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	<id>https://wiki.hoodedhorse.com/Workers_Resources_Soviet_Republic/index.php?action=history&amp;feed=atom&amp;title=Patch_0.9.0</id>
	<title>Patch 0.9.0 - Revision history</title>
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	<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Workers_Resources_Soviet_Republic/index.php?title=Patch_0.9.0&amp;action=history"/>
	<updated>2026-10-04T20:57:10Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.hoodedhorse.com/Workers_Resources_Soviet_Republic/index.php?title=Patch_0.9.0&amp;diff=6828&amp;oldid=prev</id>
		<title>76561197984340591: Restore videos: replace dead Fandom video file links with EmbedVideo YouTube embeds</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Workers_Resources_Soviet_Republic/index.php?title=Patch_0.9.0&amp;diff=6828&amp;oldid=prev"/>
		<updated>2026-08-08T03:03:06Z</updated>

		<summary type="html">&lt;p&gt;Restore videos: replace dead Fandom video file links with EmbedVideo YouTube embeds&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:03, 8 August 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l284&quot;&gt;Line 284:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 284:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Videos==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Videos==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;gallery&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{#ev:youtube|rX77HUEJ8w4|640px|center}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Workers &amp;amp; Resources- Soviet Republic Update -13&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==References==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==References==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>76561197984340591</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Workers_Resources_Soviet_Republic/index.php?title=Patch_0.9.0&amp;diff=2808&amp;oldid=prev</id>
		<title>76561198012490491: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Workers_Resources_Soviet_Republic/index.php?title=Patch_0.9.0&amp;diff=2808&amp;oldid=prev"/>
		<updated>2024-06-14T18:05:22Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:05, 14 June 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;4&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
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		<author><name>76561198012490491</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Workers_Resources_Soviet_Republic/index.php?title=Patch_0.9.0&amp;diff=2807&amp;oldid=prev</id>
		<title>workers-resources-fandom&gt;Mrd.escher: Added pathc notes 0.9.0.15</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Workers_Resources_Soviet_Republic/index.php?title=Patch_0.9.0&amp;diff=2807&amp;oldid=prev"/>
		<updated>2024-04-07T08:41:37Z</updated>

		<summary type="html">&lt;p&gt;Added pathc notes 0.9.0.15&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox version&lt;br /&gt;
|image    =Version 0-9-0-thumbnail.png&lt;br /&gt;
|image2   =Version 0-9-0-cover.png&lt;br /&gt;
|subtitle =&lt;br /&gt;
|features =&lt;br /&gt;
|released = January 26th, 2024&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--{{Quotation|July 31, 2023– Independent games development studio 3DIVISION releases the last big update for &amp;#039;&amp;#039;&amp;#039;Workers &amp;amp; Resources: Soviet Republic&amp;#039;&amp;#039;&amp;#039;, the real-time Soviet-themed city builder tycoon game, on [https://store.steampowered.com/app/784150/Workers__Resources_Soviet_Republic/ Steam] today at $34.99. After this update, a release of the 1.0 version will follow in Q4 2023.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Version 0.9.0&amp;#039;&amp;#039;&amp;#039; is a [[Game versions|version]] released with &amp;#039;&amp;#039;&amp;#039;Update #13&amp;#039;&amp;#039;&amp;#039;&amp;lt;ref&amp;gt;[https://www.sovietrepublic.net/post/content-update-13 Update #13 in &amp;#039;&amp;#039;Workers &amp;amp; Resources: Soviet Republic&amp;#039;s&amp;#039;&amp;#039; official website]&amp;lt;/ref&amp;gt; with multiple patches for &amp;#039;&amp;#039;[[Workers &amp;amp; Resources: Soviet Republic]]&amp;#039;&amp;#039;. It was released on January 26th, 2024&amp;lt;ref&amp;gt;[https://steamcommunity.com/games/784150/announcements/detail/3994197672487446083 Steam patch notes for &amp;#039;&amp;#039;Update #13&amp;#039;&amp;#039; (versions 0.9.0 to 0.9.11)]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Beta testing started from 4 November 2023 until the release date.&lt;br /&gt;
