Module:Camp/gathering huts data

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Documentation for this module may be created at Module:Camp/gathering huts data/doc

return {
    ["Forager's Camp"] = {
        _id = "Forager's Camp",
        _displayName = "Foragers' Camp",
        _description = "An advanced gathering camp. Can collect resources from large and giant gathering nodes in addition to small ones. Can collect:  <sprite name=[food raw] grain> Grain (<sprite name=grade2>), <sprite name=[food raw] roots> Roots (<sprite name=grade2>), <sprite name=[food raw] vegetables> Vegetables (<sprite name=grade2>).",
        _iconFilename = "Forager's Camp_icon.png",
        _category = "Resource Acquisition",
        _categoryDisplay = "Gathering Camp",
        _sizeX = 2,
        _sizeY = 2,
        _constructionTime = 14,
        _cityScore = 1,
        _isMovable = true,
        _isInitiallyEssential = false,
        _workerCapacity = 2,
        _constructionCosts = {
            {_id = "[Mat Raw] Wood", _amount = 10},
            {_id = "[Mat Processed] Parts", _amount = 3}
        },
        _tags = {
            "Farming"
        },
        _area = 8.0,
        _storage = 8,
        _recipes = {
            ["[Food Raw] Grain"] = {
                [2] = {
                    [1] = {
                        _buildings = {"Forager's Camp"},
                        _grade = 2,
                        _time = 17.0,
                        _productPair = {_id = "[Food Raw] Grain", _amount = 1},
                        _isService = false,
                        _ingredients = {},
                    },
                },
            },
            ["[Food Raw] Roots"] = {
                [2] = {
                    [1] = {
                        _buildings = {"Forager's Camp"},
                        _grade = 2,
                        _time = 17.0,
                        _productPair = {_id = "[Food Raw] Roots", _amount = 1},
                        _isService = false,
                        _ingredients = {},
                    },
                },
            },
            ["[Food Raw] Vegetables"] = {
                [2] = {
                    [1] = {
                        _buildings = {"Forager's Camp"},
                        _grade = 2,
                        _time = 17.0,
                        _productPair = {_id = "[Food Raw] Vegetables", _amount = 1},
                        _isService = false,
                        _ingredients = {},
                    },
                },
            },
        },
    },
    ["Harvester Camp"] = {
        _id = "Harvester Camp",
        _displayName = "Harvesters' Camp",
        _description = "An advanced gathering camp. Can collect resources from large and giant gathering nodes in addition to small ones. Can collect:  <sprite name=[mat raw] plant fibre> Plant Fiber (<sprite name=grade2>), <sprite name=[mat raw] reeds> Reed (<sprite name=grade2>), <sprite name=[mat raw] leather> Leather (<sprite name=grade2>).",
        _iconFilename = "Harvester Camp_icon.png",
        _category = "Resource Acquisition",
        _categoryDisplay = "Gathering Camp",
        _sizeX = 2,
        _sizeY = 2,
        _constructionTime = 14,
        _cityScore = 1,
        _isMovable = true,
        _isInitiallyEssential = false,
        _workerCapacity = 2,
        _constructionCosts = {
            {_id = "[Mat Raw] Wood", _amount = 10},
            {_id = "[Mat Processed] Parts", _amount = 3}
        },
        _tags = {},
        _area = 8.0,
        _storage = 8,
        _recipes = {
            ["[Mat Raw] Plant Fibre"] = {
                [2] = {
                    [1] = {
                        _buildings = {"Harvester Camp"},
                        _grade = 2,
                        _time = 8.0,
                        _productPair = {_id = "[Mat Raw] Plant Fibre", _amount = 1},
                        _isService = false,
                        _ingredients = {},
                    },
                },
            },
            ["[Mat Raw] Reeds"] = {
                [2] = {
                    [1] = {
                        _buildings = {"Harvester Camp"},
                        _grade = 2,
                        _time = 8.0,
                        _productPair = {_id = "[Mat Raw] Reeds", _amount = 1},
                        _isService = false,
                        _ingredients = {},
                    },
                },
            },
            ["[Mat Raw] Leather"] = {
                [2] = {
                    [1] = {
                        _buildings = {"Harvester Camp"},
                        _grade = 2,
                        _time = 8.0,
                        _productPair = {_id = "[Mat Raw] Leather", _amount = 1},
                        _isService = false,
                        _ingredients = {},
                    },
