Module:RecipeController: Difference between revisions
From Against the Storm Official Wiki
m Preparing better rendering of display override list view |
Updating to support collectors |
||
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local FarmsData = require("Module:FarmsData") | local FarmsData = require("Module:FarmsData") | ||
local CampsData = require("Module:CampsData") | local CampsData = require("Module:CampsData") | ||
local CollectorsData = require("Module:CollectorsData") | |||
local GoodsData = require("Module:GoodsData") | local GoodsData = require("Module:GoodsData") | ||
| Line 48: | Line 49: | ||
--region Private methods | --region Private methods | ||
--- | --- | ||
--- Get the ingredients from the specified recipe and return a list of | |||
--- the names and icons of the ingredients for that recipe. | |||
--- | |||
---@param recipeID string the ID of the recipe from which to extract ingredients | ---@param recipeID string the ID of the recipe from which to extract ingredients | ||
---@return table of ingredients and options (stack size, name, and icon) | ---@return table of ingredients and options (stack size, name, and icon) | ||
| Line 75: | Line 79: | ||
--- | --- | ||
--- Get the ingredients from the specified recipe and return a list of | |||
--- the names and icons of the ingredients for that recipe. | |||
--- | |||
---@param recipeID string the ID of the recipe from which to extract ingredients | ---@param recipeID string the ID of the recipe from which to extract ingredients | ||
---@return table of ingredients and options (stack size, name, and icon) | ---@return table of ingredients and options (stack size, name, and icon) | ||
| Line 102: | Line 109: | ||
--- | |||
--- Main engine that builds the view based on the list of buildings from | |||
--- workshops, which are slightly different than other building lists. | |||
--- | |||
---@param recipeListFromWorkshops table the list of recipes to render | |||
---@param displayOverride string to control if the display isn't default | |||
---@param numIngredients number of ingredient columns to display | |||
---@param requiredBuilding string the name of the required building | |||
local function buildRowsForWorkshops(recipeListFromWorkshops, displayOverride, numIngredients, requiredBuilding) | local function buildRowsForWorkshops(recipeListFromWorkshops, displayOverride, numIngredients, requiredBuilding) | ||
| Line 140: | Line 155: | ||
--- | |||
--- Main engine that builds the view based on the list of buildings from | |||
--- services, which are slightly different than other building lists. | |||
--- | |||
---@param recipeListFromServices table the list of recipes to render | |||
---@param displayOverride string to control if the display isn't default | |||
---@param numIngredients number of ingredient columns to display | |||
---@param requiredBuilding string the name of the required building | |||
local function buildRowsForServices(recipeListFromServices, displayOverride, numIngredients, requiredBuilding) | local function buildRowsForServices(recipeListFromServices, displayOverride, numIngredients, requiredBuilding) | ||
| Line 177: | Line 200: | ||
--- | |||
--- Main engine that builds the view based on the list of buildings from | |||
--- farms, which are slightly different than other building lists. | |||
--- | |||
---@param buildingListFromFarms table the list of recipes to render | |||
---@param displayOverride string to control if the display isn't default | |||
---@param numIngredients number of ingredient columns to display | |||
---@param productID string of the product to render | |||
---@param requiredBuilding string the name of the required building | |||
local function buildRowsForFarms(buildingListFromFarms, displayOverride, numIngredients, productID, requiredBuilding) | local function buildRowsForFarms(buildingListFromFarms, displayOverride, numIngredients, productID, requiredBuilding) | ||
| Line 214: | Line 246: | ||
--- | |||
--- Main engine that builds the view based on the list of buildings from | |||
--- camps, which are slightly different than other building lists. | |||
--- | |||
---@param buildingListFromCamps table the list of recipes to render | |||
---@param displayOverride string to control if the display isn't default | |||
---@param numIngredients number of ingredient columns to display | |||
---@param productID string of the product to render | |||
---@param requiredBuilding string the name of the required building | |||
local function buildRowsForCamps(buildingListFromCamps, displayOverride, numIngredients, productID, requiredBuilding) | local function buildRowsForCamps(buildingListFromCamps, displayOverride, numIngredients, productID, requiredBuilding) | ||
| Line 239: | Line 280: | ||
buildingName, buildingIcon, | buildingName, buildingIcon, | ||
gradeStars, gatheringTime, | gradeStars, gatheringTime, | ||
ingredientsList, stackSize, | |||
productName, productIcon, requiredBuilding) | |||
end | |||
end | |||
end | |||
end | |||
end | |||
--- | |||
--- Main engine that builds the view based on the list of recipes from | |||
--- collectors, , which are slightly different than other building lists. | |||
--- | |||
---@param buildingListFromCollectors table the list of recipes to render | |||
---@param displayOverride string to control if the display isn't default | |||
---@param numIngredients number of ingredient columns to display | |||
---@param productID string of the product to render | |||
---@param requiredBuilding string the name of the required building | |||
local function buildRowsForCollectors(buildingListFromCollectors, displayOverride, numIngredients, productID, requiredBuilding) | |||
for _, buildingName in ipairs(buildingListFromCollectors or {}) do | |||
-- If we're screening for a building (not nil), then we have to match | |||
-- the current building | |||
