Stockpiles: Difference between revisions

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[[File:Stockpile_Types.png|125px|right|alt=Each of the Stockpile types in a column, names written inside the box|each Stockpile type]]
[[File:Stockpile_Types.png|125px|right|alt=Each of the Stockpile types in a column, names written inside the box|each Stockpile type]]


The [[Main Toolbar]] will initially have no options to place Stockpiles (even if starting the game with Dried Mushrooms and/or Smoked Meat), but after the player has Clanfolk gather Berries or Stones the Toolbar begins to open up with either the Food or Ingredients Stockpile. Each type of Stockpile has a unique border colour to make identifying them easier.
The [[Main Toolbar]] will initially have no options to place Stockpiles (even if starting the game with Dried Mushrooms and/or Smoked Meat), but after the player has Clanfolk gather Berries or Stones the Toolbar begins to open up with either the Food or Ingredients Stockpile. Each type of Stockpile has a unique border colour to make identifying them easier. (Example in image to right.)
<br>When Stockpiles have been placed they may be extended by attempting to create a new Stockpile of the same type from inside the existing Stockpile. An adjacent Stockpile of the same type will not merge.
<br>When Stockpiles have been placed they may be extended by attempting to create a new Stockpile of the same type from inside the existing Stockpile. An adjacent Stockpile of the same type will not merge.


Until Stockpiles are placed the Clanfolk will not [[Haul]] any of the Gathered Branches, Stones, etc. back to the Colony, unless they are needed specifically for a Building, or as ingredients in crafting something. With stockpile(s) a Clanfellow may go and collect the mass of resources that are left in place after Gathering. Typically more efficient due to stack sizes and how much a Clanfellow can carry, compared to how much they would carry to supply an Object, etc.
Until Stockpiles are placed the Clanfolk will not [[Haul]] any of the Gathered [[Item]]s (Berries, Branches, Stones, etc.) back to the Colony, unless they are needed specifically for the construction of [[Objects]] or [[Buildings]], or as ingredients in crafting something. With stockpile(s) a Clanfellow may go and collect the mass of resources that are left in place after Gathering. Typically more efficient due to stack sizes and how much a Clanfellow can carry, compared to how much they would carry to supply an Object, etc.
<br>Should multiple Stockpiles (or Storage Objects) be created that could contain particular Items, the Clanfolk will not Haul those Items between different Priority Stockpiles or Storage unless no other Hauling Jobs are available.
<br>Should multiple Stockpiles (or Storage Objects) be created that could contain particular Items, the Clanfolk will not Haul those Items between different Priority Stockpiles or Storage unless no other Hauling Jobs are available.


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<br>One simple use for this feature is to remove Large Rocks from what may be stored in an Ingredients Stockpile. As Rocks are heavy they take longer to haul, and as they can't be stacked they occupy a tile per Rock. Potentially leading to an Ingredient stockpile being dominated by Rocks. And as the stack size is a single Rock, less benefit is gained from having a Hauler bring them to a single point.
<br>One simple use for this feature is to remove Large Rocks from what may be stored in an Ingredients Stockpile. As Rocks are heavy they take longer to haul, and as they can't be stacked they occupy a tile per Rock. Potentially leading to an Ingredient stockpile being dominated by Rocks. And as the stack size is a single Rock, less benefit is gained from having a Hauler bring them to a single point.


Speciality Storage Objects will be unlocked in the [[Ideas]] tree as the game progresses and supersede the Stockpiles in regards to how much may be stored in the space. Stack size per tile is increased by six times in most storages, and many are waterproof as well, reducing the need for shelter (especially with many Items being damaged by Rain). Stockpiles require no resources in creation and take no time other than the player dragging the box so will remain useful for temporary areas throughout the game.
Speciality Storage Objects will be unlocked in the [[Ideas]] [[List of Ideas|tree]] as the game progresses and supersede the Stockpiles in regards to how much may be stored in the space. Stack size per tile is increased by six times in most storages, and many are waterproof as well, reducing the need for shelter (especially with many Items being damaged by [[Rain]]). Stockpiles require no resources for their creation and take no time other than the player dragging the box so will remain useful for temporary areas throughout the game.
 
