Module:Camp/gathering huts data
From Against the Storm Official Wiki
Documentation for this module may be created at Module:Camp/gathering huts data/doc
return {
["Forager's Camp"] = {
_id = "Forager's Camp",
_displayName = "Foragers' Camp",
_description = "An advanced gathering camp. Can collect resources from large and giant gathering nodes in addition to small ones. Can collect: <sprite name=[food raw] grain> Grain (<sprite name=grade2>), <sprite name=[food raw] roots> Roots (<sprite name=grade2>), <sprite name=[food raw] vegetables> Vegetables (<sprite name=grade2>).",
_iconFilename = "Forager's Camp_icon.png",
_category = "Resource Acquisition",
_categoryDisplay = "Gathering Camp",
_sizeX = 2,
_sizeY = 2,
_constructionTime = 14,
_cityScore = 1,
_isMovable = true,
_isInitiallyEssential = false,
_workerCapacity = 2,
_constructionCosts = {
{_id = "[Mat Raw] Wood", _amount = 10},
{_id = "[Mat Processed] Parts", _amount = 3}
},
_tags = {
"Farming"
},
_area = 8,
_storage = 8,
_recipes = {
["[Food Raw] Grain"] = {
[2] = {
[1] = {
_buildings = {"Forager's Camp"},
_grade = 2,
_time = 17,
_productPair = {_id = "[Food Raw] Grain", _amount = 1},
_isService = false,
_ingredients = {},
},
},
},
["[Food Raw] Roots"] = {
[2] = {
[1] = {
_buildings = {"Forager's Camp"},
_grade = 2,
_time = 17,
_productPair = {_id = "[Food Raw] Roots", _amount = 1},
_isService = false,
_ingredients = {},
},
},
},
["[Food Raw] Vegetables"] = {
[2] = {
[1] = {
_buildings = {"Forager's Camp"},
_grade = 2,
_time = 17,
_productPair = {_id = "[Food Raw] Vegetables", _amount = 1},
_isService = false,
_ingredients = {},
},
},
},
},
},
["Harvester Camp"] = {
_id = "Harvester Camp",
_displayName = "Harvesters' Camp",
_description = "An advanced gathering camp. Can collect resources from large and giant gathering nodes in addition to small ones. Can collect: <sprite name=[mat raw] plant fibre> Plant Fiber (<sprite name=grade2>), <sprite name=[mat raw] reeds> Reed (<sprite name=grade2>), <sprite name=[mat raw] leather> Leather (<sprite name=grade2>).",
_iconFilename = "Harvester Camp_icon.png",
_category = "Resource Acquisition",
_categoryDisplay = "Gathering Camp",
_sizeX = 2,
_sizeY = 2,
_constructionTime = 14,
_cityScore = 1,
_isMovable = true,
_isInitiallyEssential = false,
_workerCapacity = 2,
_constructionCosts = {
{_id = "[Mat Raw] Wood", _amount = 10},
{_id = "[Mat Processed] Parts", _amount = 3}
},
_tags = {},
_area = 8,
_storage = 8,
_recipes = {
["[Mat Raw] Plant Fibre"] = {
[2] = {
[1] = {
_buildings = {"Harvester Camp"},
_grade = 2,
_time = 8,
_productPair = {_id = "[Mat Raw] Plant Fibre", _amount = 1},
_isService = false,
_ingredients = {},
},
},
},
["[Mat Raw] Reeds"] = {
[2] = {
[1] = {
_buildings = {"Harvester Camp"},
_grade = 2,
_time = 8,
_productPair = {_id = "[Mat Raw] Reeds", _amount = 1},
_isService = false,
_ingredients = {},
},
},
},
["[Mat Raw] Leather"] = {
[2] = {
[1] = {
_buildings = {"Harvester Camp"},
_grade = 2,
_time = 8,
_productPair = {_id = "[Mat Raw] Leather", _amount = 1},
