User:Avron/templates: Difference between revisions

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m align tables, tidy text
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<br>| image2 = (in game image when available)
<br>| image2 = (in game image when available)
<br>| caption-image2  "Reed on shoreline"
<br>| caption-image2  "Reed on shoreline"
Some differentiation may be required between
* plant in stores
* plant growing in field
* plant seed
* command to plant, found in Main Toolbar
==== Animal ====
Default to Adult information
<br> Variety of [[Attribute]]s; Age, Health, etc.
<br> Livestock and Pets have more listed; Care especially.
<br> Adult Female may become pregnant if in proximity to Adult Male
Animal breed
<br> images of F / M animal
<br> Name of F / M
<br> Cast for adult F / M
<br> Attribute
<br> Meat
<br> Hides
<br> Pluck
<br> Lifespan
<br> Food / day
<br> Water / day
<br> Resources
<br> renewal time of resource
<br> Tool for resources ?
<br> Manure / day

Revision as of 15:43, 10 July 2025

Starting template outlines for when that gets useful. Will need formatting into tables to align at top right of page.
Categories along with the potential inputs. Not all things will need all inputs but most things will used most of the inputs..
Examples given for clarity. Avoid default values when creating template, more likely to have wrong information.

Buildings

Avron/templates
Type Roof
"Must overlap Walls"
Stats
Flammability High
Span 3
Construction
Restriction Wall or supported Roof
Components 10 Straw
Build time 5s
Aquisition
Unlocked by Thresher
Unlocks Example
Idea Points 1

A selection of the following options have been included in the table to the right.
Different types of Building would require different details. e.g. only Roofing and Bridges have a Span value.
Almost all lines should be ignorable, defaults will likely lead to errors.

Template:InfoBox_Building
General details:
Name | {{PAGENAME}}
Type | Roof / Wall / Floor / Other
Icon / picture | File:StrawRoof.png
Caption (take from in game description) | "Must overlap Walls"

Stats:
Flammability | High / Medium / Low / None
Insulation - when it is added - omit now
Span (roof/bridge) | 2/3/4 tiles (distance from support)
Speed (floor modifier) | +25% / - 87%
Default door locks | Animals / Traders / Family
Environment | Indoors/Outdoors (sometimes different)

Construction
Restriction (surface) | Soil / anywhere that isn't mountain
Components | 5 / 2 & 1
Build time | 5s

Acquisition
Unlocked by | 100
Unlocks | File:StrawDoor.png
Idea Points | 1


Objects

Avron/templates
Type Cooking
"Provides Light, Warmth, and Basic Cooking"
Stats
Flammability None
Size 1x1 + operator
Environment 0
Rain Stops Yes
Cold Stops No
Sparks Ring
Heat Output 10°C
Heated Tiles 108 tiles
When In Use
Work Speed 70%
Operation Clanfolk
Input , , , , ...
Output , , , , ...
Construction
Restriction Level Ground
Components 20 Stones, 5 Branches
Build Time 5s
Acquisition
Unlocked by Eel Trap
Unlocks Cooked Eels
Idea Points 1

A selection of the following options have been included in the table to the right.
Different types of Objects would require different details. e.g. only Storage has Capacity values.
Almost all lines should be ignorable, defaults will likely lead to errors.

Template:InfoBox_Objects
General details:
Name | {{PAGENAME}}
icon / picture |
caption (take from in game) |

Stats:
Flammability | High / Medium / Low / None
Size : 1x1, 1x2, 2x1, 2x2, 3x1, 2x2+1 (currently small / medium / large - non specific)
Environment | Indoors/Outdoors (sometimes different)

- Attributes:
animal only ?? | (Hay/Water/Grain Trough| Livestock / Cat / Dog
Container type (Stores what?) | Food / Meat / Fabric
Container slots (6x stack size ?) | (wardrobe is 32x 1)
Rain stops ? | Yes / No
Cold stops ? | Yes / No
Throws sparks ? | Ring / Arc / No
Heat Output | degree value
Heated Tiles ? | (tile count when indoors)
Upkeep (repair) |
Uses | (animal beds) 5