                },
            },
        },
    },
    ["Herbalist's Camp"] = {
        _id = "Herbalist's Camp",
        _displayName = "Herbalists' Camp",
        _description = "An advanced gathering camp. Can collect resources from large and giant gathering nodes in addition to small ones. Can collect:  <sprite name=[food raw] herbs> Herbs (<sprite name=grade2>), <sprite name=[food raw] berries> Berries (<sprite name=grade2>), <sprite name=[food raw] mushrooms> Mushrooms (<sprite name=grade2>).",
        _iconFilename = "Herbalist's Camp_icon.png",
        _category = "Resource Acquisition",
        _categoryDisplay = "Gathering Camp",
        _sizeX = 2,
        _sizeY = 2,
        _constructionTime = 14,
        _cityScore = 1,
        _isMovable = true,
        _isInitiallyEssential = false,
        _workerCapacity = 2,
        _constructionCosts = {
            {_id = "[Mat Raw] Wood", _amount = 10},
            {_id = "[Mat Processed] Parts", _amount = 3}
        },
        _tags = {
            "Alchemy"
        },
        _area = 8.0,
        _storage = 10,
        _recipes = {
            ["[Food Raw] Herbs"] = {
                [2] = {
                    [1] = {
                        _buildings = {"Herbalist's Camp"},
                        _grade = 2,
                        _time = 17.0,
                        _productPair = {_id = "[Food Raw] Herbs", _amount = 1},
                        _isService = false,
                        _ingredients = {},
                    },
                },
            },
            ["[Food Raw] Berries"] = {
                [2] = {
                    [1] = {
                        _buildings = {"Herbalist's Camp"},
                        _grade = 2,
                        _time = 17.0,
                        _productPair = {_id = "[Food Raw] Berries", _amount = 1},
                        _isService = false,
                        _ingredients = {},
                    },
                },
            },
            ["[Food Raw] Mushrooms"] = {
                [2] = {
                    [1] = {
                        _buildings = {"Herbalist's Camp"},
                        _grade = 2,
                        _time = 17.0,
                        _productPair = {_id = "[Food Raw] Mushrooms", _amount = 1},
                        _isService = false,
                        _ingredients = {},
                    },
                },
            },
        },
    },
    ["Primitive Forager's Camp"] = {
        _id = "Primitive Forager's Camp",
        _displayName = "Small Foragers' Camp",
        _description = "A small, crude version of a specialized gathering camp. It's slower, and can only collect resources from small gathering nodes. Can collect:  <sprite name=[food raw] grain> Grain (<sprite name=grade1>), <sprite name=[food raw] roots> Roots (<sprite name=grade1>), <sprite name=[food raw] vegetables> Vegetables (<sprite name=grade1>).",
        _iconFilename = "Primitive Forager's Camp_icon.png",
        _category = "Resource Acquisition",
        _categoryDisplay = "Gathering Camp",
        _sizeX = 2,
        _sizeY = 2,
        _constructionTime = 14,
        _cityScore = 1,
        _isMovable = true,
        _isInitiallyEssential = false,
        _workerCapacity = 2,
        _constructionCosts = {
            {_id = "[Mat Raw] Wood", _amount = 10},
            {_id = "[Mat Processed] Parts", _amount = 3}
        },
        _tags = {
            "Farming"
        },
        _area = 6.0,
        _storage = 8,
        _recipes = {
            ["[Food Raw] Grain"] = {
                [1] = {
                    [1] = {
                        _buildings = {"Primitive Forager's Camp"},
                        _grade = 1,
                        _time = 25.0,
                        _productPair = {_id = "[Food Raw] Grain", _amount = 1},
                        _isService = false,
                        _ingredients = {},
                    },
                },
            },
            ["[Food Raw] Roots"] = {
                [1] = {
                    [1] = {
                        _buildings = {"Primitive Forager's Camp"},
                        _grade = 1,
                        _time = 25.0,
                        _productPair = {_id = "[Food Raw] Roots", _amount = 1},
                        _isService = false,
                        _ingredients = {},
                    },
                },
            },
            ["[Food Raw] Vegetables"] = {
                [1] = {
                    [1] = {
                        _buildings = {"Primitive Forager's Camp"},
                        _grade = 1,
                        _time = 25.0,
                        _productPair = {_id = "[Food Raw] Vegetables", _amount = 1},
                        _isService = false,
                        _ingredients = {},
                    },
