<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.hoodedhorse.com/Workers_Resources_Soviet_Republic/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=76561198128342423</id>
	<title>Workers &amp; Resources: Soviet Republic Official Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.hoodedhorse.com/Workers_Resources_Soviet_Republic/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=76561198128342423"/>
	<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Workers_Resources_Soviet_Republic/Special:Contributions/76561198128342423"/>
	<updated>2026-10-04T13:07:36Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.5</generator>
	<entry>
		<id>https://wiki.hoodedhorse.com/Workers_Resources_Soviet_Republic/index.php?title=Early_Start&amp;diff=6570</id>
		<title>Early Start</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Workers_Resources_Soviet_Republic/index.php?title=Early_Start&amp;diff=6570"/>
		<updated>2025-07-28T15:35:55Z</updated>

		<summary type="html">&lt;p&gt;76561198128342423: Typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox game&lt;br /&gt;
|name               =&#039;&#039;Early Start&#039;&#039;&lt;br /&gt;
|image              =[File:Early_Start_banner.jpg]&lt;br /&gt;
|developer          =[[3Division]]&lt;br /&gt;
|publisher          =[[Hooded Horse]]&lt;br /&gt;
|platform1          =PC&lt;br /&gt;
|platform1release   =May 22, 2025&lt;br /&gt;
|platform1available =[https://store.steampowered.com/app/3334790/Workers__Resources_Soviet_Republic__Early_Start/ Steam]&amp;lt;br /&amp;gt;[https://www.gog.com/en/game/workers_resources_soviet_republic_early_start GOG.com]&lt;br /&gt;
|size               =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quotation|Build the foundations of your glorious Soviet Republic starting from the tumultuous 30s and lead it through a time of rapid industrialization and centralization. Face off against the limitations of the era, research technologies that revolutionized the world, and establish the roots of a nation that will stand for decades to come.|Official Steam page description}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Early Start&#039;&#039;&#039;&#039;&#039; is the fourth available paid downloadable expansion for &#039;&#039;[[Workers &amp;amp; Resources: Soviet Republic]]&#039;&#039; released in May of 2025. It was released alongside [[Update 1.1.0.7]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The &#039;&#039;Early Start&#039;&#039; expansion allows the player to begin a game as early as the year 1930 – before the expansion, the earliest possible starting year for a game was 1960. Altogether, players can now choose between six different starting years: 1930, 1940, 1950, 1960, 1970 and 1980.&lt;br /&gt;
&lt;br /&gt;
To complement the earlier starting dates, a variety of era-appropriate content was added to the game including older vehicles, buildings and infrastructure elements. Additionally, &#039;&#039;Early Start&#039;&#039; added steam-powered locomotives that require [[Coal|coal]] and [[Water|water]] to refuel at [[Coaling station]]s.&lt;br /&gt;
&lt;br /&gt;
Various standard technologies were locked behind new research options, some of which can only be unlocked from a certain year onward. Instead, the player must at first rely on older, less efficient or convenient early versions of most buildings.&lt;br /&gt;
&lt;br /&gt;
As a result, &#039;&#039;Early Start&#039;&#039; changes the early game experience quite significantly and forces the player to work with suboptimal and relatively inefficient infrastructure, vehicle and building options. This encourages the player to plan around eventually demolishing and rebuilding entire industries, districts and infrastructure projects once modern variants are available.&lt;br /&gt;
&lt;br /&gt;
==Content==&lt;br /&gt;
===Buildings===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
===Vehicles===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
===Landscapes===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
As of late July of 2025, the expansion is rated &#039;&#039;Mixed&#039;&#039; on Steam.&lt;br /&gt;
&lt;br /&gt;
Most positive reviews praise the gameplay additions such as steam trains, the refined game progression and research tree, the aesthetics and the more unique early-game experience.&lt;br /&gt;
&lt;br /&gt;
Most negative reviews mention a perceived lack of content and subpar attention to bugs and polish relative to its price. At release of the expansion, several types of vehicles did not have &#039;&#039;Early Start&#039;&#039; equivalents. Some buildings were reportedly bugged.&lt;br /&gt;
&lt;br /&gt;
Since then, several free game updates have added significant amounts of additional content to the early eras.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{References}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox versions}}&lt;br /&gt;
{{DISPLAYTITLE:&#039;&#039;Early Start&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Early Start]]&lt;/div&gt;</summary>
		<author><name>76561198128342423</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Workers_Resources_Soviet_Republic/index.php?title=Early_Start&amp;diff=6569</id>
		<title>Early Start</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Workers_Resources_Soviet_Republic/index.php?title=Early_Start&amp;diff=6569"/>
		<updated>2025-07-28T15:27:43Z</updated>

		<summary type="html">&lt;p&gt;76561198128342423: Image added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox game&lt;br /&gt;
|name               =&#039;&#039;Early Start&#039;&#039;&lt;br /&gt;
|image              =[File:Early_Start_banner.jpg]&lt;br /&gt;
|developer          =[[3Division]]&lt;br /&gt;
|publisher          =[[Hooded Horse]]&lt;br /&gt;
|platform1          =PC&lt;br /&gt;
|platform1release   =May 22, 2025&lt;br /&gt;
|platform1available =[https://store.steampowered.com/app/3334790/Workers__Resources_Soviet_Republic__Early_Start/ Steam]&amp;lt;br /&amp;gt;[https://www.gog.com/en/game/workers_resources_soviet_republic_early_start GOG.com]&lt;br /&gt;
|size               =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quotation|Build the foundations of your glorious Soviet Republic starting from the tumultuous 30s and lead it through a time of rapid industrialization and centralization. Face off against the limitations of the era, research technologies that revolutionized the world, and establish the roots of a nation that will stand for decades to come.|Official Steam page description}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Early Start&#039;&#039;&#039;&#039;&#039; is the fourth available paid downloadable expansion for &#039;&#039;[[Workers &amp;amp; Resources: Soviet Republic]]&#039;&#039; release in May of 2025. It was released alongside [[Update 1.1.0.7]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The &#039;&#039;Early Start&#039;&#039; expansion allows the player to begin a game as early as the year 1930 – before the expansion, the earliest possible starting year for a game was 1960. Altogether, players can now choose between six different starting years: 1930, 1940, 1950, 1960, 1970 and 1980.&lt;br /&gt;
&lt;br /&gt;
To complement the earlier starting dates, a variety of era-appropriate content was added to the game including older vehicles, buildings and infrastructure elements. Additionally, &#039;&#039;Early Start&#039;&#039; added steam-powered locomotives that require [[Coal|coal]] and [[Water|water]] to refuel at [[Coaling station]]s.&lt;br /&gt;
&lt;br /&gt;
Various standard technologies were locked behind new research options, some of which can only be unlocked from a certain year onward. Instead, the player must at first rely on older, less efficient or convenient early versions of most buildings.&lt;br /&gt;
&lt;br /&gt;
As a result, &#039;&#039;Early Start&#039;&#039; changes the early game experience quite significantly and forces the player to work with suboptimal and relatively inefficient infrastructure, vehicle and building options. This encourages the player to plan around eventually demolishing and rebuilding entire industries, districts and infrastructure projects once modern variants are available.&lt;br /&gt;
&lt;br /&gt;
==Content==&lt;br /&gt;
===Buildings===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
===Vehicles===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
===Landscapes===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
As of late July of 2025, the expansion is rated &#039;&#039;Mixed&#039;&#039; on Steam.&lt;br /&gt;
&lt;br /&gt;
Most positive reviews praise the gameplay additions such as steam trains, the refined game progression and research tree, the aesthetics and the more unique early-game experience.&lt;br /&gt;
&lt;br /&gt;