if not requiredBuilding or buildingName == requiredBuilding then | |||
for i = 1, CollectorsData.getCollectorNumberOfRecipes(buildingName) do | |||
local goodID, stackSize = CollectorsData.getCollectorRecipeProduct(buildingName, i) | |||
-- If we're screening for a productID (not nil), then we have to | |||
-- match the current goodID | |||
if not productID or goodID == productID then | |||
local buildingIcon = CollectorsData.getCollectorIcon(buildingName) | |||
local gradeStars, productionTime = CollectorsData.getCollectorRecipeStats(buildingName, i) | |||
local ingredientsList = {} | |||
local productName = GoodsData.getGoodNameByID(goodID) | |||
local productIcon = GoodsData.getGoodIconByID(goodID) | |||
RecipeView.addRowForRecipe(displayOverride, numIngredients, | |||
buildingName, buildingIcon, | |||
gradeStars, productionTime, | |||
ingredientsList, stackSize, | ingredientsList, stackSize, | ||
productName, productIcon, requiredBuilding) | productName, productIcon, requiredBuilding) | ||
| Line 289: | Line 376: | ||
--region Public methods | --region Public methods | ||
function | --- | ||
--- Compiles the data, organizes it appropriately and in a way that protects | |||
--- the view from needing the details, and sends it to the view for rendering | |||
--- before returning it to the template. | |||
--- | |||
---@param ingredientName string the ingredient to base the table on | |||
---@param buildingName string the building to base the table on | |||
---@param displayOverride string to control the display if not default | |||
local function renderWithIngredientAndBuilding(ingredientName, buildingName, displayOverride) | |||
-- Service and workshops recipes have ingredients. Camps and farms do not. | -- Service and workshops recipes have ingredients. Camps and farms do not. | ||
| Line 356: | Line 451: | ||
function | --- | ||
--- Compiles the data, organizes it appropriately and in a way that protects | |||
--- the view from needing the details, and sends it to the view for rendering | |||
--- before returning it to the template. | |||
--- | |||
---@param ingredientName string the ingredient to base the table on | |||
---@param displayOverride string to control the display if not default | |||
local function renderWithIngredient(ingredientName, displayOverride) | |||
-- Service and workshops recipes have ingredients. Camps and farms do not. | -- Service and workshops recipes have ingredients. Camps and farms do not. | ||
| Line 418: | Line 520: | ||
function | --- | ||
--- Compiles the data, organizes it appropriately and in a way that protects | |||
--- the view from needing the details, and sends it to the view for rendering | |||
--- before returning it to the template. | |||
--- | |||
---@param productName string the product to base the table on | |||
---@param buildingName string the building to base the table on | |||
---@param displayOverride string to control the display if not default | |||
local function renderWithProductAndBuilding(productName, buildingName, displayOverride) | |||
-- Get lists from all buildings | -- Get lists from all buildings | ||
| Line 438: | Line 548: | ||
local buildingListFromCamps | local buildingListFromCamps | ||
local buildingListFromFarms | local buildingListFromFarms | ||
local buildingListFromCollectors | |||
if productID then | if productID then | ||
buildingListFromCamps = CampsData.getCampNamesWithRecipeProductID(productID) | buildingListFromCamps = CampsData.getCampNamesWithRecipeProductID(productID) | ||
buildingListFromFarms = FarmsData.getFarmNamesWithRecipeProductID(productID) | buildingListFromFarms = FarmsData.getFarmNamesWithRecipeProductID(productID) | ||
buildingListFromCollectors = CollectorsData.getCollectorNamesWithRecipeProductID(productID) | |||
end | end | ||
buildingListFromCamps = findIntersection(buildingListFromCamps, {buildingName} ) | buildingListFromCamps = findIntersection(buildingListFromCamps, {buildingName} ) | ||
buildingListFromFarms = findIntersection(buildingListFromFarms, {buildingName}) | buildingListFromFarms = findIntersection(buildingListFromFarms, {buildingName}) | ||
buildingListFromCollectors = findIntersection(buildingListFromCollectors, {buildingName}) | |||
-- Find out what the largest number of ingredients in this table is. Need | -- Find out what the largest number of ingredients in this table is. Need | ||
| Line 479: | Line 592: | ||
if buildingListFromFarms ~= nil then | if buildingListFromFarms ~= nil then | ||
numRecipes = numRecipes + #buildingListFromFarms | numRecipes = numRecipes + #buildingListFromFarms | ||
header = TABLE_HEADER_PRODUCT | |||
end | |||
if buildingListFromCollectors ~= nil then | |||
numRecipes = numRecipes + #buildingListFromCollectors | |||
header = TABLE_HEADER_PRODUCT | header = TABLE_HEADER_PRODUCT | ||
end | end | ||
| Line 503: | Line 620: | ||
buildRowsForCamps(buildingListFromCamps, displayOverride, numIngredients, productID, buildingName) | buildRowsForCamps(buildingListFromCamps, displayOverride, numIngredients, productID, buildingName) | ||
buildRowsForCollectors(buildingListFromCollectors, displayOverride, numIngredients, productID, buildingName) | |||
return RecipeView.endView(displayOverride) | return RecipeView.endView(displayOverride) | ||
| Line 509: | Line 628: | ||
function | --- | ||
--- Compiles the data, organizes it appropriately and in a way that protects | |||
--- the view from needing the details, and sends it to the view for rendering | |||
--- before returning it to the template. | |||
--- | |||
---@param productName string the product to base the table on | |||
---@param displayOverride string to control the display if not default | |||
local function renderWithProduct(productName, displayOverride) | |||
-- Get lists from all buildings | -- Get lists from all buildings | ||
| Line 524: | Line 650: | ||
local buildingListFromCamps | local buildingListFromCamps | ||
