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	<id>https://wiki.hoodedhorse.com/Xenonauts_2/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kami-sama</id>
	<title>Xenonauts 2 Official Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.hoodedhorse.com/Xenonauts_2/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kami-sama"/>
	<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Xenonauts_2/Special:Contributions/Kami-sama"/>
	<updated>2026-10-04T16:17:46Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.hoodedhorse.com/Xenonauts_2/index.php?title=Bases&amp;diff=316</id>
		<title>Bases</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Xenonauts_2/index.php?title=Bases&amp;diff=316"/>
		<updated>2023-06-11T15:04:42Z</updated>

		<summary type="html">&lt;p&gt;Kami-sama: /* Staff */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Base tab.png|thumb|300px|A base partially under construction]]&lt;br /&gt;
The organization can support up to 6 bases at the same time. The three circles around each base show its possible radar coverage.&lt;br /&gt;
&lt;br /&gt;
== Staff ==&lt;br /&gt;
There are 3 types of staff that can be stationed at each base, each one costing $25000 Funds each month:&lt;br /&gt;
* &#039;&#039;&#039;Soldiers&#039;&#039;&#039; are units that can participate in tactical missions against enemy forces. Each soldier has a set of semi-randomized attributes that govern how effective they are in battle. These attributes can increase through combat experience or training, leading to an increase in Rank. It is not unusual for soldiers to suffer injury or death on the battlefield. You can hire more soldiers on the Soldier screen.&lt;br /&gt;
* &#039;&#039;&#039;Scientists&#039;&#039;&#039; are staff that contribute to the Research efforts of our organization. Scientists require 1 Living Capacity to hire, and they also require 1 Research Capacity (in a Laboratory) to produce research.&lt;br /&gt;
* &#039;&#039;&#039;Engineers&#039;&#039;&#039; are staff that contribute to the Engineering efforts of our organization. Engineers require 1 Living Capacity to hire, and they also require 1 Engineering Capacity (in a Workshop) to produce engineering progress.&lt;br /&gt;
&lt;br /&gt;
== Capacities ==&lt;br /&gt;
Each base will have the capacities which determine what the base can do:&lt;br /&gt;
* &#039;&#039;&#039;Power Capacity&#039;&#039;&#039; shows the total power generation at the base and how much of that power is currently being used by structures at the base. Additional Power can be obtained by constructing Generators. Many types of base structure require Power to function. If you have insufficient Power then that building can still be constructed, but the building will enter a deactivated state on completion. Deactivated base structures can be reactivated by left-clicking on them once you have enough Power available to activate them. Structures can also be manually deactivated with a right-click (this only works on structures that consume Power).&lt;br /&gt;
* &#039;&#039;&#039;Living Capacity&#039;&#039;&#039; shows how many staff can be stationed at that base. Each member of staff requires 1 Living Capacity, with additional Living Capacity added through construction of Living Quarters.&lt;br /&gt;
* &#039;&#039;&#039;Research Capacity&#039;&#039;&#039; shows how many Research slots are available at Laboratories at this base, and it can be increased by constructing additional Laboratories. Research Capacity is not required to station a Scientist at a base, but each Scientist will not contribute to your research efforts unless there is a free Research slot for them to use.&lt;br /&gt;
* &#039;&#039;&#039;Engineering Capacity&#039;&#039;&#039; shows how many Engineering slots are available at Workshops at this base, and it can be increased by constructing additional Workshops. Engineering Capacity is not required to station a Engineer at a base, but each Engineer will not contribute to your research efforts unless there is a free Engineering slot for them to use.&lt;br /&gt;
* &#039;&#039;&#039;Training Capacity&#039;&#039;&#039; show how many Training slots are available at this base versus the number of soldiers stationed at the base. If there are more soldiers than Training Capacity at a base, your soldiers will not be able to train effectively and the Training Efficiency at the base will decline (reducing the Progress Points gained by each soldier).&lt;br /&gt;
* &#039;&#039;&#039;Hangar Capacity&#039;&#039;&#039; shows how many Hangars are present at the base, and how many of these Hangars already contains an aircraft. A free Hangar is required to construct a new aircraft or to transfer an existing aircraft to another base.&lt;br /&gt;
* &#039;&#039;&#039;Storage Capacity&#039;&#039;&#039;: Bases have limited capacity for storing items, which can be increased by constructing additional Storeroom buildings. Each item in the stores fills 1 Storage Capacity, except Alien Alloys and Alenium which each fill 0.1 Storage Capacity. If a base exceeds its Storage Capacity, all engineering work at that base will cease immediately and it will not be possible to transfer items to that base.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
Each base will have the following stats:&lt;br /&gt;
* &#039;&#039;&#039;Detection Range&#039;&#039;&#039; measures the distance at which this base can detect alien UFOs on the Geoscape. The radar range of a base can be extended by constructing Radar Array buildings (up to a maximum of three).&lt;br /&gt;
* &#039;&#039;&#039;Defense Strength&#039;&#039;&#039; represents how much total damage the defensive turrets at this base (such as the Missile Battery) can inflict on any UFO that attacks the base. If the turrets inflict enough damage to destroy the UFO before it lands, no alien ground forces will disembark and no tactical battle will be required. However, even if the turrets are unable to destroy the UFO the damage they inflict may kill some of the attackers before the mission begins! Be aware that the Defense Strength is a range, and the actual damage inflicted could be anywhere between the minimum and maximum values.&lt;br /&gt;
* &#039;&#039;&#039;Research Speed&#039;&#039;&#039; shows the increase to Research Speed that is being provided by the staff and facilities at this base. You can see the total Research Speed on the Research screen.&lt;br /&gt;
* &#039;&#039;&#039;Engineering Output&#039;&#039;&#039; shows the number of man-hours of progress generated towards engineering projects each hour by your staff and facilities at this base. Engineering is not global, so adding additional engineers at a base will only speed up engineering projects at that base.&lt;br /&gt;
* &#039;&#039;&#039;Survival Chance&#039;&#039;&#039; In some circumstances soldiers killed in battle may have a chance of surviving, and returning to base with 1 HP. The survival chance of a soldier is defined by the quality of medical facilities at their home base, and can be viewed on the Base screen. Units cannot survive if they have been Gibbed, which usually occurs due to an explosion or as a result of massive overdamage.&lt;br /&gt;
* &#039;&#039;&#039;Healing Rate&#039;&#039;&#039; is the amount of HP regenerated each day by any wounded or injured soldier stationed at this base. Healing Rate can be increased through the construction of medical facilities such as the Medical Room.&lt;br /&gt;
* &#039;&#039;&#039;Training Rate&#039;&#039;&#039; is the amount of Progress Points each soldier stationed at this base will gain in each of their attributes every hour they are stationed at this base. This is modified by Training Efficiency. The rate of progress will increase as your organization gains more knowledge about your extraterrestrial foes. Completing autopsies of dead aliens and interrogation of captured specimens will therefore lead to an increased Training Rate across all your bases.&lt;br /&gt;
* &#039;&#039;&#039;Training Efficiency&#039;&#039;&#039; measures the efficiency of soldier training at this base. With a Training Efficiency of 100%, each soldier gains the full number of Progress Points indicated by the  Training Rate. This value is calculated based on the amount of Training Capacity at the base and the number of soldiers trying to use it. As long as the number of soldiers does not exceed your Training Capacity, they will train at full efficiency. You can increase Training Capacity by building additional Training Center structures.&lt;br /&gt;
&lt;br /&gt;
== Buildings ==&lt;br /&gt;
Each base is made up of 36 squares arranged in a 6x6 grid. On these squares the buildings can be constructed. When a base is constructed the access lift must be placed. Buildings can only be constructed adjacent to another building or the access lift. Most buildings also have an adjacency bonus if they are constructed next to the same building.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building&lt;br /&gt;
! Effect&lt;br /&gt;
! Adjacency Bonus&lt;br /&gt;
! Cost ($)&lt;br /&gt;
! Build Time (days)&lt;br /&gt;
! Power Used&lt;br /&gt;
! Dimensions (squares)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Generator&#039;&#039;&#039;&lt;br /&gt;
| +50 Power Capacity&lt;br /&gt;
| +30 Power Capacity&lt;br /&gt;
| 200000&lt;br /&gt;
| 12&lt;br /&gt;
| 0&lt;br /&gt;
| 1x1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Laboratory&#039;&#039;&#039;&lt;br /&gt;
| +5 Research Capacity&lt;br /&gt;
| +2 Research Capacity&lt;br /&gt;
| 250000&lt;br /&gt;
| 20&lt;br /&gt;
| 15&lt;br /&gt;
| 1x1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Living Quarters&#039;&#039;&#039;&lt;br /&gt;
| +10 Living Capacity&lt;br /&gt;
| +4 Living Capacity&lt;br /&gt;
| 250000&lt;br /&gt;
| 15&lt;br /&gt;
| 0&lt;br /&gt;
| 1x1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Missile Battery&#039;&#039;&#039;&lt;br /&gt;
| +100-200 Damage&lt;br /&gt;
| +10-20 Damage&lt;br /&gt;
| 200000&lt;br /&gt;
| 15&lt;br /&gt;
| 20&lt;br /&gt;
| 1x1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Storeroom&#039;&#039;&#039;&lt;br /&gt;
| +100 Storage Capacity&lt;br /&gt;
| +25 Storage Capacity&lt;br /&gt;
| 100000&lt;br /&gt;
| 15&lt;br /&gt;
| 0&lt;br /&gt;
| 1x1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Training Center&#039;&#039;&#039;&lt;br /&gt;
| +12 Training Capacity&lt;br /&gt;
| +2 Training Capacity&lt;br /&gt;
| 250000&lt;br /&gt;
| 20&lt;br /&gt;
| 25&lt;br /&gt;
| 1x1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Workshop&#039;&#039;&#039;&lt;br /&gt;
| +5 Workshop Capacity&lt;br /&gt;
| +2 Workshop Capacity&lt;br /&gt;
| 250000&lt;br /&gt;
| 20&lt;br /&gt;
| 15&lt;br /&gt;
| 1x1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Medical Center&#039;&#039;&#039;&lt;br /&gt;
| +30% Survival and +2.5 HP/Day Heal&lt;br /&gt;
| &lt;br /&gt;
| 350000&lt;br /&gt;
| 15&lt;br /&gt;
| 25&lt;br /&gt;
| 1x1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Radar Array&#039;&#039;&#039;&lt;br /&gt;
| +750KM Radar Range&lt;br /&gt;
| &lt;br /&gt;
| 400000&lt;br /&gt;
| 20&lt;br /&gt;
| 60&lt;br /&gt;
| 1x1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hangar&#039;&#039;&#039;&lt;br /&gt;
| +1 Aircraft Capacity&lt;br /&gt;
| &lt;br /&gt;
| 100000&lt;br /&gt;
| 15&lt;br /&gt;
| 0&lt;br /&gt;
| 2x1&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kami-sama</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Xenonauts_2/index.php?title=Soldiers&amp;diff=314</id>
		<title>Soldiers</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Xenonauts_2/index.php?title=Soldiers&amp;diff=314"/>
		<updated>2023-06-03T19:48:46Z</updated>

		<summary type="html">&lt;p&gt;Kami-sama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Starting soldier.png|thumb|350px|A starting xenonaut]]&lt;br /&gt;
== Stats ==&lt;br /&gt;
Each xenonaut has 6 stats. Hovering over a stat number will display the base value and all bonuses and penalties currently applied.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Stats&lt;br /&gt;
! Effects&lt;br /&gt;
! Progress Points&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Time Units&#039;&#039;&#039;&lt;br /&gt;
| Determines combat Time Units (TU)&lt;br /&gt;
| +10 per TU spent on movement&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
| Determines maximum Hit Points (HP)&lt;br /&gt;
| +1 per increase in other attributes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Accuracy&#039;&#039;&#039;&lt;br /&gt;
| Determines weapon Accuracy&lt;br /&gt;
| +20 per TU spent on firing weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Strength&#039;&#039;&#039;&lt;br /&gt;
| Determines Carrying Weight, grenade throw range and resistance to Recoil&lt;br /&gt;
| +10 per TU spent on movement when using at least 80% Carry Weight&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Reflexes&#039;&#039;&#039;&lt;br /&gt;
| Determines the frequency of Reaction Fire&lt;br /&gt;
| +20 per TU unused at the end of the turn&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bravery&#039;&#039;&#039;&lt;br /&gt;
| Determines Morale effects and resistance to psionic attacks&lt;br /&gt;
| +50 per point of Suppression received&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each xenonaut also has a Carry Weight determined by its Strength. Exceeding Carry Weight will decrease Time Units by 1 for each point exceeded.&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
Each xenonaut will have a Rank, determined by the amount of Experience they have. The highest-ranked xenonaut in combat is designated Commander and provides all other xenonauts with a Bravery bonus or penalty&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Rank&lt;br /&gt;
! Bravery if Commander&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Private.png|25px]] Private || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-10&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Corporal.png|25px]] Corporal || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-5&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sergeant.png|25px]] Sergeant || &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sergeantmajor.png|25px]] Sergeant Major || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+4&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lieutenant.png|25px]] Lieutenant || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+8&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Captain.png|25px]] Captain || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+12&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Major.png|25px]] Major || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+16&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Colonel.png|25px]] Colonel || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medals ==&lt;br /&gt;
Medals are automatically given to xenonauts who distinguish themselves over their career. Each medal will increase all xenonaut attributes by 1. There are 9 medals available for each xenonaut:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Medal&lt;br /&gt;
! Requirements&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Medal citation bravery.png|25px]] Award For Bravery&lt;br /&gt;
| Completed a UFO Crashsite mission&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Medal citation courage.png|25px]] Award For Courage &lt;br /&gt;
| Completed a Terror Site mission&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Medal citation valor.png|25px]] Award For Valor&lt;br /&gt;
| Completed an Alien Base mission&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Medal crimsonheart.png|25px]] Crimson Heart&lt;br /&gt;
| Suffered 30 HP damage during a mission&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Medal cruxsolaris.png|25px]] Crux Solaris&lt;br /&gt;
| Eliminated 4 hostile units during the same mission&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Medal distinguishedservice.png|25px]] Distinguished Service Medal&lt;br /&gt;
| Completed 10 missions&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Medal gallantry citation.png|25px]] Gallantry Citation&lt;br /&gt;
| Completed a mission where 50% Xenonauts were casualties&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Medal goldenstar.png|25px]] Golden Star&lt;br /&gt;
| Eliminated 5 hostile units&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat platforms ==&lt;br /&gt;
Combat platforms can be constructed in Engineering once the required research project has been completed. Once constructed they can be used in place of regular xenonauts. Combat platforms use their own loadout separate from human xenonauts. Their armor is upgraded automatically. They can be outfitted with heavy armor, increasing their Armor HP by 15 at the cost of 12 Time Units.&lt;/div&gt;</summary>
		<author><name>Kami-sama</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Xenonauts_2/index.php?title=File:Starting_soldier.png&amp;diff=313</id>
		<title>File:Starting soldier.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Xenonauts_2/index.php?title=File:Starting_soldier.png&amp;diff=313"/>
		<updated>2023-06-03T19:48:02Z</updated>

		<summary type="html">&lt;p&gt;Kami-sama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kami-sama</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Xenonauts_2/index.php?title=Beginner%27s_Guide&amp;diff=312</id>
		<title>Beginner&#039;s Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Xenonauts_2/index.php?title=Beginner%27s_Guide&amp;diff=312"/>
		<updated>2023-06-03T19:34:30Z</updated>

		<summary type="html">&lt;p&gt;Kami-sama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Strategy layer ==&lt;br /&gt;
[[File:Geoscape.png|thumb|400px|The Geoscape]]&lt;br /&gt;
The world is divided into 6 regions: Asia Pacific, Europe, Latin America, North America, Soviet Russia and Africa &amp;amp; Middle East. Each region has a panic level ranging from 0 to 100. If panic level is 100 at the end of a month the region will surrender to the aliens. If two regions surrender the game will end.&lt;br /&gt;
&lt;br /&gt;
The strategy layer can run at the following speeds:&lt;br /&gt;
* &#039;&#039;&#039;Slow&#039;&#039;&#039;: 5 seconds pass every real world second.&lt;br /&gt;
* &#039;&#039;&#039;Normal&#039;&#039;&#039;: 5 minutes pass every real world second.&lt;br /&gt;
* &#039;&#039;&#039;Fast&#039;&#039;&#039;: 20 minutes pass every real world second.&lt;br /&gt;
* &#039;&#039;&#039;Fastest&#039;&#039;&#039;: 100 minutes pass every real world second.&lt;br /&gt;
&lt;br /&gt;
== Land combat ==&lt;br /&gt;
[[File:Soldier UI.png|thumb|500px|Xenonaut UI]]&lt;br /&gt;
Land combat consists of turns during which each team chooses what actions its soldiers will take.&lt;br /&gt;
&lt;br /&gt;
The green bar below a unit&#039;s health shows its Time Units, or TU, the starting amount depending on the soldier&#039;s Time units attribute. Each action consumes Time Units. Moving, rotating, crouching and uncrouching consumes a fixed number of TUs and most attacks consume a percentage of the TU bar. This means soldiers with higher TU are more mobile and versatile but cannot fire more times per turn. Any TU left at the end of the turn will be spent on Overwatch Fire during the opponent&#039;s turn. Time Units are replenished at the start of each turn.&lt;br /&gt;
&lt;br /&gt;
Weapons inflict between 50% and 200% of their Damage value each time they hit, depending on the body part hit. Each weapon has a maximum range, visible during combat with green squares when targeting an enemy. It is possible to fire beyond a weapon&#039;s maximum range but its damage and hit chance will be reduced.&lt;br /&gt;
&lt;br /&gt;
Most weapons have multiple fire modes, with varying Accuracy and TU costs. The most expensive fire mode is selected by default but can be changed by right-clicking on the target.&lt;br /&gt;
&lt;br /&gt;
Most forms of cover are destructible. Free Fire mode can be used to manually attack pieces of cover and destroy them.&lt;br /&gt;
&lt;br /&gt;
== Mission types ==&lt;br /&gt;
Xenonauts 2 features the following mission types:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Mission type&lt;br /&gt;
! Time (days)&lt;br /&gt;
! Rewards&lt;br /&gt;
! Objective&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Abduction&#039;&#039;&#039;&lt;br /&gt;
| 3&lt;br /&gt;
| -10 Global Panic Level&amp;lt;br&amp;gt;5 Alien Alloys per deactivated abduction tube&amp;lt;br&amp;gt;3 Alenium per deactivated abduction tube&lt;br /&gt;
| Rescue at least 5 civilians from abduction tubes within 7 turns&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crashed UFO&#039;&#039;&#039;&lt;br /&gt;
| 3&lt;br /&gt;
| Alien alloys&amp;lt;br&amp;gt;Alenium if UFO was Destroyer or larger&amp;lt;br&amp;gt;Alien Hyperdrive if UFO was Destroyer or larger&lt;br /&gt;
| Eliminate all hostile units within the UFO and hold it for 3 turns&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Terror&#039;&#039;&#039;&lt;br /&gt;
| 1&lt;br /&gt;
| -30 Region Panic Level&amp;lt;br&amp;gt;5 Alenium per surviving Alien Bomb&lt;br /&gt;
| Eliminate all hostile units&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cleaner Operations Site&#039;&#039;&#039;&lt;br /&gt;
| Persistent&lt;br /&gt;
| 250000 Funds&lt;br /&gt;
| Eliminate all hostile units&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cleaner Intelligence Hub&#039;&#039;&#039;&lt;br /&gt;
| Persistent&lt;br /&gt;
| -10 Global Panic Level&amp;lt;br&amp;gt;10-20 Cleaner Data items&lt;br /&gt;
| Return to the dropship with at least 10 Cleaner Data items&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cleaner Base&#039;&#039;&#039;&lt;br /&gt;
| Persistent&lt;br /&gt;
| 500000Funds&amp;lt;br&amp;gt;-10 Global Panic Level&lt;br /&gt;
| Eliminate all hostile units&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Alien Base&#039;&#039;&#039;&lt;br /&gt;
| Persistent&lt;br /&gt;
| -10 Region Panic Level&lt;br /&gt;
| Eliminate all hostile units&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kami-sama</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Xenonauts_2/index.php?title=File:Geoscape.png&amp;diff=311</id>
		<title>File:Geoscape.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Xenonauts_2/index.php?title=File:Geoscape.png&amp;diff=311"/>
		<updated>2023-06-03T19:33:40Z</updated>

		<summary type="html">&lt;p&gt;Kami-sama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kami-sama</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Xenonauts_2/index.php?title=Soldiers&amp;diff=310</id>
		<title>Soldiers</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Xenonauts_2/index.php?title=Soldiers&amp;diff=310"/>
		<updated>2023-06-03T19:31:11Z</updated>

		<summary type="html">&lt;p&gt;Kami-sama: /* Medals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Stats ==&lt;br /&gt;
Each xenonaut has 6 stats. Hovering over a stat number will display the base value and all bonuses and penalties currently applied.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Stats&lt;br /&gt;
! Effects&lt;br /&gt;
! Progress Points&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Time Units&#039;&#039;&#039;&lt;br /&gt;
| Determines combat Time Units (TU)&lt;br /&gt;
| +10 per TU spent on movement&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
| Determines maximum Hit Points (HP)&lt;br /&gt;
| +1 per increase in other attributes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Accuracy&#039;&#039;&#039;&lt;br /&gt;
| Determines weapon Accuracy&lt;br /&gt;
| +20 per TU spent on firing weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Strength&#039;&#039;&#039;&lt;br /&gt;
| Determines Carrying Weight, grenade throw range and resistance to Recoil&lt;br /&gt;
| +10 per TU spent on movement when using at least 80% Carry Weight&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Reflexes&#039;&#039;&#039;&lt;br /&gt;
| Determines the frequency of Reaction Fire&lt;br /&gt;
| +20 per TU unused at the end of the turn&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bravery&#039;&#039;&#039;&lt;br /&gt;
| Determines Morale effects and resistance to psionic attacks&lt;br /&gt;
| +50 per point of Suppression received&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each xenonaut also has a Carry Weight determined by its Strength. Exceeding Carry Weight will decrease Time Units by 1 for each point exceeded.&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
Each xenonaut will have a Rank, determined by the amount of Experience they have. The highest-ranked xenonaut in combat is designated Commander and provides all other xenonauts with a Bravery bonus or penalty&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Rank&lt;br /&gt;
! Bravery if Commander&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Private.png|25px]] Private || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-10&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Corporal.png|25px]] Corporal || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-5&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sergeant.png|25px]] Sergeant || &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sergeantmajor.png|25px]] Sergeant Major || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+4&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lieutenant.png|25px]] Lieutenant || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+8&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Captain.png|25px]] Captain || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+12&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Major.png|25px]] Major || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+16&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Colonel.png|25px]] Colonel || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medals ==&lt;br /&gt;
Medals are automatically given to xenonauts who distinguish themselves over their career. Each medal will increase all xenonaut attributes by 1. There are 9 medals available for each xenonaut:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Medal&lt;br /&gt;
! Requirements&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Medal citation bravery.png|25px]] Award For Bravery&lt;br /&gt;
| Completed a UFO Crashsite mission&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Medal citation courage.png|25px]] Award For Courage &lt;br /&gt;
| Completed a Terror Site mission&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Medal citation valor.png|25px]] Award For Valor&lt;br /&gt;
| Completed an Alien Base mission&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Medal crimsonheart.png|25px]] Crimson Heart&lt;br /&gt;
| Suffered 30 HP damage during a mission&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Medal cruxsolaris.png|25px]] Crux Solaris&lt;br /&gt;
| Eliminated 4 hostile units during the same mission&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Medal distinguishedservice.png|25px]] Distinguished Service Medal&lt;br /&gt;
| Completed 10 missions&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Medal gallantry citation.png|25px]] Gallantry Citation&lt;br /&gt;
| Completed a mission where 50% Xenonauts were casualties&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Medal goldenstar.png|25px]] Golden Star&lt;br /&gt;
| Eliminated 5 hostile units&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat platforms ==&lt;br /&gt;
Combat platforms can be constructed in Engineering once the required research project has been completed. Once constructed they can be used in place of regular xenonauts. Combat platforms use their own loadout separate from human xenonauts. Their armor is upgraded automatically. They can be outfitted with heavy armor, increasing their Armor HP by 15 at the cost of 12 Time Units.&lt;/div&gt;</summary>
		<author><name>Kami-sama</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Xenonauts_2/index.php?title=Interception&amp;diff=309</id>
		<title>Interception</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Xenonauts_2/index.php?title=Interception&amp;diff=309"/>
		<updated>2023-06-03T19:29:38Z</updated>

		<summary type="html">&lt;p&gt;Kami-sama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Air combat.png|thumb|400px|Air combat]]&lt;br /&gt;
The blue circle around a base indicates its radar range. If a UFO flies over a base&#039;s radar range it will be detected and can be attacked using interceptors. Shooting down a UFO will prevent it from causing Panic in the local region. Once a squadron reaches an UFO it will bring the following options:&lt;br /&gt;
* &#039;&#039;&#039;Commence Attack&#039;&#039;&#039;: Starts an air battle between the interceptors and the UFO.&lt;br /&gt;
* &#039;&#039;&#039;Autoresolve Attack&#039;&#039;&#039;: Automatically resolves the air battle between the interceptors and the UFO. If the outcome is not desired the battle can be tried again as a regular air battle.&lt;br /&gt;
* &#039;&#039;&#039;Tail Target&#039;&#039;&#039;: Interceptors will follow the UFO until they run out of fuel and can attack at any point.&lt;br /&gt;
* &#039;&#039;&#039;Tail Until Over Land&#039;&#039;&#039;: Interceptors will follow the UFO until it travels over land and then re-engage the UFO.&lt;br /&gt;
&lt;br /&gt;
If an UFO is shot down over land it will enable a Crashed UFO mission that allows recovering valuable alien technology.&lt;br /&gt;
&lt;br /&gt;
== Air combat ==&lt;br /&gt;
Air combat takes place in real-time. Interceptors can execute the following maneuvers.&lt;br /&gt;
* &#039;&#039;&#039;Evasive Roll&#039;&#039;&#039;: Interceptor attempts to dodge incoming weapons fire. Certain weapons prevent the interceptor from rolling.&lt;br /&gt;
* &#039;&#039;&#039;Afterburners&#039;&#039;&#039;: Increases movement speed but disables weapons and evasive rolls.&lt;br /&gt;
* &#039;&#039;&#039;Retreat&#039;&#039;&#039;: Interceptor flies away from the UFO until it escapes the combat map.&lt;br /&gt;
&lt;br /&gt;
== Interceptors ==&lt;br /&gt;
[[File:Hangar view.png|thumb|400px|Aircraft hangar]]&lt;br /&gt;
Interceptors are used to attack UFOs. Up to 3 interceptors can be assigned on the same attack.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Interceptor&lt;br /&gt;
! Health&lt;br /&gt;
! Armor&lt;br /&gt;
! Top Speed (KM/H)&lt;br /&gt;
! Turn Rate (DEG/SEC)&lt;br /&gt;
! Range (KM)&lt;br /&gt;
! Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Interceptor tier1.png|90px]] X-25 Angel || 100 || 0 || 2160 || 60 || 2232 || 350000 Funds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Interceptor tier2.png|90px]] X-55 Phantom || 150 || 5 || 3600 || 90 || 12000 || 500000 Funds&amp;lt;br&amp;gt;40 Alien Alloys&amp;lt;br&amp;gt;40 Alenium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
Interceptors can be equipped with the following weapons.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Damage&lt;br /&gt;
! Penetration (armor)&lt;br /&gt;
! Destruction (armor)&lt;br /&gt;
! Reload Time (sec)&lt;br /&gt;
! Range&lt;br /&gt;
! Fire Arc&lt;br /&gt;
! Ammo&lt;br /&gt;
! Evasive Roll&lt;br /&gt;
! Production cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cannon tier1.png|90px]] Autocannon&lt;br /&gt;
| 5&lt;br /&gt;
| 0&lt;br /&gt;
| -0.5&lt;br /&gt;
| 0.25&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
| 40&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Enabled&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Free&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Missile tier1.png|90px]] Sidewinder Missile&lt;br /&gt;
| 25&lt;br /&gt;
| 0&lt;br /&gt;
| -1&lt;br /&gt;
| 0.25&lt;br /&gt;
| 5.5&lt;br /&gt;
| 25&lt;br /&gt;
| 4&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Enabled&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 100000 Funds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Torpedo tier1.png|90px]] Skylance Torpedo&lt;br /&gt;
| 30&lt;br /&gt;
| 20&lt;br /&gt;
| -10&lt;br /&gt;
| 1&lt;br /&gt;
| 7&lt;br /&gt;
| 12&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Disabled&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 100000 Funds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cannon tier2.png|90px]] Accelerated Cannon&lt;br /&gt;
| 7&lt;br /&gt;
| 1&lt;br /&gt;
| -0.5&lt;br /&gt;
| 0.25&lt;br /&gt;
| 3&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Enabled&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 120000 Funds&amp;lt;br&amp;gt;10 Alien Alloys&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Missile tier2.png|90px]] Alenium Missile&lt;br /&gt;
| 40&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| 0.25&lt;br /&gt;
| 5.5&lt;br /&gt;
| 25&lt;br /&gt;
| 4&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Enabled&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 120000 Funds&amp;lt;br&amp;gt;8 Allenium&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Torpedo tier2.png|90px]] Alenium Torpedo&lt;br /&gt;
| 50&lt;br /&gt;
| 25&lt;br /&gt;
| -15&lt;br /&gt;
| 1&lt;br /&gt;
| 7&lt;br /&gt;
| 12&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Disabled&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 120000 Funds&amp;lt;br&amp;gt;10 Allenium&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cannon tier3.png|90px]] Gauss Cannon&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
| -3&lt;br /&gt;
| 0.25&lt;br /&gt;
| 3&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Enabled&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 150000 Funds&amp;lt;br&amp;gt;12 Alien Alloys&amp;lt;br&amp;gt;12 Allenium&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kami-sama</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Xenonauts_2/index.php?title=File:Hangar_view.png&amp;diff=308</id>
		<title>File:Hangar view.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Xenonauts_2/index.php?title=File:Hangar_view.png&amp;diff=308"/>
		<updated>2023-06-03T19:28:21Z</updated>

		<summary type="html">&lt;p&gt;Kami-sama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kami-sama</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Xenonauts_2/index.php?title=Beginner%27s_Guide&amp;diff=307</id>
		<title>Beginner&#039;s Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Xenonauts_2/index.php?title=Beginner%27s_Guide&amp;diff=307"/>
		<updated>2023-06-03T19:10:12Z</updated>

		<summary type="html">&lt;p&gt;Kami-sama: /* Land combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Strategy layer ==&lt;br /&gt;
The world is divided into 6 regions: Asia Pacific, Europe, Latin America, North America, Soviet Russia and Africa &amp;amp; Middle East. Each region has a panic level ranging from 0 to 100. If panic level is 100 at the end of a month the region will surrender to the aliens. If two regions surrender the game will end.&lt;br /&gt;
&lt;br /&gt;
The strategy layer can run at the following speeds:&lt;br /&gt;
* &#039;&#039;&#039;Slow&#039;&#039;&#039;: 5 seconds pass every real world second.&lt;br /&gt;
* &#039;&#039;&#039;Normal&#039;&#039;&#039;: 5 minutes pass every real world second.&lt;br /&gt;
* &#039;&#039;&#039;Fast&#039;&#039;&#039;: 20 minutes pass every real world second.&lt;br /&gt;
* &#039;&#039;&#039;Fastest&#039;&#039;&#039;: 100 minutes pass every real world second.&lt;br /&gt;
&lt;br /&gt;
== Land combat ==&lt;br /&gt;
[[File:Soldier UI.png|thumb|500px|Xenonaut UI]]&lt;br /&gt;
Land combat consists of turns during which each team chooses what actions its soldiers will take.&lt;br /&gt;
&lt;br /&gt;
The green bar below a unit&#039;s health shows its Time Units, or TU, the starting amount depending on the soldier&#039;s Time units attribute. Each action consumes Time Units. Moving, rotating, crouching and uncrouching consumes a fixed number of TUs and most attacks consume a percentage of the TU bar. This means soldiers with higher TU are more mobile and versatile but cannot fire more times per turn. Any TU left at the end of the turn will be spent on Overwatch Fire during the opponent&#039;s turn. Time Units are replenished at the start of each turn.&lt;br /&gt;
&lt;br /&gt;
Weapons inflict between 50% and 200% of their Damage value each time they hit, depending on the body part hit. Each weapon has a maximum range, visible during combat with green squares when targeting an enemy. It is possible to fire beyond a weapon&#039;s maximum range but its damage and hit chance will be reduced.&lt;br /&gt;
&lt;br /&gt;
Most weapons have multiple fire modes, with varying Accuracy and TU costs. The most expensive fire mode is selected by default but can be changed by right-clicking on the target.&lt;br /&gt;
&lt;br /&gt;
Most forms of cover are destructible. Free Fire mode can be used to manually attack pieces of cover and destroy them.&lt;br /&gt;
&lt;br /&gt;
== Mission types ==&lt;br /&gt;
Xenonauts 2 features the following mission types:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Mission type&lt;br /&gt;
! Time (days)&lt;br /&gt;
! Rewards&lt;br /&gt;
! Objective&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Abduction&#039;&#039;&#039;&lt;br /&gt;
| 3&lt;br /&gt;
| -10 Global Panic Level&amp;lt;br&amp;gt;5 Alien Alloys per deactivated abduction tube&amp;lt;br&amp;gt;3 Alenium per deactivated abduction tube&lt;br /&gt;
| Rescue at least 5 civilians from abduction tubes within 7 turns&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crashed UFO&#039;&#039;&#039;&lt;br /&gt;
| 3&lt;br /&gt;
| Alien alloys&amp;lt;br&amp;gt;Alenium if UFO was Destroyer or larger&amp;lt;br&amp;gt;Alien Hyperdrive if UFO was Destroyer or larger&lt;br /&gt;
| Eliminate all hostile units within the UFO and hold it for 3 turns&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Terror&#039;&#039;&#039;&lt;br /&gt;
| 1&lt;br /&gt;
| -30 Region Panic Level&amp;lt;br&amp;gt;5 Alenium per surviving Alien Bomb&lt;br /&gt;
| Eliminate all hostile units&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cleaner Operations Site&#039;&#039;&#039;&lt;br /&gt;
| Persistent&lt;br /&gt;
| 250000 Funds&lt;br /&gt;
| Eliminate all hostile units&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cleaner Intelligence Hub&#039;&#039;&#039;&lt;br /&gt;
| Persistent&lt;br /&gt;
| -10 Global Panic Level&amp;lt;br&amp;gt;10-20 Cleaner Data items&lt;br /&gt;
| Return to the dropship with at least 10 Cleaner Data items&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cleaner Base&#039;&#039;&#039;&lt;br /&gt;
| Persistent&lt;br /&gt;
| 500000Funds&amp;lt;br&amp;gt;-10 Global Panic Level&lt;br /&gt;
| Eliminate all hostile units&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Alien Base&#039;&#039;&#039;&lt;br /&gt;
| Persistent&lt;br /&gt;
| -10 Region Panic Level&lt;br /&gt;
| Eliminate all hostile units&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kami-sama</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Xenonauts_2/index.php?title=Beginner%27s_Guide&amp;diff=306</id>
		<title>Beginner&#039;s Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Xenonauts_2/index.php?title=Beginner%27s_Guide&amp;diff=306"/>
		<updated>2023-06-03T19:09:52Z</updated>

		<summary type="html">&lt;p&gt;Kami-sama: /* Land combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Strategy layer ==&lt;br /&gt;
The world is divided into 6 regions: Asia Pacific, Europe, Latin America, North America, Soviet Russia and Africa &amp;amp; Middle East. Each region has a panic level ranging from 0 to 100. If panic level is 100 at the end of a month the region will surrender to the aliens. If two regions surrender the game will end.&lt;br /&gt;
&lt;br /&gt;
The strategy layer can run at the following speeds:&lt;br /&gt;
* &#039;&#039;&#039;Slow&#039;&#039;&#039;: 5 seconds pass every real world second.&lt;br /&gt;
* &#039;&#039;&#039;Normal&#039;&#039;&#039;: 5 minutes pass every real world second.&lt;br /&gt;
* &#039;&#039;&#039;Fast&#039;&#039;&#039;: 20 minutes pass every real world second.&lt;br /&gt;
* &#039;&#039;&#039;Fastest&#039;&#039;&#039;: 100 minutes pass every real world second.&lt;br /&gt;
&lt;br /&gt;
== Land combat ==&lt;br /&gt;
[[File:Soldier UI.png|thumb|400px|Xenonaut UI]]&lt;br /&gt;
Land combat consists of turns during which each team chooses what actions its soldiers will take.&lt;br /&gt;
&lt;br /&gt;
The green bar below a unit&#039;s health shows its Time Units, or TU, the starting amount depending on the soldier&#039;s Time units attribute. Each action consumes Time Units. Moving, rotating, crouching and uncrouching consumes a fixed number of TUs and most attacks consume a percentage of the TU bar. This means soldiers with higher TU are more mobile and versatile but cannot fire more times per turn. Any TU left at the end of the turn will be spent on Overwatch Fire during the opponent&#039;s turn. Time Units are replenished at the start of each turn.&lt;br /&gt;
&lt;br /&gt;
Weapons inflict between 50% and 200% of their Damage value each time they hit, depending on the body part hit. Each weapon has a maximum range, visible during combat with green squares when targeting an enemy. It is possible to fire beyond a weapon&#039;s maximum range but its damage and hit chance will be reduced.&lt;br /&gt;
&lt;br /&gt;
Most weapons have multiple fire modes, with varying Accuracy and TU costs. The most expensive fire mode is selected by default but can be changed by right-clicking on the target.&lt;br /&gt;
&lt;br /&gt;
Most forms of cover are destructible. Free Fire mode can be used to manually attack pieces of cover and destroy them.&lt;br /&gt;
&lt;br /&gt;
== Mission types ==&lt;br /&gt;
Xenonauts 2 features the following mission types:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Mission type&lt;br /&gt;
! Time (days)&lt;br /&gt;
! Rewards&lt;br /&gt;
! Objective&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Abduction&#039;&#039;&#039;&lt;br /&gt;
| 3&lt;br /&gt;
| -10 Global Panic Level&amp;lt;br&amp;gt;5 Alien Alloys per deactivated abduction tube&amp;lt;br&amp;gt;3 Alenium per deactivated abduction tube&lt;br /&gt;
| Rescue at least 5 civilians from abduction tubes within 7 turns&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crashed UFO&#039;&#039;&#039;&lt;br /&gt;
| 3&lt;br /&gt;
| Alien alloys&amp;lt;br&amp;gt;Alenium if UFO was Destroyer or larger&amp;lt;br&amp;gt;Alien Hyperdrive if UFO was Destroyer or larger&lt;br /&gt;
| Eliminate all hostile units within the UFO and hold it for 3 turns&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Terror&#039;&#039;&#039;&lt;br /&gt;
| 1&lt;br /&gt;
| -30 Region Panic Level&amp;lt;br&amp;gt;5 Alenium per surviving Alien Bomb&lt;br /&gt;
| Eliminate all hostile units&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cleaner Operations Site&#039;&#039;&#039;&lt;br /&gt;
| Persistent&lt;br /&gt;
| 250000 Funds&lt;br /&gt;
| Eliminate all hostile units&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cleaner Intelligence Hub&#039;&#039;&#039;&lt;br /&gt;
| Persistent&lt;br /&gt;
| -10 Global Panic Level&amp;lt;br&amp;gt;10-20 Cleaner Data items&lt;br /&gt;
| Return to the dropship with at least 10 Cleaner Data items&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cleaner Base&#039;&#039;&#039;&lt;br /&gt;
| Persistent&lt;br /&gt;
| 500000Funds&amp;lt;br&amp;gt;-10 Global Panic Level&lt;br /&gt;
| Eliminate all hostile units&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Alien Base&#039;&#039;&#039;&lt;br /&gt;
| Persistent&lt;br /&gt;
| -10 Region Panic Level&lt;br /&gt;
| Eliminate all hostile units&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kami-sama</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Xenonauts_2/index.php?title=File:Soldier_UI.png&amp;diff=305</id>
		<title>File:Soldier UI.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Xenonauts_2/index.php?title=File:Soldier_UI.png&amp;diff=305"/>
		<updated>2023-06-03T19:09:09Z</updated>

