Prison: Difference between revisions

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{{Infobox building
{{Infobox building
|name                      =Prison (small)<ref name="patch089">''Available from Workers & resources: Soviet Republic [[Patch_0.8.9|patch 0.8.9]]''</ref>
|name                      =Prison (small)<ref name="patch089">''Available from Workers & Resources: Soviet Republic [[Patch_0.8.9|patch 0.8.9]]''</ref>
|caption                    =
|caption                    =
|image2                    =SmallPrison.png
|image2                    =SmallPrison.png
Line 95: Line 95:
==Gameplay==
==Gameplay==
{{Main|Crime and Justice}}
{{Main|Crime and Justice}}
When the [[Court house|court house]] successfully completes a trial, the sentence is imposed on the criminal and the criminal is sent to prison. In a Prison warders work, these are ordinary [[Citizens#Worker|workers]] and they guard the prisoners. The prisoners can be of use in the republic because they can work at specific jobs in the republic. A prisoner is transported with a [[Road vehicles#Prison_bus|prison bus]] from the prison to a workplace.
When the [[Court house|court house]] successfully completes a trial, the sentence is imposed on the criminal and the criminal is sent to prison. Warders work in a prison; these are ordinary [[Citizens#Worker|workers]] who guard the prisoners. The prisoners can be of use in the republic because they can work at specific jobs in the republic. A prisoner is transported with a [[Road vehicles#Prison_bus|prison bus]] from the prison to a workplace.


While the prisoner is in jail, you can re-educate the prisoners in the following preferences:
While the prisoner is in jail, the player can re-educate them in the following preferences:
*Cultural enjoyment - to influence [[Happiness#Culture_enjoyment|culture]]
*Cultural enjoyment - to influence [[Happiness#Culture_enjoyment|culture]]
*Soviet propaganda - to influence [[Happiness#Loyalty|loyalty]]
*Soviet propaganda - to influence [[Happiness#Loyalty|loyalty]]
*Preference for alcohol - to influence [[Happiness#Health|health]]
*Preference for alcohol - to influence [[Happiness#Health|health]]
*Enthusiasm for sport - to influence [[Happiness#Sports_enjoyment|sport]]
*Enthusiasm for sport - to influence [[Happiness#Sports_enjoyment|sport]]
*Anti-religious propaganda - to influence [[Happiness#Religion_sympathy|religion]]  
*Anti-religious propaganda - to influence [[Happiness#Religion_sympathy|religion]]


You configure each preference from the prison by increasing or decreasing the corresponding percentage:
The player configures each preference from the prison by increasing or decreasing the corresponding percentage:


[[File:PrisonIntendedUpbringing ConfigSlider.png|frameless|400x400px]]
[[File:PrisonIntendedUpbringing ConfigSlider.png|frameless|400x400px]]

Latest revision as of 16:18, 8 August 2026

Background

A prison is a facility where individuals convicted of crimes are confined as punishment or awaiting trial. It typically consists of cells or dormitories, surrounded by security measures such as walls, bars, or fences. Inmates may have limited freedoms, with their activities and movements regulated by authorities. Prisons vary in size and security level, from minimum to maximum, based on the severity of offenses and the risk posed by inmates. Rehabilitation, deterrence, and societal protection are among the objectives, but issues such as overcrowding, violence, and reintegration challenges often accompany the prison system, prompting ongoing debates about reform.

Gameplay

Main article: Crime and Justice

When the court house successfully completes a trial, the sentence is imposed on the criminal and the criminal is sent to prison. Warders work in a prison; these are ordinary workers who guard the prisoners. The prisoners can be of use in the republic because they can work at specific jobs in the republic. A prisoner is transported with a prison bus from the prison to a workplace.

While the prisoner is in jail, the player can re-educate them in the following preferences:

  • Cultural enjoyment - to influence culture
  • Soviet propaganda - to influence loyalty
  • Preference for alcohol - to influence health
  • Enthusiasm for sport - to influence sport
  • Anti-religious propaganda - to influence religion

The player configures each preference from the prison by increasing or decreasing the corresponding percentage:

Notes

See Crime and Justice notes

Construction

Prison
RequirementsGroundworks
Workdays 6340 Workdays
Concrete 125 t Concrete
Gravel 96 t Gravel
Asphalt 77 t Asphalt
Steel 52 t Steel
Bricks 419 t Bricks
Boards 139 t Boards
Building
Workdays 1445 Workdays
Concrete 125 t Concrete
Gravel 96 t Gravel
Asphalt 77 t Asphalt
Mechanisms: Excavator
(max. 5)
Needs workers No
(max. 633)
Prison
RequirementsGroundworks
Workdays 1062 Workdays
Concrete 37 t Concrete
Gravel 82 t Gravel
Asphalt 23 t Asphalt
Steel 12 t Steel
Bricks 33 t Bricks
Boards 25 t Boards
Building
Concrete 37 t Concrete
Gravel 28 t Gravel
Asphalt 23 t Asphalt
Mechanisms: Excavator
(max. 1)
Needs workers No
(max. 106)

References

  1. ↑ Available from Workers & Resources: Soviet Republic patch 0.8.9