Drilldown: Buildings

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Buildings > TechTreeRow: 16 & Resources 2 FetchInRange: None & TechTreeLineVerticalOffset: None

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ID:
ConstructionUIOrder:
ConstructionResources 1 Amount:
ConstructionResources 2 Amount:
ConstructionResources 3 Amount:
ConstructionResources 4 Amount:
ConstructionResources 5 Amount:
ConstructionResources 6 Amount:
RepairResources 1 Amount:
RepairResources 2 Amount:
RepairResources 3 Amount:
RepairResources 4 Amount:
RepairResources 5 Amount:
RepairResources 6 Amount:
ConstructionTime:
ConstructionPeepCount:
TileLevelClearance:
NeedsAllRequiredRecords:
MaximumAttachedBuildings:
UpgradePointsEarned:
LockedInDemo:
TechTreeRow:
AdjacencyBonuses 1 EvaluatorThreshold:
AdjacencyBonuses 1 ActionValue:
AdjacencyBonuses 2 EvaluatorThreshold:
AdjacencyBonuses 2 ActionValue:
AdjacencyBonuses 3 EvaluatorThreshold:
AdjacencyBonuses 3 ActionValue:
MaxPeeps:
PeepExhaustionRemoved:
PeepAgeAdded:
PeepHappinessAdded:
PeepHappinessCost:
SourceOfOxygenRange:
MaximumFetchRange:
PeepVisitRange:
Resources 1 Maximum:
Resources 1 StartFull:
Resources 1 FetchInRange:
Resources 1 CanBeShared:
Resources 1 DeliverInRange:
Resources 1 VehicleFetchsAndDelivers:
Resources 2 Maximum:
Resources 2 StartFull:
Resources 2 FetchInRange:
Resources 2 CanBeShared:
Resources 2 DeliverInRange:
Resources 2 VehicleFetchsAndDelivers:
ResourceGroups 1 Maximum:
ResourceGroups 2 Maximum:
FetchTime:
DeliveryTime:
ReduceResourcePriority:
TotalStorageMaximum:
StorageChangeIncrement:
ResourceSelectionMax:
MaxSeedSlots:
PeepFetcherOffSets 1 x:
PeepFetcherOffSets 1 y:
AlwaysPreload:
AutoUnlock:
TechTreeLineVerticalOffset:
PowerRange:
BaseGetWorkerPriority:
DefinedResourceLists 1 Maximum:
DefinedResourceLists 1 StartFull:
DefinedResourceLists 1 FetchInRange:
DefinedResourceLists 1 CanBeShared:
DefinedResourceLists 1 DeliverInRange:
DefinedResourceLists 1 VehicleFetchsAndDelivers:
AutoAttachBuilding Coordinate q:
AutoAttachBuilding Coordinate r:
PeepEnergyAdded:
PeepEnergyCost:
MultiTileNeighbours 1 q:
MultiTileNeighbours 1 r:
AdjacencyBonuses 4 EvaluatorThreshold:
AdjacencyBonuses 4 ActionValue:
Resources 3 Maximum:
Resources 3 StartFull:
Resources 3 FetchInRange:
Resources 3 CanBeShared:
Resources 3 DeliverInRange:
Resources 3 VehicleFetchsAndDelivers:
Resources 4 Maximum:
Resources 4 StartFull:
Resources 4 FetchInRange:
Resources 4 CanBeShared:
Resources 4 DeliverInRange:
Resources 4 VehicleFetchsAndDelivers:
Resources 5 Maximum:
Resources 5 StartFull:
Resources 5 FetchInRange:
Resources 5 CanBeShared:
Resources 5 DeliverInRange:
Resources 5 VehicleFetchsAndDelivers:
Resources 6 Maximum:
Resources 6 StartFull:
Resources 6 FetchInRange:
Resources 6 CanBeShared:
Resources 6 DeliverInRange:
Resources 6 VehicleFetchsAndDelivers:
Resources 7 Maximum:
Resources 7 StartFull:
Resources 7 FetchInRange:
Resources 7 CanBeShared:
Resources 7 DeliverInRange:
Resources 7 VehicleFetchsAndDelivers:
Resources 8 Maximum:
Resources 8 StartFull:
Resources 8 FetchInRange:
Resources 8 CanBeShared:
Resources 8 DeliverInRange:
Resources 8 VehicleFetchsAndDelivers:
PeepFetcherOffSets 2 x:
PeepFetcherOffSets 2 y:
PeepFetcherOffSets 3 x:
PeepFetcherOffSets 3 y:
PeepFetcherOffSets 4 x:
PeepFetcherOffSets 4 y:
MultiTileNeighbours 2 q:
MultiTileNeighbours 2 r:
MultiTileNeighbours 3 q:
MultiTileNeighbours 3 r:
Resources 9 Maximum:
Resources 9 StartFull:
Resources 9 FetchInRange:
Resources 9 CanBeShared:
Resources 9 DeliverInRange:
Resources 9 VehicleFetchsAndDelivers:
DefinedResourceLists 2 Maximum:
DefinedResourceLists 2 StartFull:
DefinedResourceLists 2 FetchInRange:
DefinedResourceLists 2 CanBeShared:
DefinedResourceLists 2 DeliverInRange:
DefinedResourceLists 2 VehicleFetchsAndDelivers:
UnlockValues 4:

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