If any blueprint (Object or non-Roof Building) is place on the same tile as a Stockpile the tile is removed from the Stockpile. Storage Objects that hold the same Items as the Stockpile are still a separate thing.


=== Stockpile contents ===
=== Stockpile contents ===
N.B. Table is incomplete. Many Items have different filenames and in game names. Sort order will not match in game.
N.B. Table is incomplete. Many Items have different filenames and in game names. Sort order will not match in game.
{| class="wikitable"
{| class="wikitable"
! Stockpile !! Border <br> Colour !! items stored / description
! Stockpile !! Border <br> Colour !! colspan="2" | Items stored / Description
|-
|-
| Remove Stockpile || || Drag-and-drop tool to remove a portion (or the entirety) of an existing stockpile
| [[File:UI_Cross.png|50px]] <br> Remove Stockpile || N/A || colspan="2" | Drag-and-drop tool to remove a portion (or the entirety) of an existing stockpile
|-
|-
| [[File:General_Stockpile.png|50px]] <br> General (Stockpile) || Cyan || Only Stockpile that can hold Crates ([[Objects]] boxed for later use.) <br> Holds any item, other than Decorations, Corpses, Rotten items (Dump). See below. <br> Defaults to a lower priority than all other Stockpiles. Thus it may function as an overflow stockpile to some extent.
| [[File:General_Stockpile.png|50px]] <br> General (Stockpile) || Cyan || colspan="2" | Only Stockpile that can hold Crates ([[Objects]] boxed for later use.) <br> Holds any item, other than Decorations, Corpses, Rotten items (Dump). See below. <br> Defaults to a lower priority than all other Stockpiles. Thus it may function as an overflow stockpile to some extent.
|-
|-
| [[File:Food_Stockpile.png|50px]] <br> Food (Stockpile) || Red ||  •  [[File:RedBerries.png|30px]]  •  [[File:Mushroom.png|30px]]  •  [[File:Broad_Beans.png|30px]]  •  [[File:Kail.png|30px]]  •  [[File:Neeps.png|30px]]  •  [[File:Onions.png|30px]] <br>  •  [[File:Eels Raw.png|30px]]  •  [[File:Fish Raw.png|30px]]  •  [[File:Meat Raw.png|30px]]  •  [[File:Pluck.png|30px]]  •  [[File:Bucket_Milk.png|30px]]  •  [[File:Egg.png|30px]] <br>  •  [[File:Eels Cooked.png|30px]]  •  [[File:Fish Cooked.png|30px]]  •  [[File:Meat Cooked.png|30px]]  •  [[File:SmokedFish.png|30px]]  •  [[File:SmokedMeat.png|30px]]  •  [[File:Pluck_on_a_Stick.png|30px]]  •  [[File:Egg Cooked.png|30px]]  •  [[File:Mushroom Dried.png|30px]]  •  [[File:Roasted_Neeps.png|30px]]  •  [[File:Roasted_Onions.png|30px]]  <br>  •  [[File:Butter.png|30px]]  •  [[File:Sack Flour.png|30px]]  •  [[File:Dough.png|30px]] <br>  •  [[File:Bread.png|30px]]  •  [[File:Cheese.png|30px]]  •  [[File:ClayBowl Brose.png|30px]]  •  [[File:Hearty_Stew.png|30px]]  •  [[File:Haggis.png|30px]]  •  [[File:Haggis_and_Neeps.png|30px]]  •  [[File:Vegetable_Soup.png|30px]]  •  [[File:Fish_Stew.png|30px]]  <br>  •  [[File:WaterJug.png|30px]]  •  [[File:SnowJug.png|30px]]  •  [[File:Tallow.png|30px]]  •  [[File:Bowl.png|30px]]  •  [[File:Bowl Dirty.png|30px]]  •  [[File:ClayBowl Empty.png|30px]]
