User:Avron/templates: Difference between revisions

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====Buildings====
====Buildings====
Name | Straw Roof
{| class="wikitable" align="right"
<br>Type | Roof / Wall / Floor / Other
|+ {{PAGENAME}}
<br>Icon / picture | [[File:StrawRoof.png|75px]]
<br>Caption | "Must overlap Walls"
 
Flammability | High / Medium / Low / None
<br>Insulation - when it is added - omit now
<br>Span (roof/bridge) | 2/3/4 tiles (distance from support)
<br>Speed (floor modifier) | +25% / - 87%
<br>Default door locks | Animals / Traders / Family
 
Environment | Indoors/Outdoors (sometimes different)
<br>Restriction (surface) | Soil / anywhere that isn't mountain
 
Components | 5 [[File:Straw.png|25px]] / 2 [[File:Log.png|25px]] & 1 [[File:LargeRock1.png|25px]]
<br>Build time | 5s
<br>Unlocked by | 100 [[File:Straw.png|25px]]
<br>Unlocks | [[File:StrawDoor.png|25px]]
<br> Idea Points | 1
 
{| class="wikitable"
|+ Page Name
|-
|-
| '''Type''' || align="right" | Roof
| '''Type''' || align="right" | Roof
Line 56: Line 36:
|}
|}


==== Objects ====
A selection of the following options have been included in the table to the right.
Name | Cooking Fire
<br> Different types of '''Building''' would require different details. e.g. only Roofing and Bridges have a ''Span'' value.
<br>icon / picture | [[File:CookingFire_Off.png|100px]]
<br> Almost all lines should be ignorable, defaults will likely lead to errors.
<br>caption |
 
<nowiki>Template:InfoBox_Building</nowiki>
<br> General details:
<br> Name | <nowiki>{{PAGENAME}}</nowiki>
<br> Type | Roof / Wall / Floor / Other
<br> Icon / picture | [[File:StrawRoof.png|75px]]
<br> Caption (take from in game description) | "Must overlap Walls"


Flammability | High / Medium / Low / None
Stats:
<br>Size : 1x1, 1x2, 2x1, 2x2, 3x1, 2x2+1 (currently small / medium / large - non specific)
<br>Flammability | High / Medium / Low / None
<br>Insulation - when it is added - omit now
<br>Span (roof/bridge) | 2/3/4 tiles (distance from support)
<br>Speed (floor modifier) | +25% / - 87%
<br>Default door locks | Animals / Traders / Family
<br>Environment | Indoors/Outdoors (sometimes different)
<br>Environment | Indoors/Outdoors (sometimes different)


- Attributes
Construction
<br>animal only ?? | (Hay/Water/Grain Trough| Livestock / Cat / Dog
<br>Restriction (surface) | Soil / anywhere that isn't mountain
<br>Container type (Stores what?) | Food / Meat / Fabric
<br>Components | 5 [[File:Straw.png|25px]] / 2 [[File:Log.png|25px]] & 1 [[File:LargeRock1.png|25px]]
<br>Container slots (6x stack size ?) | (wardrobe is 32x 1)
<br>Build time | 5s
<br>Rain stops ? | Yes / No
 
<br>Cold stops ? | Yes / No
Acquisition
<br>Throws sparks ? | Ring / Arc / No
<br>Unlocked by | 100 [[File:Straw.png|25px]]
<br>Warmth ? | (tile count)
<br>Unlocks | [[File:StrawDoor.png|25px]]
<br>Upkeep (repair)
<br> Idea Points | 1
<br>Uses | (animal beds) 5


- crafting
<br>Work Speed | 50% / 100%
<br>Operations | set/forget or used (most objects need a Clanfellow to operate, some can be left alone)
<br>Input | [[File:Sticks.png|25px]] & [[File:Meat_Raw.png|25px]] / [[File:Skin_Fresh.png|25px]]
<br>Output | [[File:Meat_Cooked.png|25px]] / [[File:Skin_Dry.png|25px]]


