User:Avron/templates: Difference between revisions

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templates details for when they are useful
 
Avron (talk | contribs)
m expanding detail
 
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Starting template outlines for when that gets useful. Will need formatting into tables to align at top right of page.
Starting template outlines for when that gets useful. Will need formatting into tables to align at top right of page.
<br>Categories along with the potential inputs. Not all things will need all inputs but most things will used most of the inputs..
<br> Categories along with the potential inputs. Not all things will need all inputs but most things will used most of the inputs..
<br>Examples given for clarity. Avoid default values when creating template, more likely to have wrong information.
<br> Examples given for clarity.
<br> Default values should be avoided when creating template, more likely to have wrong information. Maybe default to ''TBA'' (to be added)


Most Buildings, Objects, Items, Plants, Animals will be the same as the old wiki but should still be checked, especially thanks to Update 17.
=== Templates to make ===
<nowiki>{{Icon}}</nowiki> - small Icon for general use and some tables - display count/Icon/Name - inputs: file name, count, (alt name) / (no name) <br>
10 [[File:Sticks.png|25px]] Branches <br> 14 [[File:StoneAxe.png|25px]] Stone Axe
<nowiki>{{IconU}}</nowiki> - small Icon without name of Item - display count/Icon - inputs: file name, count
<br> 10 [[File:Sticks.png|25px]]
<nowiki>{{IconLI}}</nowiki> - big Icon for List of Ideas page - Icon above name (both centred) - inputs: file name, (alt name) <br>
[[File:Sticks.png|75px]] <br> Branches
=== Near enough done ===
====Buildings====
====Buildings====
Name | Straw Roof
{| class="wikitable" align="right"
<br>Type | Roof / Wall / Floor / Other
|+ {{PAGENAME}}
<br>Icon / picture | [[File:StrawRoof.png|75px]]
|-
<br>Caption | "Must overlap Walls"
| '''Type''' || align="right" | Roof
|-
| colspan="2" align="center" | [[File:Straw_Roof.png|75px]]
|-
| colspan="2" align="center" | ''"Must overlap Walls"''
|-
! colspan="2" align="center" | '''Stats'''
|-
| '''Flammability''' || High
|-
| '''Span''' || 3
|-
! colspan="2" align="center" | '''Construction'''
|-
| '''Restriction''' || Wall or supported Roof
|-
| '''Components''' || [[File:Straw.png|25px]] 10 Straw
|-
| '''Build time''' || 5s
|-
! colspan="2" align="center" | '''Aquisition'''
|-
| '''Unlocked by''' || [[File:Thresher.png|25px]] Thresher
|-
| '''Unlocks''' || [[File:StrawDoor_H_Closed.png|25px]]
|-
| '''Idea Points''' || 1
|}


Flammability | High / Medium / Low / None
A selection of the following options have been included in the table to the right.
<br>Insulation - when it is added - omit now
<br> Different types of '''Building''' would require different details. e.g. only Roofing and Bridges have a ''Span'' value.
<br> Almost all lines should be ignorable, defaults will likely lead to errors.
 
<nowiki>Template:InfoBox_Building</nowiki>
<br> General details:
<br> Name | <nowiki>{{PAGENAME}}</nowiki>
<br> Type | Roof / Wall / Floor / Other
<br> Icon / picture | [[File:Straw_Roof.png|75px]]
<br> Caption (take from in game description) | "Must overlap Walls"
 
Stats:
<br>Flammability | High / Medium / Low / None
<br>Span (roof/bridge) | 2/3/4 tiles (distance from support)
<br>Span (roof/bridge) | 2/3/4 tiles (distance from support)
<br>Speed (floor modifier) | +25% / - 87%
<br>Speed (floor modifier) | +25% / - 87%
<br>Default door locks | Animals / Traders / Family
<br>Default door locks | Animals / Traders / Family
<br>Environment | Indoors/Outdoors (sometimes different)


Environment | Indoors/Outdoors (sometimes different)
Construction
<br>Restriction (surface) | Soil / anywhere that isn't mountain
<br>Restriction (surface) | Soil / anywhere that isn't mountain
<br>Components | 5 [[File:Straw.png|25px]] / 2 [[File:Log.png|25px]] & 1 [[File:LargeRock1.png|25px]]
<br>Build time | 5s