| [[File:Food_Stockpile.png|50px]] <br> Food (Stockpile) || Red || colspan="2" |  •  [[File:RedBerries.png|30px]]  •  [[File:Mushroom.png|30px]]  •  [[File:Broad_Beans.png|30px]]  •  [[File:Kail.png|30px]]  •  [[File:Neeps.png|30px]]  •  [[File:Onions.png|30px]] <br>  •  [[File:Eels Raw.png|30px]]  •  [[File:Fish Raw.png|30px]]  •  [[File:Meat Raw.png|30px]]  •  [[File:Pluck.png|30px]]  •  [[File:Bucket_Milk.png|30px]]  •  [[File:Egg.png|30px]] <br>  •  [[File:Eels Cooked.png|30px]]  •  [[File:Fish Cooked.png|30px]]  •  [[File:Meat Cooked.png|30px]]  •  [[File:SmokedFish.png|30px]]  •  [[File:SmokedMeat.png|30px]]  •  [[File:Pluck_on_a_Stick.png|30px]]  •  [[File:Egg Cooked.png|30px]]  •  [[File:Mushroom Dried.png|30px]]  •  [[File:Roasted_Neeps.png|30px]]  •  [[File:Roasted_Onions.png|30px]]  •  [[File:Dried_Berries.png|25px]] <br>  •  [[File:Butter.png|30px]]  •  [[File:Sack Flour.png|30px]]  •  [[File:Dough.png|30px]] <br>  •  [[File:Bread.png|30px]]  •  [[File:Cheese.png|30px]]  •  [[File:ClayBowl Brose.png|30px]]  •  [[File:Hearty_Stew.png|30px]]  •  [[File:Haggis.png|30px]]  •  [[File:Haggis_and_Neeps.png|30px]]  •  [[File:Vegetable_Soup.png|30px]]  •  [[File:Fish_Stew.png|30px]]  <br>  •  [[File:WaterJug.png|30px]]  •  [[File:SnowJug.png|30px]]  •  [[File:Tallow.png|30px]]  •  [[File:Bowl.png|30px]]  •  [[File:Bowl Dirty.png|30px]]  •  [[File:ClayBowl Empty.png|30px]]
|-
|-
| [[File:Ingredients_Stockpile.png|50px]] <br> Ingredients (Stockpile) || Yellow ||  Raw:  [[File:Sticks.png|30px]]  •  [[File:StonePile2.png|30px]]  •  [[File:LargeRock1.png|30px]]  •  [[File:Log.png|30px]]  •  [[File:Clay.png|30px]]  •  [[File:WetPeatBrick.png|30px]]  •  [[File:BogIron.png|30px]]  •  [[File:Iron_Ore.png|30px]]  •  [[File:Gold_Ore.png|30px]]  •  [[File:Straw.png|30px]]  •  [[File:WheatStook.png|15px]]  •  [[File:HayStook.png|30px]]  •  [[File:Bluebell.png|30px]]  •  [[File:Heather.png|30px]]  •  [[File:Thistle.png|30px]] <br>  Processed:  [[File:StoneBlock.png|30px]]  •  [[File:Plank.png|30px]]  •  [[File:Bark.png|30px]]  •  [[File:CharcoalLump.png|30px]]  •  [[File:WoodAsh.png|30px]]  •  [[File:ClayBrick.png|30px]]  •  [[File:RoofTiles.png|30px]]  •  [[File:DryPeatBrick.png|30px]]  •  [[File:Ingot Iron.png|30px]]  •  [[File:Ingot Gold.png|30px]]  •  [[File:Twine.png|30px]]  •  [[File:Nails.png|30px]]  •  [[File:ChamberPot Full.png|30px]] <br>  Flax:  [[File:FlaxSheaf.png|15px]]  •  [[File:FlaxStems.png|30px]]  •  [[File:CuredFlaxStems.png|30px]]  •  [[File:FlaxFibers.png|30px]]  •  [[File:LinenHank.png|30px]]  •  [[File:LinenCloth.png|30px]] <br>  Wool:  [[File:Wool Raw.png|30px]]  •  [[File:Wool Clean.png|30px]]  •  [[File:Wool Hank.png|30px]]  •  [[File:Wool Bolt.png|30px]]  •  Plaid Cloth <br>  Leather:  [[File:Skin Fresh.png|30px]]  •  [[File:Skin Dry.png|30px]]  •  [[File:Skin Treated.png|30px]]  •  [[File:Skin Hairless.png|30px]]  •  [[File:LeatherRoll.png|30px]]
| [[File:Ingredients_Stockpile.png|50px]] <br> Ingredients (Stockpile) || Yellow || colspan="2" |  Raw:  [[File:Sticks.png|30px]]  •  [[File:StonePile2.png|30px]]  •  [[File:LargeRock1.png|30px]]  •  [[File:Log.png|30px]]  •  [[File:Clay.png|30px]]  •  [[File:WetPeatBrick.png|30px]]  •  [[File:BogIron.png|30px]]  •  [[File:Iron_Ore.png|30px]]  •  [[File:Gold_Ore.png|30px]]  •  [[File:Straw.png|30px]]  •  [[File:WheatStook.png|15px]]  •  [[File:HayStook.png|30px]]  •  [[File:Bluebell.png|30px]]  •  [[File:Heather.png|30px]]  •  [[File:Thistle.png|30px]] <br>  Processed:  [[File:StoneBlock.png|30px]]  •  [[File:Plank.png|30px]]  •  [[File:Bark.png|30px]]  •  [[File:CharcoalLump.png|30px]]  •  [[File:WoodAsh.png|30px]]  •  [[File:ClayBrick.png|30px]]  •  [[File:RoofTiles.png|30px]]  •  [[File:DryPeatBrick.png|30px]]  •  [[File:Ingot Iron.png|30px]]  •  [[File:Ingot Gold.png|30px]]  •  [[File:Twine.png|30px]]  •  [[File:Nails.png|30px]]  •  [[File:ChamberPot Full.png|30px]] <br>  Flax:  [[File:FlaxSheaf.png|15px]]  •  [[File:FlaxStems.png|30px]]  •  [[File:CuredFlaxStems.png|30px]]  •  [[File:FlaxFibers.png|30px]]  •  [[File:LinenHank.png|30px]]  •  [[File:LinenCloth.png|30px]] <br>  Wool:  [[File:Wool Raw.png|30px]]  •  [[File:Wool Clean.png|30px]]  •  [[File:Wool Hank.png|30px]]  •  [[File:Wool Bolt.png|30px]]  •  [[File:Tartan_Cloth.png|30px]] <br>  Leather:  [[File:Skin Fresh.png|30px]]  •  [[File:Skin Dry.png|30px]]  •  [[File:Skin Treated.png|30px]]  •  [[File:Skin Hairless.png|30px]]  •  [[File:LeatherRoll.png|30px]]
|-
|-
| [[File:Seeds_Stockpile.png|50px]] <br> Seeds (Stockpile) || Orange ||  [[File:FlaxSeed.png|30px]]  •  [[File:HaySeed.png|30px]]  •  [[File:WheatSeed.png|30px]]  •  [[File:Bean Seeds.png|30px]]  •  [[File:Kail Seeds.png|30px]]  •  [[File:Onion Seeds.png|30px]]  •  [[File:Neep Seeds.png|30px]]
| [[File:Seeds_Stockpile.png|50px]] <br> Seeds (Stockpile) || Orange || colspan="2" |  [[File:FlaxSeed.png|30px]]  •  [[File:HaySeed.png|30px]]  •  [[File:WheatSeed.png|30px]]  •  [[File:Bean Seeds.png|30px]]  •  [[File:Kail Seeds.png|30px]]  •  [[File:Onion Seeds.png|30px]]  •  [[File:Neep Seeds.png|30px]]
|-
|-
| [[File:Tools_Stockpile.png|50px]] <br> Tools (Stockpile) <br> <small>Also Instruments</small> || Pink || Stone:  [[File:StoneSickle.png|30px]]  •  [[File:StoneHoe.png|30px]]  •  [[File:StoneAxe.png|30px]]  •  [[File:StonePick.png|30px]] <br>  Simple:  [[File:Sack Empty.png|30px]]  •  [[File:PeatSpadeLog.png|30px]]  •  [[File:SnareKit.png|30px]]  •  [[File:Bow.png|30px]]  •  [[File:Jug.png|30px]] <br> Iron:  [[File:IronSickle.png|30px]]  •  [[File:IronHoe.png|30px]]  •  [[File:IronAxe.png|30px]]  •  [[File:IronPick.png|30px]]  •  [[File:PeatSpadeIron.png|30px]] <br>  Advanced:  [[File:ChamberPot Empty.png|30px]]  •  [[File:ManureBasket Empty.png|30px]]  •  [[File:Bucket Empty.png|30px]]  •  [[File: Sack Poop.png|30px]]  •  [[File:Sheers.png|30px]] <br>  Instruments:  [[File:Flute.png|30px]]  •  [[File:Harp.png|30px]]  •  [[File:Bagpipe.png|30px]]
| [[File:Tools_Stockpile.png|50px]] <br> Tools (Stockpile) <br> <small>Also Instruments</small> || Pink || Stone:  [[File:StoneSickle.png|30px]]  •  [[File:StoneHoe.png|30px]]  •  [[File:StoneAxe.png|30px]]  •  [[File:StonePick.png|30px]] <br>  Iron:  [[File:IronSickle.png|30px]]  •  [[File:IronHoe.png|30px]]  •  [[File:IronAxe.png|30px]]  •  [[File:IronPick.png|30px]]  •  [[File:PeatSpadeIron.png|30px]] <br> Steel: || Simple:  [[File:Sack Empty.png|30px]]  •  [[File:PeatSpadeLog.png|30px]]  •  [[File:SnareKit.png|30px]]  •  [[File:Bow.png|30px]]  •  [[File:Jug.png|30px]] <br>  Advanced:  [[File:ChamberPot Empty.png|30px]]  •  [[File:ManureBasket Empty.png|30px]]  •  [[File:Bucket Empty.png|30px]]  •  [[File: Sack Poop.png|30px]]  •  [[File:Sheers.png|30px]] <br>  Instruments:  [[File:Flute.png|30px]]  •  [[File:Harp.png|30px]]  •  [[File:Bagpipe.png|30px]]
|-
|-
| [[File:Clothing_Stockpile.png|50px]] <br> Clothing (Stockpile) || Pale Green || Clothing of all kinds, but not the fabric etc. used to make that clothing. <br> Sack Cloth and Fur (simple)  •  [[File:Sack_Cloth_Bottoms.png|30px]]  •  [[File:Sack_Cloth_Cloak.png|30px]]  •  [[File:Sack_Cloth_Hat.png|30px]]  •  [[File:Sack_Cloth_Shirt.png|30px]]  •  [[File:Sack_Cloth_Tunic.png|30px]]  •  [[File:Fur_Cloak.png|30px]]  •  [[File:Fur_Hat.png|30px]]  •  [[File:Fur_Tunic.png|30px]]  <br> Wool, Leather, Linen (advanced)  •  [[File:Wool_Cloak.png|30px]]  •  [[File:Wool_Hat.png|30px]]  •  [[File:Wool_Shirt.png|30px]]  •  [[File:Wool_Tunic.png|30px]]  •  [[File:Leather_Bottoms.png|30px]]  •  [[File:Leather_Tunic.png|30px]]  •  [[File:Linen_Bottoms.png|30px]]  •  [[File:Linen_Coif.png|30px]]  •  [[File:Linen_Shirt.png|30px]]  •  Plaid
