|
|
| Line 731: |
Line 731: |
| ! Other effects | | ! Other effects |
| |- | | |- |
| | Work Zone | | | [[File:Workzone.png|30px]] Work Zone |
| | Crafting | | | Crafting |
| | Bagpipes<br>Flute<br>Harp<br>Snare Kit<br>Twine<br>Bowl<br>Manure Basket<br>Simple Bow<br>Simple Peat Spade<br>Stone Axe<br>Stone Hoe<br>Stone Pick<br>Stone Sickle | | | Bagpipes<br>Flute<br>Harp<br>Snare Kit<br>Twine<br>Bowl<br>Manure Basket<br>Simple Bow<br>Simple Peat Spade<br>Stone Axe<br>Stone Hoe<br>Stone Pick<br>Stone Sickle |
| Line 740: |
Line 740: |
| | | | | |
| |- | | |- |
| | Bloomery | | | [[File:Bloomery.png|30px]] Bloomery |
| | Crafting | | | Crafting |
| | Iron Ingot<br>Gold Ingot | | | Iron Ingot<br>Gold Ingot |
Revision as of 17:01, 15 March 2023
Objects can be broken down to recover all their construction materials.
Buildings
For best sleep, Clanfolk need a Dark, Quiet, Warm, Room, with a Roof. Constructing any piece of building requires the
Building skill. Once a room is created its temperature will not exceed 25°C/77°F without an open vent or curtain.
Roofs
Each roof has a Roof Span, which determines how far away can the roof be from a wall. Indoors the Roof Span is increased by 1.
| Roof
|
Roof Span
|
Materials
|
Construction Time
|
Flammability
|
| Hay Roof
|
3
|
10 Straw
|
5
|
High
|
| Thatch Roof
|
3
|
2 Straw
1 Log
14 Dry Peat Brick
|
5
|
Low
|
| Stone Roof
|
2
|
2 Log
1 Large Rock
|
4
|
None
|
| Tile Roof
|
3
|
2 Planks
2 Nails
5 Tile
|
2
|
None
|
| Wood Roof
|
4
|
4 Planks
4 Nails
|
6
|
None
|
Walls
Walls block line of sight, preventing the mood penalties from outdoor pooping.
| Wall
|
Environment
|
Materials
|
Construction Time
|
Flammability
|
| Hay Wall
|
-5
|
20 Straw
|
10
|
High
|
| Wattle Wall
|
-2
|
10 Branches
|
6
|
Medium
|
| Daub Wall
|
0
|
10 Straw
5 Branches
25 Clay
|
10
|
Low
|
| Peat Wall
|
0
|
10 Dry Peat Brick
|
10
|
Low
|
| Log Wall
|
0
|
5 Log
|
10
|
Medium
|
| Rock Wall
|
0
|
1 Large Rock
25 Clay
|
15
|
None
|
| Wood Wall
|
+5
|
5 Planks
5 Nails
|
6
|
Medium
|
| Stone Block Wall
|
+5
|
1 Stone Block
25 Clay
|
10
|
None
|
| Brick Wall
|
+10
|
5 Clay Brick
10 Clay
|
10
|
None
|
In addition to walls, fences can also be constructed. Fences can be built from either 3
Branches or 20
Stones. They do not support roofs and give -4 Environment if Indoors and +4 Environment if Outdoors.
Floors
Floors improve the movement speed and Environment rating for Clanfolk around them. Indoor Floors can get dirty from blood, fire, animals and Clanfolk who travel from outdoors indoors without passing over a Floor Mat.
| Floor
|
Speed Bonus
|
Indoors Environment
|
Outdoors Environment
|
Materials
|
Construction Time
|
Flammability
|
| Dirt Path
|
11%
|
-10
|
0
|
Using a Hoe
|
2
|
None
|
| Gravel Path
|
25%
|
-5
|
0
|
5 Stones
|
10
|
None
|
| Mulch Path
|
25%
|
-5
|
+10
|
10 Bark
|
4
|
Medium
|
| Stone Floor
|
25%
|
+5
|
+5
|
1 Large Rock
25 Clay
|
4
|
None
|
| Wood Floor
|
25%
|
+5
|
0
|
2 Planks
1 Nails
|
4
|
Low
|
| Cobblestone Floor
|
43%
|
+8
|
+8
|
1 Stone Block
10 Clay
|
4
|
None
|
| Brick Floor
|
43%
|
+10
|
+10
|
2 Clay Brick
5 Clay
|
6
|
None
|
| Tile Floor
|
43%
|
+10
|
0
|
2 Tile
5 Clay
|
6
|
None
|
| Fancy Tile Floor
|
43%
|
+20
|
0
|
5 Tile
5 Clay
|
6
|
None
|
| Fancy Wood Floor
|
43%
|
+20
|
0
|
5 Planks
2 Nails
|
4
|
Low
|
Other
Other objects are placed on walls to provide additional functionality.