local buildingListFromFarms | local buildingListFromFarms | ||
local buildingListFromCollectors | |||
if productID then | if productID then | ||
buildingListFromCamps = CampsData.getCampNamesWithRecipeProductID(productID) | buildingListFromCamps = CampsData.getCampNamesWithRecipeProductID(productID) | ||
buildingListFromFarms = FarmsData.getFarmNamesWithRecipeProductID(productID) | buildingListFromFarms = FarmsData.getFarmNamesWithRecipeProductID(productID) | ||
buildingListFromCollectors = CollectorsData.getCollectorNamesWithRecipeProductID(productID) | |||
end | end | ||
| Line 564: | Line 692: | ||
if buildingListFromFarms ~= nil then | if buildingListFromFarms ~= nil then | ||
numRecipes = numRecipes + #buildingListFromFarms | numRecipes = numRecipes + #buildingListFromFarms | ||
header = TABLE_HEADER_PRODUCT | |||
end | |||
if buildingListFromCollectors ~= nil then | |||
numRecipes = numRecipes + #buildingListFromCollectors | |||
header = TABLE_HEADER_PRODUCT | header = TABLE_HEADER_PRODUCT | ||
end | end | ||
| Line 588: | Line 720: | ||
buildRowsForCamps(buildingListFromCamps, displayOverride, numIngredients, productID) | buildRowsForCamps(buildingListFromCamps, displayOverride, numIngredients, productID) | ||
buildRowsForCollectors(buildingListFromCollectors, displayOverride, numIngredients, productID) | |||
return RecipeView.endView(displayOverride) | return RecipeView.endView(displayOverride) | ||
| Line 594: | Line 728: | ||
function | --- | ||
--- Compiles the data, organizes it appropriately and in a way that protects | |||
--- the view from needing the details, and sends it to the view for rendering | |||
--- before returning it to the template. | |||
--- | |||
---@param buildingName string the building to base the table on | |||
---@param displayOverride string to control the display if not default | |||
local function renderWithBuilding(buildingName, displayOverride) | |||
local recipeListFromWorkshops = WorkshopsData.getAllWorkshopRecipes(buildingName) | local recipeListFromWorkshops = WorkshopsData.getAllWorkshopRecipes(buildingName) | ||
local recipeListFromServices = InstitutionsData.getAllInstitutionRecipes(buildingName) | local recipeListFromServices = InstitutionsData.getAllInstitutionRecipes(buildingName) | ||
-- For camps, farms, and collectors where recipes are stored in the | |||
-- building data file, just check to make sure the building has recipes | |||
-- from that data. If so, that's all we need to make the building list. | |||
local buildingListFromCamps = {} | local buildingListFromCamps = {} | ||
if CampsData.getCampNumberOfRecipes(buildingName) > 0 then | if CampsData.getCampNumberOfRecipes(buildingName) > 0 then | ||
buildingListFromCamps = { buildingName } | buildingListFromCamps = { buildingName } | ||
end | end | ||
local buildingListFromFarms = {} | local buildingListFromFarms = {} | ||
if FarmsData.getFarmNumberOfRecipes(buildingName) > 0 then | if FarmsData.getFarmNumberOfRecipes(buildingName) > 0 then | ||
buildingListFromFarms = { buildingName } | buildingListFromFarms = { buildingName } | ||
end | |||
local buildingListFromCollectors = {} | |||
if CollectorsData.getCollectorNumberOfRecipes(buildingName) > 0 then | |||
buildingListFromCollectors = { buildingName } | |||
end | end | ||
| Line 643: | Line 790: | ||
if buildingListFromFarms ~= nil then | if buildingListFromFarms ~= nil then | ||
numRecipes = numRecipes + #buildingListFromFarms | numRecipes = numRecipes + #buildingListFromFarms | ||
header = TABLE_HEADER_PRODUCT | |||
end | |||
if buildingListFromCollectors ~= nil then | |||
numRecipes = numRecipes + #buildingListFromCollectors | |||
header = TABLE_HEADER_PRODUCT | header = TABLE_HEADER_PRODUCT | ||
end | end | ||
| Line 667: | Line 818: | ||
buildRowsForCamps(buildingListFromCamps, displayOverride, numIngredients, nil, buildingName) | buildRowsForCamps(buildingListFromCamps, displayOverride, numIngredients, nil, buildingName) | ||
buildRowsForCollectors(buildingListFromCollectors, displayOverride, numIngredients, nil, buildingName) | |||
return RecipeView.endView(displayOverride) | return RecipeView.endView(displayOverride) | ||
| Line 677: | Line 830: | ||
--region Public methods | --region Public methods | ||
--- | |||
--- Called by the template. Distributes | |||
---@param frame table | |||
function RecipeController.renderRecipe(frame) | function RecipeController.renderRecipe(frame) | ||
| Line 686: | Line 842: | ||
if ingredientName and ingredientName ~= "" and buildingName and buildingName ~= "" then | if ingredientName and ingredientName ~= "" and buildingName and buildingName ~= "" then | ||
return | return renderWithIngredientAndBuilding(ingredientName, buildingName, displayOverride) | ||
else | else | ||
if ingredientName and ingredientName ~= "" then | if ingredientName and ingredientName ~= "" then | ||
return | return renderWithIngredient(ingredientName, displayOverride) | ||
else | else | ||
if productName and productName ~= "" and buildingName and buildingName ~= "" then | if productName and productName ~= "" and buildingName and buildingName ~= "" then | ||
return | return renderWithProductAndBuilding(productName, buildingName, displayOverride) | ||
else | else | ||
if productName and productName ~= "" then | if productName and productName ~= "" then | ||
return | return renderWithProduct(productName, displayOverride) | ||
else | else | ||
if buildingName and buildingName ~= "" then | if buildingName and buildingName ~= "" then | ||
return | return renderWithBuilding(buildingName, displayOverride) | ||
else | else | ||
return "Unknown parameter in Recipe template." | return "Unknown parameter in Recipe template." | ||
Revision as of 22:31, 5 December 2023
Documentation for this module may be created at Module:RecipeController/doc
---
--- Module for merging recipe information from data managers.