_isService = false,
_ingredients = {},
},
},
},
},
},
["Herbalist's Camp"] = {
_id = "Herbalist's Camp",
_displayName = "Herbalists' Camp",
_description = "An advanced gathering camp. Can collect resources from large and giant gathering nodes in addition to small ones. Can collect: <sprite name=[food raw] herbs> Herbs (<sprite name=grade2>), <sprite name=[food raw] berries> Berries (<sprite name=grade2>), <sprite name=[food raw] mushrooms> Mushrooms (<sprite name=grade2>).",
_iconFilename = "Herbalist's Camp_icon.png",
_category = "Resource Acquisition",
_categoryDisplay = "Gathering Camp",
_sizeX = 2,
_sizeY = 2,
_constructionTime = 14,
_cityScore = 1,
_isMovable = true,
_isInitiallyEssential = false,
_workerCapacity = 2,
_constructionCosts = {
{_id = "[Mat Raw] Wood", _amount = 10},
{_id = "[Mat Processed] Parts", _amount = 3}
},
_tags = {
"Alchemy"
},
_area = 8,
_storage = 10,
_recipes = {
["[Food Raw] Herbs"] = {
[2] = {
[1] = {
_buildings = {"Herbalist's Camp"},
_grade = 2,
_time = 17,
_productPair = {_id = "[Food Raw] Herbs", _amount = 1},
_isService = false,
_ingredients = {},
},
},
},
["[Food Raw] Berries"] = {
[2] = {
[1] = {
_buildings = {"Herbalist's Camp"},
_grade = 2,
_time = 17,
_productPair = {_id = "[Food Raw] Berries", _amount = 1},
_isService = false,
_ingredients = {},
},
},
},
["[Food Raw] Mushrooms"] = {
[2] = {
[1] = {
_buildings = {"Herbalist's Camp"},
_grade = 2,
_time = 17,
_productPair = {_id = "[Food Raw] Mushrooms", _amount = 1},
_isService = false,
_ingredients = {},
},
},
},
},
},
["Primitive Forager's Camp"] = {
_id = "Primitive Forager's Camp",
_displayName = "Small Foragers' Camp",
_description = "A small, crude version of a specialized gathering camp. It's slower, and can only collect resources from small gathering nodes. Can collect: <sprite name=[food raw] grain> Grain (<sprite name=grade1>), <sprite name=[food raw] roots> Roots (<sprite name=grade1>), <sprite name=[food raw] vegetables> Vegetables (<sprite name=grade1>).",
_iconFilename = "Primitive Forager's Camp_icon.png",
_category = "Resource Acquisition",
_categoryDisplay = "Gathering Camp",
_sizeX = 2,
_sizeY = 2,
_constructionTime = 14,
_cityScore = 1,
_isMovable = true,
_isInitiallyEssential = false,
_workerCapacity = 2,
_constructionCosts = {
{_id = "[Mat Raw] Wood", _amount = 10},
{_id = "[Mat Processed] Parts", _amount = 3}
},
_tags = {
"Farming"
},
_area = 6,
_storage = 8,
_recipes = {
["[Food Raw] Grain"] = {
[1] = {
[1] = {
_buildings = {"Primitive Forager's Camp"},
_grade = 1,
_time = 25,
_productPair = {_id = "[Food Raw] Grain", _amount = 1},
_isService = false,
_ingredients = {},
},
},
},
["[Food Raw] Roots"] = {
[1] = {
[1] = {
_buildings = {"Primitive Forager's Camp"},
_grade = 1,
_time = 25,
_productPair = {_id = "[Food Raw] Roots", _amount = 1},
_isService = false,
_ingredients = {},
},
},
},
["[Food Raw] Vegetables"] = {
[1] = {
[1] = {
_buildings = {"Primitive Forager's Camp"},
_grade = 1,
_time = 25,
_productPair = {_id = "[Food Raw] Vegetables", _amount = 1},
