Module:RecipeController
From Against the Storm Official Wiki
Documentation for this module may be created at Module:RecipeController/doc
--- @module RecipeController
local RecipeController = {}
--region Dependencies
local BuildingDataProxy = require("Module:BuildingDataProxy")
local DataModelsWithRecipes = {
require("Module:ExtractorsData"),
require("Module:MinesData"),
require("Module:CampsData"),
require("Module:FarmsData"),
require("Module:FishingData"),
require("Module:GatheringData"),
require("Module:InstitutionsData"),
require("Module:RainCollectorsData"),
require("Module:WorkshopsData"),
require("Module:BlightPostsData")
}
local GoodsData = require("Module:GoodsData")
--For looking up services
local InstitutionsData = require("Module:InstitutionsData")
local VIEW_TEMPLATE_START = "Recipe/view"
local VIEW_TEMPLATE_ROW = "Recipe/view/row"
local VIEW_TEMPLATE_END = "Recipe/view/end"
local VIEW_BUILDING_LINK = "Building_link/view"
local VIEW_RESOURCE_LINK = "Resource_link/view"
--This doesn't use the view version because we don't want to hardcode the icon filename.
local TEMPLATE_SERVICE_LINK = "Service_link"
--endregion
--region Private constants
local ARG_DISPLAY_OVERRIDE_LIST = "list"
local INDEX_RECIPE_BUILDINGS_ARRAY = "buildingsArray"
local INDEX_RECIPE_GRADE = "grade"
local INDEX_RECIPE_TIME = "time"
local INDEX_RECIPE_PRODUCT_NAME = "productName"
local INDEX_RECIPE_PRODUCT_AMOUNT = "productAmount"
local INDEX_RECIPE_IS_SERVICE = "isRecipeService"
local INDEX_RECIPE_INGREDIENTS = "ingredientsTable"
local INDEX_OPTION_ID = "name" -- this is for backwards compatibility, it's actually an ID
local INDEX_OPTION_AMOUNT = "amount"
local VIEW_TABLE_BUILDING_SINGLE_ICON_SIZE = "huge"
local VIEW_TABLE_BUILDING_MULTIPLE_ICON_SIZE = "large"
local VIEW_TABLE_INGREDIENT_ICON_SIZE = "medium"
local VIEW_TABLE_PRODUCT_ICON_SIZE = "huge"
local VIEW_CLASS_TABLE_INGREDIENTS_SINGLE_ICON = 'class=ats-single-ingredient-icon'
local VIEW_CLASS_TABLE_INGREDIENTS_SWAPPABLE_ICON = 'class=ats-swappable-ingredient-icon'
local VIEW_GRADES = {
[0] = '0Star',
[1] = '1Star',
[2] = '2Star',
[3] = '3Star',
}
--- Transform the grade only when using the value as an index, to help it sort better whenever possible.
local STORE_GRADES = {
[0] = 1,
[1] = 2,
[2] = 3,
[3] = 4,
}
local MARKUP_NEWLINE_FORCED = "\n<!-- -->\n"
local ERROR_MESSAGE_EMPTY_PARAMETERS = "You must specify a product, building, or ingredient. Please see the template documentation for how to use the parameters"
--endregion
--region Private member variables
--none!
--endregion
--region Private methods
---getFlatRecipeValues
---Extracts a handful of values from the provided recipe pair.
---
---@param DataModel BaseDataModel a data model that implements the recipe query interface
---@param recipeData table pair of recipe data retrieved from a data model
---@return string, number, number, string, number building ID, efficiency grade, production time, product ID, and product amount (respectively)
local function getFlatRecipeValues(DataModel, recipeData)
local buildingID = DataModel:getRecipeBuildingID(recipeData)
local grade = DataModel:getRecipeGrade(recipeData)
local time = DataModel:getRecipeTime(recipeData)
local productID = DataModel:getRecipeProductID(recipeData)
local productAmount = DataModel:getRecipeProductAmount(recipeData)
return buildingID, grade, time, productID, productAmount
end
---buildingIngredientsTable
---Extracts values from the provided recipe pair and builds an ingredients table for use in a Recipe object.