		<summary type="html">&lt;p&gt;Kami-sama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kami-sama</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Xenonauts_2/index.php?title=Enemies&amp;diff=304</id>
		<title>Enemies</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Xenonauts_2/index.php?title=Enemies&amp;diff=304"/>
		<updated>2023-06-03T19:06:46Z</updated>

		<summary type="html">&lt;p&gt;Kami-sama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Aliens ==&lt;br /&gt;
The following enemies may be encountered on land missions:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Alien&lt;br /&gt;
! Health&lt;br /&gt;
! Time Units&lt;br /&gt;
! Accuracy&lt;br /&gt;
! Strength&lt;br /&gt;
! Reflexes&lt;br /&gt;
! Bravery&lt;br /&gt;
! Abilities&lt;br /&gt;
! Body Size&lt;br /&gt;
|-&lt;br /&gt;
| Cleaner || 40 || 60 || 65 || 60 || 50 || 50 || || Medium&lt;br /&gt;
|-&lt;br /&gt;
| Secton || 45 || 80 || 50 || 60 || 75 || 40 || Psionic Triangulation || Small&lt;br /&gt;
|-&lt;br /&gt;
| Psyon || 60 || 60 || 65 || 60 || 50 || 60 || Mesmerize || Medoum&lt;br /&gt;
|-&lt;br /&gt;
| Mantid || 45 || 75 || 65 || 60 || 50 || 35 || Compound Eyes&amp;lt;br&amp;gt;Mantid Bite || Small&lt;br /&gt;
|-&lt;br /&gt;
| Mentarch || 50 || 40 || 60 || 60 || 50 || 50 || Hovering || Medium&lt;br /&gt;
|-&lt;br /&gt;
| Sebillian || 85 || 60 || 60 || 60 || 25 || 50 || Regeneration (20)&amp;lt;br&amp;gt;Bad Eyesight&amp;lt;br&amp;gt;Scaled Skin (5)&amp;lt;br&amp;gt;Sebillian Claws || Medium&lt;br /&gt;
|-&lt;br /&gt;
| Reaper || 60 || 60 || 90 || 60 || 50 || 100 || Larval Infestation || Medium&lt;br /&gt;
|-&lt;br /&gt;
| Brute || 160 || 60 || 50 || 60 || 25 || 50 || Regeneration (35)&amp;lt;br&amp;gt;Scaled Skin (10) || Large&lt;br /&gt;
|-&lt;br /&gt;
| Servitor || 60 || 60 || 60 || 60 || 50 || 50 || Auto-Heal Ray&amp;lt;br&amp;gt;Explosive Death (40)&amp;lt;br&amp;gt;Robotic || Small&lt;br /&gt;
|-&lt;br /&gt;
| Wraith || 70 || 60 || 75 || 60 || 70 || 50 || Cloaking Field || Medium&lt;br /&gt;
|-&lt;br /&gt;
| Andron || 50 || 60 || 60 || 60 || 50 || 100 || Robotic || Large&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== UFOs ==&lt;br /&gt;
The following enemies may be encountered on air missions:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! UFO&lt;br /&gt;
! Size&lt;br /&gt;
! Health&lt;br /&gt;
! Armor&lt;br /&gt;
! Speed&lt;br /&gt;
! Turn Speed&lt;br /&gt;
! Weapons (deg/sec)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fighter.png|35px]] Fighter || Very Small || 70 || 0 || KM/H || 60 || Fighter Laser&amp;lt;br&amp;gt;Fighter Missiles&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scout.png|35px]] Scout || Small || 150 || 5 || KM/H || 20 || Scout Beam&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Observer.png|35px]] Observer || Small || 220 || 0 || KM/H || 15 || Scout Beam&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Destroyer.png|35px]] Destroyer || Medium || 100 || 20 || KM/H || 20 || Destroyer Beam&amp;lt;br&amp;gt;Destroyer Cannon&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kami-sama</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Xenonauts_2/index.php?title=Beginner%27s_Guide&amp;diff=303</id>
		<title>Beginner&#039;s Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Xenonauts_2/index.php?title=Beginner%27s_Guide&amp;diff=303"/>
		<updated>2023-06-03T18:57:55Z</updated>

		<summary type="html">&lt;p&gt;Kami-sama: /* Mission types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Strategy layer ==&lt;br /&gt;
The world is divided into 6 regions: Asia Pacific, Europe, Latin America, North America, Soviet Russia and Africa &amp;amp; Middle East. Each region has a panic level ranging from 0 to 100. If panic level is 100 at the end of a month the region will surrender to the aliens. If two regions surrender the game will end.&lt;br /&gt;
&lt;br /&gt;
The strategy layer can run at the following speeds:&lt;br /&gt;
* &#039;&#039;&#039;Slow&#039;&#039;&#039;: 5 seconds pass every real world second.&lt;br /&gt;
* &#039;&#039;&#039;Normal&#039;&#039;&#039;: 5 minutes pass every real world second.&lt;br /&gt;
* &#039;&#039;&#039;Fast&#039;&#039;&#039;: 20 minutes pass every real world second.&lt;br /&gt;
* &#039;&#039;&#039;Fastest&#039;&#039;&#039;: 100 minutes pass every real world second.&lt;br /&gt;
&lt;br /&gt;
== Land combat ==&lt;br /&gt;
Land combat consists of turns during which each team chooses what actions its soldiers will take.&lt;br /&gt;
&lt;br /&gt;
The green bar below a unit&#039;s health shows its Time Units, or TU, the starting amount depending on the soldier&#039;s Time units attribute. Each action consumes Time Units. Moving, rotating, crouching and uncrouching consumes a fixed number of TUs and most attacks consume a percentage of the TU bar. This means soldiers with higher TU are more mobile and versatile but cannot fire more times per turn. Any TU left at the end of the turn will be spent on Overwatch Fire during the opponent&#039;s turn. Time Units are replenished at the start of each turn.&lt;br /&gt;
&lt;br /&gt;
Weapons inflict between 50% and 200% of their Damage value each time they hit, depending on the body part hit. Each weapon has a maximum range, visible during combat with green squares when targeting an enemy. It is possible to fire beyond a weapon&#039;s maximum range but its damage and hit chance will be reduced.&lt;br /&gt;
&lt;br /&gt;
Most weapons have multiple fire modes, with varying Accuracy and TU costs. The most expensive fire mode is selected by default but can be changed by right-clicking on the target.&lt;br /&gt;
&lt;br /&gt;
Most forms of cover are destructible. Free Fire mode can be used to manually attack pieces of cover and destroy them.&lt;br /&gt;
&lt;br /&gt;
== Mission types ==&lt;br /&gt;
Xenonauts 2 features the following mission types:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Mission type&lt;br /&gt;
! Time (days)&lt;br /&gt;
! Rewards&lt;br /&gt;
! Objective&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Abduction&#039;&#039;&#039;&lt;br /&gt;
| 3&lt;br /&gt;
| -10 Global Panic Level&amp;lt;br&amp;gt;5 Alien Alloys per deactivated abduction tube&amp;lt;br&amp;gt;3 Alenium per deactivated abduction tube&lt;br /&gt;
| Rescue at least 5 civilians from abduction tubes within 7 turns&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crashed UFO&#039;&#039;&#039;&lt;br /&gt;
| 3&lt;br /&gt;
| Alien alloys&amp;lt;br&amp;gt;Alenium if UFO was Destroyer or larger&amp;lt;br&amp;gt;Alien Hyperdrive if UFO was Destroyer or larger&lt;br /&gt;
| Eliminate all hostile units within the UFO and hold it for 3 turns&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Terror&#039;&#039;&#039;&lt;br /&gt;
| 1&lt;br /&gt;
| -30 Region Panic Level&amp;lt;br&amp;gt;5 Alenium per surviving Alien Bomb&lt;br /&gt;
| Eliminate all hostile units&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cleaner Operations Site&#039;&#039;&#039;&lt;br /&gt;
| Persistent&lt;br /&gt;
| 250000 Funds&lt;br /&gt;
| Eliminate all hostile units&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cleaner Intelligence Hub&#039;&#039;&#039;&lt;br /&gt;
| Persistent&lt;br /&gt;
| -10 Global Panic Level&amp;lt;br&amp;gt;10-20 Cleaner Data items&lt;br /&gt;
| Return to the dropship with at least 10 Cleaner Data items&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cleaner Base&#039;&#039;&#039;&lt;br /&gt;
| Persistent&lt;br /&gt;
| 500000Funds&amp;lt;br&amp;gt;-10 Global Panic Level&lt;br /&gt;
| Eliminate all hostile units&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Alien Base&#039;&#039;&#039;&lt;br /&gt;
| Persistent&lt;br /&gt;
| -10 Region Panic Level&lt;br /&gt;
| Eliminate all hostile units&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kami-sama</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Xenonauts_2/index.php?title=Interception&amp;diff=302</id>
		<title>Interception</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Xenonauts_2/index.php?title=Interception&amp;diff=302"/>
		<updated>2023-06-03T18:51:23Z</updated>

		<summary type="html">&lt;p&gt;Kami-sama: /* Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Air combat.png|thumb|400px|Air combat]]&lt;br /&gt;
The blue circle around a base indicates its radar range. If a UFO flies over a base&#039;s radar range it will be detected and can be attacked using interceptors. Shooting down a UFO will prevent it from causing Panic in the local region. Once a squadron reaches an UFO it will bring the following options:&lt;br /&gt;
* &#039;&#039;&#039;Commence Attack&#039;&#039;&#039;: Starts an air battle between the interceptors and the UFO.&lt;br /&gt;
* &#039;&#039;&#039;Autoresolve Attack&#039;&#039;&#039;: Automatically resolves the air battle between the interceptors and the UFO. If the outcome is not desired the battle can be tried again as a regular air battle.&lt;br /&gt;
* &#039;&#039;&#039;Tail Target&#039;&#039;&#039;: Interceptors will follow the UFO until they run out of fuel and can attack at any point.&lt;br /&gt;
* &#039;&#039;&#039;Tail Until Over Land&#039;&#039;&#039;: Interceptors will follow the UFO until it travels over land and then re-engage the UFO.&lt;br /&gt;
&lt;br /&gt;
If an UFO is shot down over land it will enable a Crashed UFO mission that allows recovering valuable alien technology.&lt;br /&gt;
&lt;br /&gt;
== Air combat ==&lt;br /&gt;
Air combat takes place in real-time. Interceptors can execute the following maneuvers.&lt;br /&gt;
* &#039;&#039;&#039;Evasive Roll&#039;&#039;&#039;: Interceptor attempts to dodge incoming weapons fire. Certain weapons prevent the interceptor from rolling.&lt;br /&gt;
* &#039;&#039;&#039;Afterburners&#039;&#039;&#039;: Increases movement speed but disables weapons and evasive rolls.&lt;br /&gt;
* &#039;&#039;&#039;Retreat&#039;&#039;&#039;: Interceptor flies away from the UFO until it escapes the combat map.&lt;br /&gt;
&lt;br /&gt;
== Interceptors ==&lt;br /&gt;
Interceptors are used to attack UFOs. Up to 3 interceptors can be assigned on the same attack.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Interceptor&lt;br /&gt;
! Health&lt;br /&gt;
! Armor&lt;br /&gt;
! Top Speed (KM/H)&lt;br /&gt;
! Turn Rate (DEG/SEC)&lt;br /&gt;
! Range (KM)&lt;br /&gt;
! Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Interceptor tier1.png|90px]] X-25 Angel || 100 || 0 || 2160 || 60 || 2232 || 350000 Funds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Interceptor tier2.png|90px]] X-55 Phantom || 150 || 5 || 3600 || 90 || 12000 || 500000 Funds&amp;lt;br&amp;gt;40 Alien Alloys&amp;lt;br&amp;gt;40 Alenium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
Interceptors can be equipped with the following weapons.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Damage&lt;br /&gt;
! Penetration (armor)&lt;br /&gt;
! Destruction (armor)&lt;br /&gt;
! Reload Time (sec)&lt;br /&gt;
! Range&lt;br /&gt;
! Fire Arc&lt;br /&gt;
! Ammo&lt;br /&gt;
! Evasive Roll&lt;br /&gt;
! Production cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cannon tier1.png|90px]] Autocannon&lt;br /&gt;
| 5&lt;br /&gt;
| 0&lt;br /&gt;
| -0.5&lt;br /&gt;
| 0.25&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
| 40&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Enabled&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Free&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Missile tier1.png|90px]] Sidewinder Missile&lt;br /&gt;
| 25&lt;br /&gt;
| 0&lt;br /&gt;
| -1&lt;br /&gt;
| 0.25&lt;br /&gt;
| 5.5&lt;br /&gt;
| 25&lt;br /&gt;
| 4&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Enabled&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 100000 Funds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Torpedo tier1.png|90px]] Skylance Torpedo&lt;br /&gt;
| 30&lt;br /&gt;
| 20&lt;br /&gt;
| -10&lt;br /&gt;
| 1&lt;br /&gt;
| 7&lt;br /&gt;
| 12&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Disabled&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 100000 Funds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cannon tier2.png|90px]] Accelerated Cannon&lt;br /&gt;
| 7&lt;br /&gt;
| 1&lt;br /&gt;
| -0.5&lt;br /&gt;
| 0.25&lt;br /&gt;
| 3&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Enabled&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 120000 Funds&amp;lt;br&amp;gt;10 Alien Alloys&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Missile tier2.png|90px]] Alenium Missile&lt;br /&gt;
| 40&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| 0.25&lt;br /&gt;
| 5.5&lt;br /&gt;
| 25&lt;br /&gt;
| 4&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Enabled&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 120000 Funds&amp;lt;br&amp;gt;8 Allenium&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Torpedo tier2.png|90px]] Alenium Torpedo&lt;br /&gt;
| 50&lt;br /&gt;
| 25&lt;br /&gt;
| -15&lt;br /&gt;
| 1&lt;br /&gt;
| 7&lt;br /&gt;
| 12&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Disabled&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 120000 Funds&amp;lt;br&amp;gt;10 Allenium&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cannon tier3.png|90px]] Gauss Cannon&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
| -3&lt;br /&gt;
| 0.25&lt;br /&gt;
| 3&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Enabled&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 150000 Funds&amp;lt;br&amp;gt;12 Alien Alloys&amp;lt;br&amp;gt;12 Allenium&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kami-sama</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Xenonauts_2/index.php?title=File:Cannon_tier3.png&amp;diff=301</id>
		<title>File:Cannon tier3.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Xenonauts_2/index.php?title=File:Cannon_tier3.png&amp;diff=301"/>
		<updated>2023-06-03T18:51:15Z</updated>

		<summary type="html">&lt;p&gt;Kami-sama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kami-sama</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Xenonauts_2/index.php?title=Interception&amp;diff=300</id>
		<title>Interception</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Xenonauts_2/index.php?title=Interception&amp;diff=300"/>
		<updated>2023-06-03T18:50:09Z</updated>

		<summary type="html">&lt;p&gt;Kami-sama: /* Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Air combat.png|thumb|400px|Air combat]]&lt;br /&gt;
The blue circle around a base indicates its radar range. If a UFO flies over a base&#039;s radar range it will be detected and can be attacked using interceptors. Shooting down a UFO will prevent it from causing Panic in the local region. Once a squadron reaches an UFO it will bring the following options:&lt;br /&gt;
* &#039;&#039;&#039;Commence Attack&#039;&#039;&#039;: Starts an air battle between the interceptors and the UFO.&lt;br /&gt;
* &#039;&#039;&#039;Autoresolve Attack&#039;&#039;&#039;: Automatically resolves the air battle between the interceptors and the UFO. If the outcome is not desired the battle can be tried again as a regular air battle.&lt;br /&gt;
* &#039;&#039;&#039;Tail Target&#039;&#039;&#039;: Interceptors will follow the UFO until they run out of fuel and can attack at any point.&lt;br /&gt;
* &#039;&#039;&#039;Tail Until Over Land&#039;&#039;&#039;: Interceptors will follow the UFO until it travels over land and then re-engage the UFO.&lt;br /&gt;
&lt;br /&gt;
If an UFO is shot down over land it will enable a Crashed UFO mission that allows recovering valuable alien technology.&lt;br /&gt;
&lt;br /&gt;
== Air combat ==&lt;br /&gt;
Air combat takes place in real-time. Interceptors can execute the following maneuvers.&lt;br /&gt;
* &#039;&#039;&#039;Evasive Roll&#039;&#039;&#039;: Interceptor attempts to dodge incoming weapons fire. Certain weapons prevent the interceptor from rolling.&lt;br /&gt;
* &#039;&#039;&#039;Afterburners&#039;&#039;&#039;: Increases movement speed but disables weapons and evasive rolls.&lt;br /&gt;
* &#039;&#039;&#039;Retreat&#039;&#039;&#039;: Interceptor flies away from the UFO until it escapes the combat map.&lt;br /&gt;
&lt;br /&gt;
== Interceptors ==&lt;br /&gt;
Interceptors are used to attack UFOs. Up to 3 interceptors can be assigned on the same attack.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Interceptor&lt;br /&gt;
! Health&lt;br /&gt;
! Armor&lt;br /&gt;
! Top Speed (KM/H)&lt;br /&gt;
! Turn Rate (DEG/SEC)&lt;br /&gt;
! Range (KM)&lt;br /&gt;
! Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Interceptor tier1.png|90px]] X-25 Angel || 100 || 0 || 2160 || 60 || 2232 || 350000 Funds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Interceptor tier2.png|90px]] X-55 Phantom || 150 || 5 || 3600 || 90 || 12000 || 500000 Funds&amp;lt;br&amp;gt;40 Alien Alloys&amp;lt;br&amp;gt;40 Alenium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
Interceptors can be equipped with the following weapons.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Damage&lt;br /&gt;
! Penetration (armor)&lt;br /&gt;
! Destruction (armor)&lt;br /&gt;
! Reload Time (sec)&lt;br /&gt;
! Range&lt;br /&gt;
! Fire Arc&lt;br /&gt;
! Ammo&lt;br /&gt;
! Evasive Roll&lt;br /&gt;
! Production cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cannon tier1.png|90px]] Autocannon&lt;br /&gt;
| 5&lt;br /&gt;
| 0&lt;br /&gt;
| -0.5&lt;br /&gt;
| 0.25&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
| 40&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Enabled&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Free&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Missile tier1.png|90px]] Sidewinder Missile&lt;br /&gt;
| 25&lt;br /&gt;
| 0&lt;br /&gt;
| -1&lt;br /&gt;
| 0.25&lt;br /&gt;
| 5.5&lt;br /&gt;
| 25&lt;br /&gt;
| 4&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Enabled&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 100000 Funds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Torpedo tier1.png|90px]] Skylance Torpedo&lt;br /&gt;
| 30&lt;br /&gt;
| 20&lt;br /&gt;
| -10&lt;br /&gt;
| 1&lt;br /&gt;
| 7&lt;br /&gt;
| 12&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Disabled&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 100000 Funds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cannon tier2.png|90px]] Accelerated Cannon&lt;br /&gt;
| 7&lt;br /&gt;
| 1&lt;br /&gt;
| -0.5&lt;br /&gt;
| 0.25&lt;br /&gt;
| 3&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Enabled&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 120000 Funds&amp;lt;br&amp;gt;10 Alien Alloys&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Missile tier2.png|90px]] Alenium Missile&lt;br /&gt;
| 40&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| 0.25&lt;br /&gt;
| 5.5&lt;br /&gt;
| 25&lt;br /&gt;
| 4&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Enabled&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 120000 Funds&amp;lt;br&amp;gt;8 Allenium&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Torpedo tier2.png|90px]] Alenium Torpedo&lt;br /&gt;
| 50&lt;br /&gt;
| 25&lt;br /&gt;
| -15&lt;br /&gt;
| 1&lt;br /&gt;
| 7&lt;br /&gt;
| 12&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Disabled&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 120000 Funds&amp;lt;br&amp;gt;10 Allenium&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cannon tier2.png|90px]] Gauss Cannon&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
| -3&lt;br /&gt;
| 0.25&lt;br /&gt;
| 3&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Enabled&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 150000 Funds&amp;lt;br&amp;gt;12 Alien Alloys&amp;lt;br&amp;gt;12 Allenium&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kami-sama</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Xenonauts_2/index.php?title=Soldier_Equipment&amp;diff=299</id>
		<title>Soldier Equipment</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Xenonauts_2/index.php?title=Soldier_Equipment&amp;diff=299"/>
		<updated>2023-06-03T18:47:55Z</updated>

		<summary type="html">&lt;p&gt;Kami-sama: /* Combat platform weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Loadout screen.png|thumb|400px|Xenonaut loadout]]&lt;br /&gt;
Each xenonaut can carry an armor, primary weapon, secondary weapon, and whatever pieces of loadout will fit in the 5x5 Tactical Vest grid.&lt;br /&gt;
&lt;br /&gt;
Once the Buzzard Jetpack engineering project has been completed xenonauts can be equipped with a jetpack at the cost of 5 Carry Weight.&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
Armor provides Armor HP. Armor HP absorbs incoming damage before it is applied to the xenonaut&#039;s HP. Certain weapons ignore Armor however.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Armor&lt;br /&gt;
! Armor HP&lt;br /&gt;
! Hardness&lt;br /&gt;
! Weight&lt;br /&gt;
! Production cost&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tactical Suit&#039;&#039;&#039;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| Free&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Defender Armor&#039;&#039;&#039;&lt;br /&gt;
| 12&lt;br /&gt;
| 0&lt;br /&gt;
| 20&lt;br /&gt;
| 10000 Funds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Warden Armor&#039;&#039;&#039;&lt;br /&gt;
| 25&lt;br /&gt;
| 0&lt;br /&gt;
| 12&lt;br /&gt;
| 25000 Funds&amp;lt;br&amp;gt;4 Alien Alloys&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Guardian Armor&#039;&#039;&#039;&lt;br /&gt;
| 36&lt;br /&gt;
| 0&lt;br /&gt;
| 25&lt;br /&gt;
| 50000 Funds&amp;lt;br&amp;gt;12 Alien Alloys&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
Weapons can be equipped in the Primary slot. Size 6 weapons can be equipped in the Secondary slot as well.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Damage&lt;br /&gt;
! Penetration (armor)&lt;br /&gt;
! Destruction (armor per hit)&lt;br /&gt;
! Range (tiles)&lt;br /&gt;
! Hit Bonus (per tile)&lt;br /&gt;
! Capacity (shots)&lt;br /&gt;
! Weight&lt;br /&gt;
! Fire Modes&lt;br /&gt;
! Size&lt;br /&gt;
! Ammo Size&lt;br /&gt;
! Production cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Melee knife.png|70px]] Combat knife&lt;br /&gt;
| 26 Kinetic&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| 1&lt;br /&gt;
| +100%&lt;br /&gt;
| 0&lt;br /&gt;
| 10&lt;br /&gt;
| Melee (90% Acc, 25% TU)&lt;br /&gt;
| 6&lt;br /&gt;
| N/A&lt;br /&gt;
| Free&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ballistic pistol.png|70px]] Ballistic Pistol&lt;br /&gt;
| 28 Kinetic&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| 12&lt;br /&gt;
| 2.25%&lt;br /&gt;
| 15&lt;br /&gt;
| 8&lt;br /&gt;
| Snap Shot (60% Acc, 20% TU)&amp;lt;br&amp;gt;Normal Shot (100% Acc, 30% TU)&lt;br /&gt;
| 6&lt;br /&gt;
| 1&lt;br /&gt;
| Free&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ballistic rifle.png|70px]] Ballistic Rifle&lt;br /&gt;
| 34 Kinetic&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| 20&lt;br /&gt;
| 1.5%&lt;br /&gt;
| 20&lt;br /&gt;
| 20&lt;br /&gt;
| Snap Shot (45% Acc, 24% TU)&amp;lt;br&amp;gt;Normal Shot (80% Acc, 36% TU)&amp;lt;br&amp;gt;Aimed Shot (120% Acc, 48% TU)&amp;lt;br&amp;gt;Burst Shot X3 (40% Acc, 50% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| Free&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ballistic shotgun.png|70px]] Ballistic Shotgun&lt;br /&gt;
| 3x28 Kinetic&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| 10&lt;br /&gt;
| 6.25%&lt;br /&gt;
| 8&lt;br /&gt;
| 20&lt;br /&gt;
| Snap Shot (40% Acc, 28% TU)&amp;lt;br&amp;gt;Normal Shot (74% Acc, 40% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| Free&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ballistic sniper.png|70px]] Ballistic Sniper Rifle&lt;br /&gt;
| 40 Kinetic&lt;br /&gt;
| 10&lt;br /&gt;
| -2&lt;br /&gt;
| 30&lt;br /&gt;
| 0%&lt;br /&gt;
| 5&lt;br /&gt;
| 20&lt;br /&gt;
| Aimed Shot (80% Acc, 56% TU)&amp;lt;br&amp;gt;Scoped (135% Acc, 70% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| Free&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ballistic lmg.png|70px]] Ballistic Machinegun&lt;br /&gt;
| 34 Kinetic&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| 20&lt;br /&gt;
| 1.5%&lt;br /&gt;
| 50&lt;br /&gt;
| 26&lt;br /&gt;
| Burst Fire X3 (40% Acc, 50% TU)&amp;lt;br&amp;gt;Burst Fire 2 X10 (40% Acc, 75% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 2&lt;br /&gt;
| Free&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grenade launcher.png|70px]] H.E.V.Y. Launcher&lt;br /&gt;
| 35 Kinetic&lt;br /&gt;
| 100&lt;br /&gt;
| -2&lt;br /&gt;
| 16&lt;br /&gt;
| +12%&lt;br /&gt;
| 4&lt;br /&gt;
| 40&lt;br /&gt;
| Normal Shot (60% Acc, 24% TU)&amp;lt;br&amp;gt;Aimed Shot (105% Acc, 34% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 2&lt;br /&gt;
| Free&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stun baton.png|70px]] Stun Baton&lt;br /&gt;
| 20 Stun&amp;lt;br&amp;gt;30 Emp&lt;br /&gt;
| 25&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 0%&lt;br /&gt;
| 0&lt;br /&gt;
| 12&lt;br /&gt;
| Melee (90% Acc, 25% TU)&lt;br /&gt;
| 6&lt;br /&gt;
| N/A&lt;br /&gt;
| 10000 Funds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stun gun.png|70px]] Stun Gun&lt;br /&gt;
| 15 Stun&amp;lt;br&amp;gt;22 Emp&lt;br /&gt;
| 25&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| +4.5%&lt;br /&gt;
| 3&lt;br /&gt;
| 8&lt;br /&gt;
| Snap Shot (60% Acc, 20% TU)&amp;lt;br&amp;gt;Normal Shot (100% Acc, 30% TU)&lt;br /&gt;
| 6&lt;br /&gt;
| 1&lt;br /&gt;
| 20000 Funds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accelerated pistol.png|70px]] Accelerated Pistol&lt;br /&gt;
| 32 Kinetic&lt;br /&gt;
| 5&lt;br /&gt;
| -2&lt;br /&gt;
| 12&lt;br /&gt;
| 2.25%&lt;br /&gt;
| 15&lt;br /&gt;
| 10&lt;br /&gt;
| Snap Shot (60% Acc, 20% TU)&amp;lt;br&amp;gt;Normal Shot (100% Acc, 30% TU)&lt;br /&gt;
| 6&lt;br /&gt;
| 1&lt;br /&gt;
| 15000 Funds&amp;lt;br&amp;gt;3 Alien Alloys&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accelerated rifle.png|70px]] Accelerated Rifle&lt;br /&gt;
| 38 Kinetic&lt;br /&gt;
| 5&lt;br /&gt;
| -2&lt;br /&gt;
| 20&lt;br /&gt;
| 1.5%&lt;br /&gt;
| 20&lt;br /&gt;
| 25&lt;br /&gt;
| Snap Shot (45% Acc, 24% TU)&amp;lt;br&amp;gt;Normal Shot (80% Acc, 36% TU)&amp;lt;br&amp;gt;Aimed Shot (120% Acc, 48% TU)&amp;lt;br&amp;gt;Burst Shot X3 (40% Acc, 50% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| 25000 Funds&amp;lt;br&amp;gt;5 Alien Alloys&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accelerated shotgun.png|70px]] Accelerated Shotgun&lt;br /&gt;
| 3x32 Kinetic&lt;br /&gt;
| 3&lt;br /&gt;
| -2&lt;br /&gt;
| 10&lt;br /&gt;
| 6.25%&lt;br /&gt;
| 8&lt;br /&gt;
| 25&lt;br /&gt;
| Snap Shot (40% Acc, 28% TU)&amp;lt;br&amp;gt;Normal Shot (74% Acc, 40% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| 25000 Funds&amp;lt;br&amp;gt;5 Alien Alloys&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accelerated sniper.png|70px]] Accelerated Sniper Rifle&lt;br /&gt;
| 44 Kinetic&lt;br /&gt;
| 12&lt;br /&gt;
| -2&lt;br /&gt;
| 30&lt;br /&gt;
| 0%&lt;br /&gt;
| 5&lt;br /&gt;
| 25&lt;br /&gt;
| Aimed Shot (80% Acc, 56% TU)&amp;lt;br&amp;gt;Scoped (135% Acc, 70% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| 25000 Funds&amp;lt;br&amp;gt;5 Alien Alloys&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accelerated lmg.png|70px]] Accelerated Machinegun&lt;br /&gt;
| 38 Kinetic&lt;br /&gt;
| 5&lt;br /&gt;
| -2&lt;br /&gt;
| 20&lt;br /&gt;
| 1.5%&lt;br /&gt;
| 50&lt;br /&gt;
| 32&lt;br /&gt;
| Burst Fire X3 (40% Acc, 50% TU)&amp;lt;br&amp;gt;Burst Fire 2 X10 (40% Acc, 75% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 2&lt;br /&gt;
| 25000 Funds&amp;lt;br&amp;gt;5 Alien Alloys&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Electroshock pistol.png|70px]] Electroshock Pistol&lt;br /&gt;
| 48 Stun&amp;lt;br&amp;gt;35 Emp&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| 8&lt;br /&gt;
| 2.25%&lt;br /&gt;
| 3&lt;br /&gt;
| 8&lt;br /&gt;
| Snap Shot (45% Acc, 20% TU)&amp;lt;br&amp;gt;Normal Shot (80% Acc, 30% TU)&lt;br /&gt;
| 6&lt;br /&gt;
| 1&lt;br /&gt;
| 35000 Funds&amp;lt;br&amp;gt;20 Alien Alloys&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Electroshock rifle.png|70px]] Electroshock Rifle&lt;br /&gt;
| 60 Stun&amp;lt;br&amp;gt;40 Emp&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| 12&lt;br /&gt;
| 1.5%&lt;br /&gt;
| 3&lt;br /&gt;
| 20&lt;br /&gt;
| Snap Shot (45% Acc, 24% TU)&amp;lt;br&amp;gt;Normal Shot (80% Acc, 40% TU)&amp;lt;br&amp;gt;Aimed Shot (130% Acc, 56% TU)&amp;lt;br&amp;gt;Burst Shot X3 (45% Acc, 60% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| 50000 Funds&amp;lt;br&amp;gt;35 Alien Alloys&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Laser pistol.png|70px]] Laser Pistol&lt;br /&gt;
| 33 Thermal&lt;br /&gt;
| 0&lt;br /&gt;
| -8&lt;br /&gt;
| 12&lt;br /&gt;
| 2.25%&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| Snap Shot (60% Acc, 20% TU)&amp;lt;br&amp;gt;Normal Shot (100% Acc, 30% TU)&lt;br /&gt;
| 6&lt;br /&gt;
| 1&lt;br /&gt;
| 25000 Funds&amp;lt;br&amp;gt;3 Alien Alloys&amp;lt;br&amp;gt;4 Alenium&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Laser rifle.png|70px]] Laser Rifle&lt;br /&gt;
| 40 Thermal&lt;br /&gt;
| 0&lt;br /&gt;
| -8&lt;br /&gt;
| 20&lt;br /&gt;
| 1.5%&lt;br /&gt;
| 5&lt;br /&gt;
| 20&lt;br /&gt;
| Snap Shot (45% Acc, 24% TU)&amp;lt;br&amp;gt;Normal Shot (80% Acc, 36% TU)&amp;lt;br&amp;gt;Aimed Shot (120% Acc, 48% TU)&amp;lt;br&amp;gt;Burst Shot X3 (40% Acc, 50% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| 40000 Funds&amp;lt;br&amp;gt;5 Alien Alloys&amp;lt;br&amp;gt;8 Alenium&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Laser shotgun.png|70px]] Laser Shotgun&lt;br /&gt;
| 3x33 Thermal&lt;br /&gt;
| 0&lt;br /&gt;
| -8&lt;br /&gt;
| 10&lt;br /&gt;
| 6.25%&lt;br /&gt;
| 4&lt;br /&gt;
| 20&lt;br /&gt;
| Snap Shot (40% Acc, 28% TU)&amp;lt;br&amp;gt;Normal Shot (74% Acc, 40% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| 40000 Funds&amp;lt;br&amp;gt;5 Alien Alloys&amp;lt;br&amp;gt;8 Alenium&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Laser sniper.png|70px]] Precision Laser&lt;br /&gt;
| 46 Thermal&lt;br /&gt;
| 10&lt;br /&gt;
| -15&lt;br /&gt;
| 30&lt;br /&gt;
| 0%&lt;br /&gt;
| 3&lt;br /&gt;
| 20&lt;br /&gt;
| Aimed Shot (80% Acc, 56% TU)&amp;lt;br&amp;gt;Scoped (135% Acc, 70% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| 50000 Funds&amp;lt;br&amp;gt;5 Alien Alloys&amp;lt;br&amp;gt;8 Alenium&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Laser lmg.png|70px]] Laser Machinegun&lt;br /&gt;
| 40 Thermal&lt;br /&gt;
| 0&lt;br /&gt;
| -8&lt;br /&gt;
| 25&lt;br /&gt;
| 1.5%&lt;br /&gt;
| 30&lt;br /&gt;
| 26&lt;br /&gt;
| Burst Fire X3 (40% Acc, 50% TU)&amp;lt;br&amp;gt;Burst Fire 2 X10 (40% Acc, 75% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| 50000 Funds&amp;lt;br&amp;gt;5 Alien Alloys&amp;lt;br&amp;gt;8 Alenium&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gauss pistol.png|70px]] Gauss Pistol&lt;br /&gt;
| 50 Kinetic&lt;br /&gt;
| 10&lt;br /&gt;
| -4&lt;br /&gt;
| 12&lt;br /&gt;
| 2.25%&lt;br /&gt;
| 15&lt;br /&gt;
| 8&lt;br /&gt;
| Snap Shot (60% Acc, 20% TU)&amp;lt;br&amp;gt;Normal Shot (100% Acc, 30% TU)&lt;br /&gt;
| 6&lt;br /&gt;
| 1&lt;br /&gt;
| 50000 Funds&amp;lt;br&amp;gt;15 Alien Alloys&amp;lt;br&amp;gt;5 Alenium&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gauss rifle.png|70px]] Gauss Rifle&lt;br /&gt;
| 60 Kinetic&lt;br /&gt;
| 10&lt;br /&gt;
| -4&lt;br /&gt;
| 20&lt;br /&gt;
| 1.5%&lt;br /&gt;
| 20&lt;br /&gt;
| 20&lt;br /&gt;
| Snap Shot (45% Acc, 24% TU)&amp;lt;br&amp;gt;Normal Shot (80% Acc, 36% TU)&amp;lt;br&amp;gt;Aimed Shot (120% Acc, 48% TU)&amp;lt;br&amp;gt;Burst Shot X3 (40% Acc, 50% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| 50000 Funds&amp;lt;br&amp;gt;25 Alien Alloys&amp;lt;br&amp;gt;10 Alenium&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gauss shotgun.png|70px]] Gauss Shotgun&lt;br /&gt;
| 3x50 Kinetic&lt;br /&gt;
| 10&lt;br /&gt;
| -4&lt;br /&gt;
| 10&lt;br /&gt;
| 6.25%&lt;br /&gt;
| 8&lt;br /&gt;
| 20&lt;br /&gt;
| Snap Shot (40% Acc, 28% TU)&amp;lt;br&amp;gt;Normal Shot (74% Acc, 40% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| 50000 Funds&amp;lt;br&amp;gt;25 Alien Alloys&amp;lt;br&amp;gt;10 Alenium&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gauss sniper.png|70px]] Gauss Sniper Rifle&lt;br /&gt;
| 70 Kinetic&lt;br /&gt;
| 20&lt;br /&gt;
| -4&lt;br /&gt;
| 30&lt;br /&gt;
| 0%&lt;br /&gt;
| 5&lt;br /&gt;
| 20&lt;br /&gt;
| Aimed Shot (80% Acc, 56% TU)&amp;lt;br&amp;gt;Scoped (135% Acc, 70% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| 50000 Funds&amp;lt;br&amp;gt;25 Alien Alloys&amp;lt;br&amp;gt;10 Alenium&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gauss lmg.png|70px]] Gauss Machinegun&lt;br /&gt;
| 60 Kinetic&lt;br /&gt;
| 10&lt;br /&gt;
| -4&lt;br /&gt;
| 25&lt;br /&gt;
| 1.5%&lt;br /&gt;
| 50&lt;br /&gt;
| 26&lt;br /&gt;
| Burst Fire X3 (40% Acc, 50% TU)&amp;lt;br&amp;gt;Burst Fire 2 X10 (40% Acc, 75% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| 50000 Funds&amp;lt;br&amp;gt;25 Alien Alloys&amp;lt;br&amp;gt;10 Alenium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Combat platform weapons ===&lt;br /&gt;
The following weapons can only be used by combat platforms.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Damage&lt;br /&gt;
! Penetration (armor)&lt;br /&gt;
! Destruction (armor per hit)&lt;br /&gt;
! Range (tiles)&lt;br /&gt;
! Hit Bonus (per tile)&lt;br /&gt;
! Capacity (shots)&lt;br /&gt;
! Fire Modes&lt;br /&gt;
! Tipe&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vehicle cannon ballistic.png|90px]] Cannon&lt;br /&gt;
| 70 Kinetic&lt;br /&gt;
| 0&lt;br /&gt;
| -10&lt;br /&gt;
| 30&lt;br /&gt;
| 1%&lt;br /&gt;
| 20&lt;br /&gt;
| Normal Shot (100% Acc, 44% TU)&amp;lt;br&amp;gt;Aimed Shot (130% Acc, 54% TU)&lt;br /&gt;
| Primary&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vehicle rocket standard.png|90px]] Rocket Launcher Turret&lt;br /&gt;
| 36 Kinetic&lt;br /&gt;
| 0&lt;br /&gt;
| -10&lt;br /&gt;
| 25&lt;br /&gt;
| 1%&lt;br /&gt;
| 6&lt;br /&gt;
| Normal Shot (120% Acc, 50% TU)&amp;lt;br&amp;gt;Salvo Fire X3 (120% Acc, 60% TU)&lt;br /&gt;
| Primary&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vehicle smg ballistic.png|90px]] Ballistic Autorifle&lt;br /&gt;
| 34 kinetic&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| 20&lt;br /&gt;
| 1.25%&lt;br /&gt;
| 100&lt;br /&gt;
| Snap Shot (45% Acc, 24% TU)&amp;lt;br&amp;gt;Normal Shot (80% Acc, 36% TU)&amp;lt;br&amp;gt;Aimed Shot (120% Acc, 48% TU)&amp;lt;br&amp;gt;Burst Shot X3 (40% Acc, 50% TU)&lt;br /&gt;
| Secondary&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vehicle cannon laser.png|90px]] Laser Cannon&lt;br /&gt;
| 95 Thermal&lt;br /&gt;
| 0&lt;br /&gt;
| -10&lt;br /&gt;
| 30&lt;br /&gt;
| 1%&lt;br /&gt;
| 20&lt;br /&gt;
| Normal Shot (100% Acc, 44% TU)&amp;lt;br&amp;gt;Aimed Shot (130% Acc, 54% TU)&lt;br /&gt;
| Primary&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vehicle cannon gauss.png|90px]] Gauss Cannon&lt;br /&gt;
| 120 Kinetic&lt;br /&gt;
| 0&lt;br /&gt;
| -10&lt;br /&gt;
| 30&lt;br /&gt;
| 1%&lt;br /&gt;
| 20&lt;br /&gt;
| Normal Shot (100% Acc, 44% TU)&amp;lt;br&amp;gt;Aimed Shot (130% Acc, 54% TU)&lt;br /&gt;
| Primary&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vehicle smg gauss.png|90px]] Gauss Autorifle&lt;br /&gt;
| 60 kinetic&lt;br /&gt;
| 10&lt;br /&gt;
| -4&lt;br /&gt;
| 20&lt;br /&gt;
| 1.25%&lt;br /&gt;
| 100&lt;br /&gt;
| Snap Shot (45% Acc, 24% TU)&amp;lt;br&amp;gt;Normal Shot (80% Acc, 36% TU)&amp;lt;br&amp;gt;Aimed Shot (120% Acc, 48% TU)&amp;lt;br&amp;gt;Burst Shot X3 (40% Acc, 50% TU)&lt;br /&gt;
| Secondary&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Each equipment adds a one-use ability to the xenonaut:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Equipment&lt;br /&gt;
! Use Cost (TU)&lt;br /&gt;
! Weight&lt;br /&gt;
! Size&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Charge c4.png|40px]] C4 Charge&lt;br /&gt;
| 5&lt;br /&gt;
| 15&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Medipack.png|40px]] Medikit&lt;br /&gt;
| 25&lt;br /&gt;
| 15&lt;br /&gt;
| 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Grenades ===&lt;br /&gt;
Grenades are thrown in an area at the cost of 51% TU. The distance where they can be thrown depends on the xenonaut&#039;s Strength.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Grenade&lt;br /&gt;
! Damage&lt;br /&gt;
! Damage Type&lt;br /&gt;
! Destruction (armor)&lt;br /&gt;
! Blast Radius (tiles)&lt;br /&gt;
! Weight&lt;br /&gt;
! Size&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grenade demolition.png|25px]] Demolition Charge&lt;br /&gt;
| 25 Thermal&lt;br /&gt;
| -12&lt;br /&gt;
| 1.5&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grenade flashbang.png|25px]] Flashbang Grenade&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 2.5&lt;br /&gt;
| 6&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grenade frag.png|25px]] Fragmentation Grenade&lt;br /&gt;
| 35 Kinetic&lt;br /&gt;
| -2&lt;br /&gt;
| 2.5&lt;br /&gt;
| 6&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grenade smoke.png|25px]] Smoke Grenade&lt;br /&gt;
| 1 Stun&lt;br /&gt;
| 0&lt;br /&gt;
| 2.5&lt;br /&gt;
| 6&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grenade demolition tier2.png|25px]] Alenium Charge&lt;br /&gt;
| 32 Thermal&lt;br /&gt;
| -20&lt;br /&gt;
| 1.5&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grenade alenium.png|25px]] Alenium Grenade&lt;br /&gt;
| 50 Kinetic&lt;br /&gt;
| -3&lt;br /&gt;
| 2.5&lt;br /&gt;
| 6&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grenade electroshock.png|25px]] Electroshock Grenade&lt;br /&gt;
| 70 Stun&amp;lt;br&amp;gt;50 Emp&lt;br /&gt;
| 0&lt;br /&gt;
| 2.5&lt;br /&gt;
| 6&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Modules ==&lt;br /&gt;
Modules add various stat bonuses to the xenonaut. They can be upgraded via engineering projects and are always unlimited. All modules have a size of 2x2 and a weight of 12. A xenonaut can only have one of each modules.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=2 | Tier 1&lt;br /&gt;
! colspan=2 | Tier 2&lt;br /&gt;
|-&lt;br /&gt;
! Module&lt;br /&gt;
! Bonus&lt;br /&gt;
! Module&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Module insert tier1.png|25px]] Steel Plates&lt;br /&gt;
| +3 Armor&lt;br /&gt;
| [[File:Module insert tier2.png|25px]] Alloy Plates&lt;br /&gt;
| +5 Armor&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Module accuracy tier1.png|25px]] Tactical Module&lt;br /&gt;
| +5 Accuracy&lt;br /&gt;
| [[File:Module accuracy tier2.png|25px]] Advanced Tactical Module&lt;br /&gt;
| +10 Accuracy&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kami-sama</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Xenonauts_2/index.php?title=File:Vehicle_smg_gauss.png&amp;diff=298</id>
		<title>File:Vehicle smg gauss.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Xenonauts_2/index.php?title=File:Vehicle_smg_gauss.png&amp;diff=298"/>
		<updated>2023-06-03T18:47:49Z</updated>