&lt;br /&gt;
Work in progress...&lt;br /&gt;
&lt;br /&gt;
==Main additions==&lt;br /&gt;
* Added two campaigns&lt;br /&gt;
* Introduced two new default maps&lt;br /&gt;
* Added new fences, decorations, and a few mods integrated into the vanilla game&lt;br /&gt;
* Introduced new vehicles&lt;br /&gt;
* Added new sounds&lt;br /&gt;
* Added mud airfields&lt;br /&gt;
* Introduced new loading screens&lt;br /&gt;
* Various graphical replacements&lt;br /&gt;
* Additional Features and Fixes&lt;br /&gt;
&lt;br /&gt;
Other features:&lt;br /&gt;
* Prevented roads from splitting into small pieces&lt;br /&gt;
* Made it possible to upgrade roads through road crossings&lt;br /&gt;
* Vehicle not teleporting from constructions, flatbed vehicles can bring mechanism back from constructions&lt;br /&gt;
* Enhanced road pathfinding for one-lane roads&lt;br /&gt;
* Improved train pathfinding&lt;br /&gt;
* Balanced residential buildings and quality of living&lt;br /&gt;
* Added better marks and icons for disabled items such as construction or turned-off factories&lt;br /&gt;
* Set autosearch as the default setting when a building is placed&lt;br /&gt;
* Modified fire mechanics&lt;br /&gt;
* Improved railway graphics&lt;br /&gt;
* Balanced night graphics&lt;br /&gt;
* Implemented a small gravel processing plant and a large gravel mine.&lt;br /&gt;
* The excavator can now work on tunnel construction.&lt;br /&gt;
&lt;br /&gt;
==Patches==&lt;br /&gt;
===0.9.0.1===&lt;br /&gt;
&amp;#039;&amp;#039;Patch 0.9.0.1&amp;#039;&amp;#039; is a patch released on November 7th, 2023.&lt;br /&gt;
* Fixed an issue with railways in the Campaign 2 map.&lt;br /&gt;
* Fixed issues with freezes and crashes while placing footpaths over roads.&lt;br /&gt;
* Fixed a bug where the construction of small infrastructure pieces doesn&amp;#039;t call buses with workers from the Construction Office (CO).&lt;br /&gt;
* Added a green mark to indicate when a campaign is completed; Campaign 2 is locked until Campaign 1 is completed.&lt;br /&gt;
* Fixed an issue where campaign progress was not being saved.&lt;br /&gt;
* The CO can now send machinery directly from one construction site to another.&lt;br /&gt;
* When canceling all sources or all assigned constructions in the CO building using buttons, confirmation of this action is now required.&lt;br /&gt;
* Corrected bad captions on screens in the main menu.&lt;br /&gt;
* Fixed a crash related to the reconstruction of waiting stations.&lt;br /&gt;
* Set pollution meter default values to 0 when loading older saves.&lt;br /&gt;
* Fixed notification messages for trash bins.&lt;br /&gt;
* Added a setting to enable/disable fire notification messages.&lt;br /&gt;
* Introduced the first version of the Bulgarian language.&lt;br /&gt;
* The Eternal Flame Obelisk is listed under monuments.&lt;br /&gt;
* Various minor grammatical and text changes have been made.&lt;br /&gt;
&lt;br /&gt;
===0.9.0.2===&lt;br /&gt;
&amp;#039;&amp;#039;Patch 0.9.0.2&amp;#039;&amp;#039; is a patch released on November 15th, 2023.&lt;br /&gt;
* Fixed a game crash related to the footpath upgrade. This issue was associated with new mechanics that prevented the footpath from splitting the road into small pieces.&lt;br /&gt;
* Resolved an issue with refueling in the construction office.&lt;br /&gt;
* Corrected the construction process for small pieces of infrastructure.&lt;br /&gt;
* Addressed issues where vehicles were not being sent back from construction sites.&lt;br /&gt;
* Fixed a problem where the construction office calculated an incorrect amount of material needed for small infrastructure projects.&lt;br /&gt;
* Resolved an issue where a flatbed vehicle was sent for mechanisms to a construction site, but the mechanism was no longer present.&lt;br /&gt;
* Sorted waste materials (metal scrap, aluminum scrap, plastics) can now be operated via factory connections, even between waste and aggregate.&lt;br /&gt;
* Fixed an issue concerning construction offices not sending buses for reconstructions.&lt;br /&gt;
* Sewage can now be purchased at the border.&lt;br /&gt;