---
---@param DataModel BaseDataModel a data model that implements the recipe query interface
---@param recipeData table pair of recipe data retrieved from a data model
---@return table nested ingredients, options (ID and amount)
local function buildingIngredientsTable(DataModel, recipeData)
local ingredientsTable = {}
for i = 1, DataModel:getRecipeNumIngredientSlots(recipeData) do
if not ingredientsTable[i] then
ingredientsTable[i] = {}
end
for j = 1, DataModel:getRecipeIngredientNumOptions(recipeData, i) do
ingredientsTable[i][j] = {
[INDEX_OPTION_ID] = DataModel:getRecipeIngredientOptionIDAt(recipeData, i, j),
[INDEX_OPTION_AMOUNT] = DataModel:getRecipeIngredientOptionAmountAt(recipeData, i, j),
}
end
end
return ingredientsTable
end
---getRawRecipes
---Queries the data models with the supplied parameters to construct an array of Recipe objects storing the recipes found in the data model.
---
---Benchmarking: ~0.0003 seconds
---
---@param DataModel BaseDataModel a data model that implements the recipe query interface
---@param productID string the ID of the product, or nil if any
---@param buildingID string the ID of the building, or nil if any
---@param ingredientID string the ID of an ingredient, or nil if any
---@return table array of pairs of buildingID and recipe data
local function getRawRecipes(DataModel, productID, buildingID, ingredientID)
local rawRecipeList = {}
-- Check for combos first
if productID and buildingID then
rawRecipeList = DataModel:getIDsAndRecipesWhereProductIDAndBuildingID(productID, buildingID)
elseif productID and ingredientID then
rawRecipeList = DataModel:getIDsAndRecipesWhereProductIDAndIngredientID(productID, ingredientID)
elseif ingredientID and buildingID then
rawRecipeList = DataModel:getIDsAndRecipesWhereIngredientIDAndBuildingID(ingredientID, buildingID)
elseif productID then
rawRecipeList = DataModel:getIDsAndRecipesWhereProductID(productID)
elseif ingredientID then
rawRecipeList = DataModel:getIDsAndRecipesWhereIngredientID(ingredientID)
elseif buildingID then
rawRecipeList = DataModel:getIDsAndRecipesWhereBuildingID(buildingID)
else
error(ERROR_MESSAGE_EMPTY_PARAMETERS)
end
return rawRecipeList
end
---compileRecipeLists
---Adds the second list to the first, but restructures into Recipe objects along the way.
---
---@param DataModel BaseDataModel a data model that implements the recipe query interface
---@param recipeObjectTable table 3-factor array of Recipe objects, by product, grade, amount
---@param rawRecipeTable table list of recipe pairs, as gotten from a data model
---@return table the same recipeObjectTable, but with new and updated entries
local function compileRecipeLists(DataModel, recipeObjectTable, rawRecipeTable)
--Skip when nothing to add.
if not rawRecipeTable or #rawRecipeTable < 1 then
return recipeObjectTable
end
for _, pair in ipairs(rawRecipeTable) do
local buildingID, grade, time, productID, productAmount = getFlatRecipeValues(DataModel, pair)
local ingredientsTable = buildingIngredientsTable(DataModel, pair)
local buildingName = BuildingDataProxy.getName(buildingID)
--Services identify their need by name, but goods to not. If it's a service, this is a simple renaming.
local productName = productID
local isService = DataModel:isRecipeProvidingService(pair)
if not isService then
productName = GoodsData.getName(productID)
end
--Now that we have everything extracted from rawRecipeTable for this pair, load it into recipeObjectTable, whether as a new Recipe object or adding a building to an existing Recipe object if one already exists. Recipes are uniquely identified by the 3-way combination of product, grade, and product amount.