		<summary type="html">&lt;p&gt;Kami-sama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kami-sama</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Xenonauts_2/index.php?title=Soldier_Equipment&amp;diff=297</id>
		<title>Soldier Equipment</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Xenonauts_2/index.php?title=Soldier_Equipment&amp;diff=297"/>
		<updated>2023-06-03T18:45:47Z</updated>

		<summary type="html">&lt;p&gt;Kami-sama: /* Combat platform weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Loadout screen.png|thumb|400px|Xenonaut loadout]]&lt;br /&gt;
Each xenonaut can carry an armor, primary weapon, secondary weapon, and whatever pieces of loadout will fit in the 5x5 Tactical Vest grid.&lt;br /&gt;
&lt;br /&gt;
Once the Buzzard Jetpack engineering project has been completed xenonauts can be equipped with a jetpack at the cost of 5 Carry Weight.&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
Armor provides Armor HP. Armor HP absorbs incoming damage before it is applied to the xenonaut&#039;s HP. Certain weapons ignore Armor however.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Armor&lt;br /&gt;
! Armor HP&lt;br /&gt;
! Hardness&lt;br /&gt;
! Weight&lt;br /&gt;
! Production cost&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tactical Suit&#039;&#039;&#039;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| Free&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Defender Armor&#039;&#039;&#039;&lt;br /&gt;
| 12&lt;br /&gt;
| 0&lt;br /&gt;
| 20&lt;br /&gt;
| 10000 Funds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Warden Armor&#039;&#039;&#039;&lt;br /&gt;
| 25&lt;br /&gt;
| 0&lt;br /&gt;
| 12&lt;br /&gt;
| 25000 Funds&amp;lt;br&amp;gt;4 Alien Alloys&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Guardian Armor&#039;&#039;&#039;&lt;br /&gt;
| 36&lt;br /&gt;
| 0&lt;br /&gt;
| 25&lt;br /&gt;
| 50000 Funds&amp;lt;br&amp;gt;12 Alien Alloys&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
Weapons can be equipped in the Primary slot. Size 6 weapons can be equipped in the Secondary slot as well.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Damage&lt;br /&gt;
! Penetration (armor)&lt;br /&gt;
! Destruction (armor per hit)&lt;br /&gt;
! Range (tiles)&lt;br /&gt;
! Hit Bonus (per tile)&lt;br /&gt;
! Capacity (shots)&lt;br /&gt;
! Weight&lt;br /&gt;
! Fire Modes&lt;br /&gt;
! Size&lt;br /&gt;
! Ammo Size&lt;br /&gt;
! Production cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Melee knife.png|70px]] Combat knife&lt;br /&gt;
| 26 Kinetic&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| 1&lt;br /&gt;
| +100%&lt;br /&gt;
| 0&lt;br /&gt;
| 10&lt;br /&gt;
| Melee (90% Acc, 25% TU)&lt;br /&gt;
| 6&lt;br /&gt;
| N/A&lt;br /&gt;
| Free&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ballistic pistol.png|70px]] Ballistic Pistol&lt;br /&gt;
| 28 Kinetic&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| 12&lt;br /&gt;
| 2.25%&lt;br /&gt;
| 15&lt;br /&gt;
| 8&lt;br /&gt;
| Snap Shot (60% Acc, 20% TU)&amp;lt;br&amp;gt;Normal Shot (100% Acc, 30% TU)&lt;br /&gt;
| 6&lt;br /&gt;
| 1&lt;br /&gt;
| Free&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ballistic rifle.png|70px]] Ballistic Rifle&lt;br /&gt;
| 34 Kinetic&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| 20&lt;br /&gt;
| 1.5%&lt;br /&gt;
| 20&lt;br /&gt;
| 20&lt;br /&gt;
| Snap Shot (45% Acc, 24% TU)&amp;lt;br&amp;gt;Normal Shot (80% Acc, 36% TU)&amp;lt;br&amp;gt;Aimed Shot (120% Acc, 48% TU)&amp;lt;br&amp;gt;Burst Shot X3 (40% Acc, 50% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| Free&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ballistic shotgun.png|70px]] Ballistic Shotgun&lt;br /&gt;
| 3x28 Kinetic&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| 10&lt;br /&gt;
| 6.25%&lt;br /&gt;
| 8&lt;br /&gt;
| 20&lt;br /&gt;
| Snap Shot (40% Acc, 28% TU)&amp;lt;br&amp;gt;Normal Shot (74% Acc, 40% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| Free&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ballistic sniper.png|70px]] Ballistic Sniper Rifle&lt;br /&gt;
| 40 Kinetic&lt;br /&gt;
| 10&lt;br /&gt;
| -2&lt;br /&gt;
| 30&lt;br /&gt;
| 0%&lt;br /&gt;
| 5&lt;br /&gt;
| 20&lt;br /&gt;
| Aimed Shot (80% Acc, 56% TU)&amp;lt;br&amp;gt;Scoped (135% Acc, 70% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| Free&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ballistic lmg.png|70px]] Ballistic Machinegun&lt;br /&gt;
| 34 Kinetic&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| 20&lt;br /&gt;
| 1.5%&lt;br /&gt;
| 50&lt;br /&gt;
| 26&lt;br /&gt;
| Burst Fire X3 (40% Acc, 50% TU)&amp;lt;br&amp;gt;Burst Fire 2 X10 (40% Acc, 75% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 2&lt;br /&gt;
| Free&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grenade launcher.png|70px]] H.E.V.Y. Launcher&lt;br /&gt;
| 35 Kinetic&lt;br /&gt;
| 100&lt;br /&gt;
| -2&lt;br /&gt;
| 16&lt;br /&gt;
| +12%&lt;br /&gt;
| 4&lt;br /&gt;
| 40&lt;br /&gt;
| Normal Shot (60% Acc, 24% TU)&amp;lt;br&amp;gt;Aimed Shot (105% Acc, 34% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 2&lt;br /&gt;
| Free&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stun baton.png|70px]] Stun Baton&lt;br /&gt;
| 20 Stun&amp;lt;br&amp;gt;30 Emp&lt;br /&gt;
| 25&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 0%&lt;br /&gt;
| 0&lt;br /&gt;
| 12&lt;br /&gt;
| Melee (90% Acc, 25% TU)&lt;br /&gt;
| 6&lt;br /&gt;
| N/A&lt;br /&gt;
| 10000 Funds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stun gun.png|70px]] Stun Gun&lt;br /&gt;
| 15 Stun&amp;lt;br&amp;gt;22 Emp&lt;br /&gt;
| 25&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| +4.5%&lt;br /&gt;
| 3&lt;br /&gt;
| 8&lt;br /&gt;
| Snap Shot (60% Acc, 20% TU)&amp;lt;br&amp;gt;Normal Shot (100% Acc, 30% TU)&lt;br /&gt;
| 6&lt;br /&gt;
| 1&lt;br /&gt;
| 20000 Funds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accelerated pistol.png|70px]] Accelerated Pistol&lt;br /&gt;
| 32 Kinetic&lt;br /&gt;
| 5&lt;br /&gt;
| -2&lt;br /&gt;
| 12&lt;br /&gt;
| 2.25%&lt;br /&gt;
| 15&lt;br /&gt;
| 10&lt;br /&gt;
| Snap Shot (60% Acc, 20% TU)&amp;lt;br&amp;gt;Normal Shot (100% Acc, 30% TU)&lt;br /&gt;
| 6&lt;br /&gt;
| 1&lt;br /&gt;
| 15000 Funds&amp;lt;br&amp;gt;3 Alien Alloys&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accelerated rifle.png|70px]] Accelerated Rifle&lt;br /&gt;
| 38 Kinetic&lt;br /&gt;
| 5&lt;br /&gt;
| -2&lt;br /&gt;
| 20&lt;br /&gt;
| 1.5%&lt;br /&gt;
| 20&lt;br /&gt;
| 25&lt;br /&gt;
| Snap Shot (45% Acc, 24% TU)&amp;lt;br&amp;gt;Normal Shot (80% Acc, 36% TU)&amp;lt;br&amp;gt;Aimed Shot (120% Acc, 48% TU)&amp;lt;br&amp;gt;Burst Shot X3 (40% Acc, 50% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| 25000 Funds&amp;lt;br&amp;gt;5 Alien Alloys&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accelerated shotgun.png|70px]] Accelerated Shotgun&lt;br /&gt;
| 3x32 Kinetic&lt;br /&gt;
| 3&lt;br /&gt;
| -2&lt;br /&gt;
| 10&lt;br /&gt;
| 6.25%&lt;br /&gt;
| 8&lt;br /&gt;
| 25&lt;br /&gt;
| Snap Shot (40% Acc, 28% TU)&amp;lt;br&amp;gt;Normal Shot (74% Acc, 40% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| 25000 Funds&amp;lt;br&amp;gt;5 Alien Alloys&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accelerated sniper.png|70px]] Accelerated Sniper Rifle&lt;br /&gt;
| 44 Kinetic&lt;br /&gt;
| 12&lt;br /&gt;
| -2&lt;br /&gt;
| 30&lt;br /&gt;
| 0%&lt;br /&gt;
| 5&lt;br /&gt;
| 25&lt;br /&gt;
| Aimed Shot (80% Acc, 56% TU)&amp;lt;br&amp;gt;Scoped (135% Acc, 70% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| 25000 Funds&amp;lt;br&amp;gt;5 Alien Alloys&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accelerated lmg.png|70px]] Accelerated Machinegun&lt;br /&gt;
| 38 Kinetic&lt;br /&gt;
| 5&lt;br /&gt;
| -2&lt;br /&gt;
| 20&lt;br /&gt;
| 1.5%&lt;br /&gt;
| 50&lt;br /&gt;
| 32&lt;br /&gt;
| Burst Fire X3 (40% Acc, 50% TU)&amp;lt;br&amp;gt;Burst Fire 2 X10 (40% Acc, 75% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 2&lt;br /&gt;
| 25000 Funds&amp;lt;br&amp;gt;5 Alien Alloys&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Electroshock pistol.png|70px]] Electroshock Pistol&lt;br /&gt;
| 48 Stun&amp;lt;br&amp;gt;35 Emp&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| 8&lt;br /&gt;
| 2.25%&lt;br /&gt;
| 3&lt;br /&gt;
| 8&lt;br /&gt;
| Snap Shot (45% Acc, 20% TU)&amp;lt;br&amp;gt;Normal Shot (80% Acc, 30% TU)&lt;br /&gt;
| 6&lt;br /&gt;
| 1&lt;br /&gt;
| 35000 Funds&amp;lt;br&amp;gt;20 Alien Alloys&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Electroshock rifle.png|70px]] Electroshock Rifle&lt;br /&gt;
| 60 Stun&amp;lt;br&amp;gt;40 Emp&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| 12&lt;br /&gt;
| 1.5%&lt;br /&gt;
| 3&lt;br /&gt;
| 20&lt;br /&gt;
| Snap Shot (45% Acc, 24% TU)&amp;lt;br&amp;gt;Normal Shot (80% Acc, 40% TU)&amp;lt;br&amp;gt;Aimed Shot (130% Acc, 56% TU)&amp;lt;br&amp;gt;Burst Shot X3 (45% Acc, 60% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| 50000 Funds&amp;lt;br&amp;gt;35 Alien Alloys&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Laser pistol.png|70px]] Laser Pistol&lt;br /&gt;
| 33 Thermal&lt;br /&gt;
| 0&lt;br /&gt;
| -8&lt;br /&gt;
| 12&lt;br /&gt;
| 2.25%&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| Snap Shot (60% Acc, 20% TU)&amp;lt;br&amp;gt;Normal Shot (100% Acc, 30% TU)&lt;br /&gt;
| 6&lt;br /&gt;
| 1&lt;br /&gt;
| 25000 Funds&amp;lt;br&amp;gt;3 Alien Alloys&amp;lt;br&amp;gt;4 Alenium&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Laser rifle.png|70px]] Laser Rifle&lt;br /&gt;
| 40 Thermal&lt;br /&gt;
| 0&lt;br /&gt;
| -8&lt;br /&gt;
| 20&lt;br /&gt;
| 1.5%&lt;br /&gt;
| 5&lt;br /&gt;
| 20&lt;br /&gt;
| Snap Shot (45% Acc, 24% TU)&amp;lt;br&amp;gt;Normal Shot (80% Acc, 36% TU)&amp;lt;br&amp;gt;Aimed Shot (120% Acc, 48% TU)&amp;lt;br&amp;gt;Burst Shot X3 (40% Acc, 50% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| 40000 Funds&amp;lt;br&amp;gt;5 Alien Alloys&amp;lt;br&amp;gt;8 Alenium&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Laser shotgun.png|70px]] Laser Shotgun&lt;br /&gt;
| 3x33 Thermal&lt;br /&gt;
| 0&lt;br /&gt;
| -8&lt;br /&gt;
| 10&lt;br /&gt;
| 6.25%&lt;br /&gt;
| 4&lt;br /&gt;
| 20&lt;br /&gt;
| Snap Shot (40% Acc, 28% TU)&amp;lt;br&amp;gt;Normal Shot (74% Acc, 40% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| 40000 Funds&amp;lt;br&amp;gt;5 Alien Alloys&amp;lt;br&amp;gt;8 Alenium&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Laser sniper.png|70px]] Precision Laser&lt;br /&gt;
| 46 Thermal&lt;br /&gt;
| 10&lt;br /&gt;
| -15&lt;br /&gt;
| 30&lt;br /&gt;
| 0%&lt;br /&gt;
| 3&lt;br /&gt;
| 20&lt;br /&gt;
| Aimed Shot (80% Acc, 56% TU)&amp;lt;br&amp;gt;Scoped (135% Acc, 70% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| 50000 Funds&amp;lt;br&amp;gt;5 Alien Alloys&amp;lt;br&amp;gt;8 Alenium&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Laser lmg.png|70px]] Laser Machinegun&lt;br /&gt;
| 40 Thermal&lt;br /&gt;
| 0&lt;br /&gt;
| -8&lt;br /&gt;
| 25&lt;br /&gt;
| 1.5%&lt;br /&gt;
| 30&lt;br /&gt;
| 26&lt;br /&gt;
| Burst Fire X3 (40% Acc, 50% TU)&amp;lt;br&amp;gt;Burst Fire 2 X10 (40% Acc, 75% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| 50000 Funds&amp;lt;br&amp;gt;5 Alien Alloys&amp;lt;br&amp;gt;8 Alenium&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gauss pistol.png|70px]] Gauss Pistol&lt;br /&gt;
| 50 Kinetic&lt;br /&gt;
| 10&lt;br /&gt;
| -4&lt;br /&gt;
| 12&lt;br /&gt;
| 2.25%&lt;br /&gt;
| 15&lt;br /&gt;
| 8&lt;br /&gt;
| Snap Shot (60% Acc, 20% TU)&amp;lt;br&amp;gt;Normal Shot (100% Acc, 30% TU)&lt;br /&gt;
| 6&lt;br /&gt;
| 1&lt;br /&gt;
| 50000 Funds&amp;lt;br&amp;gt;15 Alien Alloys&amp;lt;br&amp;gt;5 Alenium&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gauss rifle.png|70px]] Gauss Rifle&lt;br /&gt;
| 60 Kinetic&lt;br /&gt;
| 10&lt;br /&gt;
| -4&lt;br /&gt;
| 20&lt;br /&gt;
| 1.5%&lt;br /&gt;
| 20&lt;br /&gt;
| 20&lt;br /&gt;
| Snap Shot (45% Acc, 24% TU)&amp;lt;br&amp;gt;Normal Shot (80% Acc, 36% TU)&amp;lt;br&amp;gt;Aimed Shot (120% Acc, 48% TU)&amp;lt;br&amp;gt;Burst Shot X3 (40% Acc, 50% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| 50000 Funds&amp;lt;br&amp;gt;25 Alien Alloys&amp;lt;br&amp;gt;10 Alenium&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gauss shotgun.png|70px]] Gauss Shotgun&lt;br /&gt;
| 3x50 Kinetic&lt;br /&gt;
| 10&lt;br /&gt;
| -4&lt;br /&gt;
| 10&lt;br /&gt;
| 6.25%&lt;br /&gt;
| 8&lt;br /&gt;
| 20&lt;br /&gt;
| Snap Shot (40% Acc, 28% TU)&amp;lt;br&amp;gt;Normal Shot (74% Acc, 40% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| 50000 Funds&amp;lt;br&amp;gt;25 Alien Alloys&amp;lt;br&amp;gt;10 Alenium&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gauss sniper.png|70px]] Gauss Sniper Rifle&lt;br /&gt;
| 70 Kinetic&lt;br /&gt;
| 20&lt;br /&gt;
| -4&lt;br /&gt;
| 30&lt;br /&gt;
| 0%&lt;br /&gt;
| 5&lt;br /&gt;
| 20&lt;br /&gt;
| Aimed Shot (80% Acc, 56% TU)&amp;lt;br&amp;gt;Scoped (135% Acc, 70% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| 50000 Funds&amp;lt;br&amp;gt;25 Alien Alloys&amp;lt;br&amp;gt;10 Alenium&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gauss lmg.png|70px]] Gauss Machinegun&lt;br /&gt;
| 60 Kinetic&lt;br /&gt;
| 10&lt;br /&gt;
| -4&lt;br /&gt;
| 25&lt;br /&gt;
| 1.5%&lt;br /&gt;
| 50&lt;br /&gt;
| 26&lt;br /&gt;
| Burst Fire X3 (40% Acc, 50% TU)&amp;lt;br&amp;gt;Burst Fire 2 X10 (40% Acc, 75% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| 50000 Funds&amp;lt;br&amp;gt;25 Alien Alloys&amp;lt;br&amp;gt;10 Alenium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Combat platform weapons ===&lt;br /&gt;
The following weapons can only be used by combat platforms.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Damage&lt;br /&gt;
! Penetration (armor)&lt;br /&gt;
! Destruction (armor per hit)&lt;br /&gt;
! Range (tiles)&lt;br /&gt;
! Hit Bonus (per tile)&lt;br /&gt;
! Capacity (shots)&lt;br /&gt;
! Fire Modes&lt;br /&gt;
! Tipe&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vehicle cannon ballistic.png|90px]] Cannon&lt;br /&gt;
| 70 Kinetic&lt;br /&gt;
| 0&lt;br /&gt;
| -10&lt;br /&gt;
| 30&lt;br /&gt;
| 1%&lt;br /&gt;
| 20&lt;br /&gt;
| Normal Shot (100% Acc, 44% TU)&amp;lt;br&amp;gt;Aimed Shot (130% Acc, 54% TU)&lt;br /&gt;
| Primary&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vehicle rocket standard.png|90px]] Rocket Launcher Turret&lt;br /&gt;
| 36 Kinetic&lt;br /&gt;
| 0&lt;br /&gt;
| -10&lt;br /&gt;
| 25&lt;br /&gt;
| 1%&lt;br /&gt;
| 6&lt;br /&gt;
| Normal Shot (120% Acc, 50% TU)&amp;lt;br&amp;gt;Salvo Fire X3 (120% Acc, 60% TU)&lt;br /&gt;
| Primary&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vehicle smg ballistic.png|90px]] Ballistic Autorifle&lt;br /&gt;
| 34 kinetic&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| 20&lt;br /&gt;
| 1.25%&lt;br /&gt;
| 100&lt;br /&gt;
| Snap Shot (45% Acc, 24% TU)&amp;lt;br&amp;gt;Normal Shot (80% Acc, 36% TU)&amp;lt;br&amp;gt;Aimed Shot (120% Acc, 48% TU)&amp;lt;br&amp;gt;Burst Shot X3 (40% Acc, 50% TU)&lt;br /&gt;
| Secondary&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vehicle cannon laser.png|90px]] Laser Cannon&lt;br /&gt;
| 95 Thermal&lt;br /&gt;
| 0&lt;br /&gt;
| -10&lt;br /&gt;
| 30&lt;br /&gt;
| 1%&lt;br /&gt;
| 20&lt;br /&gt;
| Normal Shot (100% Acc, 44% TU)&amp;lt;br&amp;gt;Aimed Shot (130% Acc, 54% TU)&lt;br /&gt;
| Primary&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vehicle cannon gauss.png|90px]] Gauss Cannon&lt;br /&gt;
| 120 Kinetic&lt;br /&gt;
| 0&lt;br /&gt;
| -10&lt;br /&gt;
| 30&lt;br /&gt;
| 1%&lt;br /&gt;
| 20&lt;br /&gt;
| Normal Shot (100% Acc, 44% TU)&amp;lt;br&amp;gt;Aimed Shot (130% Acc, 54% TU)&lt;br /&gt;
| Primary&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vehicle smg ballistic.png|90px]] Gauss Autorifle&lt;br /&gt;
| 60 kinetic&lt;br /&gt;
| 10&lt;br /&gt;
| -4&lt;br /&gt;
| 20&lt;br /&gt;
| 1.25%&lt;br /&gt;
| 100&lt;br /&gt;
| Snap Shot (45% Acc, 24% TU)&amp;lt;br&amp;gt;Normal Shot (80% Acc, 36% TU)&amp;lt;br&amp;gt;Aimed Shot (120% Acc, 48% TU)&amp;lt;br&amp;gt;Burst Shot X3 (40% Acc, 50% TU)&lt;br /&gt;
| Secondary&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Each equipment adds a one-use ability to the xenonaut:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Equipment&lt;br /&gt;
! Use Cost (TU)&lt;br /&gt;
! Weight&lt;br /&gt;
! Size&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Charge c4.png|40px]] C4 Charge&lt;br /&gt;
| 5&lt;br /&gt;
| 15&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Medipack.png|40px]] Medikit&lt;br /&gt;
| 25&lt;br /&gt;
| 15&lt;br /&gt;
| 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Grenades ===&lt;br /&gt;
Grenades are thrown in an area at the cost of 51% TU. The distance where they can be thrown depends on the xenonaut&#039;s Strength.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Grenade&lt;br /&gt;
! Damage&lt;br /&gt;
! Damage Type&lt;br /&gt;
! Destruction (armor)&lt;br /&gt;
! Blast Radius (tiles)&lt;br /&gt;
! Weight&lt;br /&gt;
! Size&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grenade demolition.png|25px]] Demolition Charge&lt;br /&gt;
| 25 Thermal&lt;br /&gt;
| -12&lt;br /&gt;
| 1.5&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grenade flashbang.png|25px]] Flashbang Grenade&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 2.5&lt;br /&gt;
| 6&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grenade frag.png|25px]] Fragmentation Grenade&lt;br /&gt;
| 35 Kinetic&lt;br /&gt;
| -2&lt;br /&gt;
| 2.5&lt;br /&gt;
| 6&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grenade smoke.png|25px]] Smoke Grenade&lt;br /&gt;
| 1 Stun&lt;br /&gt;
| 0&lt;br /&gt;
| 2.5&lt;br /&gt;
| 6&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grenade demolition tier2.png|25px]] Alenium Charge&lt;br /&gt;
| 32 Thermal&lt;br /&gt;
| -20&lt;br /&gt;
| 1.5&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grenade alenium.png|25px]] Alenium Grenade&lt;br /&gt;
| 50 Kinetic&lt;br /&gt;
| -3&lt;br /&gt;
| 2.5&lt;br /&gt;
| 6&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grenade electroshock.png|25px]] Electroshock Grenade&lt;br /&gt;
| 70 Stun&amp;lt;br&amp;gt;50 Emp&lt;br /&gt;
| 0&lt;br /&gt;
| 2.5&lt;br /&gt;
| 6&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Modules ==&lt;br /&gt;
Modules add various stat bonuses to the xenonaut. They can be upgraded via engineering projects and are always unlimited. All modules have a size of 2x2 and a weight of 12. A xenonaut can only have one of each modules.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=2 | Tier 1&lt;br /&gt;
! colspan=2 | Tier 2&lt;br /&gt;
|-&lt;br /&gt;
! Module&lt;br /&gt;
! Bonus&lt;br /&gt;
! Module&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Module insert tier1.png|25px]] Steel Plates&lt;br /&gt;
| +3 Armor&lt;br /&gt;
| [[File:Module insert tier2.png|25px]] Alloy Plates&lt;br /&gt;
| +5 Armor&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Module accuracy tier1.png|25px]] Tactical Module&lt;br /&gt;
| +5 Accuracy&lt;br /&gt;
| [[File:Module accuracy tier2.png|25px]] Advanced Tactical Module&lt;br /&gt;
| +10 Accuracy&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kami-sama</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Xenonauts_2/index.php?title=Soldier_Equipment&amp;diff=296</id>
		<title>Soldier Equipment</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Xenonauts_2/index.php?title=Soldier_Equipment&amp;diff=296"/>
		<updated>2023-06-03T18:42:48Z</updated>

		<summary type="html">&lt;p&gt;Kami-sama: /* Combat platform weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Loadout screen.png|thumb|400px|Xenonaut loadout]]&lt;br /&gt;
Each xenonaut can carry an armor, primary weapon, secondary weapon, and whatever pieces of loadout will fit in the 5x5 Tactical Vest grid.&lt;br /&gt;
&lt;br /&gt;
Once the Buzzard Jetpack engineering project has been completed xenonauts can be equipped with a jetpack at the cost of 5 Carry Weight.&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
Armor provides Armor HP. Armor HP absorbs incoming damage before it is applied to the xenonaut&#039;s HP. Certain weapons ignore Armor however.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Armor&lt;br /&gt;
! Armor HP&lt;br /&gt;
! Hardness&lt;br /&gt;
! Weight&lt;br /&gt;
! Production cost&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tactical Suit&#039;&#039;&#039;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| Free&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Defender Armor&#039;&#039;&#039;&lt;br /&gt;
| 12&lt;br /&gt;
| 0&lt;br /&gt;
| 20&lt;br /&gt;
| 10000 Funds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Warden Armor&#039;&#039;&#039;&lt;br /&gt;
| 25&lt;br /&gt;
| 0&lt;br /&gt;
| 12&lt;br /&gt;
| 25000 Funds&amp;lt;br&amp;gt;4 Alien Alloys&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Guardian Armor&#039;&#039;&#039;&lt;br /&gt;
| 36&lt;br /&gt;
| 0&lt;br /&gt;
| 25&lt;br /&gt;
| 50000 Funds&amp;lt;br&amp;gt;12 Alien Alloys&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
Weapons can be equipped in the Primary slot. Size 6 weapons can be equipped in the Secondary slot as well.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Damage&lt;br /&gt;
! Penetration (armor)&lt;br /&gt;
! Destruction (armor per hit)&lt;br /&gt;
! Range (tiles)&lt;br /&gt;
! Hit Bonus (per tile)&lt;br /&gt;
! Capacity (shots)&lt;br /&gt;
! Weight&lt;br /&gt;
! Fire Modes&lt;br /&gt;
! Size&lt;br /&gt;
! Ammo Size&lt;br /&gt;
! Production cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Melee knife.png|70px]] Combat knife&lt;br /&gt;
| 26 Kinetic&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| 1&lt;br /&gt;
| +100%&lt;br /&gt;
| 0&lt;br /&gt;
| 10&lt;br /&gt;
| Melee (90% Acc, 25% TU)&lt;br /&gt;
| 6&lt;br /&gt;
| N/A&lt;br /&gt;
| Free&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ballistic pistol.png|70px]] Ballistic Pistol&lt;br /&gt;
| 28 Kinetic&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| 12&lt;br /&gt;
| 2.25%&lt;br /&gt;
| 15&lt;br /&gt;
| 8&lt;br /&gt;
| Snap Shot (60% Acc, 20% TU)&amp;lt;br&amp;gt;Normal Shot (100% Acc, 30% TU)&lt;br /&gt;
| 6&lt;br /&gt;
| 1&lt;br /&gt;
| Free&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ballistic rifle.png|70px]] Ballistic Rifle&lt;br /&gt;
| 34 Kinetic&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| 20&lt;br /&gt;
| 1.5%&lt;br /&gt;
| 20&lt;br /&gt;
| 20&lt;br /&gt;
| Snap Shot (45% Acc, 24% TU)&amp;lt;br&amp;gt;Normal Shot (80% Acc, 36% TU)&amp;lt;br&amp;gt;Aimed Shot (120% Acc, 48% TU)&amp;lt;br&amp;gt;Burst Shot X3 (40% Acc, 50% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| Free&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ballistic shotgun.png|70px]] Ballistic Shotgun&lt;br /&gt;
| 3x28 Kinetic&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| 10&lt;br /&gt;
| 6.25%&lt;br /&gt;
| 8&lt;br /&gt;
| 20&lt;br /&gt;
| Snap Shot (40% Acc, 28% TU)&amp;lt;br&amp;gt;Normal Shot (74% Acc, 40% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| Free&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ballistic sniper.png|70px]] Ballistic Sniper Rifle&lt;br /&gt;
| 40 Kinetic&lt;br /&gt;
| 10&lt;br /&gt;
| -2&lt;br /&gt;
| 30&lt;br /&gt;
| 0%&lt;br /&gt;
| 5&lt;br /&gt;
| 20&lt;br /&gt;
| Aimed Shot (80% Acc, 56% TU)&amp;lt;br&amp;gt;Scoped (135% Acc, 70% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| Free&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ballistic lmg.png|70px]] Ballistic Machinegun&lt;br /&gt;
| 34 Kinetic&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| 20&lt;br /&gt;
| 1.5%&lt;br /&gt;
| 50&lt;br /&gt;
| 26&lt;br /&gt;
| Burst Fire X3 (40% Acc, 50% TU)&amp;lt;br&amp;gt;Burst Fire 2 X10 (40% Acc, 75% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 2&lt;br /&gt;
| Free&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grenade launcher.png|70px]] H.E.V.Y. Launcher&lt;br /&gt;
| 35 Kinetic&lt;br /&gt;
| 100&lt;br /&gt;
| -2&lt;br /&gt;
| 16&lt;br /&gt;
| +12%&lt;br /&gt;
| 4&lt;br /&gt;
| 40&lt;br /&gt;
| Normal Shot (60% Acc, 24% TU)&amp;lt;br&amp;gt;Aimed Shot (105% Acc, 34% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 2&lt;br /&gt;
| Free&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stun baton.png|70px]] Stun Baton&lt;br /&gt;
| 20 Stun&amp;lt;br&amp;gt;30 Emp&lt;br /&gt;
| 25&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 0%&lt;br /&gt;
| 0&lt;br /&gt;
| 12&lt;br /&gt;
| Melee (90% Acc, 25% TU)&lt;br /&gt;
| 6&lt;br /&gt;
| N/A&lt;br /&gt;
| 10000 Funds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stun gun.png|70px]] Stun Gun&lt;br /&gt;
| 15 Stun&amp;lt;br&amp;gt;22 Emp&lt;br /&gt;
| 25&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| +4.5%&lt;br /&gt;
| 3&lt;br /&gt;
| 8&lt;br /&gt;
| Snap Shot (60% Acc, 20% TU)&amp;lt;br&amp;gt;Normal Shot (100% Acc, 30% TU)&lt;br /&gt;
| 6&lt;br /&gt;
| 1&lt;br /&gt;
| 20000 Funds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accelerated pistol.png|70px]] Accelerated Pistol&lt;br /&gt;
| 32 Kinetic&lt;br /&gt;
| 5&lt;br /&gt;
| -2&lt;br /&gt;
| 12&lt;br /&gt;
| 2.25%&lt;br /&gt;
| 15&lt;br /&gt;
| 10&lt;br /&gt;
| Snap Shot (60% Acc, 20% TU)&amp;lt;br&amp;gt;Normal Shot (100% Acc, 30% TU)&lt;br /&gt;
| 6&lt;br /&gt;
| 1&lt;br /&gt;
| 15000 Funds&amp;lt;br&amp;gt;3 Alien Alloys&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accelerated rifle.png|70px]] Accelerated Rifle&lt;br /&gt;
| 38 Kinetic&lt;br /&gt;
| 5&lt;br /&gt;
| -2&lt;br /&gt;
| 20&lt;br /&gt;
| 1.5%&lt;br /&gt;
| 20&lt;br /&gt;
| 25&lt;br /&gt;
| Snap Shot (45% Acc, 24% TU)&amp;lt;br&amp;gt;Normal Shot (80% Acc, 36% TU)&amp;lt;br&amp;gt;Aimed Shot (120% Acc, 48% TU)&amp;lt;br&amp;gt;Burst Shot X3 (40% Acc, 50% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| 25000 Funds&amp;lt;br&amp;gt;5 Alien Alloys&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accelerated shotgun.png|70px]] Accelerated Shotgun&lt;br /&gt;
| 3x32 Kinetic&lt;br /&gt;
| 3&lt;br /&gt;
| -2&lt;br /&gt;
| 10&lt;br /&gt;
| 6.25%&lt;br /&gt;
| 8&lt;br /&gt;
| 25&lt;br /&gt;
| Snap Shot (40% Acc, 28% TU)&amp;lt;br&amp;gt;Normal Shot (74% Acc, 40% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| 25000 Funds&amp;lt;br&amp;gt;5 Alien Alloys&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accelerated sniper.png|70px]] Accelerated Sniper Rifle&lt;br /&gt;
| 44 Kinetic&lt;br /&gt;
| 12&lt;br /&gt;
| -2&lt;br /&gt;
| 30&lt;br /&gt;
| 0%&lt;br /&gt;
| 5&lt;br /&gt;
| 25&lt;br /&gt;
| Aimed Shot (80% Acc, 56% TU)&amp;lt;br&amp;gt;Scoped (135% Acc, 70% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| 25000 Funds&amp;lt;br&amp;gt;5 Alien Alloys&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accelerated lmg.png|70px]] Accelerated Machinegun&lt;br /&gt;
| 38 Kinetic&lt;br /&gt;
| 5&lt;br /&gt;
| -2&lt;br /&gt;
| 20&lt;br /&gt;
| 1.5%&lt;br /&gt;
| 50&lt;br /&gt;
| 32&lt;br /&gt;
| Burst Fire X3 (40% Acc, 50% TU)&amp;lt;br&amp;gt;Burst Fire 2 X10 (40% Acc, 75% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 2&lt;br /&gt;
| 25000 Funds&amp;lt;br&amp;gt;5 Alien Alloys&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Electroshock pistol.png|70px]] Electroshock Pistol&lt;br /&gt;
| 48 Stun&amp;lt;br&amp;gt;35 Emp&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| 8&lt;br /&gt;
| 2.25%&lt;br /&gt;
| 3&lt;br /&gt;
| 8&lt;br /&gt;
| Snap Shot (45% Acc, 20% TU)&amp;lt;br&amp;gt;Normal Shot (80% Acc, 30% TU)&lt;br /&gt;
| 6&lt;br /&gt;
| 1&lt;br /&gt;
| 35000 Funds&amp;lt;br&amp;gt;20 Alien Alloys&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Electroshock rifle.png|70px]] Electroshock Rifle&lt;br /&gt;
| 60 Stun&amp;lt;br&amp;gt;40 Emp&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| 12&lt;br /&gt;
| 1.5%&lt;br /&gt;
| 3&lt;br /&gt;
| 20&lt;br /&gt;
| Snap Shot (45% Acc, 24% TU)&amp;lt;br&amp;gt;Normal Shot (80% Acc, 40% TU)&amp;lt;br&amp;gt;Aimed Shot (130% Acc, 56% TU)&amp;lt;br&amp;gt;Burst Shot X3 (45% Acc, 60% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| 50000 Funds&amp;lt;br&amp;gt;35 Alien Alloys&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Laser pistol.png|70px]] Laser Pistol&lt;br /&gt;
| 33 Thermal&lt;br /&gt;
| 0&lt;br /&gt;
| -8&lt;br /&gt;
| 12&lt;br /&gt;
| 2.25%&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| Snap Shot (60% Acc, 20% TU)&amp;lt;br&amp;gt;Normal Shot (100% Acc, 30% TU)&lt;br /&gt;
| 6&lt;br /&gt;
| 1&lt;br /&gt;
| 25000 Funds&amp;lt;br&amp;gt;3 Alien Alloys&amp;lt;br&amp;gt;4 Alenium&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Laser rifle.png|70px]] Laser Rifle&lt;br /&gt;
| 40 Thermal&lt;br /&gt;
| 0&lt;br /&gt;
| -8&lt;br /&gt;
| 20&lt;br /&gt;
| 1.5%&lt;br /&gt;
| 5&lt;br /&gt;
| 20&lt;br /&gt;
| Snap Shot (45% Acc, 24% TU)&amp;lt;br&amp;gt;Normal Shot (80% Acc, 36% TU)&amp;lt;br&amp;gt;Aimed Shot (120% Acc, 48% TU)&amp;lt;br&amp;gt;Burst Shot X3 (40% Acc, 50% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| 40000 Funds&amp;lt;br&amp;gt;5 Alien Alloys&amp;lt;br&amp;gt;8 Alenium&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Laser shotgun.png|70px]] Laser Shotgun&lt;br /&gt;
| 3x33 Thermal&lt;br /&gt;
| 0&lt;br /&gt;
| -8&lt;br /&gt;
| 10&lt;br /&gt;
| 6.25%&lt;br /&gt;
| 4&lt;br /&gt;
| 20&lt;br /&gt;
| Snap Shot (40% Acc, 28% TU)&amp;lt;br&amp;gt;Normal Shot (74% Acc, 40% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| 40000 Funds&amp;lt;br&amp;gt;5 Alien Alloys&amp;lt;br&amp;gt;8 Alenium&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Laser sniper.png|70px]] Precision Laser&lt;br /&gt;
| 46 Thermal&lt;br /&gt;
| 10&lt;br /&gt;
| -15&lt;br /&gt;
| 30&lt;br /&gt;
| 0%&lt;br /&gt;
| 3&lt;br /&gt;
| 20&lt;br /&gt;
| Aimed Shot (80% Acc, 56% TU)&amp;lt;br&amp;gt;Scoped (135% Acc, 70% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| 50000 Funds&amp;lt;br&amp;gt;5 Alien Alloys&amp;lt;br&amp;gt;8 Alenium&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Laser lmg.png|70px]] Laser Machinegun&lt;br /&gt;
| 40 Thermal&lt;br /&gt;
| 0&lt;br /&gt;
| -8&lt;br /&gt;
| 25&lt;br /&gt;
| 1.5%&lt;br /&gt;
| 30&lt;br /&gt;
| 26&lt;br /&gt;
| Burst Fire X3 (40% Acc, 50% TU)&amp;lt;br&amp;gt;Burst Fire 2 X10 (40% Acc, 75% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| 50000 Funds&amp;lt;br&amp;gt;5 Alien Alloys&amp;lt;br&amp;gt;8 Alenium&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gauss pistol.png|70px]] Gauss Pistol&lt;br /&gt;
| 50 Kinetic&lt;br /&gt;
| 10&lt;br /&gt;
| -4&lt;br /&gt;
| 12&lt;br /&gt;
| 2.25%&lt;br /&gt;
| 15&lt;br /&gt;
| 8&lt;br /&gt;
| Snap Shot (60% Acc, 20% TU)&amp;lt;br&amp;gt;Normal Shot (100% Acc, 30% TU)&lt;br /&gt;
| 6&lt;br /&gt;
| 1&lt;br /&gt;
| 50000 Funds&amp;lt;br&amp;gt;15 Alien Alloys&amp;lt;br&amp;gt;5 Alenium&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gauss rifle.png|70px]] Gauss Rifle&lt;br /&gt;
| 60 Kinetic&lt;br /&gt;
| 10&lt;br /&gt;
| -4&lt;br /&gt;
| 20&lt;br /&gt;
| 1.5%&lt;br /&gt;
| 20&lt;br /&gt;
| 20&lt;br /&gt;
| Snap Shot (45% Acc, 24% TU)&amp;lt;br&amp;gt;Normal Shot (80% Acc, 36% TU)&amp;lt;br&amp;gt;Aimed Shot (120% Acc, 48% TU)&amp;lt;br&amp;gt;Burst Shot X3 (40% Acc, 50% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| 50000 Funds&amp;lt;br&amp;gt;25 Alien Alloys&amp;lt;br&amp;gt;10 Alenium&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gauss shotgun.png|70px]] Gauss Shotgun&lt;br /&gt;
| 3x50 Kinetic&lt;br /&gt;
| 10&lt;br /&gt;
| -4&lt;br /&gt;
| 10&lt;br /&gt;
| 6.25%&lt;br /&gt;
| 8&lt;br /&gt;
| 20&lt;br /&gt;
| Snap Shot (40% Acc, 28% TU)&amp;lt;br&amp;gt;Normal Shot (74% Acc, 40% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| 50000 Funds&amp;lt;br&amp;gt;25 Alien Alloys&amp;lt;br&amp;gt;10 Alenium&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gauss sniper.png|70px]] Gauss Sniper Rifle&lt;br /&gt;
| 70 Kinetic&lt;br /&gt;
| 20&lt;br /&gt;
| -4&lt;br /&gt;
| 30&lt;br /&gt;
| 0%&lt;br /&gt;
| 5&lt;br /&gt;
| 20&lt;br /&gt;
| Aimed Shot (80% Acc, 56% TU)&amp;lt;br&amp;gt;Scoped (135% Acc, 70% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| 50000 Funds&amp;lt;br&amp;gt;25 Alien Alloys&amp;lt;br&amp;gt;10 Alenium&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gauss lmg.png|70px]] Gauss Machinegun&lt;br /&gt;
| 60 Kinetic&lt;br /&gt;
| 10&lt;br /&gt;
| -4&lt;br /&gt;
| 25&lt;br /&gt;
| 1.5%&lt;br /&gt;
| 50&lt;br /&gt;
| 26&lt;br /&gt;
| Burst Fire X3 (40% Acc, 50% TU)&amp;lt;br&amp;gt;Burst Fire 2 X10 (40% Acc, 75% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| 50000 Funds&amp;lt;br&amp;gt;25 Alien Alloys&amp;lt;br&amp;gt;10 Alenium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Combat platform weapons ===&lt;br /&gt;
The following weapons can only be used by combat platforms.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Damage&lt;br /&gt;
! Penetration (armor)&lt;br /&gt;
! Destruction (armor per hit)&lt;br /&gt;
! Range (tiles)&lt;br /&gt;
! Hit Bonus (per tile)&lt;br /&gt;
! Capacity (shots)&lt;br /&gt;
! Fire Modes&lt;br /&gt;
! Tipe&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vehicle cannon ballistic.png|90px]] Cannon&lt;br /&gt;
| 70 Kinetic&lt;br /&gt;
| 0&lt;br /&gt;
| -10&lt;br /&gt;
| 30&lt;br /&gt;
| 1%&lt;br /&gt;
| 20&lt;br /&gt;
| Normal Shot (100% Acc, 44% TU)&amp;lt;br&amp;gt;Aimed Shot (130% Acc, 54% TU)&lt;br /&gt;
| Primary&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vehicle rocket standard.png|90px]] Rocket Launcher Turret&lt;br /&gt;
| 36 Kinetic&lt;br /&gt;
| 0&lt;br /&gt;
| -10&lt;br /&gt;
| 25&lt;br /&gt;
| 1%&lt;br /&gt;
| 6&lt;br /&gt;
| Normal Shot (120% Acc, 50% TU)&amp;lt;br&amp;gt;Salvo Fire X3 (120% Acc, 60% TU)&lt;br /&gt;
| Primary&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vehicle smg ballistic.png|90px]] Ballistic Autorifle&lt;br /&gt;
| 34 kinetic&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| 20&lt;br /&gt;
| 1.25%&lt;br /&gt;
| 100&lt;br /&gt;
| Snap Shot (45% Acc, 24% TU)&amp;lt;br&amp;gt;Normal Shot (80% Acc, 36% TU)&amp;lt;br&amp;gt;Aimed Shot (120% Acc, 48% TU)&amp;lt;br&amp;gt;Burst Shot X3 (40% Acc, 50% TU)&lt;br /&gt;
| Secondary&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vehicle cannon laser.png|90px]] Laser Cannon&lt;br /&gt;
| 95 Thermal&lt;br /&gt;
| 0&lt;br /&gt;
| -10&lt;br /&gt;
| 30&lt;br /&gt;
| 1%&lt;br /&gt;
| 20&lt;br /&gt;
| Normal Shot (100% Acc, 44% TU)&amp;lt;br&amp;gt;Aimed Shot (130% Acc, 54% TU)&lt;br /&gt;
| Primary&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vehicle cannon gauss.png|90px]] Gauss Cannon&lt;br /&gt;
| 120 Kinetic&lt;br /&gt;
| 0&lt;br /&gt;
| -10&lt;br /&gt;
| 30&lt;br /&gt;
| 1%&lt;br /&gt;
| 20&lt;br /&gt;
| Normal Shot (100% Acc, 44% TU)&amp;lt;br&amp;gt;Aimed Shot (130% Acc, 54% TU)&lt;br /&gt;
| Primary&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Each equipment adds a one-use ability to the xenonaut:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Equipment&lt;br /&gt;
! Use Cost (TU)&lt;br /&gt;
! Weight&lt;br /&gt;
! Size&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Charge c4.png|40px]] C4 Charge&lt;br /&gt;
| 5&lt;br /&gt;
| 15&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Medipack.png|40px]] Medikit&lt;br /&gt;
| 25&lt;br /&gt;
| 15&lt;br /&gt;
| 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Grenades ===&lt;br /&gt;
Grenades are thrown in an area at the cost of 51% TU. The distance where they can be thrown depends on the xenonaut&#039;s Strength.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Grenade&lt;br /&gt;
! Damage&lt;br /&gt;
! Damage Type&lt;br /&gt;
! Destruction (armor)&lt;br /&gt;
! Blast Radius (tiles)&lt;br /&gt;
! Weight&lt;br /&gt;
! Size&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grenade demolition.png|25px]] Demolition Charge&lt;br /&gt;
| 25 Thermal&lt;br /&gt;
| -12&lt;br /&gt;
| 1.5&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grenade flashbang.png|25px]] Flashbang Grenade&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 2.5&lt;br /&gt;
| 6&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grenade frag.png|25px]] Fragmentation Grenade&lt;br /&gt;
| 35 Kinetic&lt;br /&gt;
| -2&lt;br /&gt;
| 2.5&lt;br /&gt;
| 6&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grenade smoke.png|25px]] Smoke Grenade&lt;br /&gt;
| 1 Stun&lt;br /&gt;
| 0&lt;br /&gt;
| 2.5&lt;br /&gt;
| 6&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grenade demolition tier2.png|25px]] Alenium Charge&lt;br /&gt;
| 32 Thermal&lt;br /&gt;
| -20&lt;br /&gt;
| 1.5&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grenade alenium.png|25px]] Alenium Grenade&lt;br /&gt;
| 50 Kinetic&lt;br /&gt;
| -3&lt;br /&gt;
| 2.5&lt;br /&gt;
| 6&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grenade electroshock.png|25px]] Electroshock Grenade&lt;br /&gt;
| 70 Stun&amp;lt;br&amp;gt;50 Emp&lt;br /&gt;
| 0&lt;br /&gt;
| 2.5&lt;br /&gt;
| 6&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Modules ==&lt;br /&gt;
Modules add various stat bonuses to the xenonaut. They can be upgraded via engineering projects and are always unlimited. All modules have a size of 2x2 and a weight of 12. A xenonaut can only have one of each modules.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=2 | Tier 1&lt;br /&gt;
! colspan=2 | Tier 2&lt;br /&gt;
|-&lt;br /&gt;
! Module&lt;br /&gt;
! Bonus&lt;br /&gt;
! Module&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Module insert tier1.png|25px]] Steel Plates&lt;br /&gt;
| +3 Armor&lt;br /&gt;
| [[File:Module insert tier2.png|25px]] Alloy Plates&lt;br /&gt;
| +5 Armor&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Module accuracy tier1.png|25px]] Tactical Module&lt;br /&gt;
| +5 Accuracy&lt;br /&gt;
| [[File:Module accuracy tier2.png|25px]] Advanced Tactical Module&lt;br /&gt;
| +10 Accuracy&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kami-sama</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Xenonauts_2/index.php?title=File:Vehicle_cannon_gauss.png&amp;diff=295</id>
		<title>File:Vehicle cannon gauss.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Xenonauts_2/index.php?title=File:Vehicle_cannon_gauss.png&amp;diff=295"/>
		<updated>2023-06-03T18:42:41Z</updated>

