View table: Buildings

From Beyond These Stars Official Wiki

Table structure:

  1. page_name - String
  2. guid - String
  3. Name - Text
  4. Category - Text
  5. DisplayNameTerm - Text
  6. DisplayNameTerm_en - Text
  7. DisplayNamePluralTerm - Text
  8. DisplayNamePluralTerm_en - Text
  9. DescriptionTerm - Text
  10. DescriptionTerm_en - Text
  11. UpgradeTerm - Text
  12. IconAddress - Text
  13. ID - Integer
  14. ConstructionUIOrder - Integer
  15. PlacementRules_1 - Text
  16. PlacementRules_2 - Text
  17. PlacementRules_3 - Text
  18. ConstructionResources_1_Name - Text
  19. ConstructionResources_1_Amount - Integer
  20. ConstructionResources_2_Name - Text
  21. ConstructionResources_2_Amount - Integer
  22. ConstructionResources_3_Name - Text
  23. ConstructionResources_3_Amount - Integer
  24. ConstructionResources_4_Name - Text
  25. ConstructionResources_4_Amount - Integer
  26. ConstructionResources_5_Name - Text
  27. ConstructionResources_5_Amount - Integer
  28. ConstructionResources_6_Name - Text
  29. ConstructionResources_6_Amount - Integer
  30. RepairResources_1_Name - Text
  31. RepairResources_1_Amount - Integer
  32. RepairResources_2_Name - Text
  33. RepairResources_2_Amount - Integer
  34. RepairResources_3_Name - Text
  35. RepairResources_3_Amount - Integer
  36. RepairResources_4_Name - Text
  37. RepairResources_4_Amount - Integer
  38. RepairResources_5_Name - Text
  39. RepairResources_5_Amount - Integer
  40. RepairResources_6_Name - Text
  41. RepairResources_6_Amount - Integer
  42. ConstructionTime - Float
  43. ConstructionPeepCount - Integer
  44. CreationEngine - Text
  45. TileLevelClearance - Integer
  46. NeedsAllRequiredRecords - Integer
  47. MaximumAttachedBuildings - Integer
  48. UnlockMode - Text
  49. UnlockValues_1 - Text
  50. UpgradePointsEarned - Integer
  51. LockedInDemo - Integer
  52. FootprintIconAddress - Text
  53. TechTreeDisplay - Text
  54. TechTreePrevious - Text
  55. TechTreeRow - Integer
  56. AdjacencyBonuses_1_GroupName - Text
  57. AdjacencyBonuses_1_Evaluator - Text
  58. AdjacencyBonuses_1_EvaluatorThreshold - Integer
  59. AdjacencyBonuses_1_Action - Text
  60. AdjacencyBonuses_1_ActionNames_1 - Text
  61. AdjacencyBonuses_1_ActionNames_2 - Text
  62. AdjacencyBonuses_1_EvaluatorValue - Text
  63. AdjacencyBonuses_1_ActionValue - Integer
  64. AdjacencyBonuses_2_GroupName - Text
  65. AdjacencyBonuses_2_Evaluator - Text
  66. AdjacencyBonuses_2_EvaluatorThreshold - Integer
  67. AdjacencyBonuses_2_Action - Text
  68. AdjacencyBonuses_2_ActionNames - Text
  69. AdjacencyBonuses_2_EvaluatorValue - Text
  70. AdjacencyBonuses_2_ActionValue - Integer
  71. AdjacencyBonuses_3_GroupName - Text
  72. AdjacencyBonuses_3_Evaluator - Text
  73. AdjacencyBonuses_3_EvaluatorThreshold - Integer
  74. AdjacencyBonuses_3_Action - Text
  75. AdjacencyBonuses_3_ActionNames_1 - Text
  76. AdjacencyBonuses_3_ActionNames_2 - Text
  77. AdjacencyBonuses_3_EvaluatorValue - Text
  78. AdjacencyBonuses_3_ActionValue - Integer
  79. OperationRules_1 - Text
  80. OperationRules_2 - Text
  81. OperationRules_3 - Text
  82. ResourceTransportReason - Text
  83. MaxPeeps - Integer
  84. PeepExhaustionRemoved - Float
  85. PeepAgeAdded - Float
  86. PeepHappinessAdded - Float
  87. PeepHappinessCost - Float
  88. PollutionOutputMode - Text
  89. SourceOfOxygenRange - Integer
  90. MaximumFetchRange - Float
  91. PeepVisitRange - Float
  92. Resources_1_Name - Text
  93. Resources_1_Maximum - Integer
  94. Resources_1_StorageMode - Text
  95. Resources_1_StartFull - Integer
  96. Resources_1_FetchInRange - Integer
  97. Resources_1_CanBeShared - Integer
  98. Resources_1_CycleThoughResourceSources - Text
  99. Resources_1_GatheringMode - Text
  100. Resources_1_DistributionMode - Text
  101. Resources_1_DeliverInRange - Integer
  102. Resources_1_VehicleFetchsAndDelivers - Integer
  103. Resources_2_Name - Text
  104. Resources_2_Maximum - Integer
  105. Resources_2_StorageMode - Text
  106. Resources_2_StartFull - Integer
  107. Resources_2_FetchInRange - Integer
  108. Resources_2_CanBeShared - Integer
  109. Resources_2_CycleThoughResourceSources - Text
  110. Resources_2_GatheringMode - Text
  111. Resources_2_DistributionMode - Text
  112. Resources_2_DeliverInRange - Integer
  113. Resources_2_VehicleFetchsAndDelivers - Integer
  114. ResourceGroups_1_Type - Text
  115. ResourceGroups_1_Maximum - Integer
  116. ResourceGroups_1_GatheringMode - Text
  117. ResourceGroups_1_DistributionMode - Text
  118. ResourceGroups_1_StartFullResource - Text
  119. ResourceGroups_2_Type - Text
  120. ResourceGroups_2_Maximum - Integer
  121. ResourceGroups_2_GatheringMode - Text
  122. ResourceGroups_2_DistributionMode - Text
  123. ResourceGroups_2_StartFullResource - Text
  124. DefaultFetchMode - Text
  125. DefaultDeliveryMode - Text
  126. FetchTime - Float
  127. DeliveryTime - Float
  128. ReduceResourcePriority - Integer
  129. TotalStorageMaximum - Integer
  130. StorageChangeIncrement - Integer
  131. ResourceSelectionMax - Integer
  132. MaxSeedSlots - Integer
  133. BuildingTasks - Text
  134. SourceDefinition - Text
  135. Hotkey - Text
  136. BuildingPreviewOverrideModel - Text
  137. PlacementSelectionSpecial - Text
  138. ConstructionMustReplace - Text
  139. RequiredRecords - Text
  140. AddRecordOnConstruction - Text
  141. AnchorBuildingNames - Text
  142. PeepFetcherOffSets_1_x - Float
  143. PeepFetcherOffSets_1_y - Float
  144. AlwaysPreload - Integer
  145. AutoUnlock - Integer
  146. TechTreeListPreviousExit - Text
  147. TechTreeListEntry - Text
  148. TechTreeLineVerticalOffset - Float
  149. PowerRange - Integer
  150. BaseGetWorkerPriority - Float
  151. UnlockConditionsTerm - Text
  152. TechTreeDisplayValue - Text
  153. BuildAttachment - Text
  154. DefinedResourceLists_1_Name - Text
  155. DefinedResourceLists_1_Maximum - Integer
  156. DefinedResourceLists_1_StorageMode - Text
  157. DefinedResourceLists_1_StartFull - Integer
  158. DefinedResourceLists_1_FetchInRange - Integer
  159. DefinedResourceLists_1_CanBeShared - Integer
  160. DefinedResourceLists_1_CycleThoughResourceSources - Text
  161. DefinedResourceLists_1_GatheringMode - Text
  162. DefinedResourceLists_1_DistributionMode - Text
  163. DefinedResourceLists_1_DeliverInRange - Integer
  164. DefinedResourceLists_1_VehicleFetchsAndDelivers - Integer
  165. ConstructedAchievementStat - Text
  166. UpgradeDefinitionName - Text
  167. ConstructionStartTask - Text
  168. AutoAttachBuilding_Definition - Text
  169. AutoAttachBuilding_Coordinate_q - Integer
  170. AutoAttachBuilding_Coordinate_r - Integer
  171. VehicleDefinitionName - Text
  172. PeepEnergyAdded - Float
  173. PeepEnergyCost - Float
  174. PlanetDescriptionTerm - Text
  175. SecondaryPrefabAddresses - Text
  176. MultiTileNeighbours_1_q - Integer
  177. MultiTileNeighbours_1_r - Integer
  178. UpgradeTerm_en - Text
  179. PlayerSelectableTasks - Text
  180. AdjacencyBonuses_4_GroupName - Text
  181. AdjacencyBonuses_4_Evaluator - Text
  182. AdjacencyBonuses_4_EvaluatorThreshold - Integer
  183. AdjacencyBonuses_4_Action - Text
  184. AdjacencyBonuses_4_ActionNames - Text
  185. AdjacencyBonuses_4_EvaluatorValue - Text
  186. AdjacencyBonuses_4_ActionValue - Integer
  187. OperationRules_4 - Text
  188. Resources_3_Name - Text
  189. Resources_3_Maximum - Integer
  190. Resources_3_StorageMode - Text
  191. Resources_3_StartFull - Integer
  192. Resources_3_FetchInRange - Integer
  193. Resources_3_CanBeShared - Integer
  194. Resources_3_CycleThoughResourceSources - Text
  195. Resources_3_GatheringMode - Text
  196. Resources_3_DistributionMode - Text
  197. Resources_3_DeliverInRange - Integer
  198. Resources_3_VehicleFetchsAndDelivers - Integer
  199. Resources_4_Name - Text
  200. Resources_4_Maximum - Integer
  201. Resources_4_StorageMode - Text
  202. Resources_4_StartFull - Integer
  203. Resources_4_FetchInRange - Integer
  204. Resources_4_CanBeShared - Integer
  205. Resources_4_CycleThoughResourceSources - Text
  206. Resources_4_GatheringMode - Text
  207. Resources_4_DistributionMode - Text
  208. Resources_4_DeliverInRange - Integer
  209. Resources_4_VehicleFetchsAndDelivers - Integer
  210. UnlockValues - Text
  211. AdjacencyBonuses_1_ActionNames - Text
  212. AdjacencyBonuses_3_ActionNames - Text
  213. PeepFetcherOffSets - Text
  214. UnlockValues_2 - Text
  215. AdjacencyBonuses - Text
  216. OperationRules - Text
  217. AddRecordOnConstruction_1 - Text
  218. Resources_5_Name - Text
  219. Resources_5_Maximum - Integer
  220. Resources_5_StorageMode - Text
  221. Resources_5_StartFull - Integer
  222. Resources_5_FetchInRange - Integer
  223. Resources_5_CanBeShared - Integer
  224. Resources_5_CycleThoughResourceSources - Text
  225. Resources_5_GatheringMode - Text
  226. Resources_5_DistributionMode - Text
  227. Resources_5_DeliverInRange - Integer
  228. Resources_5_VehicleFetchsAndDelivers - Integer
  229. OperationRules_5 - Text
  230. OperationRules_6 - Text
  231. OperationRules_7 - Text
  232. AdjacencyBonuses_2_ActionNames_1 - Text
  233. AnchorBuildingNames_1 - Text
  234. AnchorBuildingNames_2 - Text
  235. PlacementRules_4 - Text
  236. UnlockValues_3 - Text
  237. ResourceGroups - Text
  238. AdjacencyBonuses_1_ActionNames_3 - Text
  239. AdjacencyBonuses_2_ActionNames_2 - Text
  240. AdjacencyBonuses_2_ActionNames_3 - Text
  241. RequiredRecords_1 - Text
  242. Resources_6_Name - Text
  243. Resources_6_Maximum - Integer
  244. Resources_6_StorageMode - Text
  245. Resources_6_StartFull - Integer
  246. Resources_6_FetchInRange - Integer
  247. Resources_6_CanBeShared - Integer
  248. Resources_6_CycleThoughResourceSources - Text
  249. Resources_6_GatheringMode - Text
  250. Resources_6_DistributionMode - Text
  251. Resources_6_DeliverInRange - Integer
  252. Resources_6_VehicleFetchsAndDelivers - Integer
  253. Resources_7_Name - Text
  254. Resources_7_Maximum - Integer
  255. Resources_7_StorageMode - Text
  256. Resources_7_StartFull - Integer
  257. Resources_7_FetchInRange - Integer
  258. Resources_7_CanBeShared - Integer
  259. Resources_7_CycleThoughResourceSources - Text
  260. Resources_7_GatheringMode - Text
  261. Resources_7_DistributionMode - Text
  262. Resources_7_DeliverInRange - Integer
  263. Resources_7_VehicleFetchsAndDelivers - Integer
  264. Resources_8_Name - Text
  265. Resources_8_Maximum - Integer
  266. Resources_8_StorageMode - Text
  267. Resources_8_StartFull - Integer
  268. Resources_8_FetchInRange - Integer
  269. Resources_8_CanBeShared - Integer
  270. Resources_8_CycleThoughResourceSources - Text
  271. Resources_8_GatheringMode - Text
  272. Resources_8_DistributionMode - Text
  273. Resources_8_DeliverInRange - Null
  274. Resources_8_VehicleFetchsAndDelivers - Null
  275. AdjacencyBonuses_1_ActionNames_4 - Text
  276. AdjacencyBonuses_3_ActionNames_3 - Text
  277. AdjacencyBonuses_3_ActionNames_4 - Text
  278. PlacementRules - Text
  279. Resources - Text
  280. OperationRules_8 - Text
  281. OperationRules_9 - Text
  282. OperationRules_10 - Text
  283. OperationRules_11 - Text
  284. OperationRules_12 - Text
  285. OperationRules_13 - Text
  286. PeepFetcherOffSets_2_x - Float
  287. PeepFetcherOffSets_2_y - Float
  288. PeepFetcherOffSets_3_x - Float
  289. PeepFetcherOffSets_3_y - Float
  290. PeepFetcherOffSets_4_x - Float
  291. PeepFetcherOffSets_4_y - Float
  292. ConstructionResources - Text
  293. SecondaryPrefabAddresses_1 - Text
  294. SecondaryPrefabAddresses_2 - Text
  295. MultiTileNeighbours_2_q - Integer
  296. MultiTileNeighbours_2_r - Integer
  297. MultiTileNeighbours_3_q - Integer
  298. MultiTileNeighbours_3_r - Integer
  299. Resources_9_Name - Text
  300. Resources_9_Maximum - Integer
  301. Resources_9_StorageMode - Text
  302. Resources_9_StartFull - Integer
  303. Resources_9_FetchInRange - Integer
  304. Resources_9_CanBeShared - Integer
  305. Resources_9_CycleThoughResourceSources - Text
  306. Resources_9_GatheringMode - Text
  307. Resources_9_DistributionMode - Text
  308. Resources_9_DeliverInRange - Null
  309. Resources_9_VehicleFetchsAndDelivers - Null
  310. MultiTileNeighbours - Text
  311. PlayerSelectableTasks_1 - Text
  312. PlayerSelectableTasks_2 - Text
  313. DefinedResourceLists - Text
  314. PlayerSelectableTasks_3 - Text
  315. PlacementRules_5 - Text
  316. PlacementRules_6 - Text
  317. DefinedResourceLists_2_Name - Text
  318. DefinedResourceLists_2_Maximum - Integer
  319. DefinedResourceLists_2_StorageMode - Text
  320. DefinedResourceLists_2_StartFull - Integer
  321. DefinedResourceLists_2_FetchInRange - Integer
  322. DefinedResourceLists_2_CanBeShared - Integer
  323. DefinedResourceLists_2_CycleThoughResourceSources - Text
  324. DefinedResourceLists_2_GatheringMode - Text
  325. DefinedResourceLists_2_DistributionMode - Text
  326. DefinedResourceLists_2_DeliverInRange - Null
  327. DefinedResourceLists_2_VehicleFetchsAndDelivers - Null
  328. UnlockValues_4 - Integer
  329. AdjacencyBonuses_1_ActionNames_5 - Text
  330. AdjacencyBonuses_2_ActionNames_4 - Text
  331. AdjacencyBonuses_2_ActionNames_5 - Text

This table has 93 rows altogether.

