| Name |
Rarity |
Description |
Advanced Fuel (Stormforged) |
Mythic |
All fuel recipes (coal, sea marrow, oil, purging fire) are +50% faster and produce +33% more goods. Does not apply to wood production. |
Alarm Bells (Stormforged) |
Mythic |
The Brass Order's newest invention. All workers have a +10% higher chance of producing double yields for every 100 points of expected corruption per minute in the Ancient Hearth. |
Back to Nature (Stormforged) |
Mythic |
An old, forbidden ritual. Gain +150% more yield in all buildings that use fertile soil. |
Blood Price Contract (Stormforged) |
Mythic |
A shady, but lucrative deal. Gain 20 Amber and 1 Ancient Tablet every time a villager dies or leaves. |
Bone Tools (Stormforged) |
Mythic |
Gain 10 Tools every time a villager leaves or dies. |
Cannibalism (Stormforged) |
Mythic |
Gain 40 Meat and 20 Jerky every time a villager dies or leaves. |
Cooking Steam (Stormforged) |
Mythic |
If you leave rainwater for a while, it will begin to release a pleasant and warm vapor. Food production speed is increased by +40% for every 50 units of Drizzle Water stored. |
Crowded Caravan (Stormforged) |
Mythic |
Each newcomer group has 3 additional villagers. New villagers bring 50% more goods with them. |
Crowded Houses (Stormforged) |
Mythic |
All houses have room for 1 more villager, and the time between breaks for workers increases by +25%. |
Crystal Cathode (Stormforged) |
Mythic |
A fragile device that extracts energy from charged rainwater. Production bonuses in Rain Engines are stronger (+100% production speed, +50% double yield chance). |
Deserted Caravans (Stormforged) |
Mythic |
Global production speed is increased by 66%. |
Exploration Expedition (Stormforged) |
Mythic |
You took some of the best explorers from the Smoldering City with you. Global Resolve is boosted by +10 for 180 seconds every time a new glade is discovered. |
Export Contract (Stormforged) |
Mythic |
Increases the production yield of packs of goods by +100%. You can have 2 more trade routes active at the same time. |
Export Specialization (Stormforged) |
Mythic |
Gain +2 to production yields for all packs of goods. All packs of goods are produced 50% faster. |
Firekeeper's Prayer (Stormforged) |
Mythic |
Glade event work speed increased by 30%. Resources you sacrifice in the Ancient Hearth burn for 30% longer. |
Firelink Ritual (Stormforged) |
Mythic |
There is nothing the forest hates more than fire. Every villager with their need for religion fulfilled decreases the forest’s Hostility by 10. |
Flame Amulets (Stormforged) |
Mythic |
An artifact infused with the power of the Holy Flame. Hostility from woodcutters is decreased by 8. Woodcutters have a +20% chance of producing twice the normal yield. |
Forbidden Seal Shard (Stormforged) |
Mythic |
It was not you who removed this fragment, weakening the ancient seal - but you would still be executed on the spot if someone was to find it in your possession. Every Glade Event solved by making a decision marked as Corruption increases the chance of workers producing double yields by +5%. This effect is retroactive. |
Force of Nature (Stormforged) |
Mythic |
The forest and the everlasting rain are connected somehow. Gain +5 to Storm Water production for every 2 Woodcutters in your settlement. Increases the tank capacity for every type of rainwater by +100 (one time only). |
Forge Trip Hammer (Stormforged) |
Mythic |
Powerful and precise machinery. Parts (★★★) can be produced in the Smithy and +100% to amount of goods produced in the Smithy. |
Forsaken Seal (Stormforged) |
Mythic |
An artifact of the Forsaken Gods. Gain one cornerstone reroll charge at the beginning of each storm. |
Generous Gifts (Stormforged) |
Mythic |
Wealthy settlements attract wealthy settlers. Newcomers bring 75% more goods with them for every Hearth level gained. |
Generous Rations (Stormforged) |
Mythic |
Global Resolve is increased by 5, and villagers have a +10% chance of not consuming food during a break. |
