Objects: Difference between revisions
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* Pack Up - Allows shifting the Object to another location, without a risk of Ingredients being used somewhere else. | * Pack Up - Allows shifting the Object to another location, without a risk of Ingredients being used somewhere else. | ||
Unless indicated otherwise, all types of Object may only be built upon level ground, some have further limitations e.g. a specific [[Terrain]] type. | Unless indicated otherwise, all types of Object may only be built upon level ground, some have further limitations e.g. a specific [[Terrain]] type. <br> The [[Skills]] indicated on tables are for the use of the object. Construction of each makes use of the [[File:Root_Build.png|25px]] Building Skill. | ||
<br>The [[Skills]] indicated on tables are for the use of the object. Construction of each makes use of the [[File:Root_Build.png|25px]] | |||
As the game begins the player may only place three Objects on the Map as there is no construction cost for them; Drink Zone, Wash Zone, Sleep Zone (not to be confused with [[Zones]]). The rest of the Objects are unlocked by progress on the [[Ideas]] tree. A Pet Zone can also be placed on the Map without Clanfellow input, and a Poop Hole requires only a Hoe, everything else will require some number of Ingredients to construct it. | As the game begins the player may only place three Objects on the Map as there is no construction cost for them; Drink Zone, Wash Zone, Sleep Zone (not to be confused with [[Zones]]). The rest of the Objects are unlocked by progress on the [[Ideas]] tree. A Pet Zone can also be placed on the Map without Clanfellow input, and a Poop Hole requires only a Hoe, everything else will require some number of Ingredients to construct it. | ||
=== Basic Needs === | === Basic Needs === | ||
The essentials of life (and death) aside from food. Clanfolk need [[Bed|somewhere to sleep]], water, and a place to excrete. They also like being able to see | The essentials of life (and death) aside from food. Clanfolk need [[Bed|somewhere to sleep]], water, and a place to excrete. They also like being able to see in the evening and while in caves. | ||
{| class="wikitable" | {| class="wikitable" | ||
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| [[File:WallTorch Ready.png|30px]] Wall Torch || [[File:Icon Repair.png|25px]] Repair || [[File:Sticks.png|25px]] 2 Branches <br> [[File:Twine.png|25px]] 2 Twine || 3s || Medium || 1x1 || [[File:Icon WaterDrop.png|25px]] Rain Stops <br> [[File:Icon Fire.png|25px]] Throws Sparks <br> Placed on a Wall <br> Needs replenished with Straw | | [[File:WallTorch Ready.png|30px]] Wall Torch || [[File:Icon Repair.png|25px]] Repair || [[File:Sticks.png|25px]] 2 Branches <br> [[File:Twine.png|25px]] 2 Twine || 3s || Medium || 1x1 || [[File:Icon WaterDrop.png|25px]] Rain Stops <br> [[File:Icon Fire.png|25px]] Throws Sparks <br> Placed on a Wall <br> Needs replenished with Straw | ||
|- | |- | ||
| [[File: | | [[File:Iron_Standing_Torch.png|15px]] <br> Iron Standing Torch || [[File:Icon Repair.png|25px]] Repair || [[File:Ingot_Iron.png|25px]] 3 Iron Ingots <br> [[File:Sticks.png|25px]] 5 Branches || 12s || None || 1x1 || [[File:Icon WaterDrop.png|25px]] Rain Stops <br> Needs replenished with Straw | ||
|- | |- | ||
| [[File:Iron_Wall_Torch.png|30px]] Iron Wall Torch || [[File:Icon Repair.png|25px]] Repair || [[File:Ingot _Iron.png|25px]] 2 Iron Ingots || 10s || None || 1x1 || [[File:Icon WaterDrop.png|25px]] Rain Stops <br> Placed on a Wall <br> Needs replenished with Straw | | [[File:Iron_Wall_Torch.png|30px]] Iron Wall Torch || [[File:Icon Repair.png|25px]] Repair || [[File:Ingot _Iron.png|25px]] 2 Iron Ingots || 10s || None || 1x1 || [[File:Icon WaterDrop.png|25px]] Rain Stops <br> Placed on a Wall <br> Needs replenished with Straw | ||
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=== Food === | === Food === | ||
These Objects will use the [[File:Icon_CookingPot.png|25px]] [[Cooking]] Skill of the Clanfellow operating them unless otherwise indicated. Also see [[Food Production]]. <br> By virtue of using fire during operation many of these Objects will provide some heating in the Room they are used in, or a ring of heated tiles if used outside. | |||
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=== Crafting === | === Crafting === | ||
Objects used to create Tools and Building Ingredients | These Objects are primarily used to create Tools and Building Ingredients | ||
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=== Storage === | === Storage === | ||
These Objects will be filled with Items by Clanfolk with highly prioritised Hauling Skill. | |||