Recreate data.

Page page name guid Name Category DisplayNameTerm DisplayNameTerm en DisplayNamePluralTerm DisplayNamePluralTerm en DescriptionTerm DescriptionTerm en UpgradeTerm IconAddress ID ConstructionUIOrder PlacementRules 1 PlacementRules 2 PlacementRules 3 ConstructionResources 1 Name ConstructionResources 1 Amount ConstructionResources 2 Name ConstructionResources 2 Amount ConstructionResources 3 Name ConstructionResources 3 Amount ConstructionResources 4 Name ConstructionResources 4 Amount ConstructionResources 5 Name ConstructionResources 5 Amount ConstructionResources 6 Name ConstructionResources 6 Amount RepairResources 1 Name RepairResources 1 Amount RepairResources 2 Name RepairResources 2 Amount RepairResources 3 Name RepairResources 3 Amount RepairResources 4 Name RepairResources 4 Amount RepairResources 5 Name RepairResources 5 Amount RepairResources 6 Name RepairResources 6 Amount ConstructionTime ConstructionPeepCount CreationEngine TileLevelClearance NeedsAllRequiredRecords MaximumAttachedBuildings UnlockMode UnlockValues 1 UpgradePointsEarned LockedInDemo FootprintIconAddress TechTreeDisplay TechTreePrevious TechTreeRow AdjacencyBonuses 1 GroupName AdjacencyBonuses 1 Evaluator AdjacencyBonuses 1 EvaluatorThreshold AdjacencyBonuses 1 Action AdjacencyBonuses 1 ActionNames 1 AdjacencyBonuses 1 ActionNames 2 AdjacencyBonuses 1 EvaluatorValue AdjacencyBonuses 1 ActionValue AdjacencyBonuses 2 GroupName AdjacencyBonuses 2 Evaluator AdjacencyBonuses 2 EvaluatorThreshold AdjacencyBonuses 2 Action AdjacencyBonuses 2 ActionNames AdjacencyBonuses 2 EvaluatorValue AdjacencyBonuses 2 ActionValue AdjacencyBonuses 3 GroupName AdjacencyBonuses 3 Evaluator AdjacencyBonuses 3 EvaluatorThreshold AdjacencyBonuses 3 Action AdjacencyBonuses 3 ActionNames 1 AdjacencyBonuses 3 ActionNames 2 AdjacencyBonuses 3 EvaluatorValue AdjacencyBonuses 3 ActionValue OperationRules 1 OperationRules 2 OperationRules 3 ResourceTransportReason MaxPeeps PeepExhaustionRemoved PeepAgeAdded PeepHappinessAdded PeepHappinessCost PollutionOutputMode SourceOfOxygenRange MaximumFetchRange PeepVisitRange Resources 1 Name Resources 1 Maximum Resources 1 StorageMode Resources 1 StartFull Resources 1 FetchInRange Resources 1 CanBeShared Resources 1 CycleThoughResourceSources Resources 1 GatheringMode Resources 1 DistributionMode Resources 1 DeliverInRange Resources 1 VehicleFetchsAndDelivers Resources 2 Name Resources 2 Maximum Resources 2 StorageMode Resources 2 StartFull Resources 2 FetchInRange Resources 2 CanBeShared Resources 2 CycleThoughResourceSources Resources 2 GatheringMode Resources 2 DistributionMode Resources 2 DeliverInRange Resources 2 VehicleFetchsAndDelivers ResourceGroups 1 Type ResourceGroups 1 Maximum ResourceGroups 1 GatheringMode ResourceGroups 1 DistributionMode ResourceGroups 1 StartFullResource ResourceGroups 2 Type ResourceGroups 2 Maximum ResourceGroups 2 GatheringMode ResourceGroups 2 DistributionMode ResourceGroups 2 StartFullResource DefaultFetchMode DefaultDeliveryMode FetchTime DeliveryTime ReduceResourcePriority TotalStorageMaximum StorageChangeIncrement ResourceSelectionMax MaxSeedSlots BuildingTasks SourceDefinition Hotkey BuildingPreviewOverrideModel PlacementSelectionSpecial ConstructionMustReplace RequiredRecords AddRecordOnConstruction AnchorBuildingNames PeepFetcherOffSets 1 x PeepFetcherOffSets 1 y AlwaysPreload AutoUnlock TechTreeListPreviousExit TechTreeListEntry TechTreeLineVerticalOffset PowerRange BaseGetWorkerPriority UnlockConditionsTerm TechTreeDisplayValue BuildAttachment DefinedResourceLists 1 Name DefinedResourceLists 1 Maximum DefinedResourceLists 1 StorageMode DefinedResourceLists 1 StartFull DefinedResourceLists 1 FetchInRange DefinedResourceLists 1 CanBeShared DefinedResourceLists 1 CycleThoughResourceSources DefinedResourceLists 1 GatheringMode DefinedResourceLists 1 DistributionMode DefinedResourceLists 1 DeliverInRange DefinedResourceLists 1 VehicleFetchsAndDelivers ConstructedAchievementStat UpgradeDefinitionName ConstructionStartTask AutoAttachBuilding Definition AutoAttachBuilding Coordinate q AutoAttachBuilding Coordinate r VehicleDefinitionName PeepEnergyAdded PeepEnergyCost PlanetDescriptionTerm SecondaryPrefabAddresses MultiTileNeighbours 1 q MultiTileNeighbours 1 r UpgradeTerm en PlayerSelectableTasks AdjacencyBonuses 4 GroupName AdjacencyBonuses 4 Evaluator AdjacencyBonuses 4 EvaluatorThreshold AdjacencyBonuses 4 Action AdjacencyBonuses 4 ActionNames AdjacencyBonuses 4 EvaluatorValue AdjacencyBonuses 4 ActionValue OperationRules 4 Resources 3 Name Resources 3 Maximum Resources 3 StorageMode Resources 3 StartFull Resources 3 FetchInRange Resources 3 CanBeShared Resources 3 CycleThoughResourceSources Resources 3 GatheringMode Resources 3 DistributionMode Resources 3 DeliverInRange Resources 3 VehicleFetchsAndDelivers Resources 4 Name Resources 4 Maximum Resources 4 StorageMode Resources 4 StartFull Resources 4 FetchInRange Resources 4 CanBeShared Resources 4 CycleThoughResourceSources Resources 4 GatheringMode Resources 4 DistributionMode Resources 4 DeliverInRange Resources 4 VehicleFetchsAndDelivers UnlockValues AdjacencyBonuses 1 ActionNames AdjacencyBonuses 3 ActionNames PeepFetcherOffSets UnlockValues 2 AdjacencyBonuses OperationRules AddRecordOnConstruction 1 Resources 5 Name Resources 5 Maximum Resources 5 StorageMode Resources 5 StartFull Resources 5 FetchInRange Resources 5 CanBeShared Resources 5 CycleThoughResourceSources Resources 5 GatheringMode Resources 5 DistributionMode Resources 5 DeliverInRange Resources 5 VehicleFetchsAndDelivers OperationRules 5 OperationRules 6 OperationRules 7 AdjacencyBonuses 2 ActionNames 1 AnchorBuildingNames 1 AnchorBuildingNames 2 PlacementRules 4 UnlockValues 3 ResourceGroups AdjacencyBonuses 1 ActionNames 3 AdjacencyBonuses 2 ActionNames 2 AdjacencyBonuses 2 ActionNames 3 RequiredRecords 1 Resources 6 Name Resources 6 Maximum Resources 6 StorageMode Resources 6 StartFull Resources 6 FetchInRange Resources 6 CanBeShared Resources 6 CycleThoughResourceSources Resources 6 GatheringMode Resources 6 DistributionMode Resources 6 DeliverInRange Resources 6 VehicleFetchsAndDelivers Resources 7 Name Resources 7 Maximum Resources 7 StorageMode Resources 7 StartFull Resources 7 FetchInRange Resources 7 CanBeShared Resources 7 CycleThoughResourceSources Resources 7 GatheringMode Resources 7 DistributionMode Resources 7 DeliverInRange Resources 7 VehicleFetchsAndDelivers Resources 8 Name Resources 8 Maximum Resources 8 StorageMode Resources 8 StartFull Resources 8 FetchInRange Resources 8 CanBeShared Resources 8 CycleThoughResourceSources Resources 8 GatheringMode Resources 8 DistributionMode Resources 8 DeliverInRange Resources 8 VehicleFetchsAndDelivers AdjacencyBonuses 1 ActionNames 4 AdjacencyBonuses 3 ActionNames 3 AdjacencyBonuses 3 ActionNames 4 PlacementRules Resources OperationRules 8 OperationRules 9 OperationRules 10 OperationRules 11 OperationRules 12 OperationRules 13 PeepFetcherOffSets 2 x PeepFetcherOffSets 2 y PeepFetcherOffSets 3 x PeepFetcherOffSets 3 y PeepFetcherOffSets 4 x PeepFetcherOffSets 4 y ConstructionResources SecondaryPrefabAddresses 1 SecondaryPrefabAddresses 2 MultiTileNeighbours 2 q MultiTileNeighbours 2 r MultiTileNeighbours 3 q MultiTileNeighbours 3 r Resources 9 Name Resources 9 Maximum Resources 9 StorageMode Resources 9 StartFull Resources 9 FetchInRange Resources 9 CanBeShared Resources 9 CycleThoughResourceSources Resources 9 GatheringMode Resources 9 DistributionMode Resources 9 DeliverInRange Resources 9 VehicleFetchsAndDelivers MultiTileNeighbours PlayerSelectableTasks 1 PlayerSelectableTasks 2 DefinedResourceLists PlayerSelectableTasks 3 PlacementRules 5 PlacementRules 6 DefinedResourceLists 2 Name DefinedResourceLists 2 Maximum DefinedResourceLists 2 StorageMode DefinedResourceLists 2 StartFull DefinedResourceLists 2 FetchInRange DefinedResourceLists 2 CanBeShared DefinedResourceLists 2 CycleThoughResourceSources DefinedResourceLists 2 GatheringMode DefinedResourceLists 2 DistributionMode DefinedResourceLists 2 DeliverInRange DefinedResourceLists 2 VehicleFetchsAndDelivers UnlockValues 4 AdjacencyBonuses 1 ActionNames 5 AdjacencyBonuses 2 ActionNames 4 AdjacencyBonuses 2 ActionNames 5
Template:~Dataloader/Buildings/1 (edit) Apartment 96bbfdbb9dac68347b14f0363afe383b Apartment Accommodation Apartment Apartment Apartment Apartments Apartment Many Peeps live in this bustling block of flats. A place for <hb>Peeps</hb> to eat, drink and rest. Apartment Apartment_Icon 21 3 BuildWithoutHome BuildWithoutEnergy PlaceableBuilding Stone 18 Cement 12 Tool 6 Glass 16 Plank 20 Steel 10 Stone 4 Cement 3 Tool 1 Glass 4 Plank 15 Steel 2 10.0 1 7 -1 PopulationLevel 200 3 Footprint_08 Normal House 24 ResetStorage Always 0 ResetStorage Food Drink AccomodationBonus Threshold_Building 1 ChangeSlots School 6 StorageEffect Always 0 PerkStorage Food Drink Accommodation NoPriorityButton NoPauseButton PeepConsumption 8 0.0 0.0 100.0 0.0 None 0 -1.0 15.0 ColdWeatherClothing 4 NormalOn Off GatherFullLoads Incoming WarmWeatherClothing 4 NormalOn Off GatherFullLoads Incoming Food 16 GatherFullLoads Incoming Drink 16 GatherFullLoads Incoming FetchWhenLessThanHalfEmpty DeliverWhenFull 1.0 1.0 0 -1 -1 0 0
Template:~Dataloader/Buildings/1 (edit) Battery Generator 4f46fbcf2df9f3348bb417367c835d2c BatteryGenerator Power BatteryGenerator Battery Generator BatteryGenerator Battery Generators BatteryGenerator Peeps feel their hair stand on end near this building. Consumes <hb>Batteries</hb> to produce <hb>Power.</hb> BatteryGenerator BatteryGenerator 90 5 PlaceableBuilding Iron 6 Steel 10 Cement 12 Tool 6 Iron 1 Steel 2 Cement 3 Tool 1 15.0 1 4 -1 ProducedResource Battery 3 Footprint_07 Normal BatteryPlant 20 ResetStorage Always 0 ResetStorage Power StorageEffect Always 0 PerkStorage Production 2 0.0 0.0 0.0 2.0 None 0 -1.0 -1.0 Battery 30 NormalOn Off GatherFullLoads Incoming Power 100 NormalOn Off GatherFullLoads Outgoing FetchWhenLessThanHalfEmpty DeliverWhenFull 1.0 1.0 0 -1 -1 0 0 000745b54f46fbcf2df9f3348bb41736 10 Power
Template:~Dataloader/Buildings/1 (edit) Battery Plant 29e6596a29bab7945a2ac2f58e62a641 BatteryPlant Construction BatteryPlant Battery Plant BatteryPlant Battery Plants BatteryPlant The miracle of mobile power is produced by hard-working Peeps here. Converts <hb>Chemicals, Electronics</hb>, and <hb>Power</hb> into <hb>Batteries.</hb> Produces <hb>Very High</hb> levels of <hb>Pollution</hb> while working. BatteryPlant BatteryPlant_Icon 84 9 PlaceableBuilding Stone 12 Iron 12 Steel 6 Tool 3 Stone 3 Iron 3 Steel 1 Tool 1 15.0 1 4 -1 ProducedResource Chemical Footprint_05 Normal ChemicalFactory 19 ChemicalFactoryBonus Threshold_Building 1 IncreaseOutputChance ChemicalFactory Production 4 0.0 0.0 0.0 3.0 VeryHigh 0 -1.0 -1.0 Battery 20 NormalOn Off GatherFullLoads Outgoing Power 40 NormalOn Off GatherFullLoads Incoming FetchWhenLessThanHalfEmpty DeliverWhenFull 1.0 1.0 0 -1 -1 0 0 000745b529e6596a29bab7945a2ac2f5 Chemical 20 NormalOn Off GatherFullLoads Incoming Electronics 20 NormalOn Off GatherFullLoads Incoming 10
Template:~Dataloader/Buildings/1 (edit) Biofuel Refinery 36986efe8c57fb4429c4b00e7ac6c467 BiofuelRefinery Hazardous BiofuelRefinery Biofuel Refinery BiofuelRefinery Biofuel Refineries BiofuelRefinery Say goodbye to rotten leftovers! Cuts down on waste from your eateries by turning food waste and potatoes into <hb>Fuel</hb>. Building_BiofuelRefinery 103 5 PlaceableBuilding Plank 8 Iron 12 Stone 10 Cement 6 Plank 6 Iron 3 Stone 2 Cement 1 20.0 1 4 -1 ProducedResource FoodWaste 2 Footprint_04 Normal Kitchen 27 ResetStorage Always 0 ResetStorage Potato FoodWaste HappinessBonus Threshold_Building 1 AddPositiveHappinessBonus Kitchen StoragePenalty Threshold_Building 1 DecreaseStorage Potato FoodWaste Kitchen Production 2 0.0 0.0 0.0 0.0 None 0 -1.0 -1.0 Potato 30 NormalOn Off GatherFullLoads Incoming FoodWaste 30 NormalOn Off GatherFullLoads Incoming FetchWhenLessThanHalfEmpty DeliverWhenFull 1.0 1.0 0 -1 -1 0 0 000745b536986efe8c57fb4429c4b00e 0 Pasture Water 30 NormalOn Off GatherFullLoads Incoming Fuel 20 NormalOn Off GatherFullLoads Outgoing 10 Water Fuel Water Fuel