- construction
<br>Components | Sticks, stones
<br>Build Time | 30s
<br>Restriction (surface) | Soil
<br>Unlocked by | [[File:EelTrap.png|25px]]
<br>Unlocks | [[File:Eels_Cooked.png|25px]]


{| class="wikitable"
==== Objects ====
|+ Page Name
{| class="wikitable" align="right"
|+ {{PAGENAME}}
|-
|-
| '''Type''' || Cooking
| '''Type''' || Cooking
Line 116: Line 95:
| '''Heated Tiles''' || 108 tiles
| '''Heated Tiles''' || 108 tiles
|-
|-
! colspan="2" align="center" | '''In Use'''
! colspan="2" align="center" | '''When In Use'''
|-
|-
| '''Work Speed''' || 70%
| '''Work Speed''' || 70%
Line 138: Line 117:
| '''Unlocked by''' || [[File:EelTrap.png|25px]] Eel Trap
| '''Unlocked by''' || [[File:EelTrap.png|25px]] Eel Trap
|-
|-
| '''Unlocks''' ||
| '''Unlocks''' || [[File:Eels_Cooked.png|25px]] Cooked Eels
|-
|-
| '''Idea Points''' || 1
| '''Idea Points''' || 1
|}
|}


==== Items (ingredients) ====
A selection of the following options have been included in the table to the right.
Name | Stone Hoe
<br> Different types of '''Objects''' would require different details. e.g. only Storage has ''Capacity'' values.
<br>Icon / picture | [[File:StoneHoe.png|100px]]
<br> Almost all lines should be ignorable, defaults will likely lead to errors.
<br>Caption | "Can you Dig it"
 
<nowiki>Template:InfoBox_Objects</nowiki>
<br> General details:
<br> Name | <nowiki>{{PAGENAME}}</nowiki>
<br>icon / picture | [[File:CookingFire_Off.png|100px]]
<br>caption (take from in game) |
 
Stats:
<br>Flammability | High / Medium / Low / None
<br>Size : 1x1, 1x2, 2x1, 2x2, 3x1, 2x2+1 (currently small / medium / large - non specific)
<br>Environment | Indoors/Outdoors (sometimes different)


Flammability | high / Medium / Low / None
- Attributes:
<br>Batch Size | 25 (one harvest/gather action)
<br>animal only ?? | (Hay/Water/Grain Trough| Livestock / Cat / Dog
<br>Stack Size | 100 (maximum stacked per tile)
<br>Container type (Stores what?) | Food / Meat / Fabric
<br>Keep dry ? | Yes / No
<br>Container slots (6x stack size ?) | (wardrobe is 32x 1)
<br>Rain stops ? | Yes / No
<br>Cold stops ? | Yes / No
<br>Cold stops ? | Yes / No
<br>Attributes | Food? / Warmth? (clothing / Mood? (instrument)
<br>Throws sparks ? | Ring / Arc / No
<br>Environment | Indoors/Outdoors if different
<br>Heat Output | degree value
<br>Storage | Branch Pile / Wardrobe / Pantry Shelves
<br>Heated Tiles ? | (tile count when indoors)
<br>Stockpile | General / Ingredients / Decoration
<br>Upkeep (repair) |
<br>Work speed : (tools) | 60% / 100%
<br>Uses | (animal beds) 5
<br>Skill : (tools) | Farming / Hunting
 
<br>Fun : (instruments) | 2700 (all three)
When in Use
<br>Work Speed | 50% / 100%
<br>Operations | set/forget or used (most objects need a Clanfellow to operate, some can be left alone)
<br>Input | [[File:Sticks.png|25px]] & [[File:Meat_Raw.png|25px]] / [[File:Skin_Fresh.png|25px]]
<br>Output | [[File:Meat_Cooked.png|25px]] / [[File:Skin_Dry.png|25px]]


Crafted at | Workbench, Quarry
Construction
<br>Made from | Sticks, stones / Raw Meat
<br>Components | Sticks, stones
<br>Time to make | 10s
<br>Build Time | 30s
<br>Harvest tool | N/A / Stone Sickle or Iron Sickle
<br>Restriction (surface) | Soil
<br>sourced from | Soil / Tree / Dead animal


