Building editor: Difference between revisions

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Created page with "==Building Editor== ===Q: How can i edit my own mesh in the BE?=== A: Follow below instructions: # create a save in building editor # find the save's folder inside game files # insert your nmf, mtl and texture files in it # rename nmf and mtl files to "custom.nmf" and "custom.mtl" # load the save in building editor again, and tick the "use custom nmf" # script away # export to game (I think the option is called) # test it out in game and then adjust things manually you..."
 
Copyedit: capitalisation and word order
 
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==Building Editor==
==Building Editor==
===Q: How can i edit my own mesh in the BE?===
===Q: How can I edit my own mesh in the BE?===
A: Follow below instructions:
A: Follow below instructions:


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# script away
# script away
# export to game (I think the option is called)
# export to game (I think the option is called)
# test it out in game and then adjust things manually you think it didn't do right
# test it out in game and then manually adjust things you think it didn't do right

Latest revision as of 16:44, 8 August 2026

Building Editor

Q: How can I edit my own mesh in the BE?

A: Follow below instructions:

  1. create a save in building editor
  2. find the save's folder inside game files
  3. insert your nmf, mtl and texture files in it
  4. rename nmf and mtl files to "custom.nmf" and "custom.mtl"
  5. load the save in building editor again, and tick the "use custom nmf"
  6. script away
  7. export to game (I think the option is called)
  8. test it out in game and then manually adjust things you think it didn't do right