Module:ServiceBuilding/service buildings data

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Documentation for this module may be created at Module:ServiceBuilding/service buildings data/doc

return {
    ["Academy"] = {
        _id = "Academy",
        _displayName = "Academy",
        _description = "A place where villagers can fulfill their need for: Brawling,  Education. Passive effects: The Crown Chronicles.",
        _iconFilename = "Academy_icon.png",
        _category = "City Buildings",
        _categoryDisplay = "Service Building",
        _sizeX = 4,
        _sizeY = 4,
        _constructionTime = 61,
        _cityScore = 8,
        _isMovable = false,
        _isInitiallyEssential = false,
        _workerCapacity = 3,
        _constructionCosts = {
            {_id = "[Mat Processed] Planks", _amount = 20},
            {_id = "[Mat Processed] Bricks", _amount = 4},
            {_id = "[Mat Processed] Fabric", _amount = 8}
        },
        _tags = {
            "FoxesCooperation"
        },
        _recipes = {
            ["Brawling"] = {
                [1] = {
                    [1] = {
                        _buildings = {"Academy"},
                        _grade = 1,
                        _time = 0,
                        _productPair = {_id = "Brawling", _amount = 1},
                        _isService = true,
                        _ingredients = {
                            {
                                {_id = "[Needs] Training Gear", _amount = 1}
                            }
                        },
                    },
                },
            },
            ["Education"] = {
                [1] = {
                    [1] = {
                        _buildings = {"Academy"},
                        _grade = 1,
                        _time = 0,
                        _productPair = {_id = "Education", _amount = 1},
                        _isService = true,
                        _ingredients = {
                            {
                                {_id = "[Needs] Scrolls", _amount = 1}
                            }
                        },
                    },
                },
            },
        },
    },
    ["Bath House"] = {
        _id = "Bath House",
        _displayName = "Bath House",
        _description = "A place where villagers can fulfill their need for: Treatment. Passive effects: Regular Baths, Good Health.",
        _iconFilename = "Bath House_icon.png",
        _category = "City Buildings",
        _categoryDisplay = "Service Building",
        _sizeX = 4,
        _sizeY = 3,
        _constructionTime = 61,
        _cityScore = 8,
        _isMovable = false,
        _isInitiallyEssential = false,
        _workerCapacity = 3,
        _constructionCosts = {
            {_id = "[Mat Processed] Planks", _amount = 10},
            {_id = "[Mat Processed] Bricks", _amount = 8},
            {_id = "[Mat Processed] Fabric", _amount = 8}
        },
        _tags = {
            "Rainwater",
            "FoxesCooperation"
        },
        _recipes = {
            ["Treatment"] = {
                [1] = {
                    [1] = {
                        _buildings = {"Bath House"},
                        _grade = 1,
                        _time = 0,
                        _productPair = {_id = "Treatment", _amount = 1},
                        _isService = true,
                        _ingredients = {
                            {
                                {_id = "[Needs] Tea", _amount = 1}
                            }
                        },
                    },
                },
            },
        },
    },
    ["Clan Hall"] = {
        _id = "Clan Hall",
        _displayName = "Clan Hall",
        _description = "A place where villagers can fulfill their need for: Brawling. Passive effects: Carnivorous Tradition, Ancient Ways.",
        _iconFilename = "Clan Hall_icon.png",
        _category = "City Buildings",
        _categoryDisplay = "Service Building",
        _sizeX = 4,
        _sizeY = 3,
        _constructionTime = 61,
        _cityScore = 8,
        _isMovable = false,
        _isInitiallyEssential = false,
        _workerCapacity = 3,
        _constructionCosts = {
            {_id = "[Mat Processed] Planks", _amount = 20},
            {_id = "[Mat Processed] Bricks", _amount = 8},
            {_id = "[Mat Processed] Fabric", _amount = 4}
        },
        _tags = {
            "Warmth",
            "FoxesCooperation"
        },
        _recipes = {
            ["Brawling"] = {
                [1] = {
                    [1] = {
                        _buildings = {"Clan Hall"},
                        _grade = 1,
                        _time = 0,
                        _productPair = {_id = "Brawling", _amount = 1},
                        _isService = true,
                        _ingredients = {
                            {
                                {_id = "[Needs] Training Gear", _amount = 1}
                            }
                        },
                    },
                },
            },
        },
    },
    ["Feast Hall"] = {
        _id = "Feast Hall",
        _displayName = "Feast Hall",
        _description = "A place where villagers can fulfill their need for: Treatment,  Brawling. Passive effects: Festive Mood.",
        _iconFilename = "Feast Hall_icon.png",