Template:~Dataloader/Buildings/1 (edit) Blast Mine 2b6aa1d01f2fd0d4c951b31bb0000e71 BlastMine Construction BlastMine Blast Mine BlastMine Blast Mines BlastMine Loud noises and exploding crystals are nothing unusual to the Peeps that work here. Uses <hb>Sludge</hb> and <hb>Power</hb> to Produce <hb>Crystals</hb>. Produces <hb>Low</hb> levels of <hb>Pollution</hb> while working. Can only be built on Planets with a <hb>Crystal Ocean</hb>. Blast_Mine 80 10 PlaceableBuilding RequiresCrystalOnSpecialTile Cement 8 Steel 12 Stone 8 Tool 6 Cement 2 Steel 3 Stone 2 Tool 1 30.0 1 4 -1 Research Sludge 3 Footprint_04 Research ResearchLaboratory 31 ResetStorage Always 0 ResetStorage Crystal Power StorageBonus Threshold_Building 1 IncreaseStorage FuelGenerator Production 3 0.0 0.0 0.0 0.0 Low 0 -1.0 -1.0 Crystal 30 NormalOn Off GatherFullLoads Outgoing Power 20 NormalOn Off GatherFullLoads Incoming FetchWhenLessThanHalfEmpty DeliverWhenFull 1.0 1.0 0 -1 -1 0 0 000745b52b6aa1d01f2fd0d4c951b31b Bottom Top 200.0 Sludge 20 NormalOn Off GatherFullLoads Incoming 100 Crystal Sludge Power Sludge SettleablePlanet_3_Settled
Template:~Dataloader/Buildings/1 (edit) Burner Generator 07de3170beb485947becd8d1dc3c75c6 TrashBurner Power BurnerPower Burner Generator BurnerPower Burner Generators BurnerPower A dirty but effective way of getting energy. Burns <hb>Wood Waste</hb> or <hb>Wood</hb> to make <hb>Power</hb>. Also produces the <hb>Soot By-Product</hb>. Produces <hb>High</hb> levels of <hb>Pollution</hb> while working. Building_TrashBurner 43 1 PlaceableBuilding Tool 3 Wood 4 Stone 6 Iron 10 Tool 1 Wood 3 Stone 1 Iron 2 6.0 1 4 -1 ProducedResource IronOre 1 Footprint_05 Normal Mine 3 ResetStorage Always 0 ResetStorage Power StorageEffect Always 0 PerkStorage EmptyBonus Threshold_EmptySpace 4 IncreasePollution RequiresSelectedTask Production 2 0.0 0.0 0.0 1.5 Medium 0 -1.0 -1.0 Wood 10 NormalOff Off GatherFullLoads Incoming WoodWaste 10 NormalOff Off GatherFullLoads Incoming FetchWhenLessThanHalfEmpty DeliverWhenFull 1.0 1.0 0 -1 -1 0 0 000745b507de3170beb485947becd8d1 0 BuildingPenalty Threshold_BuildingAny 5 DecreasePollution Power 4 NormalOn Off GatherFullLoads Outgoing Soot 10 NormalOn Off GatherFullLoads Outgoing 5 Power
Template:~Dataloader/Buildings/1 (edit) By-Product Yard 0f1b97bd9c9ccad4780f3edec170f4d7 Dump Hazardous Dump By-Product Yard Dump By-Product Yards Dump A smelly, caustic place that is miserable to be around. Functions as a <hb>Warehouse</hb> for <hb>By-Product Resources</hb> only. Dump Building_Dump 41 7 PlaceableBuilding Iron 4 Stone 16 Tool 4 Plank 6 Iron 1 Stone 4 Tool 1 Plank 4 8.0 1 4 -1 Invalid Footprint_04 Off -1,000 CleanerBonus Threshold_Building 1 AddPositiveHappinessBonus Cleaner Production 2 0.0 0.0 0.0 2.0 None 0 -1.0 -1.0 Byproduct 350 GatherToMaximum IncomingAndOutgoing FetchWhenNearlyFull DeliverWhenResourcesAreAvailable 1.0 1.0 0 -1 -1 0 0
Template:~Dataloader/Buildings/1 (edit) Cafe ddab22b57450884469fb59ae9e9e2903 Cafe PeepResources Cafe Cafe Cafe Cafes Cafe Gentle chatter and delicious smells waft out the door of the Cafe. Peeps can come here to get high-quality <hb>Food</hb> and <hb>Drink</hb>. Cafe Cafe_Icon 82 3 PlaceableBuilding Cement 8 Glass 6 Plank 6 Iron 8 Stone 8 Cement 2 Glass 1 Plank 5 Iron 2 Stone 2 15.0 1 4 -1 ConstructedBuilding Kitchen 2 Footprint_05 Normal Kitchen 27 ResetStorage Always 0 ResetStorage Meal Beverage KitchenBonus Threshold_Building 1 IncreaseStorage Kitchen JuiceFactoryBonus Threshold_Building 1 IncreaseStorage Meal Beverage JuiceFactory DecorationVistNeighbouringTileWhileRelaxing Production 2 0.0 0.0 0.0 2.0 None 0 -1.0 6.0 FetchWhenLessThanHalfEmpty DeliverWhenFull 1.0 1.0 0 -1 -1 0 0 CafeInput 20 NormalOn Off GatherFullLoads IncomingAndOutgoing JuiceFactory Meal Beverage
Template:~Dataloader/Buildings/1 (edit) Cement Factory c87d55c880f9b524b80d5c1d9046d253 CementFactory Construction CementFactory Cement Factory CementFactory Cement Factories CementFactory This building sounds as wet and sloppy as the resource it produces. Converts <hb>Shell</hb>, <hb>Sand</hb>, and <hb>Chemicals</hb> into <hb>Cement</hb>. Produces the <hb>Sludge By-Product.</hb> Produces <hb>Medium</hb> levels of <hb>Pollution</hb> while working. CementFactory Building_CementFactory 68 8 PlaceableBuilding Steel 16 Stone 20 Tool 8 Glass 4 Steel 4 Stone 5 Tool 2 Glass 1 20.0 1 4 -1 ProducedResource Shell 2 Footprint_04 Normal Trawler 23 SludgeDehydratorBonus Threshold_Building 1 IncreaseOutputChance SludgeDehydrator WaterPollutionBonus Threshold_Water 3 IncreasePollution WaterKewaPenalty Threshold_Water 3 DecreaseKewaReputation Production 3 0.0 0.0 0.0 0.0 VeryHigh 0 -1.0 -1.0 Shell 20 NormalOn Off GatherFullLoads Incoming Sand 20 NormalOn Off GatherFullLoads Incoming FetchWhenLessThanHalfEmpty DeliverWhenFull 1.0 1.0 0 -1 -1 0 0 000745b5c87d55c880f9b524b80d5c1d Chemical 20 NormalOn Off GatherFullLoads Incoming Power 20 NormalOn Off GatherFullLoads Incoming 20 Sludge 20 NormalOn Off GatherFullLoads Outgoing Cement 20 NormalOn Off GatherFullLoads Outgoing
Template:~Dataloader/Buildings/1 (edit) Chemical Factory 1937e5b296a8d4144952baf22bc82ee7 ChemicalFactory Hazardous ChemicalFactory Chemical Factory ChemicalFactory Chemical Factories ChemicalFactory This building emits a harsh, eye-watering scent. Converts <hb>Goo</hb> and <hb>Water</hb> into <hb>Chemicals</hb>. Produces <hb>Very High</hb> levels of <hb>Pollution</hb> while working. ChemicalFactory ChemicalPlant 31 3 PlaceableBuilding Iron 12 Steel 10 Stone 12 Tool 3 Iron 3 Steel 2 Stone 3 Tool 1 20.0 1 4 -1 ProducedResource Goo 2 Footprint_12 Normal FuelMaker 18 CementFactoryBonus Threshold_Building 1 IncreaseOutputChance CementFactory PollutionBonus Threshold_Water 3 IncreasePollution KewaPenalty Threshold_Water 3 DecreaseKewaReputation Production 3 0.0 0.0 0.0 2.0 Medium 0 -1.0 -1.0 Goo 20 NormalOn Off GatherFullLoads Incoming Water 30 NormalOn Off GatherFullLoads Incoming FetchWhenLessThanHalfEmpty DeliverWhenFull 1.0 1.0 0 -1 -1 0 0 000745b51937e5b296a8d4144952baf2 Power 20 NormalOn Off GatherFullLoads Incoming Chemical 40 NormalOn Off GatherFullLoads Outgoing 20
Template:~Dataloader/Buildings/1 (edit) Cleaner f228b7f51f7a2ad498ce46aaa2ec68a0 Cleaner Hazardous Cleaner Cleaner Cleaner Cleaners Cleaner The Cleaner produces cleaning products and uses them to neutralise nearby Pollution. <br>Enables the Peeps to clean and scrub away <hb>Pollution</hb> from <hb>Polluted Tiles</hb>. <br>Uses <hb>Chemicals</hb> or <hb>Soot</hb> and <hb>Water</hb>. Cleaner Cleaner_Icon 85 4 PlaceableBuilding Iron 5 Steel 5 Stone 4 Tool 6 Plank 6 Iron 1 Steel 1 Stone 1 Tool 1 Plank 5 8.0 1 4 -1 ProducedResource Chemical 3 Footprint_05 Normal ChemicalFactory 19 SludgeDehydratorBonus Threshold_Building 1 IncreaseSpeed SludgeDehydrator ForestPenalty Threshold_Building 1 DecreaseSpeed Forest Cleaner RequiresSelectedTask Production 3 0.0 0.0 0.0 0.0 None 0 -1.0 -1.0 Water 40 NormalOn Off GatherFullLoads Incoming Chemical 20 NormalOn Off GatherFullLoads Incoming FetchWhenLessThanHalfEmpty DeliverWhenFull 1.0 1.0 0 -1 -1 0 0 000745b5f228b7f51f7a2ad498ce46aa Soot 20 NormalOn Off GatherFullLoads Incoming 10
Template:~Dataloader/Buildings/1 (edit) Compost Heap 5c71d4d5169faa54083c0ceba4122afc CompostHeap Terraforming CompostHeap Compost Heap CompostHeap Compost Heaps CompostHeap Teeming with nutrients and... interesting smells. Recycles the <hb>Wood Waste</hb> and <hb>Organic Waste</hb> <hb>By-Products</hb> into <hb>Compost</hb>, which can be spread onto <hb>Bare Tiles</hb> within range of <hb>Landscapers</hb>. Production speed is significantly reduced if the tile is Polluted enough. Compost Hut Building_Compost 51 2 PlaceableBuilding Tool 4 Stone 6 Wood 10 Tool 1 Stone 2 Wood 7 10.0 1 4 -1 RemoveRiverBlockage 2 Footprint_06 Normal Landscaper 12 LandscaperBonus Threshold_Building 1 IncreaseOutputChance Landscaper BiofuelPenalty Threshold_Building 1 ChangeSlots BiofuelRefinery -1 Production 2 0.0 0.0 0.0 0.0 None 0 -1.0 -1.0 FoodWaste 30 NormalOn Off GatherFullLoads Incoming WoodWaste 30 NormalOn Off GatherFullLoads Incoming FetchWhenLessThanHalfEmpty DeliverWhenResourcesAreAvailable 1.0 1.0 0 -1 -1 0 0 000745b55c71d4d5169faa54083c0ceb Compost 20 NormalOn Off GatherFullLoads Outgoing
Template:~Dataloader/Buildings/1 (edit) Composter 1a82f8dd68f26eb4d8825f79abee14cb CompostTool TerrainEdit CompostTool Composter CompostTool Composters CompostTool Choose areas for <hb>Landscaper</hb> workers to spread <hb>Compost</hb> and create <hb>Dirt</hb>. CompostTool Building_CompostTool -6 2 0.0 1 4 -1 RemoveRiverBlockage Off -1,000 GameTool Production 0 0.0 0.0 0.0 0.0 None 0 -1.0 -1.0 FetchWhenNearlyFull DeliverWhenFull 1.0 1.0 0 -1 -1 0 0 CompostTool
Template:~Dataloader/Buildings/1 (edit) Composting Site 8b46dac5f8e4f0946b869fb89f81686f CompostingSite Terraforming CompostingSite Composting Site CompostingSite Composting Sites CompostingSite A designated area for <hb>Landscaper</hb> workers to spread <hb>Compost</hb> and create <hb>Dirt</hb>. CompostingSite Building_Road 71 1 DoesNotRequireRoadNeighbour AllowEntryFromAnySide Compost 2 20.0 0 CompostingSite 1 -1 Invalid Off -1,000 DontAttachRoad NoControlCardArea NoPriorityButton Production 1 0.0 0.0 0.0 0.0 None 0 -1.0 -1.0 FetchWhenNearlyFull DeliverWhenFull 1.0 20.0 0 -1 -1 0 0 CanNotDemolish CanNotMoveBuilding CannotDamage CompostingSite
Template:~Dataloader/Buildings/1 (edit) Construction Consumption 725da174b62a3d745afafe83c8ac1965 ConstructionConsumption Other ConstructionConsumption Construction Consumption ConstructionConsumption Construction Consumption ConstructionConsumption Amount of Resource consumed by construction work ConstructionConsumption ConstructionConsumption 131 0 0.0 0 -1 Invalid Off -1,000 ConstructionConsumption 0 0.0 0.0 0.0 0 -1.0 FetchWhenLessThanHalfEmpty DeliverWhenFull 1.0 1.0 0 -1
Template:~Dataloader/Buildings/1 (edit) Demolition 8133220169edfc04d823f7188e8e4133 DemolitionControl Controls DemolitionControl Demolition DemolitionControl Demolition DemolitionControl Use this control on <hb>Buildings, Roads</hb> and <hb>Forests</hb> to order their <hb>demolition</hb>. Demolishing an object will return Construction and Stored Resources for use. Can also cancel demolition orders. BuildingCategory_Demolition -9 1 Off -1,000 GameTool TurnDemolitionUIModeOn DemolitionControl
Template:~Dataloader/Buildings/1 (edit) Destressor f9fe174db03e12841bb577bf1a44e507 Destressor PeepResources Destressor Destressor Destressor Destressors Destressor A Building that rips the unhappiness right out of Peeps heads, invented by Lottie after she researched an alien artefact! Destressor Destressor 110 6 PlaceableBuilding Stone 10 Iron 4 Tool 4 Plank 10 Stone 2 Iron 1 Tool 1 Plank 7 20.0 1 4 -1 Discovery UnlockDestressor 2 Footprint_06 Research 32 Destressor Production 1 0.0 0.0 0.0 0.0 None 0 -1.0 -1.0 Power 30 NormalOn Off GatherFullLoads Incoming Goo 30 NormalOn Off GatherFullLoads Outgoing FetchWhenLessThanHalfEmpty DeliverWhenFull 1.0 1.0 0 -1 -1 0 0 000745b5f9fe174db03e12841bb577bf Destressor
Template:~Dataloader/Buildings/1 (edit) Drink Factory 24472f7faefd76e4a9ebd7b07ffce8aa JuiceFactory PeepResources JuiceFactory Drink Factory JuiceFactory Drink Factories JuiceFactory Delicious Beverages are produced here, delighting even the grumpiest Peep. Produces various <hb>Cafe Drinks</hb> from combinations of <hb>Fruits, Vegetables, Milk,</hb> and <hb>Tea.</hb> Produces <hb>Medium</hb> levels of <hb>Pollution</hb> while working. Drink_Factory 54 2 PlaceableBuilding Stone 6 Plank 14 Iron 10 Tool 8 Stone 1 Plank 10 Iron 2 Tool 2 10.0 1 4 -1 ProducedResource Berry 2 Footprint_07 Normal Orchard 25 ResetStorage Always 0 ResetStorage Beverage OrchardBonus Threshold_Building 2 IncreaseStorage Orchard SlotsBonus Threshold_Building 1 ChangeSlots Weaver -1 ChooseIngredients Production 3 0.0 0.0 0.0 0.0 High 0 -1.0 -1.0 FoodWaste 40 NormalOn Off GatherFullLoads Outgoing FetchWhenLessThanHalfEmpty DeliverWhenFull 1.0 1.0 0 -1 -1 3 0 000745b524472f7faefd76e4a9ebd7b0 JuiceFactoryInput 20 NormalOff Off GatherFullLoads Incoming 10 Beverage JuiceFactory 20 NormalOff Off GatherFullLoads Outgoing