| Building
|
Indoors Environment
|
Outdoors Environment
|
Materials
|
Construction Time
|
Flammability
|
Effects
|
Branch Barn Door
|
0
|
0
|
20 Branches
10 Twine
|
6
|
Medium
|
- Allows Clanfolk and Animals to pass through
|
Branch Gate
|
0
|
0
|
12 Branches
5 Twine
|
6
|
Medium
|
- Allows Clanfolk and medium and small Animals to pass through
|
Critter Door
|
0
|
0
|
2 Branches
25 Straw
|
20
|
Medium
|
- Allows small Animals to pass through
- Allows light into a room
|
Straw Door
|
+10
|
+10
|
2 Branches
25 Straw
|
20
|
High
|
- Allows Clanfolk to pass through
- Can be configured to allow medium and small Animals too
|
Wood Door
|
+25
|
+25
|
12 Planks
20 Nails
|
20
|
Low
|
- Allows Clanfolk to pass through
- Can be configured to allow medium and small Animals too
|
Iron Clad Door
|
+100
|
+100
|
12 Planks
20 Nails
20 Iron Ingot
|
40
|
None
|
- Allows Clanfolk to pass through
- Can be configured to allow medium and small Animals too
|
Straw Curtain
|
0
|
0
|
2 Branches
25 Straw
|
20
|
Medium
|
- Allows Clanfolk and Animals to pass through
- Allows heat transfer between rooms
|
Vent
|
0
|
0
|
4 Branches
10 Straw
|
20
|
Low
|
- Allows heat transfer between rooms
- Can be opened and closed
|
Fireproof Vent
|
0
|
0
|
25 Stones
25 Clay
2 Iron Ingot
|
20
|
None
|
- Allows heat transfer between rooms
- Can be opened and closed
|
Stone Window
|
+50
|
+50
|
1 Stone Block
2 Log
5 Twine
25 Clay
|
60
|
None
|
|
Straw Window
|
+10
|
+10
|
2 Branches
10 Straw
|
20
|
Medium
|
|
Wood Window
|
+25
|
+25
|
6 Planks
10 Nails
5 Twine
|
40
|
Low
|
|
Objects
Basic Needs
Basic Needs is the first category of objects available.
| Object
|
Skill
|
Cost
|
Construction time
|
Size
|
Flammability
|
Requires
|
Effects
|
Description
|
Drink Zone
|
Gathering
|
Free
|
Instant
|
1x1
|
None
|
Shoreline
|
- Water: 1000/s
- May cause Diarrhea
|
Have a drink from a lake. Nay cause intestinal unrest.
|
Wash Zone
|
None
|
Free
|
Instant
|
1x1
|
None
|
Shoreline
|
- Cleanliness: 750/s
- Cold Stops
|
Jump in the lake to clean up.
|
Sleep Zone
|
None
|
Free
|
Instant
|
1x2
|
None
|
|
- Sleep: 5/s
- Health: 3/s
- Cleanliness: -5/s
|
An uncomfortable spot to sleep.
|
Bathtub
|
Repair
|
12 Planks
50 Nails
|
30
|
1x2
|
Low
|
|
- Cleanliness: 1000/s
- Cold Stops
- Must be filled with 200
Water Jugs
- Can be used 5 times per fill
|
Stay clean when the lakes are frozen.
|
Sleep Mat
|
None
|
25 Straw
2 Twine
|
12
|
1x2
|
High
|
|
|
A bit better than sleeping on bare ground.
|
Straw Bed
|
None
|
50 Straw
10 Twine
8 Planks
8 Nails
|
30
|
1x2
|
High
|
|
|
A very nice place to sleep.
|
Straw Double Bed
|
None
|
100 Straw
15 Twine
8 Planks
20 Nails
|
30
|
2x2
|
High
|
|
- Sleep: 10/s
- Health: 5/s
- Enables pregnancy
|
A very nice place to sleep with a partner. High mood and privacy may trigger a surprise.