---
--- @module RecipeData
local RecipeController = {}
--region Dependencies
local RecipeView = require("Module:RecipeView")
local WorkshopsRecipesData = require("Module:WorkshopsRecipesData")
local ServicesRecipesData = require("Module:ServicesRecipesData")
local InstitutionsData = require("Module:InstitutionsData")
local WorkshopsData = require("Module:WorkshopsData")
local FarmsData = require("Module:FarmsData")
local CampsData = require("Module:CampsData")
local CollectorsData = require("Module:CollectorsData")
local GoodsData = require("Module:GoodsData")
--endregion
--region Private member variables
--endregion
--region Private constants
local MAX_INGREDIENTS = 3
local INDEX_OPTION_STACK_SIZE = "stackSize"
local INDEX_OPTION_GOOD_NAME = "name"
local INDEX_OPTION_GOOD_ICON = "icon"
local TABLE_HEADER_BOTH = "Product or Service"
local TABLE_HEADER_PRODUCT = "Product"
local TABLE_HEADER_SERVICE = "Service"
--endregion
--region Private methods
---
--- Get the ingredients from the specified recipe and return a list of
--- the names and icons of the ingredients for that recipe.
---
---@param recipeID string the ID of the recipe from which to extract ingredients
---@return table of ingredients and options (stack size, name, and icon)
local function extractIngredientsNamesAndIcons(recipeID)
local ingredientsList = {}
-- Need to convert IDs to names and icons and keep stack size.
for i = 1, MAX_INGREDIENTS do
for j = 1, WorkshopsRecipesData.getRecipeNumberOfOptionsByID(recipeID, i) do
if not ingredientsList[i] then
ingredientsList[i] = {}
end
local goodID, stackSize = WorkshopsRecipesData.getRecipeOptionByID(recipeID, i, j)
ingredientsList[i][j] = {}
ingredientsList[i][j][INDEX_OPTION_STACK_SIZE] = stackSize
ingredientsList[i][j][INDEX_OPTION_GOOD_NAME] = GoodsData.getGoodNameByID(goodID)
ingredientsList[i][j][INDEX_OPTION_GOOD_ICON] = GoodsData.getGoodIconByID(goodID)
end
end
return ingredientsList
end
---
--- Get the ingredients from the specified recipe and return a list of
--- the names and icons of the ingredients for that recipe.
---
---@param recipeID string the ID of the recipe from which to extract ingredients
---@return table of ingredients and options (stack size, name, and icon)
local function extractServiceGoodsNamesAndIcons(recipeID)
local ingredientsList = {}
-- Need to convert IDs to names and icons and keep stack size.
for i = 1, ServicesRecipesData.getRecipeNumberOfServiceGoodsByID(recipeID) do
ingredientsList[i] = {}
-- Need to structure this the same way as when there are several
-- ingredient option groups. But for services there's just one.
local j = 1
ingredientsList[i][j] = {}
local goodID, stackSize = ServicesRecipesData.getRecipeOptionByID(recipeID, i)
ingredientsList[i][j][INDEX_OPTION_STACK_SIZE] = stackSize
ingredientsList[i][j][INDEX_OPTION_GOOD_NAME] = GoodsData.getGoodNameByID(goodID)
ingredientsList[i][j][INDEX_OPTION_GOOD_ICON] = GoodsData.getGoodIconByID(goodID)
end
return ingredientsList
end
---
--- Main engine that builds the view based on the list of buildings from
--- workshops, which are slightly different than other building lists.
---
---@param recipeListFromWorkshops table the list of recipes to render
---@param displayOverride string to control if the display isn't default
---@param numIngredients number of ingredient columns to display
---@param requiredBuilding string the name of the required building
local function buildRowsForWorkshops(recipeListFromWorkshops, displayOverride, numIngredients, requiredBuilding)
-- Build the rows of the middle of the view. If it's nil and there are no
-- recipes, skip it by getting ipairs on an empty table.
for _, recipeID in ipairs(recipeListFromWorkshops or {}) do
local gradeStars = WorkshopsRecipesData.getRecipeGradeByID(recipeID)
local productionTime = WorkshopsRecipesData.getRecipeProductionTimeByID(recipeID)
local productID, productStackSize = WorkshopsRecipesData.getRecipeProductByID(recipeID)
local ingredientsList = extractIngredientsNamesAndIcons(recipeID)
local productName = GoodsData.getGoodNameByID(productID)
local productIcon = GoodsData.getGoodIconByID(productID)
local buildingListFromWorkshops = WorkshopsData.getWorkshopNamesWithRecipeID(recipeID)
for _, buildingName in ipairs(buildingListFromWorkshops) do
-- If we're screening for a building (not nil), then we have
-- to match the current building
if not requiredBuilding or buildingName == requiredBuilding then
local buildingIcon = WorkshopsData.getWorkshopIcon(buildingName)
RecipeView.addRowForRecipe(displayOverride, numIngredients,
buildingName, buildingIcon,
gradeStars, productionTime, ingredientsList,
productStackSize, productName, productIcon, requiredBuilding)
end
end
end
end
---
--- Main engine that builds the view based on the list of buildings from
--- services, which are slightly different than other building lists.
---
---@param recipeListFromServices table the list of recipes to render
---@param displayOverride string to control if the display isn't default
---@param numIngredients number of ingredient columns to display
---@param requiredBuilding string the name of the required building
local function buildRowsForServices(recipeListFromServices, displayOverride, numIngredients, requiredBuilding)
-- Same. If it's nil and there are no recipes, skip it by getting ipairs
-- on an empty table.
for _, recipeID in ipairs(recipeListFromServices or {}) do
local gradeStars = ServicesRecipesData.getRecipeGradeByID(recipeID)
local serviceName = ServicesRecipesData.getRecipeServiceNameByID(recipeID)
local serviceIcon = ServicesRecipesData.getRecipeServiceIconByID(recipeID)
local ingredientsList = extractServiceGoodsNamesAndIcons(recipeID)
local buildingListFromInstitutions = InstitutionsData.getInstitutionNamesWithRecipeID(recipeID)
local productionTime -- = nil
local resultStackSize -- = nil
for _, buildingName in ipairs(buildingListFromInstitutions) do
-- If we're screening for a building (not nil), then we have
-- to match the current building
if not requiredBuilding or buildingName == requiredBuilding then
local buildingIcon = InstitutionsData.getInstitutionIcon(buildingName)
RecipeView.addRowForRecipe(displayOverride, numIngredients,
buildingName, buildingIcon,
gradeStars, productionTime, ingredientsList,
resultStackSize, serviceName, serviceIcon, requiredBuilding)
end
end
end
end
---
--- Main engine that builds the view based on the list of buildings from
--- farms, which are slightly different than other building lists.