if not recipeObjectTable[productName] then
recipeObjectTable[productName] = {}
end
--Transform the grade values to store them in a natural order.
if not recipeObjectTable[productName][STORE_GRADES[grade]] then
recipeObjectTable[productName][STORE_GRADES[grade]] = {}
end
if not recipeObjectTable[productName][STORE_GRADES[grade]][productAmount] then
--Create a new Recipe object at this place in the table.
recipeObjectTable[productName][STORE_GRADES[grade]][productAmount] = RecipeController.Recipe.new( { buildingName }, grade, time, isService, productID, productAmount, ingredientsTable)
else
--Add the building to the existing Recipe object at this place in the table.
recipeObjectTable[productName][STORE_GRADES[grade]][productAmount]:addBuilding(buildingName)
end
end
return recipeObjectTable
end
---getRecipesFromAllDataModels
---Goes through all data models and compiles the results into a single 3-factor table of Recipe objects, [product][grade][amount]. This table will be sparse, and note sometimes the grade is harder to spot in the console if it starts at 1 and is followed by 2 (because the console interprets it as an un-keyed array.
---
---For example, finding the recipe for Biscuits in the Field Kitchen: recipeObjectArray["Biscuits"][0][10]
---
---@param requiredProduct string the name of the product, or nil if any
---@param requiredBuilding string the name of the building, or nil if any
---@param requiredIngredient string the name of the ingredient, or nil if any
---@return table a 3-factor compiled table of Recipe objects, [product][grade][amount]
local function getRecipesFromAllDataModels(requiredProduct, requiredBuilding, requiredIngredient)
--Resolve names to IDs, start them all as nil as wildcards.
local productID
local buildingID
local ingredientID
if requiredProduct then
productID = GoodsData.getGoodID(requiredProduct)
-- If it's not a good, then it might be a service, which has ID == name, so set it directly to the name if it's a valid service name
local list = InstitutionsData:getIDsAndRecipesWhereProductID(requiredProduct)
if not productID and #list > 0 then
productID = requiredProduct
end
end
if requiredBuilding then
buildingID = BuildingDataProxy.getID(requiredBuilding)
end
-- Ingredients are always goods, never services.
if requiredIngredient then
ingredientID = GoodsData.getGoodID(requiredIngredient)
end
recipeObjectTable = {}
for _, dataModel in ipairs(DataModelsWithRecipes) do
local newRecipeList = getRawRecipes(dataModel, productID, buildingID, ingredientID)
recipeObjectTable = compileRecipeLists(dataModel, recipeObjectTable, newRecipeList)
end
return recipeObjectTable
end
---countMaxIngredients
---Scans through the provided table of Recipe objects to count them.
---
---@param recipeList table 3-factor table of Recipe objects
---@return number of recipe objects
local function countRecipes(recipeList)
local count = 0
for _, product in pairs(recipeList) do
for _, grade in pairs(product) do
for _, _ in pairs(grade) do
count = count + 1
end
end
end
return count
end
---countMaxIngredients
---Scans through the provided table of Recipe objects to find the recipe with the maximum number of ingredients slots (not options, whole slots of options).
---
---@param recipeList table 3-factor table of Recipe objects
---@return number of ingredients slots required to represent them all
local function countMaxIngredients(recipeList)
local max = 0
for _, product in pairs(recipeList) do
for _, grade in pairs(product) do
for _, recipe in pairs(grade) do
local num = recipe:getNumIngredients()
if max < num then
max = num
end
end
end
end
return max
end
---calculateCaption
---Simple cascading of rewriting the author requirements into the caption and how many were returned.
---
---@param requiredProduct string name of product, or nil if any
---@param requiredBuilding string name of building, or nil if any
---@param requiredIngredient string name of ingredient, or nil if any
---@param numRecipes number of recipes
---@return string the caption
local function calculateCaption(requiredProduct, requiredBuilding, requiredIngredient, numRecipes)
local caption = numRecipes .. " recipes"
if requiredProduct then
caption = caption .. " for " .. requiredProduct
end
if requiredIngredient then
caption = caption .. " using " .. requiredIngredient
end
if requiredBuilding then
return caption .. " in the " .. requiredBuilding .. "."
else
return caption .. "."
end
end
---addBuildingLinks
---Assistant to buildMiddle.