* Adjusted the volume of Demolition Sound Effects (SFXs).&lt;br /&gt;
* Fixed the Sewage Discharge Sound Effects.&lt;br /&gt;
* Resolved an issue where no click sound effect was not played when having a mirrored version of a building.&lt;br /&gt;
* Fixed the collision issue with the Type 75 flats&amp;#039; corner elements.&lt;br /&gt;
* Corrected the excavator&amp;#039;s position in underground pipeline constructions.&lt;br /&gt;
* Improved the earthquake notification message&amp;#039;s location accuracy.&lt;br /&gt;
* Memory saving setting (low textures) will now also work when the DX11.1 launch option is used in cases of low VRAM.&lt;br /&gt;
* Underground parts of buildings are now preloaded when the building is in use or when the tool is selected.&lt;br /&gt;
&lt;br /&gt;
===0.9.0.3===&lt;br /&gt;
&amp;#039;&amp;#039;Patch 0.9.0.3&amp;#039;&amp;#039; is a patch released on December 3rd, 2023.&lt;br /&gt;
* Added mud airfields.&lt;br /&gt;
* Introduced new loading screens.&lt;br /&gt;
* Implemented a small gravel processing plant and a large gravel mine.&lt;br /&gt;
* The excavator can now work on tunnel construction.&lt;br /&gt;
* Fixed a crash related to factories operating with waste.&lt;br /&gt;
* Attempted to fix the problem with open hull vehicles from construction offices getting stuck (hack).&lt;br /&gt;
* Corrected collision issues in road placement.&lt;br /&gt;
* Replaced cathedral graphics.&lt;br /&gt;
* Changed the method for reserving containers for sorting materials (filled containers can now be reserved or not).&lt;br /&gt;
* Fixed an issue with restoring topsoil over fields.&lt;br /&gt;
* Resolved an issue where the paver behaved like a working mechanism when asphalt was rolled.&lt;br /&gt;
* Fixed a display issue with cranes not appearing on constructions if another mechanism at the construction site is waiting for transport.&lt;br /&gt;
* For foreign workers transported to workplaces from very far distances, they no longer work longer hours than regular workers.&lt;br /&gt;
* Made various minor changes and added hints to the campaign.&lt;br /&gt;
* Added a hint for a loan in case the player is running low on money for the first time.&lt;br /&gt;
* Container stands now have an individual notification setting in addition to a global setting in the notification settings.&lt;br /&gt;
* Added the option to prohibit storing waste in container stands.&lt;br /&gt;
* Manufacturing containers or vehicles now takes into account one-way factory connections when placing vehicles or containers in storage of connected buildings.&lt;br /&gt;
* Fixed a freezing issue when reconstructing a scrapping facility with vehicles inside.&lt;br /&gt;
* Enabled calling vehicles home and selling all vehicles from buildings even during reconstruction.&lt;br /&gt;
* Partially fixed tram track rendering at crossings.&lt;br /&gt;
* Resolved an issue where using the point removal tool in blueprint mode could leave crossing points without actual roads around.&lt;br /&gt;
* Fixed sewage discharge sound effects during reconstruction.&lt;br /&gt;
* Corrected issues with the quick tool and clone tool; these tools can now copy accurately.&lt;br /&gt;
* Fixed electric and water consumption for fountains.&lt;br /&gt;
* Tweaked construction office mechanics and calculations.&lt;br /&gt;
* Addressed a crash related to many personal vehicles.&lt;br /&gt;
* Resolved tram pathfinding problems related to signs.&lt;br /&gt;
* Fixed an issue where distribution offices sometimes ignored the building limit for garbage-type resources.&lt;br /&gt;
* Resolved an issue where road depots could not be repaired.&lt;br /&gt;
* Fixed a problem where construction offices assigned improper tasks to vehicles.&lt;br /&gt;
&lt;br /&gt;
===0.9.0.4===&lt;br /&gt;
&amp;#039;&amp;#039;Patch 0.9.0.4&amp;#039;&amp;#039; is a patch released on December 13th, 2023.&lt;br /&gt;
* Fixed lighting at crossroads for grass airports and improved graphics for grass airport crossroads.&lt;br /&gt;
* Resolved performance issues in helicopter construction offices when assigning construction tasks.&lt;br /&gt;
* Fixed a crash related to asphalt infrastructure construction.&lt;br /&gt;
* Adjusted terrain flattening costs when building infrastructure.&lt;br /&gt;
* Addressed issues with construction offices not building small infrastructures and managing priorities.&lt;br /&gt;
