Objects: Difference between revisions

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Objects detailed in the Update 17 steam post. Much detail needed
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|-
|-
| Standing Banner || 1 Decorative Tartan <br> [[File:Ingot_Iron.png|25px]] 5 Iron Ingot <br> [[File:Plank.png|25px]] 4 Planks || 15s || Medium || 1x1 || colspan="2" | no Environment rating
| Standing Banner || 1 Decorative Tartan <br> [[File:Ingot_Iron.png|25px]] 5 Iron Ingot <br> [[File:Plank.png|25px]] 4 Planks || 15s || Medium || 1x1 || colspan="2" | no Environment rating
|}
== Update 17 ==
With the update 2025 June a multitude of new Objects and Items have been added to game. (All details need confirmed and expanded before adding to appropriate sections above.)
<br>Several of these new Objects are alterations/developments of Objects previously in game. e.g. Brick making has a longer process chain.
{| class="wikitable"
|+ New Objects
|-
! Name !! Used for !! Size
|-
| [[File:Thresher_1x1.png|50px]] <br> Thresher <br> (altered from original) || Grasses become Seeds and Straw || 1x1
|-
| [[File:Braiding_Spot.png|50px]] <br> Braiding Spot || Straw into Twine || 2x2
|-
| [[File:Warp_Weighted_Loom.png|50px]] <br> Warp Weighted Loom || Twine into Sack Cloth || 2x2 || new Sack Cloth image
|-
| [[File:Basketry_Station.png|50px]] <br> Basketry Station || Branches into [[File:Baskets.png|25px]] Baskets || 2c2 || Unlocks Simple Work Bench
|-
| [[File:Simple_Work_Bench.png|50px]] <br> Simple Work Bench ||  || 2x2
|-
| [[File:Clay_Bloomery.png|50px]] <br> Clay Bloomery || makes [[File:Iron_Bloom.png|25px]] Iron Bloom from Bog Iron || 1x1
|-
| [[File:Simple_Smithy.png|50px]] <br> Simple Smithy || Iron Bloom to Iron Ingots <br> (new image assets) || 1x1 || nails, rivets, hand tools and iron straps
|-
| [[File:Carpentry.png|50px]] <br> Carpentry || Planks into [[File:Boards.png|25px]] Boards || 2x2
|-
| [[File:Shaving_Horse.png|50px]] <br> Shaving Horse || Boards into [[File:Tool_Handles.png|25px]] Tool Handles / [[File:Staves.png|50px]] Staves || 2x1
|-
| [[File:Coopers_Anvil.png|50px]] <br> Cooper's Anvil || [[File:Iron_Hoops.png|25px]] Iron Hoops || 1x1
|-
| [[File:Cooperage.png|50px]] <br> Cooperage || Staves and Iron Hoops into [[File:Barrels.png|25px]] Barrels || 2x2
|-
| [[File:Planning_Table.png|50px]] <br> Planning Table || prepare for [[Expedition]]s || 2x1
|-
| [[File:Brick_Making_Table.png|50px]] <br> Brick Making Table || [[File:Wet_Clay_Bricks.png|25px]] Wet Clay Bricks and [[File:Wet_Clay_Tile.png|25px]] Wet Clay Tiles || 2x2 ?
|-
| [[File:Updraft_Kiln.png|50px]] <br> Updraft Kiln || [[File:Fired_Clay_Bricks.png|25px]] Fired Clay Bricks and [[File:Fired_Clay_Tiles.png|25px]] Fired Clay Tiles || 3x3
|-
| [[File:Stone_Throne.png|50px]] <br> Stone Throne || || 1x1 ?
|}
|}

Revision as of 12:26, 8 July 2025

File:Root Objects.png Objects is a Main Toolbar button for the construction of many varied things that aren't easily carried.

As differentiated from Buildings and Items.

  • Buildings is where the shelter for Objects can be constructed.
  • Items are the easily carried things, often crafted within Objects. Or used as the inputs for such.

Nearly half of the Objects will occupy a single tile, sometimes also requiring a tile for a Clanfellow to operate the Object. With two exceptions the largest will occupy a 2x2 square, typically including the place a Clanfellow will stand to operate the Object. Whether intentional or not the player may arrange Objects so that usage spots overlap. Preventing both from being used at the same time. Some of the Objects do not have a usage space, either because they store items or are in some other way used that isn't production.