---
---@param frame table
---@param recipe table
---@param requiredBuilding string
---@return string
local function addBuildingLinks(frame, recipe, requiredBuilding)
local ret = ""
local numBuildings = #recipe[INDEX_RECIPE_BUILDINGS_ARRAY]
for _, buildingName in ipairs(recipe[INDEX_RECIPE_BUILDINGS_ARRAY]) do
local buildingLinkArgs = {}
buildingLinkArgs["name"] = buildingName
buildingLinkArgs["iconfilename"] = BuildingDataProxy.getIcon(BuildingDataProxy.getID(buildingName))
buildingLinkArgs["iconsize"] = (numBuildings < 2) and VIEW_TABLE_BUILDING_SINGLE_ICON_SIZE or VIEW_TABLE_BUILDING_MULTIPLE_ICON_SIZE
-- Redundant to label the building if the author required it--the image alt-text and link still work with name.
if requiredBuilding then
buildingLinkArgs["display"] = "notext"
end
ret = ret .. "\n|-\n| " .. frame:expandTemplate{
title = VIEW_BUILDING_LINK,
args = buildingLinkArgs,
}
end
return ret
end
---addIngredientSlot
---Assistant to buildMiddle.
---
---@param frame table
---@param ingredientSlot table
---@return string
local function addIngredientSlot(frame, ingredientSlot)
local innerTable = MARKUP_NEWLINE_FORCED .. "{|" --all table markup has to start on its own line; this html comment accomplishes this
local numOptions = #ingredientSlot
if numOptions > 1 then
innerTable = innerTable .. VIEW_CLASS_TABLE_INGREDIENTS_SWAPPABLE_ICON
else
innerTable = innerTable .. VIEW_CLASS_TABLE_INGREDIENTS_SINGLE_ICON
end
for _, option in ipairs(ingredientSlot) do
local rlArgs = {}
rlArgs["name"] = GoodsData.getName(option[INDEX_OPTION_ID])
rlArgs["iconfilename"] = GoodsData.getIcon(option[INDEX_OPTION_ID])
rlArgs["iconsize"] = VIEW_TABLE_INGREDIENT_ICON_SIZE
innerTable = innerTable .. "\n|-\n| " .. option[INDEX_OPTION_AMOUNT] .. " |"
.. "| " .. frame:expandTemplate{
title = VIEW_RESOURCE_LINK,
args = rlArgs,
}
end
return innerTable .. "\n|}\n"
end
---addProductLinks
---Assistant to buildMiddle.
---
---@param frame table
---@param recipe table
---@param requiredProduct string
---@return string
local function addProductLinks(frame, recipe, requiredProduct)
local link = ""
if recipe[INDEX_RECIPE_IS_SERVICE] then
local serviceLinkArgs = {}
serviceLinkArgs["name"] = recipe[INDEX_RECIPE_PRODUCT_NAME]
serviceLinkArgs["size"] = VIEW_TABLE_PRODUCT_ICON_SIZE
-- Redundant to label the resource if the author required it--the image alt-text and link still work with name.
if requiredProduct then
serviceLinkArgs["display"] = "notext"
end
link = frame:expandTemplate{
title = TEMPLATE_SERVICE_LINK,
args = serviceLinkArgs,
}
else
local resourceLinkArgs = {}
resourceLinkArgs["name"] = GoodsData.getName(recipe[INDEX_RECIPE_PRODUCT_NAME])
resourceLinkArgs["iconfilename"] = GoodsData.getIcon(recipe[INDEX_RECIPE_PRODUCT_NAME])
resourceLinkArgs["iconsize"] = VIEW_TABLE_PRODUCT_ICON_SIZE
-- Redundant to label the resource if the author required it--the image alt-text and link still work with name.
if requiredProduct then
resourceLinkArgs["display"] = "notext"
end
link = frame:expandTemplate{
title = VIEW_RESOURCE_LINK,
args = resourceLinkArgs,
}
end
return link
end
---buildMiddle
---Calls the view to render table rows for each Recipe object and links to buildings and resources within the table rows.
