Clans: Difference between revisions

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Created page with "thumb|Maximum reputation with a clan Clans represent the families of Clanfolk. Each Clan has its own motto and tartan pattern. Aside from the player's clan, there will always be 4 other clans, each one coming from one of the map's edges and living in one of 4 terrain types. Each Clan will sell different resources depending on their terrain. The player clan will have a Reputation with every other Clan, which determines the spawn chance of Wor..."
 
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[[File:Clan Reputation.png|thumb|Maximum reputation with a clan]]
[[File:Clan Reputation.png|thumb|Maximum reputation with a clan]]
Clans represent the families of Clanfolk. Each Clan has its own motto and tartan pattern. Aside from the player's clan, there will always be 4 other clans, each one coming from one of the map's edges and living in one of 4 terrain types. Each Clan will sell different resources depending on their terrain.
'''Clans''' represent the families of Clanfolk.  


The player clan will have a Reputation with every other Clan, which determines the spawn chance of Workers, Travelers and Traders each day once a Sign has been constructed. There are three types of Clanfellow from other clans that may arrive:
Each Clan has its own motto, and tartan which is visible on Plaid materials. Aside from the player's Clan (chosen from more than 70 at [[Game Creation]]), there will always be four other Clans to interact with, each one coming from one of the map's four edges and living in one of four Biome types (Coast, Forest, Mountains, Plains). All four biomes are represented in every game although the side of the Map varies between games.
* [[File:Icon Traveller.png|25px]] '''Travellers''' may arrive at Evening if a [[File:VacancySign.png|25px]] Vacancy Sign is displayed and will pay Coin if provided Food, Water, Sleep and Environment. They will depart at Morning and depending on the quality of the services provided, as well as whether they had their own room or shared it with others, they will raise or lower Reputation with their Clan.
* [[File:Icon Trade.png|25px]] '''Traders''' may arrive at Morning if a [[File:TradeSign Open.png|25px]] Trading Post is displayed and will depart at Evening. They will trade resources and animals. Trading will raise Reputation with their Clan. Trades can be reversed before the Trader departs. How often Traders arrive also depends on the season, with Summer offering the highest chance and Winter offering the lowest.
* [[File:Root Work.png|25px]] '''Workers''' may arrive at Morning if a [[File:JobBoard.png|25px]] Job Board is displayed and will do Tasks if provided with Coin, Food, Water and Sleep. They will only depart when manually dismissed or if the player Clan runs out of Coin. Depending on how their needs were fulfilled, as well as whether they worked Tasks that matched that skills and preferences, they will raise or lower Reputation with their Clan upon departure. If all of a Worker's stats are kept full, the Clanfellow may offer to join the player's Clan.


Depending on Terrain and Reputation, a Clan Trader will buy and sell the following:
The image at top right of this page shows much of the information that can be known about a Clan.
* Clan Tartan - Name - Biome - Relative direction - Clan motto
* Reputation of 0-4 Stars and the progress towards next level before maximum Reputation is reached.
* Visitation chance from each of the three main types of Visitors: [[Worker]], [[Traveller]], [[Trader]]
Messenger Posts will provide a place for the limited Messenger implementation to occur.
 
The player Clan will have a Reputation with every other Clan (all four are tracked uniquely), which determines the spawn chance of Workers, Travellers and Traders each day. Only once a relevant Sign has been constructed (and kept unhidden) does any visitor arrive. Each visiting [[Clanfellow]] from another Clans will have an additional stat bar called Satisfaction in their Stats box, and once they depart that Satisfaction will raise or lower Reputation with their Clan. Placing the relevant signs in sheltered areas (i.e. under a Roof, or better, inside a Room) with good Environment, can increase the Satisfaction passively before the player attends to them. (Or prevent degradation by making them wait in the rain etc.)
 
=== [[File:Root Work.png|25px]] Workers ===
Workers may arrive at Morning if a [[File:JobBoard.png|25px]] Job Board is displayed and may be hired long term for a daily cost. Unless their Satisfaction is reduced to zero they will only depart when manually dismissed or if the player Clan runs out of Coin. They will do Tasks in the same way Clanfolk from the Player Clan do as long as they are provided with Coin, Food, Water and Sleep.
 