Most negative reviews mention a perceived lack of content and subpar attention to bugs and polish relative to its price. At release of the expansion, several types of vehicles did not have &#039;&#039;Early Start&#039;&#039; equivalents. Some buildings were reportedly bugged.&lt;br /&gt;
&lt;br /&gt;
Since then, several free game updates have added significant amounts of additional content to the early eras.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{References}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox versions}}&lt;br /&gt;
{{DISPLAYTITLE:&#039;&#039;Early Start&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Early Start]]&lt;/div&gt;</summary>
		<author><name>76561198128342423</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Workers_Resources_Soviet_Republic/index.php?title=File:Early_Start_banner.jpg&amp;diff=6568</id>
		<title>File:Early Start banner.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Workers_Resources_Soviet_Republic/index.php?title=File:Early_Start_banner.jpg&amp;diff=6568"/>
		<updated>2025-07-28T15:26:47Z</updated>

		<summary type="html">&lt;p&gt;76561198128342423: Early Start banner taken from Steam&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Early Start banner taken from Steam&lt;/div&gt;</summary>
		<author><name>76561198128342423</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Workers_Resources_Soviet_Republic/index.php?title=Template:Navbox_versions&amp;diff=6567</id>
		<title>Template:Navbox versions</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Workers_Resources_Soviet_Republic/index.php?title=Template:Navbox_versions&amp;diff=6567"/>
		<updated>2025-07-28T15:22:57Z</updated>

		<summary type="html">&lt;p&gt;76561198128342423: Added various modern DLCs and versions to the template. Still super incomplete! Please expand.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Navbox&lt;br /&gt;
|title       =&#039;&#039;[[Workers &amp;amp; Resources: Soviet Republic]]&#039;&#039;&lt;br /&gt;
|template    =Navbox versions&lt;br /&gt;
&lt;br /&gt;
|header1    =Downloadable Content&lt;br /&gt;
|group1    =DLC&lt;br /&gt;
|list1     =&lt;br /&gt;
*&#039;&#039;[[Deluxe]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Biomes]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Help for Ukraine]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[World Maps]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Early Start]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|header2    =[[Game versions|Game Versions]]&lt;br /&gt;
|group2     = Version 1.1&lt;br /&gt;
|list2      =&lt;br /&gt;
&lt;br /&gt;
* [[Update 1.1.0.12|1.1.0.12]]&lt;br /&gt;
* [[Update 1.1.0.11|1.1.0.11]]&lt;br /&gt;
* [[Update 1.1.0.10|1.1.0.10]]&lt;br /&gt;
* [[Update 1.1.0.9|1.1.0.9]]&lt;br /&gt;
* [[Update 1.1.0.8|1.1.0.8]]&lt;br /&gt;
* [[Update 1.1.0.7|1.1.0.7]]&lt;br /&gt;
&lt;br /&gt;
|group3     = Version 1.0&lt;br /&gt;
|list3      =&lt;br /&gt;
&lt;br /&gt;
* [[Update 1.0.0.20|1.0.0.20]]&lt;br /&gt;
* [[Update 1.0.0.19|1.0.0.19]]&lt;br /&gt;
* [[Update 1.0.0.10|1.0.0.10]]&lt;br /&gt;
* [[Update 1.0.0.7|1.0.0.7]]&lt;br /&gt;
* [[Update 1.0.0.4|1.0.0.4]]&lt;br /&gt;
* [[Update 1.0.0.3|1.0.0.3]]&lt;br /&gt;
* [[Update 1.0.0.2|1.0.0.2]]&lt;br /&gt;
* [[Update 1.0|1.0]]&lt;br /&gt;
&lt;br /&gt;
|group4     = Version 0.7&lt;br /&gt;
|list4      = &lt;br /&gt;
&lt;br /&gt;
*[[Patch 0.7.2|0.7.2]]&lt;br /&gt;
*[[Patch 0.7.3|0.7.3]]&lt;br /&gt;
*[[Patch 0.7.4|0.7.4]]&lt;br /&gt;
*[[Patch 0.7.5|0.7.5]]&lt;br /&gt;
*[[Patch 0.7.6|0.7.6]]&lt;br /&gt;
*[[Patch 0.7.6|0.7.6]]&lt;br /&gt;
*[[Patch 0.7.7|0.7.7]]&lt;br /&gt;
*[[Patch 0.7.8|0.7.8]]&lt;br /&gt;
*[[Patch 0.7.9|0.7.9]]&lt;br /&gt;
&lt;br /&gt;
|group5     = Version 0.8&lt;br /&gt;
|list5      =&lt;br /&gt;
*[[Patch 0.8.0|0.8.0]]&lt;br /&gt;
*[[Patch 0.8.0|0.8.1]]&lt;br /&gt;
*[[Patch 0.8.2|0.8.2]]&lt;br /&gt;
*[[Patch 0.8.3|0.8.3]]&lt;br /&gt;
*[[Patch 0.8.4|0.8.4]]&lt;br /&gt;
*[[Patch 0.8.5|0.8.5]]&lt;br /&gt;
*[[Patch 0.8.6|0.8.6]]&lt;br /&gt;
*[[Patch 0.8.7|0.8.7]]&lt;br /&gt;
*[[Patch 0.8.8|0.8.8]]&lt;br /&gt;
*[[Patch 0.8.9|0.8.9]]&lt;br /&gt;
&lt;br /&gt;
|group6     = Version 0.9&lt;br /&gt;
|list6      =&lt;br /&gt;
*[[Patch 0.9.0|0.9.0]]&lt;br /&gt;
&lt;br /&gt;
|group7     = Version 1.0&lt;br /&gt;
|list7      =&lt;br /&gt;
&lt;br /&gt;
|header8    = Reports for the community &lt;br /&gt;
|list8      = &lt;br /&gt;
*[[Report for the community 1|#1]]&lt;br /&gt;
*[[Report for the community 2|#2]]&lt;br /&gt;
*[[Report for the community 3|#3]]&lt;br /&gt;
*[[Report for the community 4|#4]]&lt;br /&gt;
*[[Report for the community 5|#5]]&lt;br /&gt;
*[[Report for the community 6|#6]]&lt;br /&gt;
*[[Report for the community 7|#7]]&lt;br /&gt;
*[[Report for the community 8|#8]]&lt;br /&gt;
*[[Report for the community 9|#9]]&lt;br /&gt;
*[[Report for the community 10|#10]]&lt;br /&gt;
*[[Report for the community 11|#11]]&lt;br /&gt;
*[[Report for the community 12|#12]]&lt;br /&gt;
*[[Report for the community 13|#13]]&lt;br /&gt;
*[[Report for the community 14|#14]]&lt;br /&gt;
*[[Report for the community 15|#15]]&lt;br /&gt;
*[[Report for the community 16|#16]]&lt;br /&gt;
*[[Report for the community 17|#17]]&lt;br /&gt;
*[[Report for the community 18|#18]]&lt;br /&gt;
*[[Report for the community 19|#19]]&lt;br /&gt;
*[[Report for the community 20|#20]]&lt;br /&gt;
*[[Report for the community 21|#21]]&lt;br /&gt;
*[[Report for the community 22|#22]]&lt;br /&gt;
*[[Report for the community 23|#23]]&lt;br /&gt;
*[[Report for the community 24|#24]]&lt;br /&gt;
*[[Report for the community 25|#25]]&lt;br /&gt;
*[[Report for the community 26|#26]]&lt;br /&gt;
*[[Report for the community 27|#27]]&lt;br /&gt;
*[[Report for the community 28|#28]]&lt;br /&gt;
*[[Report for the community 29|#29]]&lt;br /&gt;
*[[Report for the community 30|#30]]&lt;br /&gt;
*[[Report for the community 31|#31]]&lt;br /&gt;
*[[Report for the community 32|#32]]&lt;br /&gt;
*[[Report for the community 33|#33]]&lt;br /&gt;
*[[Report for the community 34|#34]]&lt;br /&gt;
*[[Report for the community 35|#35]]&lt;br /&gt;
*[[Report for the community 36|#36]]&lt;br /&gt;
*[[Report for the community 37|#37]]&lt;br /&gt;
*[[Report for the community 38|#38]]&lt;br /&gt;
*[[Report for the community 39|#39]]&lt;br /&gt;
*[[Report for the community 40|#40]]&lt;br /&gt;
*[[Report for the community 41|#41]]&lt;br /&gt;
*[[Report for the community 42|#42]]&lt;br /&gt;
*[[Report for the community 43|#43]]&lt;br /&gt;
*[[Report for the community 44|#44]]&lt;br /&gt;
*[[Report for the community 45|#45]]&lt;br /&gt;
*[[Report for the community 46|#46]]&lt;br /&gt;
*[[Report for the community 47|#47]]&lt;br /&gt;
*[[Report for the community 48|#48]]&lt;br /&gt;
*[[Report for the community 49|#49]]&lt;br /&gt;
*[[Report for the community 50|#50]]&lt;br /&gt;
*[[Report for the community 51|#51]]&lt;br /&gt;
*[[Report for the community 52|#52]]&lt;br /&gt;
*[[Report for the community 53|#53]]&lt;br /&gt;
*[[Report for the community 54|#54]]&lt;br /&gt;
*[[Report for the community 55|#55]]&lt;br /&gt;
*[[Report for the community 56|#56]]&lt;br /&gt;
*[[Report for the community 57|#57]]&lt;br /&gt;
*[[Report for the community 58|#58]]&lt;br /&gt;
*[[Report for the community 59|#59]]&lt;br /&gt;
*[[Report for the community 60|#60]]&lt;br /&gt;
*[[Report for the community 61|#61]]&lt;br /&gt;
*[[Report for the community 62|#62]]&lt;br /&gt;
*[[Report for the community 63|#63]]&lt;br /&gt;
*[[Report for the community 64|#64]]&lt;br /&gt;
*[[Report for the community 65|#65]]&lt;br /&gt;
*[[Report for the community 66|#66]]&lt;br /&gt;
*[[Report for the community 67|#67]]&lt;br /&gt;
*[[Report for the community 68|#68]]&lt;br /&gt;
*[[Report for the community 69|#69]]&lt;br /&gt;
*[[Report for the community 70|#70]]&lt;br /&gt;
*[[Report for the community 71|#71]]&lt;br /&gt;
*[[Report for the community 72|#72]]&lt;br /&gt;
*[[Report for the community 73|#73]]&lt;br /&gt;
*[[Report for the community 74|#74]]&lt;br /&gt;
*[[Report for the community 75|#75]]&lt;br /&gt;
*[[Report for the community 76|#76]]&lt;br /&gt;
*[[Report for the community 77|#77]]&lt;br /&gt;
*[[Report for the community 78|#78]]&lt;br /&gt;
*[[Report for the community 79|#79]]&lt;br /&gt;
*[[Report for the community 80|#80]]&lt;br /&gt;
*[[Report for the community 81|#81]]&lt;br /&gt;
*[[Report for the community 82|#82]]&lt;br /&gt;
*[[Report for the community 83|#83]]&lt;br /&gt;
*[[Report for the community 84|#84]]&lt;br /&gt;
*[[Report for the community 85|#85]]&lt;br /&gt;
*[[Report for the community 86|#86]]&lt;br /&gt;
*[[Report for the community 87|#87]]&lt;br /&gt;
*[[Report for the community 88|#88]]&lt;br /&gt;
*[[Report for the community 89|#89]]&lt;br /&gt;
*[[Report for the community 90|#90]]&lt;br /&gt;
*[[Report for the community 91|#91]]&lt;br /&gt;
*[[Report for the community 92|#92]]&lt;br /&gt;
*[[Report for the community 93|#93]]&lt;br /&gt;