Components | 5 [[File:Straw.png|25px]] / 2 [[File:Log.png|25px]] & 1 [[File:LargeRock1.png|25px]]
Acquisition
<br>Build time | 5s
<br>Unlocked by | 100 [[File:Straw.png|25px]]
<br>Unlocked by | 100 [[File:Straw.png|25px]]
<br>Unlocks | [[File:StrawDoor.png|25px]]
<br>Unlocks | [[File:StrawDoor_H_Closed.png|25px]]
<br> Idea Points | 1
 




==== Objects ====
==== Objects ====
Name | Cooking Fire
{| class="wikitable" align="right"
|+ {{PAGENAME}}
|-
| '''Type''' || Cooking
|-
| colspan="2" align="center" | [[file:CookingFire_Off.png|100px]]
|-
| colspan="2" align="center" | ''"Provides Light, Warmth, and Basic Cooking"''
|-
! colspan="2" align="center" | '''Stats'''
|-
| '''Flammability''' || None
|-
| '''Size''' || 1x1 + operator
|-
| '''Environment''' || 0
|-
| '''Rain Stops''' || Yes
|-
| '''Cold Stops''' || No
|-
| '''Sparks''' || Ring
|-
| '''Heat Output''' || 10°C
|-
| '''Heated Tiles''' || 108 tiles
|-
! colspan="2" align="center" | '''When In Use'''
|-
| '''Work Speed''' || 70%
|-
| '''Operation''' || Clanfolk
|-
| '''Input''' || [[File:Eels_Raw.png|25px]], [[File:Meat_Raw.png|25px]], [[File:Fish_Raw.png|25px]], [[File:Egg.png|25px]], ...
|-
| '''Output''' || [[File:Eels_Cooked.png|25px]], [[File:Meat_Cooked.png|25px]], [[File:Fish_Cooked.png|25px]], [[File:Egg_Cooked.png|25px]], ...
|-
! colspan="2" align="center" | '''Construction'''
|-
| '''Restriction''' || Level Ground
|-
| '''Components''' || [[File:StonePile2.png|25px]] 20 Stones, [[File:Sticks.png|25px]] 5 Branches
|-
| '''Build Time''' || 5s
|-
! colspan="2" align="center" | '''Acquisition'''
|-
| '''Unlocked by''' || [[File:EelTrap.png|25px]] Eel Trap
|-
| '''Unlocks''' || [[File:Eels_Cooked.png|25px]] Cooked Eels
|-
| '''Idea Points''' || 1
|-
| colspan="2" Active Object Image | [[File:Cooking_Fire_Active.png|50px]]
|}
 
A selection of the following options have been included in the table to the right.
<br> Different types of '''Objects''' would require different details. e.g. only Storage has ''Capacity'' values.
<br> Almost all lines should be ignorable, defaults will likely lead to errors.
 
<nowiki>Template:InfoBox_Objects</nowiki>
<br> General details:
<br> Name | <nowiki>{{PAGENAME}}</nowiki>
<br>icon / picture | [[File:CookingFire_Off.png|100px]]
<br>icon / picture | [[File:CookingFire_Off.png|100px]]
<br>caption |
<br>caption (take from in game) |


Flammability | High / Medium / Low / None
Stats:
<br>Size : 1x1, 1x2, 2x1, 2x2, 3x1, 2x2+1 (currently small / medium / large - non specific)
<br>Flammability | High / Medium / Low / None
<br>Size : 1x1, 1x2, 2x1, 2x2, 3x1, 2x2, 3x3 : either ''includes Operator'' or ''+ operator''
<br>Environment | Indoors/Outdoors (sometimes different)
<br>Environment | Indoors/Outdoors (sometimes different)


- Attributes
- Attributes:
<br>animal only ?? | (Hay/Water/Grain Trough| Livestock / Cat / Dog
<br>animal only ?? | (Hay/Water/Grain Trough| Livestock / Cat / Dog
<br>Container type (Stores what?) | Food / Meat / Fabric
<br>Container type (Stores what?) | Food / Meat / Fabric
Line 40: Line 159:
<br>Cold stops ? | Yes / No
<br>Cold stops ? | Yes / No
<br>Throws sparks ? | Ring / Arc / No
<br>Throws sparks ? | Ring / Arc / No
<br>Warmth ? | (tile count)
<br>Heat Output | degree value
<br>Upkeep (repair)
<br>Heated Tiles ? | (tile count when indoors)
<br>Upkeep (repair) |
<br>Uses | (animal beds) 5
<br>Uses | (animal beds) 5