The Objects built on the map will remain where placed unless the player chooses to have Clanfolk either;

  • Dismantle them - reclaiming all Ingredients used in the construction.
  • Move them - where they will be Packed Up in a crate, shifted to the new location, and rebuilt. Ensuring the Ingredients are not claimed by other constructions as might happen if simply Dismantling and Rebuilding.
  • Store them - which results in Packing into a Crate, and taking that crate to a General Stockpile. (Crates are only ever stored in a General Stockpile.)
  • (Fire would also remove an Object from the map.)

Objects

Each of the following sections corresponds to a toolbar grouping that appears after clicking the Objects Toolbar button. One more button exists, giving three options

  • Cancel Build
  • Dismantle - Breaks down the Object to the Ingredients that were used to make it.
  • Pack Up - Allows shifting the Object to another location, without a risk of Ingredients being used somewhere else.

Unless indicated otherwise, all types of Object may only be built upon level ground, some have further limitations e.g. a specific Terrain type.
The Skills indicated on tables are for the use of the object. Construction of each makes use of the Build Skill.

As the game begins the player may only place three Objects on the Map as there is no construction cost for them; Drink Zone, Wash Zone, Sleep Zone (not to be confused with Zones). The rest of the Objects are unlocked by progress on the Ideas tree. A Pet Zone can also be placed on the Map without Clanfellow input, and a Poop Hole requires only a Hoe, everything else will require some number of Ingredients to construct it.

Basic Needs

The essentials of life (and death) aside from food. Clanfolk need somewhere to sleep, water, and a place to excrete. They also like being able to see at night.

Object Skill Built from Build Time Flammability Size Notes
Drink Zone Gathering N/A Instant None 1x1 Shoreline
Collection point for Water Jugs
Wash Zone None N/A Instant None 1x1 Cold Stops
Shoreline
Sleep Zone None N/A Instant None 1x2
Bathtub Repair 12 Planks
50 Nails
30s Medium 2x1 Cold Stops

Sleeping Straw
None __ Straw __s High 1x2
Sleep Mat None 25 Straw
2 Twine
12s High 1x2

Double Sleep Mat
None 50 Straw
5 Twine
40s High 2x2
Straw Bed None 50 Straw
10 Twine
8 Planks
8 Nails
30s High 1x2
Straw Double Bed None 100 Straw
15 Twine
8 Planks
20 Nails
30s High 2x2

Baby Basket
None 50 Straw
20 Branches
5 Twine
30s High 1x1 Babies only
Water Dipper Repair 5 Twine
10 Planks
5 Nails
15s Medium 1x1 Cold Stops
Well Gathering Needs Pick
10 Twine
10 Planks
10 Nails
20 Stone Block
60s None 2x2 Soil only
Does not freeze
Floor Mat Repair 10 Straw 20s High 1x1 Reduces dirt inside Rooms
Grave Repair Needs Pick
5 Twine
2 Sack
60s None 1x2 Soil only
Pet Grave Repair Needs Pick
2 Twine
1 Sack
30s None 1x1 Soil only
Poop Hole None Needs Hoe 20s None 1x1 Soil only
Increases Fertility of surrounding tiles
Toilet Repair 6 Planks
25 Nails
20s Medium 1x1 Five uses per Chamber Pot
Standing Torch Repair 5 Branches
2 Twine
3s Medium 1x1 Rain Stops
Throws Sparks
Needs replenished with Straw
Wall Torch Repair 2 Branches
2 Twine
3s Medium 1x1 Rain Stops
Throws Sparks
Placed on a Wall
Needs replenished with Straw
File:Iron Torch.png
Iron Standing Torch
Repair 3 Iron Ingots
5 Branches
12s None 1x1 Rain Stops
Needs replenished with Straw

Iron Wall Torch
Repair 2 Iron Ingots 10s None 1x1 Rain Stops
Placed on a Wall
Needs replenished with Straw
Object Skill Built from Build Time Flammability Size Notes

Cooking

Cooking Objects will use the Cooking Skill of the Clanfellow operating them unless otherwise indicated. see Food Production

