Animal: Difference between revisions
Stub page, largely lifted from the Clanfellow page |
table for Wildlife, Pluck values added to many animals |
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In the [[Clanfolk]] game there are three categories of ''Animal''. (Technically a [[Clanfellow]] is an Animal as well but won't be considered such here.) | In the [[Clanfolk]] game there are three categories of ''Animal''. (Technically a [[Clanfellow]] is an Animal as well but won't be considered such here.) | ||
* '''[[Wildlife]]''': found on the [[Map]], | * '''[[Wildlife]]''': found on the [[Map]], may be hunted for [[Food]], and typically scared of even a single Clanfellow so they run away when approached. | ||
* '''[[Livestock]]''': Animals owned by the Clanfolk and raised to provide [[Meat]], | * '''[[Livestock]]''': Animals owned by the Clanfolk and typically raised to provide [[Food]] ([[Meat]], [[Milk]], [[Egg]]s), for the Clan. | ||
* '''[[Pets]]''': Animals kept in the homes, that are not treated as a food source (although can be eaten if needed). | * '''[[Pets]]''': Animals typically kept in the homes, that are not treated as a food source (although can be eaten if needed). | ||
If two opposite-gendered animals of the same species spend time near each other, the female may get pregnant. Most animals live 5 days as Baby, 10 days and Juvenile, 48-72 days as Adult and 4-5 days as Senior. | If two opposite-gendered animals of the same species spend time near each other, the female may get pregnant (Chickens lay eggs that may be fertilised). Because pregnancy leads to more animals the female of each species is considered more valuable. | ||
Most animals live 5 days as Baby, 10 days and Juvenile, 48-72 days as Adult and 4-5 days as Senior. <!-- This seems a broad generalisation --> | |||
== Wildlife == | == Wildlife == | ||
The amount of Wild Animals on the Map is influenced by a slider at [[Game Creation]], the amount of Hunting the player has instructed their Clanfolk to partake in, and how much food they have available. | |||
{| class="wikitable" | |||
! rowspan=2 | Animal | |||
! colspan=3 | [[File:ButcherBlock.png|25px]] Slaughter provides | |||
! rowspan=2 | Notes | |||
|- | |||
! [[File:Meat Raw.png|25px]] Raw Meat | |||
! [[File:Skin Fresh.png|25px]] Fresh Hide | |||
! <!-- [[File:Pluck.png|25px]] --> Pluck | |||
|- | |||
| <!-- [[File:Rat.png|25px]] --> Rat | |||
| 2 | |||
| 0 | |||
| 0 | |||
| Spawn after plants get harvested. <br> Will cause stored food to spoil quicker. <br> Can move under doors. | |||
|- | |||
| <!-- [[File:Bunny.png|25px]] --> Bunny | |||
| 5 | |||
| 2 | |||
| 0 | |||
| Found around ''Bunny Holes'' which function as tunnel ends. <br> Will eat Grass around the hole. | |||
|- | |||
| <!-- [[File:Fox.png|25px]] --> Fox ( Vixen / Tod ) | |||
| 8 | |||
| 3 | |||
| ? | |||
| Hunt Bunnies, and then Chickens. | |||
|- | |||
| <!-- [[File:Wild Cat.png|25px]] --> Wild Cat ( Queen / ?? ) | |||
| 8 | |||
| 3 | |||
| ? | |||
| Can be tamed to become pets. Will hunt Bunnies. | |||
|- | |||
| <!-- [[File:Deer.png|25px]] --> Deer ( Hind / Stag ) | |||
| 50 | |||
| 12 | |||
| 8 | |||
| Make one of the animal noises most easily hear on the Map. <br> Depart the Map if Grass becomes sparse. | |||