If a Worker's Satisfaction reaches 100% and there is an Adult unwed Clanfellow of opposite gender present, they will offer to marry into the Clan. The player has three effective choices in dealing with the offer.
* Refuse, or ignore, the request. The Worker remains a paid employee. Ignoring the offer can allow a better match to be made later.
* Accepting the offer allows the player to have the worker join the Clan which means they no longer require pay.
* Or the player may send the former worker and new partner off, removing the couple from the Map and thus control.
 
=== [[File:Icon Traveller.png|25px]] Travellers ===
Travellers may arrive at Evening if a [[File:VacancySign.png|25px]] Vacancy Sign is displayed and will depart if told there is not room or the player does not interact quick enough.
<br>If given accommodation they will depart at Morning, unless the stay was great in which case they may stay for a second night. A Traveller will pay [[Current Coin|Coin]] before departing; the payment is higher for better quality Food, private [[Room]], etc. Satisfaction will be lowered by needing to share a Room (Disturbed Sleep Affliction), only having basic food, being situated in a poor [[Environment]], etc.
 
=== [[File:Icon Trade.png|25px]] Traders ===
Traders may arrive at Morning if a [[File:TradeSign Open.png|25px]] Trading Post is displayed and will depart at Evening or upon the Player clicking the Depart Now button. They may trade many different resources and animals. Aside from their stats, they will gain Satisfaction depending on the value of the items bought and sold. Items sold to Trades can be purchased back before the Trader departs, which will revert the Satisfaction gain as well. This does not cost the Clan [[Current Coin|money]] as all Traders buy and sell each Item for the same price. (Buying from one Clan and selling the same thing another can gain Reputation from each at not cost besides time.) How often Traders arrive also depends on the [[Season]], with Summer offering the highest chance and Winter offering the lowest.
 