Object Built from Build Time Flammability Size Produces Notes
Butter Churn 5 Branches
10 Planks
20 Nails
20s Medium 2x1 Butter Cold Stops
Cheese Press 10 Branches
15 Planks
30 Nails
4 Linen Cloth
4 Linen Hank
20s Medium 2x2 Cheese Cold Stops
Dish Washer 2 Branches
15 Planks
10 Nails
5 Twine
20s Medium 2x1 (Washes Dirty Bowl) Cold Stops
Uses Repair not Cooking
Must be supplied with 20 water from a Water Jug
Can be used 5 times per fill
Mushroom Rack 12 Branches
10 Twine
10s None 1x1 Dried Mushrooms Cold Stops
Rain Stops
Cooking Fire 5 Branches
20 Stones
5s None 1x1
(+ operator spot)
Cooked Eel
Cooked Egg
Cooked Fish
Cooked Meat
Water Jug
Work Speed 70%
Rain Stops
Throws Sparks
Kitchen 10 Planks
20 Nails
50 Clay Brick
10 Iron Ingot
5s Low 2x2 Cooked Eel
Cooked Egg
Cooked Fish
Cooked Meat
Water Jug
Various Stews
Rain Stops|
Meat Smoker 40 Stones
5 Iron Ingot
50 Clay
60s None 1x1 Smoked Fish
Smoked Meat
Rain Stops\
Stone Fireplace 50 Stones
10 Iron Ingot
100 Clay
2 Large Rock
60s None 1x1 Cooked Eel
Cooked Egg
Cooked Fish
Cooked Meat
Water Jug
Throws Sparks
Environment Indoors: +25
Environment Outdoors: +5
Tilted Peat Stove 50 Clay Brick
200 Clay
5 Log
5 Tile
60s None 1x1 Brose
Quern 6 Planks
10 Nails
2 Large Rock
30s Low 1x1 Oat Flour Cold Stops|
Dough Table 5 Branches
6 Planks
10 Nails
30s Medium 1x1 Dough Cold Stops
Rain Stops
Bread Oven 50 Clay Brick
50 Clay
2 Planks
5 Nails
40s None 1x1 Bread
Object Built from Build Time Flammability Size Produces Notes

Crafting

Objects used to create Tools and Building Ingredients

Object Skill Built from Build Time Flammability Size Notes
Work Zone Crafting 4 Branches
8 Stones
10s None 2x2 50% Work Speed
Creates Stone Tools, Instruments, and others
Work Bench Crafting 30 Planks
20 Nails
2 Iron Ingot
5s None 2c2 Creates Stone Tools, Instruments, and others
Bloomery Crafting 50 Clay Brick
100 Clay
1 Large Rock
40s None 1x1 +user Rain Stops
Throws Sparks
Makes Ingots
Bog Iron Crusher Mining Needs Pick
20 Branches
50 Straw
1 Large Rock
5s Medium 2x2 Converts Bog Iron to Iron Ore
Charcoal Kiln Crafting 20 Straw
50 Clay
10s None 1x1 Creates Charcoal and Wood Ash
Clay Pit Gathering Needs Hoe
20 Branches
40s None 2x2 Located on shoreline (muddy ground)
Auto-Supply Clay
Kiln Crafting 30 Stones
50 Straw
100 Clay
3 Large Rock
5s None 2x2 Creates Fired Clay Items
Smithy Crafting 10 Planks
5 Log
100 Clay
50 Clay Brick
10 Iron Ingot
60s None 2x2 Rain Stops
Throws Sparks
Creates Iron Tools, and Nails
Masonry Mining Needs Pick
5 Planks
2 Log
5 Stones
5s Low 2x2 Makes Stone Blocks from Large Rocks
Stone Quarry Mining Needs Pick
20 Branches
40s None 2x2 Located on Gravel Ground
Auto-Supply Large Rocks
Timbery Lumber 6 Log
10 Twine
5 Iron Ingot
5s Medium 2x1 Makes Planks from Logs
Object Skill Built from Build Time Flammability Size Notes

Storage

Better than Stockpiles due to often being waterproof, and always having at least six times the capacity per tile. Worse than Stockpiles in regards to needing to spend resources and Clanfellow time to create them. Unless indicated otherwise in the table each storage object holds six stacks of the relevant Item per tile. i.e. every 1x1 Storage holds six stacks of it's particular contents, each 2x1 holds 12 stacks.

Some Storage Objects store Items that can change state over time, e.g. Water Jugs can become Ice Jugs when left outside in Winter. Wet Peat Bricks become Dry Peat Bricks if under shelter long enough. If the stack space is insufficient to take the 'new' state of an Item it will be offloaded to the ground when that state change occurs.