|- | |||
| <!-- [[File:Wolf.png|25px]] --> Wolf | |||
| 20 | |||
| 6 | |||
| ? | |||
| Will hunt almost any other animal. <br> Run away from Clanfolk and/or Deerhoundss. | |||
|- | |||
| <!-- [[File:Beaver.png|25px]] --> Beaver | |||
| ? | |||
| ? | |||
| ? | |||
| Only animal to live in water ([[Lake]]s). <br> Replant [[Reeds]] | |||
|} | |||
== Livestock == | == Livestock == | ||
Livestock can only be obtained at the [[Game Creation|start of the game]] or purchased from [[Trader]]s (once [[Reputation]] increases enough). | Livestock can only be obtained at the [[Game Creation|start of the game]] or purchased from [[Trader]]s (once [[Reputation]] increases enough). To remain healthy during [[Winter]] they require Food, Water, and Shelter, from the Clanfolk. During the other seasons they can eat Grass and drink Water from Lakes on their own. | ||
{| class="wikitable" | {| class="wikitable" | ||
| Line 19: | Line 73: | ||
! rowspan=2 | Price | ! rowspan=2 | Price | ||
! rowspan=2 | Produce | ! rowspan=2 | Produce | ||
! colspan= | ! colspan=3 | [[File:ButcherBlock.png|25px]] Slaughter provides | ||
|- | |- | ||
! [[File:Meat Raw.png|25px]] Raw Meat | ! [[File:Meat Raw.png|25px]] Raw Meat | ||
! [[File:Skin Fresh.png|25px]] Fresh | ! [[File:Skin Fresh.png|25px]] Fresh Hide | ||
! <!-- [[File:Pluck.png|25px]] --> Pluck | |||
|- | |- | ||
| [[File:Chicken C001 FAS F.png|25px]] Hen | | [[File:Chicken C001 FAS F.png|25px]] Hen | ||
| Line 28: | Line 83: | ||
| [[File:Egg.png|25px ]] Egg | | [[File:Egg.png|25px ]] Egg | ||
| rowspan=2 | 5 if Baby<br>7 if Juvenile<br>8 if Adult or Senior | | rowspan=2 | 5 if Baby<br>7 if Juvenile<br>8 if Adult or Senior | ||
| rowspan=2 | 0 | |||
| rowspan=2 | 0 | | rowspan=2 | 0 | ||
|- | |- | ||
| Line 39: | Line 95: | ||
| rowspan=2 | 61 if Baby<br>68 if Juvenile<br>100 if Adult or Senior | | rowspan=2 | 61 if Baby<br>68 if Juvenile<br>100 if Adult or Senior | ||
| rowspan=2 | 12 if Baby<br>13 if Juvenile<br>20 if Adult or Senior | | rowspan=2 | 12 if Baby<br>13 if Juvenile<br>20 if Adult or Senior | ||
| rowspan=2 | ?? if Baby<br>10 if Juvenile<br>15 if Adult or Senior | |||
|- | |- | ||
| [[File:Cattle C001 MAS F.png|25px]] Bull | | [[File:Cattle C001 MAS F.png|25px]] Bull | ||
| Line 49: | Line 106: | ||
| rowspan=2 | 21 if Baby<br>22 if Juvenile<br>30 if Adult or Senior | | rowspan=2 | 21 if Baby<br>22 if Juvenile<br>30 if Adult or Senior | ||
| rowspan=2 | 3 if Baby<br>3 if Juvenile<br>5 if Adult or Senior | | rowspan=2 | 3 if Baby<br>3 if Juvenile<br>5 if Adult or Senior | ||
| rowspan=2 | ?? if Baby<br>5 if Juvenile<br>6 if Adult or Senior | |||
|- | |- | ||
| [[File:Goat C001 MA F.png|25px]] Billy Goat | | [[File:Goat C001 MA F.png|25px]] Billy Goat | ||
| Line 56: | Line 114: | ||
| [[File:Pig C001 FAS F.png|25px]] Sow | | [[File:Pig C001 FAS F.png|25px]] Sow | ||
| 120 | | 120 | ||
| [[File:Pig C001 FAS F.png|25px]] Larger litters | | [[File:Pig C001 FAS F.png|25px]] Larger litters (up to 4 piglets) | ||
| rowspan=2 | 36 if Baby<br>43 if Juvenile<br>60 if Adult or Senior | | rowspan=2 | 36 if Baby<br>43 if Juvenile<br>60 if Adult or Senior | ||
| rowspan=2 | 4 if Baby<br>5 if Juvenile<br>8 if Adult or Senior | | rowspan=2 | 4 if Baby<br>5 if Juvenile<br>8 if Adult or Senior | ||