		<summary type="html">&lt;p&gt;Kami-sama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kami-sama</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Xenonauts_2/index.php?title=Soldier_Equipment&amp;diff=294</id>
		<title>Soldier Equipment</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Xenonauts_2/index.php?title=Soldier_Equipment&amp;diff=294"/>
		<updated>2023-06-03T18:42:13Z</updated>

		<summary type="html">&lt;p&gt;Kami-sama: /* Combat platform weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Loadout screen.png|thumb|400px|Xenonaut loadout]]&lt;br /&gt;
Each xenonaut can carry an armor, primary weapon, secondary weapon, and whatever pieces of loadout will fit in the 5x5 Tactical Vest grid.&lt;br /&gt;
&lt;br /&gt;
Once the Buzzard Jetpack engineering project has been completed xenonauts can be equipped with a jetpack at the cost of 5 Carry Weight.&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
Armor provides Armor HP. Armor HP absorbs incoming damage before it is applied to the xenonaut&#039;s HP. Certain weapons ignore Armor however.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Armor&lt;br /&gt;
! Armor HP&lt;br /&gt;
! Hardness&lt;br /&gt;
! Weight&lt;br /&gt;
! Production cost&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tactical Suit&#039;&#039;&#039;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| Free&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Defender Armor&#039;&#039;&#039;&lt;br /&gt;
| 12&lt;br /&gt;
| 0&lt;br /&gt;
| 20&lt;br /&gt;
| 10000 Funds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Warden Armor&#039;&#039;&#039;&lt;br /&gt;
| 25&lt;br /&gt;
| 0&lt;br /&gt;
| 12&lt;br /&gt;
| 25000 Funds&amp;lt;br&amp;gt;4 Alien Alloys&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Guardian Armor&#039;&#039;&#039;&lt;br /&gt;
| 36&lt;br /&gt;
| 0&lt;br /&gt;
| 25&lt;br /&gt;
| 50000 Funds&amp;lt;br&amp;gt;12 Alien Alloys&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
Weapons can be equipped in the Primary slot. Size 6 weapons can be equipped in the Secondary slot as well.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Damage&lt;br /&gt;
! Penetration (armor)&lt;br /&gt;
! Destruction (armor per hit)&lt;br /&gt;
! Range (tiles)&lt;br /&gt;
! Hit Bonus (per tile)&lt;br /&gt;
! Capacity (shots)&lt;br /&gt;
! Weight&lt;br /&gt;
! Fire Modes&lt;br /&gt;
! Size&lt;br /&gt;
! Ammo Size&lt;br /&gt;
! Production cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Melee knife.png|70px]] Combat knife&lt;br /&gt;
| 26 Kinetic&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| 1&lt;br /&gt;
| +100%&lt;br /&gt;
| 0&lt;br /&gt;
| 10&lt;br /&gt;
| Melee (90% Acc, 25% TU)&lt;br /&gt;
| 6&lt;br /&gt;
| N/A&lt;br /&gt;
| Free&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ballistic pistol.png|70px]] Ballistic Pistol&lt;br /&gt;
| 28 Kinetic&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| 12&lt;br /&gt;
| 2.25%&lt;br /&gt;
| 15&lt;br /&gt;
| 8&lt;br /&gt;
| Snap Shot (60% Acc, 20% TU)&amp;lt;br&amp;gt;Normal Shot (100% Acc, 30% TU)&lt;br /&gt;
| 6&lt;br /&gt;
| 1&lt;br /&gt;
| Free&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ballistic rifle.png|70px]] Ballistic Rifle&lt;br /&gt;
| 34 Kinetic&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| 20&lt;br /&gt;
| 1.5%&lt;br /&gt;
| 20&lt;br /&gt;
| 20&lt;br /&gt;
| Snap Shot (45% Acc, 24% TU)&amp;lt;br&amp;gt;Normal Shot (80% Acc, 36% TU)&amp;lt;br&amp;gt;Aimed Shot (120% Acc, 48% TU)&amp;lt;br&amp;gt;Burst Shot X3 (40% Acc, 50% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| Free&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ballistic shotgun.png|70px]] Ballistic Shotgun&lt;br /&gt;
| 3x28 Kinetic&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| 10&lt;br /&gt;
| 6.25%&lt;br /&gt;
| 8&lt;br /&gt;
| 20&lt;br /&gt;
| Snap Shot (40% Acc, 28% TU)&amp;lt;br&amp;gt;Normal Shot (74% Acc, 40% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| Free&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ballistic sniper.png|70px]] Ballistic Sniper Rifle&lt;br /&gt;
| 40 Kinetic&lt;br /&gt;
| 10&lt;br /&gt;
| -2&lt;br /&gt;
| 30&lt;br /&gt;
| 0%&lt;br /&gt;
| 5&lt;br /&gt;
| 20&lt;br /&gt;
| Aimed Shot (80% Acc, 56% TU)&amp;lt;br&amp;gt;Scoped (135% Acc, 70% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| Free&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ballistic lmg.png|70px]] Ballistic Machinegun&lt;br /&gt;
| 34 Kinetic&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| 20&lt;br /&gt;
| 1.5%&lt;br /&gt;
| 50&lt;br /&gt;
| 26&lt;br /&gt;
| Burst Fire X3 (40% Acc, 50% TU)&amp;lt;br&amp;gt;Burst Fire 2 X10 (40% Acc, 75% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 2&lt;br /&gt;
| Free&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grenade launcher.png|70px]] H.E.V.Y. Launcher&lt;br /&gt;
| 35 Kinetic&lt;br /&gt;
| 100&lt;br /&gt;
| -2&lt;br /&gt;
| 16&lt;br /&gt;
| +12%&lt;br /&gt;
| 4&lt;br /&gt;
| 40&lt;br /&gt;
| Normal Shot (60% Acc, 24% TU)&amp;lt;br&amp;gt;Aimed Shot (105% Acc, 34% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 2&lt;br /&gt;
| Free&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stun baton.png|70px]] Stun Baton&lt;br /&gt;
| 20 Stun&amp;lt;br&amp;gt;30 Emp&lt;br /&gt;
| 25&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 0%&lt;br /&gt;
| 0&lt;br /&gt;
| 12&lt;br /&gt;
| Melee (90% Acc, 25% TU)&lt;br /&gt;
| 6&lt;br /&gt;
| N/A&lt;br /&gt;
| 10000 Funds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stun gun.png|70px]] Stun Gun&lt;br /&gt;
| 15 Stun&amp;lt;br&amp;gt;22 Emp&lt;br /&gt;
| 25&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| +4.5%&lt;br /&gt;
| 3&lt;br /&gt;
| 8&lt;br /&gt;
| Snap Shot (60% Acc, 20% TU)&amp;lt;br&amp;gt;Normal Shot (100% Acc, 30% TU)&lt;br /&gt;
| 6&lt;br /&gt;
| 1&lt;br /&gt;
| 20000 Funds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accelerated pistol.png|70px]] Accelerated Pistol&lt;br /&gt;
| 32 Kinetic&lt;br /&gt;
| 5&lt;br /&gt;
| -2&lt;br /&gt;
| 12&lt;br /&gt;
| 2.25%&lt;br /&gt;
| 15&lt;br /&gt;
| 10&lt;br /&gt;
| Snap Shot (60% Acc, 20% TU)&amp;lt;br&amp;gt;Normal Shot (100% Acc, 30% TU)&lt;br /&gt;
| 6&lt;br /&gt;
| 1&lt;br /&gt;
| 15000 Funds&amp;lt;br&amp;gt;3 Alien Alloys&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accelerated rifle.png|70px]] Accelerated Rifle&lt;br /&gt;
| 38 Kinetic&lt;br /&gt;
| 5&lt;br /&gt;
| -2&lt;br /&gt;
| 20&lt;br /&gt;
| 1.5%&lt;br /&gt;
| 20&lt;br /&gt;
| 25&lt;br /&gt;
| Snap Shot (45% Acc, 24% TU)&amp;lt;br&amp;gt;Normal Shot (80% Acc, 36% TU)&amp;lt;br&amp;gt;Aimed Shot (120% Acc, 48% TU)&amp;lt;br&amp;gt;Burst Shot X3 (40% Acc, 50% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| 25000 Funds&amp;lt;br&amp;gt;5 Alien Alloys&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accelerated shotgun.png|70px]] Accelerated Shotgun&lt;br /&gt;
| 3x32 Kinetic&lt;br /&gt;
| 3&lt;br /&gt;
| -2&lt;br /&gt;
| 10&lt;br /&gt;
| 6.25%&lt;br /&gt;
| 8&lt;br /&gt;
| 25&lt;br /&gt;
| Snap Shot (40% Acc, 28% TU)&amp;lt;br&amp;gt;Normal Shot (74% Acc, 40% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| 25000 Funds&amp;lt;br&amp;gt;5 Alien Alloys&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accelerated sniper.png|70px]] Accelerated Sniper Rifle&lt;br /&gt;
| 44 Kinetic&lt;br /&gt;
| 12&lt;br /&gt;
| -2&lt;br /&gt;
| 30&lt;br /&gt;
| 0%&lt;br /&gt;
| 5&lt;br /&gt;
| 25&lt;br /&gt;
| Aimed Shot (80% Acc, 56% TU)&amp;lt;br&amp;gt;Scoped (135% Acc, 70% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| 25000 Funds&amp;lt;br&amp;gt;5 Alien Alloys&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accelerated lmg.png|70px]] Accelerated Machinegun&lt;br /&gt;
| 38 Kinetic&lt;br /&gt;
| 5&lt;br /&gt;
| -2&lt;br /&gt;
| 20&lt;br /&gt;
| 1.5%&lt;br /&gt;
| 50&lt;br /&gt;
| 32&lt;br /&gt;
| Burst Fire X3 (40% Acc, 50% TU)&amp;lt;br&amp;gt;Burst Fire 2 X10 (40% Acc, 75% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 2&lt;br /&gt;
| 25000 Funds&amp;lt;br&amp;gt;5 Alien Alloys&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Electroshock pistol.png|70px]] Electroshock Pistol&lt;br /&gt;
| 48 Stun&amp;lt;br&amp;gt;35 Emp&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| 8&lt;br /&gt;
| 2.25%&lt;br /&gt;
| 3&lt;br /&gt;
| 8&lt;br /&gt;
| Snap Shot (45% Acc, 20% TU)&amp;lt;br&amp;gt;Normal Shot (80% Acc, 30% TU)&lt;br /&gt;
| 6&lt;br /&gt;
| 1&lt;br /&gt;
| 35000 Funds&amp;lt;br&amp;gt;20 Alien Alloys&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Electroshock rifle.png|70px]] Electroshock Rifle&lt;br /&gt;
| 60 Stun&amp;lt;br&amp;gt;40 Emp&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| 12&lt;br /&gt;
| 1.5%&lt;br /&gt;
| 3&lt;br /&gt;
| 20&lt;br /&gt;
| Snap Shot (45% Acc, 24% TU)&amp;lt;br&amp;gt;Normal Shot (80% Acc, 40% TU)&amp;lt;br&amp;gt;Aimed Shot (130% Acc, 56% TU)&amp;lt;br&amp;gt;Burst Shot X3 (45% Acc, 60% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| 50000 Funds&amp;lt;br&amp;gt;35 Alien Alloys&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Laser pistol.png|70px]] Laser Pistol&lt;br /&gt;
| 33 Thermal&lt;br /&gt;
| 0&lt;br /&gt;
| -8&lt;br /&gt;
| 12&lt;br /&gt;
| 2.25%&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| Snap Shot (60% Acc, 20% TU)&amp;lt;br&amp;gt;Normal Shot (100% Acc, 30% TU)&lt;br /&gt;
| 6&lt;br /&gt;
| 1&lt;br /&gt;
| 25000 Funds&amp;lt;br&amp;gt;3 Alien Alloys&amp;lt;br&amp;gt;4 Alenium&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Laser rifle.png|70px]] Laser Rifle&lt;br /&gt;
| 40 Thermal&lt;br /&gt;
| 0&lt;br /&gt;
| -8&lt;br /&gt;
| 20&lt;br /&gt;
| 1.5%&lt;br /&gt;
| 5&lt;br /&gt;
| 20&lt;br /&gt;
| Snap Shot (45% Acc, 24% TU)&amp;lt;br&amp;gt;Normal Shot (80% Acc, 36% TU)&amp;lt;br&amp;gt;Aimed Shot (120% Acc, 48% TU)&amp;lt;br&amp;gt;Burst Shot X3 (40% Acc, 50% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| 40000 Funds&amp;lt;br&amp;gt;5 Alien Alloys&amp;lt;br&amp;gt;8 Alenium&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Laser shotgun.png|70px]] Laser Shotgun&lt;br /&gt;
| 3x33 Thermal&lt;br /&gt;
| 0&lt;br /&gt;
| -8&lt;br /&gt;
| 10&lt;br /&gt;
| 6.25%&lt;br /&gt;
| 4&lt;br /&gt;
| 20&lt;br /&gt;
| Snap Shot (40% Acc, 28% TU)&amp;lt;br&amp;gt;Normal Shot (74% Acc, 40% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| 40000 Funds&amp;lt;br&amp;gt;5 Alien Alloys&amp;lt;br&amp;gt;8 Alenium&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Laser sniper.png|70px]] Precision Laser&lt;br /&gt;
| 46 Thermal&lt;br /&gt;
| 10&lt;br /&gt;
| -15&lt;br /&gt;
| 30&lt;br /&gt;
| 0%&lt;br /&gt;
| 3&lt;br /&gt;
| 20&lt;br /&gt;
| Aimed Shot (80% Acc, 56% TU)&amp;lt;br&amp;gt;Scoped (135% Acc, 70% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| 50000 Funds&amp;lt;br&amp;gt;5 Alien Alloys&amp;lt;br&amp;gt;8 Alenium&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Laser lmg.png|70px]] Laser Machinegun&lt;br /&gt;
| 40 Thermal&lt;br /&gt;
| 0&lt;br /&gt;
| -8&lt;br /&gt;
| 25&lt;br /&gt;
| 1.5%&lt;br /&gt;
| 30&lt;br /&gt;
| 26&lt;br /&gt;
| Burst Fire X3 (40% Acc, 50% TU)&amp;lt;br&amp;gt;Burst Fire 2 X10 (40% Acc, 75% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| 50000 Funds&amp;lt;br&amp;gt;5 Alien Alloys&amp;lt;br&amp;gt;8 Alenium&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gauss pistol.png|70px]] Gauss Pistol&lt;br /&gt;
| 50 Kinetic&lt;br /&gt;
| 10&lt;br /&gt;
| -4&lt;br /&gt;
| 12&lt;br /&gt;
| 2.25%&lt;br /&gt;
| 15&lt;br /&gt;
| 8&lt;br /&gt;
| Snap Shot (60% Acc, 20% TU)&amp;lt;br&amp;gt;Normal Shot (100% Acc, 30% TU)&lt;br /&gt;
| 6&lt;br /&gt;
| 1&lt;br /&gt;
| 50000 Funds&amp;lt;br&amp;gt;15 Alien Alloys&amp;lt;br&amp;gt;5 Alenium&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gauss rifle.png|70px]] Gauss Rifle&lt;br /&gt;
| 60 Kinetic&lt;br /&gt;
| 10&lt;br /&gt;
| -4&lt;br /&gt;
| 20&lt;br /&gt;
| 1.5%&lt;br /&gt;
| 20&lt;br /&gt;
| 20&lt;br /&gt;
| Snap Shot (45% Acc, 24% TU)&amp;lt;br&amp;gt;Normal Shot (80% Acc, 36% TU)&amp;lt;br&amp;gt;Aimed Shot (120% Acc, 48% TU)&amp;lt;br&amp;gt;Burst Shot X3 (40% Acc, 50% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| 50000 Funds&amp;lt;br&amp;gt;25 Alien Alloys&amp;lt;br&amp;gt;10 Alenium&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gauss shotgun.png|70px]] Gauss Shotgun&lt;br /&gt;
| 3x50 Kinetic&lt;br /&gt;
| 10&lt;br /&gt;
| -4&lt;br /&gt;
| 10&lt;br /&gt;
| 6.25%&lt;br /&gt;
| 8&lt;br /&gt;
| 20&lt;br /&gt;
| Snap Shot (40% Acc, 28% TU)&amp;lt;br&amp;gt;Normal Shot (74% Acc, 40% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| 50000 Funds&amp;lt;br&amp;gt;25 Alien Alloys&amp;lt;br&amp;gt;10 Alenium&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gauss sniper.png|70px]] Gauss Sniper Rifle&lt;br /&gt;
| 70 Kinetic&lt;br /&gt;
| 20&lt;br /&gt;
| -4&lt;br /&gt;
| 30&lt;br /&gt;
| 0%&lt;br /&gt;
| 5&lt;br /&gt;
| 20&lt;br /&gt;
| Aimed Shot (80% Acc, 56% TU)&amp;lt;br&amp;gt;Scoped (135% Acc, 70% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| 50000 Funds&amp;lt;br&amp;gt;25 Alien Alloys&amp;lt;br&amp;gt;10 Alenium&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gauss lmg.png|70px]] Gauss Machinegun&lt;br /&gt;
| 60 Kinetic&lt;br /&gt;
| 10&lt;br /&gt;
| -4&lt;br /&gt;
| 25&lt;br /&gt;
| 1.5%&lt;br /&gt;
| 50&lt;br /&gt;
| 26&lt;br /&gt;
| Burst Fire X3 (40% Acc, 50% TU)&amp;lt;br&amp;gt;Burst Fire 2 X10 (40% Acc, 75% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| 50000 Funds&amp;lt;br&amp;gt;25 Alien Alloys&amp;lt;br&amp;gt;10 Alenium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Combat platform weapons ===&lt;br /&gt;
The following weapons can only be used by combat platforms.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Damage&lt;br /&gt;
! Penetration (armor)&lt;br /&gt;
! Destruction (armor per hit)&lt;br /&gt;
! Range (tiles)&lt;br /&gt;
! Hit Bonus (per tile)&lt;br /&gt;
! Capacity (shots)&lt;br /&gt;
! Fire Modes&lt;br /&gt;
! Tipe&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vehicle cannon ballistic.png|90px]] Cannon&lt;br /&gt;
| 70 Kinetic&lt;br /&gt;
| 0&lt;br /&gt;
| -10&lt;br /&gt;
| 30&lt;br /&gt;
| 1%&lt;br /&gt;
| 20&lt;br /&gt;
| Normal Shot (100% Acc, 44% TU)&amp;lt;br&amp;gt;Aimed Shot (130% Acc, 54% TU)&lt;br /&gt;
| Primary&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vehicle rocket standard.png|90px]] Rocket Launcher Turret&lt;br /&gt;
| 36 Kinetic&lt;br /&gt;
| 0&lt;br /&gt;
| -10&lt;br /&gt;
| 25&lt;br /&gt;
| 1%&lt;br /&gt;
| 6&lt;br /&gt;
| Normal Shot (120% Acc, 50% TU)&amp;lt;br&amp;gt;Salvo Fire X3 (120% Acc, 60% TU)&lt;br /&gt;
| Primary&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vehicle smg ballistic.png|90px]] Ballistic Autorifle&lt;br /&gt;
| 34 kinetic&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| 20&lt;br /&gt;
| 1.25%&lt;br /&gt;
| 100&lt;br /&gt;
| Snap Shot (45% Acc, 24% TU)&amp;lt;br&amp;gt;Normal Shot (80% Acc, 36% TU)&amp;lt;br&amp;gt;Aimed Shot (120% Acc, 48% TU)&amp;lt;br&amp;gt;Burst Shot X3 (40% Acc, 50% TU)&lt;br /&gt;
| Secondary&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vehicle cannon laser.png|90px]] Laser Cannon&lt;br /&gt;
| 95 Thermal&lt;br /&gt;
| 0&lt;br /&gt;
| -10&lt;br /&gt;
| 30&lt;br /&gt;
| 1%&lt;br /&gt;
| 20&lt;br /&gt;
| Normal Shot (100% Acc, 44% TU)&amp;lt;br&amp;gt;Aimed Shot (130% Acc, 54% TU)&lt;br /&gt;
| Primary&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vehicle cannon laser.png|90px]] Gauss Cannon&lt;br /&gt;
| 120 Kinetic&lt;br /&gt;
| 0&lt;br /&gt;
| -10&lt;br /&gt;
| 30&lt;br /&gt;
| 1%&lt;br /&gt;
| 20&lt;br /&gt;
| Normal Shot (100% Acc, 44% TU)&amp;lt;br&amp;gt;Aimed Shot (130% Acc, 54% TU)&lt;br /&gt;
| Primary&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Each equipment adds a one-use ability to the xenonaut:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Equipment&lt;br /&gt;
! Use Cost (TU)&lt;br /&gt;
! Weight&lt;br /&gt;
! Size&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Charge c4.png|40px]] C4 Charge&lt;br /&gt;
| 5&lt;br /&gt;
| 15&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Medipack.png|40px]] Medikit&lt;br /&gt;
| 25&lt;br /&gt;
| 15&lt;br /&gt;
| 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Grenades ===&lt;br /&gt;
Grenades are thrown in an area at the cost of 51% TU. The distance where they can be thrown depends on the xenonaut&#039;s Strength.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Grenade&lt;br /&gt;
! Damage&lt;br /&gt;
! Damage Type&lt;br /&gt;
! Destruction (armor)&lt;br /&gt;
! Blast Radius (tiles)&lt;br /&gt;
! Weight&lt;br /&gt;
! Size&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grenade demolition.png|25px]] Demolition Charge&lt;br /&gt;
| 25 Thermal&lt;br /&gt;
| -12&lt;br /&gt;
| 1.5&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grenade flashbang.png|25px]] Flashbang Grenade&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 2.5&lt;br /&gt;
| 6&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grenade frag.png|25px]] Fragmentation Grenade&lt;br /&gt;
| 35 Kinetic&lt;br /&gt;
| -2&lt;br /&gt;
| 2.5&lt;br /&gt;
| 6&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grenade smoke.png|25px]] Smoke Grenade&lt;br /&gt;
| 1 Stun&lt;br /&gt;
| 0&lt;br /&gt;
| 2.5&lt;br /&gt;
| 6&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grenade demolition tier2.png|25px]] Alenium Charge&lt;br /&gt;
| 32 Thermal&lt;br /&gt;
| -20&lt;br /&gt;
| 1.5&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grenade alenium.png|25px]] Alenium Grenade&lt;br /&gt;
| 50 Kinetic&lt;br /&gt;
| -3&lt;br /&gt;
| 2.5&lt;br /&gt;
| 6&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grenade electroshock.png|25px]] Electroshock Grenade&lt;br /&gt;
| 70 Stun&amp;lt;br&amp;gt;50 Emp&lt;br /&gt;
| 0&lt;br /&gt;
| 2.5&lt;br /&gt;
| 6&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Modules ==&lt;br /&gt;
Modules add various stat bonuses to the xenonaut. They can be upgraded via engineering projects and are always unlimited. All modules have a size of 2x2 and a weight of 12. A xenonaut can only have one of each modules.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=2 | Tier 1&lt;br /&gt;
! colspan=2 | Tier 2&lt;br /&gt;
|-&lt;br /&gt;
! Module&lt;br /&gt;
! Bonus&lt;br /&gt;
! Module&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Module insert tier1.png|25px]] Steel Plates&lt;br /&gt;
| +3 Armor&lt;br /&gt;
| [[File:Module insert tier2.png|25px]] Alloy Plates&lt;br /&gt;
| +5 Armor&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Module accuracy tier1.png|25px]] Tactical Module&lt;br /&gt;
| +5 Accuracy&lt;br /&gt;
| [[File:Module accuracy tier2.png|25px]] Advanced Tactical Module&lt;br /&gt;
| +10 Accuracy&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kami-sama</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Xenonauts_2/index.php?title=Research&amp;diff=293</id>
		<title>Research</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Xenonauts_2/index.php?title=Research&amp;diff=293"/>
		<updated>2023-06-03T18:41:09Z</updated>

		<summary type="html">&lt;p&gt;Kami-sama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If a research project is not selected then each scientist will produce $25 Funds per hour.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Project&lt;br /&gt;
! Unlocked engineering projects&lt;br /&gt;
! Requirements&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Aerial Warfare&#039;&#039;&#039;&lt;br /&gt;
| Sidewinder Missile aircraft equipment&amp;lt;br&amp;gt;Skylance torpedo aircraft equipment&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Combat Vehicles&#039;&#039;&#039;&lt;br /&gt;
| Sentry Gun vehicle&amp;lt;br&amp;gt;MARS Combat Platform vehicle&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Alien Alloys&#039;&#039;&#039;&lt;br /&gt;
| Warden Combat Armor soldier armor&amp;lt;br&amp;gt;Alloy Plating upgrade&amp;lt;br&amp;gt;Alien Alloys resources&lt;br /&gt;
| Alien Alloys resource&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Alien Magnetic Weapons&#039;&#039;&#039;&lt;br /&gt;
| Accelerated weapons&lt;br /&gt;
| Alien Magnetic Weapon resource&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Alenium&#039;&#039;&#039;&lt;br /&gt;
| Alenium Generators base upgrade&amp;lt;br&amp;gt;Alenium resources&lt;br /&gt;
| Alenium resource&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Alien Plasma Weapons&#039;&#039;&#039;&lt;br /&gt;
| Guardian Battle Armor soldier armor&amp;lt;br&amp;gt;Improved Lasers upgrade&lt;br /&gt;
| Alien Plasma Weapon resource&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cleaner Operations&#039;&#039;&#039;&lt;br /&gt;
| Cleaner Intelligence Hub mission&lt;br /&gt;
| Cleaner Corpse resource&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cleaner Headquarters&#039;&#039;&#039;&lt;br /&gt;
| Cleaner Base mission&lt;br /&gt;
| Cleaner Data resource&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Alien Electronics&#039;&#039;&#039;&lt;br /&gt;
| Buzzard Jetpack soldier equipment&amp;lt;br&amp;gt;Advanced Tactical Module upgrade&lt;br /&gt;
| Alien Electronics resource&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Alien Psi-Amp&#039;&#039;&#039;&lt;br /&gt;
| Morale: Mind Shield soldier armor&amp;lt;br&amp;gt;Mind Shield Module soldier equipment&lt;br /&gt;
| Alien Psi-Amp resource&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Alien Hyperdrive&#039;&#039;&#039;&lt;br /&gt;
| Plot advancement&lt;br /&gt;
| Alien Hyperdrive resource&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Alenium Explosives&#039;&#039;&#039;&lt;br /&gt;
| Alenium Grenade Upgrade&amp;lt;br&amp;gt;Alenium Missile aircraft equipment&amp;lt;br&amp;gt;Alenium Torpedo aircraft equipment&lt;br /&gt;
| Alenium&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;X-3 Dragonfly Dropship&#039;&#039;&#039;&lt;br /&gt;
| X-3 Dragonfly Dropship aircraft&lt;br /&gt;
| Alenium&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;X-55 Phantom Interceptor&#039;&#039;&#039;&lt;br /&gt;
| X-55 Phantom Interceptor aircraft&lt;br /&gt;
| Alenium&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Laser Weaponry&#039;&#039;&#039;&lt;br /&gt;
| Laser weapons&lt;br /&gt;
| Alenium&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heavy Lasers&#039;&#039;&#039;&lt;br /&gt;
| Laser Battery base upgrade&amp;lt;br&amp;gt;Vehicle Lasers upgrade&lt;br /&gt;
| Laser Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Advanced Stun Weapons&#039;&#039;&#039;&lt;br /&gt;
| Electroshock Pistol&amp;lt;br&amp;gt;Electroshock Rifle&amp;lt;br&amp;gt;Electroshock Grenade&lt;br /&gt;
| Alien Electronics&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gauss Weaponry&#039;&#039;&#039;&lt;br /&gt;
| Gauss weapons&lt;br /&gt;
| Alien Electronics&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heavy Gauss Weaponry&#039;&#039;&#039;&lt;br /&gt;
| Vehicle Gauss Weapons upgrade&amp;lt;br&amp;gt;Gauss SMG (vehicles) upgrade&amp;lt;br&amp;gt;Gauss Cannon aircraft equipment&amp;lt;br&amp;gt;Gauss Battery base upgrade&lt;br /&gt;
| Gauss Weaponry&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kami-sama</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Xenonauts_2/index.php?title=Soldier_Equipment&amp;diff=292</id>
		<title>Soldier Equipment</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Xenonauts_2/index.php?title=Soldier_Equipment&amp;diff=292"/>
		<updated>2023-06-03T17:46:44Z</updated>