* Improved rendering of crossroads with panel roads.&lt;br /&gt;
* Enabled checking of electric wires in the overlay even when the game is paused.&lt;br /&gt;
* Now highlighting the current stop in a vehicle&amp;#039;s schedule.&lt;br /&gt;
* Enhanced rendering of crossroads for grass airports.&lt;br /&gt;
* Introduced a new model for the food factory and distillery.&lt;br /&gt;
* Fixed potential crashes when demolishing infrastructure under construction.&lt;br /&gt;
* Resolved issues with vehicles getting stuck during infrastructure construction.&lt;br /&gt;
* Added code to prevent ships from getting stuck.&lt;br /&gt;
* Restricted electronics storage to the airplane production line only.&lt;br /&gt;
* Addressed performance issues when assigning construction tasks to the helicopter construction office.&lt;br /&gt;
* Fixed reassignment of trees if a woodcutting office is demolished.&lt;br /&gt;
* Resolved issues with losing electricity connections for infrastructure when using batch tools.&lt;br /&gt;
* Fixed problems with aggregate unloading when vehicles are waiting to unload cargo.&lt;br /&gt;
* Addressed issues with the new large gravel quarry and SFX sound.&lt;br /&gt;
* Fixed the non-functional &amp;#039;prohibit waste disposal&amp;#039; checkbox for large waste storage.&lt;br /&gt;
* Applied wear and tear to old residential buildings in untouched cities.&lt;br /&gt;
&lt;br /&gt;
===0.9.0.5===&lt;br /&gt;
&amp;#039;&amp;#039;Patch 0.9.0.5&amp;#039;&amp;#039; is a patch released on December 30th, 2023.&lt;br /&gt;
* New large train station introduced.&lt;br /&gt;
* Revised mechanics of loyalty spreading: some citizens may now exhibit stronger loyalty preferences.&lt;br /&gt;
* Updated lifespan mechanics: changes in citizen lifespan occur with a delay, rather than instantly.&lt;br /&gt;
* Fixed a crash occurring when constructing a railway close to a departing train.&lt;br /&gt;
* Introduced more size variations for harbors and pumping stations.&lt;br /&gt;
* Expanded size options for technical services, road depots, and cargo stations.&lt;br /&gt;
* Added pedestrian gates.&lt;br /&gt;
* Trams now disregard traffic signs.&lt;br /&gt;
* Fixed a crash caused by demolishing road pieces at T-junctions.&lt;br /&gt;
* Resolved an issue where the new tool for merging fragments could be misapplied to waypoints or signal positions.&lt;br /&gt;
* Addressed a crash during loading related to the above issue.&lt;br /&gt;
* For one old city building, the required material amount for reconstruction has been corrected.&lt;br /&gt;
* Fixed the earthquake scenario in the campaign.&lt;br /&gt;
* Resolved a crash in the campaign associated with the waypoints of road vehicles or trains.&lt;br /&gt;
* Translations updates&lt;br /&gt;
&lt;br /&gt;
===0.9.0.6===&lt;br /&gt;
&amp;#039;&amp;#039;Patch 0.9.0.6&amp;#039;&amp;#039; is a patch released on January 1st, 2024.&lt;br /&gt;
* Fixed issue causing crashes during saving&lt;br /&gt;
* Added a large chemical plant&lt;br /&gt;
&lt;br /&gt;
===0.9.0.7===&lt;br /&gt;
&amp;#039;&amp;#039;Patch 0.9.0.7&amp;#039;&amp;#039; is a patch released on January 3rd, 2024.&lt;br /&gt;
* Attempt to fix issues with broken text or windows after loading the game.&lt;br /&gt;
* Fixed a crash that occurred when placing a waypoint or junction while construction is ongoing with the track builder.&lt;br /&gt;
* Various fixes in the campaign.&lt;br /&gt;
* Various fixes in the GUI.&lt;br /&gt;
&lt;br /&gt;
===0.9.0.8===&lt;br /&gt;
&amp;#039;&amp;#039;Patch 0.9.0.8&amp;#039;&amp;#039; is a patch released on January 12th, 2024.&lt;br /&gt;
* Fixed the vehicle-stuck problem.&lt;br /&gt;
* Added code to prevent errors related to fuel storage when energy management is toggled ON/OFF.&lt;br /&gt;
* Fixed crash issues during loading.&lt;br /&gt;
* Resolved the issue where construction offices did not send tower cranes to construction sites.&lt;br /&gt;
* Ensured dumpers are not sent to constructions when there is a lack of finishers or buses available in the assigned construction office.&lt;br /&gt;
* Fixed the missing electronics warehouse in repair shops (you may need to rebuild if constructed in older versions).&lt;br /&gt;
* Updated the consumption and production rates of larger cement plants.&lt;br /&gt;