-Trading
Acquisition
<br>Trading value | xx Coin (per stack)
<br>Unlocked by | [[File:EelTrap.png|25px]]
<br>Buyers | Coast / Forest / Mountains / Plains
<br>Unlocks | [[File:Eels_Cooked.png|25px]]
<br>Sellers | Coast / Forest / Mountains / Plains
<br>Idea Points
<br>Reputation req | [[File:Icon StarEmpty.png|25px]] / [[File:Icon Star.png|25px]]  [[File:Icon Star.png|25px]] [[File:Icon Star.png|25px]]


Unlocked by |
<br>Unlocks ?? |


{| class="wikitable"
==== Items (ingredients) ====
|+ Page Name
{| class="wikitable" align="right"
|+ {{PAGENAME}}
|-
|-
| colspan="2" align="center" | [[File:StoneHoe.png|75px]]
| colspan="2" align="center" | [[File:StoneHoe.png|75px]]
Line 197: Line 188:
| Storage || [[File:ToolRack.png|25px]] Took Rack
| Storage || [[File:ToolRack.png|25px]] Took Rack
|-
|-
| Stockpile || [[File:Stockpile General.png|30px]] General, Tools
| Stockpile || General, Tools
|-
|-
| Work Speed || 60%
| Work Speed || 60%
Line 219: Line 210:
| Trade Value || N/A
| Trade Value || N/A
|}
|}
A selection of the following options have been included in the table to the right.
<br> Different types of '''Items''' would require different details. e.g. a Milking Bucket has no ''Work Speed'' value.
<br> Almost all lines should be ignorable, defaults will likely lead to errors.
<nowiki>Template:InfoBox_Items</nowiki>
<br> General details:
<br> Name | <nowiki>{{PAGENAME}}</nowiki>
<br>Icon / picture | [[File:StoneHoe.png|100px]]
<br>Caption (take from in game) | "Can you Dig it"
Stats:
<br>Flammability | high / Medium / Low / None
<br>Batch Size | 25 (one harvest/gather action)
<br>Stack Size | 100 (maximum stacked per tile)
<br>Keep dry ? | Yes / No
<br>Cold stops ? | Yes / No
<br>Attributes | Food? / Warmth? (clothing / Mood? (instrument)
<br>Environment | Indoors/Outdoors if different
<br>Storage | Branch Pile / Wardrobe / Pantry Shelves
<br>Stockpile | General / Ingredients / Decoration
<br>Work speed : (tools) | 60% / 100%
<br>Skill : (tools) | Farming / Hunting
<br>Fun : (instruments) | 2700 (all three)
Acquisition
<br> Crafted at | Workbench, Quarry
<br>Made from | Sticks, stones / Raw Meat
<br>Time to make | 10s
<br>Harvest tool | N/A / Stone Sickle or Iron Sickle
<br>sourced from | Soil / Tree / Dead animal
<br>Unlocked by |
<br>Unlocks |
Trading :
<br>Trading value | xx Coin (per stack)
<br>Buyers | Coast / Forest / Mountains / Plains
<br>Sellers | Coast / Forest / Mountains / Plains
<br>Reputation req | [[File:Icon StarEmpty.png|25px]] / [[File:Icon Star.png|25px]]  [[File:Icon Star.png|25px]] [[File:Icon Star.png|25px]]


==== Plants ====
==== Plants ====
| title1 = (Name of Plant) Reeds / Broad Beans / Tree
{| class="wikitable" align="right"
<br>| image1 = Game icon  [[File:Icon Reed.png|100px]]
|+ {{PAGENAME}}
<br>| caption-image1 = Menu Icon
<br>| terrain = Soil / Shoreline
<br>| season = Spring, Summer (Should all be consistent?)
<br>| time_to_grow = in days
<br>| produces = Example / Straw
<br>| harvest_tool = {{icon|Stone Sickle}} / {{icon|Iron Sickle}} / by hand
<br>| batch_size = 10-20
<br>| walk_speed_% = -25% / -83%
<br>| flammability = High / Medium / Low
<br>| image2 = (in game image when available)
<br>| caption-image2  "Reed on shoreline"
 