| [[File:Clothing_Stockpile.png|50px]] <br> Clothing (Stockpile) || Pale Green || colspan="2" | Clothing of all kinds, but not the fabric etc. used to make that clothing. <br> Sack Cloth and Fur (simple)  •  [[File:Sack_Cloth_Bottoms.png|30px]]  •  [[File:Sack_Cloth_Cloak.png|30px]]  •  [[File:Sack_Cloth_Hat.png|30px]]  •  [[File:Sack_Cloth_Shirt.png|30px]]  •  [[File:Sack_Cloth_Tunic.png|30px]]  •  [[File:Fur_Cloak.png|30px]]  •  [[File:Fur_Hat.png|30px]]  •  [[File:Fur_Tunic.png|30px]]  <br> Wool, Leather, Linen (advanced)  •  [[File:Wool_Cloak.png|30px]]  •  [[File:Wool_Hat.png|30px]]  •  [[File:Wool_Shirt.png|30px]]  •  [[File:Wool_Tunic.png|30px]]  •  [[File:Leather_Bottoms.png|30px]]  •  [[File:Leather_Tunic.png|30px]]  •  [[File:Linen_Bottoms.png|30px]]  •  [[File:Linen_Coif.png|30px]]  •  [[File:Linen_Shirt.png|30px]]  •  [[File:Plaid.png|30px]]
|-
|-
| [[File:Decorations_Stockpile.png|50px]] <br> Decorations (Stockpile) || Dark Blue || While the Items that will get stored here can increase Environmental values when used, storing them does not provide such a bonus. <br>  •  [[File:Decorative_Hide.png|30px]]  •  Decorative Tartan •  [[File:Rushlight_Kit.png|30px]]
| [[File:Decorations_Stockpile.png|50px]] <br> Decorations (Stockpile) || Dark Blue || colspan="2" | While the Items that will get stored here can increase Environmental values when used, storing them does not provide such a bonus. <br>  •  [[File:Decorative_Hide.png|30px]]  •  [[File:Decorative_Tartan.png|30px]] •  [[File:Rushlight_Kit.png|30px]]
|-
|-
| [[File:Corpse_Stockpile.png|50px]] <br> Corpse (Stockpile) || Purple || Dead [[Animal]]s (including Clanfolk) <br> While the Stockpile itself has no Environmental rating, the corpses will..
| [[File:Corpse_Stockpile.png|50px]] <br> Corpse (Stockpile) || Purple || colspan="2" | Dead [[Animal]]s (including Clanfolk) <br> While the Stockpile itself has no Environmental rating, the corpses will..
|-
|-
| [[File:Dump_Stockpile.png|50px]] <br> Dump (Stockpile) || White || Rotting Items, typically Meat and other food. <br> While the Stockpile itself has no Environmental rating, the Items will.
| [[File:Dump_Stockpile.png|50px]] <br> Dump (Stockpile) || White || colspan="2" | Rotting Items, typically Meat and other food. <br> While the Stockpile itself has no Environmental rating, the Items will.
|-
|-
| [[File:Blocker.png|50px]] <br> Blocker || Dim white || Keeps tiles free of all items
| [[File:Blocker.png|50px]] <br> Blocker || Dim white || colspan="2" | Effectively an '''Anti-Stockpile''' <br> Keeps tiles free of all items
|-
|-
| [[File:Flammable_Blocker.png|50px]] <br> Flammable Blocker || Dashed dim white || Keeps tiles free of flammable items, useful for around fires and other Objects that ''throw sparks''.
| [[File:Flammable_Blocker.png|50px]] <br> Flammable Blocker || Dashed dim white || colspan="2" | Effectively an '''Anti-Stockpile''' <br> Keeps tiles free of flammable items, useful for around fires and other Objects that ''throw sparks''.
|}
|}