* Fixed the issue where construction offices were prioritizing construction over demolition.&lt;br /&gt;
* Resolved problems where helicopter construction offices were unable to perform reconstructions.&lt;br /&gt;
* Scrapping facilities can now also scrap containers.&lt;br /&gt;
* Implemented radiation emission when containers with radioactive materials are scrapped.&lt;br /&gt;
* Fixed the issue where the owner of a personal car is lost when the car is in the repair shop.&lt;br /&gt;
* Resolved pathfinding issues in construction offices related to the construction of footpaths and factory connections.&lt;br /&gt;
* Fixed issues with helicopter auto-replacement.&lt;br /&gt;
* Addressed the issue where construction vehicles were stuck in an endless loop.&lt;br /&gt;
* Resolved issues related to the repair of construction office vehicles.&lt;br /&gt;
* Fixed the problem where helicopters from construction offices loaded excessive materials.&lt;br /&gt;
* Made footpaths and buildings behind footpath gates accessible.&lt;br /&gt;
* Fixed the issue where open-hull trucks could pick up excavators during road asphalting.&lt;br /&gt;
* Corrected bad road curves that occurred when roads were connected from dead ends on both sides.&lt;br /&gt;
* Fixed various campaign problems&lt;br /&gt;
* 18 January 2024&lt;br /&gt;
&lt;br /&gt;
===0.9.0.9===&lt;br /&gt;
&amp;#039;&amp;#039;Patch 0.9.0.9&amp;#039;&amp;#039; is a patch released on January 18th, 2024.&lt;br /&gt;
* Attempt to fix the CO struck issue (mechanism stuck during construction).&lt;br /&gt;
* Fix for helicopter delivery mechanism getting stuck.&lt;br /&gt;
* Fixed issue with construction office assigning incorrect tasks to trucks.&lt;br /&gt;
* Fuel consumption for trackbuilders building railtracks and the SFX of engines too.&lt;br /&gt;
* Fixed issue with modded excavators (movement speed set to 0).&lt;br /&gt;
* Fixed issue where the game sometimes crashed due to road upgrades.&lt;br /&gt;
* Fixed issue where trains were sent for repair due to old vehicles loaded on the hull.&lt;br /&gt;
* In cases where players have changed controls, the first objective in the campaign will be skipped.&lt;br /&gt;
* Fixed display of maximum load amount in cases of excessively large numbers.&lt;br /&gt;
* Fixed crash when demolishing buildings (in cases where the last truck does not catch leaving the building).&lt;br /&gt;
* Fixed various rare campaign problems and crashes&lt;br /&gt;
* Fixed issue where helicopters from the construction office could not land on a construction site due to player-built structures around the construction while the helicopter was in the air.&lt;br /&gt;
* Fixed issue where the copy/clone area could build structures.&lt;br /&gt;
* Fixed issue with small footpaths being drawn when placing some buildings.&lt;br /&gt;
* Implemented buttons to change the order of source and destination buildings in the DO.&lt;br /&gt;
* Fixed issue where construction office helicopters were stationed at incorrect locations, such as heliport platforms.&lt;br /&gt;
&lt;br /&gt;
===0.9.0.10===&lt;br /&gt;
&amp;#039;&amp;#039;Patch 0.9.0.10&amp;#039;&amp;#039; is a patch released on January 24th, 2024.&lt;br /&gt;
* New airplanes for grass airfields&lt;br /&gt;
* Small kiosks for food and alcohol&lt;br /&gt;
* Added icons for new buildings&lt;br /&gt;
* Fixed issue in campaign 2 map regarding signals at borders&lt;br /&gt;
* GUI changes (maintenance windows, informational windows should not go off-screen)&lt;br /&gt;
&lt;br /&gt;
===0.9.0.11===&lt;br /&gt;
&amp;#039;&amp;#039;Patch 0.9.0.11&amp;#039; is a patch released on January 25th, 2024.&lt;br /&gt;
* Scripts from save versions v.122 and earlier will no longer be loaded.&lt;br /&gt;
* Various user interface improvements have been made to the statistics screen.&lt;br /&gt;
* Resolved an issue where a large window background appeared incorrectly when the build menu was positioned at the top.&lt;br /&gt;
* Fixed a bug where the statistics file sometimes failed to save.&lt;br /&gt;
&lt;br /&gt;
===0.9.0.12===&lt;br /&gt;
&amp;#039;&amp;#039;Patch 0.9.0.12&amp;#039; is a patch released on January 28th, 2024.&lt;br /&gt;
* Attempted to fix construction vehicles getting stuck.&lt;br /&gt;
* Fixed issue where fence gates could not be connected to footpaths after resaving.&lt;br /&gt;
* Fixed rare crash occurring during loading.&lt;br /&gt;
