Construction: Difference between revisions
| Line 330: | Line 330: | ||
== Objects == | == Objects == | ||
=== Basic Needs === | === Basic Needs === | ||
Basic Needs is the first category of objects available. | |||
{| class="wikitable" | {| class="wikitable" | ||
! Object | ! Object | ||
| Line 539: | Line 540: | ||
* Provides Light | * Provides Light | ||
* Rain Stops | * Rain Stops | ||
* Throws Sparks | * [[Basic Needs|25px]] Throws Sparks | ||
| ''Used to light outside areas at night for better work speed.'' | | ''Used to light outside areas at night for better work speed.'' | ||
|- | |- | ||
| Line 553: | Line 554: | ||
* Heat Tiles: 12 | * Heat Tiles: 12 | ||
* Must be filled with 5 [[File:Straw.png|25px]] Straw | * Must be filled with 5 [[File:Straw.png|25px]] Straw | ||
* Must be placed on wall | |||
* Provides Light | * Provides Light | ||
* Rain Stops | * Rain Stops | ||
* Throws Sparks | * [[Basic Needs|25px]] Throws Sparks | ||
| ''A torch that sticks to walls.'' | | ''A torch that sticks to walls.'' | ||
|} | |} | ||
Revision as of 15:03, 15 March 2023
Objects can be broken down to recover all their construction materials.
Buildings
For best sleep, Clanfolk need a Dark, Quiet, Warm, Room, with a Roof. Constructing any piece of building requires the
Building skill. Once a room is created its temperature will not exceed 25°C/77°F without an open vent or curtain.
Roofs
Each roof has a Roof Span, which determines how far away can the roof be from a wall. Indoors the Roof Span is increased by 1.
Walls
Walls block line of sight, preventing the mood penalties from outdoor pooping.
In addition to walls, fences can also be constructed. Fences can be built from either 3
Branches or 20
Stones. They do not support roofs and give -4 Environment if Indoors and +4 Environment if Outdoors.
Floors
Floors improve the movement speed and Environment rating for Clanfolk around them. Indoor Floors can get dirty from blood, fire, animals and Clanfolk who travel from outdoors indoors without passing over a Floor Mat.
Other
Other objects are placed on walls to provide additional functionality.
Objects
Basic Needs
Basic Needs is the first category of objects available.
| Object | Skill | Cost | Construction time | Size | Flammability | Requires | Effects | Description |
|---|---|---|---|---|---|---|---|---|
| Free | Instant | 1x1 | None | Shoreline |
|
Have a drink from a lake. Nay cause intestinal unrest. | ||
| None | Free | Instant | 1x1 | None | Shoreline |
|
Jump in the lake to clean up. | |
| None | Free | Instant | 1x2 | None |
|
An uncomfortable spot to sleep. | ||
| 30 | 1x2 | Low | Stay clean when the lakes are frozen. | |||||
| None | 12 | 1x2 | High |
|
A bit better than sleeping on bare ground. | |||
| None | 30 | 1x2 | High |
|
A very nice place to sleep. | |||
| None | 30 | 2x2 | High |
|
A very nice place to sleep with a partner. High mood and privacy may trigger a surprise. | |||
| 15 | 1x1 | Medium | Clean water source for Peasants. | |||||
| File:Well Open.png Well | Needs Pick |
60 | 2x2 | None | Soil |
|
Good source of Fresh Water that does Not Freeze in Winter. | |
| 20 | 1x1 | High |
|
Used to keep floors clean. Not needed for Dirt or Gravel Floors. | ||||
| Needs Pick |
60 | 1x2 | None | Soil |
|
I hide dead people. | ||
| Needs Pick |
30 | 1x1 | None | Soil |
|
Loyal companion's final resting place. | ||
| None | Needs Hoe | 20 | 1x1 | None | Soil |
|
I refuse to explain what this is. | |
| 20 | 1x1 | Medium | Chamber pot goes in the hole, comes out full of prizes. | |||||
| 3 | 1x1 | Medium |
|
Used to light outside areas at night for better work speed. | ||||
| 3 | 1x1 | Medium |
|
A torch that sticks to walls. |
| Object | Category | Required skill | Cost | Construction time | Size | Flammability | Requires shoreline | Description |
|---|---|---|---|---|---|---|---|---|
| Cooking Fire | Food | Repair | 5 Branches 20 Stones |
5 | 1x1 | None | No | Provides Light, Warmth, and Basic Cooking |
| Work Zone | Crafting | Crafting | 4 Branches 8 Stones |
10 | 4x4 | None | No | A place to make basic tools |
| Charcoal Kiln | Crafting | Crafting | 20 Straw 50 Clay |
10 | 1x1 | None | No | Uses Branches to create Charcoal |
| Thresher | Farming | Farming | 5 Branches 20 Strew |
30 | 4x4 | High | No | The Thresher will process grasses to create Seeds and Straw |
| Eel Trap | Hunting | Hunting | 5 Branches 20 Strew |
30 | 1x1 | Medium | Yes | Eels are a reliable source of food if not overfished |
| Clothes Zone | Clothes | Clothes | 4 Branches 5 Twine |
10 | 4x4 | None | No | A place to make primitive clothing |
| Branch Pile | Storage | None | 10 Branches | 30 | 1x1 | Medium | No | A place to stack Branches |
| Meat Rack | Storage | None | 10 Branches 20 Straw |
40 | 1x1 | Medium | No | A place to store meats off ground |
| Serving Basket | Storage | None | 20 Branches 40 Straw |
40 | 1x1 | Medium | No | A place to store fruits and vegetables off ground |