When in Use
Work Speed | 50% / 100%
Operations | set/forget or used (most objects need a Clanfellow to operate, some can be left alone)
Input | & /
Output | /

Construction
Components | Sticks, stones
Build Time | 30s
Restriction (surface) | Soil

Acquisition
Unlocked by |
Unlocks |
Idea Points


Items (ingredients)

Avron/templates
"For digging holes and collecting Clay"
Stats
Flammability Low
Batch Size 1
Stack Size 1
Keep Dry No
Cold Stops No
Storage File:ToolRack.png Took Rack
Stockpile General, Tools
Work Speed 60%
Skill Gathering, Farming, Building
Acquisition
Made at or
Made from ,
Build Time 30s
Unlocked by Stone Sickle
Unlocks
Trading
Trade Value N/A

A selection of the following options have been included in the table to the right.
Different types of Items would require different details. e.g. a Milking Bucket has no Work Speed value.
Almost all lines should be ignorable, defaults will likely lead to errors.

Template:InfoBox_Items
General details:
Name | {{PAGENAME}}
Icon / picture |
Caption (take from in game) | "Can you Dig it"

Stats:
Flammability | high / Medium / Low / None
Batch Size | 25 (one harvest/gather action)
Stack Size | 100 (maximum stacked per tile)
Keep dry ? | Yes / No
Cold stops ? | Yes / No
Attributes | Food? / Warmth? (clothing / Mood? (instrument)
Environment | Indoors/Outdoors if different
Storage | Branch Pile / Wardrobe / Pantry Shelves
Stockpile | General / Ingredients / Decoration
Work speed : (tools) | 60% / 100%
Skill : (tools) | Farming / Hunting
Fun : (instruments) | 2700 (all three)

Acquisition
Crafted at | Workbench, Quarry
Made from | Sticks, stones / Raw Meat
Time to make | 10s
Harvest tool | N/A / Stone Sickle or Iron Sickle
sourced from | Soil / Tree / Dead animal
Unlocked by |
Unlocks |

Trading :
Trading value | xx Coin (per stack)
Buyers | Coast / Forest / Mountains / Plains
Sellers | Coast / Forest / Mountains / Plains
Reputation req | /


Plants

Avron/templates
Type Crop
" "
Terrain Shoreline
(between Lake and land)
Growth Season Spring, Summer
Growth time x Days
Produces Straw
Harvest Tool /
Batch Size 10
Walk Speed -33%
Flammability Low
" "

The following options have been included in the table to the right.
Most Plants will have the same details required. __ Crop/Tree __ Tilled soil only
Almost all lines should be ignorable, defaults will likely lead to errors.

Template:InfoBox_Plants
Name | {{PAGENAME}}
| image1 = Game icon
| caption-image1 = Menu Icon
| terrain = Soil / Shoreline / Tilled Soil
| season = Spring, Summer (Should all be consistent?)
| time_to_grow = in days
| produces = Example / Straw
| harvest_tool = / / by hand
| batch_size = 10-20
| walk_speed_% = -25% / -83%
| flammability = High / Medium / Low
| image2 = (in game image when available)
| caption-image2 "Reed on shoreline"

Some differentiation may be required between

  • plant in stores
  • plant growing in field
  • plant seed
  • command to plant, found in Main Toolbar

Animal

Default to Adult information
Variety of Attributes; Age, Health, etc.
Livestock and Pets have more listed; Care especially.
Adult Female may become pregnant if in proximity to Adult Male

Animal breed
images of F / M animal
Name of F / M
Cast for adult F / M
Attribute
Meat
Hides
Pluck
Lifespan
Food / day
Water / day
Resources
renewal time of resource
Tool for resources ?
Manure / day