Seasons: Difference between revisions

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Each settlement goes 3 cycling seasons:
Each [[Settlement]] must brave the three seasons of [[The Forest]]:
# [[File:Drizzle.png|40px]] Drizzle lasts 6:00 minutes. Crops are planted and positive Forest Mysteries are active.
 
# [[File:Drizzle.png|40px]] Drizzle lasts 6:00 minutes. Crops are planted and [[#Positive Forest Mysteries | positive Forest Mysteries]] are active.
# [[File:Clearance.png|40px]] Clearance lasts 4:15 minutes. Crops are harvested.
# [[File:Clearance.png|40px]] Clearance lasts 4:15 minutes. Crops are harvested.
# [[File:Storm 2.png|40px]] Storm lasts 1:40 minutes. Crops that are not harvested die and negative Forest Mysteries are active. Traders will not arrive. If Blightroot is present it will attempt to corrupt the Ancient Hearth.
# [[File:Storm 2.png|40px]] Storm lasts 1:40 minutes. Crops that are not harvested die and negative [[#Negative Forest Mysteries | negative Forest Mysteries]] are active. Traders will not arrive. If Blightroot is present it will attempt to corrupt the Ancient Hearth.


== Forest Mysteries ==
== Forest Mysteries ==
''Main article: [[Forest Mysteries]]
Forest Mysteries are generated at the start of each game, based on the map’s difficulty and biome. Some effects are simple modifiers influencing production, lowering speed or destroying buildings, but some are based on your villagers' needs. For example: Hailstorm can kill villagers during the Storm, but if they have a home, they are safe.
Forest Mysteries are generated at the start of each game, based on the map’s difficulty and biome. Some effects are simple modifiers influencing production, lowering speed or destroying buildings, but some are based on your villagers' needs. For example: Hailstorm can kill villagers during the Storm, but if they have a home, they are safe.



Revision as of 23:06, 1 March 2023

Each Settlement must brave the three seasons of The Forest:

  1. Drizzle lasts 6:00 minutes. Crops are planted and positive Forest Mysteries are active.
  2. Clearance lasts 4:15 minutes. Crops are harvested.
  3. Storm lasts 1:40 minutes. Crops that are not harvested die and negative negative Forest Mysteries are active. Traders will not arrive. If Blightroot is present it will attempt to corrupt the Ancient Hearth.

Forest Mysteries

Main article: Forest Mysteries

Forest Mysteries are generated at the start of each game, based on the map’s difficulty and biome. Some effects are simple modifiers influencing production, lowering speed or destroying buildings, but some are based on your villagers' needs. For example: Hailstorm can kill villagers during the Storm, but if they have a home, they are safe.

Positive Forest Mysteries

Positive Forest mysteries are active during the Drizzle season.

Forest Mystery Effects
Aurora +1 Resolve every minute from Service
Berry New Year +3 Berry production
Clear Skies +300% Trade arrival speed
Cricket Mating Grounds +30 Insects per discovered Glade
Euphoric Vapors +1 Resolve from Complex Food
Fermented Rain Rain Collector buildings produce Wine
Fresh Breeze Villagers with Complex Food and Housing move 20% faster
Heavy Drops +5 Sparkdew production
Invigorating Winds Villagers with Complex Food move 20% faster
Lightweight Wood +10 Woodcutter carry capacity
Mushrooms After the Rain +3 Mushroom Production
Untapped Wealth +50% Chance to collect additional resources from resource deposits
Warm Welcome Double Reputation from Resolve
Worms After the Rain Scavengers' Camp buildings can harvest Insect deposits

Negative Forest Mysteries

Negazite Forest mysteries are active during the Storm season. Some of them require a certain Hostility level to become active.

Forest Mystery Effects Hostility Level
Looming Darkness -4 Global Resolve per Hostility level 0
Creeping Shadows -10 Global Resolve for 3 minutes after discovering a Glade 1
Fog Villagers without Housing more 40% slower 1
Greater Threat -2 Global Resolve for for each discovered Dangerous and Forbidden Glade (penalty is added retroactively) 1
Muddy Ground -30% Villager speed outside Roads 1
Regular Storm Villagers without Shelter have a 10% chance to die every 60 seconds 1
Under an Open Sky Villagers without Housing have -5 Resolve 1
Aura of Fear Reolves drops twice faster 2
No Contact Reputation doesn't lower Queen's Impatience 2
Rotten Rain Living Matters spawns on one farm field every 70 seconds 2
Cloudburst Villagers without Coats lose 10 Resolve for 10 minutes 3
Faint Flame -40% Sacrifice duration 3
Strange Lights Villagers without Services have a 20% chance to destroy the yield 4
Eerie Song Villagers without Services have a 5% chance to die every 15 seconds 5