Better than [[Stockpiles]] due to often being waterproof, and always having at least six times the capacity per tile. Worse than Stockpiles in regards to needing to spend resources and Clanfellow time to create them. Unless indicated otherwise in the table each storage object holds six stacks of the relevant Item per tile. i.e. every 1x1 Storage holds six stacks of it's particular contents, each 2x1 holds 12 stacks. | Better than [[Stockpiles]] due to often being waterproof, and always having at least six times the capacity per tile. Worse than Stockpiles in regards to needing to spend resources and Clanfellow time to create them. Unless indicated otherwise in the table each storage object holds six stacks of the relevant Item per tile. i.e. every 1x1 Storage holds six stacks of it's particular contents, each 2x1 holds 12 stacks. | ||
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=== Clothes === | === Clothes === | ||
These Objects will utilise the [[File:Objects_Textiles.png|25px]] [[Clothes]] Skill of any CLanfellow using them. <br> Clothes Objects are where Clanfolk create Clothing, as well as some of the intermediary Ingredients for such. (Most of the Leather clothing stages are listed in the Hunting Objects section.) Also see [[Clothing Production]] for specific production chains. | |||
Clothes Objects are where Clanfolk create Clothing, as well as some of the intermediary Ingredients for such. (Most of the Leather clothing stages are listed in the Hunting Objects section.) Also see [[Clothing Production]] for specific production chains. | |||
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=== Hunting === | === Hunting === | ||
These Objects will utilise the [[File:Work_Hunt.png|25px]] [[Hunting]] Skill of the Clanfellow operating them. <br> Objects related to Pets and Dead [[Animal]]s. Several are used for processing the Hides from Animals into Leather for clothing. See [[Clothing Production#Leather]] | |||
Objects related to Pets and Dead [[Animal]]s. Several are used for processing the Hides from Animals into Leather for clothing. See [[Clothing Production#Leather]] | |||
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=== Farming === | === Farming === | ||
Objects will | These Objects will utilise the [[File:Root_Plants.png|25px]] [[Farming]] Skill of the Clanfellow using them. <br> Care of Livestock, and Seed acquisition. The Troughs can be used by up to three Livestock at the same time. Each will be used more during [[Season#Winter|Winter]] | ||
Care of Livestock, and Seed acquisition. The Troughs can be used by up to three Livestock at the same time. Each will be used more during [[Season#Winter|Winter]] | |||
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=== Signs === | === Signs === | ||
Signs may be turned off to keep from attracting [[Visitor]]s from other [[Clans]]. When not hidden a chance exists for visitation each day, better [[Reputation]] has a higher chance. The season is also influential. | Signs may be turned off to keep from attracting [[Visitor]]s from other [[Clans]]. When not hidden a chance exists for visitation each day, better [[Reputation]] has a higher chance. The [[season]] is also influential. Signs do not start unlocking until a specific number of days have passed in game. | ||
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=== Decorations === | === Decorations === | ||
Decorative tables have a slot for Rushlight Kits which will light the surrounding tiles only. This may be useful for beside children's Beds. ([[Trait]] ''Afraid of the Dark'') | |||
<br>The rest of the Objects are either hung on a Wall (only three of the four directions is possible due to game artwork decisions), or placed on the floor and can be underneath other Objects. The Standing Banner is an aberration as it doesn't provide any Environmental bonus. | <br>The rest of the Objects are either hung on a Wall (only three of the four directions is possible due to game artwork decisions), or placed on the floor and can be underneath other Objects. The Standing Banner is an aberration as it doesn't provide any Environmental bonus. | ||
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| [[File:Floor_Hide.png|50px]] Floor Hide || [[File:Decorative_Hide.png|25px]] 1 Decorative Hide || 5s || Medium || 2x2 || align="center" | 100 || align="center" | 50 || Place on Floor | | [[File:Floor_Hide.png|50px]] Floor Hide || [[File:Decorative_Hide.png|25px]] 1 Decorative Hide || 5s || Medium || 2x2 || align="center" | 100 || align="center" | 50 || Place on Floor | ||
|- | |- | ||
| [[File:Wall_Hide|50px]] Wall Hide || [[File:Decorative_Hide.png|25px]] 1 Decorative Hide || 5s || Medium || 1x1 || align="center" | 50 || align="center" | 25 || Hang on Walls | | [[File:Wall_Hide.png|50px]] Wall Hide || [[File:Decorative_Hide.png|25px]] 1 Decorative Hide || 5s || Medium || 1x1 || align="center" | 50 || align="center" | 25 || Hang on Walls | ||
|- | |- | ||
| [[File:Heather_Wreath.png|50px]] Heather Wreath || [[File:Heather.png|25px]] 20 Heather || 20s || Medium || 1x1 || align="center" | 30 || align="center" | 15 || Hang on Walls | | [[File:Heather_Wreath.png|50px]] Heather Wreath || [[File:Heather.png|25px]] 20 Heather || 20s || Medium || 1x1 || align="center" | 30 || align="center" | 15 || Hang on Walls | ||