		<summary type="html">&lt;p&gt;Kami-sama: /* Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Loadout screen.png|thumb|400px|Xenonaut loadout]]&lt;br /&gt;
Each xenonaut can carry an armor, primary weapon, secondary weapon, and whatever pieces of loadout will fit in the 5x5 Tactical Vest grid.&lt;br /&gt;
&lt;br /&gt;
Once the Buzzard Jetpack engineering project has been completed xenonauts can be equipped with a jetpack at the cost of 5 Carry Weight.&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
Armor provides Armor HP. Armor HP absorbs incoming damage before it is applied to the xenonaut&#039;s HP. Certain weapons ignore Armor however.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Armor&lt;br /&gt;
! Armor HP&lt;br /&gt;
! Hardness&lt;br /&gt;
! Weight&lt;br /&gt;
! Production cost&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tactical Suit&#039;&#039;&#039;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| Free&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Defender Armor&#039;&#039;&#039;&lt;br /&gt;
| 12&lt;br /&gt;
| 0&lt;br /&gt;
| 20&lt;br /&gt;
| 10000 Funds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Warden Armor&#039;&#039;&#039;&lt;br /&gt;
| 25&lt;br /&gt;
| 0&lt;br /&gt;
| 12&lt;br /&gt;
| 25000 Funds&amp;lt;br&amp;gt;4 Alien Alloys&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Guardian Armor&#039;&#039;&#039;&lt;br /&gt;
| 36&lt;br /&gt;
| 0&lt;br /&gt;
| 25&lt;br /&gt;
| 50000 Funds&amp;lt;br&amp;gt;12 Alien Alloys&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
Weapons can be equipped in the Primary slot. Size 6 weapons can be equipped in the Secondary slot as well.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Damage&lt;br /&gt;
! Penetration (armor)&lt;br /&gt;
! Destruction (armor per hit)&lt;br /&gt;
! Range (tiles)&lt;br /&gt;
! Hit Bonus (per tile)&lt;br /&gt;
! Capacity (shots)&lt;br /&gt;
! Weight&lt;br /&gt;
! Fire Modes&lt;br /&gt;
! Size&lt;br /&gt;
! Ammo Size&lt;br /&gt;
! Production cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Melee knife.png|70px]] Combat knife&lt;br /&gt;
| 26 Kinetic&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| 1&lt;br /&gt;
| +100%&lt;br /&gt;
| 0&lt;br /&gt;
| 10&lt;br /&gt;
| Melee (90% Acc, 25% TU)&lt;br /&gt;
| 6&lt;br /&gt;
| N/A&lt;br /&gt;
| Free&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ballistic pistol.png|70px]] Ballistic Pistol&lt;br /&gt;
| 28 Kinetic&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| 12&lt;br /&gt;
| 2.25%&lt;br /&gt;
| 15&lt;br /&gt;
| 8&lt;br /&gt;
| Snap Shot (60% Acc, 20% TU)&amp;lt;br&amp;gt;Normal Shot (100% Acc, 30% TU)&lt;br /&gt;
| 6&lt;br /&gt;
| 1&lt;br /&gt;
| Free&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ballistic rifle.png|70px]] Ballistic Rifle&lt;br /&gt;
| 34 Kinetic&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| 20&lt;br /&gt;
| 1.5%&lt;br /&gt;
| 20&lt;br /&gt;
| 20&lt;br /&gt;
| Snap Shot (45% Acc, 24% TU)&amp;lt;br&amp;gt;Normal Shot (80% Acc, 36% TU)&amp;lt;br&amp;gt;Aimed Shot (120% Acc, 48% TU)&amp;lt;br&amp;gt;Burst Shot X3 (40% Acc, 50% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| Free&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ballistic shotgun.png|70px]] Ballistic Shotgun&lt;br /&gt;
| 3x28 Kinetic&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| 10&lt;br /&gt;
| 6.25%&lt;br /&gt;
| 8&lt;br /&gt;
| 20&lt;br /&gt;
| Snap Shot (40% Acc, 28% TU)&amp;lt;br&amp;gt;Normal Shot (74% Acc, 40% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| Free&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ballistic sniper.png|70px]] Ballistic Sniper Rifle&lt;br /&gt;
| 40 Kinetic&lt;br /&gt;
| 10&lt;br /&gt;
| -2&lt;br /&gt;
| 30&lt;br /&gt;
| 0%&lt;br /&gt;
| 5&lt;br /&gt;
| 20&lt;br /&gt;
| Aimed Shot (80% Acc, 56% TU)&amp;lt;br&amp;gt;Scoped (135% Acc, 70% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| Free&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ballistic lmg.png|70px]] Ballistic Machinegun&lt;br /&gt;
| 34 Kinetic&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| 20&lt;br /&gt;
| 1.5%&lt;br /&gt;
| 50&lt;br /&gt;
| 26&lt;br /&gt;
| Burst Fire X3 (40% Acc, 50% TU)&amp;lt;br&amp;gt;Burst Fire 2 X10 (40% Acc, 75% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 2&lt;br /&gt;
| Free&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grenade launcher.png|70px]] H.E.V.Y. Launcher&lt;br /&gt;
| 35 Kinetic&lt;br /&gt;
| 100&lt;br /&gt;
| -2&lt;br /&gt;
| 16&lt;br /&gt;
| +12%&lt;br /&gt;
| 4&lt;br /&gt;
| 40&lt;br /&gt;
| Normal Shot (60% Acc, 24% TU)&amp;lt;br&amp;gt;Aimed Shot (105% Acc, 34% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 2&lt;br /&gt;
| Free&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stun baton.png|70px]] Stun Baton&lt;br /&gt;
| 20 Stun&amp;lt;br&amp;gt;30 Emp&lt;br /&gt;
| 25&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 0%&lt;br /&gt;
| 0&lt;br /&gt;
| 12&lt;br /&gt;
| Melee (90% Acc, 25% TU)&lt;br /&gt;
| 6&lt;br /&gt;
| N/A&lt;br /&gt;
| 10000 Funds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stun gun.png|70px]] Stun Gun&lt;br /&gt;
| 15 Stun&amp;lt;br&amp;gt;22 Emp&lt;br /&gt;
| 25&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| +4.5%&lt;br /&gt;
| 3&lt;br /&gt;
| 8&lt;br /&gt;
| Snap Shot (60% Acc, 20% TU)&amp;lt;br&amp;gt;Normal Shot (100% Acc, 30% TU)&lt;br /&gt;
| 6&lt;br /&gt;
| 1&lt;br /&gt;
| 20000 Funds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accelerated pistol.png|70px]] Accelerated Pistol&lt;br /&gt;
| 32 Kinetic&lt;br /&gt;
| 5&lt;br /&gt;
| -2&lt;br /&gt;
| 12&lt;br /&gt;
| 2.25%&lt;br /&gt;
| 15&lt;br /&gt;
| 10&lt;br /&gt;
| Snap Shot (60% Acc, 20% TU)&amp;lt;br&amp;gt;Normal Shot (100% Acc, 30% TU)&lt;br /&gt;
| 6&lt;br /&gt;
| 1&lt;br /&gt;
| 15000 Funds&amp;lt;br&amp;gt;3 Alien Alloys&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accelerated rifle.png|70px]] Accelerated Rifle&lt;br /&gt;
| 38 Kinetic&lt;br /&gt;
| 5&lt;br /&gt;
| -2&lt;br /&gt;
| 20&lt;br /&gt;
| 1.5%&lt;br /&gt;
| 20&lt;br /&gt;
| 25&lt;br /&gt;
| Snap Shot (45% Acc, 24% TU)&amp;lt;br&amp;gt;Normal Shot (80% Acc, 36% TU)&amp;lt;br&amp;gt;Aimed Shot (120% Acc, 48% TU)&amp;lt;br&amp;gt;Burst Shot X3 (40% Acc, 50% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| 25000 Funds&amp;lt;br&amp;gt;5 Alien Alloys&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accelerated shotgun.png|70px]] Accelerated Shotgun&lt;br /&gt;
| 3x32 Kinetic&lt;br /&gt;
| 3&lt;br /&gt;
| -2&lt;br /&gt;
| 10&lt;br /&gt;
| 6.25%&lt;br /&gt;
| 8&lt;br /&gt;
| 25&lt;br /&gt;
| Snap Shot (40% Acc, 28% TU)&amp;lt;br&amp;gt;Normal Shot (74% Acc, 40% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| 25000 Funds&amp;lt;br&amp;gt;5 Alien Alloys&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accelerated sniper.png|70px]] Accelerated Sniper Rifle&lt;br /&gt;
| 44 Kinetic&lt;br /&gt;
| 12&lt;br /&gt;
| -2&lt;br /&gt;
| 30&lt;br /&gt;
| 0%&lt;br /&gt;
| 5&lt;br /&gt;
| 25&lt;br /&gt;
| Aimed Shot (80% Acc, 56% TU)&amp;lt;br&amp;gt;Scoped (135% Acc, 70% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| 25000 Funds&amp;lt;br&amp;gt;5 Alien Alloys&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accelerated lmg.png|70px]] Accelerated Machinegun&lt;br /&gt;
| 38 Kinetic&lt;br /&gt;
| 5&lt;br /&gt;
| -2&lt;br /&gt;
| 20&lt;br /&gt;
| 1.5%&lt;br /&gt;
| 50&lt;br /&gt;
| 32&lt;br /&gt;
| Burst Fire X3 (40% Acc, 50% TU)&amp;lt;br&amp;gt;Burst Fire 2 X10 (40% Acc, 75% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 2&lt;br /&gt;
| 25000 Funds&amp;lt;br&amp;gt;5 Alien Alloys&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Electroshock pistol.png|70px]] Electroshock Pistol&lt;br /&gt;
| 48 Stun&amp;lt;br&amp;gt;35 Emp&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| 8&lt;br /&gt;
| 2.25%&lt;br /&gt;
| 3&lt;br /&gt;
| 8&lt;br /&gt;
| Snap Shot (45% Acc, 20% TU)&amp;lt;br&amp;gt;Normal Shot (80% Acc, 30% TU)&lt;br /&gt;
| 6&lt;br /&gt;
| 1&lt;br /&gt;
| 35000 Funds&amp;lt;br&amp;gt;20 Alien Alloys&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Electroshock rifle.png|70px]] Electroshock Rifle&lt;br /&gt;
| 60 Stun&amp;lt;br&amp;gt;40 Emp&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| 12&lt;br /&gt;
| 1.5%&lt;br /&gt;
| 3&lt;br /&gt;
| 20&lt;br /&gt;
| Snap Shot (45% Acc, 24% TU)&amp;lt;br&amp;gt;Normal Shot (80% Acc, 40% TU)&amp;lt;br&amp;gt;Aimed Shot (130% Acc, 56% TU)&amp;lt;br&amp;gt;Burst Shot X3 (45% Acc, 60% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| 50000 Funds&amp;lt;br&amp;gt;35 Alien Alloys&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Laser pistol.png|70px]] Laser Pistol&lt;br /&gt;
| 33 Thermal&lt;br /&gt;
| 0&lt;br /&gt;
| -8&lt;br /&gt;
| 12&lt;br /&gt;
| 2.25%&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| Snap Shot (60% Acc, 20% TU)&amp;lt;br&amp;gt;Normal Shot (100% Acc, 30% TU)&lt;br /&gt;
| 6&lt;br /&gt;
| 1&lt;br /&gt;
| 25000 Funds&amp;lt;br&amp;gt;3 Alien Alloys&amp;lt;br&amp;gt;4 Alenium&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Laser rifle.png|70px]] Laser Rifle&lt;br /&gt;
| 40 Thermal&lt;br /&gt;
| 0&lt;br /&gt;
| -8&lt;br /&gt;
| 20&lt;br /&gt;
| 1.5%&lt;br /&gt;
| 5&lt;br /&gt;
| 20&lt;br /&gt;
| Snap Shot (45% Acc, 24% TU)&amp;lt;br&amp;gt;Normal Shot (80% Acc, 36% TU)&amp;lt;br&amp;gt;Aimed Shot (120% Acc, 48% TU)&amp;lt;br&amp;gt;Burst Shot X3 (40% Acc, 50% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| 40000 Funds&amp;lt;br&amp;gt;5 Alien Alloys&amp;lt;br&amp;gt;8 Alenium&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Laser shotgun.png|70px]] Laser Shotgun&lt;br /&gt;
| 3x33 Thermal&lt;br /&gt;
| 0&lt;br /&gt;
| -8&lt;br /&gt;
| 10&lt;br /&gt;
| 6.25%&lt;br /&gt;
| 4&lt;br /&gt;
| 20&lt;br /&gt;
| Snap Shot (40% Acc, 28% TU)&amp;lt;br&amp;gt;Normal Shot (74% Acc, 40% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| 40000 Funds&amp;lt;br&amp;gt;5 Alien Alloys&amp;lt;br&amp;gt;8 Alenium&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Laser sniper.png|70px]] Precision Laser&lt;br /&gt;
| 46 Thermal&lt;br /&gt;
| 10&lt;br /&gt;
| -15&lt;br /&gt;
| 30&lt;br /&gt;
| 0%&lt;br /&gt;
| 3&lt;br /&gt;
| 20&lt;br /&gt;
| Aimed Shot (80% Acc, 56% TU)&amp;lt;br&amp;gt;Scoped (135% Acc, 70% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| 50000 Funds&amp;lt;br&amp;gt;5 Alien Alloys&amp;lt;br&amp;gt;8 Alenium&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Laser lmg.png|70px]] Laser Machinegun&lt;br /&gt;
| 40 Thermal&lt;br /&gt;
| 0&lt;br /&gt;
| -8&lt;br /&gt;
| 25&lt;br /&gt;
| 1.5%&lt;br /&gt;
| 30&lt;br /&gt;
| 26&lt;br /&gt;
| Burst Fire X3 (40% Acc, 50% TU)&amp;lt;br&amp;gt;Burst Fire 2 X10 (40% Acc, 75% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| 50000 Funds&amp;lt;br&amp;gt;5 Alien Alloys&amp;lt;br&amp;gt;8 Alenium&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gauss pistol.png|70px]] Gauss Pistol&lt;br /&gt;
| 50 Kinetic&lt;br /&gt;
| 10&lt;br /&gt;
| -4&lt;br /&gt;
| 12&lt;br /&gt;
| 2.25%&lt;br /&gt;
| 15&lt;br /&gt;
| 8&lt;br /&gt;
| Snap Shot (60% Acc, 20% TU)&amp;lt;br&amp;gt;Normal Shot (100% Acc, 30% TU)&lt;br /&gt;
| 6&lt;br /&gt;
| 1&lt;br /&gt;
| 50000 Funds&amp;lt;br&amp;gt;15 Alien Alloys&amp;lt;br&amp;gt;5 Alenium&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gauss rifle.png|70px]] Gauss Rifle&lt;br /&gt;
| 60 Kinetic&lt;br /&gt;
| 10&lt;br /&gt;
| -4&lt;br /&gt;
| 20&lt;br /&gt;
| 1.5%&lt;br /&gt;
| 20&lt;br /&gt;
| 20&lt;br /&gt;
| Snap Shot (45% Acc, 24% TU)&amp;lt;br&amp;gt;Normal Shot (80% Acc, 36% TU)&amp;lt;br&amp;gt;Aimed Shot (120% Acc, 48% TU)&amp;lt;br&amp;gt;Burst Shot X3 (40% Acc, 50% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| 50000 Funds&amp;lt;br&amp;gt;25 Alien Alloys&amp;lt;br&amp;gt;10 Alenium&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gauss shotgun.png|70px]] Gauss Shotgun&lt;br /&gt;
| 3x50 Kinetic&lt;br /&gt;
| 10&lt;br /&gt;
| -4&lt;br /&gt;
| 10&lt;br /&gt;
| 6.25%&lt;br /&gt;
| 8&lt;br /&gt;
| 20&lt;br /&gt;
| Snap Shot (40% Acc, 28% TU)&amp;lt;br&amp;gt;Normal Shot (74% Acc, 40% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| 50000 Funds&amp;lt;br&amp;gt;25 Alien Alloys&amp;lt;br&amp;gt;10 Alenium&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gauss sniper.png|70px]] Gauss Sniper Rifle&lt;br /&gt;
| 70 Kinetic&lt;br /&gt;
| 20&lt;br /&gt;
| -4&lt;br /&gt;
| 30&lt;br /&gt;
| 0%&lt;br /&gt;
| 5&lt;br /&gt;
| 20&lt;br /&gt;
| Aimed Shot (80% Acc, 56% TU)&amp;lt;br&amp;gt;Scoped (135% Acc, 70% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| 50000 Funds&amp;lt;br&amp;gt;25 Alien Alloys&amp;lt;br&amp;gt;10 Alenium&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gauss lmg.png|70px]] Gauss Machinegun&lt;br /&gt;
| 60 Kinetic&lt;br /&gt;
| 10&lt;br /&gt;
| -4&lt;br /&gt;
| 25&lt;br /&gt;
| 1.5%&lt;br /&gt;
| 50&lt;br /&gt;
| 26&lt;br /&gt;
| Burst Fire X3 (40% Acc, 50% TU)&amp;lt;br&amp;gt;Burst Fire 2 X10 (40% Acc, 75% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| 50000 Funds&amp;lt;br&amp;gt;25 Alien Alloys&amp;lt;br&amp;gt;10 Alenium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Combat platform weapons ===&lt;br /&gt;
The following weapons can only be used by combat platforms.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Damage&lt;br /&gt;
! Penetration (armor)&lt;br /&gt;
! Destruction (armor per hit)&lt;br /&gt;
! Range (tiles)&lt;br /&gt;
! Hit Bonus (per tile)&lt;br /&gt;
! Capacity (shots)&lt;br /&gt;
! Fire Modes&lt;br /&gt;
! Tipe&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vehicle cannon ballistic.png|90px]] Cannon&lt;br /&gt;
| 70 Kinetic&lt;br /&gt;
| 0&lt;br /&gt;
| -10&lt;br /&gt;
| 30&lt;br /&gt;
| 1%&lt;br /&gt;
| 20&lt;br /&gt;
| Normal Shot (100% Acc, 44% TU)&amp;lt;br&amp;gt;Aimed Shot (130% Acc, 54% TU)&lt;br /&gt;
| Primary&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vehicle rocket standard.png|90px]] Rocket Launcher Turret&lt;br /&gt;
| 36 Kinetic&lt;br /&gt;
| 0&lt;br /&gt;
| -10&lt;br /&gt;
| 25&lt;br /&gt;
| 1%&lt;br /&gt;
| 6&lt;br /&gt;
| Normal Shot (120% Acc, 50% TU)&amp;lt;br&amp;gt;Salvo Fire X3 (120% Acc, 60% TU)&lt;br /&gt;
| Primary&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vehicle smg ballistic.png|90px]] Ballistic Autorifle&lt;br /&gt;
| 34 kinetic&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| 20&lt;br /&gt;
| 1.25%&lt;br /&gt;
| 100&lt;br /&gt;
| Snap Shot (45% Acc, 24% TU)&amp;lt;br&amp;gt;Normal Shot (80% Acc, 36% TU)&amp;lt;br&amp;gt;Aimed Shot (120% Acc, 48% TU)&amp;lt;br&amp;gt;Burst Shot X3 (40% Acc, 50% TU)&lt;br /&gt;
| Secondary&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vehicle cannon laser.png|90px]] Laser Cannon&lt;br /&gt;
| 95 Thermal&lt;br /&gt;
| 0&lt;br /&gt;
| -10&lt;br /&gt;
| 30&lt;br /&gt;
| 1%&lt;br /&gt;
| 20&lt;br /&gt;
| Normal Shot (100% Acc, 44% TU)&amp;lt;br&amp;gt;Aimed Shot (130% Acc, 54% TU)&lt;br /&gt;
| Primary&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Each equipment adds a one-use ability to the xenonaut:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Equipment&lt;br /&gt;
! Use Cost (TU)&lt;br /&gt;
! Weight&lt;br /&gt;
! Size&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Charge c4.png|40px]] C4 Charge&lt;br /&gt;
| 5&lt;br /&gt;
| 15&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Medipack.png|40px]] Medikit&lt;br /&gt;
| 25&lt;br /&gt;
| 15&lt;br /&gt;
| 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Grenades ===&lt;br /&gt;
Grenades are thrown in an area at the cost of 51% TU. The distance where they can be thrown depends on the xenonaut&#039;s Strength.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Grenade&lt;br /&gt;
! Damage&lt;br /&gt;
! Damage Type&lt;br /&gt;
! Destruction (armor)&lt;br /&gt;
! Blast Radius (tiles)&lt;br /&gt;
! Weight&lt;br /&gt;
! Size&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grenade demolition.png|25px]] Demolition Charge&lt;br /&gt;
| 25 Thermal&lt;br /&gt;
| -12&lt;br /&gt;
| 1.5&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grenade flashbang.png|25px]] Flashbang Grenade&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 2.5&lt;br /&gt;
| 6&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grenade frag.png|25px]] Fragmentation Grenade&lt;br /&gt;
| 35 Kinetic&lt;br /&gt;
| -2&lt;br /&gt;
| 2.5&lt;br /&gt;
| 6&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grenade smoke.png|25px]] Smoke Grenade&lt;br /&gt;
| 1 Stun&lt;br /&gt;
| 0&lt;br /&gt;
| 2.5&lt;br /&gt;
| 6&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grenade demolition tier2.png|25px]] Alenium Charge&lt;br /&gt;
| 32 Thermal&lt;br /&gt;
| -20&lt;br /&gt;
| 1.5&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grenade alenium.png|25px]] Alenium Grenade&lt;br /&gt;
| 50 Kinetic&lt;br /&gt;
| -3&lt;br /&gt;
| 2.5&lt;br /&gt;
| 6&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grenade electroshock.png|25px]] Electroshock Grenade&lt;br /&gt;
| 70 Stun&amp;lt;br&amp;gt;50 Emp&lt;br /&gt;
| 0&lt;br /&gt;
| 2.5&lt;br /&gt;
| 6&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Modules ==&lt;br /&gt;
Modules add various stat bonuses to the xenonaut. They can be upgraded via engineering projects and are always unlimited. All modules have a size of 2x2 and a weight of 12. A xenonaut can only have one of each modules.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=2 | Tier 1&lt;br /&gt;
! colspan=2 | Tier 2&lt;br /&gt;
|-&lt;br /&gt;
! Module&lt;br /&gt;
! Bonus&lt;br /&gt;
! Module&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Module insert tier1.png|25px]] Steel Plates&lt;br /&gt;
| +3 Armor&lt;br /&gt;
| [[File:Module insert tier2.png|25px]] Alloy Plates&lt;br /&gt;
| +5 Armor&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Module accuracy tier1.png|25px]] Tactical Module&lt;br /&gt;
| +5 Accuracy&lt;br /&gt;
| [[File:Module accuracy tier2.png|25px]] Advanced Tactical Module&lt;br /&gt;
| +10 Accuracy&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kami-sama</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Xenonauts_2/index.php?title=File:Gauss_sniper.png&amp;diff=291</id>
		<title>File:Gauss sniper.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Xenonauts_2/index.php?title=File:Gauss_sniper.png&amp;diff=291"/>
		<updated>2023-06-03T17:46:29Z</updated>

		<summary type="html">&lt;p&gt;Kami-sama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kami-sama</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Xenonauts_2/index.php?title=File:Gauss_shotgun.png&amp;diff=290</id>
		<title>File:Gauss shotgun.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Xenonauts_2/index.php?title=File:Gauss_shotgun.png&amp;diff=290"/>
		<updated>2023-06-03T17:46:22Z</updated>

		<summary type="html">&lt;p&gt;Kami-sama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kami-sama</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Xenonauts_2/index.php?title=File:Gauss_rifle.png&amp;diff=289</id>
		<title>File:Gauss rifle.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Xenonauts_2/index.php?title=File:Gauss_rifle.png&amp;diff=289"/>
		<updated>2023-06-03T17:46:14Z</updated>

		<summary type="html">&lt;p&gt;Kami-sama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kami-sama</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Xenonauts_2/index.php?title=File:Gauss_pistol.png&amp;diff=288</id>
		<title>File:Gauss pistol.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Xenonauts_2/index.php?title=File:Gauss_pistol.png&amp;diff=288"/>
		<updated>2023-06-03T17:46:03Z</updated>

		<summary type="html">&lt;p&gt;Kami-sama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kami-sama</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Xenonauts_2/index.php?title=File:Gauss_lmg.png&amp;diff=287</id>
		<title>File:Gauss lmg.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Xenonauts_2/index.php?title=File:Gauss_lmg.png&amp;diff=287"/>
		<updated>2023-06-03T17:45:53Z</updated>

		<summary type="html">&lt;p&gt;Kami-sama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kami-sama</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Xenonauts_2/index.php?title=Soldier_Equipment&amp;diff=286</id>
		<title>Soldier Equipment</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Xenonauts_2/index.php?title=Soldier_Equipment&amp;diff=286"/>
		<updated>2023-06-03T17:38:17Z</updated>

		<summary type="html">&lt;p&gt;Kami-sama: /* Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Loadout screen.png|thumb|400px|Xenonaut loadout]]&lt;br /&gt;
Each xenonaut can carry an armor, primary weapon, secondary weapon, and whatever pieces of loadout will fit in the 5x5 Tactical Vest grid.&lt;br /&gt;
&lt;br /&gt;
Once the Buzzard Jetpack engineering project has been completed xenonauts can be equipped with a jetpack at the cost of 5 Carry Weight.&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
Armor provides Armor HP. Armor HP absorbs incoming damage before it is applied to the xenonaut&#039;s HP. Certain weapons ignore Armor however.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Armor&lt;br /&gt;
! Armor HP&lt;br /&gt;
! Hardness&lt;br /&gt;
! Weight&lt;br /&gt;
! Production cost&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tactical Suit&#039;&#039;&#039;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| Free&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Defender Armor&#039;&#039;&#039;&lt;br /&gt;
| 12&lt;br /&gt;
| 0&lt;br /&gt;
| 20&lt;br /&gt;
| 10000 Funds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Warden Armor&#039;&#039;&#039;&lt;br /&gt;
| 25&lt;br /&gt;
| 0&lt;br /&gt;
| 12&lt;br /&gt;
| 25000 Funds&amp;lt;br&amp;gt;4 Alien Alloys&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Guardian Armor&#039;&#039;&#039;&lt;br /&gt;
| 36&lt;br /&gt;
| 0&lt;br /&gt;
| 25&lt;br /&gt;
| 50000 Funds&amp;lt;br&amp;gt;12 Alien Alloys&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
Weapons can be equipped in the Primary slot. Size 6 weapons can be equipped in the Secondary slot as well.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Damage&lt;br /&gt;
! Penetration (armor)&lt;br /&gt;
! Destruction (armor per hit)&lt;br /&gt;
! Range (tiles)&lt;br /&gt;
! Hit Bonus (per tile)&lt;br /&gt;
! Capacity (shots)&lt;br /&gt;
! Weight&lt;br /&gt;
! Fire Modes&lt;br /&gt;
! Size&lt;br /&gt;
! Ammo Size&lt;br /&gt;
! Production cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Melee knife.png|70px]] Combat knife&lt;br /&gt;
| 26 Kinetic&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| 1&lt;br /&gt;
| +100%&lt;br /&gt;
| 0&lt;br /&gt;
| 10&lt;br /&gt;
| Melee (90% Acc, 25% TU)&lt;br /&gt;
| 6&lt;br /&gt;
| N/A&lt;br /&gt;
| Free&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ballistic pistol.png|70px]] Ballistic Pistol&lt;br /&gt;
| 28 Kinetic&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| 12&lt;br /&gt;
| 2.25%&lt;br /&gt;
| 15&lt;br /&gt;
| 8&lt;br /&gt;
| Snap Shot (60% Acc, 20% TU)&amp;lt;br&amp;gt;Normal Shot (100% Acc, 30% TU)&lt;br /&gt;
| 6&lt;br /&gt;
| 1&lt;br /&gt;
| Free&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ballistic rifle.png|70px]] Ballistic Rifle&lt;br /&gt;
| 34 Kinetic&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| 20&lt;br /&gt;
| 1.5%&lt;br /&gt;
| 20&lt;br /&gt;
| 20&lt;br /&gt;
| Snap Shot (45% Acc, 24% TU)&amp;lt;br&amp;gt;Normal Shot (80% Acc, 36% TU)&amp;lt;br&amp;gt;Aimed Shot (120% Acc, 48% TU)&amp;lt;br&amp;gt;Burst Shot X3 (40% Acc, 50% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| Free&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ballistic shotgun.png|70px]] Ballistic Shotgun&lt;br /&gt;
| 3x28 Kinetic&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| 10&lt;br /&gt;
| 6.25%&lt;br /&gt;
| 8&lt;br /&gt;
| 20&lt;br /&gt;
| Snap Shot (40% Acc, 28% TU)&amp;lt;br&amp;gt;Normal Shot (74% Acc, 40% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| Free&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ballistic sniper.png|70px]] Ballistic Sniper Rifle&lt;br /&gt;
| 40 Kinetic&lt;br /&gt;
| 10&lt;br /&gt;
| -2&lt;br /&gt;
| 30&lt;br /&gt;
| 0%&lt;br /&gt;
| 5&lt;br /&gt;
| 20&lt;br /&gt;
| Aimed Shot (80% Acc, 56% TU)&amp;lt;br&amp;gt;Scoped (135% Acc, 70% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| Free&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ballistic lmg.png|70px]] Ballistic Machinegun&lt;br /&gt;
| 34 Kinetic&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| 20&lt;br /&gt;
| 1.5%&lt;br /&gt;
| 50&lt;br /&gt;
| 26&lt;br /&gt;
| Burst Fire X3 (40% Acc, 50% TU)&amp;lt;br&amp;gt;Burst Fire 2 X10 (40% Acc, 75% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 2&lt;br /&gt;
| Free&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grenade launcher.png|70px]] H.E.V.Y. Launcher&lt;br /&gt;
| 35 Kinetic&lt;br /&gt;
| 100&lt;br /&gt;
| -2&lt;br /&gt;
| 16&lt;br /&gt;
| +12%&lt;br /&gt;
| 4&lt;br /&gt;
| 40&lt;br /&gt;
| Normal Shot (60% Acc, 24% TU)&amp;lt;br&amp;gt;Aimed Shot (105% Acc, 34% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 2&lt;br /&gt;
| Free&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stun baton.png|70px]] Stun Baton&lt;br /&gt;
| 20 Stun&amp;lt;br&amp;gt;30 Emp&lt;br /&gt;
| 25&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 0%&lt;br /&gt;
| 0&lt;br /&gt;
| 12&lt;br /&gt;
| Melee (90% Acc, 25% TU)&lt;br /&gt;
| 6&lt;br /&gt;
| N/A&lt;br /&gt;
| 10000 Funds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stun gun.png|70px]] Stun Gun&lt;br /&gt;
| 15 Stun&amp;lt;br&amp;gt;22 Emp&lt;br /&gt;
| 25&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| +4.5%&lt;br /&gt;
| 3&lt;br /&gt;
| 8&lt;br /&gt;
| Snap Shot (60% Acc, 20% TU)&amp;lt;br&amp;gt;Normal Shot (100% Acc, 30% TU)&lt;br /&gt;
| 6&lt;br /&gt;
| 1&lt;br /&gt;
| 20000 Funds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accelerated pistol.png|70px]] Accelerated Pistol&lt;br /&gt;
| 32 Kinetic&lt;br /&gt;
| 5&lt;br /&gt;
| -2&lt;br /&gt;
| 12&lt;br /&gt;
| 2.25%&lt;br /&gt;
| 15&lt;br /&gt;
| 10&lt;br /&gt;
| Snap Shot (60% Acc, 20% TU)&amp;lt;br&amp;gt;Normal Shot (100% Acc, 30% TU)&lt;br /&gt;
| 6&lt;br /&gt;
| 1&lt;br /&gt;
| 15000 Funds&amp;lt;br&amp;gt;3 Alien Alloys&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accelerated rifle.png|70px]] Accelerated Rifle&lt;br /&gt;
| 38 Kinetic&lt;br /&gt;
| 5&lt;br /&gt;
| -2&lt;br /&gt;
| 20&lt;br /&gt;
| 1.5%&lt;br /&gt;
| 20&lt;br /&gt;
| 25&lt;br /&gt;
| Snap Shot (45% Acc, 24% TU)&amp;lt;br&amp;gt;Normal Shot (80% Acc, 36% TU)&amp;lt;br&amp;gt;Aimed Shot (120% Acc, 48% TU)&amp;lt;br&amp;gt;Burst Shot X3 (40% Acc, 50% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| 25000 Funds&amp;lt;br&amp;gt;5 Alien Alloys&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accelerated shotgun.png|70px]] Accelerated Shotgun&lt;br /&gt;
| 3x32 Kinetic&lt;br /&gt;
| 3&lt;br /&gt;
| -2&lt;br /&gt;
| 10&lt;br /&gt;
| 6.25%&lt;br /&gt;
| 8&lt;br /&gt;
| 25&lt;br /&gt;
| Snap Shot (40% Acc, 28% TU)&amp;lt;br&amp;gt;Normal Shot (74% Acc, 40% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| 25000 Funds&amp;lt;br&amp;gt;5 Alien Alloys&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accelerated sniper.png|70px]] Accelerated Sniper Rifle&lt;br /&gt;
| 44 Kinetic&lt;br /&gt;
| 12&lt;br /&gt;
| -2&lt;br /&gt;
| 30&lt;br /&gt;
| 0%&lt;br /&gt;
| 5&lt;br /&gt;
| 25&lt;br /&gt;
| Aimed Shot (80% Acc, 56% TU)&amp;lt;br&amp;gt;Scoped (135% Acc, 70% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| 25000 Funds&amp;lt;br&amp;gt;5 Alien Alloys&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accelerated lmg.png|70px]] Accelerated Machinegun&lt;br /&gt;
| 38 Kinetic&lt;br /&gt;
| 5&lt;br /&gt;
| -2&lt;br /&gt;
| 20&lt;br /&gt;
| 1.5%&lt;br /&gt;
| 50&lt;br /&gt;
| 32&lt;br /&gt;
| Burst Fire X3 (40% Acc, 50% TU)&amp;lt;br&amp;gt;Burst Fire 2 X10 (40% Acc, 75% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 2&lt;br /&gt;
| 25000 Funds&amp;lt;br&amp;gt;5 Alien Alloys&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Electroshock pistol.png|70px]] Electroshock Pistol&lt;br /&gt;
| 48 Stun&amp;lt;br&amp;gt;35 Emp&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| 8&lt;br /&gt;
| 2.25%&lt;br /&gt;
| 3&lt;br /&gt;
| 8&lt;br /&gt;
| Snap Shot (45% Acc, 20% TU)&amp;lt;br&amp;gt;Normal Shot (80% Acc, 30% TU)&lt;br /&gt;
| 6&lt;br /&gt;
| 1&lt;br /&gt;
| 35000 Funds&amp;lt;br&amp;gt;20 Alien Alloys&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Electroshock rifle.png|70px]] Electroshock Rifle&lt;br /&gt;
| 60 Stun&amp;lt;br&amp;gt;40 Emp&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| 12&lt;br /&gt;
| 1.5%&lt;br /&gt;
| 3&lt;br /&gt;
| 20&lt;br /&gt;
| Snap Shot (45% Acc, 24% TU)&amp;lt;br&amp;gt;Normal Shot (80% Acc, 40% TU)&amp;lt;br&amp;gt;Aimed Shot (130% Acc, 56% TU)&amp;lt;br&amp;gt;Burst Shot X3 (45% Acc, 60% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| 50000 Funds&amp;lt;br&amp;gt;35 Alien Alloys&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Laser pistol.png|70px]] Laser Pistol&lt;br /&gt;
| 33 Thermal&lt;br /&gt;
| 0&lt;br /&gt;
| -8&lt;br /&gt;
| 12&lt;br /&gt;
| 2.25%&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| Snap Shot (60% Acc, 20% TU)&amp;lt;br&amp;gt;Normal Shot (100% Acc, 30% TU)&lt;br /&gt;
| 6&lt;br /&gt;
| 1&lt;br /&gt;
| 25000 Funds&amp;lt;br&amp;gt;3 Alien Alloys&amp;lt;br&amp;gt;4 Alenium&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Laser rifle.png|70px]] Laser Rifle&lt;br /&gt;
| 40 Thermal&lt;br /&gt;
| 0&lt;br /&gt;
| -8&lt;br /&gt;
| 20&lt;br /&gt;
| 1.5%&lt;br /&gt;
| 5&lt;br /&gt;
| 20&lt;br /&gt;
| Snap Shot (45% Acc, 24% TU)&amp;lt;br&amp;gt;Normal Shot (80% Acc, 36% TU)&amp;lt;br&amp;gt;Aimed Shot (120% Acc, 48% TU)&amp;lt;br&amp;gt;Burst Shot X3 (40% Acc, 50% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| 40000 Funds&amp;lt;br&amp;gt;5 Alien Alloys&amp;lt;br&amp;gt;8 Alenium&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Laser shotgun.png|70px]] Laser Shotgun&lt;br /&gt;
| 3x33 Thermal&lt;br /&gt;
| 0&lt;br /&gt;
| -8&lt;br /&gt;
| 10&lt;br /&gt;
| 6.25%&lt;br /&gt;
| 4&lt;br /&gt;
| 20&lt;br /&gt;
| Snap Shot (40% Acc, 28% TU)&amp;lt;br&amp;gt;Normal Shot (74% Acc, 40% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| 40000 Funds&amp;lt;br&amp;gt;5 Alien Alloys&amp;lt;br&amp;gt;8 Alenium&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Laser sniper.png|70px]] Precision Laser&lt;br /&gt;
| 46 Thermal&lt;br /&gt;
| 10&lt;br /&gt;
| -15&lt;br /&gt;
| 30&lt;br /&gt;
| 0%&lt;br /&gt;
| 3&lt;br /&gt;
| 20&lt;br /&gt;
| Aimed Shot (80% Acc, 56% TU)&amp;lt;br&amp;gt;Scoped (135% Acc, 70% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| 50000 Funds&amp;lt;br&amp;gt;5 Alien Alloys&amp;lt;br&amp;gt;8 Alenium&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Laser lmg.png|70px]] Laser Machinegun&lt;br /&gt;
| 40 Thermal&lt;br /&gt;
| 0&lt;br /&gt;
| -8&lt;br /&gt;
| 25&lt;br /&gt;
| 1.5%&lt;br /&gt;
| 30&lt;br /&gt;
| 26&lt;br /&gt;
| Burst Fire X3 (40% Acc, 50% TU)&amp;lt;br&amp;gt;Burst Fire 2 X10 (40% Acc, 75% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| 50000 Funds&amp;lt;br&amp;gt;5 Alien Alloys&amp;lt;br&amp;gt;8 Alenium&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Laser pistol.png|70px]] Gauss Pistol&lt;br /&gt;
| 50 Kinetic&lt;br /&gt;
| 10&lt;br /&gt;
| -4&lt;br /&gt;
| 12&lt;br /&gt;
| 2.25%&lt;br /&gt;
| 15&lt;br /&gt;
| 8&lt;br /&gt;
| Snap Shot (60% Acc, 20% TU)&amp;lt;br&amp;gt;Normal Shot (100% Acc, 30% TU)&lt;br /&gt;
| 6&lt;br /&gt;
| 1&lt;br /&gt;
| 50000 Funds&amp;lt;br&amp;gt;15 Alien Alloys&amp;lt;br&amp;gt;5 Alenium&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Laser rifle.png|70px]] Gauss Rifle&lt;br /&gt;
| 60 Kinetic&lt;br /&gt;
| 10&lt;br /&gt;
| -4&lt;br /&gt;
| 20&lt;br /&gt;
| 1.5%&lt;br /&gt;
| 20&lt;br /&gt;
| 20&lt;br /&gt;
| Snap Shot (45% Acc, 24% TU)&amp;lt;br&amp;gt;Normal Shot (80% Acc, 36% TU)&amp;lt;br&amp;gt;Aimed Shot (120% Acc, 48% TU)&amp;lt;br&amp;gt;Burst Shot X3 (40% Acc, 50% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| 50000 Funds&amp;lt;br&amp;gt;25 Alien Alloys&amp;lt;br&amp;gt;10 Alenium&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Laser shotgun.png|70px]] Gauss Shotgun&lt;br /&gt;
| 3x50 Kinetic&lt;br /&gt;
| 10&lt;br /&gt;
| -4&lt;br /&gt;
| 10&lt;br /&gt;
| 6.25%&lt;br /&gt;
| 8&lt;br /&gt;
| 20&lt;br /&gt;
| Snap Shot (40% Acc, 28% TU)&amp;lt;br&amp;gt;Normal Shot (74% Acc, 40% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| 50000 Funds&amp;lt;br&amp;gt;25 Alien Alloys&amp;lt;br&amp;gt;10 Alenium&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Laser sniper.png|70px]] Gauss Sniper Rifle&lt;br /&gt;
| 70 Kinetic&lt;br /&gt;
| 20&lt;br /&gt;
| -4&lt;br /&gt;
| 30&lt;br /&gt;
| 0%&lt;br /&gt;
| 5&lt;br /&gt;
| 20&lt;br /&gt;
| Aimed Shot (80% Acc, 56% TU)&amp;lt;br&amp;gt;Scoped (135% Acc, 70% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| 50000 Funds&amp;lt;br&amp;gt;25 Alien Alloys&amp;lt;br&amp;gt;10 Alenium&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Laser lmg.png|70px]] Gauss Machinegun&lt;br /&gt;
| 60 Kinetic&lt;br /&gt;
| 10&lt;br /&gt;
| -4&lt;br /&gt;
| 25&lt;br /&gt;
| 1.5%&lt;br /&gt;
| 50&lt;br /&gt;
| 26&lt;br /&gt;
| Burst Fire X3 (40% Acc, 50% TU)&amp;lt;br&amp;gt;Burst Fire 2 X10 (40% Acc, 75% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| 50000 Funds&amp;lt;br&amp;gt;25 Alien Alloys&amp;lt;br&amp;gt;10 Alenium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Combat platform weapons ===&lt;br /&gt;
The following weapons can only be used by combat platforms.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Damage&lt;br /&gt;
! Penetration (armor)&lt;br /&gt;
! Destruction (armor per hit)&lt;br /&gt;
! Range (tiles)&lt;br /&gt;
! Hit Bonus (per tile)&lt;br /&gt;
! Capacity (shots)&lt;br /&gt;
! Fire Modes&lt;br /&gt;
! Tipe&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vehicle cannon ballistic.png|90px]] Cannon&lt;br /&gt;
| 70 Kinetic&lt;br /&gt;
| 0&lt;br /&gt;
| -10&lt;br /&gt;
| 30&lt;br /&gt;
| 1%&lt;br /&gt;
| 20&lt;br /&gt;
| Normal Shot (100% Acc, 44% TU)&amp;lt;br&amp;gt;Aimed Shot (130% Acc, 54% TU)&lt;br /&gt;
| Primary&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vehicle rocket standard.png|90px]] Rocket Launcher Turret&lt;br /&gt;
| 36 Kinetic&lt;br /&gt;
| 0&lt;br /&gt;
| -10&lt;br /&gt;
| 25&lt;br /&gt;
| 1%&lt;br /&gt;
| 6&lt;br /&gt;
| Normal Shot (120% Acc, 50% TU)&amp;lt;br&amp;gt;Salvo Fire X3 (120% Acc, 60% TU)&lt;br /&gt;
| Primary&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vehicle smg ballistic.png|90px]] Ballistic Autorifle&lt;br /&gt;
| 34 kinetic&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| 20&lt;br /&gt;
| 1.25%&lt;br /&gt;
| 100&lt;br /&gt;
| Snap Shot (45% Acc, 24% TU)&amp;lt;br&amp;gt;Normal Shot (80% Acc, 36% TU)&amp;lt;br&amp;gt;Aimed Shot (120% Acc, 48% TU)&amp;lt;br&amp;gt;Burst Shot X3 (40% Acc, 50% TU)&lt;br /&gt;
| Secondary&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vehicle cannon laser.png|90px]] Laser Cannon&lt;br /&gt;
| 95 Thermal&lt;br /&gt;
| 0&lt;br /&gt;
| -10&lt;br /&gt;
| 30&lt;br /&gt;
| 1%&lt;br /&gt;
| 20&lt;br /&gt;
| Normal Shot (100% Acc, 44% TU)&amp;lt;br&amp;gt;Aimed Shot (130% Acc, 54% TU)&lt;br /&gt;
| Primary&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Each equipment adds a one-use ability to the xenonaut:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Equipment&lt;br /&gt;
! Use Cost (TU)&lt;br /&gt;
! Weight&lt;br /&gt;
! Size&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Charge c4.png|40px]] C4 Charge&lt;br /&gt;
| 5&lt;br /&gt;
| 15&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Medipack.png|40px]] Medikit&lt;br /&gt;
| 25&lt;br /&gt;
| 15&lt;br /&gt;
| 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Grenades ===&lt;br /&gt;
Grenades are thrown in an area at the cost of 51% TU. The distance where they can be thrown depends on the xenonaut&#039;s Strength.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Grenade&lt;br /&gt;
! Damage&lt;br /&gt;
! Damage Type&lt;br /&gt;
! Destruction (armor)&lt;br /&gt;
! Blast Radius (tiles)&lt;br /&gt;
! Weight&lt;br /&gt;
! Size&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grenade demolition.png|25px]] Demolition Charge&lt;br /&gt;
| 25 Thermal&lt;br /&gt;
| -12&lt;br /&gt;
| 1.5&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grenade flashbang.png|25px]] Flashbang Grenade&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 2.5&lt;br /&gt;
| 6&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grenade frag.png|25px]] Fragmentation Grenade&lt;br /&gt;
| 35 Kinetic&lt;br /&gt;
| -2&lt;br /&gt;
| 2.5&lt;br /&gt;
| 6&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grenade smoke.png|25px]] Smoke Grenade&lt;br /&gt;
| 1 Stun&lt;br /&gt;
| 0&lt;br /&gt;
| 2.5&lt;br /&gt;
| 6&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grenade demolition tier2.png|25px]] Alenium Charge&lt;br /&gt;
| 32 Thermal&lt;br /&gt;
| -20&lt;br /&gt;
| 1.5&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grenade alenium.png|25px]] Alenium Grenade&lt;br /&gt;
| 50 Kinetic&lt;br /&gt;
| -3&lt;br /&gt;
| 2.5&lt;br /&gt;
| 6&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grenade electroshock.png|25px]] Electroshock Grenade&lt;br /&gt;
| 70 Stun&amp;lt;br&amp;gt;50 Emp&lt;br /&gt;
| 0&lt;br /&gt;
| 2.5&lt;br /&gt;
| 6&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Modules ==&lt;br /&gt;
Modules add various stat bonuses to the xenonaut. They can be upgraded via engineering projects and are always unlimited. All modules have a size of 2x2 and a weight of 12. A xenonaut can only have one of each modules.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=2 | Tier 1&lt;br /&gt;
! colspan=2 | Tier 2&lt;br /&gt;
|-&lt;br /&gt;
! Module&lt;br /&gt;
! Bonus&lt;br /&gt;
! Module&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Module insert tier1.png|25px]] Steel Plates&lt;br /&gt;
| +3 Armor&lt;br /&gt;
| [[File:Module insert tier2.png|25px]] Alloy Plates&lt;br /&gt;
| +5 Armor&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Module accuracy tier1.png|25px]] Tactical Module&lt;br /&gt;
| +5 Accuracy&lt;br /&gt;
| [[File:Module accuracy tier2.png|25px]] Advanced Tactical Module&lt;br /&gt;
| +10 Accuracy&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kami-sama</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Xenonauts_2/index.php?title=Research&amp;diff=285</id>
		<title>Research</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Xenonauts_2/index.php?title=Research&amp;diff=285"/>
		<updated>2023-06-03T17:25:22Z</updated>