        _category = "City Buildings",
        _categoryDisplay = "Service Building",
        _sizeX = 4,
        _sizeY = 3,
        _constructionTime = 61,
        _cityScore = 8,
        _isMovable = false,
        _isInitiallyEssential = false,
        _workerCapacity = 3,
        _constructionCosts = {
            {_id = "[Mat Processed] Planks", _amount = 10},
            {_id = "[Mat Processed] Bricks", _amount = 8},
            {_id = "[Mat Processed] Fabric", _amount = 8}
        },
        _tags = {
            "FoxesCooperation"
        },
        _recipes = {
            ["Treatment"] = {
                [1] = {
                    [1] = {
                        _buildings = {"Feast Hall"},
                        _grade = 1,
                        _time = 0,
                        _productPair = {_id = "Treatment", _amount = 1},
                        _isService = true,
                        _ingredients = {
                            {
                                {_id = "[Needs] Tea", _amount = 1}
                            }
                        },
                    },
                },
            },
            ["Brawling"] = {
                [1] = {
                    [1] = {
                        _buildings = {"Feast Hall"},
                        _grade = 1,
                        _time = 0,
                        _productPair = {_id = "Brawling", _amount = 1},
                        _isService = true,
                        _ingredients = {
                            {
                                {_id = "[Needs] Training Gear", _amount = 1}
                            }
                        },
                    },
                },
            },
        },
    },
    ["Forum"] = {
        _id = "Forum",
        _displayName = "Forum",
        _description = "A place where villagers can fulfill their need for: Brawling,  Luxury. Passive effects: Public Performances.",
        _iconFilename = "Forum_icon.png",
        _category = "City Buildings",
        _categoryDisplay = "Service Building",
        _sizeX = 4,
        _sizeY = 4,
        _constructionTime = 61,
        _cityScore = 8,
        _isMovable = false,
        _isInitiallyEssential = false,
        _workerCapacity = 3,
        _constructionCosts = {
            {_id = "[Mat Processed] Fabric", _amount = 4},
            {_id = "[Mat Processed] Bricks", _amount = 16}
        },
        _tags = {
            "FoxesCooperation"
        },
        _recipes = {
            ["Brawling"] = {
                [1] = {
                    [1] = {
                        _buildings = {"Forum"},
                        _grade = 1,
                        _time = 0,
                        _productPair = {_id = "Brawling", _amount = 1},
                        _isService = true,
                        _ingredients = {
                            {
                                {_id = "[Needs] Training Gear", _amount = 1}
                            }
                        },
                    },
                },
            },
            ["Luxury"] = {
                [1] = {
                    [1] = {
                        _buildings = {"Forum"},
                        _grade = 1,
                        _time = 0,
                        _productPair = {_id = "Luxury", _amount = 1},
                        _isService = true,
                        _ingredients = {
                            {
                                {_id = "[Needs] Wine", _amount = 1}
                            }
                        },
                    },
                },
            },
        },
    },
    ["Guild House"] = {
        _id = "Guild House",
        _displayName = "Guild House",
        _description = "A place where villagers can fulfill their need for: Luxury,  Education. Passive effects: The Guild's Welfare.",
        _iconFilename = "Guild House_icon.png",
        _category = "City Buildings",
        _categoryDisplay = "Service Building",
        _sizeX = 4,
        _sizeY = 3,
        _constructionTime = 61,
        _cityScore = 8,
        _isMovable = false,
        _isInitiallyEssential = false,
        _workerCapacity = 3,
        _constructionCosts = {
            {_id = "[Mat Processed] Planks", _amount = 40},
            {_id = "[Mat Processed] Fabric", _amount = 4}
        },
        _tags = {
            "FoxesCooperation"
        },
        _recipes = {
            ["Luxury"] = {
                [1] = {
                    [1] = {
                        _buildings = {"Guild House"},
                        _grade = 1,
                        _time = 0,
                        _productPair = {_id = "Luxury", _amount = 1},
                        _isService = true,
                        _ingredients = {
                            {
                                {_id = "[Needs] Wine", _amount = 1}
                            }
                        },
                    },
                },
            },
            ["Education"] = {
                [1] = {
                    [1] = {
                        _buildings = {"Guild House"},
                        _grade = 1,
                        _time = 0,
                        _productPair = {_id = "Education", _amount = 1},
                        _isService = true,
                        _ingredients = {
                            {
