Objects: Difference between revisions

From Clanfolk Official Wiki
Avron (talk | contribs)
page creation, partial split from construction, partial lift from old wiki - only just into storage as I get a preview error.
 
Avron (talk | contribs)
m mention of the last button
Line 13: Line 13:
* (Fire would also remove an Object from the map.)
* (Fire would also remove an Object from the map.)


== Groupings ==
== Objects ==
Each of the following sections corresponds to a toolbar grouping that appears after clicking the Objects Toolbar button. One more button exists, giving three options
* Cancel Build
* Dismantle - Breaks down the Object to the Ingredients that were used to make it.
* Pack Up - Allows shifting the Object to another location, without a risk of Ingredients being used somewhere else.
 
Unless indicated otherwise, all types of Object may only be built upon level ground, some have further limitations e.g. a specific [[Terrain]] type.
Unless indicated otherwise, all types of Object may only be built upon level ground, some have further limitations e.g. a specific [[Terrain]] type.
<br>The [[Skills]] indicated on tables are for the use of the object. Construction of each makes use of the [[File:Icon Build.png|25px]] Build Skill.
<br>The [[Skills]] indicated on tables are for the use of the object. Construction of each makes use of the [[File:Icon Build.png|25px]] Build Skill.
Line 117: Line 122:
| [[File:BowlStand.png|50px]] Bowl Stand || [[File:Sticks.png|25px]] 20 Branches <br> [[File:Straw.png|25px]] 20 Straw || 30s || Medium || 1x1 || [[File:ClayBowl Brose.png|25px]] Brose <br> [[File:ClayBowl Empty.png|25px]] Clay Bowl
| [[File:BowlStand.png|50px]] Bowl Stand || [[File:Sticks.png|25px]] 20 Branches <br> [[File:Straw.png|25px]] 20 Straw || 30s || Medium || 1x1 || [[File:ClayBowl Brose.png|25px]] Brose <br> [[File:ClayBowl Empty.png|25px]] Clay Bowl
|}
|}
=== Clothes ===
=== Hunting ===
=== Farming ===
=== Signs ===
=== Decorations ===

Revision as of 09:14, 30 June 2025

File:Root Objects.png Objects is a Main Toolbar button for the construction of many varied things that aren't easily carried.

As differentiated from Buildings and Items.

  • Buildings is where the shelter for Objects can be constructed.
  • Items are the easily carried things, often crafted within Objects. Or used as the inputs for such.

Nearly half of the Objects will occupy a single tile, sometimes also requiring a tile for a Clanfellow to operate the Object. With two exceptions the largest will occupy a 2x2 square, typically including the place a Clanfellow will stand to operate the Object. Whether intentional or not the player may arrange Objects so that usage spots overlap. Preventing both from being used at the same time. Some of the Objects do not have a usage space, either because they store items or are in some other way used that isn't production.

The Objects built on the map will remain where placed unless the player chooses to have Clanfolk either;

  • Dismantle them - reclaiming all Ingredients used in the construction.
  • Move them - where they will be Packed Up in a crate, shifted to the new location, and rebuilt. Ensuring the Ingredients are not claimed by other constructions as might happen if simply Dismantling and Rebuilding.
  • Store them - which results in Packing into a Crate, and taking that crate to a General Stockpile. (Crates are only ever stored in a General Stockpile.)
  • (Fire would also remove an Object from the map.)

Objects

Each of the following sections corresponds to a toolbar grouping that appears after clicking the Objects Toolbar button. One more button exists, giving three options

  • Cancel Build
  • Dismantle - Breaks down the Object to the Ingredients that were used to make it.
  • Pack Up - Allows shifting the Object to another location, without a risk of Ingredients being used somewhere else.

Unless indicated otherwise, all types of Object may only be built upon level ground, some have further limitations e.g. a specific Terrain type.
The Skills indicated on tables are for the use of the object. Construction of each makes use of the File:Icon Build.png Build Skill.

As the game begins the player may only place three Objects on the Map as there is no construction cost for them; Drink Zone, Wash Zone, Sleep Zone (not to be confused with Zones). The rest of the Objects are unlocked by progress on the Ideas tree. A Pet Zone can also be placed on the Map without Clanfellow input, and a Poop Hole requires only a Hoe, everything else will require some number of Ingredients to construct it.

Basic Needs

The essentials of life (and death) aside from food. Clanfolk need somewhere to sleep, water, and a place to excrete. They also like being able to see at night.