|
Water Dipper
|
Repair
|
5 Twine
10 Planks
5 Nails
|
15
|
1x1
|
Medium
|
|
- Water: 2000/s
- Cold Stops
- Must be filled with 20
Water Jugs
- Can be used 5 times per fill
|
Clean water source for Peasants.
|
Well
|
Gathering
|
Needs Pick
10 Twine
10 Planks
10 Nails
20 Stone Block
|
60
|
2x2
|
None
|
Soil
|
|
Good source of Fresh Water that does Not Freeze in Winter.
|
Floor Mat
|
Repair
|
10 Straw
|
20
|
1x1
|
High
|
|
- Environment Indoors: -5
- Environment Outdoors: -2
- Clanfolk passing over do not dirty Indoors Floors
|
Used to keep floors clean. Not needed for Dirt or Gravel Floors.
|
Grave
|
Repair
|
Needs Pick
5 Twine
2 Sack
|
60
|
1x2
|
None
|
Soil
|
- Environment Indoors: -500
- Environment Outdoors: -100
- Buries Clanfolk bodies
|
I hide dead people.
|
Pet Grave
|
Repair
|
Needs Pick
2 Twine
1 Sack
|
30
|
1x1
|
None
|
Soil
|
- Environment Indoors: -500
- Environment Outdoors: -100
- Buries Animal bodies
|
Loyal companion's final resting place.
|
Poop Hole
|
None
|
Needs Hoe
|
20
|
1x1
|
None
|
Soil
|
- Bathroom: 1000/s
- Cleanliness: -150/s
- Environment Indoors: -500
- Environment Outdoors: -100
- Increases Soil Fertility
- Causes Mood penalties if used in sight of other Clanfolk
|
I refuse to explain what this is.
|
Toilet
|
Repair
|
6 Planks
25 Nails
|
20
|
1x1
|
Medium
|
|
- Bathroom: 1500/s
- Cleanliness: -50/s
- Environment Indoors: -50
- Environment Outdoors: -50
- Must be filled with 1
Chamber Pot
- Can be used 5 times per fill
- Causes Mood penalties if used in sight of other Clanfolk
|
Chamber pot goes in the hole, comes out full of prizes.
|
Standing Torch
|
Repair
|
5 Branches
2 Twine
|
3
|
1x1
|
Medium
|
|
- Heat Output: 6°C
- Heat Tiles: 12
- Must be filled with 5
Straw
- Provides Light
- Rain Stops
Throws Sparks
|
Used to light outside areas at night for better work speed.
|
Wall Torch
|
Repair
|
2 Branches
2 Twine
|
3
|
1x1
|
Medium
|
|
- Heat Output: 4°C
- Heat Tiles: 12
- Must be filled with 5
Straw
- Must be placed on wall
- Provides Light
- Rain Stops
Throws Sparks
|
A torch that sticks to walls.
|
Food
Food objects are used for preparing various Food recipes.
| Object
|
Skill
|
Recipes
|
Cost
|
Construction time
|
Size
|
Flammability
|
Stopped by
|
Other effects
|
Butter Churn
|
Cooking
|
Butter
|
5 Branches
10 Planks
20 Nails
|
20
|
1x2
|
Medium
|
Cold
|
|
Cheese Press
|
Cooking
|
Cheese
|
10 Branches
15 Planks
30 Nails
4 Linen Cloth
4 Linen Hank
|
20
|
2x2
|
Medium
|
Cold
|
|
Dish Washer
|
Repair
|
None
|
2 Branches
15 Planks
10 Nails
5 Twine
|
20
|
1x2
|
Medium
|
Cold
|
- Washes
Dirty Bowl
- Must be filled with 20
Water Jugs
- Can be used 5 times per fill
|
Mushroom Rack
|
Cooking
|
Dried Mushrooms
|
12 Branches
10 Twine
|
10
|
1x1
|
None
|
Cold Rain
|
|
Cooking Fire
|
Repair
|
Cooked Eel
Cooked Egg
Cooked Fish
Cooked Meat
Water Jug
|
5 Branches
20 Stones
|
5
|
1x1
|
None
|
Rain
|