		<summary type="html">&lt;p&gt;Kami-sama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If a research project is not selected then each scientist will produce $25 Funds per hour.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Project&lt;br /&gt;
! Unlocked engineering projects&lt;br /&gt;
! Requirements&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Aerial Warfare&#039;&#039;&#039;&lt;br /&gt;
| Sidewinder Missile aircraft equipment&amp;lt;br&amp;gt;Skylance torpedo aircraft equipment&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Combat Vehicles&#039;&#039;&#039;&lt;br /&gt;
| Sentry Gun vehicle&amp;lt;br&amp;gt;MARS Combat Platform vehicle&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Alien Alloys&#039;&#039;&#039;&lt;br /&gt;
| Warden Combat Armor soldier armor&amp;lt;br&amp;gt;Alloy Plating upgrade&amp;lt;br&amp;gt;Alien Alloys resources&lt;br /&gt;
| Alien Alloys resource&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Alien Magnetic Weapons&#039;&#039;&#039;&lt;br /&gt;
| Accelerated weapons&lt;br /&gt;
| Alien Magnetic Weapon resource&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Alenium&#039;&#039;&#039;&lt;br /&gt;
| Alenium Generators base upgrade&amp;lt;br&amp;gt;Alenium resources&lt;br /&gt;
| Alenium resource&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Alien Plasma Weapons&#039;&#039;&#039;&lt;br /&gt;
| Guardian Battle Armor soldier armor&amp;lt;br&amp;gt;Improved Lasers upgrade&lt;br /&gt;
| Alien Plasma Weapon resource&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cleaner Operations&#039;&#039;&#039;&lt;br /&gt;
| Cleaner Intelligence Hub mission&lt;br /&gt;
| Cleaner Corpse resource&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cleaner Headquarters&#039;&#039;&#039;&lt;br /&gt;
| Cleaner Base mission&lt;br /&gt;
| Cleaner Data resource&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Alien Electronics&#039;&#039;&#039;&lt;br /&gt;
| Buzzard Jetpack soldier equipment&amp;lt;br&amp;gt;Advanced Tactical Module upgrade&lt;br /&gt;
| Alien Electronics resource&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Alien Psi-Amp&#039;&#039;&#039;&lt;br /&gt;
| Morale: Mind Shield soldier armor&amp;lt;br&amp;gt;Mind Shield Module soldier equipment&lt;br /&gt;
| Alien Psi-Amp resource&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Alien Hyperdrive&#039;&#039;&#039;&lt;br /&gt;
| Plot advancement&lt;br /&gt;
| Alien Hyperdrive resource&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Alenium Explosives&#039;&#039;&#039;&lt;br /&gt;
| Alenium Grenade Upgrade&amp;lt;br&amp;gt;Alenium Missile aircraft equipment&amp;lt;br&amp;gt;Alenium Torpedo aircraft equipment&lt;br /&gt;
| Alenium&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;X-3 Dragonfly Dropship&#039;&#039;&#039;&lt;br /&gt;
| X-3 Dragonfly Dropship aircraft&lt;br /&gt;
| Alenium&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;X-55 Phantom Interceptor&#039;&#039;&#039;&lt;br /&gt;
| X-55 Phantom Interceptor aircraft&lt;br /&gt;
| Alenium&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Laser Weaponry&#039;&#039;&#039;&lt;br /&gt;
| Laser weapons&lt;br /&gt;
| Alenium&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heavy Lasers&#039;&#039;&#039;&lt;br /&gt;
| Laser Battery Upgrade base upgrade&amp;lt;br&amp;gt;Vehicle Lasers upgrade&lt;br /&gt;
| Laser Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Advanced Stun Weapons&#039;&#039;&#039;&lt;br /&gt;
| Electroshock Pistol&amp;lt;br&amp;gt;Electroshock Rifle&amp;lt;br&amp;gt;Electroshock Grenade&lt;br /&gt;
| Alien Electronics&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gauss Weaponry&#039;&#039;&#039;&lt;br /&gt;
| Gauss weapons&lt;br /&gt;
| Alien Electronics&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kami-sama</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Xenonauts_2/index.php?title=Beginner%27s_Guide&amp;diff=284</id>
		<title>Beginner&#039;s Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Xenonauts_2/index.php?title=Beginner%27s_Guide&amp;diff=284"/>
		<updated>2023-06-03T17:19:44Z</updated>

		<summary type="html">&lt;p&gt;Kami-sama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Strategy layer ==&lt;br /&gt;
The world is divided into 6 regions: Asia Pacific, Europe, Latin America, North America, Soviet Russia and Africa &amp;amp; Middle East. Each region has a panic level ranging from 0 to 100. If panic level is 100 at the end of a month the region will surrender to the aliens. If two regions surrender the game will end.&lt;br /&gt;
&lt;br /&gt;
The strategy layer can run at the following speeds:&lt;br /&gt;
* &#039;&#039;&#039;Slow&#039;&#039;&#039;: 5 seconds pass every real world second.&lt;br /&gt;
* &#039;&#039;&#039;Normal&#039;&#039;&#039;: 5 minutes pass every real world second.&lt;br /&gt;
* &#039;&#039;&#039;Fast&#039;&#039;&#039;: 20 minutes pass every real world second.&lt;br /&gt;
* &#039;&#039;&#039;Fastest&#039;&#039;&#039;: 100 minutes pass every real world second.&lt;br /&gt;
&lt;br /&gt;
== Land combat ==&lt;br /&gt;
Land combat consists of turns during which each team chooses what actions its soldiers will take.&lt;br /&gt;
&lt;br /&gt;
The green bar below a unit&#039;s health shows its Time Units, or TU, the starting amount depending on the soldier&#039;s Time units attribute. Each action consumes Time Units. Moving, rotating, crouching and uncrouching consumes a fixed number of TUs and most attacks consume a percentage of the TU bar. This means soldiers with higher TU are more mobile and versatile but cannot fire more times per turn. Any TU left at the end of the turn will be spent on Overwatch Fire during the opponent&#039;s turn. Time Units are replenished at the start of each turn.&lt;br /&gt;
&lt;br /&gt;
Weapons inflict between 50% and 200% of their Damage value each time they hit, depending on the body part hit. Each weapon has a maximum range, visible during combat with green squares when targeting an enemy. It is possible to fire beyond a weapon&#039;s maximum range but its damage and hit chance will be reduced.&lt;br /&gt;
&lt;br /&gt;
Most weapons have multiple fire modes, with varying Accuracy and TU costs. The most expensive fire mode is selected by default but can be changed by right-clicking on the target.&lt;br /&gt;
&lt;br /&gt;
Most forms of cover are destructible. Free Fire mode can be used to manually attack pieces of cover and destroy them.&lt;br /&gt;
&lt;br /&gt;
== Mission types ==&lt;br /&gt;
Xenonauts 2 features the following mission types:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Mission type&lt;br /&gt;
! Time (days)&lt;br /&gt;
! Rewards&lt;br /&gt;
! Objective&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Abduction&#039;&#039;&#039;&lt;br /&gt;
| 3&lt;br /&gt;
| -10 Global Panic Level&amp;lt;br&amp;gt;5 Alien Alloys per deactivated abduction tube&amp;lt;br&amp;gt;3 Alenium per deactivated abduction tube&lt;br /&gt;
| Rescue at least 5 civilians from abduction tubes within 7 turns&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crashed UFO&#039;&#039;&#039;&lt;br /&gt;
| 3&lt;br /&gt;
| Alien alloys&amp;lt;br&amp;gt;Alenium if UFO was Destroyer or larger&amp;lt;br&amp;gt;Alien Hyperdrive if UFO was Destroyer or larger&lt;br /&gt;
| Eliminate all hostile units within the UFO and hold it for 3 turns&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Terror&#039;&#039;&#039;&lt;br /&gt;
| 1&lt;br /&gt;
| -30 Region Panic Level&amp;lt;br&amp;gt;5 Alenium per surviving Alien Bomb&lt;br /&gt;
| Eliminate all hostile units&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cleaner Operations Site&#039;&#039;&#039;&lt;br /&gt;
| Persistent&lt;br /&gt;
| 250000 Funds&lt;br /&gt;
| Eliminate all hostile units&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cleaner Intelligence Hub&#039;&#039;&#039;&lt;br /&gt;
| Persistent&lt;br /&gt;
| -10 Global Panic Level&amp;lt;br&amp;gt;10-20 Cleaner Data items&lt;br /&gt;
| Return to the dropship with at least 10 Cleaner Data items&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Alien Base&#039;&#039;&#039;&lt;br /&gt;
| Persistent&lt;br /&gt;
| -10 Region Panic Level&lt;br /&gt;
| Eliminate all hostile units&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kami-sama</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Xenonauts_2/index.php?title=Soldier_Equipment&amp;diff=283</id>
		<title>Soldier Equipment</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Xenonauts_2/index.php?title=Soldier_Equipment&amp;diff=283"/>
		<updated>2023-06-03T17:15:51Z</updated>

		<summary type="html">&lt;p&gt;Kami-sama: /* Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Loadout screen.png|thumb|400px|Xenonaut loadout]]&lt;br /&gt;
Each xenonaut can carry an armor, primary weapon, secondary weapon, and whatever pieces of loadout will fit in the 5x5 Tactical Vest grid.&lt;br /&gt;
&lt;br /&gt;
Once the Buzzard Jetpack engineering project has been completed xenonauts can be equipped with a jetpack at the cost of 5 Carry Weight.&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
Armor provides Armor HP. Armor HP absorbs incoming damage before it is applied to the xenonaut&#039;s HP. Certain weapons ignore Armor however.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Armor&lt;br /&gt;
! Armor HP&lt;br /&gt;
! Hardness&lt;br /&gt;
! Weight&lt;br /&gt;
! Production cost&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tactical Suit&#039;&#039;&#039;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| Free&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Defender Armor&#039;&#039;&#039;&lt;br /&gt;
| 12&lt;br /&gt;
| 0&lt;br /&gt;
| 20&lt;br /&gt;
| 10000 Funds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Warden Armor&#039;&#039;&#039;&lt;br /&gt;
| 25&lt;br /&gt;
| 0&lt;br /&gt;
| 12&lt;br /&gt;
| 25000 Funds&amp;lt;br&amp;gt;4 Alien Alloys&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Guardian Armor&#039;&#039;&#039;&lt;br /&gt;
| 36&lt;br /&gt;
| 0&lt;br /&gt;
| 25&lt;br /&gt;
| 50000 Funds&amp;lt;br&amp;gt;12 Alien Alloys&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
Weapons can be equipped in the Primary slot. Size 6 weapons can be equipped in the Secondary slot as well.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Damage&lt;br /&gt;
! Penetration (armor)&lt;br /&gt;
! Destruction (armor per hit)&lt;br /&gt;
! Range (tiles)&lt;br /&gt;
! Hit Bonus (per tile)&lt;br /&gt;
! Capacity (shots)&lt;br /&gt;
! Weight&lt;br /&gt;
! Fire Modes&lt;br /&gt;
! Size&lt;br /&gt;
! Ammo Size&lt;br /&gt;
! Production cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Melee knife.png|70px]] Combat knife&lt;br /&gt;
| 26 Kinetic&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| 1&lt;br /&gt;
| +100%&lt;br /&gt;
| 0&lt;br /&gt;
| 10&lt;br /&gt;
| Melee (90% Acc, 25% TU)&lt;br /&gt;
| 6&lt;br /&gt;
| N/A&lt;br /&gt;
| Free&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ballistic pistol.png|70px]] Ballistic Pistol&lt;br /&gt;
| 28 Kinetic&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| 12&lt;br /&gt;
| 2.25%&lt;br /&gt;
| 15&lt;br /&gt;
| 8&lt;br /&gt;
| Snap Shot (60% Acc, 20% TU)&amp;lt;br&amp;gt;Normal Shot (100% Acc, 30% TU)&lt;br /&gt;
| 6&lt;br /&gt;
| 1&lt;br /&gt;
| Free&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ballistic rifle.png|70px]] Ballistic Rifle&lt;br /&gt;
| 34 Kinetic&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| 20&lt;br /&gt;
| 1.5%&lt;br /&gt;
| 20&lt;br /&gt;
| 20&lt;br /&gt;
| Snap Shot (45% Acc, 24% TU)&amp;lt;br&amp;gt;Normal Shot (80% Acc, 36% TU)&amp;lt;br&amp;gt;Aimed Shot (120% Acc, 48% TU)&amp;lt;br&amp;gt;Burst Shot X3 (40% Acc, 50% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| Free&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ballistic shotgun.png|70px]] Ballistic Shotgun&lt;br /&gt;
| 3x28 Kinetic&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| 10&lt;br /&gt;
| 6.25%&lt;br /&gt;
| 8&lt;br /&gt;
| 20&lt;br /&gt;
| Snap Shot (40% Acc, 28% TU)&amp;lt;br&amp;gt;Normal Shot (74% Acc, 40% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| Free&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ballistic sniper.png|70px]] Ballistic Sniper Rifle&lt;br /&gt;
| 40 Kinetic&lt;br /&gt;
| 10&lt;br /&gt;
| -2&lt;br /&gt;
| 30&lt;br /&gt;
| 0%&lt;br /&gt;
| 5&lt;br /&gt;
| 20&lt;br /&gt;
| Aimed Shot (80% Acc, 56% TU)&amp;lt;br&amp;gt;Scoped (135% Acc, 70% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| Free&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ballistic lmg.png|70px]] Ballistic Machinegun&lt;br /&gt;
| 34 Kinetic&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| 20&lt;br /&gt;
| 1.5%&lt;br /&gt;
| 50&lt;br /&gt;
| 26&lt;br /&gt;
| Burst Fire X3 (40% Acc, 50% TU)&amp;lt;br&amp;gt;Burst Fire 2 X10 (40% Acc, 75% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 2&lt;br /&gt;
| Free&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grenade launcher.png|70px]] H.E.V.Y. Launcher&lt;br /&gt;
| 35 Kinetic&lt;br /&gt;
| 100&lt;br /&gt;
| -2&lt;br /&gt;
| 16&lt;br /&gt;
| +12%&lt;br /&gt;
| 4&lt;br /&gt;
| 40&lt;br /&gt;
| Normal Shot (60% Acc, 24% TU)&amp;lt;br&amp;gt;Aimed Shot (105% Acc, 34% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 2&lt;br /&gt;
| Free&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stun baton.png|70px]] Stun Baton&lt;br /&gt;
| 20 Stun&amp;lt;br&amp;gt;30 Emp&lt;br /&gt;
| 25&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 0%&lt;br /&gt;
| 0&lt;br /&gt;
| 12&lt;br /&gt;
| Melee (90% Acc, 25% TU)&lt;br /&gt;
| 6&lt;br /&gt;
| N/A&lt;br /&gt;
| 10000 Funds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stun gun.png|70px]] Stun Gun&lt;br /&gt;
| 15 Stun&amp;lt;br&amp;gt;22 Emp&lt;br /&gt;
| 25&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| +4.5%&lt;br /&gt;
| 3&lt;br /&gt;
| 8&lt;br /&gt;
| Snap Shot (60% Acc, 20% TU)&amp;lt;br&amp;gt;Normal Shot (100% Acc, 30% TU)&lt;br /&gt;
| 6&lt;br /&gt;
| 1&lt;br /&gt;
| 20000 Funds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accelerated pistol.png|70px]] Accelerated Pistol&lt;br /&gt;
| 32 Kinetic&lt;br /&gt;
| 5&lt;br /&gt;
| -2&lt;br /&gt;
| 12&lt;br /&gt;
| 2.25%&lt;br /&gt;
| 15&lt;br /&gt;
| 10&lt;br /&gt;
| Snap Shot (60% Acc, 20% TU)&amp;lt;br&amp;gt;Normal Shot (100% Acc, 30% TU)&lt;br /&gt;
| 6&lt;br /&gt;
| 1&lt;br /&gt;
| 15000 Funds&amp;lt;br&amp;gt;3 Alien Alloys&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accelerated rifle.png|70px]] Accelerated Rifle&lt;br /&gt;
| 38 Kinetic&lt;br /&gt;
| 5&lt;br /&gt;
| -2&lt;br /&gt;
| 20&lt;br /&gt;
| 1.5%&lt;br /&gt;
| 20&lt;br /&gt;
| 25&lt;br /&gt;
| Snap Shot (45% Acc, 24% TU)&amp;lt;br&amp;gt;Normal Shot (80% Acc, 36% TU)&amp;lt;br&amp;gt;Aimed Shot (120% Acc, 48% TU)&amp;lt;br&amp;gt;Burst Shot X3 (40% Acc, 50% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| 25000 Funds&amp;lt;br&amp;gt;5 Alien Alloys&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accelerated shotgun.png|70px]] Accelerated Shotgun&lt;br /&gt;
| 3x32 Kinetic&lt;br /&gt;
| 3&lt;br /&gt;
| -2&lt;br /&gt;
| 10&lt;br /&gt;
| 6.25%&lt;br /&gt;
| 8&lt;br /&gt;
| 25&lt;br /&gt;
| Snap Shot (40% Acc, 28% TU)&amp;lt;br&amp;gt;Normal Shot (74% Acc, 40% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| 25000 Funds&amp;lt;br&amp;gt;5 Alien Alloys&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accelerated sniper.png|70px]] Accelerated Sniper Rifle&lt;br /&gt;
| 44 Kinetic&lt;br /&gt;
| 12&lt;br /&gt;
| -2&lt;br /&gt;
| 30&lt;br /&gt;
| 0%&lt;br /&gt;
| 5&lt;br /&gt;
| 25&lt;br /&gt;
| Aimed Shot (80% Acc, 56% TU)&amp;lt;br&amp;gt;Scoped (135% Acc, 70% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| 25000 Funds&amp;lt;br&amp;gt;5 Alien Alloys&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accelerated lmg.png|70px]] Accelerated Machinegun&lt;br /&gt;
| 38 Kinetic&lt;br /&gt;
| 5&lt;br /&gt;
| -2&lt;br /&gt;
| 20&lt;br /&gt;
| 1.5%&lt;br /&gt;
| 50&lt;br /&gt;
| 32&lt;br /&gt;
| Burst Fire X3 (40% Acc, 50% TU)&amp;lt;br&amp;gt;Burst Fire 2 X10 (40% Acc, 75% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 2&lt;br /&gt;
| 25000 Funds&amp;lt;br&amp;gt;5 Alien Alloys&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Electroshock pistol.png|70px]] Electroshock Pistol&lt;br /&gt;
| 48 Stun&amp;lt;br&amp;gt;35 Emp&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| 8&lt;br /&gt;
| 2.25%&lt;br /&gt;
| 3&lt;br /&gt;
| 8&lt;br /&gt;
| Snap Shot (45% Acc, 20% TU)&amp;lt;br&amp;gt;Normal Shot (80% Acc, 30% TU)&lt;br /&gt;
| 6&lt;br /&gt;
| 1&lt;br /&gt;
| 35000 Funds&amp;lt;br&amp;gt;20 Alien Alloys&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Electroshock rifle.png|70px]] Electroshock Rifle&lt;br /&gt;
| 60 Stun&amp;lt;br&amp;gt;40 Emp&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| 12&lt;br /&gt;
| 1.5%&lt;br /&gt;
| 3&lt;br /&gt;
| 20&lt;br /&gt;
| Snap Shot (45% Acc, 24% TU)&amp;lt;br&amp;gt;Normal Shot (80% Acc, 40% TU)&amp;lt;br&amp;gt;Aimed Shot (130% Acc, 56% TU)&amp;lt;br&amp;gt;Burst Shot X3 (45% Acc, 60% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| 50000 Funds&amp;lt;br&amp;gt;35 Alien Alloys&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Laser pistol.png|70px]] Laser Pistol&lt;br /&gt;
| 33 Thermal&lt;br /&gt;
| 0&lt;br /&gt;
| -8&lt;br /&gt;
| 12&lt;br /&gt;
| 2.25%&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| Snap Shot (60% Acc, 20% TU)&amp;lt;br&amp;gt;Normal Shot (100% Acc, 30% TU)&lt;br /&gt;
| 6&lt;br /&gt;
| 1&lt;br /&gt;
| 25000 Funds&amp;lt;br&amp;gt;3 Alien Alloys&amp;lt;br&amp;gt;4 Alenium&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Laser rifle.png|70px]] Laser Rifle&lt;br /&gt;
| 40 Thermal&lt;br /&gt;
| 0&lt;br /&gt;
| -8&lt;br /&gt;
| 20&lt;br /&gt;
| 1.5%&lt;br /&gt;
| 5&lt;br /&gt;
| 20&lt;br /&gt;
| Snap Shot (45% Acc, 24% TU)&amp;lt;br&amp;gt;Normal Shot (80% Acc, 36% TU)&amp;lt;br&amp;gt;Aimed Shot (120% Acc, 48% TU)&amp;lt;br&amp;gt;Burst Shot X3 (40% Acc, 50% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| 40000 Funds&amp;lt;br&amp;gt;5 Alien Alloys&amp;lt;br&amp;gt;8 Alenium&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Laser shotgun.png|70px]] Laser Shotgun&lt;br /&gt;
| 3x33 Thermal&lt;br /&gt;
| 0&lt;br /&gt;
| -8&lt;br /&gt;
| 10&lt;br /&gt;
| 6.25%&lt;br /&gt;
| 4&lt;br /&gt;
| 20&lt;br /&gt;
| Snap Shot (40% Acc, 28% TU)&amp;lt;br&amp;gt;Normal Shot (74% Acc, 40% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| 40000 Funds&amp;lt;br&amp;gt;5 Alien Alloys&amp;lt;br&amp;gt;8 Alenium&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Laser sniper.png|70px]] Precision Laser&lt;br /&gt;
| 46 Thermal&lt;br /&gt;
| 10&lt;br /&gt;
| -15&lt;br /&gt;
| 30&lt;br /&gt;
| 0%&lt;br /&gt;
| 3&lt;br /&gt;
| 20&lt;br /&gt;
| Aimed Shot (80% Acc, 56% TU)&amp;lt;br&amp;gt;Scoped (135% Acc, 70% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| 50000 Funds&amp;lt;br&amp;gt;5 Alien Alloys&amp;lt;br&amp;gt;8 Alenium&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Laser lmg.png|70px]] Laser Machinegun&lt;br /&gt;
| 40 Thermal&lt;br /&gt;
| 0&lt;br /&gt;
| -8&lt;br /&gt;
| 25&lt;br /&gt;
| 1.5%&lt;br /&gt;
| 30&lt;br /&gt;
| 26&lt;br /&gt;
| Burst Fire X3 (40% Acc, 50% TU)&amp;lt;br&amp;gt;Burst Fire 2 X10 (40% Acc, 75% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| 50000 Funds&amp;lt;br&amp;gt;5 Alien Alloys&amp;lt;br&amp;gt;8 Alenium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Combat platform weapons ===&lt;br /&gt;
The following weapons can only be used by combat platforms.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Damage&lt;br /&gt;
! Penetration (armor)&lt;br /&gt;
! Destruction (armor per hit)&lt;br /&gt;
! Range (tiles)&lt;br /&gt;
! Hit Bonus (per tile)&lt;br /&gt;
! Capacity (shots)&lt;br /&gt;
! Fire Modes&lt;br /&gt;
! Tipe&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vehicle cannon ballistic.png|90px]] Cannon&lt;br /&gt;
| 70 Kinetic&lt;br /&gt;
| 0&lt;br /&gt;
| -10&lt;br /&gt;
| 30&lt;br /&gt;
| 1%&lt;br /&gt;
| 20&lt;br /&gt;
| Normal Shot (100% Acc, 44% TU)&amp;lt;br&amp;gt;Aimed Shot (130% Acc, 54% TU)&lt;br /&gt;
| Primary&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vehicle rocket standard.png|90px]] Rocket Launcher Turret&lt;br /&gt;
| 36 Kinetic&lt;br /&gt;
| 0&lt;br /&gt;
| -10&lt;br /&gt;
| 25&lt;br /&gt;
| 1%&lt;br /&gt;
| 6&lt;br /&gt;
| Normal Shot (120% Acc, 50% TU)&amp;lt;br&amp;gt;Salvo Fire X3 (120% Acc, 60% TU)&lt;br /&gt;
| Primary&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vehicle smg ballistic.png|90px]] Ballistic Autorifle&lt;br /&gt;
| 34 kinetic&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| 20&lt;br /&gt;
| 1.25%&lt;br /&gt;
| 100&lt;br /&gt;
| Snap Shot (45% Acc, 24% TU)&amp;lt;br&amp;gt;Normal Shot (80% Acc, 36% TU)&amp;lt;br&amp;gt;Aimed Shot (120% Acc, 48% TU)&amp;lt;br&amp;gt;Burst Shot X3 (40% Acc, 50% TU)&lt;br /&gt;
| Secondary&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vehicle cannon laser.png|90px]] Laser Cannon&lt;br /&gt;
| 95 Thermal&lt;br /&gt;
| 0&lt;br /&gt;
| -10&lt;br /&gt;
| 30&lt;br /&gt;
| 1%&lt;br /&gt;
| 20&lt;br /&gt;
| Normal Shot (100% Acc, 44% TU)&amp;lt;br&amp;gt;Aimed Shot (130% Acc, 54% TU)&lt;br /&gt;
| Primary&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Each equipment adds a one-use ability to the xenonaut:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Equipment&lt;br /&gt;
! Use Cost (TU)&lt;br /&gt;
! Weight&lt;br /&gt;
! Size&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Charge c4.png|40px]] C4 Charge&lt;br /&gt;
| 5&lt;br /&gt;
| 15&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Medipack.png|40px]] Medikit&lt;br /&gt;
| 25&lt;br /&gt;
| 15&lt;br /&gt;
| 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Grenades ===&lt;br /&gt;
Grenades are thrown in an area at the cost of 51% TU. The distance where they can be thrown depends on the xenonaut&#039;s Strength.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Grenade&lt;br /&gt;
! Damage&lt;br /&gt;
! Damage Type&lt;br /&gt;
! Destruction (armor)&lt;br /&gt;
! Blast Radius (tiles)&lt;br /&gt;
! Weight&lt;br /&gt;
! Size&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grenade demolition.png|25px]] Demolition Charge&lt;br /&gt;
| 25 Thermal&lt;br /&gt;
| -12&lt;br /&gt;
| 1.5&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grenade flashbang.png|25px]] Flashbang Grenade&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 2.5&lt;br /&gt;
| 6&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grenade frag.png|25px]] Fragmentation Grenade&lt;br /&gt;
| 35 Kinetic&lt;br /&gt;
| -2&lt;br /&gt;
| 2.5&lt;br /&gt;
| 6&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grenade smoke.png|25px]] Smoke Grenade&lt;br /&gt;
| 1 Stun&lt;br /&gt;
| 0&lt;br /&gt;
| 2.5&lt;br /&gt;
| 6&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grenade demolition tier2.png|25px]] Alenium Charge&lt;br /&gt;
| 32 Thermal&lt;br /&gt;
| -20&lt;br /&gt;
| 1.5&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grenade alenium.png|25px]] Alenium Grenade&lt;br /&gt;
| 50 Kinetic&lt;br /&gt;
| -3&lt;br /&gt;
| 2.5&lt;br /&gt;
| 6&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grenade electroshock.png|25px]] Electroshock Grenade&lt;br /&gt;
| 70 Stun&amp;lt;br&amp;gt;50 Emp&lt;br /&gt;
| 0&lt;br /&gt;
| 2.5&lt;br /&gt;
| 6&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Modules ==&lt;br /&gt;
Modules add various stat bonuses to the xenonaut. They can be upgraded via engineering projects and are always unlimited. All modules have a size of 2x2 and a weight of 12. A xenonaut can only have one of each modules.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=2 | Tier 1&lt;br /&gt;
! colspan=2 | Tier 2&lt;br /&gt;
|-&lt;br /&gt;
! Module&lt;br /&gt;
! Bonus&lt;br /&gt;
! Module&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Module insert tier1.png|25px]] Steel Plates&lt;br /&gt;
| +3 Armor&lt;br /&gt;
| [[File:Module insert tier2.png|25px]] Alloy Plates&lt;br /&gt;
| +5 Armor&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Module accuracy tier1.png|25px]] Tactical Module&lt;br /&gt;
| +5 Accuracy&lt;br /&gt;
| [[File:Module accuracy tier2.png|25px]] Advanced Tactical Module&lt;br /&gt;
| +10 Accuracy&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kami-sama</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Xenonauts_2/index.php?title=File:Electroshock_rifle.png&amp;diff=282</id>
		<title>File:Electroshock rifle.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Xenonauts_2/index.php?title=File:Electroshock_rifle.png&amp;diff=282"/>
		<updated>2023-06-03T17:15:30Z</updated>

		<summary type="html">&lt;p&gt;Kami-sama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kami-sama</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Xenonauts_2/index.php?title=File:Electroshock_pistol.png&amp;diff=281</id>
		<title>File:Electroshock pistol.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Xenonauts_2/index.php?title=File:Electroshock_pistol.png&amp;diff=281"/>
		<updated>2023-06-03T17:15:22Z</updated>

		<summary type="html">&lt;p&gt;Kami-sama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kami-sama</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Xenonauts_2/index.php?title=Enemies&amp;diff=280</id>
		<title>Enemies</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Xenonauts_2/index.php?title=Enemies&amp;diff=280"/>
		<updated>2023-06-03T17:07:28Z</updated>

		<summary type="html">&lt;p&gt;Kami-sama: /* UFOs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Aliens ==&lt;br /&gt;
The following enemies may be encountered on land missions:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Alien&lt;br /&gt;
! Health&lt;br /&gt;
! Time Units&lt;br /&gt;
! Accuracy&lt;br /&gt;
! Strength&lt;br /&gt;
! Reflexes&lt;br /&gt;
! Bravery&lt;br /&gt;
! Abilities&lt;br /&gt;
! Body Size&lt;br /&gt;
|-&lt;br /&gt;
| Cleaner || 40 || 60 || 65 || 60 || 50 || 50 || || Medium&lt;br /&gt;
|-&lt;br /&gt;
| Secton || 45 || 80 || 50 || 60 || 75 || 40 || Psionic Triangulation || Small&lt;br /&gt;
|-&lt;br /&gt;
| Psyon || 60 || 60 || 65 || 60 || 50 || 60 || Mesmerize || Medoum&lt;br /&gt;
|-&lt;br /&gt;
| Mantid || 45 || 75 || 65 || 60 || 50 || 35 || Compound Eyes&amp;lt;br&amp;gt;Mantid Bite || Small&lt;br /&gt;
|-&lt;br /&gt;
| Mentarch || 50 || 40 || 60 || 60 || 50 || 50 || Hovering || Medium&lt;br /&gt;
|-&lt;br /&gt;
| Sebillian || 85 || 60 || 60 || 60 || 25 || 50 || Regeneration (20)&amp;lt;br&amp;gt;Bad Eyesight&amp;lt;br&amp;gt;Scaled Skin (5)&amp;lt;br&amp;gt;Sebillian Claws || Medium&lt;br /&gt;
|-&lt;br /&gt;
| Reaper || 60 || 60 || 90 || 60 || 50 || 100 || Larval Infestation || Medium&lt;br /&gt;
|-&lt;br /&gt;
| Brute || 160 || 60 || 50 || 60 || 25 || 50 || Regeneration (35)&amp;lt;br&amp;gt;Scaled Skin (10) || Large&lt;br /&gt;
|-&lt;br /&gt;
| Servitor || 60 || 60 || 60 || 60 || 50 || 50 || Auto-Heal Ray&amp;lt;br&amp;gt;Explosive Death (40)&amp;lt;br&amp;gt;Robotic || Small&lt;br /&gt;
|-&lt;br /&gt;
| Wraith || 70 || 60 || 75 || 60 || 70 || 50 || Cloaking Field || Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== UFOs ==&lt;br /&gt;
The following enemies may be encountered on air missions:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! UFO&lt;br /&gt;
! Size&lt;br /&gt;
! Health&lt;br /&gt;
! Armor&lt;br /&gt;
! Speed&lt;br /&gt;
! Turn Speed&lt;br /&gt;
! Weapons (deg/sec)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fighter.png|35px]] Fighter || Very Small || 70 || 0 || KM/H || 60 || Fighter Laser&amp;lt;br&amp;gt;Fighter Missiles&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scout.png|35px]] Scout || Small || 150 || 5 || KM/H || 20 || Scout Beam&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Observer.png|35px]] Observer || Small || 220 || 0 || KM/H || 15 || Scout Beam&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Destroyer.png|35px]] Destroyer || Medium || 100 || 20 || KM/H || 20 || Destroyer Beam&amp;lt;br&amp;gt;Destroyer Cannon&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kami-sama</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Xenonauts_2/index.php?title=Enemies&amp;diff=279</id>
		<title>Enemies</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Xenonauts_2/index.php?title=Enemies&amp;diff=279"/>
		<updated>2023-06-03T17:04:50Z</updated>