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== Update 17 == | == Update 17 == | ||
With the | With the 2025 June update a multitude of new Objects and Items have been added to game. (All details need confirmed and expanded before adding to appropriate sections above.) | ||
<br>Several of these new Objects are alterations/developments of Objects previously in game. e.g. Brick making has a longer process chain. | <br>Several of these new Objects are alterations/developments of Objects previously in game. e.g. Brick making has a longer process chain. | ||
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| [[File:Work_Zone_Simple.png|50px]] Work Zone Simple <br> (Altered from original) || | | [[File:Work_Zone_Simple.png|50px]] Work Zone Simple <br> (Altered from original) || | ||
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
Revision as of 07:11, 22 July 2025
File:Root Objects.png Objects is a Main Toolbar button for the construction of many varied things that aren't easily carried.
As differentiated from Buildings and Items.
- Buildings is where the shelter for Objects can be constructed.
- Items are the easily carried things, often crafted within Objects. Or used as the inputs for such.
Nearly half of the Objects will occupy a single tile, sometimes also requiring a tile for a Clanfellow to operate the Object. With two exceptions the largest will occupy a 2x2 square, typically including the place a Clanfellow will stand to operate the Object. Whether intentional or not the player may arrange Objects so that usage spots overlap. Preventing both from being used at the same time. Some of the Objects do not have a usage space, either because they store items or are in some other way used that isn't production.
The Objects built on the map will remain where placed unless the player chooses to have Clanfolk either;
- Dismantle them - reclaiming all Ingredients used in the construction.
- Move them - where they will be Packed Up in a
crate, shifted to the new location, and rebuilt. Ensuring the Ingredients are not claimed by other constructions as might happen if simply Dismantling and Rebuilding. - Store them - which results in Packing into a Crate, and taking that crate to a General Stockpile. (Crates are only ever stored in a General Stockpile.)
- (Fire would also remove an Object from the map.)
Objects
Each of the following sections corresponds to a toolbar grouping that appears after clicking the Objects Toolbar button. One more button exists, giving three options
- Cancel Build
- Dismantle - Breaks down the Object to the Ingredients that were used to make it.
- Pack Up - Allows shifting the Object to another location, without a risk of Ingredients being used somewhere else.
Unless indicated otherwise, all types of Object may only be built upon level ground, some have further limitations e.g. a specific Terrain type.
The Skills indicated on tables are for the use of the object. Construction of each makes use of the
Building Skill.
As the game begins the player may only place three Objects on the Map as there is no construction cost for them; Drink Zone, Wash Zone, Sleep Zone (not to be confused with Zones). The rest of the Objects are unlocked by progress on the Ideas tree. A Pet Zone can also be placed on the Map without Clanfellow input, and a Poop Hole requires only a Hoe, everything else will require some number of Ingredients to construct it.
Basic Needs
The essentials of life (and death) aside from food. Clanfolk need somewhere to sleep, water, and a place to excrete. They also like being able to see in the evening and while in caves.
Food
These Objects will use the
Cooking Skill of the Clanfellow operating them unless otherwise indicated. Also see Food Production.
By virtue of using fire during operation many of these Objects will provide some heating in the Room they are used in, or a ring of heated tiles if used outside.
| Object | Built from | Build Time | Flammability | Size | Produces | Notes |
|---|---|---|---|---|---|---|
| 20s | Medium | 2x1 | ||||
| 20s | Medium | 2x2 | ||||
| 20s | Medium | 2x1 | (Washes |
Uses Must be supplied with 20 water (from a Can be used 5 times per fill | ||
| 10s | None | 1x1 | ||||
| 5s | None | 1x1 (+ usage spot) |
Work Speed 70% | |||
| 5s | Low | 2x1 (+ usage spot) |
File:Pottage Stew.png Pottage Stew | Takes raw meats and basic foods | ||
| 5s | Low | 2x2 | Everything from the Cooking Fire |
|||
| 60s | None | 1x1 | ||||
| 60s | None | 1x1 | Environment Indoors: +25 Environment Outdoors: +5 | |||
| 60s | None | 1x1 | ||||
| 30s | Low | 1x1 | ||||
| 30s | Medium | 1x1 | ||||
| 40s | None | 1x1 | ||||
| Object | Built from | Build Time | Flammability | Size | Produces | Notes |
Crafting
These Objects are primarily used to create Tools and Building Ingredients
Storage
These Objects will be filled with Items by Clanfolk with highly prioritised Hauling Skill.