| rowspan=2 | 3 if Baby<br>4 if Juvenile<br>5 if Adult or Senior | |||
|- | |- | ||
| [[File:Pig C001 MAS F.png|25px]] Boar | | [[File:Pig C001 MAS F.png|25px]] Boar | ||
| Line 66: | Line 125: | ||
| [[File:Sheep C001 FAS F.png|25px]] Ewe | | [[File:Sheep C001 FAS F.png|25px]] Ewe | ||
| 150 | | 150 | ||
| [[File:Wool Raw.png|25px]] Raw Wool (requires Shears) | | rowspan=2 | [[File:Wool Raw.png|25px]] Raw Wool (requires Shears) | ||
| rowspan=2 | 21 if Baby<br>22 if Juvenile<br>30 if Adult or Senior | | rowspan=2 | 21 if Baby<br>22 if Juvenile<br>30 if Adult or Senior | ||
| rowspan=2 | 3 if Baby<br>3 if Juvenile<br>5 if Adult or Senior | | rowspan=2 | 3 if Baby<br>3 if Juvenile<br>5 if Adult or Senior | ||
| rowspan=2 | 2 if Baby<br>5 if Juvenile<br>6 if Adult or Senior | |||
|- | |- | ||
| [[File:Sheep C001 MAS F.png|25px]] Ram | | [[File:Sheep C001 MAS F.png|25px]] Ram | ||
| 100 | | 100 | ||
|} | |} | ||
== Pets == | == Pets == | ||
* [[Tame Cat]]s: May be obtained at Game Creation or from Traders. They may also be tamed from [[Wild Cat]]s on the Map by using [[Pet Food Bowls]]. While in the colony they will hunt Rats, reducing [[Food]] degradation. Even if fed by the Clanfolk they will likely still hunt based on an Instinct bar shown in their stats box. | * [[Tame Cat]]s: May be obtained at Game Creation or from Traders. They may also be tamed from [[Wild Cat]]s on the Map by using [[Pet Food Bowls]]. While in the colony they will hunt Rats, reducing [[Food]] degradation. Even if fed by the Clanfolk they will likely still hunt based on an Instinct bar shown in their stats box. | ||
* [[Deerhound]]: May be obtained at Game Creation, or from Traders. Are useful for protecting Livestock from Wildlife like a [[Fox]] or [[Wolf]] that might try and kill [[Chicken]]s etc. | * [[Deerhound]]: May be obtained at Game Creation, or from Traders. Are useful for protecting Livestock from aggressive Wildlife like a [[Fox]] or [[Wolf]] that might try and kill [[Chicken]]s etc. | ||
{| class="wikitable" | {| class="wikitable" | ||
| Line 85: | Line 142: | ||
! rowspan=2 | Price | ! rowspan=2 | Price | ||
! rowspan=2 | Produce | ! rowspan=2 | Produce | ||
! colspan=2 | [[File:ButcherBlock.png|25px]] Slaughter | ! colspan=2 | [[File:ButcherBlock.png|25px]] Slaughter provides | ||
|- | |- | ||
! [[File:Meat Raw.png|25px]] Raw Meat | ! [[File:Meat Raw.png|25px]] Raw Meat | ||
! [[File:Skin Fresh.png|25px]] Fresh | ! [[File:Skin Fresh.png|25px]] Fresh Hide | ||
|- | |- | ||
| [[File:Cat C001 MJAS F.png|25px]] Queen | | [[File:Cat C001 MJAS F.png|25px]] Queen | ||
| 225 | | 225 | ||
| Kills Rats | | rowspan=2 | Kills Rats | ||
| rowspan=2 | 4 if Baby<br>5 if Juvenile<br>8 if Adult or Senior | | rowspan=2 | 4 if Baby<br>5 if Juvenile<br>8 if Adult or Senior | ||
| rowspan=2 | 3 if Baby<br>3 if Juvenile<br>5 if Adult or Senior | | rowspan=2 | 3 if Baby<br>3 if Juvenile<br>5 if Adult or Senior | ||
| Line 98: | Line 155: | ||
| [[File:Cat C001 MJAS F.png|25px]] Tomcat | | [[File:Cat C001 MJAS F.png|25px]] Tomcat | ||
| 150 | | 150 | ||
|- | |- | ||
| <!-- [[File:Dog C001 MJAS F.png|25px]] --> Deerhound | | <!-- [[File:Dog C001 MJAS F.png|25px]] --> Deerhound | ||