Placing Storage Objects within a tile of relevant Crafting Objects can auto-fill the storage when a Clanfellow is finished crafting an Item.

Object Built from Build Time Flammability Size Can Contain
Ash Bin 6 Planks
10 Nails
2 Iron Ingot
40s Low 1x1 Wood Ash
Bark Bin 6 Planks
10 Nails
40s Medium 1x1 Bark
Bowl Stand 20 Branches
20 Straw
30s Medium 1x1 Brose
Clay Bowl
Branch Pile 10 Branches 30s Medium 1x1 Branches
Clay Bin 8 Log 40s Low 1x1 Clay
Clothing Basket 10 Branches
20 Straw
40s Medium 1x1 All Clothing
Coal Bin 6 Planks
10 Nails
2 Iron Ingot
40s Low 1x1 Charcoal
Dish Rack 8 Planks
20 Nails
60s Medium 1x1 Bowl
Dirty Bowl
Flour Pallet 8 Planks
15 Nails
20s Medium 1x1 Oat Flour
Instrument Rack 10 Branches
4 Log
5 Twine
30s Medium 1x1 Bagpipes
Flute
Harp
Gong Place 12 Branches 30 Medium 1x1 Fertilizer
Chamber Pot
Full Chamber Pot
Manure Basket
Grain Pallet 20 Branches
8 Log
10 Twine
50 Straw
3 Sack
60s Medium 1x1 Flax Seed
Hay Seed
Oat Grain
Stones Pile 6 Log 30s Low 1x1 Stones
Haystack 5 Log
5 Twine
30s High 1x1 Hay
Oats Sheaf
Flax Sheaf
Herb Rack 15 Branches
5 Log
5 Twine
30s Medium 1x1 Heather
Thistle
Hide Shelf 16 Branches
10 Twine
60s Medium 1x1 Ashed Hide
Clean Hide
Fresh Hide
Dry Hide
Ingot Bin 10 Planks
4 Log
30s None 1x1 Iron Ingot
Gold Ingot
Iron Ore Pile 10 Log 30s Low 1x1 Iron Ore
Jug Pallet 12 Branches
8 Log
5 Twine
60s Medium 1x1 Clay Jug
Water Jug
Ice Jug
Milk
Milking Bucket
Log Pile 4 Log 30s Medium 2x1 Log
Masonry Place 5 Log 20s None 1x1 Stone Block
Clay Brick
Tile
Meat Rack 10 Branches
20 Straw
40s Medium 1x1 Raw Eels
Raw Fish
Raw Meat
Cooked Eel
Cooked Egg
Cooked Fish
Cooked Meat
Smoked Fish
Smoked Meat
Pantry Shelves 20 Planks
50 Nails
60s Medium 2x1 All Food
12 stacks across two tiles
Peat Stack 12 Branches
6 Log
4 Twine
30s High 2x1 Dry Peat Brick
Wet Peat Brick
12 stacks across two tiles
Plank Stack 6 Planks 30s Medium 2x1 Planks
6 stacks across two tiles
Rock Heap 5 Log 20s None 1x1 Large Rock
Bog Iron
Serving Basket 20 Branches
40 Straw
40s Medium 1x1 Dough
Egg
Mushroom
Berries
Bread
Cheese
Dried Mushrooms
Serving Table 8 Planks
20 Nails
60s Medium 2x1 All Food
Straw Pile 3 Log 10s Medium 1x1 Straw
Flax Stems
Cured Flax Stems
Supply Shelf 12 Planks
30 Nails
30s Medium 2x1 Twine
Nails
Snare Kit
Sack
12 stacks across two tiles
Textile Shelf 20 Planks
50 Nails
2 Iron Ingot
60s Medium 2x1 All Textiles
12 stacks across two tiles
Tool Rack 10 Branches
4 Log
5 Twine
30s Medium 1x1 All Tools
Wardrobe 20 Planks
50 Nails
4 Iron Ingot
60s Medium 2x1 All Clothing
32 stacks across two tiles
Object Build from Build Time Flammability Size Can Contain

Clothes

Clothes Objects will use the Clothes Skill.
Clothes Objects are where Clanfolk create Clothing, as well as some of the intermediary Ingredients for such. (Most of the Leather clothing stages are listed in the Hunting Objects section.) Also see Clothing Production for specific production chains.