Template:~Dataloader/Buildings/1 (edit) Drone_Repair 1874a5350a286cc4f9ba8a942c726923 Drone_Repair Other Drone_Repair Drone_Repair Drone_Repair Drone_Repair 27 0 PlaceableBuilding Tool 1 0.0 1 Invalid Off -1,000 0 0.0 0.0 0.0 0 FetchWhenLessThanHalfEmpty 0 -1 -1 0 -1 -1 -1 1
Template:~Dataloader/Buildings/1 (edit) Electronics Plant 4d540745543f4a0489824b62c0df8c6b ElectronicsPlant Advanced ElectronicsPlant Electronics Plant ElectronicsPlant Electronics Plants ElectronicsPlant Peeps can smell the soldering a tile away! Converts <hb>Glass</hb> and <hb>Copper</hb> into <hb>Electronics</hb>. Also produces the <hb>Slag By-Product</hb>. Produces <hb>High</hb> levels of <hb>Pollution</hb> while working. ElectronicsPlant Building_ElectronicsPlant 53 1 PlaceableBuilding Tool 6 Stone 8 Steel 10 Glass 4 Tool 1 Stone 2 Steel 2 Glass 1 6.0 2 4 -1 ProducedResource Copper 3 Footprint_09 1 OreSmelter 13 PollutionBonus Threshold_Building 1 IncreasePollution MetalSmelter Production 4 0.0 0.0 0.0 1.0 High 0 -1.0 -1.0 Copper 10 NormalOn Off GatherFullLoads Incoming Glass 10 NormalOn Off GatherFullLoads Incoming FetchWhenLessThanHalfEmpty DeliverWhenFull 1.0 1.0 0 -1 -1 0 0 000745b54d540745543f4a0489824b62 Left Top 0.0 0 0.0 Power 30 NormalOn Off GatherFullLoads Incoming Electronics 20 NormalOn Off GatherFullLoads Outgoing 5 Goo 20 NormalOn Off GatherFullLoads Outgoing
Template:~Dataloader/Buildings/1 (edit) Elevator 7b302124bc9a84f43a0ba658672a4f8f Elevator Pathing Elevator Elevator Elevator Elevators Elevator Wobbles a little, but feels safe enough. Allows <hb>Peeps</hb> to traverse tall cliffs. Elevator Building_Elevator 9 2 PlaceableBuilding PlaceOnLowTileEdge RoadSource Wood 3 Tool 2 Iron 6 4.0 1 4 -1 ProducedResource Iron 1 Footprint_03 Normal OreSmelter 5 NoPriorityButton NoPauseButton CanNotMoveBuilding Production 0 0.0 0.0 0.0 0.0 0 -1.0 FetchWhenNearlyFull DeliverWhenFull 1.0 1.0 0 -1 CannotDamage 5 Fireproof AllowEntryFromAnySide CreateRoadOnTile Elevator
Template:~Dataloader/Buildings/1 (edit) Farmhouse beb0f1a8e40abe14283afdb4f7d28683 Farmhouse Agriculture Farmhouse Farmhouse Farmhouse Farmhouses Farmhouse A hub for agriculture. Farmhouse workers <hb>plant and harvest crops</hb> in attached <hb>Fields</hb>. Up to 3 different Seeds can grow here at a time. Cannot grow Fruit-type Seeds. Farmhouse Building_Barn 57 3 PlaceableBuilding Plank 12 Stone 8 Steel 3 Glass 2 Plank 9 Stone 2 Steel 1 Glass 1 5.0 1 4 10 RemoveRiverBlockage 2 Footprint_05 Normal MetalSmelter 12 ResetStorage Always 0 ResetStorage Farmhouse StorageBonus Threshold_Building 2 IncreaseStorage Pasture StorageBonus Threshold_Building 1 DecreaseStorage Farmhouse JuiceFactory ChooseSeeds CanWalkToAttached SelectAttached Production 2 0.0 0.0 0.0 0.0 None 0 -1.0 -1.0 FieldSeed -2 NormalOn Off GatherFullLoads OutgoingToAttached FetchWhenNearlyFull DeliverWhenFull 1.0 1.0 0 -1 -1 0 3 000745b5beb0f1a8e40abe14283afdb4 Off Field Farmhouse 90 NormalOn Off GatherToMaximum IncomingFromAttachedAndOutgoing DoNotDeliverWhenRunningTasks Farmhouse
Template:~Dataloader/Buildings/1 (edit) Festive Lamps 5b135e72a5f944947b51933c789b3c25 FestiveLamps Decoration FestiveLamps Festive Lamps FestiveLamps Festive Lamps FestiveLamps Make your Peeps feel cosy with Festive Lamps, which use <hb>Power</hb> and increase happiness. Building_FestiveLamps 102 5 PlaceableBuilding DoesNotRequireRoadNeighbour AllowEntryFromAnySide Glass 4 Electronics 4 Steel 4 10.0 1 4 -1 ProducedResource Electronics 2 Footprint_03 Normal ElectronicsPlant 14 FestiveLampBonus Threshold_Building 1 IncreaseHappinessBonus FestiveLamps DontAttachRoad DecorationVistWhileRelaxing CannotDamage Production 0 0.0 0.0 2.0 0.0 None 0 -1.0 -1.0 Power 20 NormalOn Off GatherFullLoads Incoming FetchWhenLessThanHalfEmpty DeliverWhenFull 1.0 1.0 0 -1 -1 0 0 000745b55b135e72a5f944947b51933c UpdateAdjacencyOnTaskStartOrEnd 40
Template:~Dataloader/Buildings/1 (edit) Field 97aca91d02632ec4ca688292cd05b0c6 Field Agriculture Field Field Field Fields Field Grows <hb>crops</hb> as designated by its Farmhouse. Must be placed next to a <hb>Farmhouse</hb> or another <hb>Field</hb>. Production speed is significantly reduced if the tile is Polluted enough. Field Building_MushroomField 58 4 PlaceableBuilding RequiresFertileTile DoesNotRequireRoadNeighbour Wood 3 Wood 1 4.0 1 1 -1 RemoveRiverBlockage Glass 2 Footprint_03 Off -1 OnlyAnchorCanFetchAndDeliver OnlyDeliverToWhenNotRunningTasks OnlyFetchFromWhenNotRunningTasks Production 0 0.0 0.0 0.0 0.0 None 0 -1.0 -1.0 FieldSeed 1 NormalOn Off GatherFullLoads Incoming FetchWhenLessThanHalfEmpty DeliverWhenFull 1.0 1.0 0 -1 -1 0 0 BuildingPrefab/Field_preview FieldTool Farmhouse 12 NormalOn Off GatherFullLoads Outgoing OnlyDeliverToWhenOutputIsEmpty AllowThornyStemsToSpawn SelectAnchor DontDropOutputResources Farmhouse Field
Template:~Dataloader/Buildings/1 (edit) Forest 4bbf83040b739b54689c5d8f71f93843 Forest_WorldTwo Natural Forest Forest Forest Forests Forest The trees and forests native to Space Whales create atmosphere to sustain many different kinds of life. Forests create a breathable area around them. Area increases with two or more Forests. Can be harvested by <hb>Woodcutters</hb> for <hb>Wood</hb>. Slowly reduces <hb>Pollution</hb> in nearby tiles. Forest Overlay_ForestPlanting 98 0 DoesNotRequireRoadNeighbour RequiresFertileTile Sapling 2 60.0 0 6 Invalid Off -1,000 RemoveWhenEmpty DontAttachRoad SourceOfOxygen 0 0.0 0.0 0.0 12 Trunk 2 NormalOn GatherFullLoads Outgoing FetchWhenNearlyFull 3.0 5.0 0 -1 000745b54bbf83040b739b54689c5d8f 0.2 0.38 Forest_Planet NoPauseButton NoPriorityButton CountsAsEmptyTile AvoidEmptying Forest CannotDamage CanNotMoveBuilding DontDropConstructionResourcesOnDemolish NoResourceSummary -0.2 0.38 -0.2 -0.38 0.44 -0.1
Template:~Dataloader/Buildings/1 (edit) Forest Planting eb2a1d63a41f3254aaffdbf463dd9742 ForestPlantingTool TerrainEdit ForestPlantingTool Forest Planting ForestPlantingTool Forest Planting ForestPlantingTool Choose where to plant new <hb>Forests</hb>. ForestPlantingTool Overlay_ForestPlanting -7 3 ProducedResource Compost Off -1,000 GameTool ForestPlantingTool 10
Template:~Dataloader/Buildings/1 (edit) Fountain 95f87c932e2581148a6ac6ed72bba538 Fountain Decoration Fountain Fountain Fountain Fountains Fountain This beautiful fountain is a calming tribute to the Peeps' new home. Peeps receive a large amount of extra <hb>Happiness</hb> per second while Relaxing here. Fountain Building Icons_02_Fountain 69 4 PlaceableBuilding Iron 8 Stone 4 Tool 3 5.0 1 4 -1 ProducedResource Tool 2 Footprint_03 Normal Toolsmith 7 EmptySpaceBonus Threshold_EmptySpace 2 IncreaseHappinessBonus NoPriorityButton NoPauseButton DecorationVistNeighbouringTileWhileRelaxing Production 0 0.0 0.0 8.0 0.0 None 0 -1.0 -1.0 FetchWhenNearlyFull DeliverWhenFull 1.0 1.0 0 -1 -1 0 0 CannotDamage 40
Template:~Dataloader/Buildings/1 (edit) Fuel Generator 7a7fabf5b7722544b9b2dc0d113aeed5 FuelGenerator Power FuelGenerator Fuel Generator FuelGenerator Fuel Generators FuelGenerator Efficiently produces Power from Fuel - but it also efficiently produces a suspicious Sludge... Consumes <hb>Fuel</hb> to produce <hb>Power</hb>. Also produces the <hb>Sludge By-Product. </hb> Produces <hb>High</hb> levels of <hb>Pollution</hb> while working. FuelGenerator FuelGenerator_Icon 64 3 PlaceableBuilding Tool 12 Stone 20 Steel 18 Iron 10 Tool 3 Stone 4 Steel 6 Iron 3 15.0 1 4 -1 ProducedResource Fuel 1 Footprint_12 1 FuelMaker 16 ResetStorage Always 0 ResetStorage Power StorageEffect Always 0 PerkStorage EmptyBonus Threshold_Building 1 IncreasePollution BiofuelRefinery Production 4 0.0 0.0 0.0 1.0 High 0 -1.0 -1.0 Fuel 20 NormalOn Off GatherFullLoads Incoming Power 10 NormalOn Off GatherFullLoads Outgoing FetchWhenLessThanHalfEmpty DeliverWhenFull 1.0 1.0 0 -1 -1 0 0 000745b57a7fabf5b7722544b9b2dc0d Left Top 0.0 0 0.0 BuildingPenalty Threshold_BuildingAny 8 DecreasePollution Sludge 100 NormalOn Off GatherFullLoads Outgoing 20 Power
Template:~Dataloader/Buildings/1 (edit) Fuel Plant 9bede8551b584ba49ae44c8dcdadb60c FuelMaker Hazardous FuelMaker Fuel Plant FuelMaker Fuel Plants FuelMaker Messy, but necessary. Converts <hb>Water</hb> and <hb>Slag</hb> into <hb>Fuel</hb>. Also produces <hb>Goo By-Product</hb>. Produces <hb>Very High</hb> levels of <hb>Pollution</hb> while working. FuelMaker Building_FuelMaker 33 2 PlaceableBuilding Tool 6 Steel 6 Plank 8 Stone 4 Tool 2 Steel 1 Plank 6 Stone 1 15.0 1 4 -1 ConstructedBuilding WhaleTranslator 2 Footprint_05 Normal WhaleTranslator 15 PollutionBonus Threshold_Water 3 IncreasePollution KewaPenalty Threshold_Water 3 DecreaseKewaReputation Production 2 0.0 0.0 0.0 2.0 VeryHigh 0 -1.0 -1.0 Water 20 NormalOn Off GatherFullLoads Incoming Slag 20 NormalOn Off GatherFullLoads Incoming FetchWhenLessThanHalfEmpty DeliverWhenFull 1.0 1.0 0 -1 -1 0 0 000745b59bede8551b584ba49ae44c8d Power 20 NormalOn Off GatherFullLoads Incoming Fuel 10 NormalOn Off GatherFullLoads Outgoing Goo 20 NormalOn Off GatherFullLoads Outgoing
Template:~Dataloader/Buildings/1 (edit) Hedge Garden c5714958950f63948acdf71d31db4cb5 GrassMeadow Decoration GrassMeadow Hedge Garden GrassMeadow Hedge Gardens GrassMeadow A refreshing place for idle Peeps to visit. Peeps receive a small amount of extra <hb>Happiness</hb> per second while Relaxing here. Building Icons_02_Meadow 76 2 PlaceableBuilding DoesNotRequireRoadNeighbour AllowEntryFromAnySide 3.0 1 4 -1 PopulationLevel 20 Footprint_03 Normal 1 KewaBonus Threshold_Building 1 IncreaseKewaReputation Forest DecorationBonus Threshold_BuildingType 2 IncreaseHappinessBonus Decoration DontAttachRoad NoPriorityButton NoPauseButton Production 0 0.0 0.0 4.0 0.0 0 0 -1.0 FetchWhenNearlyFull DeliverWhenFull 1.0 1.0 0 -1 -1 DecorationVistWhileRelaxing CannotDamage RequiresFertileTile
Template:~Dataloader/Buildings/1 (edit) Home Spaceship 1e11dec158f57ee4990cc69db8145363 HomeSpaceshipLanded Other HomeSpaceship Home Spaceship HomeSpaceship Home Spaceships HomeSpaceship A reminder of how the Peeps left. Slowly produces everything the <hb>Peeps</hb> need to start an outpost. Requires an Upgrade in order to be launched again. Produces no Pollution. SettlementSpaceship Building_HomeSpaceship 14 0 DoesNotRequireRoadNeighbour MakePlanetSettled CreateRoadOutsideEntrances 0.0 1 4 -1 AtStart Footprint_13 Off -1,000 RunAllTasks CanNotDemolish IsHomeSpaceship Production 3 0.0 0.0 0.0 0.0 None 0 12.0 -1.0 Trunk 1 NormalOn Off GatherFullLoads Incoming Wood 30 NormalOn Off GatherFullLoads Outgoing FetchWhenLessThanHalfEmpty DeliverWhenFull 1.0 1.0 0 -1 -1 0 0 000745b51e11dec158f57ee4990cc69d SettlementSpaceshipLauncher Upgrades the Home Spaceship into a Settlement Spaceship. Ability to produce Resources replaced with larger storage and a Landing Pad for small spaceships. Upgrade required for Settlement Spaceship to settle new places. NoControlCardArea Tool 20 NormalOn Off GatherFullLoads Outgoing Iron 30 NormalOn Off GatherFullLoads Outgoing Stone 30 NormalOn Off GatherFullLoads Outgoing MineResourcesFromTiles CutsDownTrees CannotDamage CreateRoadOutsideNeighbors IronOre_Ground 8 NormalOn Off GatherFullLoads Incoming Stone_Ground 8 NormalOn Off GatherFullLoads Incoming Potato 30 NormalOn Off GatherFullLoads Outgoing RequiresSelectedTask CanNotMoveBuilding Fireproof BlockRename DontAllowWarehousesToFetchFromHere Water 30 NormalOn Off GatherFullLoads Outgoing