- crafting
When in Use
<br>Work Speed | 50% / 100%
<br>Work Speed | 50% / 100%
<br>Operations | set/forget or used (most objects need a Clanfellow to operate, some can be left alone)
<br>Operations | set/forget or used (most objects need a Clanfellow to operate, some can be left alone)
Line 50: Line 170:
<br>Output | [[File:Meat_Cooked.png|25px]] / [[File:Skin_Dry.png|25px]]
<br>Output | [[File:Meat_Cooked.png|25px]] / [[File:Skin_Dry.png|25px]]


- construction
Construction
<br>Components | Sticks, stones
<br>Components | Sticks, stones
<br>Build Time | 30s
<br>Build Time | 30s
<br>Restriction (surface) | Soil
<br>Restriction (surface) | Soil
Acquisition
<br>Unlocked by | [[File:EelTrap.png|25px]]
<br>Unlocked by | [[File:EelTrap.png|25px]]
<br>Unlocks | [[File:Eels_Cooked.png|25px]]
<br>Unlocks | [[File:Eels_Cooked.png|25px]]
<br>Idea Points
Active Object image | [[File:Cooking_Fire_Active.png|25px]]


==== Items (ingredients) ====
==== Items (ingredients) ====
Name | Stone Hoe
{| class="wikitable" align="right"
<br>Icon / picture | [[File:StoneHoe.png|100px]]
|+ {{PAGENAME}}
<br>Caption | "Can you Dig it"
|-
| colspan="2" align="center" | [[File:StoneHoe.png|75px]]
|-
| colspan="2" align="center" | ''"For digging holes and collecting Clay"''
|-
! colspan="2" align="center" | Stats
|-
| Flammability || Low
|-
| Batch Size || 1
|-
| Stack Size || 1
|-
| Keep Dry || No
|-
| Cold Stops || No
|-
| Storage || [[File:Tool_Rack.png|25px]] Took Rack
|-
| Stockpile || General, Tools
|-
| Work Speed || 60%
|-
| Skill || Gathering, Farming, Building
|-
! colspan="2" align="center" | Acquisition
|-
| Made at || [[File:Workzone.png|50px]] or [[File:WorkbenchReady.png|50px]]
|-
| Made from || [[File:Sticks.png|25px]] Branches, [[File:StonePile2.png|25px]] Stones
|-
| Build Time || 30s
|-
| Unlocked by || [[File:StoneSickle.png|25px]] Stone Sickle
|-
| Unlocks ||
|-
! colspan="2" align="center" | Trading
|-
| Trade Value || N/A
|}
 
A selection of the following options have been included in the table to the right.
<br> Different types of '''Items''' would require different details. e.g. a Milking Bucket has no ''Work Speed'' value.
<br> Almost all lines should be ignorable, defaults will likely lead to errors.
 
<nowiki>Template:InfoBox_Items</nowiki>
<br> General details:
<br> Name | <nowiki>{{PAGENAME}}</nowiki>
<br>Icon / picture | [[File:StoneHoe.png|50px]]
<br>Caption (take from in game) | "Can you Dig it"


Flammability | high / Medium / Low / None
Stats:
<br>Flammability | high / Medium / Low / None
<br>Batch Size | 25 (one harvest/gather action)
<br>Batch Size | 25 (one harvest/gather action)
<br>Stack Size | 100 (maximum stacked per tile)
<br>Stack Size | 100 (maximum stacked per tile)
Line 75: Line 252:
<br>Fun : (instruments) | 2700 (all three)
<br>Fun : (instruments) | 2700 (all three)


Crafted at | Workbench, Quarry
Acquisition
<br> Crafted at | Workbench, Quarry
<br>Made from | Sticks, stones / Raw Meat
<br>Made from | Sticks, stones / Raw Meat
<br>Time to make | 10s
<br>Time to make | 10s
<br>Harvest tool | N/A / Stone Sickle or Iron Sickle
<br>Harvest tool | N/A / Stone Sickle or Iron Sickle
<br>sourced from | Soil / Tree / Dead animal
<br>sourced from | Soil / Tree / Dead animal
<br>Unlocked by |
<br>Unlocks |