                },
            },
        },
    },
    ["Primitive Herbalist's Camp"] = {
        _id = "Primitive Herbalist's Camp",
        _displayName = "Small Herbalists' Camp",
        _description = "A small, crude version of a specialized gathering camp. It's slower, and can only collect resources from small gathering nodes. Can collect:  <sprite name=[food raw] herbs> Herbs (<sprite name=grade1>), <sprite name=[food raw] berries> Berries (<sprite name=grade1>), <sprite name=[food raw] mushrooms> Mushrooms (<sprite name=grade1>).",
        _iconFilename = "Primitive Herbalist's Camp_icon.png",
        _category = "Resource Acquisition",
        _categoryDisplay = "Gathering Camp",
        _sizeX = 2,
        _sizeY = 2,
        _constructionTime = 14,
        _cityScore = 1,
        _isMovable = true,
        _isInitiallyEssential = false,
        _workerCapacity = 2,
        _constructionCosts = {
            {_id = "[Mat Raw] Wood", _amount = 10},
            {_id = "[Mat Processed] Parts", _amount = 3}
        },
        _tags = {
            "Alchemy"
        },
        _area = 6.0,
        _storage = 8,
        _recipes = {
            ["[Food Raw] Herbs"] = {
                [1] = {
                    [1] = {
                        _buildings = {"Primitive Herbalist's Camp"},
                        _grade = 1,
                        _time = 25.0,
                        _productPair = {_id = "[Food Raw] Herbs", _amount = 1},
                        _isService = false,
                        _ingredients = {},
                    },
                },
            },
            ["[Food Raw] Berries"] = {
                [1] = {
                    [1] = {
                        _buildings = {"Primitive Herbalist's Camp"},
                        _grade = 1,
                        _time = 25.0,
                        _productPair = {_id = "[Food Raw] Berries", _amount = 1},
                        _isService = false,
                        _ingredients = {},
                    },
                },
            },
            ["[Food Raw] Mushrooms"] = {
                [1] = {
                    [1] = {
                        _buildings = {"Primitive Herbalist's Camp"},
                        _grade = 1,
                        _time = 25.0,
                        _productPair = {_id = "[Food Raw] Mushrooms", _amount = 1},
                        _isService = false,
                        _ingredients = {},
                    },
                },
            },
        },
    },
    ["Primitive Trapper's Camp"] = {
        _id = "Primitive Trapper's Camp",
        _displayName = "Small Trappers' Camp",
        _description = "A small, crude version of a specialized gathering camp. It's slower, and can only collect resources from small gathering nodes. Can collect:  <sprite name=[food raw] meat> Meat (<sprite name=grade1>), <sprite name=[food raw] insects> Insects (<sprite name=grade1>), <sprite name=[food raw] eggs> Eggs (<sprite name=grade1>).",
        _iconFilename = "Primitive Trapper's Camp_icon.png",
        _category = "Resource Acquisition",
        _categoryDisplay = "Gathering Camp",
        _sizeX = 2,
        _sizeY = 2,
        _constructionTime = 14,
        _cityScore = 1,
        _isMovable = true,
        _isInitiallyEssential = false,
        _workerCapacity = 2,
        _constructionCosts = {
            {_id = "[Mat Raw] Wood", _amount = 10},
            {_id = "[Mat Processed] Parts", _amount = 3}
        },
        _tags = {
            "Animals"
        },
        _area = 6.0,
        _storage = 8,
        _recipes = {
            ["[Food Raw] Meat"] = {
                [1] = {
                    [1] = {
                        _buildings = {"Primitive Trapper's Camp"},
                        _grade = 1,
                        _time = 25.0,
                        _productPair = {_id = "[Food Raw] Meat", _amount = 1},
                        _isService = false,
                        _ingredients = {},
                    },
                },
            },
            ["[Food Raw] Insects"] = {
                [1] = {
                    [1] = {
                        _buildings = {"Primitive Trapper's Camp"},
                        _grade = 1,
                        _time = 25.0,
                        _productPair = {_id = "[Food Raw] Insects", _amount = 1},
                        _isService = false,
                        _ingredients = {},
                    },
                },
            },
            ["[Food Raw] Eggs"] = {
                [1] = {
                    [1] = {
                        _buildings = {"Primitive Trapper's Camp"},
                        _grade = 1,
                        _time = 25.0,
                        _productPair = {_id = "[Food Raw] Eggs", _amount = 1},
                        _isService = false,