Guild Catalogue (Stormforged) |
Mythic |
Traders offer 1 additional perk or blueprint. You also gain an Active Ability that summons a trader to your settlement. This ability can be used from the Main Warehouse and has 5 uses. |
Hidden Reward (Stormforged) |
Mythic |
Gain 1 Ancient Tablet for every 1 completed Glade Event. This effect is retroactive. |
Hidden from the Queen (Stormforged) |
Mythic |
The crown doesn't need to know everything. Impatience doesn't grow when villagers leave or die. |
Hunter-Gatherers (Stormforged) |
Mythic |
All gathering camp production is increased by 100%. Bonus does not affect the Woodcutters' Camp. |
Improvised Tools (Stormforged) |
Mythic |
Woodcutters are tasked with creating makeshift tools. Discovering a glade during the Storm grants 20 Tools. |
Lost in the Wilds (Stormforged) |
Mythic |
Gain one villager every time you discover a new glade. Villagers add less Hostility (-1). |
Metallurgic Proficiency (Stormforged) |
Mythic |
Increases the production speed of Copper Bars, Crystalized Dew, and all recipes that use metal ingots by 66%.+1 to copper bar and crystalized dew production. |
Mushroom Seedlings (Stormforged) |
Mythic |
All farms can plant Mushrooms (★★) on farm fields during drizzle season. Planting and harvesting crops is 50% faster. |
No Quality Control (Stormforged) |
Mythic |
Gain +2 to wood production. After each storm, all stored wood is removed, and you get 150 Insects in return. |
Old Fedora Hat (Stormforged) |
Mythic |
An old inscription on the bottom of the hat says: "Fortune and glory". Increases the chance of doubling event loot by 75% (this doesn't apply to perks and blueprints). |
Overexploitation (Stormforged) |
Mythic |
Global gathering speed is increased by 50%, and newly discovered gathering nodes have more charges (+20 charges to small gathering nodes, +35 charges to large gathering nodes). |
Prayer Book (Stormforged) |
Mythic |
Scouts work 20% faster on Glade Events for every firekeeper assigned to a Hearth. |
Rebellious Spirit (Stormforged) |
Mythic |
The people are feeling oddly rebellious. Gain +1 Global Resolve for every 1 Impatience Point. |
Rooty Ground (Stormforged) |
Mythic |
Strange roots spread across the land. Wood production is increased by +2. |
Royal Guard Training (Stormforged) |
Mythic |
A fencing instructor from the Royal Guard joins your settlement. Fulfilling the need for Brawling grants an additional +10 to Resolve. |
Secret Firekeeper Techniques (Stormforged) |
Mythic |
An old manuscript detailing long-forgotten burning rites. Fuel consumption in Hearths is decreased by 33%. Resources you sacrifice in the Ancient Hearth burn for 25% longer. |
Stormwalker Training (Stormforged) |
Mythic |
Your villagers learn how to travel the wilderness from the very best - the Royal Stormwalkers. Trade route caravans travel faster by 40%. Traders will arrive 33% quicker. |
Survivor Bonding (Stormforged) |
Mythic |
The people in your settlement have survived many hardships, bringing them closer together (+25% villager speed, 3 Global Resolve). |
Tightened Belt (Stormforged) |
Mythic |
Travel cost on trade routes is reduced by 3. Doesn't apply to routes already in progress. This effect scales along with the quantity of goods exported. |
Trade Logs (Stormforged) |
Mythic |
Detailed notes on different traders and their wares. You can have 2 more trade routes active at the same time. Traders will arrive +33% quicker and have +1 more cornerstones on sale. |
Trade Negotiations (Stormforged) |
Mythic |
Trade routes are worth 3 more Amber. Doesn't apply to routes already in progress. This effect scales along with the quantity of goods exported. |
Value Added Tax (Stormforged) |
Mythic |
Specializing in a particular branch of commerce can bring a lot of profit. All packs of goods are worth 50% more when sold through trade routes or directly to traders. |
Woodpecker Technique (Stormforged) |
Mythic |
Gain 5 Insects every time woodcutters cut down a tree during the Storm. |