Template:~Dataloader/Buildings/1 (edit) Homestead fdc971e30c0381e49915f6c75cdae105 Homestead Accommodation Homestead Homestead Homestead Homesteads Homestead A cosy home complete with high-tech gardens for producing Food and Water. Homesteads only produce <hb>Potatoes</hb> and <hb>Water</hb> for the Peeps that live in them. Homestead Homestead 93 4 PlaceableBuilding BuildWithoutHome BuildWithoutEnergy Cement 12 Electronics 10 Glass 10 Steel 6 Water 10 Potato 10 Cement 3 Electronics 2 Glass 2 Steel 1 20.0 1 4 -1 ConstructedBuilding HydroponicsFarm 3 Footprint_05 True Apartment 31 ResetStorage Always 0 ResetStorage Food Drink AccomodationEffect Threshold_Building 2 ChangeSlots Homestead 2 StorageEffect Threshold_Building 2 IncreaseStorage Food Drink House Accommodation Homestead DecorationVistWhileRelaxing Production 2 0.0 0.0 120.0 0.0 None 0 -1.0 15.0 ColdWeatherClothing 4 NormalOn Off GatherFullLoads Incoming WarmWeatherClothing 4 NormalOn Off GatherFullLoads Incoming FetchWhenLessThanHalfEmpty DeliverWhenFull 1.0 1.0 0 -1 -1 0 0 000745b5fdc971e30c0381e49915f6c7 HappinessEffect Threshold_Building 1 IncreaseHappinessBonus SolarPanel DontDropOutputResources Potato 4 NormalOff Off GatherFullLoads NotIncomingOrOutgoing Water 4 NormalOff Off GatherFullLoads NotIncomingOrOutgoing
Template:~Dataloader/Buildings/1 (edit) House 9018609ce6f0e4c4dbedf6e923bf3134 House Accommodation House House House Houses House A larger and more comfortable place to live. A place for <hb>Peeps</hb> to eat, drink and rest. House Building_House 49 2 BuildWithoutHome BuildWithoutEnergy PlaceableBuilding Plank 12 Stone 14 Tool 4 Glass 4 Steel 2 Plank 9 Stone 3 Tool 1 Glass 1 Steel 1 4.0 1 6 -1 PopulationLevel 60 2 Footprint_05 Normal School 17 ResetStorage Always 0 ResetStorage Food Drink AccomodationEffect Threshold_Building 2 ChangeSlots House 3 StorageEffect Threshold_Building 2 DecreaseStorage Food Drink House Accommodation NoPriorityButton NoPauseButton PeepConsumption 7 0.0 0.0 50.0 0.0 None 0 -1.0 15.0 ColdWeatherClothing 4 NormalOn Off GatherFullLoads Incoming WarmWeatherClothing 4 NormalOn Off GatherFullLoads Incoming Food 10 GatherFullLoads Incoming Drink 10 GatherFullLoads Incoming FetchWhenLessThanHalfEmpty DeliverWhenFull 1.0 1.0 0 -1 -1 0 0 HappinessEffect Threshold_Building 2 IncreaseHappinessBonus ParkBench
Template:~Dataloader/Buildings/1 (edit) Hut 1dea228bc48c0f145a856033bfe33d38 Hut Accommodation Hut Hut Hut Huts Hut It's not much, but it\u2019s a home. A place for <hb>Peeps</hb> to eat, drink and rest. Hut Building_Hut 1 1 BuildWithoutHome BuildWithoutEnergy PlaceableBuilding Wood 4 Stone 4 Wood 3 Stone 1 4.0 1 4 -1 AtStart Footprint_03 Normal 1 GardenEffect Threshold_Building 2 IncreaseHappinessBonus Garden HouseEffect Threshold_Building 2 ChangeSlots House 1 HutEffect Threshold_Building 3 DecreaseHappinessBonus Hut Accommodation NoPriorityButton NoPauseButton PeepConsumption 2 0.0 0.0 25.0 0.0 None 0 -1.0 15.0 ColdWeatherClothing 4 NormalOn Off GatherFullLoads Incoming WarmWeatherClothing 4 NormalOn Off GatherFullLoads Incoming Food 10 GatherFullLoads Incoming Drink 10 GatherFullLoads Incoming FetchWhenLessThanHalfEmpty DeliverWhenFull 1.0 1.0 0 -1 -1 0 0
Template:~Dataloader/Buildings/1 (edit) Hydroponic Garden 37288f1bdf9058d46a84e6851a859a15 HydroponicsFarm Agriculture HydroponicsFarm Hydroponic Garden HydroponicsFarm Hydroponic Gardens HydroponicsFarm A damp, quiet building where the silence is punctuated by the odd bubbling sound. Produces Food on <hb>non-fertile tiles.</hb> HydroponicsFarm Hydroponics 86 7 PlaceableBuilding Cement 12 Steel 8 Glass 12 Electronics 10 Water 10 Cement 3 Steel 2 Glass 3 Electronics 2 20.0 1 4 -1 ConstructedBuilding SolarPanel 2 Footprint_07 Normal SolarPanel 30 ResetStorage Always 0 ResetStorage Farmhouse WarehouseBonus Threshold_Building 1 IncreaseStorage Homestead SolarPanelBonus Threshold_Building 1 IncreaseSpeed SolarPanel ChooseSeeds FocusAllTasks Production 3 0.0 0.0 0.0 0.0 None 0 -1.0 -1.0 FetchWhenLessThanHalfEmpty DeliverWhenFull 1.0 1.0 0 -1 -1 0 3 000745b537288f1bdf9058d46a84e685 Bottom Right Farmhouse 20 NormalOff Off GatherToMaximum Outgoing Farmhouse
Template:~Dataloader/Buildings/1 (edit) Kitchen b27b7ba2d52e3a34fafbf826e1c359aa Kitchen PeepResources Kitchen Kitchen Kitchen Kitchens Kitchen Tantalising aromas and wild laughter surround this merry building. Produces hot and cold <hb>Cafe Meals.</hb> Uses <hb>Eggs, Fruit, Vegetables,</hb> and <hb>Milk.</hb> Produces <hb>High</hb> levels of <hb>Pollution</hb> while working. Building_Kitchen 59 1 PlaceableBuilding Stone 14 Iron 10 Tool 8 Plank 10 Stone 3 Iron 2 Tool 2 Plank 8 10.0 1 4 -1 ProducedResource Milk 2 Footprint_05 Normal Pasture 26 HappinessPenalty Threshold_Building 2 AddNegativeHappinessBonus CompostHeap OutputBonus Threshold_Building 2 IncreaseOutputChance CompostHeap SlotsBonus Threshold_Building 2 ChangeSlots Pasture 1 ChooseIngredients Production 3 0.0 0.0 0.0 0.0 High 0 -1.0 -1.0 FoodWaste 40 NormalOn Off GatherFullLoads Outgoing FetchWhenLessThanHalfEmpty DeliverWhenFull 1.0 1.0 0 -1 -1 5 0 000745b5b27b7ba2d52e3a34fafbf826 Bottom Left KitchenInput 20 NormalOff Off GatherFullLoads Incoming 10 Meal 20 NormalOff Off GatherFullLoads Outgoing
Template:~Dataloader/Buildings/1 (edit) Landing Pad b3403a0b070768547b3e7863d25deedc LandingPad Transport LandingPad Landing Pad LandingPad Landing Pads LandingPad What goes up must come down. Hopefully gracefully, on the Landing Pad. Must be attached to a <hb>Spaceport</hb>. Allows a small <hb>Spaceship</hb> to dock to its <hb>Spaceport</hb>. LandingPad Building_LandingPad 38 5 PlaceableBuilding Tool 2 Steel 4 Stone 4 10.0 1 64 -1 ConstructedBuilding SpaceshipBuilder 2 Footprint_03 Off -1 DontFetchFrom NoPriorityButton NoPauseButton Production 0 0.0 0.0 0.0 0.0 None 0 -1.0 FetchWhenNearlyFull DeliverWhenFull 1.0 1.0 0 -1 -1 SpaceshipBuilder SpaceshipTarget CannotDamage Fireproof SpacePort
Template:~Dataloader/Buildings/1 (edit) Landscaper c67383ac31db8e14bb551c851bcb41b2 Landscaper Terraforming Landscaper Landscaper Landscaper Landscapers Landscaper Digging holes and making hills, the Landscaper does it all! Digs out and/or fills in selected tiles to the chosen height. Can also distribute Compost and Saplings once they are available. Produces and uses <hb>Debris</hb>. Also uses <hb>Compost</hb> and <hb>Saplings</hb>. Landscaper Building_Landscaper 78 1 PlaceableBuilding Steel 4 Stone 8 Plank 8 Tool 6 Steel 1 Stone 2 Plank 6 Tool 1 5.0 1 4 -1 ProducedResource Steel 3 Footprint_05 Normal MetalSmelter 11 ResetStorage Always 0 ResetStorage Trash Sapling BabyTreeShopBonus Threshold_Building 1 IncreaseStorage TreeNursery HutBonus Threshold_Building 1 ChangeSlots Hut 1 LandscapeTiles Production 3 0.0 0.0 0.0 0.5 None 0 16.0 -1.0 Trash 160 NormalOn FetchAndDelivery GatherFullLoads IncomingAndOutgoing Sapling 20 NormalOn FetchAndDelivery GatherFullLoads IncomingAndOutgoing FetchWhenNearlyFull DeliverWhenResourcesAreAvailable 1.0 1.0 0 -1 -1 0 0 MetalSmelter HutPenalty Threshold_Building 1 AddNegativeHappinessBonus Hut Compost 20 NormalOn FetchAndDelivery GatherFullLoads IncomingAndOutgoing 10 ResourceKnown_Trash Trash Compost Sapling Compost
Template:~Dataloader/Buildings/1 (edit) Landscaping c37c6ce0eea3ab443a8c99a305f3706e CreateMineableArea TerrainEdit CreateMineableArea Landscaping CreateMineableArea Landscaping CreateMineableArea Create a new <hb>Landscaping Job</hb> by selecting an area of <hb>Debris</hb> tiles and then choosing the target depth for the Job. CreateMineableArea Building_CreateMineableArea -3 1 0.0 1 4 -1 ConstructedBuilding Landscaper Off -1,000 GameTool Production 0 0.0 0.0 0.0 0.0 None 0 -1.0 -1.0 FetchWhenNearlyFull DeliverWhenFull 1.0 1.0 0 -1 -1 0 0 CreateMineableArea
Template:~Dataloader/Buildings/1 (edit) Laser Laboratory af9bc7350593bcb4da3045073ac022bc LaserLaboratory Advanced LaserLaboratory Laser Laboratory LaserLaboratory Laser Laboratories LaserLaboratory An amazing feat of Peep technology. Just... don't look directly at the lasers. Converts <hb>Crystals</hb>, <hb>Power</hb>, and <hb>Electronics</hb> into <hb>Lasers</hb>. LaserLaboratory Laser_Laboratory 87 4 PlaceableBuilding Crystal 6 Cement 14 Steel 12 Glass 6 Electronics 8 Tool 10 Crystal 5 Cement 3 Steel 3 Glass 1 Electronics 2 Tool 2 45.0 1 4 -1 Research Crystal 3 Footprint_12 Research ResearchLaboratory 33 SpeedBonus Threshold_Building 1 IncreaseSpeed BlastMine Production 4 0.0 0.0 0.0 3.0 High 0 -1.0 -1.0 Crystal 15 NormalOn Off GatherFullLoads Incoming Electronics 15 NormalOn Off GatherFullLoads Incoming FetchWhenLessThanHalfEmpty DeliverWhenFull 1.0 1.0 0 -1 -1 0 0 000745b5af9bc7350593bcb4da304507 Right Right Power 20 NormalOn Off GatherFullLoads Incoming Laser 20 NormalOn Off GatherFullLoads Outgoing 100
Template:~Dataloader/Buildings/1 (edit) Metal Smelter 048c5cf536d06bc4280c1837a68ba5f7 MetalSmelter Construction MetalSmelter Metal Smelter MetalSmelter Metal Smelters MetalSmelter The Peeps forge complex Resources fit for space travel here. Refines <hb>Ingots</hb> into more advanced <hb>Resources</hb>. Also produces the <hb>Slag By-Product</hb>. Produces <hb>High</hb> levels of <hb>Pollution</hb> while working. MetalSmelter Building_MetalSmelter 34 6 PlaceableBuilding Tool 6 Stone 12 Plank 4 Iron 14 Tool 1 Stone 3 Plank 3 Iron 3 8.0 1 6 -1 ProducedResource Sand 2 Footprint_04 Normal Mine 10 SpeedBonus Threshold_Building 1 IncreaseSpeed OreSmelter PowerPoleBonus Threshold_Building 1 DecreaseOutputChance PowerLine RequiresSelectedTask Production 3 0.0 0.0 0.0 2.0 High 0 -1.0 -1.0 Iron 15 NormalOff Off GatherFullLoads Incoming Sand 15 NormalOff Off GatherFullLoads Incoming FetchWhenLessThanHalfEmpty DeliverWhenFull 1.0 1.0 0 -1 -1 0 0 000745b5048c5cf536d06bc4280c1837 Left Left 0 Soot 30 NormalOn Off GatherFullLoads Incoming Power 20 NormalOn Off GatherFullLoads Incoming 20 MetalSmelter Slag 30 NormalOn Off GatherFullLoads Outgoing Steel 10 NormalOff Off GatherFullLoads Outgoing Glass 10 NormalOff Off GatherFullLoads Outgoing
Template:~Dataloader/Buildings/1 (edit) Mill 35709e6cac8bd004fbbba5e4a961fd05 Mill PeepResources Mill Mill Mill Mills Mill Discover the Unlock Resource to learn more about this Building! Mill Building_Mill 35 7 PlaceableBuilding Tool 1 Tool 1 0.0 1 4 -1 Invalid 2 Off -1,000 Production 0 0.0 0.0 0.0 1.0 None 0 -1.0 -1.0 Potato 16 NormalOn Off GatherFullLoads Outgoing FetchWhenLessThanHalfEmpty DeliverWhenFull 1.0 1.0 0 -1 -1 0 0 000745b535709e6cac8bd004fbbba5e4 Pasture
Template:~Dataloader/Buildings/1 (edit) Mine 84d07f66832989e44890bb8a2a3a12ec Mine Construction Mine Mine Mine Mines Mine Gathers <hb>Resources</hb> from the ore-rich deposits encrusted on the Space Whales' back. Produces <hb>Ore</hb> from <hb>Resource Deposits</hb>. Produces <hb>Low</hb> levels of <hb>Pollution</hb> while working. Mine Building_Mine 18 3 PlaceableBuilding RequiresResourceDepositNeighbour AllowEntryFromNoneRoadSide Wood 4 Stone 6 Iron 4 Tool 3 Wood 3 Stone 1 Iron 1 Tool 1 5.0 1 4 -1 ProducedResource Wood 1 Footprint_06 Normal Woodcutter 2 MineOutputBonus Threshold_Building 1 IncreaseOutputChance Mine MinePollutionBonus Threshold_Building 1 IncreasePollution Mine RunAllTasks MineResourcesFromTiles Production 2 0.0 0.0 0.0 0.5 Low 0 -1.0 -1.0 CopperOre_Ground 12 NormalOn Fetch GatherFullLoads Incoming IronOre_Ground 12 NormalOn Fetch GatherFullLoads Incoming FetchWhenLessThanHalfEmpty DeliverWhenFull 1.0 1.0 0 -1 -1 0 0 000745b584d07f66832989e44890bb8a Sand_Ground 12 NormalOn Fetch GatherFullLoads Incoming Stone_Ground 12 NormalOn Fetch GatherFullLoads Incoming 5 CopperOre 12 NormalOff Off GatherFullLoads Outgoing IronOre 12 NormalOff Off GatherFullLoads Outgoing Sand 12 NormalOff Off GatherFullLoads Outgoing Stone 12 NormalOff Off GatherFullLoads Outgoing
Template:~Dataloader/Buildings/1 (edit) MiningTile 3d8782be066b88548b5e03e56c3cbbd5 MiningTile Other MiningTile MiningTile MiningTile MiningTile 42 0 DoesNotRequireRoadNeighbour 1.0 1 Road 4 -1 Invalid Off -1,000 DontAttachRoad Production 1 0.0 0.0 0.0 0.0 0 0 -1.0 FetchWhenLessThanHalfEmpty DeliverWhenFull 1.0 1.0 0 -1
Template:~Dataloader/Buildings/1 (edit) Move Building 50d83858c6156ee43829d64259cf0907 MoveBuildingControl Controls MoveBuildingControl Move Building MoveBuildingControl Move Building MoveBuildingControl Move a Building from one place to another. This works similarly to Demolishing and rebuilding it, except the Resources can't be accidentally used elsewhere BuildingCategory_MoveBuilding -12 2 Off -1,000 GameTool MoveBuildingControl
