Harvesters' Camp: Difference between revisions
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{{Version| | {{Version|1.9.8}} | ||
{{Buildingbox|Harvesters' Camp | {{Buildingbox|Harvesters' Camp}} | ||
== Overview == | == Overview == | ||
The | |||
The [[Harvesters' Camp]] is an advanced camp for harvesters going out into the wild to gather {{rl|Plant Fiber}}, {{rl|Reed}}, and {{rl|Leather}}. | |||
Harvesters' Camp is an [[Blueprints#Essential_Blueprints|Essential Blueprint]] that does not need to be unlocked via blueprint selection. It is always available. | |||
== Production Chain == | == Production Chain == | ||
=== Deposits for {{PAGENAME}} === | |||
{{Deposit|building=Harvesters' Camp}} | |||
=== Recipes in the {{PAGENAME}} === | === Recipes in the {{PAGENAME}} === | ||
| Line 13: | Line 20: | ||
== Perks and Cornerstones == | == Perks and Cornerstones == | ||
{{ | {{Perks|description=Harvesters' Camp}} | ||
== Strategies == | == Strategies == | ||
* Both Reed Nodes and Flax Nodes have a chance to produce {{rl|Clay}} as a bonus resource. This can be helpful if you can't find materials to produce {{rl|Bricks}} or purchase them from a [[Trader]]. | |||
* The {{rl|Meat}} and {{rl|Salt}} produced as bonus resources from Water Strider Molts can be used to produce small amounts of {{rl|Jerky}} in Biomes like the [[Scarlet Orchard]] and [[Ashen Thicket]] where you can't obtain {{rl|Meat}} or {{rl|Insects}} as a primary ingredient under normal circumstances. | |||
Latest revision as of 00:03, 5 April 2026
Harvesters' Camp
Gathering Camp
(Resource Acquisition)
An advanced gathering camp. Can collect resources from large and giant gathering nodes in addition to small ones. Can collect:
Plant Fiber (★★),
Reed (★★),
Leather (★★).
Specialization bonus:
None
ID = 'Harvester Camp'
Overview
The Harvesters' Camp is an advanced camp for harvesters going out into the wild to gather
Plant Fiber,
Reed, and
Leather.
Harvesters' Camp is an Essential Blueprint that does not need to be unlocked via blueprint selection. It is always available.
Production Chain
Deposits for Harvesters' Camp
6 Deposits exploited by the Harvesters' Camp.
Gathering Nodes
Required Building
Recipes in the Harvesters' Camp
| Buildings | Grade | Ingredient | # | Product |
|---|---|---|---|---|
| ★★ 0:08 |
— | 1 | ||
| ★★ 0:08 |
— | 1 | ||
| ★★ 0:08 |
— | 1 |
Perks and Cornerstones
No matching Perks found.
Strategies
- Both Reed Nodes and Flax Nodes have a chance to produce
Clay as a bonus resource. This can be helpful if you can't find materials to produce
Bricks or purchase them from a Trader. - The
Meat and
Salt produced as bonus resources from Water Strider Molts can be used to produce small amounts of
Jerky in Biomes like the Scarlet Orchard and Ashen Thicket where you can't obtain
Meat or
Insects as a primary ingredient under normal circumstances.