Items not on the table: [[File:Baskets.png|25px]]  •  [[File:Iron_Bloom.png|25px]]  •  [[File:Iron_Hoops.png|25px]]  •  [[File:Staves.png|25px]]  •  [[File:Straw_Doll.png|25px]]  •  [[File:Wet_Clay_Bricks.png|25px]]  <br> Barrels, Boards, Fired Clay Bricks/Tiles, Iron Straps, Rivets, Steel Ingots, Tool Handles
Items not on the table: [[File:Barrel.png|25px]]  •  [[File:Baskets.png|25px]]  •  [[File:Hand_Tools.png|25px]]  •  [[File:Iron_Bloom.png|25px]]  •  [[File:Iron_Hoops.png|25px]]  •  [[File:Iron_Strap.png|25px]]  •  [[File:Rivets.png|25px]]  •  [[File:Sack_Cloth.png|25px]]  •  [[File:Staves.png|25px]]  •  [[File:Straw_Doll.png|25px]]  •  [[File:Steel_Bloom.png|25px]]  •  [[File:Steel_Ingot.png|25px]]  •  [[File:Wet_Clay_Bricks.png|25px]]  <br> Boards, Fine Straw Clothes x5, Fired Clay Bricks/Tiles, Neep Lantern, Rations, Roasted Beans, Steel Tools x5, Tool Handles, Wet Clay Tile