		<summary type="html">&lt;p&gt;Kami-sama: /* UFOs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Aliens ==&lt;br /&gt;
The following enemies may be encountered on land missions:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Alien&lt;br /&gt;
! Health&lt;br /&gt;
! Time Units&lt;br /&gt;
! Accuracy&lt;br /&gt;
! Strength&lt;br /&gt;
! Reflexes&lt;br /&gt;
! Bravery&lt;br /&gt;
! Abilities&lt;br /&gt;
! Body Size&lt;br /&gt;
|-&lt;br /&gt;
| Cleaner || 40 || 60 || 65 || 60 || 50 || 50 || || Medium&lt;br /&gt;
|-&lt;br /&gt;
| Secton || 45 || 80 || 50 || 60 || 75 || 40 || Psionic Triangulation || Small&lt;br /&gt;
|-&lt;br /&gt;
| Psyon || 60 || 60 || 65 || 60 || 50 || 60 || Mesmerize || Medoum&lt;br /&gt;
|-&lt;br /&gt;
| Mantid || 45 || 75 || 65 || 60 || 50 || 35 || Compound Eyes&amp;lt;br&amp;gt;Mantid Bite || Small&lt;br /&gt;
|-&lt;br /&gt;
| Mentarch || 50 || 40 || 60 || 60 || 50 || 50 || Hovering || Medium&lt;br /&gt;
|-&lt;br /&gt;
| Sebillian || 85 || 60 || 60 || 60 || 25 || 50 || Regeneration (20)&amp;lt;br&amp;gt;Bad Eyesight&amp;lt;br&amp;gt;Scaled Skin (5)&amp;lt;br&amp;gt;Sebillian Claws || Medium&lt;br /&gt;
|-&lt;br /&gt;
| Reaper || 60 || 60 || 90 || 60 || 50 || 100 || Larval Infestation || Medium&lt;br /&gt;
|-&lt;br /&gt;
| Brute || 160 || 60 || 50 || 60 || 25 || 50 || Regeneration (35)&amp;lt;br&amp;gt;Scaled Skin (10) || Large&lt;br /&gt;
|-&lt;br /&gt;
| Servitor || 60 || 60 || 60 || 60 || 50 || 50 || Auto-Heal Ray&amp;lt;br&amp;gt;Explosive Death (40)&amp;lt;br&amp;gt;Robotic || Small&lt;br /&gt;
|-&lt;br /&gt;
| Wraith || 70 || 60 || 75 || 60 || 70 || 50 || Cloaking Field || Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== UFOs ==&lt;br /&gt;
The following enemies may be encountered on air missions:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! UFO&lt;br /&gt;
! Size&lt;br /&gt;
! Health&lt;br /&gt;
! Armor&lt;br /&gt;
! Speed&lt;br /&gt;
! Turn Speed&lt;br /&gt;
! Weapons (deg/sec)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fighter.png|50px]] Fighter || Very Small || 70 || 0 || KM/H || 60 || Fighter Laser&amp;lt;br&amp;gt;Fighter Missiles&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scout.png|50px]] Scout || Small || 150 || 5 || KM/H || 20 || Scout Beam&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Observer.png|50px]] Observer || Small || 220 || 0 || KM/H || 15 || Scout Beam&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Destroyer.png|50px]] Destroyer || Medium || 100 || 20 || KM/H || 20 || Destroyer Beam&amp;lt;br&amp;gt;Destroyer Cannon&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kami-sama</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Xenonauts_2/index.php?title=File:Scout.png&amp;diff=278</id>
		<title>File:Scout.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Xenonauts_2/index.php?title=File:Scout.png&amp;diff=278"/>
		<updated>2023-06-03T16:57:46Z</updated>

		<summary type="html">&lt;p&gt;Kami-sama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kami-sama</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Xenonauts_2/index.php?title=File:Observer.png&amp;diff=277</id>
		<title>File:Observer.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Xenonauts_2/index.php?title=File:Observer.png&amp;diff=277"/>
		<updated>2023-06-03T16:57:38Z</updated>

		<summary type="html">&lt;p&gt;Kami-sama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kami-sama</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Xenonauts_2/index.php?title=File:Fighter.png&amp;diff=276</id>
		<title>File:Fighter.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Xenonauts_2/index.php?title=File:Fighter.png&amp;diff=276"/>
		<updated>2023-06-03T16:57:29Z</updated>

		<summary type="html">&lt;p&gt;Kami-sama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kami-sama</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Xenonauts_2/index.php?title=File:Destroyer.png&amp;diff=275</id>
		<title>File:Destroyer.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Xenonauts_2/index.php?title=File:Destroyer.png&amp;diff=275"/>
		<updated>2023-06-03T16:57:20Z</updated>

		<summary type="html">&lt;p&gt;Kami-sama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kami-sama</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Xenonauts_2/index.php?title=Soldier_Equipment&amp;diff=274</id>
		<title>Soldier Equipment</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Xenonauts_2/index.php?title=Soldier_Equipment&amp;diff=274"/>
		<updated>2023-06-03T16:50:39Z</updated>

		<summary type="html">&lt;p&gt;Kami-sama: /* Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Loadout screen.png|thumb|400px|Xenonaut loadout]]&lt;br /&gt;
Each xenonaut can carry an armor, primary weapon, secondary weapon, and whatever pieces of loadout will fit in the 5x5 Tactical Vest grid.&lt;br /&gt;
&lt;br /&gt;
Once the Buzzard Jetpack engineering project has been completed xenonauts can be equipped with a jetpack at the cost of 5 Carry Weight.&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
Armor provides Armor HP. Armor HP absorbs incoming damage before it is applied to the xenonaut&#039;s HP. Certain weapons ignore Armor however.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Armor&lt;br /&gt;
! Armor HP&lt;br /&gt;
! Hardness&lt;br /&gt;
! Weight&lt;br /&gt;
! Production cost&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tactical Suit&#039;&#039;&#039;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| Free&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Defender Armor&#039;&#039;&#039;&lt;br /&gt;
| 12&lt;br /&gt;
| 0&lt;br /&gt;
| 20&lt;br /&gt;
| 10000 Funds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Warden Armor&#039;&#039;&#039;&lt;br /&gt;
| 25&lt;br /&gt;
| 0&lt;br /&gt;
| 12&lt;br /&gt;
| 25000 Funds&amp;lt;br&amp;gt;4 Alien Alloys&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Guardian Armor&#039;&#039;&#039;&lt;br /&gt;
| 36&lt;br /&gt;
| 0&lt;br /&gt;
| 25&lt;br /&gt;
| 50000 Funds&amp;lt;br&amp;gt;12 Alien Alloys&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
Weapons can be equipped in the Primary slot. Size 6 weapons can be equipped in the Secondary slot as well.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Damage&lt;br /&gt;
! Penetration (armor)&lt;br /&gt;
! Destruction (armor per hit)&lt;br /&gt;
! Range (tiles)&lt;br /&gt;
! Hit Bonus (per tile)&lt;br /&gt;
! Capacity (shots)&lt;br /&gt;
! Weight&lt;br /&gt;
! Fire Modes&lt;br /&gt;
! Size&lt;br /&gt;
! Ammo Size&lt;br /&gt;
! Production cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Melee knife.png|70px]] Combat knife&lt;br /&gt;
| 26 Kinetic&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| 1&lt;br /&gt;
| +100%&lt;br /&gt;
| 0&lt;br /&gt;
| 10&lt;br /&gt;
| Melee (90% Acc, 25% TU)&lt;br /&gt;
| 6&lt;br /&gt;
| N/A&lt;br /&gt;
| Free&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ballistic pistol.png|70px]] Ballistic Pistol&lt;br /&gt;
| 28 Kinetic&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| 12&lt;br /&gt;
| 2.25%&lt;br /&gt;
| 15&lt;br /&gt;
| 8&lt;br /&gt;
| Snap Shot (60% Acc, 20% TU)&amp;lt;br&amp;gt;Normal Shot (100% Acc, 30% TU)&lt;br /&gt;
| 6&lt;br /&gt;
| 1&lt;br /&gt;
| Free&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ballistic rifle.png|70px]] Ballistic Rifle&lt;br /&gt;
| 34 Kinetic&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| 20&lt;br /&gt;
| 1.5%&lt;br /&gt;
| 20&lt;br /&gt;
| 20&lt;br /&gt;
| Snap Shot (45% Acc, 24% TU)&amp;lt;br&amp;gt;Normal Shot (80% Acc, 36% TU)&amp;lt;br&amp;gt;Aimed Shot (120% Acc, 48% TU)&amp;lt;br&amp;gt;Burst Shot X3 (40% Acc, 50% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| Free&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ballistic shotgun.png|70px]] Ballistic Shotgun&lt;br /&gt;
| 3x28 Kinetic&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| 10&lt;br /&gt;
| 6.25%&lt;br /&gt;
| 8&lt;br /&gt;
| 20&lt;br /&gt;
| Snap Shot (40% Acc, 28% TU)&amp;lt;br&amp;gt;Normal Shot (74% Acc, 40% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| Free&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ballistic sniper.png|70px]] Ballistic Sniper Rifle&lt;br /&gt;
| 40 Kinetic&lt;br /&gt;
| 10&lt;br /&gt;
| -2&lt;br /&gt;
| 30&lt;br /&gt;
| 0%&lt;br /&gt;
| 5&lt;br /&gt;
| 20&lt;br /&gt;
| Aimed Shot (80% Acc, 56% TU)&amp;lt;br&amp;gt;Scoped (135% Acc, 70% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| Free&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ballistic lmg.png|70px]] Ballistic Machinegun&lt;br /&gt;
| 34 Kinetic&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| 20&lt;br /&gt;
| 1.5%&lt;br /&gt;
| 50&lt;br /&gt;
| 26&lt;br /&gt;
| Burst Fire X3 (40% Acc, 50% TU)&amp;lt;br&amp;gt;Burst Fire 2 X10 (40% Acc, 75% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 2&lt;br /&gt;
| Free&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grenade launcher.png|70px]] H.E.V.Y. Launcher&lt;br /&gt;
| 35 Kinetic&lt;br /&gt;
| 100&lt;br /&gt;
| -2&lt;br /&gt;
| 16&lt;br /&gt;
| +12%&lt;br /&gt;
| 4&lt;br /&gt;
| 40&lt;br /&gt;
| Normal Shot (60% Acc, 24% TU)&amp;lt;br&amp;gt;Aimed Shot (105% Acc, 34% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 2&lt;br /&gt;
| Free&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stun baton.png|70px]] Stun Baton&lt;br /&gt;
| 20 Stun&amp;lt;br&amp;gt;30 Emp&lt;br /&gt;
| 25&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 0%&lt;br /&gt;
| 0&lt;br /&gt;
| 12&lt;br /&gt;
| Melee (90% Acc, 25% TU)&lt;br /&gt;
| 6&lt;br /&gt;
| N/A&lt;br /&gt;
| 10000 Funds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stun gun.png|70px]] Stun Gun&lt;br /&gt;
| 15 Stun&amp;lt;br&amp;gt;22 Emp&lt;br /&gt;
| 25&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| +4.5%&lt;br /&gt;
| 3&lt;br /&gt;
| 8&lt;br /&gt;
| Snap Shot (60% Acc, 20% TU)&amp;lt;br&amp;gt;Normal Shot (100% Acc, 30% TU)&lt;br /&gt;
| 6&lt;br /&gt;
| 1&lt;br /&gt;
| 20000 Funds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accelerated pistol.png|70px]] Accelerated Pistol&lt;br /&gt;
| 32 Kinetic&lt;br /&gt;
| 5&lt;br /&gt;
| -2&lt;br /&gt;
| 12&lt;br /&gt;
| 2.25%&lt;br /&gt;
| 15&lt;br /&gt;
| 10&lt;br /&gt;
| Snap Shot (60% Acc, 20% TU)&amp;lt;br&amp;gt;Normal Shot (100% Acc, 30% TU)&lt;br /&gt;
| 6&lt;br /&gt;
| 1&lt;br /&gt;
| 15000 Funds&amp;lt;br&amp;gt;3 Alien Alloys&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accelerated rifle.png|70px]] Accelerated Rifle&lt;br /&gt;
| 38 Kinetic&lt;br /&gt;
| 5&lt;br /&gt;
| -2&lt;br /&gt;
| 20&lt;br /&gt;
| 1.5%&lt;br /&gt;
| 20&lt;br /&gt;
| 25&lt;br /&gt;
| Snap Shot (45% Acc, 24% TU)&amp;lt;br&amp;gt;Normal Shot (80% Acc, 36% TU)&amp;lt;br&amp;gt;Aimed Shot (120% Acc, 48% TU)&amp;lt;br&amp;gt;Burst Shot X3 (40% Acc, 50% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| 25000 Funds&amp;lt;br&amp;gt;5 Alien Alloys&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accelerated shotgun.png|70px]] Accelerated Shotgun&lt;br /&gt;
| 3x32 Kinetic&lt;br /&gt;
| 3&lt;br /&gt;
| -2&lt;br /&gt;
| 10&lt;br /&gt;
| 6.25%&lt;br /&gt;
| 8&lt;br /&gt;
| 25&lt;br /&gt;
| Snap Shot (40% Acc, 28% TU)&amp;lt;br&amp;gt;Normal Shot (74% Acc, 40% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| 25000 Funds&amp;lt;br&amp;gt;5 Alien Alloys&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accelerated sniper.png|70px]] Accelerated Sniper Rifle&lt;br /&gt;
| 44 Kinetic&lt;br /&gt;
| 12&lt;br /&gt;
| -2&lt;br /&gt;
| 30&lt;br /&gt;
| 0%&lt;br /&gt;
| 5&lt;br /&gt;
| 25&lt;br /&gt;
| Aimed Shot (80% Acc, 56% TU)&amp;lt;br&amp;gt;Scoped (135% Acc, 70% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| 25000 Funds&amp;lt;br&amp;gt;5 Alien Alloys&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accelerated lmg.png|70px]] Accelerated Machinegun&lt;br /&gt;
| 38 Kinetic&lt;br /&gt;
| 5&lt;br /&gt;
| -2&lt;br /&gt;
| 20&lt;br /&gt;
| 1.5%&lt;br /&gt;
| 50&lt;br /&gt;
| 32&lt;br /&gt;
| Burst Fire X3 (40% Acc, 50% TU)&amp;lt;br&amp;gt;Burst Fire 2 X10 (40% Acc, 75% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 2&lt;br /&gt;
| 25000 Funds&amp;lt;br&amp;gt;5 Alien Alloys&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Laser pistol.png|70px]] Laser Pistol&lt;br /&gt;
| 33 Thermal&lt;br /&gt;
| 0&lt;br /&gt;
| -8&lt;br /&gt;
| 12&lt;br /&gt;
| 2.25%&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| Snap Shot (60% Acc, 20% TU)&amp;lt;br&amp;gt;Normal Shot (100% Acc, 30% TU)&lt;br /&gt;
| 6&lt;br /&gt;
| 1&lt;br /&gt;
| 25000 Funds&amp;lt;br&amp;gt;3 Alien Alloys&amp;lt;br&amp;gt;4 Alenium&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Laser rifle.png|70px]] Laser Rifle&lt;br /&gt;
| 40 Thermal&lt;br /&gt;
| 0&lt;br /&gt;
| -8&lt;br /&gt;
| 20&lt;br /&gt;
| 1.5%&lt;br /&gt;
| 5&lt;br /&gt;
| 20&lt;br /&gt;
| Snap Shot (45% Acc, 24% TU)&amp;lt;br&amp;gt;Normal Shot (80% Acc, 36% TU)&amp;lt;br&amp;gt;Aimed Shot (120% Acc, 48% TU)&amp;lt;br&amp;gt;Burst Shot X3 (40% Acc, 50% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| 40000 Funds&amp;lt;br&amp;gt;5 Alien Alloys&amp;lt;br&amp;gt;8 Alenium&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Laser shotgun.png|70px]] Laser Shotgun&lt;br /&gt;
| 3x33 Thermal&lt;br /&gt;
| 0&lt;br /&gt;
| -8&lt;br /&gt;
| 10&lt;br /&gt;
| 6.25%&lt;br /&gt;
| 4&lt;br /&gt;
| 20&lt;br /&gt;
| Snap Shot (40% Acc, 28% TU)&amp;lt;br&amp;gt;Normal Shot (74% Acc, 40% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| 40000 Funds&amp;lt;br&amp;gt;5 Alien Alloys&amp;lt;br&amp;gt;8 Alenium&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Laser sniper.png|70px]] Precision Laser&lt;br /&gt;
| 46 Thermal&lt;br /&gt;
| 10&lt;br /&gt;
| -15&lt;br /&gt;
| 30&lt;br /&gt;
| 0%&lt;br /&gt;
| 3&lt;br /&gt;
| 20&lt;br /&gt;
| Aimed Shot (80% Acc, 56% TU)&amp;lt;br&amp;gt;Scoped (135% Acc, 70% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| 50000 Funds&amp;lt;br&amp;gt;5 Alien Alloys&amp;lt;br&amp;gt;8 Alenium&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Laser lmg.png|70px]] Laser Machinegun&lt;br /&gt;
| 40 Thermal&lt;br /&gt;
| 0&lt;br /&gt;
| -8&lt;br /&gt;
| 25&lt;br /&gt;
| 1.5%&lt;br /&gt;
| 30&lt;br /&gt;
| 26&lt;br /&gt;
| Burst Fire X3 (40% Acc, 50% TU)&amp;lt;br&amp;gt;Burst Fire 2 X10 (40% Acc, 75% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| 50000 Funds&amp;lt;br&amp;gt;5 Alien Alloys&amp;lt;br&amp;gt;8 Alenium&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Laser pistol.png|70px]] Electroshock Pistol&lt;br /&gt;
| 48 Stun&amp;lt;br&amp;gt;35 Emp&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| 8&lt;br /&gt;
| 2.25%&lt;br /&gt;
| 3&lt;br /&gt;
| 8&lt;br /&gt;
| Snap Shot (45% Acc, 20% TU)&amp;lt;br&amp;gt;Normal Shot (80% Acc, 30% TU)&lt;br /&gt;
| 6&lt;br /&gt;
| 1&lt;br /&gt;
| 35000 Funds&amp;lt;br&amp;gt;20 Alien Alloys&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Laser rifle.png|70px]] Electroshock Rifle&lt;br /&gt;
| 60 Stun&amp;lt;br&amp;gt;40 Emp&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| 12&lt;br /&gt;
| 1.5%&lt;br /&gt;
| 3&lt;br /&gt;
| 20&lt;br /&gt;
| Snap Shot (45% Acc, 24% TU)&amp;lt;br&amp;gt;Normal Shot (80% Acc, 40% TU)&amp;lt;br&amp;gt;Aimed Shot (130% Acc, 56% TU)&amp;lt;br&amp;gt;Burst Shot X3 (45% Acc, 60% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| 50000 Funds&amp;lt;br&amp;gt;35 Alien Alloys&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Combat platform weapons ===&lt;br /&gt;
The following weapons can only be used by combat platforms.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Damage&lt;br /&gt;
! Penetration (armor)&lt;br /&gt;
! Destruction (armor per hit)&lt;br /&gt;
! Range (tiles)&lt;br /&gt;
! Hit Bonus (per tile)&lt;br /&gt;
! Capacity (shots)&lt;br /&gt;
! Fire Modes&lt;br /&gt;
! Tipe&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vehicle cannon ballistic.png|90px]] Cannon&lt;br /&gt;
| 70 Kinetic&lt;br /&gt;
| 0&lt;br /&gt;
| -10&lt;br /&gt;
| 30&lt;br /&gt;
| 1%&lt;br /&gt;
| 20&lt;br /&gt;
| Normal Shot (100% Acc, 44% TU)&amp;lt;br&amp;gt;Aimed Shot (130% Acc, 54% TU)&lt;br /&gt;
| Primary&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vehicle rocket standard.png|90px]] Rocket Launcher Turret&lt;br /&gt;
| 36 Kinetic&lt;br /&gt;
| 0&lt;br /&gt;
| -10&lt;br /&gt;
| 25&lt;br /&gt;
| 1%&lt;br /&gt;
| 6&lt;br /&gt;
| Normal Shot (120% Acc, 50% TU)&amp;lt;br&amp;gt;Salvo Fire X3 (120% Acc, 60% TU)&lt;br /&gt;
| Primary&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vehicle smg ballistic.png|90px]] Ballistic Autorifle&lt;br /&gt;
| 34 kinetic&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| 20&lt;br /&gt;
| 1.25%&lt;br /&gt;
| 100&lt;br /&gt;
| Snap Shot (45% Acc, 24% TU)&amp;lt;br&amp;gt;Normal Shot (80% Acc, 36% TU)&amp;lt;br&amp;gt;Aimed Shot (120% Acc, 48% TU)&amp;lt;br&amp;gt;Burst Shot X3 (40% Acc, 50% TU)&lt;br /&gt;
| Secondary&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vehicle cannon laser.png|90px]] Laser Cannon&lt;br /&gt;
| 95 Thermal&lt;br /&gt;
| 0&lt;br /&gt;
| -10&lt;br /&gt;
| 30&lt;br /&gt;
| 1%&lt;br /&gt;
| 20&lt;br /&gt;
| Normal Shot (100% Acc, 44% TU)&amp;lt;br&amp;gt;Aimed Shot (130% Acc, 54% TU)&lt;br /&gt;
| Primary&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Each equipment adds a one-use ability to the xenonaut:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Equipment&lt;br /&gt;
! Use Cost (TU)&lt;br /&gt;
! Weight&lt;br /&gt;
! Size&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Charge c4.png|40px]] C4 Charge&lt;br /&gt;
| 5&lt;br /&gt;
| 15&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Medipack.png|40px]] Medikit&lt;br /&gt;
| 25&lt;br /&gt;
| 15&lt;br /&gt;
| 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Grenades ===&lt;br /&gt;
Grenades are thrown in an area at the cost of 51% TU. The distance where they can be thrown depends on the xenonaut&#039;s Strength.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Grenade&lt;br /&gt;
! Damage&lt;br /&gt;
! Damage Type&lt;br /&gt;
! Destruction (armor)&lt;br /&gt;
! Blast Radius (tiles)&lt;br /&gt;
! Weight&lt;br /&gt;
! Size&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grenade demolition.png|25px]] Demolition Charge&lt;br /&gt;
| 25 Thermal&lt;br /&gt;
| -12&lt;br /&gt;
| 1.5&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grenade flashbang.png|25px]] Flashbang Grenade&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 2.5&lt;br /&gt;
| 6&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grenade frag.png|25px]] Fragmentation Grenade&lt;br /&gt;
| 35 Kinetic&lt;br /&gt;
| -2&lt;br /&gt;
| 2.5&lt;br /&gt;
| 6&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grenade smoke.png|25px]] Smoke Grenade&lt;br /&gt;
| 1 Stun&lt;br /&gt;
| 0&lt;br /&gt;
| 2.5&lt;br /&gt;
| 6&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grenade demolition tier2.png|25px]] Alenium Charge&lt;br /&gt;
| 32 Thermal&lt;br /&gt;
| -20&lt;br /&gt;
| 1.5&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grenade alenium.png|25px]] Alenium Grenade&lt;br /&gt;
| 50 Kinetic&lt;br /&gt;
| -3&lt;br /&gt;
| 2.5&lt;br /&gt;
| 6&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grenade electroshock.png|25px]] Electroshock Grenade&lt;br /&gt;
| 70 Stun&amp;lt;br&amp;gt;50 Emp&lt;br /&gt;
| 0&lt;br /&gt;
| 2.5&lt;br /&gt;
| 6&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Modules ==&lt;br /&gt;
Modules add various stat bonuses to the xenonaut. They can be upgraded via engineering projects and are always unlimited. All modules have a size of 2x2 and a weight of 12. A xenonaut can only have one of each modules.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=2 | Tier 1&lt;br /&gt;
! colspan=2 | Tier 2&lt;br /&gt;
|-&lt;br /&gt;
! Module&lt;br /&gt;
! Bonus&lt;br /&gt;
! Module&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Module insert tier1.png|25px]] Steel Plates&lt;br /&gt;
| +3 Armor&lt;br /&gt;
| [[File:Module insert tier2.png|25px]] Alloy Plates&lt;br /&gt;
| +5 Armor&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Module accuracy tier1.png|25px]] Tactical Module&lt;br /&gt;
| +5 Accuracy&lt;br /&gt;
| [[File:Module accuracy tier2.png|25px]] Advanced Tactical Module&lt;br /&gt;
| +10 Accuracy&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kami-sama</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Xenonauts_2/index.php?title=Soldier_Equipment&amp;diff=273</id>
		<title>Soldier Equipment</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Xenonauts_2/index.php?title=Soldier_Equipment&amp;diff=273"/>
		<updated>2023-06-03T15:10:55Z</updated>

		<summary type="html">&lt;p&gt;Kami-sama: /* Grenades */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Loadout screen.png|thumb|400px|Xenonaut loadout]]&lt;br /&gt;
Each xenonaut can carry an armor, primary weapon, secondary weapon, and whatever pieces of loadout will fit in the 5x5 Tactical Vest grid.&lt;br /&gt;
&lt;br /&gt;
Once the Buzzard Jetpack engineering project has been completed xenonauts can be equipped with a jetpack at the cost of 5 Carry Weight.&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
Armor provides Armor HP. Armor HP absorbs incoming damage before it is applied to the xenonaut&#039;s HP. Certain weapons ignore Armor however.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Armor&lt;br /&gt;
! Armor HP&lt;br /&gt;
! Hardness&lt;br /&gt;
! Weight&lt;br /&gt;
! Production cost&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tactical Suit&#039;&#039;&#039;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| Free&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Defender Armor&#039;&#039;&#039;&lt;br /&gt;
| 12&lt;br /&gt;
| 0&lt;br /&gt;
| 20&lt;br /&gt;
| 10000 Funds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Warden Armor&#039;&#039;&#039;&lt;br /&gt;
| 25&lt;br /&gt;
| 0&lt;br /&gt;
| 12&lt;br /&gt;
| 25000 Funds&amp;lt;br&amp;gt;4 Alien Alloys&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Guardian Armor&#039;&#039;&#039;&lt;br /&gt;
| 36&lt;br /&gt;
| 0&lt;br /&gt;
| 25&lt;br /&gt;
| 50000 Funds&amp;lt;br&amp;gt;12 Alien Alloys&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
Weapons can be equipped in the Primary slot. Size 6 weapons can be equipped in the Secondary slot as well.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Damage&lt;br /&gt;
! Penetration (armor)&lt;br /&gt;
! Destruction (armor per hit)&lt;br /&gt;
! Range (tiles)&lt;br /&gt;
! Hit Bonus (per tile)&lt;br /&gt;
! Capacity (shots)&lt;br /&gt;
! Weight&lt;br /&gt;
! Fire Modes&lt;br /&gt;
! Size&lt;br /&gt;
! Ammo Size&lt;br /&gt;
! Production cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Melee knife.png|70px]] Combat knife&lt;br /&gt;
| 26 Kinetic&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| 1&lt;br /&gt;
| +100%&lt;br /&gt;
| 0&lt;br /&gt;
| 10&lt;br /&gt;
| Melee (90% Acc, 25% TU)&lt;br /&gt;
| 6&lt;br /&gt;
| N/A&lt;br /&gt;
| Free&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ballistic pistol.png|70px]] Ballistic Pistol&lt;br /&gt;
| 28 Kinetic&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| 12&lt;br /&gt;
| 2.25%&lt;br /&gt;
| 15&lt;br /&gt;
| 8&lt;br /&gt;
| Snap Shot (60% Acc, 20% TU)&amp;lt;br&amp;gt;Normal Shot (100% Acc, 30% TU)&lt;br /&gt;
| 6&lt;br /&gt;
| 1&lt;br /&gt;
| Free&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ballistic rifle.png|70px]] Ballistic Rifle&lt;br /&gt;
| 34 Kinetic&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| 20&lt;br /&gt;
| 1.5%&lt;br /&gt;
| 20&lt;br /&gt;
| 20&lt;br /&gt;
| Snap Shot (45% Acc, 24% TU)&amp;lt;br&amp;gt;Normal Shot (80% Acc, 36% TU)&amp;lt;br&amp;gt;Aimed Shot (120% Acc, 48% TU)&amp;lt;br&amp;gt;Burst Shot X3 (40% Acc, 50% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| Free&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ballistic shotgun.png|70px]] Ballistic Shotgun&lt;br /&gt;
| 3x28 Kinetic&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| 10&lt;br /&gt;
| 6.25%&lt;br /&gt;
| 8&lt;br /&gt;
| 20&lt;br /&gt;
| Snap Shot (40% Acc, 28% TU)&amp;lt;br&amp;gt;Normal Shot (74% Acc, 40% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| Free&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ballistic sniper.png|70px]] Ballistic Sniper Rifle&lt;br /&gt;
| 40 Kinetic&lt;br /&gt;
| 10&lt;br /&gt;
| -2&lt;br /&gt;
| 30&lt;br /&gt;
| 0%&lt;br /&gt;
| 5&lt;br /&gt;
| 20&lt;br /&gt;
| Aimed Shot (80% Acc, 56% TU)&amp;lt;br&amp;gt;Scoped (135% Acc, 70% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| Free&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ballistic lmg.png|70px]] Ballistic Machinegun&lt;br /&gt;
| 34 Kinetic&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| 20&lt;br /&gt;
| 1.5%&lt;br /&gt;
| 50&lt;br /&gt;
| 26&lt;br /&gt;
| Burst Fire X3 (40% Acc, 50% TU)&amp;lt;br&amp;gt;Burst Fire 2 X10 (40% Acc, 75% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 2&lt;br /&gt;
| Free&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grenade launcher.png|70px]] H.E.V.Y. Launcher&lt;br /&gt;
| 35 Kinetic&lt;br /&gt;
| 100&lt;br /&gt;
| -2&lt;br /&gt;
| 16&lt;br /&gt;
| +12%&lt;br /&gt;
| 4&lt;br /&gt;
| 40&lt;br /&gt;
| Normal Shot (60% Acc, 24% TU)&amp;lt;br&amp;gt;Aimed Shot (105% Acc, 34% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 2&lt;br /&gt;
| Free&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stun baton.png|70px]] Stun Baton&lt;br /&gt;
| 20 Stun&amp;lt;br&amp;gt;30 Emp&lt;br /&gt;
| 25&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 0%&lt;br /&gt;
| 0&lt;br /&gt;
| 12&lt;br /&gt;
| Melee (90% Acc, 25% TU)&lt;br /&gt;
| 6&lt;br /&gt;
| N/A&lt;br /&gt;
| 10000 Funds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stun gun.png|70px]] Stun Gun&lt;br /&gt;
| 15 Stun&amp;lt;br&amp;gt;22 Emp&lt;br /&gt;
| 25&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| +4.5%&lt;br /&gt;
| 3&lt;br /&gt;
| 8&lt;br /&gt;
| Snap Shot (60% Acc, 20% TU)&amp;lt;br&amp;gt;Normal Shot (100% Acc, 30% TU)&lt;br /&gt;
| 6&lt;br /&gt;
| 1&lt;br /&gt;
| 20000 Funds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accelerated pistol.png|70px]] Accelerated Pistol&lt;br /&gt;
| 32 Kinetic&lt;br /&gt;
| 5&lt;br /&gt;
| -2&lt;br /&gt;
| 12&lt;br /&gt;
| 2.25%&lt;br /&gt;
| 15&lt;br /&gt;
| 10&lt;br /&gt;
| Snap Shot (60% Acc, 20% TU)&amp;lt;br&amp;gt;Normal Shot (100% Acc, 30% TU)&lt;br /&gt;
| 6&lt;br /&gt;
| 1&lt;br /&gt;
| 15000 Funds&amp;lt;br&amp;gt;3 Alien Alloys&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accelerated rifle.png|70px]] Accelerated Rifle&lt;br /&gt;
| 38 Kinetic&lt;br /&gt;
| 5&lt;br /&gt;
| -2&lt;br /&gt;
| 20&lt;br /&gt;
| 1.5%&lt;br /&gt;
| 20&lt;br /&gt;
| 25&lt;br /&gt;
| Snap Shot (45% Acc, 24% TU)&amp;lt;br&amp;gt;Normal Shot (80% Acc, 36% TU)&amp;lt;br&amp;gt;Aimed Shot (120% Acc, 48% TU)&amp;lt;br&amp;gt;Burst Shot X3 (40% Acc, 50% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| 25000 Funds&amp;lt;br&amp;gt;5 Alien Alloys&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accelerated shotgun.png|70px]] Accelerated Shotgun&lt;br /&gt;
| 3x32 Kinetic&lt;br /&gt;
| 3&lt;br /&gt;
| -2&lt;br /&gt;
| 10&lt;br /&gt;
| 6.25%&lt;br /&gt;
| 8&lt;br /&gt;
| 25&lt;br /&gt;
| Snap Shot (40% Acc, 28% TU)&amp;lt;br&amp;gt;Normal Shot (74% Acc, 40% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| 25000 Funds&amp;lt;br&amp;gt;5 Alien Alloys&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accelerated sniper.png|70px]] Accelerated Sniper Rifle&lt;br /&gt;
| 44 Kinetic&lt;br /&gt;
| 12&lt;br /&gt;
| -2&lt;br /&gt;
| 30&lt;br /&gt;
| 0%&lt;br /&gt;
| 5&lt;br /&gt;
| 25&lt;br /&gt;
| Aimed Shot (80% Acc, 56% TU)&amp;lt;br&amp;gt;Scoped (135% Acc, 70% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| 25000 Funds&amp;lt;br&amp;gt;5 Alien Alloys&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accelerated lmg.png|70px]] Accelerated Machinegun&lt;br /&gt;
| 38 Kinetic&lt;br /&gt;
| 5&lt;br /&gt;
| -2&lt;br /&gt;
| 20&lt;br /&gt;
| 1.5%&lt;br /&gt;
| 50&lt;br /&gt;
| 32&lt;br /&gt;
| Burst Fire X3 (40% Acc, 50% TU)&amp;lt;br&amp;gt;Burst Fire 2 X10 (40% Acc, 75% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 2&lt;br /&gt;
| 25000 Funds&amp;lt;br&amp;gt;5 Alien Alloys&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Laser pistol.png|70px]] Laser Pistol&lt;br /&gt;
| 33 Thermal&lt;br /&gt;
| 0&lt;br /&gt;
| -8&lt;br /&gt;
| 12&lt;br /&gt;
| 2.25%&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| Snap Shot (60% Acc, 20% TU)&amp;lt;br&amp;gt;Normal Shot (100% Acc, 30% TU)&lt;br /&gt;
| 6&lt;br /&gt;
| 1&lt;br /&gt;
| 25000 Funds&amp;lt;br&amp;gt;3 Alien Alloys&amp;lt;br&amp;gt;4 Alenium&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Laser rifle.png|70px]] Laser Rifle&lt;br /&gt;
| 40 Thermal&lt;br /&gt;
| 0&lt;br /&gt;
| -8&lt;br /&gt;
| 20&lt;br /&gt;
| 1.5%&lt;br /&gt;
| 5&lt;br /&gt;
| 20&lt;br /&gt;
| Snap Shot (45% Acc, 24% TU)&amp;lt;br&amp;gt;Normal Shot (80% Acc, 36% TU)&amp;lt;br&amp;gt;Aimed Shot (120% Acc, 48% TU)&amp;lt;br&amp;gt;Burst Shot X3 (40% Acc, 50% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| 40000 Funds&amp;lt;br&amp;gt;5 Alien Alloys&amp;lt;br&amp;gt;8 Alenium&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Laser shotgun.png|70px]] Laser Shotgun&lt;br /&gt;
| 3x33 Thermal&lt;br /&gt;
| 0&lt;br /&gt;
| -8&lt;br /&gt;
| 10&lt;br /&gt;
| 6.25%&lt;br /&gt;
| 4&lt;br /&gt;
| 20&lt;br /&gt;
| Snap Shot (40% Acc, 28% TU)&amp;lt;br&amp;gt;Normal Shot (74% Acc, 40% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| 40000 Funds&amp;lt;br&amp;gt;5 Alien Alloys&amp;lt;br&amp;gt;8 Alenium&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Laser sniper.png|70px]] Precision Laser&lt;br /&gt;
| 46 Thermal&lt;br /&gt;
| 10&lt;br /&gt;
| -15&lt;br /&gt;
| 30&lt;br /&gt;
| 0%&lt;br /&gt;
| 3&lt;br /&gt;
| 20&lt;br /&gt;
| Aimed Shot (80% Acc, 56% TU)&amp;lt;br&amp;gt;Scoped (135% Acc, 70% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| 50000 Funds&amp;lt;br&amp;gt;5 Alien Alloys&amp;lt;br&amp;gt;8 Alenium&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Laser lmg.png|70px]] Laser Machinegun&lt;br /&gt;
| 40 Thermal&lt;br /&gt;
| 0&lt;br /&gt;
| -8&lt;br /&gt;
| 25&lt;br /&gt;
| 1.5%&lt;br /&gt;
| 30&lt;br /&gt;
| 26&lt;br /&gt;
| Burst Fire X3 (40% Acc, 50% TU)&amp;lt;br&amp;gt;Burst Fire 2 X10 (40% Acc, 75% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| 50000 Funds&amp;lt;br&amp;gt;5 Alien Alloys&amp;lt;br&amp;gt;8 Alenium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Combat platform weapons ===&lt;br /&gt;
The following weapons can only be used by combat platforms.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Damage&lt;br /&gt;
! Penetration (armor)&lt;br /&gt;
! Destruction (armor per hit)&lt;br /&gt;
! Range (tiles)&lt;br /&gt;
! Hit Bonus (per tile)&lt;br /&gt;
! Capacity (shots)&lt;br /&gt;
! Fire Modes&lt;br /&gt;
! Tipe&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vehicle cannon ballistic.png|90px]] Cannon&lt;br /&gt;
| 70 Kinetic&lt;br /&gt;
| 0&lt;br /&gt;
| -10&lt;br /&gt;
| 30&lt;br /&gt;
| 1%&lt;br /&gt;
| 20&lt;br /&gt;
| Normal Shot (100% Acc, 44% TU)&amp;lt;br&amp;gt;Aimed Shot (130% Acc, 54% TU)&lt;br /&gt;
| Primary&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vehicle rocket standard.png|90px]] Rocket Launcher Turret&lt;br /&gt;
| 36 Kinetic&lt;br /&gt;
| 0&lt;br /&gt;
| -10&lt;br /&gt;
| 25&lt;br /&gt;
| 1%&lt;br /&gt;
| 6&lt;br /&gt;
| Normal Shot (120% Acc, 50% TU)&amp;lt;br&amp;gt;Salvo Fire X3 (120% Acc, 60% TU)&lt;br /&gt;
| Primary&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vehicle smg ballistic.png|90px]] Ballistic Autorifle&lt;br /&gt;
| 34 kinetic&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| 20&lt;br /&gt;
| 1.25%&lt;br /&gt;
| 100&lt;br /&gt;
| Snap Shot (45% Acc, 24% TU)&amp;lt;br&amp;gt;Normal Shot (80% Acc, 36% TU)&amp;lt;br&amp;gt;Aimed Shot (120% Acc, 48% TU)&amp;lt;br&amp;gt;Burst Shot X3 (40% Acc, 50% TU)&lt;br /&gt;
| Secondary&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vehicle cannon laser.png|90px]] Laser Cannon&lt;br /&gt;
| 95 Thermal&lt;br /&gt;
| 0&lt;br /&gt;
| -10&lt;br /&gt;
| 30&lt;br /&gt;
| 1%&lt;br /&gt;
| 20&lt;br /&gt;
| Normal Shot (100% Acc, 44% TU)&amp;lt;br&amp;gt;Aimed Shot (130% Acc, 54% TU)&lt;br /&gt;
| Primary&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Each equipment adds a one-use ability to the xenonaut:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Equipment&lt;br /&gt;
! Use Cost (TU)&lt;br /&gt;
! Weight&lt;br /&gt;
! Size&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Charge c4.png|40px]] C4 Charge&lt;br /&gt;
| 5&lt;br /&gt;
| 15&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Medipack.png|40px]] Medikit&lt;br /&gt;
| 25&lt;br /&gt;
| 15&lt;br /&gt;
| 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Grenades ===&lt;br /&gt;
Grenades are thrown in an area at the cost of 51% TU. The distance where they can be thrown depends on the xenonaut&#039;s Strength.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Grenade&lt;br /&gt;
! Damage&lt;br /&gt;
! Damage Type&lt;br /&gt;
! Destruction (armor)&lt;br /&gt;
! Blast Radius (tiles)&lt;br /&gt;
! Weight&lt;br /&gt;
! Size&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grenade demolition.png|25px]] Demolition Charge&lt;br /&gt;
| 25 Thermal&lt;br /&gt;
| -12&lt;br /&gt;
| 1.5&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grenade flashbang.png|25px]] Flashbang Grenade&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 2.5&lt;br /&gt;
| 6&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grenade frag.png|25px]] Fragmentation Grenade&lt;br /&gt;
| 35 Kinetic&lt;br /&gt;
| -2&lt;br /&gt;
| 2.5&lt;br /&gt;
| 6&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grenade smoke.png|25px]] Smoke Grenade&lt;br /&gt;
| 1 Stun&lt;br /&gt;
| 0&lt;br /&gt;
| 2.5&lt;br /&gt;
| 6&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grenade demolition tier2.png|25px]] Alenium Charge&lt;br /&gt;
| 32 Thermal&lt;br /&gt;
| -20&lt;br /&gt;
| 1.5&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grenade alenium.png|25px]] Alenium Grenade&lt;br /&gt;
| 50 Kinetic&lt;br /&gt;
| -3&lt;br /&gt;
| 2.5&lt;br /&gt;
| 6&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grenade electroshock.png|25px]] Electroshock Grenade&lt;br /&gt;
| 70 Stun&amp;lt;br&amp;gt;50 Emp&lt;br /&gt;
| 0&lt;br /&gt;
| 2.5&lt;br /&gt;
| 6&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Modules ==&lt;br /&gt;
Modules add various stat bonuses to the xenonaut. They can be upgraded via engineering projects and are always unlimited. All modules have a size of 2x2 and a weight of 12. A xenonaut can only have one of each modules.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=2 | Tier 1&lt;br /&gt;
! colspan=2 | Tier 2&lt;br /&gt;
|-&lt;br /&gt;
! Module&lt;br /&gt;
! Bonus&lt;br /&gt;
! Module&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Module insert tier1.png|25px]] Steel Plates&lt;br /&gt;
| +3 Armor&lt;br /&gt;
| [[File:Module insert tier2.png|25px]] Alloy Plates&lt;br /&gt;
| +5 Armor&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Module accuracy tier1.png|25px]] Tactical Module&lt;br /&gt;
| +5 Accuracy&lt;br /&gt;
| [[File:Module accuracy tier2.png|25px]] Advanced Tactical Module&lt;br /&gt;
| +10 Accuracy&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kami-sama</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Xenonauts_2/index.php?title=File:Grenade_electroshock.png&amp;diff=272</id>
		<title>File:Grenade electroshock.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Xenonauts_2/index.php?title=File:Grenade_electroshock.png&amp;diff=272"/>
		<updated>2023-06-03T15:10:45Z</updated>