{| class="wikitable"
|+ Page Title
|-
|-
| Type || Crop
| Type || Crop
Line 244: Line 262:
| colspan="2" align="center" | " "
| colspan="2" align="center" | " "
|-
|-
| Terrain || Shoreline (between Lake and land)
| Terrain || Shoreline <br> (between Lake and land)
|-
|-
| Growth Season || Spring, Summer
| Growth Season || Spring, Summer
Line 264: Line 282:
| colspan="2" align="center" | " "
| colspan="2" align="center" | " "
|}
|}
The following options have been included in the table to the right.
<br> Most '''Plants''' will have the same details required. __ Crop/Tree __ Tilled soil only
<br> Almost all lines should be ignorable, defaults will likely lead to errors.
<nowiki>Template:InfoBox_Plants</nowiki>
<br> Name | <nowiki>{{PAGENAME}}</nowiki>
<br>| image1 = Game icon  [[File:Icon Reed.png|100px]]
<br>| caption-image1 = Menu Icon
<br>| terrain = Soil / Shoreline / Tilled Soil
<br>| season = Spring, Summer (Should all be consistent?)
<br>| time_to_grow = in days
<br>| produces = Example / Straw
<br>| harvest_tool = [[File:StoneSickle.png|25px]] / [[File:IronSickle.png|25px]] / by hand
<br>| batch_size = 10-20
<br>| walk_speed_% = -25% / -83%
<br>| flammability = High / Medium / Low
<br>| image2 = (in game image when available)
<br>| caption-image2  "Reed on shoreline"

Revision as of 02:54, 30 June 2025

Starting template outlines for when that gets useful. Will need formatting into tables to align at top right of page.
Categories along with the potential inputs. Not all things will need all inputs but most things will used most of the inputs..
Examples given for clarity. Avoid default values when creating template, more likely to have wrong information.

Buildings

Avron/templates
Type Roof
"Must overlap Walls"
Stats
Flammability High
Span 3
Construction
Restriction Wall or supported Roof
Components 10 Straw
Build time 5s
Aquisition
Unlocked by Thresher
Unlocks Example
Idea Points 1

A selection of the following options have been included in the table to the right.
Different types of Building would require different details. e.g. only Roofing and Bridges have a Span value.
Almost all lines should be ignorable, defaults will likely lead to errors.

Template:InfoBox_Building
General details:
Name | {{PAGENAME}}
Type | Roof / Wall / Floor / Other
Icon / picture | File:StrawRoof.png
Caption (take from in game description) | "Must overlap Walls"

Stats:
Flammability | High / Medium / Low / None
Insulation - when it is added - omit now
Span (roof/bridge) | 2/3/4 tiles (distance from support)
Speed (floor modifier) | +25% / - 87%
Default door locks | Animals / Traders / Family
Environment | Indoors/Outdoors (sometimes different)

Construction
Restriction (surface) | Soil / anywhere that isn't mountain
Components | 5 / 2 & 1
Build time | 5s

Acquisition
Unlocked by | 100
Unlocks | File:StrawDoor.png
Idea Points | 1


Objects

Avron/templates
Type Cooking
"Provides Light, Warmth, and Basic Cooking"
Stats
Flammability None
Size 1x1 + operator
Environment 0
Rain Stops Yes
Cold Stops No
Sparks Ring
Heat Output 10°C
Heated Tiles 108 tiles
When In Use
Work Speed 70%
Operation Clanfolk
Input , , , , ...
Output , , , , ...
Construction
Restriction Level Ground
Components 20 Stones, 5 Branches
Build Time 5s
Acquisition
Unlocked by Eel Trap
Unlocks Cooked Eels
Idea Points 1

A selection of the following options have been included in the table to the right.
Different types of Objects would require different details. e.g. only Storage has Capacity values.
Almost all lines should be ignorable, defaults will likely lead to errors.