                                {_id = "[Needs] Scrolls", _amount = 1}
                            }
                        },
                    },
                },
            },
        },
    },
    ["Holy Guild House"] = {
        _id = "Holy Guild House",
        _displayName = "Holy Guild House",
        _description = "An upgraded service building with an additional passive effect. Villagers can use it to fulfill their need for:  Luxury,  Education. Passive effects: Guild House, The Guild's Welfare.",
        _iconFilename = "Holy Guild House_icon.png",
        _category = "City Buildings",
        _categoryDisplay = "Service Building",
        _sizeX = 4,
        _sizeY = 3,
        _constructionTime = 61,
        _cityScore = 8,
        _isMovable = false,
        _isInitiallyEssential = false,
        _workerCapacity = 3,
        _constructionCosts = {
            {_id = "[Mat Processed] Planks", _amount = 40},
            {_id = "[Mat Processed] Fabric", _amount = 4}
        },
        _tags = {
            "FoxesCooperation"
        },
        _recipes = {
            ["Luxury"] = {
                [1] = {
                    [1] = {
                        _buildings = {"Holy Guild House"},
                        _grade = 1,
                        _time = 0,
                        _productPair = {_id = "Luxury", _amount = 1},
                        _isService = true,
                        _ingredients = {
                            {
                                {_id = "[Needs] Wine", _amount = 1}
                            }
                        },
                    },
                },
            },
            ["Education"] = {
                [1] = {
                    [1] = {
                        _buildings = {"Holy Guild House"},
                        _grade = 1,
                        _time = 0,
                        _productPair = {_id = "Education", _amount = 1},
                        _isService = true,
                        _ingredients = {
                            {
                                {_id = "[Needs] Scrolls", _amount = 1}
                            }
                        },
                    },
                },
            },
        },
    },
    ["Holy Market"] = {
        _id = "Holy Market",
        _displayName = "Holy Market",
        _description = "An upgraded service building with an additional passive effect. Villagers can use it to fulfill their need for:  Leisure,  Treatment. Passive effects: Ale and Hearty, Market Carts.",
        _iconFilename = "Holy Market_icon.png",
        _category = "City Buildings",
        _categoryDisplay = "Service Building",
        _sizeX = 4,
        _sizeY = 4,
        _constructionTime = 61,
        _cityScore = 8,
        _isMovable = false,
        _isInitiallyEssential = false,
        _workerCapacity = 2,
        _constructionCosts = {
            {_id = "[Mat Processed] Planks", _amount = 20},
            {_id = "[Mat Processed] Fabric", _amount = 12}
        },
        _tags = {
            "FoxesCooperation"
        },
        _recipes = {
            ["Leisure"] = {
                [1] = {
                    [1] = {
                        _buildings = {"Holy Market"},
                        _grade = 1,
                        _time = 0,
                        _productPair = {_id = "Leisure", _amount = 1},
                        _isService = true,
                        _ingredients = {
                            {
                                {_id = "[Needs] Ale", _amount = 1}
                            }
                        },
                    },
                },
            },
            ["Treatment"] = {
                [1] = {
                    [1] = {
                        _buildings = {"Holy Market"},
                        _grade = 1,
                        _time = 0,
                        _productPair = {_id = "Treatment", _amount = 1},
                        _isService = true,
                        _ingredients = {
                            {
                                {_id = "[Needs] Tea", _amount = 1}
                            }
                        },
                    },
                },
            },
        },
    },
    ["Holy Temple"] = {
        _id = "Holy Temple",
        _displayName = "Holy Temple",
        _description = "An upgraded service building with an additional passive effect. Villagers can use it to fulfill their need for:  Religion,  Education. Passive effects: Sacrament of the Flame, Consecrated Scrolls.",
        _iconFilename = "Holy Temple_icon.png",
        _category = "City Buildings",
        _categoryDisplay = "Service Building",
        _sizeX = 3,
        _sizeY = 3,
        _constructionTime = 61,
        _cityScore = 8,
        _isMovable = false,
        _isInitiallyEssential = false,
        _workerCapacity = 3,
        _constructionCosts = {
            {_id = "[Mat Processed] Planks", _amount = 10},
            {_id = "[Mat Processed] Bricks", _amount = 8},
            {_id = "[Mat Processed] Fabric", _amount = 8}
        },
        _tags = {
            "Warmth",
            "FoxesCooperation"
        },
        _recipes = {
            ["Religion"] = {
                [1] = {
                    [1] = {
                        _buildings = {"Holy Temple"},
                        _grade = 1,