Template:~Dataloader/Buildings/1 (edit) Mysterious Ruin fd4a649dbd7a9854d8c5e40dda255878 WhaleTranslatorRuin Other RuinedWhaleTranslator Mysterious Ruin RuinedWhaleTranslator Mysterious Ruin RuinedWhaleTranslator An ancient pile of coils and metal, humming with strange energy. What is this? RuinedWhaleTranslator Building_WhaleTranslator 73 0 DoesNotRequireRoadNeighbour 0.0 1 4 -1 AtStart Off -1,000 DontAttachRoad CanNotDemolish NoPriorityButton Production 0 0.0 0.0 0.0 0.0 None 0 -1.0 -1.0 FetchWhenLessThanHalfEmpty DeliverWhenFull 1.0 1.0 0 -1 -1 0 0 0 NoControlCardArea NoPauseButton CannotDamage CanNotMoveBuilding Fireproof AlwaysOperating BlockRename
Template:~Dataloader/Buildings/1 (edit) Observatory d2184461f99a80a479c931c8571e463c Observatory Advanced Observatory Observatory Observatory Observatories Observatory The Observatory is much like the Peeps - looking ever skyward, keen for discovery. Allows for more information about <hb>Unknown Objects</hb> to be displayed on the <hb>Galaxy Map.</hb> Detects <hb>Unknown Objects</hb> in nearby nodes while travelling. Observatory Telescope 92 5 PlaceableBuilding RequiresKewa Crystal 12 Glass 10 Cement 12 Steel 10 Tool 8 Crystal 10 Glass 2 Cement 3 Steel 2 Tool 2 45.0 1 4 -1 Research Crystal 3 Footprint_05 Research ResearchLaboratory 32 Observatory NoPauseButton Production 0 0.0 0.0 0.0 0.0 None 0 -1.0 -1.0 FetchWhenLessThanHalfEmpty DeliverWhenFull 1.0 1.0 0 -1 -1 0 0 100
Template:~Dataloader/Buildings/1 (edit) Orchard 6f751cb2140091941ae6c60cef95456d Orchard Agriculture Orchard Orchard Orchard Orchards Orchard The heady smell of the fruit growing in the Orchard makes it taste even sweeter. Up to two <hb>Fruit-type Seeds</hb> can grow here at a time. Orchards produce more efficiently when worked by <hb>Peeps.</hb> Production speed is significantly reduced if the tile is Polluted enough. Orchard Orchard 67 5 PlaceableBuilding RequiresFertileTile Wood 8 Plank 8 Tool 6 Wood 6 Plank 6 Tool 1 10.0 1 4 -1 Discovery Berry 2 Footprint_04 Normal 22 OutputBonus Threshold_Building 6 IncreaseOutputChance Field BareTile Threshold_BareTile 1 DecreaseSpeed ChooseSeeds Production 3 0.0 0.0 0.0 0.0 None 0 -1.0 -1.0 FetchWhenLessThanHalfEmpty DeliverWhenFull 1.0 1.0 0 -1 -1 0 2 000745b56f751cb2140091941ae6c60c Orchard Orchard 40 NormalOn Off GatherFullLoads Outgoing Melon Pear
Template:~Dataloader/Buildings/1 (edit) Ore Smelter abd841942eeba5249acb91fc96b52fef OreSmelter Construction OreSmelter Ore Smelter OreSmelter Ore Smelters OreSmelter The molten metals make the air shimmer. Refines <hb>Ore</hb> into <hb>Ingots</hb>. Also produces the <hb>Soot By-Product</hb>. Produces <hb>Medium</hb> levels of <hb>Pollution</hb> while working. OreSmelter Building_OreSmelter 6 4 PlaceableBuilding Tool 6 Wood 8 Stone 6 Iron 9 Tool 2 Wood 6 Stone 1 Iron 2 6.0 1 4 -1 ProducedResource IronOre 1 Footprint_05 Normal Mine 4 CleanerBonus Threshold_Building 1 IncreasePollution Cleaner OreSmelterSpeedBonus Threshold_Building 1 IncreaseSpeed OreSmelter OreSmelterAccommodationBonus Threshold_Building 1 ChangeSlots OreSmelter -2 RequiresSelectedTask Production 4 0.0 0.0 0.0 0.75 Medium 0 -1.0 -1.0 IronOre 20 NormalOff Off GatherFullLoads Incoming Iron 12 NormalOff Off GatherFullLoads Outgoing FetchWhenLessThanHalfEmpty DeliverWhenFull 1.0 1.0 0 -1 -1 0 0 000745b5abd841942eeba5249acb91fc 0 CopperOre 20 NormalOff Off GatherFullLoads Incoming Copper 12 NormalOff Off GatherFullLoads Outgoing 5 OreSmelter Power 15 NormalOn Off GatherFullLoads Incoming Soot 20 NormalOn Off GatherFullLoads Outgoing
Template:~Dataloader/Buildings/1 (edit) Oxygen Generator 6a6086e4be5e4934a9a8e3d899f71c24 OxygenGenerator Advanced OxygenGenerator Oxygen Generator OxygenGenerator Oxygen Generators OxygenGenerator Produces atmosphere for the Peeps to breathe. Unlike trees, though, the Oxygen Generator needs <hb>Power</hb> to work. OxygenGenerator Building_OxygenGenerator 44 6 PlaceableBuilding Wood 4 Tool 4 Wood 3 Tool 1 0.0 1 4 -1 Invalid Off ElectronicsPlant -1,000 SpeedBonus Threshold_BuildingType 1 IncreaseSpeed Power SpeedBonus Threshold_BuildingType 5 IncreaseSpeed Accommodation SourceOfOxygenWhileOperating Production 2 0.0 0.0 0.0 0.0 None 10 -1.0 -1.0 Water 12 NormalOn Off GatherFullLoads Incoming FetchWhenLessThanHalfEmpty DeliverWhenFull 1.0 1.0 0 -1 -1 0 0 000745b56a6086e4be5e4934a9a8e3d8
Template:~Dataloader/Buildings/1 (edit) Park Bench c7d86b78016e9e3418d7a7c2e64d1c7f ParkBench Decoration ParkBench Park Bench ParkBench Park Benches ParkBench A lovely little bench for Peeps to relax on. Peeps receive a medium amount of extra<hb> Happiness </hb> per second while Relaxing here. Building Icons_02_Bench 74 3 PlaceableBuilding AllowEntryFromAnySide RequiresFertileTile Plank 3 Tool 2 3.0 1 4 -1 ProducedResource Plank 1 Footprint_03 Normal Sawmill 9 DecorationBonus Threshold_Building 1 IncreaseHappinessBonus Fountain DecorationBonus Threshold_Building 1 DecreaseHappinessBonus ParkBench DontAttachRoad NoPriorityButton NoPauseButton Production 0 0.0 0.0 6.0 0.0 None 0 -1.0 -1.0 FetchWhenNearlyFull DeliverWhenFull 1.0 1.0 0 -1 -1 0 0 DecorationVistWhileRelaxing 20 CannotDamage
Template:~Dataloader/Buildings/1 (edit) Pasture d32cfd8b344b49c49a86eee3dfd3e87e Pasture Agriculture Pasture Pasture Pasture Pastures Pasture The Peeps find Pastures idyllic and quiet, if a little smelly. Produces <hb>Eggs</hb> from Chickens, <hb>Milk</hb> from Cows, or <hb>Wool</hb> from Sheep. Production speed is significantly reduced if the tile is Polluted enough. Pasture Pasture 89 6 PlaceableBuilding RequiresFertileTile RequiresAnimalPlanet Plank 16 Stone 12 Iron 8 Wheat 12 Tool 6 Plank 12 Stone 3 Iron 2 Tool 1 15.0 1 4 -1 Discovery Wool 2 Footprint_04 Normal 23 FieldBonus Threshold_Building 6 IncreaseOutputChance Field BareTile Threshold_BareTile 1 DecreaseSpeed RequiresSelectedTask Production 3 0.0 0.0 0.0 2.0 None 0 -1.0 -1.0 Wheat 20 NormalOff Off GatherFullLoads Incoming Egg 20 NormalOff Off GatherFullLoads Outgoing FetchWhenLessThanHalfEmpty DeliverWhenFull 1.0 1.0 0 -1 -1 0 0 000745b5d32cfd8b344b49c49a86eee3 Pasture 0 0 Milk 10 NormalOff Off GatherFullLoads Outgoing Wool 10 NormalOff Off GatherFullLoads Outgoing Egg AllowEntryFromNoneRoadSideVaidOnly Milk
Template:~Dataloader/Buildings/1 (edit) Pause 88bb608f594852f4983303a368599d8b PauseControl Controls PauseControl Pause PauseControl Pause PauseControl Use this control on <hb>Buildings</hb> to <hb>Pause</hb> and <hb>Unpause</hb> work. Alert_Paused -5 3 ConstructedBuilding Sawmill Off -1,000 GameTool PauseControl
Template:~Dataloader/Buildings/1 (edit) Peep Consumption 5de7e45ac7703454dac83e6dd84848ac PeepConsumption Other PeepConsumption Peep Consumption PeepConsumption Peep Consumption PeepConsumption Amount of Resource consumed by the Peeps ResourceType_PeepResource ResourceType_PeepResource 130 0 0.0 0 -1 Invalid Off -1,000 PeepConsumption 0 0.0 0.0 0.0 0 -1.0 FetchWhenLessThanHalfEmpty DeliverWhenFull 1.0 1.0 0 -1
Template:~Dataloader/Buildings/1 (edit) Potato Patch 0a1d62f73ab486b4a83ef0fbe8f69255 Garden Agriculture Garden Potato Patch Garden Potato Patches Garden Grows <hb>Potatoes</hb> from rich, brown soil. Production speed is significantly reduced if the tile is Polluted enough. Garden Building_PotatoField 19 1 PlaceableBuilding BuildWithoutHome BuildWithoutEnergy Wood 4 Wood 2 5.0 1 1 -1 AtStart Footprint_03 Normal 1 ResetStorage Always 0 ResetStorage Potato StorageBonus Threshold_Building 1 IncreaseStorage Garden FloodedTile Threshold_Building 1 IncreaseSpeed WaterPump NoPriorityButton AllowThornyStemsToSpawn Production 0 0.0 0.0 0.0 0.0 None 0 -1.0 -1.0 Potato 12 NormalOn Off GatherFullLoads Outgoing FetchWhenLessThanHalfEmpty DeliverWhenFull 1.0 1.0 0 -1 -1 0 0 000745b50a1d62f73ab486b4a83ef0fb POTATO_PATCH_COUNT_STAT Potato RequiresFertileTile
Template:~Dataloader/Buildings/1 (edit) Power Line 156e3d8e0f79c8d42a8fb9d59bd2e304 PowerLine Power PowerLine Power Line PowerLine Power Lines PowerLine Transports Power between Buildings that create or use it. Can also connect to other Power Lines. PowerLine Building_PowerLine 116 2 PlaceableBuilding DoesNotRequireRoadNeighbour AllowOnRoad Copper 1 Wood 1 4.0 1 4 -1 ProducedResource Copper 1 Footprint_03 Normal OreSmelter 13 NoPriorityButton NoPauseButton CanNotMoveBuilding Production 0 0.0 0.0 0.0 0 -1.0 FetchWhenNearlyFull DeliverWhenFull 1.0 1.0 0 -1 3 0.0 0.0 CannotDamage 5 TransmitPower DontAttachRoad Fireproof RequiresPowerNeighbor BuildingPrefab/PowerPoleRoad0 BuildingPrefab/PowerPoleRoad1
Template:~Dataloader/Buildings/1 (edit) Priority Control 6f873ab6bd0add64994a51a443854158 PriorityControl Controls PriorityControl Priority Control PriorityControl Priority Control PriorityControl Use this control on <hb>Buildings</hb> to change their <hb>Priority</hb>. Building_HighPriority -10 4 ConstructedBuilding Sawmill Off -1,000 GameTool PriorityControl
Template:~Dataloader/Buildings/1 (edit) Raise Terrain Site d9e0cadb2c30e7840aa44bd8bff8b1d0 LandFillingSite Terraforming LandFillingSite Raise Terrain Site LandFillingSite Raise Terrain Sites LandFillingSite Raise the terrain higher. LandFillingSite Building_Road 72 1 DoesNotRequireRoadNeighbour AllowEntryFromAnySide Trash 8 0.4 0 LandFillingSite 1 -1 Invalid Off -1,000 DontAttachRoad NoControlCardArea NoPriorityButton Production 0 0.0 0.0 0.0 0.0 0 0 -1.0 FetchWhenNearlyFull DeliverWhenFull 1.0 4.1 0 -1 -1 CanNotDemolish AllowDeliveryToNeighbourTile AllowWorkingWithWaterOnTile DontSetPeepsLocationOnDelivery LandFillingSite CanNotMoveBuilding CannotDamage
Template:~Dataloader/Buildings/1 (edit) RampConstruction 223043fe08879e140a833a182e0466fe RampConstruction Pathing RampConstruction RampConstruction RampConstruction RampConstruction -2 0 PlaceOnLowTileEdge RoadSource BuildWithoutHome 2.0 1 Road Invalid Off -1,000 1 0.0 0.0 0.0 0 FetchWhenNearlyFull 0 -1 AllowEntryFromAnySide
Template:~Dataloader/Buildings/1 (edit) Reformer f592cf2ee7bdbeb4eb8aea5d24806fd6 Reformer Terraforming Reformer Reformer Reformer Reformers Reformer Devours land in a ruthlessly efficient manner - just like the Space Whales of old. Uses <hb>Lasers, Batteries</hb> and <hb>Debris</hb> to complete <hb>Landscaping Jobs</hb> very quickly. Reformer Reformer 88 4 PlaceableBuilding Laser 20 Steel 20 Cement 50 Tool 20 Battery 10 Stone 30 Laser 5 Steel 5 Cement 15 Tool 5 Battery 3 Stone 8 60.0 1 4 -1 Research Laser BuildingFootprint_13 Research ResearchLaboratory 34 ResetStorage Always 0 ResetStorage Laser Battery LaserBonus Threshold_Building 1 IncreaseStorage LaserLaboratory BatteryBonus Threshold_Building 1 IncreaseStorage Battery BatteryFactory LandscapeTiles Production 2 0.0 0.0 0.0 3.0 None 0 24.0 -1.0 Battery 20 NormalOn Off GatherFullLoads Incoming Laser 20 NormalOn Off GatherFullLoads Incoming FetchWhenNearlyFull DeliverWhenResourcesAreAvailable 1.0 1.0 0 -1 -1 0 0 000745b5f592cf2ee7bdbeb4eb8aea5d Bottom Top 750.0 ReformerTruck Trash 1,000 NormalOn FetchAndDelivery GatherToMaximum IncomingAndOutgoing Sapling 200 NormalOn FetchAndDelivery GatherFullLoads IncomingAndOutgoing 100 Compost 200 NormalOn FetchAndDelivery GatherFullLoads IncomingAndOutgoing Laser
Template:~Dataloader/Buildings/1 (edit) Repair 6438347d15d1ad6479bbb83a58cbb5f6 RepairControl Controls RepairControl Repair RepairControl Repair RepairControl Use this control on <hb>Buildings</hb> to order their <hb>Repair</hb>. BuildingCategory_Repair -11 5 Discovery DamagedBuilding Off -1,000 GameTool RepairControl RepairControl
Template:~Dataloader/Buildings/1 (edit) Research Facility 189c742d1ac6eaa44acbd9dfb1664630 ResearchLaboratory Advanced ResearchLaboratory Research Facility ResearchLaboratory Research Facilities ResearchLaboratory Peeps can utilise the advanced capabilities of the Research Facility by using ordinary resources to unlock new <hb>Buildings</hb>. ResearchLaboratory Building_ResearchFacility 100 3 PlaceableBuilding Cement 20 Steel 12 Glass 6 Electronics 16 Tool 10 Battery 10 Cement 5 Steel 3 Glass 1 Electronics 6 Tool 2 45.0 1 4 -1 ProducedResource Sludge 3 Footprint_12 Researchable FuelGenerator 23 ChooseResearchResource Production 4 0.0 0.0 0.0 3.0 High 0 -1.0 -1.0 Power 100 NormalOn Off GatherFullLoads Incoming FetchWhenNearlyFull DeliverWhenFull 1.0 1.0 0 -1 -1 0 0 000745b5189c742d1ac6eaa44acbd9df Off 0 ResearchLaboratory Tailor 50