_isService = false,
_ingredients = {},
},
},
},
},
},
["Primitive Herbalist's Camp"] = {
_id = "Primitive Herbalist's Camp",
_displayName = "Small Herbalists' Camp",
_description = "A small, crude version of a specialized gathering camp. It's slower, and can only collect resources from small gathering nodes. Can collect: <sprite name=[food raw] herbs> Herbs (<sprite name=grade1>), <sprite name=[food raw] berries> Berries (<sprite name=grade1>), <sprite name=[food raw] mushrooms> Mushrooms (<sprite name=grade1>).",
_iconFilename = "Primitive Herbalist's Camp_icon.png",
_category = "Resource Acquisition",
_categoryDisplay = "Gathering Camp",
_sizeX = 2,
_sizeY = 2,
_constructionTime = 14,
_cityScore = 1,
_isMovable = true,
_isInitiallyEssential = false,
_workerCapacity = 2,
_constructionCosts = {
{_id = "[Mat Raw] Wood", _amount = 10},
{_id = "[Mat Processed] Parts", _amount = 3}
},
_tags = {
"Alchemy"
},
_area = 6,
_storage = 8,
_recipes = {
["[Food Raw] Herbs"] = {
[1] = {
[1] = {
_buildings = {"Primitive Herbalist's Camp"},
_grade = 1,
_time = 25,
_productPair = {_id = "[Food Raw] Herbs", _amount = 1},
_isService = false,
_ingredients = {},
},
},
},
["[Food Raw] Berries"] = {
[1] = {
[1] = {
_buildings = {"Primitive Herbalist's Camp"},
_grade = 1,
_time = 25,
_productPair = {_id = "[Food Raw] Berries", _amount = 1},
_isService = false,
_ingredients = {},
},
},
},
["[Food Raw] Mushrooms"] = {
[1] = {
[1] = {
_buildings = {"Primitive Herbalist's Camp"},
_grade = 1,
_time = 25,
_productPair = {_id = "[Food Raw] Mushrooms", _amount = 1},
_isService = false,
_ingredients = {},
},
},
},
},
},
["Primitive Trapper's Camp"] = {
_id = "Primitive Trapper's Camp",
_displayName = "Small Trappers' Camp",
_description = "A small, crude version of a specialized gathering camp. It's slower, and can only collect resources from small gathering nodes. Can collect: <sprite name=[food raw] meat> Meat (<sprite name=grade1>), <sprite name=[food raw] insects> Insects (<sprite name=grade1>), <sprite name=[food raw] eggs> Eggs (<sprite name=grade1>).",
_iconFilename = "Primitive Trapper's Camp_icon.png",
_category = "Resource Acquisition",
_categoryDisplay = "Gathering Camp",
_sizeX = 2,
_sizeY = 2,
_constructionTime = 14,
_cityScore = 1,
_isMovable = true,
_isInitiallyEssential = false,
_workerCapacity = 2,
_constructionCosts = {
{_id = "[Mat Raw] Wood", _amount = 10},
{_id = "[Mat Processed] Parts", _amount = 3}
},
_tags = {
"Animals"
},
_area = 6,
_storage = 8,
_recipes = {
["[Food Raw] Meat"] = {
[1] = {
[1] = {
_buildings = {"Primitive Trapper's Camp"},
_grade = 1,
_time = 25,
_productPair = {_id = "[Food Raw] Meat", _amount = 1},
_isService = false,
_ingredients = {},
},
},
},
["[Food Raw] Insects"] = {
[1] = {
[1] = {
_buildings = {"Primitive Trapper's Camp"},
_grade = 1,
_time = 25,
_productPair = {_id = "[Food Raw] Insects", _amount = 1},
_isService = false,
_ingredients = {},
},
},
},
["[Food Raw] Eggs"] = {
[1] = {
[1] = {
_buildings = {"Primitive Trapper's Camp"},
_grade = 1,
_time = 25,
