Stonecutters' Camp: Difference between revisions
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== Strategies == | == Strategies == | ||
* The Stonecutters' Camp gathers resources approximately twice as fast as the {{bl|Foragers' Camp}}, {{bl|Herbalists' Camp}}, and {{bl|Trappers' Camp}}. When you find yourself in a situation where there is not enough food, using the Stonecutters' Camp to gather from Large Stone Nodes to obtain {{rl|Roots}} and {{rl|Insects}} as bonus resources can be an effective option to prevent starvation until a better solution is found. | |||
* The Stone Nodes in the [[Marshlands]] are unique and provide {{rl|Algae}} as a bonus resource. This can be valuable as a source of ingredients for producing {{rl|Fabric}} if you can't find any Algae Ponds to fish from. | |||
Revision as of 23:54, 4 April 2026
Stonecutters' Camp
Gathering Camp
(Resource Acquisition)
An advanced gathering camp. Can collect resources from large and giant gathering nodes in addition to small ones. Can collect:
Stone (★★),
Clay (★★),
Sea Marrow (★★).
Specialization bonus:
Masonry (Proficiency)
ID = 'Stonecutter's Camp'
Overview
The Stonecutters' Camp is an advanced camp for stonecutters going out into the wild to gather
Stone,
Clay and
Sea Marrow. It can gather from large nodes found in Dangerous and Forbidden Glades.
Stonecutters' Camp is an Essential Blueprint that does not need to be unlocked via blueprint selection. It is always available.
Production Chain
Deposits for Stonecutters' Camp
8 Deposits exploited by the Stonecutters' Camp.
Gathering Nodes
Required Building
Recipes in the Stonecutters' Camp
| Buildings | Grade | Ingredient | # | Product |
|---|---|---|---|---|
| ★★ 0:08 |
— | 1 | ||
| ★★ 0:08 |
— | 1 | ||
| ★★ 0:08 |
— | 1 |
Perks and Cornerstones
No matching Perks found.
Strategies
- The Stonecutters' Camp gathers resources approximately twice as fast as the Foragers' Camp, Herbalists' Camp, and Trappers' Camp. When you find yourself in a situation where there is not enough food, using the Stonecutters' Camp to gather from Large Stone Nodes to obtain
Roots and
Insects as bonus resources can be an effective option to prevent starvation until a better solution is found. - The Stone Nodes in the Marshlands are unique and provide
Algae as a bonus resource. This can be valuable as a source of ingredients for producing
Fabric if you can't find any Algae Ponds to fish from.