-Trading  
Trading :
<br>Trading value | xx Coin (per stack)
<br>Trading value | xx Coin (per stack)
<br>Buyers | Coast / Forest / Mountains / Plains
<br>Buyers | Coast / Forest / Mountains / Plains
Line 87: Line 267:
<br>Reputation req | [[File:Icon StarEmpty.png|25px]] / [[File:Icon Star.png|25px]]  [[File:Icon Star.png|25px]] [[File:Icon Star.png|25px]]
<br>Reputation req | [[File:Icon StarEmpty.png|25px]] / [[File:Icon Star.png|25px]]  [[File:Icon Star.png|25px]] [[File:Icon Star.png|25px]]


Unlocked by |
 
<br>Unlocks ?? |


==== Plants ====
==== Plants ====
| title1 = (Name of Plant) Reeds / Broad Beans / Tree
{| class="wikitable" align="right"
|+ {{PAGENAME}}
|-
| Type || Crop
|-
| colspan="2" align="center" | [[File:Icon Reed.png|100px]]
|-
| colspan="2" align="center" | " "
|-
| Terrain || Shoreline <br> (between Lake and land)
|-
| Planting Season || Spring, Summer
|-
| Growth Season || Spring, Summer, Autumn
|-
| Growth time || x Days
|-
| Produces || Straw
|-
| Harvest Tool || [[File:StoneSickle.png|25px]] / [[File:IronSickle.png|25px]]
|-
| Batch Size || 10
|-
| Walk Speed || -33%
|-
| Flammability || Low
|-
| colspan="2" align="center" | [[File:Reed.png|50px]]
|-
| colspan="2" align="center" | " "
|}
 
The following options have been included in the table to the right.
<br> Most '''Plants''' will have the same details required. __ Crop/Tree __ Tilled soil only
<br> Almost all lines should be ignorable, defaulting will likely lead to errors.
 
<nowiki>Template:InfoBox_Plants</nowiki>
<br> Name | <nowiki>{{PAGENAME}}</nowiki>
<br>| image1 = Game icon  [[File:Icon Reed.png|100px]]
<br>| image1 = Game icon  [[File:Icon Reed.png|100px]]
<br>| caption-image1 = Menu Icon
<br>| caption-image1 = Menu Icon
<br>| terrain = Soil / Shoreline
<br>| terrain = Soil / Shoreline / Tilled Soil
<br>| season = Spring, Summer (Should all be consistent?)
<br>| planting season = Spring, Summer (Should all be consistent?)
<br>| growing season = Spring, Summer, Autumn
<br>| time_to_grow = in days
<br>| time_to_grow = in days
<br>| produces = Example / Straw
<br>| produces = Example / Straw
<br>| harvest_tool = {{icon|Stone Sickle}} / {{icon|Iron Sickle}} / by hand
<br>| harvest_tool = [[File:StoneSickle.png|25px]] / [[File:IronSickle.png|25px]] / by hand
<br>| batch_size = 10-20
<br>| batch_size = 10-20
<br>| walk_speed_% = -25% / -83%
<br>| walk_speed_% = -25% / -83%
Line 104: Line 321:
<br>| image2 = (in game image when available)
<br>| image2 = (in game image when available)
<br>| caption-image2  "Reed on shoreline"
<br>| caption-image2  "Reed on shoreline"
Some differentiation will be required in the text between
* plant in stores
* plant growing in field
* plant seed
* command to plant, found in Main Toolbar
Clarify food value for Clanfolk / Animal
==== Animal ====
{| class="wikitable" align="right"
|+ {{PAGENAME}}
|-
| '''Type''' || align="right" | Livestock
|-
| colspan="2" align="center" | [[File:Cattle_C001_FAS_F.png|100px]] / [[File:Cattle_C001_MAS_F.png|100px]]
|-
| Names || Cow / Bull
|-
| Cost [[File:Coin.png|25px]] || 225 / 150
|-
! colspan="2" align="center" | Lifespan
|-
| Incubation: || 15 days
|-
| Baby: || 5 days
|-
| Juvenile: || 10 days
|-
| Adult: || TBA
|-
| Senior: || 4-5 days
|-
! colspan="2" align="center" | Stats
|-
| Max Health ||
|-
| Food / day ||
|-
| Water / day ||
|-
| Manure / day ||
|-
| Resources || [[File:Bucket_Milk.png|25px]] Milk (from Cows)
|-
| Renewal || Twice per day
|-
| Tool || [[File:Bucket_Empty.png|25px]]
|-
! colspan="2" | Upon Slaughter
|-
| Meat [[File:Meat_Raw.png|25px]] || 100
|-
| Hides [[File:Skin_Fresh.png|25px]] || 20
|-
| Pluck [[File:Pluck.png|25px]] || 15
|}
Default to Adult information and specify that on page
<br> Variety of [[Attribute]]s; Age, Health, etc.
<br> Livestock and Pets have more listed; Care especially.
<br> Adult Female may become pregnant if in proximity to Adult Male
Animal breed
<br> images of F / M animal
<br> Name of F / M
<br> Cast for adult F / M
<br> Lifespans
<br> Food / day
<br> Water / day
<br> Manure / day
<br> Resources provided
<br> renewal time of resource
<br> Tool for resources ?
<br> Meat [[File:Meat_Raw.png|25px]]
<br> Hides [[File:Skin_Fresh.png|25px]]
<br> Pluck [[File:Pluck.png|25px]]