Depending on home Terrain and Clan Reputation, a Trader may buy and sell many different Items, [[Animal]]s etc. as shown in the following table. (Table not updated for release 17.) The amount of money a Trader has available initially will be dependant on Reputation (minimum of 200 coin, through to 1000 Coin at 4 Stars. Animals for sale are seen following the Trader as they walk from Map edge to the Trading Post, other items are not shown until/unless purchased, at which point the Trader drops them on the ground. (As a Trader can be interacted with before arriving at the Post, purchasing may result in goods left in the 'wilds'.)
<br>N.B. This table has been reworked on the [[Trader]] page to show costs and untradable Items as well.<br>Dogs are without Icon because none have been uploaded.<br>Small screen resolutions may have Item names across two lines. Mobile will needs to scroll sideways.
{| class="wikitable"
{| class="wikitable"
!  
! rowspan=2 | Other Clan
! width=25% | Buys
! rowspan=2 colspan=2 | Buys
! [[File:Icon StarEmpty.png|25px]][[File:Icon StarEmpty.png|25px]][[File:Icon StarEmpty.png|25px]][[File:Icon StarEmpty.png|25px]] Sells
! colspan=5 | Sells
! [[File:Icon Star.png|25px]][[File:Icon StarEmpty.png|25px]][[File:Icon StarEmpty.png|25px]][[File:Icon StarEmpty.png|25px]] Sells
|-
! [[File:Icon Star.png|25px]][[File:Icon Star.png|25px]][[File:Icon StarEmpty.png|25px]][[File:Icon StarEmpty.png|25px]] Sells
! [[File:Icon StarEmpty.png|25px]][[File:Icon StarEmpty.png|25px]][[File:Icon StarEmpty.png|25px]][[File:Icon StarEmpty.png|25px]]
! [[File:Icon Star.png|25px]][[File:Icon Star.png|25px]][[File:Icon Star.png|25px]][[File:Icon StarEmpty.png|25px]] Sells
! [[File:Icon Star.png|25px]][[File:Icon StarEmpty.png|25px]][[File:Icon StarEmpty.png|25px]][[File:Icon StarEmpty.png|25px]]
! [[File:Icon Star.png|25px]][[File:Icon Star.png|25px]][[File:Icon Star.png|25px]][[File:Icon Star.png|25px]] Sells
! [[File:Icon Star.png|25px]][[File:Icon Star.png|25px]][[File:Icon StarEmpty.png|25px]][[File:Icon StarEmpty.png|25px]]
! [[File:Icon Star.png|25px]][[File:Icon Star.png|25px]][[File:Icon Star.png|25px]][[File:Icon StarEmpty.png|25px]]
! [[File:Icon Star.png|25px]][[File:Icon Star.png|25px]][[File:Icon Star.png|25px]][[File:Icon Star.png|25px]]
|-
|-
! [[File:Biome Coast.png|25px]] Coast
! [[File:Biome Coast.png|50px]] <br> Coast
| [[File:Bark.png|25px]] Bark, [[File:CharcoalLump.png|25px]] Charcoal, [[File:Skin Dry.png|25px]] Dry Hide, [[File:FlaxSeed.png|25px]] Flax Seed, [[File:HayStook.png|25px]] Hay, [[File:LeatherRoll.png|25px]] Leather, [[File:LinenCloth.png|25px]] Linen Cloth, [[File:LinenHank.png|25px]] Linen Hank, [[File:Nails.png|25px]] Nails, [[File:Sack Empty.png|25px]] Sack, [[File:StoneBlock.png|25px]] Stone Block, [[File:StonePile2.png|25px]] Stones, Cow, Leather Clothes, Linen Clothes
| style="border-right: 0px;"| [[File:Bark.png|25px]] Bark <br> [[File:Bluebell.png|25px]] Bluebell <br> [[File:Cat C001 MJAS F.png|25px]] Cat <br> [[File:Cattle C001 FAS F.png|25px]] Cattle <br> [[File:CharcoalLump.png|25px]] Charcoal <br> [[File:Skin Dry.png|25px]] Dry Hide <br> [[File:DryPeatBrick.png|25px]] Dry Peat Brick <br> [[File:FlaxSeed.png|25px]] Flax Seed <br> [[File:HayStook.png|25px]] Hay <br> [[File:Heather.png|25px]] Heather <br> [[File:LeatherRoll.png|25px]] Leather <br> [[File:Leather_Bottoms.png|25px]] Leather Bottoms <br> [[File:Leather_Tunic.png|25px]] Leather Tunic
| [[File:Egg.png|25px]] Egg<br>[[File:Eels Raw.png|25px]] Raw Eels
| style="border-left: 0px;" | [[File:LinenCloth.png|25px]] Linen Cloth <br> [[File:LinenHank.png|25px]] Linen Hank <br> [[File:Linen_Bottoms.png|25px]] Linen Bottoms <br> [[File:Linen_Coif.png|25px]] Linen Coif <br> [[File:Linen_Shirt.png|25px]] Linen Shirt <br> [[File:Nails.png|25px]] Nails <br> [[File:Plank.png|25px]] Planks <br> [[File:Sack Empty.png|25px]] Sack <br> [[File:StoneBlock.png|25px]] Stone Block <br> [[File:StonePile2.png|25px]] Stones
| [[File:ClayBrick.png|25px]] Clay Brick<br>[[File:Sack Poop.png|25px]] Fertilizer<br>[[File:Fish Raw.png|25px]] Raw Fish<br>[[File:Meat Raw.png|25px]] Raw Meat<br>[[File:RoofTiles.png|25px]] Tile