---
---@param buildingListFromFarms table the list of recipes to render
---@param displayOverride string to control if the display isn't default
---@param numIngredients number of ingredient columns to display
---@param productID string of the product to render
---@param requiredBuilding string the name of the required building
local function buildRowsForFarms(buildingListFromFarms, displayOverride, numIngredients, productID, requiredBuilding)
for _, buildingName in ipairs(buildingListFromFarms or {}) do
-- If we're screening for a building (not nil), then we have to match
-- the current building
if not requiredBuilding or buildingName == requiredBuilding then
for i = 1, FarmsData.getFarmNumberOfRecipes(buildingName) do
local goodID, stackSize = FarmsData.getFarmRecipeProduct(buildingName, i)
-- If we're screening for a productID (not nil), then we have
-- to match the current goodID
if not productID or goodID == productID then
local buildingIcon = FarmsData.getFarmIcon(buildingName)
local gradeStars, plantingTime, harvestingTime = FarmsData.getFarmRecipeStats(buildingName, i)
local ingredientsList = {}
local productName = GoodsData.getGoodNameByID(goodID)
local productIcon = GoodsData.getGoodIconByID(goodID)
RecipeView.addRowForRecipe(displayOverride, numIngredients,
buildingName, buildingIcon,
gradeStars, (plantingTime + harvestingTime),
ingredientsList, stackSize,
productName, productIcon, requiredBuilding)
end
end
end
end
end
---
--- Main engine that builds the view based on the list of buildings from
--- camps, which are slightly different than other building lists.
---
---@param buildingListFromCamps table the list of recipes to render
---@param displayOverride string to control if the display isn't default
---@param numIngredients number of ingredient columns to display
---@param productID string of the product to render
---@param requiredBuilding string the name of the required building
local function buildRowsForCamps(buildingListFromCamps, displayOverride, numIngredients, productID, requiredBuilding)
for _, buildingName in ipairs(buildingListFromCamps or {}) do
-- If we're screening for a building (not nil), then we have to match
-- the current building
if not requiredBuilding or buildingName == requiredBuilding then
for i = 1, CampsData.getCampNumberOfRecipes(buildingName) do
local goodID, stackSize = CampsData.getCampRecipeProduct(buildingName, i)
-- If we're screening for a productID (not nil), then we have to
-- match the current goodID
if not productID or goodID == productID then
local buildingIcon = CampsData.getCampIcon(buildingName)
local gradeStars, gatheringTime = CampsData.getCampRecipeStats(buildingName, i)
local ingredientsList = {}
local productName = GoodsData.getGoodNameByID(goodID)
local productIcon = GoodsData.getGoodIconByID(goodID)
RecipeView.addRowForRecipe(displayOverride, numIngredients,
buildingName, buildingIcon,
gradeStars, gatheringTime,
ingredientsList, stackSize,
productName, productIcon, requiredBuilding)
end
end
end
end
end
---
--- Main engine that builds the view based on the list of recipes from
--- collectors, , which are slightly different than other building lists.
---
---@param buildingListFromCollectors table the list of recipes to render
---@param displayOverride string to control if the display isn't default
---@param numIngredients number of ingredient columns to display
---@param productID string of the product to render
---@param requiredBuilding string the name of the required building
local function buildRowsForCollectors(buildingListFromCollectors, displayOverride, numIngredients, productID, requiredBuilding)
for _, buildingName in ipairs(buildingListFromCollectors or {}) do
-- If we're screening for a building (not nil), then we have to match
-- the current building
if not requiredBuilding or buildingName == requiredBuilding then
for i = 1, CollectorsData.getCollectorNumberOfRecipes(buildingName) do
local goodID, stackSize = CollectorsData.getCollectorRecipeProduct(buildingName, i)
-- If we're screening for a productID (not nil), then we have to
-- match the current goodID
if not productID or goodID == productID then
local buildingIcon = CollectorsData.getCollectorIcon(buildingName)
local gradeStars, productionTime = CollectorsData.getCollectorRecipeStats(buildingName, i)
local ingredientsList = {}
local productName = GoodsData.getGoodNameByID(goodID)
local productIcon = GoodsData.getGoodIconByID(goodID)
RecipeView.addRowForRecipe(displayOverride, numIngredients,
buildingName, buildingIcon,
gradeStars, productionTime,
ingredientsList, stackSize,
productName, productIcon, requiredBuilding)
end
end
end
end
end
---
--- Takes two lists and returns the intersection of the two. Slightly more
--- efficient if the second list is smaller than the first.
---
---@param list1 table a flat table (list of values)
---@param list2 table another flat table
---@return table a similarly flat table consisting only of the values that are in both provided lists
local function findIntersection(list1, list2)
local intersection = {}
-- Create a new mapping to efficiently check for existence in list2 by
-- checking the same ID in the next loop.
local setList2 = {}
for _, value in ipairs(list2 or {}) do
setList2[value] = true
end
-- Check for intersection and populate the result table.
for _, valueToFind in ipairs(list1 or {}) do
if setList2[valueToFind] then
table.insert(intersection, valueToFind)
end
end
if #intersection == 0 then
return nil
end
return intersection
end
--endregion
--region Public methods
---
--- Compiles the data, organizes it appropriately and in a way that protects
--- the view from needing the details, and sends it to the view for rendering
--- before returning it to the template.
