Free time: Difference between revisions

From Workers & Resources: Soviet Republic Official Wiki
JKM (talk | contribs)
m 1 revision imported
Copyedit: spelling, capitalisation, and second person
 
Line 1: Line 1:
During free time, or leisure, the citizens are trying to fullfill there needs or preferences. There are four groups of leisure activities:  
During free time, or leisure, citizens try to fulfil their needs or preferences. There are four groups of leisure activities:
* Visiting a church
* Visiting a church
* Doing Sport
* Doing sport
* Drinking in a Pub
* Drinking in a pub
* Going for Culture
* Going for culture


All these leisure activities have some impact on [[happiness]] and other statistics (Statistics like: [[Health]], [[Religion]], [[Loyalty]], [[Alcohol addiction]], [[Sport]], and [[Culture]]). These leisure activities can be positive if the need is satisfied or negative if the need is not satisfied. Everything is percentage based and you may be aware that you can get up to 100% for each statistic if satisfied constantly. If the citizen is not able to enjoy the leisure activity he is looking for, then he loses a small percentage of statistic connected with that leisure activity. Each of these leisure activities provide some happiness if satisfied but may have different impact on other statistics.
All these leisure activities have some impact on [[happiness]] and other statistics (Statistics like: [[Health]], [[Religion]], [[Loyalty]], [[Alcohol addiction]], [[Sport]], and [[Culture]]). These leisure activities can be positive if the need is satisfied or negative if the need is not satisfied. Everything is percentage based, and each statistic can reach up to 100% if satisfied constantly. If a citizen is not able to enjoy the leisure activity they are looking for, they lose a small percentage of the statistic connected with that leisure activity. Each of these leisure activities provides some happiness if satisfied, but they may have different impacts on other statistics.


'''Worth mentioning''':
'''Worth mentioning''':
* If citizens are provided with leisure activities sport, pub and culture, none of the leisure activities will become too strong over time.
* If citizens are provided with the sport, pub and culture leisure activities, none of the leisure activities will become too strong over time.
* Every activity may have some advantages and disadvantages, e.g. alcohol has a negative impact on health but provides a significant happiness boost and sport has a positive impact on health but provides less happiness boost.
* Every activity may have some advantages and disadvantages, e.g. alcohol has a negative impact on health but provides a significant happiness boost and sport has a positive impact on health but provides less happiness boost.

Latest revision as of 16:40, 8 August 2026

During free time, or leisure, citizens try to fulfil their needs or preferences. There are four groups of leisure activities:

  • Visiting a church
  • Doing sport
  • Drinking in a pub
  • Going for culture

All these leisure activities have some impact on happiness and other statistics (Statistics like: Health, Religion, Loyalty, Alcohol addiction, Sport, and Culture). These leisure activities can be positive if the need is satisfied or negative if the need is not satisfied. Everything is percentage based, and each statistic can reach up to 100% if satisfied constantly. If a citizen is not able to enjoy the leisure activity they are looking for, they lose a small percentage of the statistic connected with that leisure activity. Each of these leisure activities provides some happiness if satisfied, but they may have different impacts on other statistics.

Worth mentioning:

  • If citizens are provided with the sport, pub and culture leisure activities, none of the leisure activities will become too strong over time.
  • Every activity may have some advantages and disadvantages, e.g. alcohol has a negative impact on health but provides a significant happiness boost and sport has a positive impact on health but provides less happiness boost.