&lt;br /&gt;
===0.9.0.13===&lt;br /&gt;
&amp;#039;&amp;#039;Patch 0.9.0.13&amp;#039; is a patch released on February 9th, 2024.&lt;br /&gt;
* Fixed an issue where roads were missing in random cities.&lt;br /&gt;
* Adjusted code to prevent roads from being placed on top of each other.&lt;br /&gt;
* Addressed an issue with the saving/loading scripts for scenarios, where saving times were progressively increasing.&lt;br /&gt;
* Resolved various crashes occurring during campaign play.&lt;br /&gt;
* Fixed the rendering of aggregate material in buildings.&lt;br /&gt;
* It is now possible to unload fuel at the rail distribution office via train.&lt;br /&gt;
&lt;br /&gt;
===0.9.0.14===&lt;br /&gt;
&amp;#039;&amp;#039;Patch 0.9.0.14&amp;#039; is a patch released on March 6th, 2024.&lt;br /&gt;
* Construction Offices will now not assign new tasks if a vehicle is out of fuel.&lt;br /&gt;
* Fixed electricity consumption inaccuracies at cableways.&lt;br /&gt;
* Fixed an issue where, after starting a new game on campaign maps, vehicles from the future could be available.&lt;br /&gt;
* Fixed FPS issues when combines or tractors lose their route back to the farm.&lt;br /&gt;
* Fixed a crash issue during game loading.&lt;br /&gt;
* Added code to prevent drawing large, thin circles from roads.&lt;br /&gt;
* Fixed the selection of railtrack constructions.&lt;br /&gt;
* Fixed an issue where vehicles ordered to load specific containers at custom houses did not load the containers.&lt;br /&gt;
* Adjusted vehicle loading/unloading stations at the large scrapping facility.&lt;br /&gt;
* Fixed some errors in Campaign 2 map.&lt;br /&gt;
* Fixed an issue with the construction office assigning tasks to bring a crane and then cancelling it.&lt;br /&gt;
* Fixed a problem with helicopter replacements.&lt;br /&gt;
* Fixed an issue where copying schedules was not possible for vehicles that can only carry vehicles.&lt;br /&gt;
* Fixed an issue where demolition offices sometimes did not bring workers to demolitions.&lt;br /&gt;
&lt;br /&gt;
===0.9.0.15===&lt;br /&gt;
&amp;#039;&amp;#039;Patch 0.9.0.15&amp;#039; is a patch released on April 5th, 2024.&lt;br /&gt;
* Fixed an issue where upgrading a bridge would mistakenly generate a normal track or road instead of a bridge.&lt;br /&gt;
* Resolved an issue preventing fast excavators from the demolition office from being dispatched to their owner when the demolition office was set to deliver mechanisms exclusively on flatbed trucks.&lt;br /&gt;
* Addressed a problem causing construction offices to remove assignments of construction if vehicles loaded with materials were present in the office.&lt;br /&gt;
* Corrected the behavior allowing pedestrians to use fences connected to fence gates as walkways.&lt;br /&gt;
* Fixed the issue with helicopters from Construction Offices not delivering workers properly.&lt;br /&gt;
* Resolved the problem with auto-replacement malfunctioning while a replacement train is being processed in offices.&lt;br /&gt;
* Fixed an issue where unloading locomotives to a railroad distribution office would incorrectly list the locomotive in both the wagons and locomotives categories.&lt;br /&gt;
* Addressed the problem of helicopters not being repairable (getting stuck at the heliport).&lt;br /&gt;
* Corrected the change in internal water storage for buildings like the food factory, distillery, or concrete plant.&lt;br /&gt;
* Fixed an issue that prevented police cars, forklifts, and prison buses from being sent to storage for vehicles and containers.&lt;br /&gt;
* Heating has been disabled in outdoor swimming pools.&lt;br /&gt;
* Resolved an issue where construction office helicopters could get stuck while constructing or reconstructing buildings that contain heliports.&lt;br /&gt;
* Fixed an issue where used vehicles not yet available appeared in the game.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Workers &amp;amp; Resources- Soviet Republic Update -13&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{References}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox versions}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game versions]]&lt;/div&gt;</summary>
		<author><name>workers-resources-fandom&gt;Mrd.escher</name></author>
	</entry>
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