50 Nails
30 1x2 Low
  • Cleanliness: 1000/s
  • Cold Stops
  • Must be filled with 200 Water Jugs
  • Can be used 5 times per fill
Stay clean when the lakes are frozen.
Sleep Mat None 25 Straw
2 Twine
12 1x2 High
  • Sleep: 8/s
  • Health: 4/s
A bit better than sleeping on bare ground.
Straw Bed None 50 Straw
10 Twine
8 Planks
8 Nails
30 1x2 High
  • Sleep: 8/s
  • Health: 4/s
A very nice place to sleep.
Straw Double Bed None 100 Straw
15 Twine
8 Planks
20 Nails
30 2x2 High
  • Sleep: 10/s
  • Health: 5/s
  • Enables pregnancy
A very nice place to sleep with a partner. High mood and privacy may trigger a surprise.
Water Dipper Repair 5 Twine
10 Planks
5 Nails
15 1x1 Medium
  • Water: 2000/s
  • Cold Stops
  • Must be filled with 20 Water Jugs
  • Can be used 5 times per fill
Clean water source for Peasants.
Well Gathering Needs Pick
10 Twine
10 Planks
10 Nails
20 Stone Block
60 2x2 None Soil
  • Water: 2000/s
Good source of Fresh Water that does Not Freeze in Winter.
Floor Mat Repair 10 Straw 20 1x1 High
  • Environment Indoors: -5
  • Environment Outdoors: -2
  • Clanfolk passing over do not dirty Indoors Floors
Used to keep floors clean. Not needed for Dirt or Gravel Floors.
Grave Repair Needs Pick
5 Twine
2 Sack
60 1x2 None Soil
  • Environment Indoors: -500
  • Environment Outdoors: -100
  • Buries Clanfolk bodies
I hide dead people.
Pet Grave Repair Needs Pick
2 Twine
1 Sack
30 1x1 None Soil
  • Environment Indoors: -500
  • Environment Outdoors: -100
  • Buries Animal bodies
Loyal companion's final resting place.
Poop Hole None Needs Hoe 20 1x1 None Soil
  • Bathroom: 1000/s
  • Cleanliness: -150/s
  • Environment Indoors: -500
  • Environment Outdoors: -100
  • Increases Soil Fertility
  • Causes Mood penalties if used in sight of other Clanfolk
I refuse to explain what this is.
Toilet Repair 6 Planks
25 Nails
20 1x1 Medium
  • Bathroom: 1500/s
  • Cleanliness: -50/s
  • Environment Indoors: -50
  • Environment Outdoors: -50
  • Must be filled with 1 Chamber Pot
  • Can be used 5 times per fill
  • Causes Mood penalties if used in sight of other Clanfolk
Chamber pot goes in the hole, comes out full of prizes.
Standing Torch Repair 5 Branches
2 Twine
3 1x1 Medium
  • Heat Output: 6°C
  • Heat Tiles: 12
  • Must be filled with 5 Straw
  • Provides Light
  • Rain Stops
  • Throws Sparks
Used to light outside areas at night for better work speed.
Wall Torch Repair 2 Branches
2 Twine
3 1x1 Medium
  • Heat Output: 4°C
  • Heat Tiles: 12
  • Must be filled with 5 Straw
  • Must be placed on wall
  • Provides Light
  • Rain Stops
  • Throws Sparks
A torch that sticks to walls.

Food

Food objects are used for preparing various Food recipes.