- Must be filled with 10
Branches
- Heat Output: 10°C
- Heat Tiles: 108
Throws Sparks
- Provides Light
|
Kitchen
|
Cooking
|
Cooked Eel
Cooked Egg
Cooked Fish
Cooked Meat
Water Jug
Stew
|
10 Planks
20 Nails
50 Clay Brick
10 Iron Ingot
|
5
|
2x2
|
Low
|
Rain
|
- Heat Output: 10°C
- Heat Tiles: 75
|
Meat Smoker
|
Cooking
|
Smoked Fish
Smoked Meat
|
40 Stones
5 Iron Ingot
50 Clay
|
60
|
1x1
|
None
|
Rain
|
- Heat Output: 8°C
- Heat Tiles: 48
|
Stone Fireplace
|
Repair
|
Cooked Eel
Cooked Egg
Cooked Fish
Cooked Meat
Water Jug
|
50 Stones
10 Iron Ingot
100 Clay
2 Large Rock
|
60
|
1x1
|
None
|
|
- Must be filled with 10
Branches
- Heat Output: 10°C
- Heat Tiles: 108
- Environment Indoors: +25
- Environment Outdoors: +5
Throws Sparks
- Provides Light
|
Tilted Peat Stove
|
Cooking
|
Brose
|
50 Clay Brick
200 Clay
5 Log
5 Tile
|
60
|
1x1
|
None
|
|
- Must be filled with 10
Dry Peat Bricks
- Heat Output: 12°C
- Heat Tiles: 192
|
Quern
|
Cooking
|
Oat Flour
|
6 Planks
10 Nails
2 Large Rock
|
30
|
1x1
|
Low
|
Cold
|
|
Dough Table
|
Cooking
|
Dough
|
5 Branches
6 Planks
10 Nails
|
30
|
1x1
|
Medium
|
Cold Rain
|
|
Bread Oven
|
Cooking
|
Bread
|
50 Clay Brick
50 Clay
2 Planks
5 Nails
|
40
|
1x1
|
None
|
|
- Heat Output: 7°C
- Heat Tiles: 48
|
Crafting
Crafting objects are used for preparing various Crafting recipes.
| Object
|
Skill
|
Recipes
|
Cost
|
Construction time
|
Size
|
Flammability
|
Other effects
|
Work Zone
|
Crafting
|
Bagpipes Flute Harp Snare Kit Twine Bowl Manure Basket Simple Bow Simple Peat Spade Stone Axe Stone Hoe Stone Pick Stone Sickle
|
4 Branches
8 Stones
|
10
|
4x4
|
None
|
|
Bloomery
|
Crafting
|
Iron Ingot Gold Ingot
|
50 Clay Brick
100 Clay
1 Large Rock
|
40
|
1x1
|
None
|
- Heat Output: 8°C
- Heat Tiles: 48
- Rain Stops
Throws Sparks
|
| Object
|
Category
|
Required skill
|
Cost
|
Construction time
|
Size
|
Flammability
|
Requires shoreline
|
Description
|
| Cooking Fire
|
Food
|
Repair
|
5 Branches 20 Stones
|
5
|
1x1
|
None
|
No
|
Provides Light, Warmth, and Basic Cooking
|
| Charcoal Kiln
|
Crafting
|
Crafting
|
20 Straw 50 Clay
|
10
|
1x1
|
None
|
No
|
Uses Branches to create Charcoal
|
| Thresher
|
Farming
|
Farming
|
5 Branches 20 Strew
|
30
|
4x4
|
High
|
No
|
The Thresher will process grasses to create Seeds and Straw
|
| Eel Trap
|
Hunting
|
Hunting
|
5 Branches 20 Strew
|
30
|
1x1
|
Medium
|
Yes
|
Eels are a reliable source of food if not overfished
|
| Clothes Zone
|
Clothes
|
Clothes
|
4 Branches 5 Twine
|
10
|
4x4
|
None
|
No
|
A place to make primitive clothing
|
| Branch Pile
|
Storage
|
None
|
10 Branches
|
30
|
1x1
|
Medium
|
No
|
A place to stack Branches
|
| Meat Rack
|
Storage
|
None
|
10 Branches 20 Straw
|
40
|
1x1
|
Medium
|
No
|
A place to store meats off ground
|
| Serving Basket
|
Storage
|
None
|
20 Branches 40 Straw
|
40
|
1x1
|
Medium
|
No
|
A place to store fruits and vegetables off ground
|