Revision as of 13:18, 2 August 2025

Stockpiles are areas of the ground set aside for Clanfolk to leave Items.

Each of the Stockpile types in a column, names written inside the box
each Stockpile type

The Main Toolbar will initially have no options to place Stockpiles (even if starting the game with Dried Mushrooms and/or Smoked Meat), but after the player has Clanfolk gather Berries or Stones the Toolbar begins to open up with either the Food or Ingredients Stockpile. Each type of Stockpile has a unique border colour to make identifying them easier. (Example in image to right.)
When Stockpiles have been placed they may be extended by attempting to create a new Stockpile of the same type from inside the existing Stockpile. An adjacent Stockpile of the same type will not merge.

Until Stockpiles are placed the Clanfolk will not Haul any of the Gathered Items (Berries, Branches, Stones, etc.) back to the Colony, unless they are needed specifically for the construction of Objects or Buildings, or as ingredients in crafting something. With stockpile(s) a Clanfellow may go and collect the mass of resources that are left in place after Gathering. Typically more efficient due to stack sizes and how much a Clanfellow can carry, compared to how much they would carry to supply an Object, etc.
Should multiple Stockpiles (or Storage Objects) be created that could contain particular Items, the Clanfolk will not Haul those Items between different Priority Stockpiles or Storage unless no other Hauling Jobs are available.

After creating a Stockpile the player may alter what it contains by (de)selecting the items in the infobox that shows up while the stockpile is selected. When new Items are later discovered/crafted they will be added by default in each relevant Stockpile. An on/off toggle is available; having that toggle set to off means newly discovered Items are disallowed by default.
One simple use for this feature is to remove Large Rocks from what may be stored in an Ingredients Stockpile. As Rocks are heavy they take longer to haul, and as they can't be stacked they occupy a tile per Rock. Potentially leading to an Ingredient stockpile being dominated by Rocks. And as the stack size is a single Rock, less benefit is gained from having a Hauler bring them to a single point.

Speciality Storage Objects will be unlocked in the Ideas tree as the game progresses and supersede the Stockpiles in regards to how much may be stored in the space. Stack size per tile is increased by six times in most storages, and many are waterproof as well, reducing the need for shelter (especially with many Items being damaged by Rain). Stockpiles require no resources for their creation and take no time other than the player dragging the box so will remain useful for temporary areas throughout the game.

If any blueprint (Object or non-Roof Building) is place on the same tile as a Stockpile the tile is removed from the Stockpile. Storage Objects that hold the same Items as the Stockpile are still a separate thing.

Stockpile contents

N.B. Table is incomplete. Many Items have different filenames and in game names. Sort order will not match in game.

Stockpile Border
Colour
Items stored / Description

Remove Stockpile
N/A Drag-and-drop tool to remove a portion (or the entirety) of an existing stockpile

General (Stockpile)
Cyan Only Stockpile that can hold Crates (Objects boxed for later use.)
Holds any item, other than Decorations, Corpses, Rotten items (Dump). See below.
Defaults to a lower priority than all other Stockpiles. Thus it may function as an overflow stockpile to some extent.

Food (Stockpile)
Red • • • • • •
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Ingredients (Stockpile)
Yellow Raw: • • • • • • • • • • • • • •
Processed: • • • • • • • • • • • •
Flax: • • • • •
Wool: • • • •
Leather: • • • •

Seeds (Stockpile)
Orange • • • • • •

Tools (Stockpile)
Also Instruments
Pink Stone: • • •
Iron: • • • •
Steel:
Simple: • • • •
Advanced: • • • •
Instruments: • •

Clothing (Stockpile)
Pale Green Clothing of all kinds, but not the fabric etc. used to make that clothing.
Sack Cloth and Fur (simple) • • • • • • • •
Wool, Leather, Linen (advanced) • • • • • • • • • •

Decorations (Stockpile)
Dark Blue While the Items that will get stored here can increase Environmental values when used, storing them does not provide such a bonus.
• • •

Corpse (Stockpile)
Purple Dead Animals (including Clanfolk)
While the Stockpile itself has no Environmental rating, the corpses will..

Dump (Stockpile)
White Rotting Items, typically Meat and other food.
While the Stockpile itself has no Environmental rating, the Items will.

Blocker
Dim white Effectively an Anti-Stockpile
Keeps tiles free of all items

Flammable Blocker
Dashed dim white Effectively an Anti-Stockpile
Keeps tiles free of flammable items, useful for around fires and other Objects that throw sparks.

Items not on the table: • • • • • • • • • • • •
Boards, Fine Straw Clothes x5, Fired Clay Bricks/Tiles, Neep Lantern, Rations, Roasted Beans, Steel Tools x5, Tool Handles, Wet Clay Tile