---
---Benchmarking: ~0.005 seconds
---
---@param frame table MediaWiki template context
---@param recipeList table 3-factor list of Recipe objects, by [product][grade][amount]
---@param maxIngredients number of ingredients the largest Recipe has
---@param requiredProduct string name of product, or nil if any
---@param requiredBuilding string name of building, or nil if any
---@param _ string name of ingredient, or nil if any
---@return string a long string of wiki markup
local function buildMiddle(frame, recipeList, maxIngredients, requiredProduct, requiredBuilding, _)
local ret = ""
for _, recipeProductSubtable in pairs(recipeList) do
for _, recipeGradeSubtable in pairs(recipeProductSubtable) do
for _, recipe in pairs(recipeGradeSubtable) do
local rowArgs = {}
rowArgs["maxingredients"] = maxIngredients
rowArgs["building"] = MARKUP_NEWLINE_FORCED .. "{|" --all table markup has to start on its own line; this html comment accomplishes this
rowArgs["building"] = rowArgs["building"]
.. addBuildingLinks(frame, recipe, requiredBuilding) .. "\n|}"
rowArgs["grade"] = frame:expandTemplate{
title = VIEW_GRADES[recipe[INDEX_RECIPE_GRADE]],
args = {},
}
local minutes = math.floor(recipe[INDEX_RECIPE_TIME] / 60)
local seconds = recipe[INDEX_RECIPE_TIME] % 60
rowArgs["grade"] = rowArgs["grade"] .. "<br>"
.. string.format("%d:%02d", minutes, seconds)
for i, ingredientSlot in ipairs(recipe[INDEX_RECIPE_INGREDIENTS]) do
rowArgs["ingredient" .. i] = addIngredientSlot(frame, ingredientSlot)
end
rowArgs["product"] = recipe[INDEX_RECIPE_PRODUCT_AMOUNT] .. " "
.. addProductLinks(frame, recipe, requiredProduct)
ret = ret .. frame:expandTemplate{
title = VIEW_TEMPLATE_ROW,
args = rowArgs,
}
ret = ret .. "\n"
end
end
end
return ret
end
---renderListView
---Takes the table of recipes gathered from the data models and returns a markup-unordered-list of the recipes. Buildings are shown when the author requested the product, otherwise the products are shown.
---
---@param frame table the Mediawiki context for the template
---@param recipeList table 3-factor table of Recipe objects in [product][grade][amount]
---@param requiredProduct string name of the product, or nil if any
---@param _ string name of the building, or nil if any (unused)
---@param _ string name of the ingredient, or nil if any (unused)
local function renderListView(frame, recipeList, requiredProduct, _, _)
local ret = ""
for _, recipeProductSubtable in pairs(recipeList) do
for _, recipeGradeSubtable in pairs(recipeProductSubtable) do
for _, recipe in pairs(recipeGradeSubtable) do
for buildingCount, buildingName in ipairs(recipe[INDEX_RECIPE_BUILDINGS_ARRAY]) do
local rowText = '\n*<span class="nowrap">'
if requiredProduct then
-- When queried by product, show the building name
rowText = rowText .. frame:expandTemplate{
title = VIEW_BUILDING_LINK,
args = {
["name"] = buildingName,
["iconsize"] = "none",
},
}
else
-- If past the first building and we're not showing building names, then this will create duplicate entries.