*[[Report for the community 94|#94]]&lt;br /&gt;
*[[Report for the community 95|#95]]&lt;br /&gt;
*[[Report for the community 96|#96]]&lt;br /&gt;
*[[Report for the community 97|#97]]&lt;br /&gt;
*[[Report for the community 98|#98]]&lt;br /&gt;
*[[Report for the community 99|#99]]&lt;br /&gt;
&lt;br /&gt;
|header9    = Content updates&lt;br /&gt;
|list9      = &lt;br /&gt;
*[[Content update 1|#1]]&lt;br /&gt;
*[[Content update 2|#2]]&lt;br /&gt;
*[[Content update 3|#3]]&lt;br /&gt;
*[[Content update 4|#4]]&lt;br /&gt;
*[[Content update 5|#5]]&lt;br /&gt;
*[[Content update 6|#6]]&lt;br /&gt;
*[[Content update 7|#7]]&lt;br /&gt;
*[[Content update 8|#8]]&lt;br /&gt;
*[[Content update 9|#9]]&lt;br /&gt;
*[[Content update 10|#10]]&lt;br /&gt;
*[[Content update 12|#12]]&lt;br /&gt;
*[[Content update 13|#13]]&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Documentation|Template:Navbox/doc/standard}}&lt;br /&gt;
[[Category:Navbox templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198128342423</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Workers_Resources_Soviet_Republic/index.php?title=Workers_%26_Resources:_Soviet_Republic&amp;diff=6566</id>
		<title>Workers &amp; Resources: Soviet Republic</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Workers_Resources_Soviet_Republic/index.php?title=Workers_%26_Resources:_Soviet_Republic&amp;diff=6566"/>
		<updated>2025-07-28T15:07:54Z</updated>

		<summary type="html">&lt;p&gt;76561198128342423: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox game&lt;br /&gt;
|name               =&#039;&#039;Workers &amp;amp; Resources: Soviet Republic&#039;&#039;&lt;br /&gt;
|image              =[File:Key_Art_With_Logo.png]&lt;br /&gt;
|developer          =[[3Division]]&lt;br /&gt;
|publisher          =[[Hooded Horse]]&lt;br /&gt;
|rating             =&lt;br /&gt;
|genre              =City builder, logistics and management simulation&lt;br /&gt;
|engine             =&lt;br /&gt;
|modes              =Single-player&lt;br /&gt;
|requirements       =&lt;br /&gt;
&#039;&#039;&#039;OS:&#039;&#039;&#039; Windows® 10 (64-bit)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Processor:&#039;&#039;&#039; Intel® Pentium® G3250 (dual-core) / AMD® FX-Series™ FX-9590 (quad-core)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Memory:&#039;&#039;&#039; 6 GB RAM&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Graphics:&#039;&#039;&#039; NVIDIA® GeForce® GTX 650 (2 GB) / AMD® Radeon™ HD 7770 (2 GB)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DirectX:&#039;&#039;&#039; Version 11&amp;lt;br/&amp;gt;&lt;br /&gt;
|website            =[https://www.sovietrepublic.net/ Sovietrepublic.net]&lt;br /&gt;
|platform1          =PC&lt;br /&gt;
|platform1release   =March 15, 2019 (early access) / June 20, 2024 (full release)&lt;br /&gt;
|platform1available =[https://store.steampowered.com/app/784150/Workers__Resources_Soviet_Republic/ Steam]&amp;lt;br /&amp;gt;[https://www.gog.com/en/game/workers_resources_soviet_republic GOG.com]&lt;br /&gt;
|size               =9 GB&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quotation|Build a soviet republic from an impoverished country into a rich industrial superpower in a city builder with intricate production chains and a fully simulated global economy. Manage the lives of your citizens from education to work and party loyalty to criminal activity.|Official description on Steam}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Workers &amp;amp; Resources: Soviet Republic&#039;&#039;&#039;&#039;&#039; is a city building and logistics management simulation game developed by [[3Division]] and published by [[Hooded Horse]].&lt;br /&gt;
&lt;br /&gt;
It was first released in early access on March 15th, 2019 and then later received a full release on June 20th, 2024. It is available only on PC via both the [https://store.steampowered.com/app/784150/Workers__Resources_Soviet_Republic/ Steam] and [https://www.gog.com/en/game/workers_resources_soviet_republic GOG.com] storefronts.&lt;br /&gt;
&lt;br /&gt;
The game takes place in an unspecified soviet republic during the Cold War era. The setting spans from the 1960s to the 1990s. With the [[Early Start]] expansion installed, the game can even begin as early as 1930.&lt;br /&gt;
&lt;br /&gt;
The player builds and manages their own republic. The main difference to other city building games is its focus on a moneyless planned economy and the ability to achieve full economic self-sustainability. Currency is only used for interacting with the outside world, while the republic&#039;s domestic industry may essentially sustain it entirely for free.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
===Building system===&lt;br /&gt;
{{Main|Buildings}}&lt;br /&gt;
&lt;br /&gt;
Buildings are the central element making up a republic in the game. Buildings can produce, consume or process resources, house [[Citizen|citizens]] or [[Tourism|tourists]], or provide other benefits to the player&#039;s republic.&lt;br /&gt;
&lt;br /&gt;
The game supports both the instant placement as well as the manual [[construction]] of buildings. Construction requires supplying workers and resources to the site, whereas instantaneous placement consumes only currency.&lt;br /&gt;
&lt;br /&gt;
===Resources production===&lt;br /&gt;
{{Main|Resources}}&lt;br /&gt;
&lt;br /&gt;
Resources are various kinds of goods; their production, transport and supply is a central challenge of the game.&lt;br /&gt;
&lt;br /&gt;
[[Citizen|Citizens]] require certain resources to survive, thrive and ultimately provide a workforce. Construction sites and buildings such as factories consume some resources and typically workers&#039; labor to produce other resources.&lt;br /&gt;
&lt;br /&gt;
Resources can originate either from nations beyond the borders, imported in exchange for currency, or domestically from production buildings typically using workers&#039; work effort.&lt;br /&gt;
&lt;br /&gt;
Resources can also be exported beyond the borders to exchange for currency; this is the only way to earn currency except loans and tourism.&lt;br /&gt;
&lt;br /&gt;
Resources therefore often need to be transported: the player can use trucks, trains, ships, planes, helicopters, cable cars and other vehicles to do so.&lt;br /&gt;
&lt;br /&gt;
===Citizens===&lt;br /&gt;
{{Main|Citizens}}&lt;br /&gt;
&lt;br /&gt;
Citizens are the inhabitants of the player&#039;s republic and – with the exception of foreign workers from beyond the borders – the only source for labor in the game.&lt;br /&gt;
&lt;br /&gt;
Labor is required for nearly all production and construction processes in the game. While foreign workers can provide labor as well, they are very expensive and limited in number. Sustaining a domestic citizenship therefore is essential to a republic.&lt;br /&gt;
&lt;br /&gt;
Citizens live in residential buildings. They are affected by various statistics: most importantly their happiness, health and loyalty. Unhappy, unhealthy or disloyal citizens work inefficiently and at worst may even die or flee the republic.&lt;br /&gt;
&lt;br /&gt;
To keep up with its citizens, the republic must fulfill their needs and demands by providing them certain resources such as [[Food|food]], staffed service buildings such as shops and hospitals as well as employment.&lt;br /&gt;
&lt;br /&gt;
Sustaining cities for citizens to live in is an involved challenge and alongside the republic&#039;s industry and its resource logistics one of the two main challenges of the game.&lt;br /&gt;
&lt;br /&gt;
===Economy===&lt;br /&gt;
{{Main|Economy}}&lt;br /&gt;
&lt;br /&gt;
The economy of &#039;&#039;Workers &amp;amp; Resources: Soviet Republic&#039;&#039; is a centrally planned command economy where the player has full control of the means of production. It consists of the republic&#039;s [[resources]] and [[Economy#Currency|currencies]].&lt;br /&gt;
&lt;br /&gt;
The player is tasked with managing production, consumption, import, export, transport and distribution of resources.&lt;br /&gt;
&lt;br /&gt;
In contrast to most other city building and management games, neither citizens nor buildings require money. Instead, everything can be accomplished solely with resources and labor.&lt;br /&gt;
&lt;br /&gt;
There are two currencies in the game – rubles and dollars – for trading with the West and the East respectively.&lt;br /&gt;
The only methods of acquiring currency are via [[Trade#Export|exporting]] resources, via [[tourism]], or [[loans]]. The only purpose of currency is import and, if [[Realistic Mode]] is disabled, instant construction.&lt;br /&gt;
&lt;br /&gt;
Global market prices are affected both by world events and the player&#039;s actions. Importing a considerable amount of a good creates scarcity causing its price to rise; exporting a significant amount of a resource causes its global value to decrease. As decades pass, currency inflation and rising prices increase the difficulty of relying on foreign trade instead of economic self-sufficiency.&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