Object Built from Build time Flammability Size Notes
Clothes Zone 4 Branches
5 Twine
10s None 2x2 50% Work Speed
Fur and Sack Cloth clothing only
Tailor Bench 10 Planks
20 Nails
2 Iron Ingot
5s Medium 3x1 Rain Stops
All Clothing types made here
Flax Dressing 5 Branches
10 Planks
20 Nails
30s Medium 2x2 Rain Stops
Flax Retting 1 Large Rock 2s None 1x1 Built at Lake edge
Cold Stops
Works without Clanfellow operation after supply of Flax Stems
Makes Cured Flax Stems
Loom 20 Twine
40 Planks
20 Nails
60s High 2x2 Rain Stops
Has a fifth tile as operator space
Spinning Wheel 5 Branches
10 Planks
2 Log
60s Medium 2x2 Rain Stops
Wool Dressing 5 Branches
50 Straw
20 Planks
20 Nails
60s High 2x2 Rain Stops
Cold Stops
Object Built from Build time Flammability Size Notes

Hunting

Hunting Objects will use the Hunting Skill of the Clanfellow operating them.
Objects related to Pets and Dead Animals. Several are used for processing the Hides from Animals into Leather for clothing. See Clothing Production#Leather

Object Built from Build time Flammability Size Notes
Butcher Block 5 Stones
5 Log
5s Medium 1x1 Converts dead Animals to Raw Meat, maybe Raw Hide and Pluck
Amount of each depending on breed and age of animal
Rat Trap 3 Branches
2 Twine
1 Large Rock
2s Low 1x1 Reduces the increased rot caused by rats in food supply
Snare 1 Snare Kit 2s Medium 1x1 Traps bunnies, especially if placed by Bunny Holes

Pet Zone
N/A Instant None 1x1 Cats or Dogs, not suited for Livestock
Cat Bed 10 Branches
20 Straw
40s High 1x1

Dog Bed
20 Straw __s High 1x1
Eel Trap 5 Branches
20 Straw
30s Medium 1x1 Built at Lake edge
Cold Stops
Fishing Spot 20 Branches
10 Twine
5 Nails
10s Low 2x3 Built from Shoreline over water
Largest Object in game
Does still work even during Winter
Hide Rack 20 Branches
10 Twine
5s Medium 1x1 Converts Fresh Hide to Dry Hide over time
Has capacity of only 10 hide
Rain Stops
Ash Wash 6 Planks
25 Nails
30s Low 1x1 Converts Dry Hide to Ashed Hide
Bark Wash 6 Planks
25 Nails
30s Low 1x1 Converts Clean Hide to Leather
Rain Stops
Cold Stops
Hide Scrapper 10 Branches
15 Planks
20 Nails
60s Medium 2x2 Converts Ashed Hide to Clean Hide
Pet Food Bowl 25 Straw
2 Log
30s Medium 1x1 5 uses per fill of Eel, Meat, Fish, Pluck
may help tame Wild Cats
Water Bowl 25 Straw
2 Log
30s Medium 1x1 5 uses per fill of Water from a Water Jug
Cold Stops
Object Built from Build time Flammability Size Notes

Farming

Objects will use the Farming Skill of the Clanfellow using them.
Care of Livestock, and Seed acquisition. The Troughs can be used by up to three Livestock at the same time. Each will be used more during Winter

Object Built from Build time Flammability Size Notes
Animal Bed 10 Straw 5s High 1x1 Primarily for Livestock
Needs refreshed with more Straw after several uses
Compost Bin 20 Branches
8 Log
10 Twine
30s Medium 1x1 Negative Environment
Produces Fertilizer
Thresher 5 Branches
20 Straw
30s High 2x2 Rain Stops
Grain Trough 6 Planks
25 Nails
20s Medium 1x1 10 uses per fill of Flax Seed, Hay Seed or Oat Grain
Hay Trough 6 Planks
25 Nails
20s Medium 1x1 10 uses per fill of Hay
Water Trough 10 Planks
25 Nails
20s Medium 1x1 20 uses per fill from a Water Jug
Cold Stops
Object Built from Build time Flammability Size Notes

Signs

Signs may be turned off to keep from attracting Visitors from other Clans. When not hidden a chance exists for visitation each day, better Reputation has a higher chance. The season is also influential. Do not start unlocking until a specific number of days have passed.