| [[File:Egg.png|25px]] Egg <br> [[File:Kail.png|25px]] Kail <br> [[File:Eels Raw.png|25px]] Raw Eels
| [[File:SmokedFish.png|25px]] Smoked Fish<br>[[File:SmokedMeat.png|25px]] Smoked Meat<br>Chicken
| [[File:ClayBrick.png|25px]] Clay Brick <br> [[File:Sack Poop.png|25px]] Fertilizer <br> [[File:Pluck.png|25px]] Pluck <br> [[File:Fish Raw.png|25px]] Raw Fish <br> [[File:Meat Raw.png|25px]] Raw Meat <br> [[File:RoofTiles.png|25px]] Tile
| Pig
| <br> [[File:Chicken C001 FAS F.png|25px]] Chicken <br> Deerhound <br> [[File:Kail_Seeds.png|25px]] Kail Seeds <br> [[File:SmokedFish.png|25px]] Smoked Fish <br> [[File:SmokedMeat.png|25px]] Smoked Meat  
| Goat<br>Sheep
| [[File:Pig C001 FAS F.png|25px]] Pig <br> [[File:Rushlight_Kit.png|25px]] Rushlight Kit
| [[File:Goat C001 FA F.png|25px]] Goat <br> [[File:Sheep C001 FAS F.png|25px]] Sheep
|-
|-
! [[File:Biome Forest.png|25px]] Forest
! [[File:Biome Forest.png|50px]] <br> Forest
| [[File:Butter.png|25px]] Butter, [[File:Cheese.png|25px]] Cheese, [[File:IronAxe.png|25px]] Iron Axe, [[File:Nails.png|25px]] Nails, [[File:SmokedFish.png|25px]] Smoked Fish, [[File:Wool Bolt.png|25px]] Wool Cloth, [[File:Wool Hank.png|25px]] Wool Hank, Chicken, Pig, Wool Clothes
| style="border-right: 0px;" | [[File:Bluebell.png|25px]] Bluebell <br> [[File:Butter.png|25px]] Butter <br> [[File:Cheese.png|25px]] Cheese <br> [[File:Chicken C001 FAS F.png|25px]] Chicken <br> Deerhound <br> [[File:Heather.png|25px]] Heather <br> [[File:IronAxe.png|25px]] Iron Axe <br> [[File:Nails.png|25px]] Nails
| [[File:RedBerries.png|25px]] Berries<br>[[File:Sticks.png|25px]] Branches<br>[[File:Log.png|25px]] Log
| style="border-left: 0px;" | [[File:Pig C001 FAS F.png|25px]] Pig <br> [[File:SmokedFish.png|25px]] Smoked Fish <br> [[File:Wool Hank.png|25px]] Wool Hank <br> [[File:Wool Bolt.png|25px]] Wool Cloth <br> [[File:Wool_Cloak.png|25px]] Wool Cloak <br> [[File:Wool_Hat.png|25px]] Wool Hat <br> [[File:Wool_Shirt.png|25px]] Wool Shirt <br> [[File:Wool_Tunic.png|25px]] Wool Tunic
| [[File:CharcoalLump.png|25px]] Charcoal<br>[[File:Skin Dry.png|25px]] Dry Hide<br>[[File:Mushroom.png|25px]] Mushroom<br>[[File:Meat Raw.png|25px]] Raw Meat<br>[[File:WoodAsh.png|25px]] Wood Ash
| [[File:RedBerries.png|25px]] Berries <br> [[File:Sticks.png|25px]] Branches <br> [[File:DryPeatBrick.png|25px]] Dry Peat Brick <br> [[File:Log.png|25px]] Log <br> [[File:Neeps.png|25px]] Neeps <br> [[File:WoodAsh.png|25px]] Wood Ash
| [[File:CharcoalLump.png|25px]] Charcoal <br> [[File:Skin Dry.png|25px]] Dry Hide <br> [[File:Mushroom.png|25px]] Mushroom <br> [[File:Pluck.png|25px]] Pluck <br> [[File:Meat Raw.png|25px]] Raw Meat <br> [[File:WoodAsh.png|25px]] Wood Ash
| [[File:Cat C001 MJAS F.png|25px]] Cat <br> [[File:Mushroom Dried.png|25px]] Dried Mushrooms <br> [[File:Fur_Cloak.png|25px]] Fur Cloak <br> [[File:Fur_Hat.png|25px]] Fur Hat <br> [[File:Fur_Tunic.png|25px]] Fur Tunic <br> [[File:Neep_Seeds.png|25px]] Neep Seeds <br> [[File:SmokedMeat.png|25px]] Smoked Meat
| [[File:PeatSpadeIron.png|25px]] Iron Peat Spade <br> [[File:LeatherRoll.png|25px]] Leather <br> [[File:Plank.png|25px]] Planks <br> [[File:Rushlight_Kit.png|25px]] Rushlight Kit
| [[File:Leather_Bottoms.png|25px]] Leather Bottoms <br> [[File:Leather_Tunic.png|25px]] Leather Tunic
|-
|-
! [[File:Biome Mountain.png|25px]] Mountains
! [[File:Biome Mountain.png|50px]] <br> Mountains
| [[File:Sticks.png|25px]] Branches, [[File:Bread.png|25px]] Bread, [[File:Butter.png|25px]] Butter, [[File:CharcoalLump.png|25px]] Charcoal, [[File:Cheese.png|25px]] Cheese, [[File:Skin Dry.png|25px]] Dry Hide, [[File:LeatherRoll.png|25px]] Leather, [[File:Log.png|25px]] Log, [[File:Sack Flour.png|25px]] Oat Flour, [[File:Plank.png|25px]] Planks, [[File:SmokedFish.png|25px]] Smoked Fish, [[File:SmokedMeat.png|25px]] Smoked Meat, Chicken, Sheep, Fur Clothes