_productPair = {_id = "[Food Raw] Eggs", _amount = 1},
_isService = false,
_ingredients = {},
},
},
},
},
},
["Stonecutter's Camp"] = {
_id = "Stonecutter's Camp",
_displayName = "Stonecutters' Camp",
_description = "An advanced gathering camp. Can collect resources from large and giant gathering nodes in addition to small ones. Can collect: <sprite name=[mat raw] stone> Stone (<sprite name=grade2>), <sprite name=[mat raw] clay> Clay (<sprite name=grade2>), <sprite name=[crafting] sea marrow> Sea Marrow (<sprite name=grade2>).",
_iconFilename = "Stonecutter's Camp_icon.png",
_category = "Resource Acquisition",
_categoryDisplay = "Gathering Camp",
_sizeX = 2,
_sizeY = 2,
_constructionTime = 14,
_cityScore = 1,
_isMovable = true,
_isInitiallyEssential = false,
_workerCapacity = 2,
_constructionCosts = {
{_id = "[Mat Raw] Wood", _amount = 10},
{_id = "[Mat Processed] Parts", _amount = 3}
},
_tags = {
"Stone"
},
_area = 8,
_storage = 8,
_recipes = {
["[Mat Raw] Stone"] = {
[2] = {
[1] = {
_buildings = {"Stonecutter's Camp"},
_grade = 2,
_time = 8,
_productPair = {_id = "[Mat Raw] Stone", _amount = 1},
_isService = false,
_ingredients = {},
},
},
},
["[Mat Raw] Clay"] = {
[2] = {
[1] = {
_buildings = {"Stonecutter's Camp"},
_grade = 2,
_time = 8,
_productPair = {_id = "[Mat Raw] Clay", _amount = 1},
_isService = false,
_ingredients = {},
},
},
},
["[Crafting] Sea Marrow"] = {
[2] = {
[1] = {
_buildings = {"Stonecutter's Camp"},
_grade = 2,
_time = 8,
_productPair = {_id = "[Crafting] Sea Marrow", _amount = 1},
_isService = false,
_ingredients = {},
},
},
},
},
},
["Trapper's Camp"] = {
_id = "Trapper's Camp",
_displayName = "Trappers' Camp",
_description = "An advanced gathering camp. Can collect resources from large and giant gathering nodes in addition to small ones. Can collect: <sprite name=[food raw] meat> Meat (<sprite name=grade2>), <sprite name=[food raw] insects> Insects (<sprite name=grade2>), <sprite name=[food raw] eggs> Eggs (<sprite name=grade2>).",
_iconFilename = "Trapper's Camp_icon.png",
_category = "Resource Acquisition",
_categoryDisplay = "Gathering Camp",
_sizeX = 2,
_sizeY = 2,
_constructionTime = 14,
_cityScore = 1,
_isMovable = true,
_isInitiallyEssential = false,
_workerCapacity = 2,
_constructionCosts = {
{_id = "[Mat Raw] Wood", _amount = 10},
{_id = "[Mat Processed] Parts", _amount = 3}
},
_tags = {
"Animals"
},
_area = 8,
_storage = 8,
_recipes = {
["[Food Raw] Meat"] = {
[2] = {
[1] = {
_buildings = {"Trapper's Camp"},
_grade = 2,
_time = 17,
_productPair = {_id = "[Food Raw] Meat", _amount = 1},
_isService = false,
_ingredients = {},
},
},
},
["[Food Raw] Insects"] = {
[2] = {
[1] = {
_buildings = {"Trapper's Camp"},
_grade = 2,
_time = 17,
_productPair = {_id = "[Food Raw] Insects", _amount = 1},
_isService = false,
_ingredients = {},
},
},
},
["[Food Raw] Eggs"] = {
[2] = {
[1] = {
_buildings = {"Trapper's Camp"},
_grade = 2,
_time = 17,
_productPair = {_id = "[Food Raw] Eggs", _amount = 1},
_isService = false,
_ingredients = {},
},
},
},
},
},
}