Latest revision as of 05:19, 30 July 2025

Starting template outlines for when that gets useful. Will need formatting into tables to align at top right of page.
Categories along with the potential inputs. Not all things will need all inputs but most things will used most of the inputs..
Examples given for clarity.
Default values should be avoided when creating template, more likely to have wrong information. Maybe default to TBA (to be added)

Most Buildings, Objects, Items, Plants, Animals will be the same as the old wiki but should still be checked, especially thanks to Update 17.

Templates to make

{{Icon}} - small Icon for general use and some tables - display count/Icon/Name - inputs: file name, count, (alt name) / (no name)
10 Branches
14 Stone Axe

{{IconU}} - small Icon without name of Item - display count/Icon - inputs: file name, count
10

{{IconLI}} - big Icon for List of Ideas page - Icon above name (both centred) - inputs: file name, (alt name)

Branches

Near enough done

Buildings

Avron/templates
Type Roof
"Must overlap Walls"
Stats
Flammability High
Span 3
Construction
Restriction Wall or supported Roof
Components 10 Straw
Build time 5s
Aquisition
Unlocked by Thresher
Unlocks
Idea Points 1

A selection of the following options have been included in the table to the right.
Different types of Building would require different details. e.g. only Roofing and Bridges have a Span value.
Almost all lines should be ignorable, defaults will likely lead to errors.

Template:InfoBox_Building
General details:
Name | {{PAGENAME}}
Type | Roof / Wall / Floor / Other
Icon / picture |
Caption (take from in game description) | "Must overlap Walls"

Stats:
Flammability | High / Medium / Low / None
Span (roof/bridge) | 2/3/4 tiles (distance from support)
Speed (floor modifier) | +25% / - 87%
Default door locks | Animals / Traders / Family
Environment | Indoors/Outdoors (sometimes different)

Construction
Restriction (surface) | Soil / anywhere that isn't mountain
Components | 5 / 2 & 1
Build time | 5s

Acquisition
Unlocked by | 100
Unlocks |
Idea Points | 1


Objects

Avron/templates
Type Cooking
"Provides Light, Warmth, and Basic Cooking"
Stats
Flammability None
Size 1x1 + operator
Environment 0
Rain Stops Yes
Cold Stops No
Sparks Ring
Heat Output 10°C
Heated Tiles 108 tiles
When In Use
Work Speed 70%
Operation Clanfolk
Input , , , , ...
Output , , , , ...
Construction
Restriction Level Ground
Components 20 Stones, 5 Branches
Build Time 5s
Acquisition
Unlocked by Eel Trap
Unlocks Cooked Eels
Idea Points 1
File:Cooking Fire Active.png

A selection of the following options have been included in the table to the right.
Different types of Objects would require different details. e.g. only Storage has Capacity values.
Almost all lines should be ignorable, defaults will likely lead to errors.

Template:InfoBox_Objects
General details:
Name | {{PAGENAME}}
icon / picture |
caption (take from in game) |

Stats:
Flammability | High / Medium / Low / None
Size : 1x1, 1x2, 2x1, 2x2, 3x1, 2x2, 3x3 : either includes Operator or + operator
Environment | Indoors/Outdoors (sometimes different)

- Attributes:
animal only ?? | (Hay/Water/Grain Trough| Livestock / Cat / Dog
Container type (Stores what?) | Food / Meat / Fabric
Container slots (6x stack size ?) | (wardrobe is 32x 1)
Rain stops ? | Yes / No
Cold stops ? | Yes / No
Throws sparks ? | Ring / Arc / No
Heat Output | degree value
Heated Tiles ? | (tile count when indoors)
Upkeep (repair) |
Uses | (animal beds) 5