                        _time = 0,
                        _productPair = {_id = "Religion", _amount = 1},
                        _isService = true,
                        _ingredients = {
                            {
                                {_id = "[Needs] Incense", _amount = 1}
                            }
                        },
                    },
                },
            },
            ["Education"] = {
                [1] = {
                    [1] = {
                        _buildings = {"Holy Temple"},
                        _grade = 1,
                        _time = 0,
                        _productPair = {_id = "Education", _amount = 1},
                        _isService = true,
                        _ingredients = {
                            {
                                {_id = "[Needs] Scrolls", _amount = 1}
                            }
                        },
                    },
                },
            },
        },
    },
    ["Market"] = {
        _id = "Market",
        _displayName = "Market",
        _description = "A place where villagers can fulfill their need for: Leisure,  Treatment. Passive effects: Market Carts.",
        _iconFilename = "Market_icon.png",
        _category = "City Buildings",
        _categoryDisplay = "Service Building",
        _sizeX = 4,
        _sizeY = 4,
        _constructionTime = 61,
        _cityScore = 8,
        _isMovable = false,
        _isInitiallyEssential = false,
        _workerCapacity = 2,
        _constructionCosts = {
            {_id = "[Mat Processed] Planks", _amount = 20},
            {_id = "[Mat Processed] Fabric", _amount = 12}
        },
        _tags = {
            "FoxesCooperation"
        },
        _recipes = {
            ["Leisure"] = {
                [1] = {
                    [1] = {
                        _buildings = {"Market"},
                        _grade = 1,
                        _time = 0,
                        _productPair = {_id = "Leisure", _amount = 1},
                        _isService = true,
                        _ingredients = {
                            {
                                {_id = "[Needs] Ale", _amount = 1}
                            }
                        },
                    },
                },
            },
            ["Treatment"] = {
                [1] = {
                    [1] = {
                        _buildings = {"Market"},
                        _grade = 1,
                        _time = 0,
                        _productPair = {_id = "Treatment", _amount = 1},
                        _isService = true,
                        _ingredients = {
                            {
                                {_id = "[Needs] Tea", _amount = 1}
                            }
                        },
                    },
                },
            },
        },
    },
    ["Monastery"] = {
        _id = "Monastery",
        _displayName = "Monastery",
        _description = "A place where villagers can fulfill their need for: Religion,  Leisure. Passive effects: The Green Brew.",
        _iconFilename = "Monastery_icon.png",
        _category = "City Buildings",
        _categoryDisplay = "Service Building",
        _sizeX = 3,
        _sizeY = 3,
        _constructionTime = 61,
        _cityScore = 8,
        _isMovable = false,
        _isInitiallyEssential = false,
        _workerCapacity = 3,
        _constructionCosts = {
            {_id = "[Mat Processed] Bricks", _amount = 20}
        },
        _tags = {
            "Warmth",
            "Brewing",
            "FoxesCooperation"
        },
        _recipes = {
            ["Religion"] = {
                [1] = {
                    [1] = {
                        _buildings = {"Monastery"},
                        _grade = 1,
                        _time = 0,
                        _productPair = {_id = "Religion", _amount = 1},
                        _isService = true,
                        _ingredients = {
                            {
                                {_id = "[Needs] Incense", _amount = 1}
                            }
                        },
                    },
                },
            },
            ["Leisure"] = {
                [1] = {
                    [1] = {
                        _buildings = {"Monastery"},
                        _grade = 1,
                        _time = 0,
                        _productPair = {_id = "Leisure", _amount = 1},
                        _isService = true,
                        _ingredients = {
                            {
                                {_id = "[Needs] Ale", _amount = 1}
                            }
                        },
                    },
                },
            },
        },
    },
    ["Tavern"] = {
        _id = "Tavern",
        _displayName = "Tavern",
        _description = "A place where villagers can fulfill their need for: Leisure,  Luxury. Passive effects: Gleeman's Tales.",
        _iconFilename = "Tavern_icon.png",
        _category = "City Buildings",
        _categoryDisplay = "Service Building",
        _sizeX = 3,
        _sizeY = 3,
        _constructionTime = 61,
        _cityScore = 8,
        _isMovable = false,
        _isInitiallyEssential = false,
        _workerCapacity = 3,
        _constructionCosts = {
            {_id = "[Mat Processed] Planks", _amount = 20},