The game is set in the mid-to-late 20th century during the Cold War era in an unstated region of the world.&amp;lt;ref&amp;gt;It is possible to play a game beyond the 20th century. However, beyond the late 1980s no new game content will unlock, likely due to the real-life end of the Cold War and the collapse of the Eastern Bloc.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game takes place in an unspecified socialist country in a player-chosen [[Game map|region]] bordering both Western and Eastern [[foreign powers]].&amp;lt;ref&amp;gt;&#039;&#039;&amp;quot;This game’s theme is inspired in Soviet past and the Republic we created in game is situated in between NATO and Soviet Union, just as Czechoslovakia or some other middle European country were in the past. You as a player is free to trade with both sides and you can be independent if you manage so.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;[[3Division]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This neutral position allows the player to trade with both powers without restrictions. The player takes over an unspecified role of leader in said country tasked with building up and managing their republic.&lt;br /&gt;
&lt;br /&gt;
This reflects the real-life history of countries like Yugoslavia, whose situation afforded them the ability to economically and politically interact with and depend on both the NATO and the USSR.&lt;br /&gt;
&lt;br /&gt;
Despite the name &#039;&#039;Soviet Republic&#039;&#039;, there are no soviets (democratic workers&#039; councils) in the game and there is no simulation of internal politics.&lt;br /&gt;
&lt;br /&gt;
==Development history==&lt;br /&gt;
===Early Access===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
===Full Release===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
The game&#039;s full 1.0 version officially released on June 20th, 2024.&lt;br /&gt;
&lt;br /&gt;
===Expansions===&lt;br /&gt;
The game received four expansions to date:&lt;br /&gt;
&lt;br /&gt;
* June 20th, 2024: [[Biomes]]&lt;br /&gt;
* November 28th, 2024: [[Help for Ukraine]]&lt;br /&gt;
* December 13th, 2024: [[World Maps]]&lt;br /&gt;
* May 22nd, 2025: [[Early Start]]&lt;br /&gt;
&lt;br /&gt;
==Production==&lt;br /&gt;
===Development and Publishing===&lt;br /&gt;
{{Main|3Division|t1=Developers}}&lt;br /&gt;
The project is being developed by [[3Division]], led by [[Peter Adamčík]] and published by [[Hooded Horse]].&lt;br /&gt;
&lt;br /&gt;
===Music===&lt;br /&gt;
{{Main|Soundtrack}}&lt;br /&gt;
&lt;br /&gt;
The soundtrack of &#039;&#039;Workers &amp;amp; Resources: Soviet Republic&#039;&#039; contains 13 different songs composed by [[Rotem Hecht]] to fit the aesthetic and setting of the game.&lt;br /&gt;
&lt;br /&gt;
The game&#039;s [[soundtrack]] can be purchased separately.&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
===Release issues===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
While the game was received positively, the lack of in-depth tutorials and documentation was criticized at the time.&lt;br /&gt;
&lt;br /&gt;
Since then, a series of tutorials and multiple campaigns have been added to the game.&lt;br /&gt;
&lt;br /&gt;
===DMCA strike===&lt;br /&gt;
In February 2023, the game was targeted by a takedown notice issued under the Digital Millennium Copyright Act (DMCA). &lt;br /&gt;
&lt;br /&gt;
A player alleged that in 2020 they had created a more challenging game mode called &#039;Cosmonaut mode&#039; as a Steam guide. They claimed that the developers of Workers &amp;amp; Resources: Soviet Republic copied his idea and incorporated it into the game without giving him credit or compensation. This is a reference to the [[Realistic Mode]] difficulty setting.&lt;br /&gt;
&lt;br /&gt;
The player and [[3Division]] previously had not come to an agreement about the extent of credit and compensation, prompting the player to submit the DMCA claim.&lt;br /&gt;
&lt;br /&gt;
Through a series of DMCA claims the player ended up getting the game&#039;s official website taken down, reported official YouTube videos by 3Division and eventually got the game itself removed from Steam. They also contacted several YouTubers covering the Cosmonaut challenge to take down videos for not linking back to their guide.&lt;br /&gt;
&lt;br /&gt;
3Division reacted upon this by stating: {{Quotation|There is nothing in his work in terms of game design that would relate directly to game&#039;s code, and he does not offer any technical solutions for the development team to use. He literally just created a guide with some possible way to play the game and called it Cosmonaut mode, but it is not helping the development process. Only one thing he was helpful in, is that the popularity of his guide showed us how much people wanted to play the game in a realistic and more challenging way.|3Division}}&lt;br /&gt;
&lt;br /&gt;
The takedown notice caused a stir in the game&#039;s community, with many players expressing concern about the potential implications of the DMCA on game development and creativity. Some have criticized the player for using the DMCA as a weapon to protect his ideas, arguing that the developer&#039;s handling of the situation goes against the spirit of innovation and collaboration.&lt;br /&gt;
&lt;br /&gt;
After negotiations between 3Division and the player they settled by adding his name to the game&#039;s credits.&lt;br /&gt;
&lt;br /&gt;
The game returned to Steam on March 4th of 2023, accompanied by a [https://store.steampowered.com/news/app/784150/view/3689048990883488436|message] from the game&#039;s development team.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
WR-SR-promotional_image1.jpg&lt;br /&gt;
WR-SR-promotional_image2.jpg&lt;br /&gt;
WR-SR-promotional_image3.jpg&lt;br /&gt;
WR-SR-promotional_image4.jpg&lt;br /&gt;
WR-SR-promotional_image5.jpg&lt;br /&gt;
WR-SR-promotional_image6.jpg&lt;br /&gt;
WR-SR-promotional_image7.jpg&lt;br /&gt;
WR-SR-promotional_image8.jpg&lt;br /&gt;
WR-SR-promotional_image9.jpg&lt;br /&gt;
WR-SR-promotional_image10.jpg&lt;br /&gt;
WR-SR-promotional_image11.jpg&lt;br /&gt;
WR-SR-promotional_image12.jpg&lt;br /&gt;
WR-SR-promotional_image13.jpg&lt;br /&gt;
WR-SR-promotional_image14.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Workers &amp;amp; Resources- Soviet Republic - EA Launch|Early access launch trailer&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://store.steampowered.com/app/784150/Workers__Resources_Soviet_Republic/ &#039;&#039;Workers &amp;amp; Resources: Soviet Republic&#039;&#039; on Steam]&lt;br /&gt;
* [https://store.steampowered.com/app/2499360/Workers__Resources_Soviet_Republic__Biomes/ &#039;&#039;Biomes&#039;&#039; DLC on Steam]&lt;br /&gt;
* [https://store.steampowered.com/app/1948180/Workers__Resources_Soviet_Republic__Help_for_Ukraine/ &#039;&#039;Help for Ukraine&#039;&#039; DLC on Steam]&lt;br /&gt;
* [https://store.steampowered.com/app/3333420/Workers__Resources_Soviet_Republic__World_Maps/ &#039;&#039;World Maps&#039;&#039; DLC on Steam]&lt;br /&gt;
* [https://store.steampowered.com/app/3334790/Workers__Resources_Soviet_Republic__Early_Start/ &#039;&#039;Early Start&#039;&#039; DLC on Steam]&lt;br /&gt;
* [https://store.steampowered.com/app/1049900/Workers__Resources_Soviet_Republic__Soundtrack/ &#039;&#039;Soundtrack&#039;&#039; on Steam]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{References}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox versions}}&lt;br /&gt;
{{DISPLAYTITLE:&#039;&#039;Workers &amp;amp; Resources: Soviet Republic&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Workers &amp;amp; Resources: Soviet Republic]]&lt;/div&gt;</summary>
		<author><name>76561198128342423</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Workers_Resources_Soviet_Republic/index.php?title=Workers_%26_Resources:_Soviet_Republic&amp;diff=6565</id>
		<title>Workers &amp; Resources: Soviet Republic</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Workers_Resources_Soviet_Republic/index.php?title=Workers_%26_Resources:_Soviet_Republic&amp;diff=6565"/>
		<updated>2025-07-28T15:07:28Z</updated>

		<summary type="html">&lt;p&gt;76561198128342423: Added image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox game&lt;br /&gt;
|name               =&#039;&#039;Workers &amp;amp; Resources: Soviet Republic&#039;&#039;&lt;br /&gt;
|image              =[File:Key_Art_With_Logo.png]&lt;br /&gt;
|developer          =[[3Division]]&lt;br /&gt;
|publisher          =[[Hooded Horse]]&lt;br /&gt;
|rating             =&lt;br /&gt;
|genre              =City builder, logistics and management simulation&lt;br /&gt;