                        _ingredients = {},
                    },
                },
            },
        },
    },
    ["Stonecutter's Camp"] = {
        _id = "Stonecutter's Camp",
        _displayName = "Stonecutters' Camp",
        _description = "An advanced gathering camp. Can collect resources from large and giant gathering nodes in addition to small ones. Can collect:  <sprite name=[mat raw] stone> Stone (<sprite name=grade2>), <sprite name=[mat raw] clay> Clay (<sprite name=grade2>), <sprite name=[crafting] sea marrow> Sea Marrow (<sprite name=grade2>).",
        _iconFilename = "Stonecutter's Camp_icon.png",
        _category = "Resource Acquisition",
        _categoryDisplay = "Gathering Camp",
        _sizeX = 2,
        _sizeY = 2,
        _constructionTime = 14,
        _cityScore = 1,
        _isMovable = true,
        _isInitiallyEssential = false,
        _workerCapacity = 2,
        _constructionCosts = {
            {_id = "[Mat Raw] Wood", _amount = 10},
            {_id = "[Mat Processed] Parts", _amount = 3}
        },
        _tags = {
            "Stone"
        },
        _area = 8.0,
        _storage = 8,
        _recipes = {
            ["[Mat Raw] Stone"] = {
                [2] = {
                    [1] = {
                        _buildings = {"Stonecutter's Camp"},
                        _grade = 2,
                        _time = 8.0,
                        _productPair = {_id = "[Mat Raw] Stone", _amount = 1},
                        _isService = false,
                        _ingredients = {},
                    },
                },
            },
            ["[Mat Raw] Clay"] = {
                [2] = {
                    [1] = {
                        _buildings = {"Stonecutter's Camp"},
                        _grade = 2,
                        _time = 8.0,
                        _productPair = {_id = "[Mat Raw] Clay", _amount = 1},
                        _isService = false,
                        _ingredients = {},
                    },
                },
            },
            ["[Crafting] Sea Marrow"] = {
                [2] = {
                    [1] = {
                        _buildings = {"Stonecutter's Camp"},
                        _grade = 2,
                        _time = 8.0,
                        _productPair = {_id = "[Crafting] Sea Marrow", _amount = 1},
                        _isService = false,
                        _ingredients = {},
                    },
                },
            },
        },
    },
    ["Trapper's Camp"] = {
        _id = "Trapper's Camp",
        _displayName = "Trappers' Camp",
        _description = "An advanced gathering camp. Can collect resources from large and giant gathering nodes in addition to small ones. Can collect:  <sprite name=[food raw] meat> Meat (<sprite name=grade2>), <sprite name=[food raw] insects> Insects (<sprite name=grade2>), <sprite name=[food raw] eggs> Eggs (<sprite name=grade2>).",
        _iconFilename = "Trapper's Camp_icon.png",
        _category = "Resource Acquisition",
        _categoryDisplay = "Gathering Camp",
        _sizeX = 2,
        _sizeY = 2,
        _constructionTime = 14,
        _cityScore = 1,
        _isMovable = true,
        _isInitiallyEssential = false,
        _workerCapacity = 2,
        _constructionCosts = {
            {_id = "[Mat Raw] Wood", _amount = 10},
            {_id = "[Mat Processed] Parts", _amount = 3}
        },
        _tags = {
            "Animals"
        },
        _area = 8.0,
        _storage = 8,
        _recipes = {
            ["[Food Raw] Meat"] = {
                [2] = {
                    [1] = {
                        _buildings = {"Trapper's Camp"},
                        _grade = 2,
                        _time = 17.0,
                        _productPair = {_id = "[Food Raw] Meat", _amount = 1},
                        _isService = false,
                        _ingredients = {},
                    },
                },
            },
            ["[Food Raw] Insects"] = {
                [2] = {
                    [1] = {
                        _buildings = {"Trapper's Camp"},
                        _grade = 2,
                        _time = 17.0,
                        _productPair = {_id = "[Food Raw] Insects", _amount = 1},
                        _isService = false,
                        _ingredients = {},
                    },
                },
            },
            ["[Food Raw] Eggs"] = {
                [2] = {
                    [1] = {
                        _buildings = {"Trapper's Camp"},
                        _grade = 2,
                        _time = 17.0,
                        _productPair = {_id = "[Food Raw] Eggs", _amount = 1},
                        _isService = false,
                        _ingredients = {},
                    },
                },
            },
        },
    },
}