Better than Stockpiles due to often being waterproof, and always having at least six times the capacity per tile. Worse than Stockpiles in regards to needing to spend resources and Clanfellow time to create them. Unless indicated otherwise in the table each storage object holds six stacks of the relevant Item per tile. i.e. every 1x1 Storage holds six stacks of it's particular contents, each 2x1 holds 12 stacks.
Some Storage Objects store Items that can change state over time, e.g. Water Jugs can become Ice Jugs when left outside in Winter. Wet Peat Bricks become Dry Peat Bricks if under shelter long enough. If the stack space is insufficient to take the 'new' state of an Item it will be offloaded to the ground when that state change occurs.
Placing Storage Objects within a tile of relevant Crafting Objects can auto-fill the storage when a Clanfellow is finished crafting an Item.
Clothes
These Objects will utilise the
Clothes Skill of any CLanfellow using them.
Clothes Objects are where Clanfolk create Clothing, as well as some of the intermediary Ingredients for such. (Most of the Leather clothing stages are listed in the Hunting Objects section.) Also see Clothing Production for specific production chains.
Hunting
These Objects will utilise the
Hunting Skill of the Clanfellow operating them.
Objects related to Pets and Dead Animals. Several are used for processing the Hides from Animals into Leather for clothing. See Clothing Production#Leather
Farming
These Objects will utilise the
Farming Skill of the Clanfellow using them.
Care of Livestock, and Seed acquisition. The Troughs can be used by up to three Livestock at the same time. Each will be used more during Winter
Signs
Signs may be turned off to keep from attracting Visitors from other Clans. When not hidden a chance exists for visitation each day, better Reputation has a higher chance. The season is also influential. Signs do not start unlocking until a specific number of days have passed in game.
| Sign | Built from | Build time | Attracts |
|---|---|---|---|
| 45s | |||
| 45s | |||
| 60s | |||
| 45s | File:Root Messenger.png Messenger Does not technically attract Messengers Does provide them with a specific place to go when arriving. |
Decorations
Decorative tables have a slot for Rushlight Kits which will light the surrounding tiles only. This may be useful for beside children's Beds. (Trait Afraid of the Dark)
The rest of the Objects are either hung on a Wall (only three of the four directions is possible due to game artwork decisions), or placed on the floor and can be underneath other Objects. The Standing Banner is an aberration as it doesn't provide any Environmental bonus.
The Tartan displayed in each game will be the Tartan matching the player's Clan, as chosen during Game Creation
Update 17
With the 2025 June update a multitude of new Objects and Items have been added to game. (All details need confirmed and expanded before adding to appropriate sections above.)
Several of these new Objects are alterations/developments of Objects previously in game. e.g. Brick making has a longer process chain.
| Name | Used for | Size |
|---|---|---|
(altered from original) |
Grasses become Seeds and Straw | 1x1 |
| Straw into Twine | 2x2 | |
| File:Warp Weighted Loom.png Warp Weighted Loom | Twine into Sack Cloth (new Sack Cloth image) | 2x2 |
| Branches into Unlocks Simple Work Bench |
2x2 | |
| 2x2 | ||
| makes |
1x1 | |
| Iron Bloom to Iron Ingots (new image asset for Ingots) (used for nails, rivets, hand tools and iron straps) |
1x1 | |
| Planks into |
2x2 | |
| Boards into File:Tool Handles.png Tool Handles / |
2x1 | |
| 1x1 | ||
| Staves and Iron Hoops into File:Barrels.png Barrels | 2x2 | |
| prepare for Expeditions | 2x1 | |
| 2x2 ? | ||
| 3x3 | ||
| 1x1 ? | ||
(Altered from original) |
| Name | Stores | Size |
|---|---|---|
| 1x1 | ||
| Dry Bricks | 1x1 | |
| Dry Tiles | 1x1 | |
| File:Handle.png Handles | 1x1 | |
| 1x1 | ||
| 1x1 | ||
| 1x1 |