Sign Built from Build time Attracts
Trading Post 25 Straw
5 Twine
5 Charcoal
3 Log
3 Large Rock
45s Trader
Vacancy Sign 25 Straw
5 Twine
5 Charcoal
3 Log
3 Large Rock
45s Traveller
Job Board 25 Straw
5 Twine
5 Charcoal
4 Log
6 Large Rock
60s Worker

Messenger Post
25 Straw
5 Twine
5 Charcoal
3 Log
3 Large Rock
45s File:Root Messenger.png Messenger
Does not technically attract Messengers
Does provide them with a specific place to go when arriving.

Decorations

None of these Objects have images uploaded yet.
Decorative tables have a slot for Rushlight Kits which will light the surrounding tiles only. May be useful for beside children's Beds.
The rest of the Objects are either hung on a Wall (only three of the four directions is possible due to game artwork decisions), or placed on the floor and can be underneath other Objects. The Standing Banner is an aberration as it doesn't provide any Environmental bonus.

The Tartan displayed in each game will be the Tartan matching the player's Clan, as chosen during Game Creation

Object Built from Build Time Flammability Size Container
Round Table 8 Planks
5 Nails
15s Medium 1x1 Rushlight Kit
Wall Table 8 Planks
6 Nails
15s Medium 1x1 Rushlight Kit
Decorative Tartan
Corner Table 4 Planks
4 Nails
15s Medium 1x1 Rushlight Kit
Tile Table 4 Tile
4 Logs
25 Clay
15s Low 1x1 Rushlight Kit
Object Built from Build Time Flammability Size Environment Location
Indoors Outdoors
Floor Hide 1 Decorative Hide 5s Medium 2x2 100 50 Place on Floor
Wall Hide 1 Decorative Hide 5s Medium 1x1 50 25 Hang on Walls
Heather Wreath 20 Heather 20s Medium 1x1 30 15 Hang on Walls
Tartan Mat 1 Decorative Tartan
50 Straw
30s Medium 1x2 50 25 Place on Floor
Tartan Rug 2 Decorative Tartan
100 Straw
60s Medium 2x2 100 50 Place on Floor
Large Tartan Rug 4 Decorative Tartan
200 Straw
60s Medium 3x3 200 100 Place on Floor
Wall Tartan 1 Decorative Tartan 5s Medium 1x1 50 25 Hang on Walls
Straw Mat 50 Straw 30s Medium 1x2 25 10 Place on Floor
Straw Rug 100 Straw 60s Medium 2x2 50 25 Place on Floor
Large Straw Rug 200 Straw 60s Medium 3x3 100 50 Place on Floor
Standing Banner 1 Decorative Tartan
5 Iron Ingot
4 Planks
15s Medium 1x1 no Environment rating


Update 17

With the update 2025 June a multitude of new Objects and Items have been added to game. (All details need confirmed and expanded before adding to appropriate sections above.)
Several of these new Objects are alterations/developments of Objects previously in game. e.g. Brick making has a longer process chain.

New Objects
Name Used for Size
File:Thresher 1x1.png
Thresher
(altered from original)
Grasses become Seeds and Straw 1x1

Braiding Spot
Straw into Twine 2x2
File:Warp Weighted Loom.png
Warp Weighted Loom
Twine into Sack Cloth 2x2 new Sack Cloth image
File:Basketry Station.png
Basketry Station
Branches into Baskets 2c2 Unlocks Simple Work Bench

Simple Work Bench
2x2

Clay Bloomery
makes Iron Bloom from Bog Iron 1x1

Simple Smithy
Iron Bloom to Iron Ingots
(new image assets)
1x1 nails, rivets, hand tools and iron straps

Carpentry
Planks into Boards 2x2

Shaving Horse
Boards into File:Tool Handles.png Tool Handles / Staves 2x1

Cooper's Anvil
Iron Hoops 1x1

Cooperage
Staves and Iron Hoops into File:Barrels.png Barrels 2x2

Planning Table
prepare for Expeditions 2x1

Brick Making Table
Wet Clay Bricks and Wet Clay Tiles 2x2 ?

Updraft Kiln
Fired Clay Bricks and File:Fired Clay Tiles.png Fired Clay Tiles 3x3

Stone Throne
1x1 ?