---
---@param ingredientName string the ingredient to base the table on
---@param buildingName string the building to base the table on
---@param displayOverride string to control the display if not default
local function renderWithIngredientAndBuilding(ingredientName, buildingName, displayOverride)
-- Service and workshops recipes have ingredients. Camps and farms do not.
local ingredientID = GoodsData.getGoodID(ingredientName)
if not ingredientID then
return "No ingredient found with that name: " .. ingredientName .. "."
end
local recipeListFromWorkshopsRecipes = WorkshopsRecipesData.getAllRecipeIDsWithIngredientID(ingredientID)
local recipeListFromWorkshops = WorkshopsData.getAllWorkshopRecipes(buildingName)
recipeListFromWorkshops = findIntersection(recipeListFromWorkshopsRecipes, recipeListFromWorkshops)
local recipeListFromServicesRecipes = ServicesRecipesData.getAllRecipeIDsWithServiceGoodID(ingredientID)
local recipeListFromServices = InstitutionsData.getAllInstitutionRecipes(buildingName)
recipeListFromServices = findIntersection(recipeListFromServicesRecipes, recipeListFromServices)
-- Find out what the largest number of ingredients in this table is. Need
-- this before we start building any of the beginning and the middle so
-- that they are all the same.
local numIngredients = 1
if recipeListFromWorkshops then
for _, recipeID in ipairs(recipeListFromWorkshops) do
local thisNum = WorkshopsRecipesData.getRecipeNumberOfIngredientsByID(recipeID)
if numIngredients < thisNum then
numIngredients = thisNum
end
end
end
if recipeListFromServices then
for _, recipeID in ipairs(recipeListFromServices) do
local thisNum = ServicesRecipesData.getRecipeNumberOfServiceGoodsByID(recipeID)
if numIngredients < thisNum then
numIngredients = thisNum
end
end
end
-- Count the number of recipes in both the Workshops and Services.
local numRecipes = 0
local header -- = nil
if recipeListFromWorkshops ~= nil then
numRecipes = numRecipes + #recipeListFromWorkshops
header = TABLE_HEADER_PRODUCT
end
if recipeListFromServices ~= nil then
if numRecipes > 0 then
header = TABLE_HEADER_BOTH
else
header = TABLE_HEADER_SERVICE
end
numRecipes = numRecipes + #recipeListFromServices
end
if numRecipes == 0 then
return "No recipes found for ingredient " .. ingredientName .. " in the building " .. buildingName .. "."
end
RecipeView.startViewForIngredientAndBuilding(ingredientName, buildingName, displayOverride, numRecipes, numIngredients, header)
buildRowsForWorkshops(recipeListFromWorkshops, displayOverride, numIngredients, buildingName)
buildRowsForServices(recipeListFromServices, displayOverride, numIngredients, buildingName)
return RecipeView.endView(displayOverride)
end
---
--- Compiles the data, organizes it appropriately and in a way that protects
--- the view from needing the details, and sends it to the view for rendering
--- before returning it to the template.
---
---@param ingredientName string the ingredient to base the table on
---@param displayOverride string to control the display if not default
local function renderWithIngredient(ingredientName, displayOverride)
-- Service and workshops recipes have ingredients. Camps and farms do not.
local ingredientID = GoodsData.getGoodID(ingredientName)
if not ingredientID then
return "No ingredient found with that name: " .. ingredientName .. "."
end
local recipeListFromWorkshops = WorkshopsRecipesData.getAllRecipeIDsWithIngredientID(ingredientID)
local recipeListFromServices = ServicesRecipesData.getAllRecipeIDsWithServiceGoodID(ingredientID)
-- Find out what the largest number of ingredients in this table is. Need
-- this before we start building any of the beginning and the middle so
-- that they are all the same.
local numIngredients = 1
if recipeListFromWorkshops then
for _, recipeID in ipairs(recipeListFromWorkshops) do
local thisNum = WorkshopsRecipesData.getRecipeNumberOfIngredientsByID(recipeID)
if numIngredients < thisNum then
numIngredients = thisNum
end
end
end
if recipeListFromServices then
for _, recipeID in ipairs(recipeListFromServices) do
local thisNum = ServicesRecipesData.getRecipeNumberOfServiceGoodsByID(recipeID)
if numIngredients < thisNum then
numIngredients = thisNum
end
end
end
-- Count the number of recipes in both the Workshops and Services.
local numRecipes = 0
local header -- = nil
if recipeListFromWorkshops ~= nil then
numRecipes = numRecipes + #recipeListFromWorkshops
header = TABLE_HEADER_PRODUCT
end
if recipeListFromServices ~= nil then
if numRecipes > 0 then
header = TABLE_HEADER_BOTH
else
header = TABLE_HEADER_SERVICE
end
numRecipes = numRecipes + #recipeListFromServices
end
if numRecipes == 0 then
return "No recipes found for ingredient: " .. ingredientName .. "."
end
RecipeView.startViewForIngredient(ingredientName, displayOverride, numRecipes, numIngredients, header)
buildRowsForWorkshops(recipeListFromWorkshops, displayOverride, numIngredients)
buildRowsForServices(recipeListFromServices, displayOverride, numIngredients)
return RecipeView.endView(displayOverride)
end
---
--- Compiles the data, organizes it appropriately and in a way that protects
--- the view from needing the details, and sends it to the view for rendering
--- before returning it to the template.