Object Skill Built from Build Time Flammability Size Notes
Drink Zone Gathering N/A Instant None 1x1 Shoreline
Wash Zone None N/A Instant None 1x1 Cold Stops
Shoreline
Sleep Zone None N/A Instant None 1x2
Bathtub Repair 12 Planks
50 Nails
30s Medium 2x1 Cold Stops

Sleeping Straw
None __ Straw __s High 1x2
Sleep Mat None 25 Straw
2 Twine
12s High 1x2
File:DoubleSleepMat.png
Double Sleep Mat
None 50 Straw
5 Twine
40s High 2x2
Straw Bed None 50 Straw
10 Twine
8 Planks
8 Nails
30s High 1x2
Straw Double Bed None 100 Straw
15 Twine
8 Planks
20 Nails
30s High 2x2

Baby Basket
None 50 Straw
20 Branches
5 Twine
30s High 1x1 Babies only
Water Dipper Repair 5 Twine
10 Planks
5 Nails
15s Medium 1x1 Cold Stops
Well Gathering Needs Pick
10 Twine
10 Planks
10 Nails
20 Stone Block
60s None 2x2 Soil only
Does not freeze
Floor Mat Repair 10 Straw 20s High 1x1 Reduces dirt inside Rooms
Grave Repair Needs Pick
5 Twine
2 Sack
60s None 1x2 Soil only
Pet Grave Repair Needs Pick
2 Twine
1 Sack
30s None 1x1 Soil only
Poop Hole None Needs Hoe 20s None 1x1 Soil only
Increases Fertility of surrounding tiles
Toilet Repair 6 Planks
25 Nails
20s Medium 1x1 Five uses per Chamber Pot
Standing Torch Repair 5 Branches
2 Twine
3s Medium 1x1 Rain Stops
Throws Sparks
Needs replenished with Straw
Wall Torch Repair 2 Branches
2 Twine
3s Medium 1x1 Rain Stops
Throws Sparks
Placed on a Wall
Needs replenished with Straw
File:IronTorch Ready.png
Iron Standing Torch
Repair 3 Iron Ingots
5 Branches
12s None 1x1 Rain Stops
Needs replenished with Straw
File:Iron Wall Torch Ready.png
Iron Wall Torch
Repair 2 Iron Ingots 10s None 1x1 Rain Stops
Placed on a Wall
Needs replenished with Straw
Object Skill Built from Build Time Flammability Size Notes

Crafting

Objects used to create Tools and Building Ingredients

Object Skill Built from Build Time Flammability Size Notes
Work Zone Crafting 4 Branches
8 Stones
10s None 2x2 50% Work Speed
Creates Stone Tools, Instruments, and others
Work Bench Crafting 30 Planks
20 Nails
2 Iron Ingot
5s None 2c2 Creates Stone Tools, Instruments, and others
Bloomery Crafting 50 Clay Brick
100 Clay
1 Large Rock
40s None 1x1 +user Rain Stops
Throws Sparks
Makes Ingots
Bog Iron Crusher Mining Needs Pick
20 Branches
50 Straw
1 Large Rock
5s Medium 2x2 Converts Bog Iron to Iron Ore
Charcoal Kiln Crafting 20 Straw
50 Clay
10s None 1x1 Creates Charcoal and Wood Ash
Clay Pit Gathering Needs Hoe
20 Branches
40s None 2x2 Located on shoreline (muddy ground)
Auto-Supply Clay
Kiln Crafting 30 Stones
50 Straw
100 Clay
3 Large Rock
5s None 2x2 Creates Fired Clay Items
Smithy Crafting 10 Planks
5 Log
100 Clay
50 Clay Brick
10 Iron Ingot
60s None 2x2 Rain Stops
Throws Sparks
Creates Iron Tools, and Nails
Masonry Mining Needs Pick
5 Planks
2 Log
5 Stones
5s Low 2x2 Makes Stone Blocks from Large Rocks
Stone Quarry Mining Needs Pick
20 Branches
40s None 2x2 Located on Gravel Ground
Auto-Supply Large Rocks
Timbery Lumber 6 Log
10 Twine
5 Iron Ingot
5s Medium 2x1 Makes Planks from Logs
Object Skill Built from Build Time Flammability Size Notes

Storage

Better than Stockpiles due to often being waterproof, and always having at least six times the capacity per tile. Worse than Stockpiles in regards to needing to spend resources and Clanfellow time to create them. Unless indicated otherwise in the table each storage object holds six stacks of the relevant Item. i.e. every 1x1 Storage holds six stacks of it's particular contents.

Some Objects store Items that can change state over time, e.g. Water Jugs can become Ice Jugs when left outside in Winter. Wet Peat Bricks become Dry Peat Bricks if under shelter long enough. If the stack space is insufficient to take the 'new' state of an Item it will be automatically offloaded to the ground when that state change occurs.

Placing Storage Objects within a tile of Crafting Objects can auto-fill the storage when a Clanfellow is finished crafting an Item.

Object Built from Build Time Flammability Size Can Contain
Ash Bin 6 Planks
10 Nails
2 Iron Ingot
40s Low 1x1 Wood Ash
Bark Bin 6 Planks
10 Nails
40s Medium 1x1 Bark
Bowl Stand 20 Branches
20 Straw
30s Medium 1x1 Brose
Clay Bowl

Clothes

Hunting

Farming

Signs

Decorations