|engine             =&lt;br /&gt;
|modes              =Single-player&lt;br /&gt;
|requirements       =&lt;br /&gt;
&#039;&#039;&#039;OS:&#039;&#039;&#039; Windows® 10 (64-bit)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Processor:&#039;&#039;&#039; Intel® Pentium® G3250 (dual-core) / AMD® FX-Series™ FX-9590 (quad-core)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Memory:&#039;&#039;&#039; 6 GB RAM&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Graphics:&#039;&#039;&#039; NVIDIA® GeForce® GTX 650 (2 GB) / AMD® Radeon™ HD 7770 (2 GB)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DirectX:&#039;&#039;&#039; Version 11&amp;lt;br/&amp;gt;&lt;br /&gt;
|website            =[https://www.sovietrepublic.net/ Sovietrepublic.net]&lt;br /&gt;
|platform1          =PC&lt;br /&gt;
|platform1release   =March 15, 2019 (early access) / June 20, 2024 (full release)&lt;br /&gt;
|platform1available =[https://store.steampowered.com/app/784150/Workers__Resources_Soviet_Republic/ Steam]&amp;lt;br /&amp;gt;[https://www.gog.com/en/game/workers_resources_soviet_republic GOG.com]&lt;br /&gt;
|size               =9 GB&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quotation|Build a soviet republic from an impoverished country into a rich industrial superpower in a city builder with intricate production chains and a fully simulated global economy. Manage the lives of your citizens from education to work and party loyalty to criminal activity.|Official description on Steam}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Workers &amp;amp; Resources: Soviet Republic&#039;&#039;&#039;&#039;&#039; is a city building and logistics management simulation game developed by [[3Division]] and published by [[Hooded Horse]].&lt;br /&gt;
&lt;br /&gt;
It was first released in early access on March 15th, 2019 and then later received a full release on June 20th, 2024. It is available only on PC via both the [https://store.steampowered.com/app/784150/Workers__Resources_Soviet_Republic/ Steam] and [https://www.gog.com/en/game/workers_resources_soviet_republic GOG.com] storefronts.&lt;br /&gt;
&lt;br /&gt;
The game takes place in an unspecified soviet republic during the Cold War era. The setting spans from the 1960s to the 1990s. With the [[Workers &amp;amp; Resources: Soviet Republic - Early Start|Early Start]] expansion installed, the game can even begin as early as 1930.&lt;br /&gt;
&lt;br /&gt;
The player builds and manages their own republic. The main difference to other city building games is its focus on a moneyless planned economy and the ability to achieve full economic self-sustainability. Currency is only used for interacting with the outside world, while the republic&#039;s domestic industry may essentially sustain it entirely for free.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
===Building system===&lt;br /&gt;
{{Main|Buildings}}&lt;br /&gt;
&lt;br /&gt;
Buildings are the central element making up a republic in the game. Buildings can produce, consume or process resources, house [[Citizen|citizens]] or [[Tourism|tourists]], or provide other benefits to the player&#039;s republic.&lt;br /&gt;
&lt;br /&gt;
The game supports both the instant placement as well as the manual [[construction]] of buildings. Construction requires supplying workers and resources to the site, whereas instantaneous placement consumes only currency.&lt;br /&gt;
&lt;br /&gt;
===Resources production===&lt;br /&gt;
{{Main|Resources}}&lt;br /&gt;
&lt;br /&gt;
Resources are various kinds of goods; their production, transport and supply is a central challenge of the game.&lt;br /&gt;
&lt;br /&gt;
[[Citizen|Citizens]] require certain resources to survive, thrive and ultimately provide a workforce. Construction sites and buildings such as factories consume some resources and typically workers&#039; labor to produce other resources.&lt;br /&gt;
&lt;br /&gt;
Resources can originate either from nations beyond the borders, imported in exchange for currency, or domestically from production buildings typically using workers&#039; work effort.&lt;br /&gt;
&lt;br /&gt;
Resources can also be exported beyond the borders to exchange for currency; this is the only way to earn currency except loans and tourism.&lt;br /&gt;
&lt;br /&gt;
Resources therefore often need to be transported: the player can use trucks, trains, ships, planes, helicopters, cable cars and other vehicles to do so.&lt;br /&gt;
&lt;br /&gt;
===Citizens===&lt;br /&gt;
{{Main|Citizens}}&lt;br /&gt;
&lt;br /&gt;
Citizens are the inhabitants of the player&#039;s republic and – with the exception of foreign workers from beyond the borders – the only source for labor in the game.&lt;br /&gt;
&lt;br /&gt;
Labor is required for nearly all production and construction processes in the game. While foreign workers can provide labor as well, they are very expensive and limited in number. Sustaining a domestic citizenship therefore is essential to a republic.&lt;br /&gt;
&lt;br /&gt;
Citizens live in residential buildings. They are affected by various statistics: most importantly their happiness, health and loyalty. Unhappy, unhealthy or disloyal citizens work inefficiently and at worst may even die or flee the republic.&lt;br /&gt;
&lt;br /&gt;
To keep up with its citizens, the republic must fulfill their needs and demands by providing them certain resources such as [[Food|food]], staffed service buildings such as shops and hospitals as well as employment.&lt;br /&gt;
&lt;br /&gt;
Sustaining cities for citizens to live in is an involved challenge and alongside the republic&#039;s industry and its resource logistics one of the two main challenges of the game.&lt;br /&gt;
&lt;br /&gt;
===Economy===&lt;br /&gt;
{{Main|Economy}}&lt;br /&gt;
&lt;br /&gt;
The economy of &#039;&#039;Workers &amp;amp; Resources: Soviet Republic&#039;&#039; is a centrally planned command economy where the player has full control of the means of production. It consists of the republic&#039;s [[resources]] and [[Economy#Currency|currencies]].&lt;br /&gt;
&lt;br /&gt;
The player is tasked with managing production, consumption, import, export, transport and distribution of resources.&lt;br /&gt;
&lt;br /&gt;
In contrast to most other city building and management games, neither citizens nor buildings require money. Instead, everything can be accomplished solely with resources and labor.&lt;br /&gt;
&lt;br /&gt;
There are two currencies in the game – rubles and dollars – for trading with the West and the East respectively.&lt;br /&gt;
The only methods of acquiring currency are via [[Trade#Export|exporting]] resources, via [[tourism]], or [[loans]]. The only purpose of currency is import and, if [[Realistic Mode]] is disabled, instant construction.&lt;br /&gt;
&lt;br /&gt;
Global market prices are affected both by world events and the player&#039;s actions. Importing a considerable amount of a good creates scarcity causing its price to rise; exporting a significant amount of a resource causes its global value to decrease. As decades pass, currency inflation and rising prices increase the difficulty of relying on foreign trade instead of economic self-sufficiency.&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
The game is set in the mid-to-late 20th century during the Cold War era in an unstated region of the world.&amp;lt;ref&amp;gt;It is possible to play a game beyond the 20th century. However, beyond the late 1980s no new game content will unlock, likely due to the real-life end of the Cold War and the collapse of the Eastern Bloc.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game takes place in an unspecified socialist country in a player-chosen [[Game map|region]] bordering both Western and Eastern [[foreign powers]].&amp;lt;ref&amp;gt;&#039;&#039;&amp;quot;This game’s theme is inspired in Soviet past and the Republic we created in game is situated in between NATO and Soviet Union, just as Czechoslovakia or some other middle European country were in the past. You as a player is free to trade with both sides and you can be independent if you manage so.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;[[3Division]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This neutral position allows the player to trade with both powers without restrictions. The player takes over an unspecified role of leader in said country tasked with building up and managing their republic.&lt;br /&gt;
&lt;br /&gt;
This reflects the real-life history of countries like Yugoslavia, whose situation afforded them the ability to economically and politically interact with and depend on both the NATO and the USSR.&lt;br /&gt;
&lt;br /&gt;
Despite the name &#039;&#039;Soviet Republic&#039;&#039;, there are no soviets (democratic workers&#039; councils) in the game and there is no simulation of internal politics.&lt;br /&gt;
&lt;br /&gt;