---
---@param productName string the product to base the table on
---@param buildingName string the building to base the table on
---@param displayOverride string to control the display if not default
local function renderWithProductAndBuilding(productName, buildingName, displayOverride)
-- Get lists from all buildings
local productID = GoodsData.getGoodID(productName)
local recipeListFromWorkshopsRecipes
if productID then
recipeListFromWorkshopsRecipes = WorkshopsRecipesData.getAllRecipeIDsForProductID(productID)
end
local recipeListFromWorkshops = WorkshopsData.getAllWorkshopRecipes(buildingName)
recipeListFromWorkshops = findIntersection(recipeListFromWorkshopsRecipes, recipeListFromWorkshops)
-- It could be the name of a service instead of the name of a product.
local recipeListFromServicesRecipes = ServicesRecipesData.getAllRecipeIDsForServiceName(productName)
local recipeListFromServices = InstitutionsData.getAllInstitutionRecipes(buildingName)
recipeListFromServices = findIntersection(recipeListFromServicesRecipes, recipeListFromServices)
-- These result in a list of buildings, not recipes.
local buildingListFromCamps
local buildingListFromFarms
local buildingListFromCollectors
if productID then
buildingListFromCamps = CampsData.getCampNamesWithRecipeProductID(productID)
buildingListFromFarms = FarmsData.getFarmNamesWithRecipeProductID(productID)
buildingListFromCollectors = CollectorsData.getCollectorNamesWithRecipeProductID(productID)
end
buildingListFromCamps = findIntersection(buildingListFromCamps, {buildingName} )
buildingListFromFarms = findIntersection(buildingListFromFarms, {buildingName})
buildingListFromCollectors = findIntersection(buildingListFromCollectors, {buildingName})
-- Find out what the largest number of ingredients in this table is. Need
-- this before we start building any of the beginning and the middle so
-- that they are all the same.
local numIngredients = 1
if recipeListFromWorkshops then
for _, recipeID in ipairs(recipeListFromWorkshops) do
local thisNum = WorkshopsRecipesData.getRecipeNumberOfIngredientsByID(recipeID)
if numIngredients < thisNum then
numIngredients = thisNum
end
end
end
if recipeListFromServices then
for _, recipeID in ipairs(recipeListFromServices) do
local thisNum = ServicesRecipesData.getRecipeNumberOfServiceGoodsByID(recipeID)
if numIngredients < thisNum then
numIngredients = thisNum
end
end
end
-- Count the number of recipes in all the lists
local numRecipes = 0
local header -- = nil
if recipeListFromWorkshops ~= nil then
numRecipes = numRecipes + #recipeListFromWorkshops
header = TABLE_HEADER_PRODUCT
end
if buildingListFromCamps ~= nil then
numRecipes = numRecipes + #buildingListFromCamps
header = TABLE_HEADER_PRODUCT
end
if buildingListFromFarms ~= nil then
numRecipes = numRecipes + #buildingListFromFarms
header = TABLE_HEADER_PRODUCT
end
if buildingListFromCollectors ~= nil then
numRecipes = numRecipes + #buildingListFromCollectors
header = TABLE_HEADER_PRODUCT
end
if recipeListFromServices ~= nil then
if numRecipes > 0 then
header = TABLE_HEADER_BOTH
else
header = TABLE_HEADER_SERVICE
end
numRecipes = numRecipes + #recipeListFromServices
end
if numRecipes == 0 then
return "No recipes found for product " .. productName .. " at the building " .. buildingName .. "."
end
RecipeView.startViewForProductAndBuilding(productName, buildingName, displayOverride, numRecipes, numIngredients, header)
buildRowsForWorkshops(recipeListFromWorkshops, displayOverride, numIngredients, buildingName)
buildRowsForServices(recipeListFromServices, displayOverride, numIngredients, buildingName)
buildRowsForFarms(buildingListFromFarms, displayOverride, numIngredients, productID, buildingName)
buildRowsForCamps(buildingListFromCamps, displayOverride, numIngredients, productID, buildingName)
buildRowsForCollectors(buildingListFromCollectors, displayOverride, numIngredients, productID, buildingName)
return RecipeView.endView(displayOverride)
end
---
--- Compiles the data, organizes it appropriately and in a way that protects
--- the view from needing the details, and sends it to the view for rendering
--- before returning it to the template.
---
---@param productName string the product to base the table on
---@param displayOverride string to control the display if not default
local function renderWithProduct(productName, displayOverride)
-- Get lists from all buildings
local productID = GoodsData.getGoodID(productName)
local recipeListFromWorkshops
if productID then
recipeListFromWorkshops = WorkshopsRecipesData.getAllRecipeIDsForProductID(productID)
end
-- It could be the name of a service instead of the name of a product.
local recipeListFromServices = ServicesRecipesData.getAllRecipeIDsForServiceName(productName)
-- These result in a list of buildings, not recipes.
local buildingListFromCamps
local buildingListFromFarms
local buildingListFromCollectors
if productID then
buildingListFromCamps = CampsData.getCampNamesWithRecipeProductID(productID)
buildingListFromFarms = FarmsData.getFarmNamesWithRecipeProductID(productID)
buildingListFromCollectors = CollectorsData.getCollectorNamesWithRecipeProductID(productID)
end
-- Find out what the largest number of ingredients in this table is. Need
-- this before we start building any of the beginning and the middle so
-- that they are all the same.
local numIngredients = 1
if recipeListFromWorkshops then
for _, recipeID in ipairs(recipeListFromWorkshops) do
local thisNum = WorkshopsRecipesData.getRecipeNumberOfIngredientsByID(recipeID)
if numIngredients < thisNum then
numIngredients = thisNum
end
end
end
if recipeListFromServices then
for _, recipeID in ipairs(recipeListFromServices) do
local thisNum = ServicesRecipesData.getRecipeNumberOfServiceGoodsByID(recipeID)
if numIngredients < thisNum then
numIngredients = thisNum
end
end
end
-- Count the number of recipes in all the lists
local numRecipes = 0
local header -- = nil
if recipeListFromWorkshops ~= nil then
numRecipes = numRecipes + #recipeListFromWorkshops
header = TABLE_HEADER_PRODUCT
end
if buildingListFromCamps ~= nil then
numRecipes = numRecipes + #buildingListFromCamps
header = TABLE_HEADER_PRODUCT
end
if buildingListFromFarms ~= nil then
numRecipes = numRecipes + #buildingListFromFarms
header = TABLE_HEADER_PRODUCT
end
if buildingListFromCollectors ~= nil then
numRecipes = numRecipes + #buildingListFromCollectors
header = TABLE_HEADER_PRODUCT
end
if recipeListFromServices ~= nil then
if numRecipes > 0 then
header = TABLE_HEADER_BOTH
else
header = TABLE_HEADER_SERVICE
end
numRecipes = numRecipes + #recipeListFromServices
end
if numRecipes == 0 then
return "No recipes found for product: " .. productName .. "."