if buildingCount > 1 then
break
end
-- When queried by building or ingredient, show the product name
if recipe[INDEX_RECIPE_IS_SERVICE] then
rowText = rowText .. frame:expandTemplate{
title = TEMPLATE_SERVICE_LINK,
args = {
["name"] = recipe[INDEX_RECIPE_PRODUCT_NAME],
["size"] = "small",
}
}
else
rowText = rowText .. frame:expandTemplate{
title = VIEW_RESOURCE_LINK,
args = {
["name"] = GoodsData.getName(recipe[INDEX_RECIPE_PRODUCT_NAME]),
["iconfilename"] = GoodsData.getIcon(recipe[INDEX_RECIPE_PRODUCT_NAME]),
["iconsize"] = "small",
},
}
end
end
rowText = rowText .. " ("
rowText = rowText .. frame:expandTemplate{
title = VIEW_GRADES[recipe[INDEX_RECIPE_GRADE]],
args = {},
}
rowText = rowText .. ")</span>"
ret = ret .. rowText
end
end
end
end
return ret
end
--endregion
--region Public classes
local Recipe = {}
-- This class available outside for read-only access
RecipeController.Recipe = Recipe
RecipeController.Recipe.OPTION_ID = INDEX_OPTION_ID
RecipeController.Recipe.OPTION_AMOUNT = INDEX_OPTION_AMOUNT
---new
---constructs a new Recipe instance from the provided data.
---
---the ingredientsTable must follow this format:
---ingredientsTable = {
--- --ingredient slots in recipe, between 1 and 3
--- [1] = {
--- --options for that slot, between 1 and 6
--- [1] = {
--- --each option's ID and amount
--- [Recipe.OPTION_ID] = string,
--- [Recipe.OPTION_STACK_SIZE] = number,
--- },
--- [2] = ...
--- },
--- [2] = ...
---}
---
---@param buildingArray table array of the names of buildings that make this recipe
---@param grade number of stars, between 0 and 3
---@param time number of seconds to produce
---@param productName string name of the good produced
---@param isService boolean true if this recipe offers a service instead of a product
---@param productStackSize number of goods produced each cycle
---@param ingredientsTable table array of 1-3 ingredient slots, each with 1-6 options, each with name and amount (see doc above)
function Recipe.new(buildingArray, grade, time, isService, productName, productStackSize, ingredientsTable)
local instance = {}
setmetatable(instance, { __index = Recipe} ) -- allow this instance to use Recipe class methods
if not buildingArray or type(buildingArray) ~= "table" or #buildingArray < 1 then
error("Cannot construct new Recipe with an empty building list")
end
instance[INDEX_RECIPE_BUILDINGS_ARRAY] = buildingArray
if not grade or grade == "" then
error("Cannot construct new Recipe with an empty grade.")
elseif type(grade) ~= "number" or grade > 4 or grade < 0 then
error ("Cannot construct new Recipe with an invalid grade value")
end
instance[INDEX_RECIPE_GRADE] = grade
if not time or time == "" then
error ("Cannot construct new Recipe with an empty production time")
elseif type(time) ~= "number" or time < 0 then
error ("Cannot construct new Recipe with an invalid production time value")
end
instance[INDEX_RECIPE_TIME] = time
if type(isService) ~= "boolean" then
error("Cannot construct new Recipe with an invalid service flag")
end
instance[INDEX_RECIPE_IS_SERVICE] = isService
if not productName or productionName == "" then
error ("Cannot construct new Recipe with an empty product name")
end
instance[INDEX_RECIPE_PRODUCT_NAME] = productName
if not productStackSize or productStackSize == "" then
error("Cannot construct new Recipe with an empty product amount")
elseif type(productStackSize) ~= "number" or productStackSize < 1 then
error("Cannot construct new Recipe with an invalid product amount value")
end
instance[INDEX_RECIPE_PRODUCT_AMOUNT] = productStackSize
if not ingredientsTable or type(ingredientsTable) ~= "table" then
error("Cannot construct new Recipe with an invalid ingredients table")
end
if #ingredientsTable > 3 then