| | | 300 | ||
| Aides hunting | | rowspan=2 | Aides hunting | ||
| rowspan=2 | <!-- 4 if Baby<br>5 if Juvenile<br> | | rowspan=2 | <!-- 4 if Baby<br>5 if Juvenile<br> --> 20 if Adult or Senior | ||
| rowspan=2 | <!-- 3 if Baby<br>3 if Juvenile<br> | | rowspan=2 | <!-- 3 if Baby<br>3 if Juvenile<br> --> 6 if Adult or Senior | ||
|- | |- | ||
| <!-- [[File:Dog C001 MJAS M.png|25px]] --> Deerhound | | <!-- [[File:Dog C001 MJAS M.png|25px]] --> Deerhound | ||
| | | 200 | ||
|} | |} | ||
Revision as of 08:06, 14 June 2025
An Animal is a non-Clanfolk animate life form.
In the Clanfolk game there are three categories of Animal. (Technically a Clanfellow is an Animal as well but won't be considered such here.)
- Wildlife: found on the Map, may be hunted for Food, and typically scared of even a single Clanfellow so they run away when approached.
- Livestock: Animals owned by the Clanfolk and typically raised to provide Food (Meat, Milk, Eggs), for the Clan.
- Pets: Animals typically kept in the homes, that are not treated as a food source (although can be eaten if needed).
If two opposite-gendered animals of the same species spend time near each other, the female may get pregnant (Chickens lay eggs that may be fertilised). Because pregnancy leads to more animals the female of each species is considered more valuable.
Most animals live 5 days as Baby, 10 days and Juvenile, 48-72 days as Adult and 4-5 days as Senior.
Wildlife
The amount of Wild Animals on the Map is influenced by a slider at Game Creation, the amount of Hunting the player has instructed their Clanfolk to partake in, and how much food they have available.
| Animal | Notes | |||
|---|---|---|---|---|
| Pluck | ||||
| Rat | 2 | 0 | 0 | Spawn after plants get harvested. Will cause stored food to spoil quicker. Can move under doors. |
| Bunny | 5 | 2 | 0 | Found around Bunny Holes which function as tunnel ends. Will eat Grass around the hole. |
| Fox ( Vixen / Tod ) | 8 | 3 | ? | Hunt Bunnies, and then Chickens. |
| Wild Cat ( Queen / ?? ) | 8 | 3 | ? | Can be tamed to become pets. Will hunt Bunnies. |
| Deer ( Hind / Stag ) | 50 | 12 | 8 | Make one of the animal noises most easily hear on the Map. Depart the Map if Grass becomes sparse. |
| Wolf | 20 | 6 | ? | Will hunt almost any other animal. Run away from Clanfolk and/or Deerhoundss. |
| Beaver | ? | ? | ? | Only animal to live in water (Lakes). Replant Reeds |
Livestock
Livestock can only be obtained at the start of the game or purchased from Traders (once Reputation increases enough). To remain healthy during Winter they require Food, Water, and Shelter, from the Clanfolk. During the other seasons they can eat Grass and drink Water from Lakes on their own.
Pets
- Tame Cats: May be obtained at Game Creation or from Traders. They may also be tamed from Wild Cats on the Map by using Pet Food Bowls. While in the colony they will hunt Rats, reducing Food degradation. Even if fed by the Clanfolk they will likely still hunt based on an Instinct bar shown in their stats box.
- Deerhound: May be obtained at Game Creation, or from Traders. Are useful for protecting Livestock from aggressive Wildlife like a Fox or Wolf that might try and kill Chickens etc.