Template:~Dataloader/Buildings/1 (edit) Resource Cache a28da8c627824784db4e881e9a3668a5 ResourceCache Other ResourceCache Resource Cache ResourceCache Resource Caches ResourceCache A neat pile of Resources waiting for reuse. ResourceCache 70 0 PlaceableBuilding 0.0 1 4 -1 AtStart Off -1,000 Production 0 0.0 0.0 0.0 0 -1.0 FetchWhenLessThanHalfEmpty DeliverWhenFull 1.0 1.0 0 -1
Template:~Dataloader/Buildings/1 (edit) Road 49dc1ec42e991694688a4be2f3ed2837 RoadConstruction Pathing Road Road Road Roads Road A basic dirt road. <hb>Peeps</hb> walk faster when using Roads. Road Building_Road -1 1 BuildWithoutHome RoadSource 1.0 1 Road AtStart Off -1,000 GameTool 0 0.0 0.0 0.0 0 FetchWhenNearlyFull 0 -1 TurnRoadUIModeOn Road
Template:~Dataloader/Buildings/1 (edit) Rock d08805ee25ccc284b87c367fa6011a84 Rock_WorldThree Natural Rock Rock Rock Rocks Rock You can demolish Rocks for some Resources Overlay_ForestPlanting 99 0 DoesNotRequireRoadNeighbour Stone 2 60.0 0 Invalid Off -1,000 DontAttachRoad NoPauseButton NoPriorityButton 0 0.0 0.0 0.0 FetchWhenNearlyFull 3.0 5.0 0 -1 CountsAsEmptyTile CannotDamage CanNotMoveBuilding Fireproof
Template:~Dataloader/Buildings/1 (edit) Ruin b8f7ef7a6a4f7024b8fcb0a05ffb31d1 Ruin_WorldTwo Natural Ruin Ruin Ruin Ruins Ruin Ancient ruined buildings from the Peeps ancestors.<br>While undeniable proof that this was once a Peep planet, they sadly show that the ancient Peeps are long gone.<br>They are rusted into oblivion, but you can demolish them for some Resources and to clear the space. Overlay_ForestPlanting 112 0 DoesNotRequireRoadNeighbour Stone 6 Iron 6 60.0 0 Invalid Off -1,000 DontAttachRoad NoPauseButton NoPriorityButton 0 0.0 0.0 0.0 FetchWhenNearlyFull 3.0 5.0 0 -1 CountsAsEmptyTile CannotDamage CanNotMoveBuilding Fireproof
Template:~Dataloader/Buildings/1 (edit) Sawmill 33f0bbd8506834f4c95f08d19b3b59c3 Sawmill Construction Sawmill Sawmill Sawmill Sawmills Sawmill Wood goes in, Plank comes out. Converts <hb>Wood</hb> into <hb>Planks</hb> for use in large Buildings. Produces the <hb>Wood Waste By-Product</hb>. Produces <hb>Low</hb> levels of <hb>Pollution</hb> while working. Sawmill Building_Sawmill 17 2 PlaceableBuilding Wood 12 Tool 4 Stone 2 Iron 4 Wood 9 Tool 1 Stone 1 Iron 1 5.0 1 4 -1 ProducedResource Tool 2 Footprint_05 Normal Toolsmith 8 ResetStorage Always 0 ResetStorage Wood Plank BurnerGeneratorSpeedBonus Threshold_Building 1 IncreaseSpeed TrashBurner BurnerGeneratorStorageBonus Threshold_Building 1 DecreaseStorage Wood Plank TrashBurner Production 3 0.0 0.0 0.0 0.5 Low 0 -1.0 -1.0 Wood 10 NormalOn Off GatherFullLoads Incoming Plank 20 NormalOn Off GatherFullLoads Outgoing FetchWhenLessThanHalfEmpty DeliverWhenFull 1.0 1.0 0 -1 -1 0 0 000745b533f0bbd8506834f4c95f08d1 EmptySpaceBonus Threshold_EmptySpace 4 DecreasePollution Power 15 NormalOn Off GatherFullLoads Incoming WoodWaste 20 NormalOn Off GatherFullLoads Outgoing 20 Power WoodWaste Power WoodWaste
Template:~Dataloader/Buildings/1 (edit) School cd8711839aed2994292acb3ab22e2cb7 School Accommodation School School School Schools School A place where Peep children come to learn, play, and make friends as they grow.<br> Peeps will have children when living in accomodation within range of a school. School Building_School 56 5 PlaceableBuilding Plank 10 Stone 12 Tool 6 Iron 4 Plank 7 Stone 3 Tool 1 Iron 1 10.0 1 5 -1 ProducedResource Glass 2 Footprint_04 Normal Hut 11 EmployChildren NoPauseButton Production 6 0.0 1.0 0.0 0.0 None 0 -1.0 10.0 FetchWhenLessThanHalfEmpty DeliverWhenFull 1.0 1.0 0 -1 -1 0 0 10
Template:~Dataloader/Buildings/1 (edit) Settlement Spaceship aca7b2ef548e34348a356842c68d6ba9 SettlementSpaceshipLanded Other SettlementSpaceship Settlement Spaceship SettlementSpaceship Settlement Spaceships SettlementSpaceship The key to new worlds. An upgraded Home Spaceship. Carries vital <hb>Resources</hb> for establishing new settlements. Allows small <hb>Trade Spaceships</hb> to dock at its built-in <hb>Landing Pad.</hb> The Settlement Ship cannot be reloaded and launched from a <hb>Planet</hb> until the area it is in contains at least one <hb>Space Port.</hb> Building_HomeSpaceship 81 0 DoesNotRequireRoadNeighbour MakePlanetSettled CreateRoadOutsideEntrances Stone 10 Steel 14 Tool 12 Electronics 12 Fuel 20 60.0 3 4 1 AtStart Footprint_13 Off -1,000 CanNotDemolish IsHomeSpaceship NoControlCardArea Production 3 0.0 0.0 0.0 0.0 None 0 -1.0 -1.0 FetchWhenNearlyFull DeliverWhenFull 1.0 1.0 0 300 -1 0 0 000745b5aca7b2ef548e34348a356842 SpacePort 0 NormalOn Off GatherToMaximum IncomingAndOutgoing SettlementSpaceshipLandingPad -1 1 IgnoreMaxAttachedBuildings CannotDamage CanNotMoveBuilding Fireproof CreateRoadOutsideNeighbors BlockRename Reload LaunchEmpty
Template:~Dataloader/Buildings/1 (edit) SettlementSpaceshipLauncher d9898f87d73e1a04f9ebba939271cf67 SettlementSpaceshipLauncher 96 Stone 10 Steel 14 Tool 12 Electronics 12 Fuel 20 60.0 3 PopulationLevel 50 UnlockPrevious WhaleTranslator 17 CanNotDemolish NoControlCardArea IgnoreMaxAttachedBuildings 0 0.0 SettlementSpaceshipLanded Off CannotDamage OnlyDeliverToWhenNotRunningTasks CanNotMoveBuilding Fireproof SettleablePlanet_1_Scouted IsHomeSpaceship BlockRename
Template:~Dataloader/Buildings/1 (edit) SettlementSpaceshipReload 8f5fcb507be22fc4eb7ae4c309156e0d SettlementSpaceshipReload 45 0.0 0 Off -1,000 CanNotDemolish NoControlCardArea IgnoreMaxAttachedBuildings 3 0.0 -1 000745b58f5fcb507be22fc4eb7ae4c3 SettlementSpaceshipLanded CanNotMoveBuilding BlockRename Spaceship_Cargo Spaceship_Crew Spaceship_Launch
Template:~Dataloader/Buildings/1 (edit) Sludge Dehydrator 29bef972a79f3624fb50729634b5de71 SludgeDehydrator Hazardous SludgeDehydrator Sludge Dehydrator SludgeDehydrator Sludge Dehydrators SludgeDehydrator Gets rid of nasty goop by using Power to convert Sludge into fresh Water. Produces <hb>High</hb> levels of <hb>Pollution</hb> while working. TrashCompactor_Icon 101 6 PlaceableBuilding Iron 8 Electronics 5 Cement 4 Stone 8 Tool 4 Iron 2 Electronics 1 Cement 1 Stone 2 Tool 1 20.0 1 4 -1 Research Sludge 2 Footprint_05 Research ResearchLaboratory 24 PollutionBonus Threshold_Water 3 IncreasePollution KewaPenalty Threshold_Water 3 DecreaseKewaReputation SpeedBonus Threshold_Building 1 IncreaseSpeed FuelGenerator Production 2 0.0 0.0 0.0 0.5 High 0 -1.0 -1.0 Power 40 NormalOn Off GatherFullLoads Incoming Water 20 NormalOn Off GatherFullLoads Outgoing FetchWhenLessThanHalfEmpty DeliverWhenFull 1.0 1.0 0 -1 -1 0 0 000745b529bef972a79f3624fb507296 Sludge 40 NormalOn Off GatherFullLoads Incoming 100
Template:~Dataloader/Buildings/1 (edit) Solar Panels fc410df31247d604f9eaa70774bf4afd SolarPanel Power SolarPanel Solar Panels SolarPanel Solar Panels SolarPanel Absorbs the light from nearby suns to produce clean Power. Produces <hb>Power</hb> whenever their location is near a star. SolarGenerator 60 4 PlaceableBuilding Steel 4 Glass 4 Electronics 6 Battery 12 Steel 1 Glass 1 Electronics 1 Battery 3 6.0 1 4 -1 ProducedResource Battery Footprint_03 Normal BatteryPlant 21 ResetStorage Always 0 ResetStorage Power StorageEffect Always 0 PerkStorage SpeedBonus Threshold_EmptySpace 4 IncreaseSpeed Production 0 0.0 0.0 0.0 0.0 None 0 -1.0 -1.0 Power 2 NormalOn Off GatherFullLoads Outgoing FetchWhenLessThanHalfEmpty DeliverWhenFull 1.0 1.0 0 -1 -1 0 0 000745b5fc410df31247d604f9eaa707 Bottom Left BatteryPlant 10 Power
Template:~Dataloader/Buildings/1 (edit) Space Port d7c9edf656a89bf4b932a92f8dfec33e SpacePort Transport SpacePort Space Port SpacePort Space Ports SpacePort A gateway to the stars. Loads <hb>Spaceships</hb> with <hb>Resources</hb> to transport. SpacePort Building_SpacePort 15 4 PlaceableBuilding UniqueName Tool 8 Stone 16 Steel 12 Glass 10 20.0 1 12 4 ConstructedBuilding SpaceshipBuilder 2 Footprint_20 Normal SpaceshipBuilder 17 Spaceport CannotDamage Fireproof Production 3 0.0 0.0 0.0 0.0 None 0 -1.0 -1.0 FetchWhenNearlyFull DeliverWhenResourcesAreAvailable 1.0 1.0 0 600 20 0 0 000745b5d7c9edf656a89bf4b932a92f SpaceshipBuilder LandingPad SpacePort 0 SpaceportOff Off GatherToMaximum IncomingAndOutgoing NoPauseButton CanRefuel
Template:~Dataloader/Buildings/1 (edit) Spaceship Builder 1711d8c0a52b98d40a74874422621370 SpaceshipBuilder Transport SpaceshipBuilder Spaceship Builder SpaceshipBuilder Spaceship Builders SpaceshipBuilder Let's get this show off the road and into the atmosphere! Builds small <hb>Spaceships</hb>. SpaceshipBuilder Building_SpaceshipBuilder 16 3 PlaceableBuilding Tool 10 Stone 10 Steel 10 Glass 10 Tool 2 Stone 2 Steel 2 Glass 2 20.0 1 4 -1 ProducedResource Fuel 2 Footprint_12 Normal FuelMaker 16 RequiresSelectedTask ResetSelectedTasksOnComplete Production 2 0.0 0.0 0.0 0.0 None 0 -1.0 -1.0 FetchWhenNearlyFull DeliverWhenFull 1.0 1.0 0 -1 -1 0 0 000745b51711d8c0a52b98d40a748744 10 TradeSpaceship_Construct ScoutSpaceship_Construct RadioSpaceship_Construct
Template:~Dataloader/Buildings/1 (edit) Steel Bridge 047eaecd38ee6484b8647a98106f0508 SteelBridge Pathing SteelBridge Steel Bridge SteelBridge Steel Bridges SteelBridge Sturdy as a rock SteelBridge Building_Bridge 62 4 PlaceableBuilding PlaceOnHighTileEdge RoadSource Wood 2 Tool 2 4.0 1 1 -1 Invalid Footprint_03 Off -1,000 NoPauseButton NoPriorityButton Production 0 0.0 0.0 0.0 0.0 None 0 -1.0 -1.0 FetchWhenNearlyFull DeliverWhenFull 1.0 1.0 0 -1 -1 0 0 AllowEntryFromAnySide Bridge
Template:~Dataloader/Buildings/1 (edit) Storage Extension 25eac6cc19dd3b64194324412d24faf9 StorageExtension Transport StorageExtension Storage Extension StorageExtension Storage Extensions StorageExtension A convenient hub for extra storage. Attaches up to four times to <hb>Warehouses</hb> and <hb>Spaceports.</hb> Grants 100 extra storage. StorageExtension Storage_Extension 91 5 PlaceableBuilding Stone 6 Wood 4 Iron 4 Tool 4 Stone 1 Wood 3 Iron 1 Tool 1 0.0 1 4 -1 Invalid Footprint_03 Off -1,000 ResetStorage Always 0 ResetStorage StorageBonus Threshold_EmptySpace 4 IncreaseStorage StorageBehaviour_Warehouse Production 0 0.0 0.0 0.0 0.0 None 0 -1.0 -1.0 FetchWhenNearlyFull DeliverWhenFull 1.0 1.0 0 -1 -1 0 0 Warehouse 0 NormalOff Off GatherToMaximum IncomingAndOutgoing Warehouse SpacePort
Template:~Dataloader/Buildings/1 (edit) Storage Shed 73f51b89b7ef2754582a0ecda0b77ef0 SmallWarehouse Transport Warehouse Storage Shed Warehouse Storage Sheds Warehouse All sorts of things can be stockpiled here. A place to store <hb>Resources</hb>. Resource allocation can be configured. Warehouse Building_Warehouse 115 1 PlaceableBuilding Stone 4 Tool 2 Iron 3 Wood 2 Stone 1 Tool 1 Iron 1 Wood 1 6.0 1 4 -1 PopulationLevel 20 1 Footprint_05 1 Hut 9 HutBonus Threshold_Building 1 ChangeSlots Hut 1 StorageBehaviour_Warehouse Fireproof Production 1 0.0 0.0 0.0 0.0 None 0 -1.0 -1.0 FetchWhenNearlyFull DeliverWhenResourcesAreAvailable 1.0 1.0 100 60 20 0 0 Left Off 0.0 0 0.0 Warehouse 0 WarehouseOff Off GatherToMaximum IncomingAndOutgoing
Template:~Dataloader/Buildings/1 (edit) Strange Transmitter 2f1ea81d39e16934c925613145d79f36 WhaleTranslator Advanced WhaleTranslator Strange Transmitter WhaleTranslator a Strange Transmitter WhaleTranslator This strange transmitter has been refurbished by the Peeps. Who put it here? WhaleTranslator Building_WhaleTranslator 28 2 PlaceableBuilding Tool 6 Electronics 8 Steel 10 Glass 2 6.0 3 4 -1 ProducedResource Electronics 5 Footprint_10 UnlockPrevious ElectronicsPlant 14 NoControlCardArea CanNotDemolish CannotDamage Production 0 0.0 0.0 0.0 0.0 None 0 -1.0 -1.0 FetchWhenLessThanHalfEmpty DeliverWhenFull 1.0 1.0 0 -1 -1 0 0 WhaleTranslatorRuin 0 CanNotMoveBuilding 5 Fireproof AlwaysOperating BlockRename