Template:InfoBox_Objects
General details:
Name | {{PAGENAME}}
icon / picture |
caption (take from in game) |

Stats:
Flammability | High / Medium / Low / None
Size : 1x1, 1x2, 2x1, 2x2, 3x1, 2x2+1 (currently small / medium / large - non specific)
Environment | Indoors/Outdoors (sometimes different)

- Attributes:
animal only ?? | (Hay/Water/Grain Trough| Livestock / Cat / Dog
Container type (Stores what?) | Food / Meat / Fabric
Container slots (6x stack size ?) | (wardrobe is 32x 1)
Rain stops ? | Yes / No
Cold stops ? | Yes / No
Throws sparks ? | Ring / Arc / No
Heat Output | degree value
Heated Tiles ? | (tile count when indoors)
Upkeep (repair) |
Uses | (animal beds) 5

When in Use
Work Speed | 50% / 100%
Operations | set/forget or used (most objects need a Clanfellow to operate, some can be left alone)
Input | & /
Output | /

Construction
Components | Sticks, stones
Build Time | 30s
Restriction (surface) | Soil

Acquisition
Unlocked by |
Unlocks |
Idea Points


Items (ingredients)

Avron/templates
"For digging holes and collecting Clay"
Stats
Flammability Low
Batch Size 1
Stack Size 1
Keep Dry No
Cold Stops No
Storage File:ToolRack.png Took Rack
Stockpile General, Tools
Work Speed 60%
Skill Gathering, Farming, Building
Acquisition
Made at or
Made from ,
Build Time 30s
Unlocked by Stone Sickle
Unlocks
Trading
Trade Value N/A

A selection of the following options have been included in the table to the right.
Different types of Items would require different details. e.g. a Milking Bucket has no Work Speed value.
Almost all lines should be ignorable, defaults will likely lead to errors.

Template:InfoBox_Items
General details:
Name | {{PAGENAME}}
Icon / picture |
Caption (take from in game) | "Can you Dig it"

Stats:
Flammability | high / Medium / Low / None
Batch Size | 25 (one harvest/gather action)
Stack Size | 100 (maximum stacked per tile)
Keep dry ? | Yes / No
Cold stops ? | Yes / No
Attributes | Food? / Warmth? (clothing / Mood? (instrument)
Environment | Indoors/Outdoors if different
Storage | Branch Pile / Wardrobe / Pantry Shelves
Stockpile | General / Ingredients / Decoration
Work speed : (tools) | 60% / 100%
Skill : (tools) | Farming / Hunting
Fun : (instruments) | 2700 (all three)

Acquisition
Crafted at | Workbench, Quarry
Made from | Sticks, stones / Raw Meat
Time to make | 10s
Harvest tool | N/A / Stone Sickle or Iron Sickle
sourced from | Soil / Tree / Dead animal
Unlocked by |
Unlocks |

Trading :
Trading value | xx Coin (per stack)
Buyers | Coast / Forest / Mountains / Plains
Sellers | Coast / Forest / Mountains / Plains
Reputation req | /


Plants

Avron/templates
Type Crop
" "
Terrain Shoreline
(between Lake and land)
Growth Season Spring, Summer
Growth time x Days
Produces Straw
Harvest Tool /
Batch Size 10
Walk Speed -33%
Flammability Low
" "

The following options have been included in the table to the right.
Most Plants will have the same details required. __ Crop/Tree __ Tilled soil only
Almost all lines should be ignorable, defaults will likely lead to errors.

Template:InfoBox_Plants
Name | {{PAGENAME}}
| image1 = Game icon
| caption-image1 = Menu Icon
| terrain = Soil / Shoreline / Tilled Soil
| season = Spring, Summer (Should all be consistent?)
| time_to_grow = in days
| produces = Example / Straw
| harvest_tool = / / by hand
| batch_size = 10-20
| walk_speed_% = -25% / -83%
| flammability = High / Medium / Low
| image2 = (in game image when available)
| caption-image2 "Reed on shoreline"