Building editor: Difference between revisions
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workers-resources-fandom>Mrd.escher Created page with "==Building Editor== ===Q: How can i edit my own mesh in the BE?=== A: Follow below instructions: # create a save in building editor # find the save's folder inside game files # insert your nmf, mtl and texture files in it # rename nmf and mtl files to "custom.nmf" and "custom.mtl" # load the save in building editor again, and tick the "use custom nmf" # script away # export to game (I think the option is called) # test it out in game and then adjust things manually you..." |
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==Building Editor== | ==Building Editor== | ||
===Q: How can | ===Q: How can I edit my own mesh in the BE?=== | ||
A: Follow below instructions: | A: Follow below instructions: | ||
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# script away | # script away | ||
# export to game (I think the option is called) | # export to game (I think the option is called) | ||
# test it out in game and then adjust things | # test it out in game and then manually adjust things you think it didn't do right | ||
Latest revision as of 16:44, 8 August 2026
Building Editor
Q: How can I edit my own mesh in the BE?
A: Follow below instructions:
- create a save in building editor
- find the save's folder inside game files
- insert your nmf, mtl and texture files in it
- rename nmf and mtl files to "custom.nmf" and "custom.mtl"
- load the save in building editor again, and tick the "use custom nmf"
- script away
- export to game (I think the option is called)
- test it out in game and then manually adjust things you think it didn't do right