==Development history==&lt;br /&gt;
===Early Access===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
===Full Release===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
The game&#039;s full 1.0 version officially released on June 20th, 2024.&lt;br /&gt;
&lt;br /&gt;
===Expansions===&lt;br /&gt;
The game received four expansions to date:&lt;br /&gt;
&lt;br /&gt;
* June 20th, 2024: [[Biomes]]&lt;br /&gt;
* November 28th, 2024: [[Help for Ukraine]]&lt;br /&gt;
* December 13th, 2024: [[World Maps]]&lt;br /&gt;
* May 22nd, 2025: [[Early Start]]&lt;br /&gt;
&lt;br /&gt;
==Production==&lt;br /&gt;
===Development and Publishing===&lt;br /&gt;
{{Main|3Division|t1=Developers}}&lt;br /&gt;
The project is being developed by [[3Division]], led by [[Peter Adamčík]] and published by [[Hooded Horse]].&lt;br /&gt;
&lt;br /&gt;
===Music===&lt;br /&gt;
{{Main|Soundtrack}}&lt;br /&gt;
&lt;br /&gt;
The soundtrack of &#039;&#039;Workers &amp;amp; Resources: Soviet Republic&#039;&#039; contains 13 different songs composed by [[Rotem Hecht]] to fit the aesthetic and setting of the game.&lt;br /&gt;
&lt;br /&gt;
The game&#039;s [[soundtrack]] can be purchased separately.&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
===Release issues===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
While the game was received positively, the lack of in-depth tutorials and documentation was criticized at the time.&lt;br /&gt;
&lt;br /&gt;
Since then, a series of tutorials and multiple campaigns have been added to the game.&lt;br /&gt;
&lt;br /&gt;
===DMCA strike===&lt;br /&gt;
In February 2023, the game was targeted by a takedown notice issued under the Digital Millennium Copyright Act (DMCA). &lt;br /&gt;
&lt;br /&gt;
A player alleged that in 2020 they had created a more challenging game mode called &#039;Cosmonaut mode&#039; as a Steam guide. They claimed that the developers of Workers &amp;amp; Resources: Soviet Republic copied his idea and incorporated it into the game without giving him credit or compensation. This is a reference to the [[Realistic Mode]] difficulty setting.&lt;br /&gt;
&lt;br /&gt;
The player and [[3Division]] previously had not come to an agreement about the extent of credit and compensation, prompting the player to submit the DMCA claim.&lt;br /&gt;
&lt;br /&gt;
Through a series of DMCA claims the player ended up getting the game&#039;s official website taken down, reported official YouTube videos by 3Division and eventually got the game itself removed from Steam. They also contacted several YouTubers covering the Cosmonaut challenge to take down videos for not linking back to their guide.&lt;br /&gt;
&lt;br /&gt;
3Division reacted upon this by stating: {{Quotation|There is nothing in his work in terms of game design that would relate directly to game&#039;s code, and he does not offer any technical solutions for the development team to use. He literally just created a guide with some possible way to play the game and called it Cosmonaut mode, but it is not helping the development process. Only one thing he was helpful in, is that the popularity of his guide showed us how much people wanted to play the game in a realistic and more challenging way.|3Division}}&lt;br /&gt;
&lt;br /&gt;
The takedown notice caused a stir in the game&#039;s community, with many players expressing concern about the potential implications of the DMCA on game development and creativity. Some have criticized the player for using the DMCA as a weapon to protect his ideas, arguing that the developer&#039;s handling of the situation goes against the spirit of innovation and collaboration.&lt;br /&gt;
&lt;br /&gt;
After negotiations between 3Division and the player they settled by adding his name to the game&#039;s credits.&lt;br /&gt;
&lt;br /&gt;
The game returned to Steam on March 4th of 2023, accompanied by a [https://store.steampowered.com/news/app/784150/view/3689048990883488436|message] from the game&#039;s development team.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
WR-SR-promotional_image1.jpg&lt;br /&gt;
WR-SR-promotional_image2.jpg&lt;br /&gt;
WR-SR-promotional_image3.jpg&lt;br /&gt;
WR-SR-promotional_image4.jpg&lt;br /&gt;
WR-SR-promotional_image5.jpg&lt;br /&gt;
WR-SR-promotional_image6.jpg&lt;br /&gt;
WR-SR-promotional_image7.jpg&lt;br /&gt;
WR-SR-promotional_image8.jpg&lt;br /&gt;
WR-SR-promotional_image9.jpg&lt;br /&gt;
WR-SR-promotional_image10.jpg&lt;br /&gt;
WR-SR-promotional_image11.jpg&lt;br /&gt;
WR-SR-promotional_image12.jpg&lt;br /&gt;
WR-SR-promotional_image13.jpg&lt;br /&gt;
WR-SR-promotional_image14.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Workers &amp;amp; Resources- Soviet Republic - EA Launch|Early access launch trailer&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://store.steampowered.com/app/784150/Workers__Resources_Soviet_Republic/ &#039;&#039;Workers &amp;amp; Resources: Soviet Republic&#039;&#039; on Steam]&lt;br /&gt;
* [https://store.steampowered.com/app/2499360/Workers__Resources_Soviet_Republic__Biomes/ &#039;&#039;Biomes&#039;&#039; DLC on Steam]&lt;br /&gt;
* [https://store.steampowered.com/app/1948180/Workers__Resources_Soviet_Republic__Help_for_Ukraine/ &#039;&#039;Help for Ukraine&#039;&#039; DLC on Steam]&lt;br /&gt;
* [https://store.steampowered.com/app/3333420/Workers__Resources_Soviet_Republic__World_Maps/ &#039;&#039;World Maps&#039;&#039; DLC on Steam]&lt;br /&gt;
* [https://store.steampowered.com/app/3334790/Workers__Resources_Soviet_Republic__Early_Start/ &#039;&#039;Early Start&#039;&#039; DLC on Steam]&lt;br /&gt;
* [https://store.steampowered.com/app/1049900/Workers__Resources_Soviet_Republic__Soundtrack/ &#039;&#039;Soundtrack&#039;&#039; on Steam]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{References}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox versions}}&lt;br /&gt;
{{DISPLAYTITLE:&#039;&#039;Workers &amp;amp; Resources: Soviet Republic&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Workers &amp;amp; Resources: Soviet Republic]]&lt;/div&gt;</summary>
		<author><name>76561198128342423</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Workers_Resources_Soviet_Republic/index.php?title=File:Key_Art_With_Logo.png&amp;diff=6564</id>
		<title>File:Key Art With Logo.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Workers_Resources_Soviet_Republic/index.php?title=File:Key_Art_With_Logo.png&amp;diff=6564"/>
		<updated>2025-07-28T15:06:57Z</updated>

		<summary type="html">&lt;p&gt;76561198128342423: From the presskit: game key art with logo.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
From the presskit: game key art with logo.&lt;/div&gt;</summary>
		<author><name>76561198128342423</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Workers_Resources_Soviet_Republic/index.php?title=Early_Start&amp;diff=6563</id>
		<title>Early Start</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Workers_Resources_Soviet_Republic/index.php?title=Early_Start&amp;diff=6563"/>
		<updated>2025-07-28T15:04:21Z</updated>

		<summary type="html">&lt;p&gt;76561198128342423: Creation of the Early Start DLC page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox game&lt;br /&gt;
|name               =&#039;&#039;Early Start&#039;&#039;&lt;br /&gt;
|image              =Early Start-thumb.png&lt;br /&gt;
|developer          =[[3Division]]&lt;br /&gt;
|publisher          =[[Hooded Horse]]&lt;br /&gt;
|platform1          =PC&lt;br /&gt;
|platform1release   =May 22, 2025&lt;br /&gt;
|platform1available =[https://store.steampowered.com/app/3334790/Workers__Resources_Soviet_Republic__Early_Start/ Steam]&amp;lt;br /&amp;gt;[https://www.gog.com/en/game/workers_resources_soviet_republic_early_start GOG.com]&lt;br /&gt;
|size               =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quotation|Build the foundations of your glorious Soviet Republic starting from the tumultuous 30s and lead it through a time of rapid industrialization and centralization. Face off against the limitations of the era, research technologies that revolutionized the world, and establish the roots of a nation that will stand for decades to come.|Official Steam page description}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Early Start&#039;&#039;&#039;&#039;&#039; is the fourth available paid downloadable expansion for &#039;&#039;[[Workers &amp;amp; Resources: Soviet Republic]]&#039;&#039; release in May of 2025. It was released alongside [[Update 1.1.0.7]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The &#039;&#039;Early Start&#039;&#039; expansion allows the player to begin a game as early as the year 1930 – before the expansion, the earliest possible starting year for a game was 1960. Altogether, players can now choose between six different starting years: 1930, 1940, 1950, 1960, 1970 and 1980.&lt;br /&gt;
&lt;br /&gt;