| style="border-right: 0px;" | [[File:Sticks.png|25px]] Branches <br> [[File:Bread.png|25px]] Bread <br> [[File:Butter.png|25px]] Butter <br> [[File:Cat C001 MJAS F.png|25px]] Cat <br> [[File:CharcoalLump.png|25px]] Charcoal <br> [[File:Cheese.png|25px]] Cheese <br> [[File:Chicken C001 FAS F.png|25px]] Chicken <br> [[File:Skin Dry.png|25px]] Dry Hide <br> [[File:Fur_Cloak.png|25px]] Fur Cloak <br> [[File:Fur_Hat.png|25px]] Fur Hat <br> [[File:Fur_Tunic.png|25px]] Fur Tunic
| [[File:StonePile2.png|25px]] Iron Ore<br>[[File:StonePile2.png|25px]] Stones
| style="border-left: 0px;" | [[File:PeatSpadeIron.png|25px]] Iron Peat Spade <br> [[File:LeatherRoll.png|25px]] Leather <br> [[File:Leather_Bottoms.png|25px]] Leather Bottoms <br> [[File:Leather_Tunic.png|25px]] Leather Tunic <br> [[File:Log.png|25px]] Log <br> [[File:Sack Flour.png|25px]] Oat Flour <br> [[File:Plank.png|25px]] Planks <br> [[File:Rushlight_Kit.png|25px]] Rushlight Kit <br> [[File:SmokedFish.png|25px]] Smoked Fish <br> [[File:SmokedMeat.png|25px]] Smoked Meat <br> [[File:Sheep C001 FAS F.png|25px]] Sheep
| [[File:Bluebell.png|25px]] Bluebell <br> [[File:DryPeatBrick.png|25px]] Dry Peat Brick <br> [[File:Heather.png|25px]] Heather <br> [[File:StonePile2.png|25px]] Iron Ore <br> [[File:Onions.png|25px]] Onions <br> [[File:StonePile2.png|25px]] Stones
| [[File:Nails.png|25px]] Nails
| [[File:Nails.png|25px]] Nails
| [[File:Wool Clean.png|25px]] Clean Wool<br>[[File:Ingot Iron.png|25px]] Iron Ingot<br>[[File:StoneBlock.png|25px]] Stone Block
| [[File:Wool Clean.png|25px]] Clean Wool <br> Deerhound <br> [[File:Ingot Iron.png|25px]] Iron Ingot <br> [[File:Onion_Seeds.png|25px]] Onion Seeds <br> [[File:StoneBlock.png|25px]] Stone Block
| [[File:IronAxe.png|25px]] Iron Axe<br>[[File:IronHoe.png|25px]] Iron Hoe<br>[[File:IronPick.png|25px]] Iron Pick<br>[[File:IronSickle.png|25px]] Iron Sickle<br>[[File:Sheers.png|25px]] Shears<br>[[File:Wool Bolt.png|25px]] Wool Cloth<br>[[File:Wool Hank.png|25px]] Wool Hank
| [[File:IronAxe.png|25px]] Iron Axe <br> [[File:IronHoe.png|25px]] Iron Hoe <br> [[File:IronPick.png|25px]] Iron Pick <br> [[File:IronSickle.png|25px]] Iron Sickle <br> [[File:Sheers.png|25px]] Shears <br> [[File:Wool Bolt.png|25px]] Wool Cloth <br> [[File:Wool Hank.png|25px]] Wool Hank
| Wool Clothes
| [[File:Wool_Cloak.png|25px]] Wool Cloak <br> [[File:Wool_Hat.png|25px]] Wool Hat <br> [[File:Wool_Shirt.png|25px]] Wool Shirt <br> [[File:Wool_Tunic.png|25px]] Wool Tunic
|-
|-
! [[File:Biome Plains.png|25px]] Plains
! [[File:Biome Plains.png|50px]] <br> Plains
| style="border-right: 0px;" | [[File:Bark.png|25px]] Bark <br> [[File:Chicken C001 FAS F.png|25px]] Chicken <br> [[File:ClayBrick.png|25px]] Clay Brick <br> Deerhound <br> [[File:DryPeatBrick.png|25px]] Dry Peat Brick <br> [[File:Sack Poop.png|25px]] Fertilizer <br> [[File:Goat C001 FA F.png|25px]] Goat <br> [[File:IronHoe.png|25px]] Iron Hoe <br> [[File:IronSickle.png|25px]] Iron Sickle
| style="border-left: 0px;" | [[File:Nails.png|25px]] Nails <br> [[File:Plank.png|25px]] Planks <br> [[File:Rushlight_Kit.png|25px]] Rushlight Kit <br> [[File:SmokedFish.png|25px]] Smoked Fish <br> [[File:SmokedMeat.png|25px]] Smoked Meat <br> [[File:RoofTiles.png|25px]] Tile <br> [[File:WoodAsh.png|25px]] Wood Ash
| [[File:Bluebell.png|25px]] Bluebell <br> [[File:Broad_Beans.png|25px]] Broad Beans <br> [[File:FlaxSheaf.png|15px]] Flax Sheaf <br> [[File:HayStook.png|25px]] Hay <br> [[File:Heather.png|25px]] Heather <br> [[File:WheatStook.png|15px]] Oats Sheaf <br> [[File:Straw.png|25px]] Straw
| [[File:FlaxSeed.png|25px]] Flax Seed <br> [[File:HaySeed.png|25px]] Hay Seed <br> [[File:WheatSeed.png|25px]] Oat Grain
| [[File:Bean_Seeds.png|25px]] Bean Seeds <br> [[File:Bread.png|25px]] Bread <br> [[File:Cat C001 MJAS F.png|25px]] Cat <br> [[File:FlaxFibers.png|25px]] Flax Fibres <br> [[File:Sack Flour.png|25px]] Oat Flour <br> [[File:Sack Empty.png|25px]] Sack
| [[File:Butter.png|25px]] Butter <br> [[File:Cheese.png|25px]] Cheese <br> [[File:LinenCloth.png|25px]] Linen Cloth <br> [[File:LinenHank.png|25px]] Linen Hank
| [[File:Cattle C001 FAS F.png|25px]] Cattle <br> [[File:Linen_Bottoms.png|25px]] Linen Bottoms <br> [[File:Linen_Coif.png|25px]] Linen Coif <br> [[File:Linen_Shirt.png|25px]] Linen Shirt
|}
|}