		<summary type="html">&lt;p&gt;Kami-sama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kami-sama</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Xenonauts_2/index.php?title=Soldier_Equipment&amp;diff=271</id>
		<title>Soldier Equipment</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Xenonauts_2/index.php?title=Soldier_Equipment&amp;diff=271"/>
		<updated>2023-06-03T15:07:14Z</updated>

		<summary type="html">&lt;p&gt;Kami-sama: /* Grenades */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Loadout screen.png|thumb|400px|Xenonaut loadout]]&lt;br /&gt;
Each xenonaut can carry an armor, primary weapon, secondary weapon, and whatever pieces of loadout will fit in the 5x5 Tactical Vest grid.&lt;br /&gt;
&lt;br /&gt;
Once the Buzzard Jetpack engineering project has been completed xenonauts can be equipped with a jetpack at the cost of 5 Carry Weight.&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
Armor provides Armor HP. Armor HP absorbs incoming damage before it is applied to the xenonaut&#039;s HP. Certain weapons ignore Armor however.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Armor&lt;br /&gt;
! Armor HP&lt;br /&gt;
! Hardness&lt;br /&gt;
! Weight&lt;br /&gt;
! Production cost&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tactical Suit&#039;&#039;&#039;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| Free&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Defender Armor&#039;&#039;&#039;&lt;br /&gt;
| 12&lt;br /&gt;
| 0&lt;br /&gt;
| 20&lt;br /&gt;
| 10000 Funds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Warden Armor&#039;&#039;&#039;&lt;br /&gt;
| 25&lt;br /&gt;
| 0&lt;br /&gt;
| 12&lt;br /&gt;
| 25000 Funds&amp;lt;br&amp;gt;4 Alien Alloys&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Guardian Armor&#039;&#039;&#039;&lt;br /&gt;
| 36&lt;br /&gt;
| 0&lt;br /&gt;
| 25&lt;br /&gt;
| 50000 Funds&amp;lt;br&amp;gt;12 Alien Alloys&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
Weapons can be equipped in the Primary slot. Size 6 weapons can be equipped in the Secondary slot as well.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Damage&lt;br /&gt;
! Penetration (armor)&lt;br /&gt;
! Destruction (armor per hit)&lt;br /&gt;
! Range (tiles)&lt;br /&gt;
! Hit Bonus (per tile)&lt;br /&gt;
! Capacity (shots)&lt;br /&gt;
! Weight&lt;br /&gt;
! Fire Modes&lt;br /&gt;
! Size&lt;br /&gt;
! Ammo Size&lt;br /&gt;
! Production cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Melee knife.png|70px]] Combat knife&lt;br /&gt;
| 26 Kinetic&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| 1&lt;br /&gt;
| +100%&lt;br /&gt;
| 0&lt;br /&gt;
| 10&lt;br /&gt;
| Melee (90% Acc, 25% TU)&lt;br /&gt;
| 6&lt;br /&gt;
| N/A&lt;br /&gt;
| Free&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ballistic pistol.png|70px]] Ballistic Pistol&lt;br /&gt;
| 28 Kinetic&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| 12&lt;br /&gt;
| 2.25%&lt;br /&gt;
| 15&lt;br /&gt;
| 8&lt;br /&gt;
| Snap Shot (60% Acc, 20% TU)&amp;lt;br&amp;gt;Normal Shot (100% Acc, 30% TU)&lt;br /&gt;
| 6&lt;br /&gt;
| 1&lt;br /&gt;
| Free&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ballistic rifle.png|70px]] Ballistic Rifle&lt;br /&gt;
| 34 Kinetic&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| 20&lt;br /&gt;
| 1.5%&lt;br /&gt;
| 20&lt;br /&gt;
| 20&lt;br /&gt;
| Snap Shot (45% Acc, 24% TU)&amp;lt;br&amp;gt;Normal Shot (80% Acc, 36% TU)&amp;lt;br&amp;gt;Aimed Shot (120% Acc, 48% TU)&amp;lt;br&amp;gt;Burst Shot X3 (40% Acc, 50% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| Free&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ballistic shotgun.png|70px]] Ballistic Shotgun&lt;br /&gt;
| 3x28 Kinetic&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| 10&lt;br /&gt;
| 6.25%&lt;br /&gt;
| 8&lt;br /&gt;
| 20&lt;br /&gt;
| Snap Shot (40% Acc, 28% TU)&amp;lt;br&amp;gt;Normal Shot (74% Acc, 40% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| Free&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ballistic sniper.png|70px]] Ballistic Sniper Rifle&lt;br /&gt;
| 40 Kinetic&lt;br /&gt;
| 10&lt;br /&gt;
| -2&lt;br /&gt;
| 30&lt;br /&gt;
| 0%&lt;br /&gt;
| 5&lt;br /&gt;
| 20&lt;br /&gt;
| Aimed Shot (80% Acc, 56% TU)&amp;lt;br&amp;gt;Scoped (135% Acc, 70% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| Free&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ballistic lmg.png|70px]] Ballistic Machinegun&lt;br /&gt;
| 34 Kinetic&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| 20&lt;br /&gt;
| 1.5%&lt;br /&gt;
| 50&lt;br /&gt;
| 26&lt;br /&gt;
| Burst Fire X3 (40% Acc, 50% TU)&amp;lt;br&amp;gt;Burst Fire 2 X10 (40% Acc, 75% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 2&lt;br /&gt;
| Free&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grenade launcher.png|70px]] H.E.V.Y. Launcher&lt;br /&gt;
| 35 Kinetic&lt;br /&gt;
| 100&lt;br /&gt;
| -2&lt;br /&gt;
| 16&lt;br /&gt;
| +12%&lt;br /&gt;
| 4&lt;br /&gt;
| 40&lt;br /&gt;
| Normal Shot (60% Acc, 24% TU)&amp;lt;br&amp;gt;Aimed Shot (105% Acc, 34% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 2&lt;br /&gt;
| Free&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stun baton.png|70px]] Stun Baton&lt;br /&gt;
| 20 Stun&amp;lt;br&amp;gt;30 Emp&lt;br /&gt;
| 25&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 0%&lt;br /&gt;
| 0&lt;br /&gt;
| 12&lt;br /&gt;
| Melee (90% Acc, 25% TU)&lt;br /&gt;
| 6&lt;br /&gt;
| N/A&lt;br /&gt;
| 10000 Funds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stun gun.png|70px]] Stun Gun&lt;br /&gt;
| 15 Stun&amp;lt;br&amp;gt;22 Emp&lt;br /&gt;
| 25&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| +4.5%&lt;br /&gt;
| 3&lt;br /&gt;
| 8&lt;br /&gt;
| Snap Shot (60% Acc, 20% TU)&amp;lt;br&amp;gt;Normal Shot (100% Acc, 30% TU)&lt;br /&gt;
| 6&lt;br /&gt;
| 1&lt;br /&gt;
| 20000 Funds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accelerated pistol.png|70px]] Accelerated Pistol&lt;br /&gt;
| 32 Kinetic&lt;br /&gt;
| 5&lt;br /&gt;
| -2&lt;br /&gt;
| 12&lt;br /&gt;
| 2.25%&lt;br /&gt;
| 15&lt;br /&gt;
| 10&lt;br /&gt;
| Snap Shot (60% Acc, 20% TU)&amp;lt;br&amp;gt;Normal Shot (100% Acc, 30% TU)&lt;br /&gt;
| 6&lt;br /&gt;
| 1&lt;br /&gt;
| 15000 Funds&amp;lt;br&amp;gt;3 Alien Alloys&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accelerated rifle.png|70px]] Accelerated Rifle&lt;br /&gt;
| 38 Kinetic&lt;br /&gt;
| 5&lt;br /&gt;
| -2&lt;br /&gt;
| 20&lt;br /&gt;
| 1.5%&lt;br /&gt;
| 20&lt;br /&gt;
| 25&lt;br /&gt;
| Snap Shot (45% Acc, 24% TU)&amp;lt;br&amp;gt;Normal Shot (80% Acc, 36% TU)&amp;lt;br&amp;gt;Aimed Shot (120% Acc, 48% TU)&amp;lt;br&amp;gt;Burst Shot X3 (40% Acc, 50% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| 25000 Funds&amp;lt;br&amp;gt;5 Alien Alloys&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accelerated shotgun.png|70px]] Accelerated Shotgun&lt;br /&gt;
| 3x32 Kinetic&lt;br /&gt;
| 3&lt;br /&gt;
| -2&lt;br /&gt;
| 10&lt;br /&gt;
| 6.25%&lt;br /&gt;
| 8&lt;br /&gt;
| 25&lt;br /&gt;
| Snap Shot (40% Acc, 28% TU)&amp;lt;br&amp;gt;Normal Shot (74% Acc, 40% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| 25000 Funds&amp;lt;br&amp;gt;5 Alien Alloys&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accelerated sniper.png|70px]] Accelerated Sniper Rifle&lt;br /&gt;
| 44 Kinetic&lt;br /&gt;
| 12&lt;br /&gt;
| -2&lt;br /&gt;
| 30&lt;br /&gt;
| 0%&lt;br /&gt;
| 5&lt;br /&gt;
| 25&lt;br /&gt;
| Aimed Shot (80% Acc, 56% TU)&amp;lt;br&amp;gt;Scoped (135% Acc, 70% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| 25000 Funds&amp;lt;br&amp;gt;5 Alien Alloys&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accelerated lmg.png|70px]] Accelerated Machinegun&lt;br /&gt;
| 38 Kinetic&lt;br /&gt;
| 5&lt;br /&gt;
| -2&lt;br /&gt;
| 20&lt;br /&gt;
| 1.5%&lt;br /&gt;
| 50&lt;br /&gt;
| 32&lt;br /&gt;
| Burst Fire X3 (40% Acc, 50% TU)&amp;lt;br&amp;gt;Burst Fire 2 X10 (40% Acc, 75% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 2&lt;br /&gt;
| 25000 Funds&amp;lt;br&amp;gt;5 Alien Alloys&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Laser pistol.png|70px]] Laser Pistol&lt;br /&gt;
| 33 Thermal&lt;br /&gt;
| 0&lt;br /&gt;
| -8&lt;br /&gt;
| 12&lt;br /&gt;
| 2.25%&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| Snap Shot (60% Acc, 20% TU)&amp;lt;br&amp;gt;Normal Shot (100% Acc, 30% TU)&lt;br /&gt;
| 6&lt;br /&gt;
| 1&lt;br /&gt;
| 25000 Funds&amp;lt;br&amp;gt;3 Alien Alloys&amp;lt;br&amp;gt;4 Alenium&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Laser rifle.png|70px]] Laser Rifle&lt;br /&gt;
| 40 Thermal&lt;br /&gt;
| 0&lt;br /&gt;
| -8&lt;br /&gt;
| 20&lt;br /&gt;
| 1.5%&lt;br /&gt;
| 5&lt;br /&gt;
| 20&lt;br /&gt;
| Snap Shot (45% Acc, 24% TU)&amp;lt;br&amp;gt;Normal Shot (80% Acc, 36% TU)&amp;lt;br&amp;gt;Aimed Shot (120% Acc, 48% TU)&amp;lt;br&amp;gt;Burst Shot X3 (40% Acc, 50% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| 40000 Funds&amp;lt;br&amp;gt;5 Alien Alloys&amp;lt;br&amp;gt;8 Alenium&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Laser shotgun.png|70px]] Laser Shotgun&lt;br /&gt;
| 3x33 Thermal&lt;br /&gt;
| 0&lt;br /&gt;
| -8&lt;br /&gt;
| 10&lt;br /&gt;
| 6.25%&lt;br /&gt;
| 4&lt;br /&gt;
| 20&lt;br /&gt;
| Snap Shot (40% Acc, 28% TU)&amp;lt;br&amp;gt;Normal Shot (74% Acc, 40% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| 40000 Funds&amp;lt;br&amp;gt;5 Alien Alloys&amp;lt;br&amp;gt;8 Alenium&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Laser sniper.png|70px]] Precision Laser&lt;br /&gt;
| 46 Thermal&lt;br /&gt;
| 10&lt;br /&gt;
| -15&lt;br /&gt;
| 30&lt;br /&gt;
| 0%&lt;br /&gt;
| 3&lt;br /&gt;
| 20&lt;br /&gt;
| Aimed Shot (80% Acc, 56% TU)&amp;lt;br&amp;gt;Scoped (135% Acc, 70% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| 50000 Funds&amp;lt;br&amp;gt;5 Alien Alloys&amp;lt;br&amp;gt;8 Alenium&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Laser lmg.png|70px]] Laser Machinegun&lt;br /&gt;
| 40 Thermal&lt;br /&gt;
| 0&lt;br /&gt;
| -8&lt;br /&gt;
| 25&lt;br /&gt;
| 1.5%&lt;br /&gt;
| 30&lt;br /&gt;
| 26&lt;br /&gt;
| Burst Fire X3 (40% Acc, 50% TU)&amp;lt;br&amp;gt;Burst Fire 2 X10 (40% Acc, 75% TU)&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| 50000 Funds&amp;lt;br&amp;gt;5 Alien Alloys&amp;lt;br&amp;gt;8 Alenium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Combat platform weapons ===&lt;br /&gt;
The following weapons can only be used by combat platforms.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Damage&lt;br /&gt;
! Penetration (armor)&lt;br /&gt;
! Destruction (armor per hit)&lt;br /&gt;
! Range (tiles)&lt;br /&gt;
! Hit Bonus (per tile)&lt;br /&gt;
! Capacity (shots)&lt;br /&gt;
! Fire Modes&lt;br /&gt;
! Tipe&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vehicle cannon ballistic.png|90px]] Cannon&lt;br /&gt;
| 70 Kinetic&lt;br /&gt;
| 0&lt;br /&gt;
| -10&lt;br /&gt;
| 30&lt;br /&gt;
| 1%&lt;br /&gt;
| 20&lt;br /&gt;
| Normal Shot (100% Acc, 44% TU)&amp;lt;br&amp;gt;Aimed Shot (130% Acc, 54% TU)&lt;br /&gt;
| Primary&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vehicle rocket standard.png|90px]] Rocket Launcher Turret&lt;br /&gt;
| 36 Kinetic&lt;br /&gt;
| 0&lt;br /&gt;
| -10&lt;br /&gt;
| 25&lt;br /&gt;
| 1%&lt;br /&gt;
| 6&lt;br /&gt;
| Normal Shot (120% Acc, 50% TU)&amp;lt;br&amp;gt;Salvo Fire X3 (120% Acc, 60% TU)&lt;br /&gt;
| Primary&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vehicle smg ballistic.png|90px]] Ballistic Autorifle&lt;br /&gt;
| 34 kinetic&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| 20&lt;br /&gt;
| 1.25%&lt;br /&gt;
| 100&lt;br /&gt;
| Snap Shot (45% Acc, 24% TU)&amp;lt;br&amp;gt;Normal Shot (80% Acc, 36% TU)&amp;lt;br&amp;gt;Aimed Shot (120% Acc, 48% TU)&amp;lt;br&amp;gt;Burst Shot X3 (40% Acc, 50% TU)&lt;br /&gt;
| Secondary&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vehicle cannon laser.png|90px]] Laser Cannon&lt;br /&gt;
| 95 Thermal&lt;br /&gt;
| 0&lt;br /&gt;
| -10&lt;br /&gt;
| 30&lt;br /&gt;
| 1%&lt;br /&gt;
| 20&lt;br /&gt;
| Normal Shot (100% Acc, 44% TU)&amp;lt;br&amp;gt;Aimed Shot (130% Acc, 54% TU)&lt;br /&gt;
| Primary&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Each equipment adds a one-use ability to the xenonaut:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Equipment&lt;br /&gt;
! Use Cost (TU)&lt;br /&gt;
! Weight&lt;br /&gt;
! Size&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Charge c4.png|40px]] C4 Charge&lt;br /&gt;
| 5&lt;br /&gt;
| 15&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Medipack.png|40px]] Medikit&lt;br /&gt;
| 25&lt;br /&gt;
| 15&lt;br /&gt;
| 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Grenades ===&lt;br /&gt;
Grenades are thrown in an area at the cost of 51% TU. The distance where they can be thrown depends on the xenonaut&#039;s Strength.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Grenade&lt;br /&gt;
! Damage&lt;br /&gt;
! Damage Type&lt;br /&gt;
! Destruction (armor)&lt;br /&gt;
! Blast Radius (tiles)&lt;br /&gt;
! Weight&lt;br /&gt;
! Size&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grenade demolition.png|25px]] Demolition Charge&lt;br /&gt;
| 25 Thermal&lt;br /&gt;
| -12&lt;br /&gt;
| 1.5&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grenade flashbang.png|25px]] Flashbang Grenade&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 2.5&lt;br /&gt;
| 6&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grenade frag.png|25px]] Fragmentation Grenade&lt;br /&gt;
| 35 Kinetic&lt;br /&gt;
| -2&lt;br /&gt;
| 2.5&lt;br /&gt;
| 6&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grenade smoke.png|25px]] Smoke Grenade&lt;br /&gt;
| 1 Stun&lt;br /&gt;
| 0&lt;br /&gt;
| 2.5&lt;br /&gt;
| 6&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grenade demolition tier2.png|25px]] Alenium Charge&lt;br /&gt;
| 32 Thermal&lt;br /&gt;
| -20&lt;br /&gt;
| 1.5&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grenade alenium.png|25px]] Alenium Grenade&lt;br /&gt;
| 50 Kinetic&lt;br /&gt;
| -3&lt;br /&gt;
| 2.5&lt;br /&gt;
| 6&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grenade alenium.png|25px]] Electroshock Grenade&lt;br /&gt;
| 70 Stun&amp;lt;br&amp;gt;50 Emp&lt;br /&gt;
| 0&lt;br /&gt;
| 2.5&lt;br /&gt;
| 6&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Modules ==&lt;br /&gt;
Modules add various stat bonuses to the xenonaut. They can be upgraded via engineering projects and are always unlimited. All modules have a size of 2x2 and a weight of 12. A xenonaut can only have one of each modules.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=2 | Tier 1&lt;br /&gt;
! colspan=2 | Tier 2&lt;br /&gt;
|-&lt;br /&gt;
! Module&lt;br /&gt;
! Bonus&lt;br /&gt;
! Module&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Module insert tier1.png|25px]] Steel Plates&lt;br /&gt;
| +3 Armor&lt;br /&gt;
| [[File:Module insert tier2.png|25px]] Alloy Plates&lt;br /&gt;
| +5 Armor&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Module accuracy tier1.png|25px]] Tactical Module&lt;br /&gt;
| +5 Accuracy&lt;br /&gt;
| [[File:Module accuracy tier2.png|25px]] Advanced Tactical Module&lt;br /&gt;
| +10 Accuracy&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kami-sama</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Xenonauts_2/index.php?title=Research&amp;diff=270</id>
		<title>Research</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Xenonauts_2/index.php?title=Research&amp;diff=270"/>
		<updated>2023-06-03T15:05:08Z</updated>

		<summary type="html">&lt;p&gt;Kami-sama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If a research project is not selected then each scientist will produce $25 Funds per hour.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Project&lt;br /&gt;
! Unlocked engineering projects&lt;br /&gt;
! Requirements&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Aerial Warfare&#039;&#039;&#039;&lt;br /&gt;
| Sidewinder Missile aircraft equipment&amp;lt;br&amp;gt;Skylance torpedo aircraft equipment&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Combat Vehicles&#039;&#039;&#039;&lt;br /&gt;
| Sentry Gun vehicle&amp;lt;br&amp;gt;MARS Combat Platform vehicle&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Alien Alloys&#039;&#039;&#039;&lt;br /&gt;
| Warden Combat Armor soldier armor&amp;lt;br&amp;gt;Alloy Plating upgrade&amp;lt;br&amp;gt;Alien Alloys resources&lt;br /&gt;
| Alien Alloys resource&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Alien Magnetic Weapons&#039;&#039;&#039;&lt;br /&gt;
| Accelerated weapons&lt;br /&gt;
| Alien Magnetic Weapon resource&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Alenium&#039;&#039;&#039;&lt;br /&gt;
| Alenium Generators base upgrade&amp;lt;br&amp;gt;Alenium resources&lt;br /&gt;
| Alenium resource&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Alien Plasma Weapons&#039;&#039;&#039;&lt;br /&gt;
| Guardian Battle Armor soldier armor&amp;lt;br&amp;gt;Improved Lasers upgrade&lt;br /&gt;
| Alien Plasma Weapon resource&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cleaner Operations&#039;&#039;&#039;&lt;br /&gt;
| Cleaner Intelligence Hub mission&lt;br /&gt;
| Cleaner Corpse resource&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cleaner Headquarters&#039;&#039;&#039;&lt;br /&gt;
| Cleaner Base mission&lt;br /&gt;
| Cleaner Data resource&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Alien Electronics&#039;&#039;&#039;&lt;br /&gt;
| Buzzard Jetpack soldier equipment&amp;lt;br&amp;gt;Advanced Tactical Module upgrade&lt;br /&gt;
| Alien Electronics resource&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Alien Psi-Amp&#039;&#039;&#039;&lt;br /&gt;
| Morale: Mind Shield soldier armor&amp;lt;br&amp;gt;Mind Shield Module soldier equipment&lt;br /&gt;
| Alien Psi-Amp resource&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Alien Hyperdrive&#039;&#039;&#039;&lt;br /&gt;
| Plot advancement&lt;br /&gt;
| Alien Hyperdrive resource&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Alenium Explosives&#039;&#039;&#039;&lt;br /&gt;
| Alenium Grenade Upgrade&amp;lt;br&amp;gt;Alenium Missile aircraft equipment&amp;lt;br&amp;gt;Alenium Torpedo aircraft equipment&lt;br /&gt;
| Alenium&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;X-3 Dragonfly Dropship&#039;&#039;&#039;&lt;br /&gt;
| X-3 Dragonfly Dropship aircraft&lt;br /&gt;
| Alenium&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;X-55 Phantom Interceptor&#039;&#039;&#039;&lt;br /&gt;
| X-55 Phantom Interceptor aircraft&lt;br /&gt;
| Alenium&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Laser Weaponry&#039;&#039;&#039;&lt;br /&gt;
| Laser weapons&lt;br /&gt;
| Alenium&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heavy Lasers&#039;&#039;&#039;&lt;br /&gt;
| Laser Battery Upgrade base upgrade&amp;lt;br&amp;gt;Vehicle Lasers upgrade&lt;br /&gt;
| Laser Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Advanced Stun Weapons&#039;&#039;&#039;&lt;br /&gt;
| Electroshock Pistol&amp;lt;br&amp;gt;Electroshock Rifle&amp;lt;br&amp;gt;Electroshock Grenade&lt;br /&gt;
| Alien Electronics&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kami-sama</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Xenonauts_2/index.php?title=Enemies&amp;diff=269</id>
		<title>Enemies</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Xenonauts_2/index.php?title=Enemies&amp;diff=269"/>
		<updated>2023-06-03T14:54:06Z</updated>

		<summary type="html">&lt;p&gt;Kami-sama: /* Aliens */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Aliens ==&lt;br /&gt;
The following enemies may be encountered on land missions:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Alien&lt;br /&gt;
! Health&lt;br /&gt;
! Time Units&lt;br /&gt;
! Accuracy&lt;br /&gt;
! Strength&lt;br /&gt;
! Reflexes&lt;br /&gt;
! Bravery&lt;br /&gt;
! Abilities&lt;br /&gt;
! Body Size&lt;br /&gt;
|-&lt;br /&gt;
| Cleaner || 40 || 60 || 65 || 60 || 50 || 50 || || Medium&lt;br /&gt;
|-&lt;br /&gt;
| Secton || 45 || 80 || 50 || 60 || 75 || 40 || Psionic Triangulation || Small&lt;br /&gt;
|-&lt;br /&gt;
| Psyon || 60 || 60 || 65 || 60 || 50 || 60 || Mesmerize || Medoum&lt;br /&gt;
|-&lt;br /&gt;
| Mantid || 45 || 75 || 65 || 60 || 50 || 35 || Compound Eyes&amp;lt;br&amp;gt;Mantid Bite || Small&lt;br /&gt;
|-&lt;br /&gt;
| Mentarch || 50 || 40 || 60 || 60 || 50 || 50 || Hovering || Medium&lt;br /&gt;
|-&lt;br /&gt;
| Sebillian || 85 || 60 || 60 || 60 || 25 || 50 || Regeneration (20)&amp;lt;br&amp;gt;Bad Eyesight&amp;lt;br&amp;gt;Scaled Skin (5)&amp;lt;br&amp;gt;Sebillian Claws || Medium&lt;br /&gt;
|-&lt;br /&gt;
| Reaper || 60 || 60 || 90 || 60 || 50 || 100 || Larval Infestation || Medium&lt;br /&gt;
|-&lt;br /&gt;
| Brute || 160 || 60 || 50 || 60 || 25 || 50 || Regeneration (35)&amp;lt;br&amp;gt;Scaled Skin (10) || Large&lt;br /&gt;
|-&lt;br /&gt;
| Servitor || 60 || 60 || 60 || 60 || 50 || 50 || Auto-Heal Ray&amp;lt;br&amp;gt;Explosive Death (40)&amp;lt;br&amp;gt;Robotic || Small&lt;br /&gt;
|-&lt;br /&gt;
| Wraith || 70 || 60 || 75 || 60 || 70 || 50 || Cloaking Field || Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== UFOs ==&lt;br /&gt;
The following enemies may be encountered on air missions:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! UFO&lt;br /&gt;
! Size&lt;br /&gt;
! Health&lt;br /&gt;
! Armor&lt;br /&gt;
! Speed&lt;br /&gt;
! Turn Speed&lt;br /&gt;
! Weapons (deg/sec)&lt;br /&gt;
|-&lt;br /&gt;
| Fighter || Very Small || 70 || 0 || KM/H || 60 || Fighter Laser&amp;lt;br&amp;gt;Fighter Missiles&lt;br /&gt;
|-&lt;br /&gt;
| Scout || Small || 150 || 5 || KM/H || 20 || Scout Beam&lt;br /&gt;
|-&lt;br /&gt;
| Observer || Small || 220 || 0 || KM/H || 15 || Scout Beam&lt;br /&gt;
|-&lt;br /&gt;
| Destroyer || Medium || 100 || 20 || KM/H || 20 || Destroyer Beam&amp;lt;br&amp;gt;Destroyer Cannon&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kami-sama</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Xenonauts_2/index.php?title=Enemies&amp;diff=268</id>
		<title>Enemies</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Xenonauts_2/index.php?title=Enemies&amp;diff=268"/>
		<updated>2023-06-03T14:53:11Z</updated>

		<summary type="html">&lt;p&gt;Kami-sama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Aliens ==&lt;br /&gt;
The following enemies may be encountered on land missions:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Alien&lt;br /&gt;
! Health&lt;br /&gt;
! Time Units&lt;br /&gt;
! Accuracy&lt;br /&gt;
! Strength&lt;br /&gt;
! Reflexes&lt;br /&gt;
! Bravery&lt;br /&gt;
! Abilities&lt;br /&gt;
|-&lt;br /&gt;
| Cleaner || 40 || 60 || 65 || 60 || 50 || 50 || &lt;br /&gt;
|-&lt;br /&gt;
| Secton || 45 || 80 || 50 || 60 || 75 || 40 || Psionic Triangulation&amp;lt;br&amp;gt;Body Size - Small&lt;br /&gt;
|-&lt;br /&gt;
| Psyon || 60 || 60 || 65 || 60 || 50 || 60 || Mesmerize&lt;br /&gt;
|-&lt;br /&gt;
| Mantid || 45 || 75 || 65 || 60 || 50 || 35 || Compound Eyes&amp;lt;br&amp;gt;Mantid Bite&amp;lt;br&amp;gt;Body Size - Small&lt;br /&gt;
|-&lt;br /&gt;
| Mentarch || 50 || 40 || 60 || 60 || 50 || 50 || Hovering&lt;br /&gt;
|-&lt;br /&gt;
| Sebillian || 85 || 60 || 60 || 60 || 25 || 50 || Regeneration (20)&amp;lt;br&amp;gt;Bad Eyesight&amp;lt;br&amp;gt;Scaled Skin (5)&amp;lt;br&amp;gt;Sebillian Claws&lt;br /&gt;
|-&lt;br /&gt;
| Reaper || 60 || 60 || 90 || 60 || 50 || 100 || Larval Infestation&lt;br /&gt;
|-&lt;br /&gt;
| Brute || 160 || 60 || 50 || 60 || 25 || 50 || Regeneration (35)&amp;lt;br&amp;gt;Scaled Skin (10)&amp;lt;br&amp;gt;Body Size - Large&lt;br /&gt;
|-&lt;br /&gt;
| Servitor || 60 || 60 || 60 || 60 || 50 || 50 || Auto-Heal Ray&amp;lt;br&amp;gt;Explosive Death (40)&amp;lt;br&amp;gt;Robotic&amp;lt;br&amp;gt;Body Size - Small&lt;br /&gt;
|-&lt;br /&gt;
| Wraith || 70 || 60 || 75 || 60 || 70 || 50 || Cloaking Field&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== UFOs ==&lt;br /&gt;
The following enemies may be encountered on air missions:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! UFO&lt;br /&gt;
! Size&lt;br /&gt;
! Health&lt;br /&gt;
! Armor&lt;br /&gt;
! Speed&lt;br /&gt;
! Turn Speed&lt;br /&gt;
! Weapons (deg/sec)&lt;br /&gt;
|-&lt;br /&gt;
| Fighter || Very Small || 70 || 0 || KM/H || 60 || Fighter Laser&amp;lt;br&amp;gt;Fighter Missiles&lt;br /&gt;
|-&lt;br /&gt;
| Scout || Small || 150 || 5 || KM/H || 20 || Scout Beam&lt;br /&gt;
|-&lt;br /&gt;
| Observer || Small || 220 || 0 || KM/H || 15 || Scout Beam&lt;br /&gt;
|-&lt;br /&gt;
| Destroyer || Medium || 100 || 20 || KM/H || 20 || Destroyer Beam&amp;lt;br&amp;gt;Destroyer Cannon&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kami-sama</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Xenonauts_2/index.php?title=Beginner%27s_Guide&amp;diff=267</id>
		<title>Beginner&#039;s Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Xenonauts_2/index.php?title=Beginner%27s_Guide&amp;diff=267"/>
		<updated>2023-06-03T14:48:05Z</updated>

		<summary type="html">&lt;p&gt;Kami-sama: /* Mission types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Strategy layer ==&lt;br /&gt;
The world is divided into 6 regions: Asia Pacific, Europe, Latin America, North America, Soviet Russia and Africa &amp;amp; Middle East. Each region has a panic level ranging from 0 to 100. If panic level is 100 at the end of a month the region will surrender to the aliens.&lt;br /&gt;
&lt;br /&gt;
The strategy layer can run at the following speeds:&lt;br /&gt;
* &#039;&#039;&#039;Slow&#039;&#039;&#039;: 5 seconds pass every real world second.&lt;br /&gt;
* &#039;&#039;&#039;Normal&#039;&#039;&#039;: 5 minutes pass every real world second.&lt;br /&gt;
* &#039;&#039;&#039;Fast&#039;&#039;&#039;: 20 minutes pass every real world second.&lt;br /&gt;
* &#039;&#039;&#039;Fastest&#039;&#039;&#039;: 100 minutes pass every real world second.&lt;br /&gt;
&lt;br /&gt;
== Land combat ==&lt;br /&gt;
Land combat consists of turns during which each team chooses what actions its soldiers will take.&lt;br /&gt;
&lt;br /&gt;
The green bar below a unit&#039;s health shows its Time Units, or TU, the starting amount depending on the soldier&#039;s Time units attribute. Each action consumes Time Units. Moving, rotating, crouching and uncrouching consumes a fixed number of TUs and most attacks consume a percentage of the TU bar. This means soldiers with higher TU are more mobile and versatile but cannot fire more times per turn. Any TU left at the end of the turn will be spent on Overwatch Fire during the opponent&#039;s turn. Time Units are replenished at the start of each turn.&lt;br /&gt;
&lt;br /&gt;
Weapons inflict between 50% and 200% of their Damage value each time they hit, depending on the body part hit. Each weapon has a maximum range, visible during combat with green squares when targeting an enemy. It is possible to fire beyond a weapon&#039;s maximum range but its damage and hit chance will be reduced.&lt;br /&gt;
&lt;br /&gt;
Most weapons have multiple fire modes, with varying Accuracy and TU costs. The most expensive fire mode is selected by default but can be changed by right-clicking on the target.&lt;br /&gt;
&lt;br /&gt;
Most forms of cover are destructible. Free Fire mode can be used to manually attack pieces of cover and destroy them.&lt;br /&gt;
&lt;br /&gt;
== Mission types ==&lt;br /&gt;
Xenonauts 2 features the following mission types:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Mission type&lt;br /&gt;
! Time (days)&lt;br /&gt;
! Rewards&lt;br /&gt;
! Objective&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Abduction&#039;&#039;&#039;&lt;br /&gt;
| 3&lt;br /&gt;
| -10 Global Panic Level&amp;lt;br&amp;gt;5 Alien Alloys per deactivated abduction tube&amp;lt;br&amp;gt;3 Alenium per deactivated abduction tube&lt;br /&gt;
| Rescue at least 5 civilians from abduction tubes within 7 turns&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crashed UFO&#039;&#039;&#039;&lt;br /&gt;
| 3&lt;br /&gt;
| Alien alloys&amp;lt;br&amp;gt;Alenium if UFO was Destroyer or larger&amp;lt;br&amp;gt;Alien Hyperdrive if UFO was Destroyer or larger&lt;br /&gt;
| Eliminate all hostile units within the UFO and hold it for 3 turns&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Terror&#039;&#039;&#039;&lt;br /&gt;
| 1&lt;br /&gt;
| -30 Region Panic Level&amp;lt;br&amp;gt;5 Alenium per surviving Alien Bomb&lt;br /&gt;
| Eliminate all hostile units&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cleaner Operations Site&#039;&#039;&#039;&lt;br /&gt;
| Persistent&lt;br /&gt;
| 250000 Funds&lt;br /&gt;
| Eliminate all hostile units&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cleaner Intelligence Hub&#039;&#039;&#039;&lt;br /&gt;
| Persistent&lt;br /&gt;
| -10 Global Panic Level&amp;lt;br&amp;gt;10-20 Cleaner Data items&lt;br /&gt;
| Return to the dropship with at least 10 Cleaner Data items&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Alien Base&#039;&#039;&#039;&lt;br /&gt;
| Persistent&lt;br /&gt;
| -10 Region Panic Level&lt;br /&gt;
| Eliminate all hostile units&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kami-sama</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Xenonauts_2/index.php?title=Research&amp;diff=266</id>
		<title>Research</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Xenonauts_2/index.php?title=Research&amp;diff=266"/>
		<updated>2023-06-03T14:44:44Z</updated>

		<summary type="html">&lt;p&gt;Kami-sama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If a research project is not selected then each scientist will produce $25 Funds per hour.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Project&lt;br /&gt;
! Unlocked engineering projects&lt;br /&gt;
! Requirements&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Aerial Warfare&#039;&#039;&#039;&lt;br /&gt;
| Sidewinder Missile aircraft equipment&amp;lt;br&amp;gt;Skylance torpedo aircraft equipment&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Combat Vehicles&#039;&#039;&#039;&lt;br /&gt;
| Sentry Gun vehicle&amp;lt;br&amp;gt;MARS Combat Platform vehicle&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Alien Alloys&#039;&#039;&#039;&lt;br /&gt;
| Warden Combat Armor soldier armor&amp;lt;br&amp;gt;Alloy Plating upgrade&amp;lt;br&amp;gt;Alien Alloys resources&lt;br /&gt;
| Alien Alloys resource&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Alien Magnetic Weapons&#039;&#039;&#039;&lt;br /&gt;
| Accelerated weapons&lt;br /&gt;
| Alien Magnetic Weapon resource&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Alenium&#039;&#039;&#039;&lt;br /&gt;
| Alenium Generators base upgrade&amp;lt;br&amp;gt;Alenium resources&lt;br /&gt;
| Alenium resource&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Alien Plasma Weapons&#039;&#039;&#039;&lt;br /&gt;
| Guardian Battle Armor soldier armor&amp;lt;br&amp;gt;Improved Lasers upgrade&lt;br /&gt;
| Alien Plasma Weapon resource&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cleaner Operations&#039;&#039;&#039;&lt;br /&gt;
| Cleaner Intelligence Hub mission&lt;br /&gt;
| Cleaner Corpse resource&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cleaner Headquarters&#039;&#039;&#039;&lt;br /&gt;
| Cleaner Base mission&lt;br /&gt;
| Cleaner Data resource&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Alien Electronics&#039;&#039;&#039;&lt;br /&gt;
| Buzzard Jetpack soldier equipment&amp;lt;br&amp;gt;Advanced Tactical Module upgrade&lt;br /&gt;
| Alien Electronics resource&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Alien Psi-Amp&#039;&#039;&#039;&lt;br /&gt;
| Morale: Mind Shield soldier armor&amp;lt;br&amp;gt;Mind Shield Module soldier equipment&lt;br /&gt;
| Alien Psi-Amp resource&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Alien Hyperdrive&#039;&#039;&#039;&lt;br /&gt;
| Plot advancement&lt;br /&gt;
| Alien Hyperdrive resource&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Alenium Explosives&#039;&#039;&#039;&lt;br /&gt;
| Alenium Grenade Upgrade&amp;lt;br&amp;gt;Alenium Missile aircraft equipment&amp;lt;br&amp;gt;Alenium Torpedo aircraft equipment&lt;br /&gt;
| Alenium&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;X-3 Dragonfly Dropship&#039;&#039;&#039;&lt;br /&gt;
| X-3 Dragonfly Dropship aircraft&lt;br /&gt;
| Alenium&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;X-55 Phantom Interceptor&#039;&#039;&#039;&lt;br /&gt;
| X-55 Phantom Interceptor aircraft&lt;br /&gt;
| Alenium&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Laser Weaponry&#039;&#039;&#039;&lt;br /&gt;
| Laser weapons&lt;br /&gt;
| Alenium&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heavy Lasers&#039;&#039;&#039;&lt;br /&gt;
| Laser Battery Upgrade base upgrade&amp;lt;br&amp;gt;Vehicle Lasers upgrade&lt;br /&gt;
| Laser Weaponry&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kami-sama</name></author>
	</entry>
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