error("Cannot construct new Recipe with an ingredients table larger than 3 subtables")
end
for i, optionsArray in ipairs(ingredientsTable) do
if not optionsArray or type(optionsArray) ~= "table" or #optionsArray < 1 then
error("Cannot construct new Recipe with an empty options list (at index " .. i .. ")")
end
if #optionsArray > 8 then
error("Cannot construct new Recipe with an options array larger than 8 subtables (at index " .. i .. ")")
end
for j, option in ipairs(optionsArray) do
if not option or type(option) ~= "table" then
error("Cannot construct new Recipe with an empty option (at index " .. i .. ", " .. j .. ")")
end
if not option[INDEX_OPTION_ID] or option[INDEX_OPTION_ID] == "" then
error("Cannot construct a new Recipe with an empty option ID (at index " .. i .. ", " .. j .. ")")
end
if not option[INDEX_OPTION_AMOUNT] or type(option[INDEX_OPTION_AMOUNT]) ~= "number" then
error("Cannot construct a new Recipe with an empty option amount (at index " .. i .. ", " .. j .. ")")
end
if option[INDEX_OPTION_AMOUNT] < 1 then
error("Cannot construct a new Recipe with an invalid option amount (at index" .. i .. ", " .. j .. ")")
end
end
end
instance[INDEX_RECIPE_INGREDIENTS] = ingredientsTable
return instance
end
---addBuilding
---Adds the provided building to this Recipe object's list of buildings where the recipe is made.
---
---@param buildingName string name
function Recipe:addBuilding(buildingName)
if not self[INDEX_RECIPE_BUILDINGS_ARRAY] then
self[INDEX_RECIPE_BUILDINGS_ARRAY] = { buildingName }
else
-- Skip duplicates. It shouldn't happen in 99% of cases, but just to be sure.
for _, existingBuilding in ipairs(self[INDEX_RECIPE_BUILDINGS_ARRAY]) do
if existingBuilding == buildingName then
return
end
end
table.insert(self[INDEX_RECIPE_BUILDINGS_ARRAY], buildingName)
end
end
---getNumIngredients
---The number of ingredient slots (0-3) in the Recipe object.
---
---@return number of ingredients slots
function Recipe:getNumIngredients()
if not self[INDEX_RECIPE_INGREDIENTS] then
return 0
end
return #self[INDEX_RECIPE_INGREDIENTS]
end
--endregion
--region Public methods
---main
---Called from Template:Recipe. Returns markup text for display by using external view templates.
---
---@param frame table the Mediawiki calling context for the template
---@return string wiki markup
function RecipeController.main(frame)
local requiredProduct = frame.args.product
local requiredBuilding = frame.args.building
local requiredIngredient = frame.args.ingredient
local displayOverride = frame.args.display
--Unset blanks back to nil
if requiredProduct == "" then
requiredProduct = nil
end
if requiredBuilding == "" then
requiredBuilding = nil
end
if requiredIngredient == "" then
requiredIngredient = nil
end
-- recipeList is a 3-factor array of Recipe objects, by [product][grade][stackSize]
local recipeList = getRecipesFromAllDataModels(requiredProduct, requiredBuilding, requiredIngredient)
if displayOverride == ARG_DISPLAY_OVERRIDE_LIST then
return renderListView(frame, recipeList, requiredProduct, requiredBuilding, requiredIngredient)
end
local numRecipes = countRecipes(recipeList)
local maxIngredients = countMaxIngredients(recipeList)
local caption = calculateCaption(requiredProduct, requiredBuilding, requiredIngredient, numRecipes)
local retStart = frame:expandTemplate{
title = VIEW_TEMPLATE_START,
args = {
["maxingredients"] = maxIngredients,
["caption"] = caption,
["numrecipes"] = numRecipes,
}
}
local retMiddle = buildMiddle(frame, recipeList, maxIngredients, requiredProduct, requiredBuilding, requiredIngredient)
local retEnd = frame:expandTemplate{
title = VIEW_TEMPLATE_END,
args = {},
}
return retStart .. retMiddle .. retEnd
end
--endregion
return RecipeController