Latest revision as of 08:33, 27 July 2025

Maximum reputation with a clan

Clans represent the families of Clanfolk.

Each Clan has its own motto, and tartan which is visible on Plaid materials. Aside from the player's Clan (chosen from more than 70 at Game Creation), there will always be four other Clans to interact with, each one coming from one of the map's four edges and living in one of four Biome types (Coast, Forest, Mountains, Plains). All four biomes are represented in every game although the side of the Map varies between games.

The image at top right of this page shows much of the information that can be known about a Clan.

  • Clan Tartan - Name - Biome - Relative direction - Clan motto
  • Reputation of 0-4 Stars and the progress towards next level before maximum Reputation is reached.
  • Visitation chance from each of the three main types of Visitors: Worker, Traveller, Trader

Messenger Posts will provide a place for the limited Messenger implementation to occur.

The player Clan will have a Reputation with every other Clan (all four are tracked uniquely), which determines the spawn chance of Workers, Travellers and Traders each day. Only once a relevant Sign has been constructed (and kept unhidden) does any visitor arrive. Each visiting Clanfellow from another Clans will have an additional stat bar called Satisfaction in their Stats box, and once they depart that Satisfaction will raise or lower Reputation with their Clan. Placing the relevant signs in sheltered areas (i.e. under a Roof, or better, inside a Room) with good Environment, can increase the Satisfaction passively before the player attends to them. (Or prevent degradation by making them wait in the rain etc.)

Workers

Workers may arrive at Morning if a Job Board is displayed and may be hired long term for a daily cost. Unless their Satisfaction is reduced to zero they will only depart when manually dismissed or if the player Clan runs out of Coin. They will do Tasks in the same way Clanfolk from the Player Clan do as long as they are provided with Coin, Food, Water and Sleep.

If a Worker's Satisfaction reaches 100% and there is an Adult unwed Clanfellow of opposite gender present, they will offer to marry into the Clan. The player has three effective choices in dealing with the offer.

  • Refuse, or ignore, the request. The Worker remains a paid employee. Ignoring the offer can allow a better match to be made later.
  • Accepting the offer allows the player to have the worker join the Clan which means they no longer require pay.
  • Or the player may send the former worker and new partner off, removing the couple from the Map and thus control.