Template:~Dataloader/Buildings/1 (edit) Tailor df1bfc6d3aca4e64098868b1a6bf29d5 Tailor PeepResources Tailor Tailor Tailor Tailors Tailor A one-stop shop for Peep garments - suitable for hot, cool, and inclement weather. Converts <hb>Heavy Cloth</hb> into <hb>Cold Weather Clothing</hb> and <hb>Light Cloth</hb> into <hb>Hot Weather Clothing.</hb> Produces <hb>Medium</hb> levels of <hb>Pollution</hb> while working. Tailor Tailor 66 5 PlaceableBuilding Glass 8 Steel 6 Iron 10 Stone 6 Plank 10 Glass 2 Steel 1 Iron 2 Stone 1 Plank 8 12.0 1 4 -1 ProducedResource_Or LightCloth 2 Footprint_09 Normal Weaver 29 ResetStorage Always 0 ResetStorage HeavyCloth LightCloth SchoolStoragePenalty Threshold_Building 1 IncreaseStorage School SchoolSpeedBonus Threshold_Building 1 IncreaseSpeed School RequiresSelectedTask Production 2 0.0 0.0 0.0 2.0 Medium 0 -1.0 -1.0 HeavyCloth 15 NormalOn Off GatherFullLoads Incoming LightCloth 15 NormalOn Off GatherFullLoads Incoming FetchWhenLessThanHalfEmpty DeliverWhenFull 1.0 1.0 0 -1 -1 0 0 000745b5df1bfc6d3aca4e64098868b1 ApartmentBonus Threshold_Building 1 ChangeSlots Apartment 1 Power 20 NormalOn Off GatherFullLoads Incoming ColdWeatherClothing 10 NormalOn Off GatherFullLoads Outgoing 5 WarmWeatherClothing 10 NormalOn Off GatherFullLoads Outgoing HeavyCloth HeavyCloth Power LightCloth Power WarmWeatherClothing 5 ColdWeatherClothing WarmWeatherClothing ColdWeatherClothing
Template:~Dataloader/Buildings/1 (edit) Thorny Stem 213ce249ca6448c469729c29472eb265 ThornyStems Natural ThornyStems Thorny Stem ThornyStems Thorny Stems ThornyStems Ouch! Prickly, nasty, Thorny Stems can spawn when your reputation with Kewa is low.<br> They produce Gas, which causes Confusion in Peeps who walk through it, leading them to make Small Mistakes at Work.<br> You can Demolish Thorny Stems to remove them. Demolishing Thorny Stems gives no Resources. ThornyStems Overlay_ForestPlanting 133 0 DoesNotRequireRoadNeighbour RequiresFertileTile 60.0 0 Invalid Off -1,000 DontAttachRoad SourceOfOxygen NoPauseButton 0 0.0 0.0 12 4.0 FetchWhenNearlyFull 3.0 5.0 0 -1 0.0 0.0 NoPriorityButton CountsAsEmptyTile AvoidEmptying CannotDamage CanNotMoveBuilding DontDropConstructionResourcesOnDemolish BuildingPrefab/ThornyStems01 BuildingPrefab/ThornyStems02
Template:~Dataloader/Buildings/1 (edit) Toolsmith 47a7964740fc4f94bbfef3a02c0494c2 Toolsmith Construction Toolsmith Toolsmith Toolsmith Toolsmiths Toolsmith Peeps craft Tools for better Buildings here. Converts <hb>Iron</hb> and <hb>Wood</hb> into <hb>Tools</hb>. Also produces the <hb>Slag By-Product</hb>. Produces <hb>Medium</hb> levels of <hb>Pollution</hb> while working. Toolsmith Building_Toolsmith 7 5 PlaceableBuilding Tool 4 Stone 10 Wood 8 Iron 3 Tool 1 Stone 2 Wood 6 Iron 1 6.0 1 4 -1 ProducedResource Iron 2 Footprint_06 Normal OreSmelter 6 OreSmelterBonus Threshold_Building 1 ChangeSlots OreSmelter 1 OutputChanceBonus Threshold_Building 1 DecreaseOutputChance TrashBurner Production 1 0.0 0.0 0.0 0.75 Low 0 -1.0 -1.0 Wood 10 NormalOn Off GatherFullLoads Incoming Iron 10 NormalOn Off GatherFullLoads Incoming FetchWhenLessThanHalfEmpty DeliverWhenFull 1.0 1.0 0 -1 -1 0 0 000745b547a7964740fc4f94bbfef3a0 Power 20 NormalOn Off GatherFullLoads Incoming Tool 24 NormalOn Off GatherFullLoads Outgoing 10 Slag 30 NormalOn Off GatherFullLoads Outgoing
Template:~Dataloader/Buildings/1 (edit) Town Centre efc0ec9780d9a6b4592f58a51a426985 TownCenter Accommodation TownCenter Town Centre TownCenter Town Centres TownCenter A central place for Peeps to hang out and build a sense of community. Applies a chosen bonus over a 12 tile radius. TownCenter Building_TownCenter 52 6 PlaceableBuilding Plank 20 Tool 24 Stone 50 Glass 24 Steel 30 Plank 15 Tool 6 Stone 12 Glass 6 Steel 7 30.0 3 4 -1 Invalid Footprint_01 Off MetalSmelter -1,000 Production 0 0.0 0.0 0.0 0.0 None 0 -1.0 -1.0 FetchWhenLessThanHalfEmpty DeliverWhenFull 1.0 1.0 0 -1 -1 0 0 TownCentre
Template:~Dataloader/Buildings/1 (edit) Toxic Tile Cleaner 1c5522ecaac08844d9921c0438b83974 ToxicTileCleaner Hazardous ToxicTileCleaner Toxic Tile Cleaner ToxicTileCleaner Toxic Tile Cleaners ToxicTileCleaner Once an area has become Toxic, Peeps can use the Toxic Tile Cleaner to take care of the nasty mess - because who wants to live in a poisonous wasteland? ToxicTileCleaner Building_ToxicTileCleaner 132 1 DoesNotRequireRoadNeighbour AllowEntryFromAnySide PlaceableBuilding Wood 12 1.0 1 4 -1 Discovery SpawnedToxicArea Footprint_05 Research 1 ToxicTileCleaner RequiresSelectedTask DontAttachRoad Production 4 0.0 0.0 0.0 None 0 -1.0 -1.0 Water 8 NormalOn Off GatherToMaximum Incoming Chemical 3 NormalOn Off GatherToMaximum Incoming FetchWhenNearlyFull DeliverWhenFull 1.0 1.0 -10 -1 -1 0 0 000745b51c5522ecaac08844d9921c04 -800.0 ToxicTileCleaner 0.0 3.0
Template:~Dataloader/Buildings/1 (edit) Trawler 40e39507a95cb6149a13cc425af80eb5 Trawler Construction Trawler Trawler Trawler Trawlers Trawler This little boat works tirelessly to collect shells for its captain. Consumes <hb>Fuel</hb> to produce <hb>Shell. </hb> Can only be built on Planets with an <hb>Ocean.</hb> Produces <hb>Low</hb> levels of <hb>Pollution</hb> while working. Trawler Trawler_Icon 79 7 PlaceableBuilding RequiresWaterOnSpecialTile RequiresPlanet Plank 16 Iron 12 Stone 8 Glass 2 Tool 6 Plank 10 Iron 3 Stone 2 Glass 1 Tool 2 20.0 1 4 -1 Discovery PlanetOcean 3 Footprint_04 Normal 22 HappinessBonus Threshold_Building 1 AddPositiveHappinessBonus BiofuelRefinery Production 2 0.0 0.0 0.0 0.0 Low 0 -1.0 -1.0 Shell 15 NormalOn Off GatherFullLoads Outgoing Fuel 10 NormalOn Off GatherFullLoads Incoming FetchWhenLessThanHalfEmpty DeliverWhenFull 1.0 1.0 0 -1 -1 0 0 000745b540e39507a95cb6149a13cc42 Trawler TrawlerBoat
Template:~Dataloader/Buildings/1 (edit) Tree Nursery 425df2ebdb0b01b4c94cb1b6363f2736 TreeNursery Terraforming TreeNursery Tree Nursery TreeNursery Tree Nurseries TreeNursery Give back what is taken. Uses <hb>Compost</hb> to produce <hb>Saplings</hb> which can be planted within range of <hb>Lanscapers</hb>. Production speed is significantly reduced if the tile is Polluted enough. TreeNursery Building_TreeNursery 48 3 PlaceableBuilding Wood 10 Iron 2 Stone 14 Glass 2 Wood 7 Iron 1 Stone 3 Glass 1 10.0 1 4 -1 ProducedResource Compost 2 Footprint_05 Normal CompostHeap 13 ResetStorage Always 0 ResetStorage Compost Sapling LandscaperBonus Threshold_Building 1 IncreaseSpeed Landscaper LandscaperPenalty Threshold_Building 1 DecreaseStorage Compost Sapling Landscaper Production 2 0.0 0.0 0.0 0.0 None 0 -1.0 -1.0 Compost 20 NormalOn Off GatherFullLoads Incoming Sapling 12 NormalOn Off GatherFullLoads Outgoing FetchWhenNearlyFull DeliverWhenResourcesAreAvailable 1.0 1.0 0 -1 -1 0 0 000745b5425df2ebdb0b01b4c94cb1b6 CompostHeapBonus Threshold_Building 1 IncreaseOutputChance CompostHeap 10
Template:~Dataloader/Buildings/1 (edit) Warehouse 1f15425729db15c43835cc9ad25aaac6 BigWarehouse Transport BigWarehouse Warehouse BigWarehouse Warehouses BigWarehouse All sorts of things can be stockpiled here. A place to store <hb>Resources</hb>. Resource allocation can be configured. BigWarehouse Building_Warehouse 8 2 PlaceableBuilding Stone 12 Glass 8 Steel 8 Plank 6 Stone 3 Glass 2 Steel 2 Plank 5 6.0 1 4 -1 ProducedResource Cement 2 Footprint_05 Normal CementFactory 24 StorageBehaviour_Warehouse Fireproof Production 3 0.0 0.0 0.0 0.0 None 0 -1.0 -1.0 FetchWhenNearlyFull DeliverWhenResourcesAreAvailable 1.0 1.0 100 240 20 0 0 Warehouse 0 WarehouseOff Off GatherToMaximum IncomingAndOutgoing 5
Template:~Dataloader/Buildings/1 (edit) Water Pump 522fd4f6600c9ff439057706c208b9cf WaterPump Agriculture WaterPump Water Pump WaterPump Water Pumps WaterPump Fresh <hb>Water</hb> to hydrate thirsty Peeps. Production speed is significantly reduced if the tile is Polluted enough. WaterPump Building_WaterPump 20 2 PlaceableBuilding RequiresWaterNeighbour BuildWithoutHome Wood 2 Iron 2 Wood 1 Iron 1 4.0 1 4 -1 AtStart Footprint_03 Normal 2 ResetStorage Always 0 ResetStorage Water WaterBonus Threshold_Water 3 IncreaseStorage SpeedBonus Threshold_Building 1 DecreaseSpeed Hut NoPriorityButton Fireproof Production 0 0.0 0.0 0.0 0.0 None 0 -1.0 -1.0 Water 10 NormalOn Off GatherFullLoads Outgoing FetchWhenLessThanHalfEmpty DeliverWhenFull 1.0 1.0 0 -1 -1 0 0 000745b5522fd4f6600c9ff439057706 Water BuildWithoutEnergy
Template:~Dataloader/Buildings/1 (edit) Weaver 56ca2070a8507ea4f8224499104b8727 Weaver PeepResources Weaver Weaver Weaver Weavers Weaver An explosion of textiles, looms, and thread resides here. Converts <hb>Cotton</hb> or <hb>Wool</hb> into <hb>Light Cloth</hb> or <hb>Heavy Cloth</hb> respectively. Produces <hb>Low</hb> levels of <hb>Pollution</hb> while working. Weaver Weaver 65 4 PlaceableBuilding Stone 10 Iron 4 Tool 4 Plank 10 Stone 2 Iron 1 Tool 1 Plank 7 20.0 1 4 -1 Discovery PlanetSheep 2 Footprint_05 Normal Pasture 28 OutputBonus Threshold_Building 2 IncreaseOutputChance Pasture RequiresSelectedTask Production 2 0.0 0.0 0.0 0.0 Low 0 -1.0 -1.0 Wool 15 NormalOn Off GatherFullLoads Incoming Cotton 15 NormalOn Off GatherFullLoads Incoming FetchWhenLessThanHalfEmpty DeliverWhenFull 1.0 1.0 0 -1 -1 0 0 000745b556ca2070a8507ea4f8224499 Bottom Left Weaver LightCloth 10 NormalOn Off GatherFullLoads Outgoing HeavyCloth 10 NormalOn Off GatherFullLoads Outgoing
Template:~Dataloader/Buildings/1 (edit) Wild Flowers 234b49f3e5745d248a85b25e16716d37 WildFlowers Decoration WildFlowers Wild Flowers WildFlowers Wild Flowers WildFlowers A beautiful flower bed. The colourful plants are pleasing to passing Peeps. Peeps receive a small amount of extra <hb>Happiness</hb> per second while Relaxing here. Building Icons_02_Wildflowers 75 1 PlaceableBuilding DoesNotRequireRoadNeighbour AllowEntryFromAnySide 3.0 1 4 -1 PopulationLevel 20 Footprint_03 Normal 3 KewaBonus Threshold_Building 1 IncreaseKewaReputation Forest DecorationBonus Threshold_BuildingType 2 IncreaseHappinessBonus Decoration DontAttachRoad NoPriorityButton NoPauseButton Production 0 0.0 0.0 4.0 0.0 None 0 -1.0 -1.0 FetchWhenNearlyFull DeliverWhenFull 1.0 1.0 0 -1 -1 0 0 DecorationVistWhileRelaxing CannotDamage RequiresFertileTile
Template:~Dataloader/Buildings/1 (edit) Wind Turbines 572140dfa4fff11428e749d550b04ac5 WindTurbines Power WindTurbines Wind Turbines WindTurbines Wind Turbines WindTurbines These tall guardians capture the wind for the Peeps. Converts Wind into <hb>Power.</hb> Only produces Power during <hb>Windy Weather.</hb> WindTurbines WindTurbine 63 6 PlaceableBuilding Battery 12 Cement 6 Electronics 6 Iron 2 Battery 3 Cement 2 Electronics 1 Iron 1 0.0 1 4 -1 Invalid Footprint_03 Off -1,000 ResetStorage Always 0 ResetStorage Power StorageEffect Always 0 PerkStorage SpeedBonus Threshold_EmptySpace 4 IncreaseSpeed Production 0 0.0 0.0 0.0 0.0 None 0 -1.0 -1.0 Power 2 NormalOn Off GatherFullLoads Incoming FetchWhenLessThanHalfEmpty DeliverWhenFull 1.0 1.0 0 -1 -1 0 0 000745b5572140dfa4fff11428e749d5 BatteryPlant SpeedBonus Threshold_Building 1 DecreaseSpeed Forest Power
Template:~Dataloader/Buildings/1 (edit) Woodcutter c4827a2659e9d074a91f84b9d0081c85 Woodcutter Construction Woodcutter Woodcutter Woodcutter Woodcutters Woodcutter A foundation of Peep civilisation. Converts <hb>Trunks</hb> into <hb>Wood</hb>. Produces the <hb>Wood Waste By-Product</hb>. Woodcutter Building_Woodcutter 4 1 PlaceableBuilding AllowEntryFromNoneRoadSide Tool 2 Wood 6 Tool 1 Wood 4 5.0 1 4 -1 AtStart 1 Footprint_03 Normal 1 ResetStorage Always 0 ResetStorage Wood WarehouseBonus Threshold_Building 5 IncreaseStorage Forest WoodcutterBonus Threshold_Building 1 DecreaseSpeed Woodcutter CutsDownTrees Production 1 0.0 0.0 0.0 0.0 None 0 4.0 -1.0 Trunk 1 NormalOn Off GatherFullLoads Incoming Wood 15 NormalOn Off GatherFullLoads Outgoing FetchWhenLessThanHalfEmpty DeliverWhenFull 1.0 1.0 0 -1 -1 0 0 000745b5c4827a2659e9d074a91f84b9 WoodWaste 30 NormalOn Off GatherFullLoads Outgoing Wood
Template:~Dataloader/Buildings/1 (edit) Wooden Bridge 9fc58c917251bf745b80cef8a5bffe99 WoodenBridge Pathing WoodenBridge Wooden Bridge WoodenBridge Wooden Bridges WoodenBridge To cross divides. Bridges gaps, valleys, and rivers. WoodenBridge Building_Bridge 10 3 PlaceableBuilding PlaceOnHighTileEdge RoadSource Plank 2 Tool 2 4.0 1 1 -1 ProducedResource Plank 1 Footprint_03 Normal Sawmill 9 NoPauseButton NoPriorityButton CanNotMoveBuilding Production 0 0.0 0.0 0.0 0.0 0 -1.0 FetchWhenNearlyFull DeliverWhenFull 1.0 1.0 0 -1 CannotDamage 5 Fireproof Bridge