Object Skill Recipes Cost Construction time Size Flammability Stopped by Other effects
Butter Churn Cooking Butter 5 Branches
10 Planks
20 Nails
20 1x2 Medium Cold
Cheese Press Cooking Cheese 10 Branches
15 Planks
30 Nails
4 Linen Cloth
4 Linen Hank
20 2x2 Medium Cold
Dish Washer Repair None 2 Branches
15 Planks
10 Nails
5 Twine
20 1x2 Medium Cold
  • Washes Dirty Bowl
  • Must be filled with 20 Water Jugs
  • Can be used 5 times per fill
Mushroom Rack Cooking Dried Mushrooms 12 Branches
10 Twine
10 1x1 None Cold
Rain
Cooking Fire Repair Cooked Eel
Cooked Egg
Cooked Fish
Cooked Meat
Water Jug
5 Branches
20 Stones
5 1x1 None Rain
  • Must be filled with 10 Branches
  • Heat Output: 10°C
  • Heat Tiles: 108
  • Throws Sparks
  • Provides Light
Kitchen Cooking Cooked Eel
Cooked Egg
Cooked Fish
Cooked Meat
Water Jug
Stew
10 Planks
20 Nails
50 Clay Brick
10 Iron Ingot
5 2x2 Low Rain
  • Heat Output: 10°C
  • Heat Tiles: 75
Meat Smoker Cooking Smoked Fish
Smoked Meat
40 Stones
5 Iron Ingot
50 Clay
60 1x1 None Rain
  • Heat Output: 8°C
  • Heat Tiles: 48
Stone Fireplace Repair Cooked Eel
Cooked Egg
Cooked Fish
Cooked Meat
Water Jug
50 Stones
10 Iron Ingot
100 Clay
2 Large Rock
60 1x1 None
  • Must be filled with 10 Branches
  • Heat Output: 10°C
  • Heat Tiles: 108
  • Environment Indoors: +25
  • Environment Outdoors: +5
  • Throws Sparks
  • Provides Light
Tilted Peat Stove Cooking Brose 50 Clay Brick
200 Clay
5 Log
5 Tile
60 1x1 None
  • Must be filled with 10 Dry Peat Bricks
  • Heat Output: 12°C
  • Heat Tiles: 192
Quern Cooking Oat Flour 6 Planks
10 Nails
2 Large Rock
30 1x1 Low Cold
Dough Table Cooking Dough 5 Branches
6 Planks
10 Nails
30 1x1 Medium Cold
Rain
Bread Oven Cooking Bread 50 Clay Brick
50 Clay
2 Planks
5 Nails
40 1x1 None
  • Heat Output: 7°C
  • Heat Tiles: 48

Crafting

Crafting objects are used for preparing various Crafting recipes.

Object Skill Recipes Cost Construction time Size Flammability Other effects
Work Zone Crafting Bagpipes
Flute
Harp
Snare Kit
Twine
Bowl
Manure Basket
Simple Bow
Simple Peat Spade
Stone Axe
Stone Hoe
Stone Pick
Stone Sickle
4 Branches
8 Stones
10 4x4 None
Bloomery Crafting Iron Ingot
Gold Ingot
50 Clay Brick
100 Clay
1 Large Rock
40 1x1 None
  • Heat Output: 8°C
  • Heat Tiles: 48
  • Rain Stops
  • Throws Sparks
Bog Iron Crusher Mining Iron Ore Needs Pick
20 Branches
50 Straw
1 Large Rock
5 2x2 Medium
Charcoal Kiln Crafting Charcoal
Wood Ash
20 Straw
50 Clay
10 1x1 None
  • Heat Output: 8°C
  • Heat Tiles: 48
Clay Pit Gathering Clay Needs Hoe
20 Branches
40 2x2 None
  • Requires Clay
Kiln Crafting Clay Bowl
Chamber Pot
Clay Brick
Tile
Clay Jug
30 Stones
50 Straw
100 Clay
3 Large Rock
5 2x2 None
  • Heat Output: 8°C
  • Heat Tiles: 48
Smithy Crafting Nails
Milking Bucket
Iron Peat Spade
Iron Axe
Iron Hoe
Iron Pick
Iron Sickle
Shears
10 Planks
5 Logs
100 Clay
50 Clay Brick
10 Iron Ingot
60 2x2 None
  • Rain Stops
  • Throws Sparks
Masonry Mining Stone Block Needs Pick
5 Planks
2 Logs
5 Stones
5 2x2 Low
Stone Quarry Mining Stones
Large Rock
Needs Pick
20 Branches
40 2x2 None
  • Requires Gravel
Object Category Required skill Cost Construction time Size Flammability Requires shoreline Description
Cooking Fire Food Repair 5 Branches
20 Stones
5 1x1 None No Provides Light, Warmth, and Basic Cooking
Thresher Farming Farming 5 Branches
20 Strew
30 4x4 High No The Thresher will process grasses to create Seeds and Straw
Eel Trap Hunting Hunting 5 Branches
20 Strew
30 1x1 Medium Yes Eels are a reliable source of food if not overfished
Clothes Zone Clothes Clothes 4 Branches
5 Twine
10 4x4 None No A place to make primitive clothing
Branch Pile Storage None 10 Branches 30 1x1 Medium No A place to stack Branches
Meat Rack Storage None 10 Branches
20 Straw
40 1x1 Medium No A place to store meats off ground
Serving Basket Storage None 20 Branches
40 Straw
40 1x1 Medium No A place to store fruits and vegetables off ground