To complement the earlier starting dates, a variety of era-appropriate content was added to the game including older vehicles, buildings and infrastructure elements. Additionally, &#039;&#039;Early Start&#039;&#039; added steam-powered locomotives that require [[Coal|coal]] and [[Water|water]] to refuel at [[Coaling station]]s.&lt;br /&gt;
&lt;br /&gt;
Various standard technologies were locked behind new research options, some of which can only be unlocked from a certain year onward. Instead, the player must at first rely on older, less efficient or convenient early versions of most buildings.&lt;br /&gt;
&lt;br /&gt;
As a result, &#039;&#039;Early Start&#039;&#039; changes the early game experience quite significantly and forces the player to work with suboptimal and relatively inefficient infrastructure, vehicle and building options. This encourages the player to plan around eventually demolishing and rebuilding entire industries, districts and infrastructure projects once modern variants are available.&lt;br /&gt;
&lt;br /&gt;
==Content==&lt;br /&gt;
===Buildings===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
===Vehicles===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
===Landscapes===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
As of late July of 2025, the expansion is rated &#039;&#039;Mixed&#039;&#039; on Steam.&lt;br /&gt;
&lt;br /&gt;
Most positive reviews praise the gameplay additions such as steam trains, the refined game progression and research tree, the aesthetics and the more unique early-game experience.&lt;br /&gt;
&lt;br /&gt;
Most negative reviews mention a perceived lack of content and subpar attention to bugs and polish relative to its price. At release of the expansion, several types of vehicles did not have &#039;&#039;Early Start&#039;&#039; equivalents. Some buildings were reportedly bugged.&lt;br /&gt;
&lt;br /&gt;
Since then, several free game updates have added significant amounts of additional content to the early eras.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{References}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox versions}}&lt;br /&gt;
{{DISPLAYTITLE:&#039;&#039;Early Start&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Early Start]]&lt;/div&gt;</summary>
		<author><name>76561198128342423</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Workers_Resources_Soviet_Republic/index.php?title=Workers_%26_Resources:_Soviet_Republic&amp;diff=6562</id>
		<title>Workers &amp; Resources: Soviet Republic</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Workers_Resources_Soviet_Republic/index.php?title=Workers_%26_Resources:_Soviet_Republic&amp;diff=6562"/>
		<updated>2025-07-28T14:31:02Z</updated>

		<summary type="html">&lt;p&gt;76561198128342423: Fixed Links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox game&lt;br /&gt;
|name               =&#039;&#039;Workers &amp;amp; Resources: Soviet Republic&#039;&#039;&lt;br /&gt;
|image              =&lt;br /&gt;
|developer          =[[3Division]]&lt;br /&gt;
|publisher          =[[Hooded Horse]]&lt;br /&gt;
|rating             =&lt;br /&gt;
|genre              =City builder, logistics and management simulation&lt;br /&gt;
|engine             =&lt;br /&gt;
|modes              =Single-player&lt;br /&gt;
|requirements       =&lt;br /&gt;
&#039;&#039;&#039;OS:&#039;&#039;&#039; Windows® 10 (64-bit)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Processor:&#039;&#039;&#039; Intel® Pentium® G3250 (dual-core) / AMD® FX-Series™ FX-9590 (quad-core)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Memory:&#039;&#039;&#039; 6 GB RAM&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Graphics:&#039;&#039;&#039; NVIDIA® GeForce® GTX 650 (2 GB) / AMD® Radeon™ HD 7770 (2 GB)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DirectX:&#039;&#039;&#039; Version 11&amp;lt;br/&amp;gt;&lt;br /&gt;
|website            =[https://www.sovietrepublic.net/ Sovietrepublic.net]&lt;br /&gt;
|platform1          =PC&lt;br /&gt;
|platform1release   =March 15, 2019 (early access) / June 20, 2024 (full release)&lt;br /&gt;
|platform1available =[https://store.steampowered.com/app/784150/Workers__Resources_Soviet_Republic/ Steam]&amp;lt;br /&amp;gt;[https://www.gog.com/en/game/workers_resources_soviet_republic GOG.com]&lt;br /&gt;
|size               =9 GB&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quotation|Build a soviet republic from an impoverished country into a rich industrial superpower in a city builder with intricate production chains and a fully simulated global economy. Manage the lives of your citizens from education to work and party loyalty to criminal activity.|Official description on Steam}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Workers &amp;amp; Resources: Soviet Republic&#039;&#039;&#039;&#039;&#039; is a city building and logistics management simulation game developed by [[3Division]] and published by [[Hooded Horse]].&lt;br /&gt;
&lt;br /&gt;
It was first released in early access on March 15th, 2019 and then later received a full release on June 20th, 2024. It is available only on PC via both the [https://store.steampowered.com/app/784150/Workers__Resources_Soviet_Republic/ Steam] and [https://www.gog.com/en/game/workers_resources_soviet_republic GOG.com] storefronts.&lt;br /&gt;
&lt;br /&gt;
The game takes place in an unspecified soviet republic during the Cold War era. The setting spans from the 1960s to the 1990s. With the [[Workers &amp;amp; Resources: Soviet Republic - Early Start|Early Start]] expansion installed, the game can even begin as early as 1930.&lt;br /&gt;
&lt;br /&gt;
The player builds and manages their own republic. The main difference to other city building games is its focus on a moneyless planned economy and the ability to achieve full economic self-sustainability. Currency is only used for interacting with the outside world, while the republic&#039;s domestic industry may essentially sustain it entirely for free.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
===Building system===&lt;br /&gt;
{{Main|Buildings}}&lt;br /&gt;
&lt;br /&gt;
Buildings are the central element making up a republic in the game. Buildings can produce, consume or process resources, house [[Citizen|citizens]] or [[Tourism|tourists]], or provide other benefits to the player&#039;s republic.&lt;br /&gt;
&lt;br /&gt;
The game supports both the instant placement as well as the manual [[construction]] of buildings. Construction requires supplying workers and resources to the site, whereas instantaneous placement consumes only currency.&lt;br /&gt;
&lt;br /&gt;
===Resources production===&lt;br /&gt;
{{Main|Resources}}&lt;br /&gt;
&lt;br /&gt;
Resources are various kinds of goods; their production, transport and supply is a central challenge of the game.&lt;br /&gt;
&lt;br /&gt;
[[Citizen|Citizens]] require certain resources to survive, thrive and ultimately provide a workforce. Construction sites and buildings such as factories consume some resources and typically workers&#039; labor to produce other resources.&lt;br /&gt;
&lt;br /&gt;
Resources can originate either from nations beyond the borders, imported in exchange for currency, or domestically from production buildings typically using workers&#039; work effort.&lt;br /&gt;
&lt;br /&gt;
Resources can also be exported beyond the borders to exchange for currency; this is the only way to earn currency except loans and tourism.&lt;br /&gt;
&lt;br /&gt;
Resources therefore often need to be transported: the player can use trucks, trains, ships, planes, helicopters, cable cars and other vehicles to do so.&lt;br /&gt;
&lt;br /&gt;
===Citizens===&lt;br /&gt;
{{Main|Citizens}}&lt;br /&gt;
&lt;br /&gt;
Citizens are the inhabitants of the player&#039;s republic and – with the exception of foreign workers from beyond the borders – the only source for labor in the game.&lt;br /&gt;
&lt;br /&gt;
Labor is required for nearly all production and construction processes in the game. While foreign workers can provide labor as well, they are very expensive and limited in number. Sustaining a domestic citizenship therefore is essential to a republic.&lt;br /&gt;
&lt;br /&gt;
Citizens live in residential buildings. They are affected by various statistics: most importantly their happiness, health and loyalty. Unhappy, unhealthy or disloyal citizens work inefficiently and at worst may even die or flee the republic.&lt;br /&gt;
&lt;br /&gt;
To keep up with its citizens, the republic must fulfill their needs and demands by providing them certain resources such as [[Food|food]], staffed service buildings such as shops and hospitals as well as employment.&lt;br /&gt;
&lt;br /&gt;
Sustaining cities for citizens to live in is an involved challenge and alongside the republic&#039;s industry and its resource logistics one of the two main challenges of the game.&lt;br /&gt;