Travellers

Travellers may arrive at Evening if a Vacancy Sign is displayed and will depart if told there is not room or the player does not interact quick enough.
If given accommodation they will depart at Morning, unless the stay was great in which case they may stay for a second night. A Traveller will pay Coin before departing; the payment is higher for better quality Food, private Room, etc. Satisfaction will be lowered by needing to share a Room (Disturbed Sleep Affliction), only having basic food, being situated in a poor Environment, etc.

Traders

Traders may arrive at Morning if a Trading Post is displayed and will depart at Evening or upon the Player clicking the Depart Now button. They may trade many different resources and animals. Aside from their stats, they will gain Satisfaction depending on the value of the items bought and sold. Items sold to Trades can be purchased back before the Trader departs, which will revert the Satisfaction gain as well. This does not cost the Clan money as all Traders buy and sell each Item for the same price. (Buying from one Clan and selling the same thing another can gain Reputation from each at not cost besides time.) How often Traders arrive also depends on the Season, with Summer offering the highest chance and Winter offering the lowest.

Depending on home Terrain and Clan Reputation, a Trader may buy and sell many different Items, Animals etc. as shown in the following table. (Table not updated for release 17.) The amount of money a Trader has available initially will be dependant on Reputation (minimum of 200 coin, through to 1000 Coin at 4 Stars. Animals for sale are seen following the Trader as they walk from Map edge to the Trading Post, other items are not shown until/unless purchased, at which point the Trader drops them on the ground. (As a Trader can be interacted with before arriving at the Post, purchasing may result in goods left in the 'wilds'.)
N.B. This table has been reworked on the Trader page to show costs and untradable Items as well.
Dogs are without Icon because none have been uploaded.
Small screen resolutions may have Item names across two lines. Mobile will needs to scroll sideways.

Other Clan Buys Sells

Coast
Bark
Bluebell
Cat
Cattle
Charcoal
Dry Hide
Dry Peat Brick
Flax Seed
Hay
Heather
Leather
Leather Bottoms
Leather Tunic
Linen Cloth
Linen Hank
Linen Bottoms
Linen Coif
Linen Shirt
Nails
Planks
Sack
Stone Block
Stones
Egg
Kail
Raw Eels
Clay Brick
Fertilizer
Pluck
Raw Fish
Raw Meat
Tile

Chicken
Deerhound
Kail Seeds
Smoked Fish
Smoked Meat
Pig
Rushlight Kit
Goat
Sheep

Forest
Bluebell
Butter
Cheese
Chicken
Deerhound
Heather
Iron Axe
Nails
Pig
Smoked Fish
Wool Hank
Wool Cloth
Wool Cloak
Wool Hat
Wool Shirt
Wool Tunic
Berries
Branches
Dry Peat Brick
Log
Neeps
Wood Ash
Charcoal
Dry Hide
Mushroom
Pluck
Raw Meat
Wood Ash
Cat
Dried Mushrooms
Fur Cloak
Fur Hat
Fur Tunic
Neep Seeds
Smoked Meat
Iron Peat Spade
Leather
Planks
Rushlight Kit
Leather Bottoms
Leather Tunic

Mountains
Branches
Bread
Butter
Cat
Charcoal
Cheese
Chicken
Dry Hide
Fur Cloak
Fur Hat
Fur Tunic
Iron Peat Spade
Leather
Leather Bottoms
Leather Tunic
Log
Oat Flour
Planks
Rushlight Kit
Smoked Fish
Smoked Meat
Sheep
Bluebell
Dry Peat Brick
Heather
Iron Ore
Onions
Stones
Nails Clean Wool
Deerhound
Iron Ingot
Onion Seeds
Stone Block
Iron Axe
Iron Hoe
Iron Pick
Iron Sickle
Shears
Wool Cloth
Wool Hank
Wool Cloak
Wool Hat
Wool Shirt
Wool Tunic

Plains
Bark
Chicken
Clay Brick
Deerhound
Dry Peat Brick
Fertilizer
Goat
Iron Hoe
Iron Sickle
Nails
Planks
Rushlight Kit
Smoked Fish
Smoked Meat
Tile
Wood Ash
Bluebell
Broad Beans
Flax Sheaf
Hay
Heather
Oats Sheaf
Straw
Flax Seed
Hay Seed
Oat Grain
Bean Seeds
Bread
Cat
Flax Fibres
Oat Flour
Sack
Butter
Cheese
Linen Cloth
Linen Hank
Cattle
Linen Bottoms
Linen Coif
Linen Shirt