            {_id = "[Mat Processed] Bricks", _amount = 4},
            {_id = "[Mat Processed] Fabric", _amount = 8}
        },
        _tags = {
            "Brewing",
            "FoxesCooperation"
        },
        _recipes = {
            ["Leisure"] = {
                [1] = {
                    [1] = {
                        _buildings = {"Tavern"},
                        _grade = 1,
                        _time = 0,
                        _productPair = {_id = "Leisure", _amount = 1},
                        _isService = true,
                        _ingredients = {
                            {
                                {_id = "[Needs] Ale", _amount = 1}
                            }
                        },
                    },
                },
            },
            ["Luxury"] = {
                [1] = {
                    [1] = {
                        _buildings = {"Tavern"},
                        _grade = 1,
                        _time = 0,
                        _productPair = {_id = "Luxury", _amount = 1},
                        _isService = true,
                        _ingredients = {
                            {
                                {_id = "[Needs] Wine", _amount = 1}
                            }
                        },
                    },
                },
            },
        },
    },
    ["Tea Doctor"] = {
        _id = "Tea Doctor",
        _displayName = "Tea Doctor",
        _description = "A place where villagers can fulfill their need for: Treatment,  Religion. Passive effects: Vitality.",
        _iconFilename = "Tea Doctor_icon.png",
        _category = "City Buildings",
        _categoryDisplay = "Service Building",
        _sizeX = 4,
        _sizeY = 3,
        _constructionTime = 61,
        _cityScore = 8,
        _isMovable = false,
        _isInitiallyEssential = false,
        _workerCapacity = 3,
        _constructionCosts = {
            {_id = "[Mat Processed] Planks", _amount = 10},
            {_id = "[Mat Processed] Bricks", _amount = 8},
            {_id = "[Mat Processed] Fabric", _amount = 8}
        },
        _tags = {
            "FoxesCooperation"
        },
        _recipes = {
            ["Treatment"] = {
                [1] = {
                    [1] = {
                        _buildings = {"Tea Doctor"},
                        _grade = 1,
                        _time = 0,
                        _productPair = {_id = "Treatment", _amount = 1},
                        _isService = true,
                        _ingredients = {
                            {
                                {_id = "[Needs] Tea", _amount = 1}
                            }
                        },
                    },
                },
            },
            ["Religion"] = {
                [1] = {
                    [1] = {
                        _buildings = {"Tea Doctor"},
                        _grade = 1,
                        _time = 0,
                        _productPair = {_id = "Religion", _amount = 1},
                        _isService = true,
                        _ingredients = {
                            {
                                {_id = "[Needs] Incense", _amount = 1}
                            }
                        },
                    },
                },
            },
        },
    },
    ["Temple"] = {
        _id = "Temple",
        _displayName = "Temple",
        _description = "A place where villagers can fulfill their need for: Religion,  Education. Passive effects: Sacrament of the Flame.",
        _iconFilename = "Temple_icon.png",
        _category = "City Buildings",
        _categoryDisplay = "Service Building",
        _sizeX = 3,
        _sizeY = 3,
        _constructionTime = 61,
        _cityScore = 8,
        _isMovable = false,
        _isInitiallyEssential = false,
        _workerCapacity = 3,
        _constructionCosts = {
            {_id = "[Mat Processed] Planks", _amount = 10},
            {_id = "[Mat Processed] Bricks", _amount = 8},
            {_id = "[Mat Processed] Fabric", _amount = 8}
        },
        _tags = {
            "Warmth",
            "FoxesCooperation"
        },
        _recipes = {
            ["Religion"] = {
                [1] = {
                    [1] = {
                        _buildings = {"Temple"},
                        _grade = 1,
                        _time = 0,
                        _productPair = {_id = "Religion", _amount = 1},
                        _isService = true,
                        _ingredients = {
                            {
                                {_id = "[Needs] Incense", _amount = 1}
                            }
                        },
                    },
                },
            },
            ["Education"] = {
                [1] = {
                    [1] = {
                        _buildings = {"Temple"},
                        _grade = 1,
                        _time = 0,
                        _productPair = {_id = "Education", _amount = 1},
                        _isService = true,
                        _ingredients = {
                            {
                                {_id = "[Needs] Scrolls", _amount = 1}
                            }
                        },
                    },
                },
            },
        },
    },
}