Module:SpriteFinder
From Against the Storm Official Wiki
Documentation for this module may be created at Module:SpriteFinder/doc
---
--- Replaces sprite XML tags in descriptions with small icons.
---
---@module SpriteFinder
SpriteFinder = {}
--region Dependencies
local GoodsData = require("Module:GoodsData")
--endregion
--region Private constants
local ARG_ID = "id"
local BLANK_RETURN = "?"
local ICON_SIZE = mw.getCurrentFrame():expandTemplate{ title="ImgS" }
local TEMPLATE_GRADE_ICON = {
["grade0"] = "0Star",
["grade1"] = "1Star",
["grade2"] = "2Star",
["grade3"] = "3Star"
}
--endregion
--region Private methods
local function toTitleCase(lowercaseString)
return lowercaseString:gsub("(%a)([%w_']*)", function(first, rest)
-- Skip the word "of" in packs of goods
if first == "o" and rest == "f" then
return first .. rest
end
-- Skip the string "[WE]" to avoid incorrect lowercase on Enriched Fuel id
if first == "W" and rest == "E" then
return first .. rest
end
return first:upper() .. rest:lower()
end)
end
--endregion
--region public methods
function SpriteFinder.main(frame)
local id = frame.args[ARG_ID]
if not id or "" == id then
return BLANK_RETURN
end
-- Filter out the stars first.
if TEMPLATE_GRADE_ICON[id] then
return frame:expandTemplate{ title = TEMPLATE_GRADE_ICON[id] }
-- Filter out Glade icons.
elseif id == "dangerous" or id == "forbidden" then
id = toTitleCase(id)
return "[[File:Icon Order " .. id .. "Discovery.png|" .. ICON_SIZE .. "|alt=" .. id .. "|link=" .. "Glades" .. "]]"
-- Filter out Glade Event solve type icons.
elseif id == "dec_loyalty" then
return "[[File:FlatIcon Loy.png|" .. ICON_SIZE .. "|alt=" .. id .. "|link=" .. "Glade Events" .. "]]"
elseif id == "dec_empathy" then
return "[[File:FlatIcon Emp.png|" .. ICON_SIZE .. "|alt=" .. id .. "|link=" .. "Glade Events" .. "]]"
elseif id == "dec_corruption" then
return "[[File:FlatIcon Corr.png|" .. ICON_SIZE .. "|alt=" .. id .. "|link=" .. "Glade Events" .. "]]"
-- The rest are IDs for goods.
else
id = toTitleCase(id)
local goodName = GoodsData.getGoodNameByID(id)
if not goodName or "" == goodName then
return BLANK_RETURN
end
local goodIcon = GoodsData.getGoodIconByID(id)
if not goodIcon or "" == goodIcon then
return BLANK_RETURN
end
return "[[File:" .. goodIcon .. "|" .. ICON_SIZE .. "|alt=" .. goodName .. "|link=" .. goodName .. "]]"
end
end
--endregion
return SpriteFinder