end
RecipeView.startViewForProduct(productName, displayOverride, numRecipes, numIngredients, header)
buildRowsForWorkshops(recipeListFromWorkshops, displayOverride, numIngredients)
buildRowsForServices(recipeListFromServices, displayOverride, numIngredients)
buildRowsForFarms(buildingListFromFarms, displayOverride, numIngredients, productID)
buildRowsForCamps(buildingListFromCamps, displayOverride, numIngredients, productID)
buildRowsForCollectors(buildingListFromCollectors, displayOverride, numIngredients, productID)
return RecipeView.endView(displayOverride)
end
---
--- Compiles the data, organizes it appropriately and in a way that protects
--- the view from needing the details, and sends it to the view for rendering
--- before returning it to the template.
---
---@param buildingName string the building to base the table on
---@param displayOverride string to control the display if not default
local function renderWithBuilding(buildingName, displayOverride)
local recipeListFromWorkshops = WorkshopsData.getAllWorkshopRecipes(buildingName)
local recipeListFromServices = InstitutionsData.getAllInstitutionRecipes(buildingName)
-- For camps, farms, and collectors where recipes are stored in the
-- building data file, just check to make sure the building has recipes
-- from that data. If so, that's all we need to make the building list.
local buildingListFromCamps = {}
if CampsData.getCampNumberOfRecipes(buildingName) > 0 then
buildingListFromCamps = { buildingName }
end
local buildingListFromFarms = {}
if FarmsData.getFarmNumberOfRecipes(buildingName) > 0 then
buildingListFromFarms = { buildingName }
end
local buildingListFromCollectors = {}
if CollectorsData.getCollectorNumberOfRecipes(buildingName) > 0 then
buildingListFromCollectors = { buildingName }
end
-- Find out what the largest number of ingredients in this table is. Need
-- this before we start building any of the beginning and the middle so
-- that they are all the same.
local numIngredients = 1
if recipeListFromWorkshops then
for _, recipeID in ipairs(recipeListFromWorkshops) do
local thisNum = WorkshopsRecipesData.getRecipeNumberOfIngredientsByID(recipeID)
if numIngredients < thisNum then
numIngredients = thisNum
end
end
end
if recipeListFromServices then
for _, recipeID in ipairs(recipeListFromServices) do
local thisNum = ServicesRecipesData.getRecipeNumberOfServiceGoodsByID(recipeID)
if numIngredients < thisNum then
numIngredients = thisNum
end
end
end
-- Count the number of recipes in all the lists
local numRecipes = 0
local header -- = nil
if recipeListFromWorkshops ~= nil then
numRecipes = numRecipes + #recipeListFromWorkshops
header = TABLE_HEADER_PRODUCT
end
if buildingListFromCamps ~= nil then
numRecipes = numRecipes + #buildingListFromCamps
header = TABLE_HEADER_PRODUCT
end
if buildingListFromFarms ~= nil then
numRecipes = numRecipes + #buildingListFromFarms
header = TABLE_HEADER_PRODUCT
end
if buildingListFromCollectors ~= nil then
numRecipes = numRecipes + #buildingListFromCollectors
header = TABLE_HEADER_PRODUCT
end
if recipeListFromServices ~= nil then
if numRecipes > 0 then
header = TABLE_HEADER_BOTH
else
header = TABLE_HEADER_SERVICE
end
numRecipes = numRecipes + #recipeListFromServices
end
if numRecipes == 0 then
return "No recipes found at building: " .. buildingName .. "."
end
RecipeView.startViewForBuilding(buildingName, displayOverride, numRecipes, numIngredients, header)
buildRowsForWorkshops(recipeListFromWorkshops, displayOverride, numIngredients, buildingName)
buildRowsForServices(recipeListFromServices, displayOverride, numIngredients, buildingName)
buildRowsForFarms(buildingListFromFarms, displayOverride, numIngredients, nil, buildingName)
buildRowsForCamps(buildingListFromCamps, displayOverride, numIngredients, nil, buildingName)
buildRowsForCollectors(buildingListFromCollectors, displayOverride, numIngredients, nil, buildingName)
return RecipeView.endView(displayOverride)
end
--endregion
--region Public methods
---
--- Called by the template. Distributes
---@param frame table
function RecipeController.renderRecipe(frame)
-- Extract the template parameters.
local productName = frame.args.product or frame.args[1]
local buildingName = frame.args.building or frame.args[2]
local ingredientName = frame.args.ingredient
local displayOverride = frame.args.display
if ingredientName and ingredientName ~= "" and buildingName and buildingName ~= "" then
return renderWithIngredientAndBuilding(ingredientName, buildingName, displayOverride)
else
if ingredientName and ingredientName ~= "" then
return renderWithIngredient(ingredientName, displayOverride)
else
if productName and productName ~= "" and buildingName and buildingName ~= "" then
return renderWithProductAndBuilding(productName, buildingName, displayOverride)
else
if productName and productName ~= "" then
return renderWithProduct(productName, displayOverride)
else
if buildingName and buildingName ~= "" then
return renderWithBuilding(buildingName, displayOverride)
else
return "Unknown parameter in Recipe template."
end
end
end
end
end
end
--endregion
return RecipeController