When in Use
Work Speed | 50% / 100%
Operations | set/forget or used (most objects need a Clanfellow to operate, some can be left alone)
Input | & /
Output | /

Construction
Components | Sticks, stones
Build Time | 30s
Restriction (surface) | Soil

Acquisition
Unlocked by |
Unlocks |
Idea Points

Active Object image | File:Cooking Fire Active.png


Items (ingredients)

Avron/templates
"For digging holes and collecting Clay"
Stats
Flammability Low
Batch Size 1
Stack Size 1
Keep Dry No
Cold Stops No
Storage Took Rack
Stockpile General, Tools
Work Speed 60%
Skill Gathering, Farming, Building
Acquisition
Made at or
Made from Branches, Stones
Build Time 30s
Unlocked by Stone Sickle
Unlocks
Trading
Trade Value N/A

A selection of the following options have been included in the table to the right.
Different types of Items would require different details. e.g. a Milking Bucket has no Work Speed value.
Almost all lines should be ignorable, defaults will likely lead to errors.

Template:InfoBox_Items
General details:
Name | {{PAGENAME}}
Icon / picture |
Caption (take from in game) | "Can you Dig it"

Stats:
Flammability | high / Medium / Low / None
Batch Size | 25 (one harvest/gather action)
Stack Size | 100 (maximum stacked per tile)
Keep dry ? | Yes / No
Cold stops ? | Yes / No
Attributes | Food? / Warmth? (clothing / Mood? (instrument)
Environment | Indoors/Outdoors if different
Storage | Branch Pile / Wardrobe / Pantry Shelves
Stockpile | General / Ingredients / Decoration
Work speed : (tools) | 60% / 100%
Skill : (tools) | Farming / Hunting
Fun : (instruments) | 2700 (all three)

Acquisition
Crafted at | Workbench, Quarry
Made from | Sticks, stones / Raw Meat
Time to make | 10s
Harvest tool | N/A / Stone Sickle or Iron Sickle
sourced from | Soil / Tree / Dead animal
Unlocked by |
Unlocks |

Trading :
Trading value | xx Coin (per stack)
Buyers | Coast / Forest / Mountains / Plains
Sellers | Coast / Forest / Mountains / Plains
Reputation req | /


Plants

Avron/templates
Type Crop
" "
Terrain Shoreline
(between Lake and land)
Planting Season Spring, Summer
Growth Season Spring, Summer, Autumn
Growth time x Days
Produces Straw
Harvest Tool /
Batch Size 10
Walk Speed -33%
Flammability Low
" "

The following options have been included in the table to the right.
Most Plants will have the same details required. __ Crop/Tree __ Tilled soil only
Almost all lines should be ignorable, defaulting will likely lead to errors.

Template:InfoBox_Plants
Name | {{PAGENAME}}
| image1 = Game icon
| caption-image1 = Menu Icon
| terrain = Soil / Shoreline / Tilled Soil
| planting season = Spring, Summer (Should all be consistent?)
| growing season = Spring, Summer, Autumn
| time_to_grow = in days
| produces = Example / Straw
| harvest_tool = / / by hand
| batch_size = 10-20
| walk_speed_% = -25% / -83%
| flammability = High / Medium / Low
| image2 = (in game image when available)
| caption-image2 "Reed on shoreline"

Some differentiation will be required in the text between

  • plant in stores
  • plant growing in field
  • plant seed
  • command to plant, found in Main Toolbar

Clarify food value for Clanfolk / Animal

Animal

Avron/templates
Type Livestock
/
Names Cow / Bull
Cost 225 / 150
Lifespan
Incubation: 15 days
Baby: 5 days
Juvenile: 10 days
Adult: TBA
Senior: 4-5 days
Stats
Max Health
Food / day
Water / day
Manure / day
Resources Milk (from Cows)
Renewal Twice per day
Tool
Upon Slaughter
Meat 100
Hides 20
Pluck 15

Default to Adult information and specify that on page
Variety of Attributes; Age, Health, etc.
Livestock and Pets have more listed; Care especially.
Adult Female may become pregnant if in proximity to Adult Male

Animal breed
images of F / M animal
Name of F / M
Cast for adult F / M
Lifespans
Food / day
Water / day
Manure / day
Resources provided
renewal time of resource
Tool for resources ?
Meat
Hides
Pluck