&lt;br /&gt;
===Economy===&lt;br /&gt;
{{Main|Economy}}&lt;br /&gt;
&lt;br /&gt;
The economy of &#039;&#039;Workers &amp;amp; Resources: Soviet Republic&#039;&#039; is a centrally planned command economy where the player has full control of the means of production. It consists of the republic&#039;s [[resources]] and [[Economy#Currency|currencies]].&lt;br /&gt;
&lt;br /&gt;
The player is tasked with managing production, consumption, import, export, transport and distribution of resources.&lt;br /&gt;
&lt;br /&gt;
In contrast to most other city building and management games, neither citizens nor buildings require money. Instead, everything can be accomplished solely with resources and labor.&lt;br /&gt;
&lt;br /&gt;
There are two currencies in the game – rubles and dollars – for trading with the West and the East respectively.&lt;br /&gt;
The only methods of acquiring currency are via [[Trade#Export|exporting]] resources, via [[tourism]], or [[loans]]. The only purpose of currency is import and, if [[Realistic Mode]] is disabled, instant construction.&lt;br /&gt;
&lt;br /&gt;
Global market prices are affected both by world events and the player&#039;s actions. Importing a considerable amount of a good creates scarcity causing its price to rise; exporting a significant amount of a resource causes its global value to decrease. As decades pass, currency inflation and rising prices increase the difficulty of relying on foreign trade instead of economic self-sufficiency.&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
The game is set in the mid-to-late 20th century during the Cold War era in an unstated region of the world.&amp;lt;ref&amp;gt;It is possible to play a game beyond the 20th century. However, beyond the late 1980s no new game content will unlock, likely due to the real-life end of the Cold War and the collapse of the Eastern Bloc.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game takes place in an unspecified socialist country in a player-chosen [[Game map|region]] bordering both Western and Eastern [[foreign powers]].&amp;lt;ref&amp;gt;&#039;&#039;&amp;quot;This game’s theme is inspired in Soviet past and the Republic we created in game is situated in between NATO and Soviet Union, just as Czechoslovakia or some other middle European country were in the past. You as a player is free to trade with both sides and you can be independent if you manage so.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;[[3Division]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This neutral position allows the player to trade with both powers without restrictions. The player takes over an unspecified role of leader in said country tasked with building up and managing their republic.&lt;br /&gt;
&lt;br /&gt;
This reflects the real-life history of countries like Yugoslavia, whose situation afforded them the ability to economically and politically interact with and depend on both the NATO and the USSR.&lt;br /&gt;
&lt;br /&gt;
Despite the name &#039;&#039;Soviet Republic&#039;&#039;, there are no soviets (democratic workers&#039; councils) in the game and there is no simulation of internal politics.&lt;br /&gt;
&lt;br /&gt;
==Development history==&lt;br /&gt;
===Early Access===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
===Full Release===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
The game&#039;s full 1.0 version officially released on June 20th, 2024.&lt;br /&gt;
&lt;br /&gt;
===Expansions===&lt;br /&gt;
The game received four expansions to date:&lt;br /&gt;
&lt;br /&gt;
* June 20th, 2024: [[Biomes]]&lt;br /&gt;
* November 28th, 2024: [[Help for Ukraine]]&lt;br /&gt;
* December 13th, 2024: [[World Maps]]&lt;br /&gt;
* May 22nd, 2025: [[Early Start]]&lt;br /&gt;
&lt;br /&gt;
==Production==&lt;br /&gt;
===Development and Publishing===&lt;br /&gt;
{{Main|3Division|t1=Developers}}&lt;br /&gt;
The project is being developed by [[3Division]], led by [[Peter Adamčík]] and published by [[Hooded Horse]].&lt;br /&gt;
&lt;br /&gt;
===Music===&lt;br /&gt;
{{Main|Soundtrack}}&lt;br /&gt;
&lt;br /&gt;
The soundtrack of &#039;&#039;Workers &amp;amp; Resources: Soviet Republic&#039;&#039; contains 13 different songs composed by [[Rotem Hecht]] to fit the aesthetic and setting of the game.&lt;br /&gt;
&lt;br /&gt;
The game&#039;s [[soundtrack]] can be purchased separately.&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
===Release issues===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
While the game was received positively, the lack of in-depth tutorials and documentation was criticized at the time.&lt;br /&gt;
&lt;br /&gt;
Since then, a series of tutorials and multiple campaigns have been added to the game.&lt;br /&gt;
&lt;br /&gt;
===DMCA strike===&lt;br /&gt;
In February 2023, the game was targeted by a takedown notice issued under the Digital Millennium Copyright Act (DMCA). &lt;br /&gt;
&lt;br /&gt;
A player alleged that in 2020 they had created a more challenging game mode called &#039;Cosmonaut mode&#039; as a Steam guide. They claimed that the developers of Workers &amp;amp; Resources: Soviet Republic copied his idea and incorporated it into the game without giving him credit or compensation. This is a reference to the [[Realistic Mode]] difficulty setting.&lt;br /&gt;
&lt;br /&gt;
The player and [[3Division]] previously had not come to an agreement about the extent of credit and compensation, prompting the player to submit the DMCA claim.&lt;br /&gt;
&lt;br /&gt;
Through a series of DMCA claims the player ended up getting the game&#039;s official website taken down, reported official YouTube videos by 3Division and eventually got the game itself removed from Steam. They also contacted several YouTubers covering the Cosmonaut challenge to take down videos for not linking back to their guide.&lt;br /&gt;
&lt;br /&gt;
3Division reacted upon this by stating: {{Quotation|There is nothing in his work in terms of game design that would relate directly to game&#039;s code, and he does not offer any technical solutions for the development team to use. He literally just created a guide with some possible way to play the game and called it Cosmonaut mode, but it is not helping the development process. Only one thing he was helpful in, is that the popularity of his guide showed us how much people wanted to play the game in a realistic and more challenging way.|3Division}}&lt;br /&gt;
&lt;br /&gt;
The takedown notice caused a stir in the game&#039;s community, with many players expressing concern about the potential implications of the DMCA on game development and creativity. Some have criticized the player for using the DMCA as a weapon to protect his ideas, arguing that the developer&#039;s handling of the situation goes against the spirit of innovation and collaboration.&lt;br /&gt;
&lt;br /&gt;
After negotiations between 3Division and the player they settled by adding his name to the game&#039;s credits.&lt;br /&gt;
&lt;br /&gt;
The game returned to Steam on March 4th of 2023, accompanied by a [https://store.steampowered.com/news/app/784150/view/3689048990883488436|message] from the game&#039;s development team.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
WR-SR-promotional_image1.jpg&lt;br /&gt;
WR-SR-promotional_image2.jpg&lt;br /&gt;
WR-SR-promotional_image3.jpg&lt;br /&gt;
WR-SR-promotional_image4.jpg&lt;br /&gt;
WR-SR-promotional_image5.jpg&lt;br /&gt;
WR-SR-promotional_image6.jpg&lt;br /&gt;
WR-SR-promotional_image7.jpg&lt;br /&gt;
WR-SR-promotional_image8.jpg&lt;br /&gt;
WR-SR-promotional_image9.jpg&lt;br /&gt;
WR-SR-promotional_image10.jpg&lt;br /&gt;
WR-SR-promotional_image11.jpg&lt;br /&gt;
WR-SR-promotional_image12.jpg&lt;br /&gt;
WR-SR-promotional_image13.jpg&lt;br /&gt;
WR-SR-promotional_image14.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Workers &amp;amp; Resources- Soviet Republic - EA Launch|Early access launch trailer&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://store.steampowered.com/app/784150/Workers__Resources_Soviet_Republic/ &#039;&#039;Workers &amp;amp; Resources: Soviet Republic&#039;&#039; on Steam]&lt;br /&gt;
* [https://store.steampowered.com/app/2499360/Workers__Resources_Soviet_Republic__Biomes/ &#039;&#039;Biomes&#039;&#039; DLC on Steam]&lt;br /&gt;
* [https://store.steampowered.com/app/1948180/Workers__Resources_Soviet_Republic__Help_for_Ukraine/ &#039;&#039;Help for Ukraine&#039;&#039; DLC on Steam]&lt;br /&gt;
* [https://store.steampowered.com/app/3333420/Workers__Resources_Soviet_Republic__World_Maps/ &#039;&#039;World Maps&#039;&#039; DLC on Steam]&lt;br /&gt;
* [https://store.steampowered.com/app/3334790/Workers__Resources_Soviet_Republic__Early_Start/ &#039;&#039;Early Start&#039;&#039; DLC on Steam]&lt;br /&gt;
* [https://store.steampowered.com/app/1049900/Workers__Resources_Soviet_Republic__Soundtrack/ &#039;&#039;Soundtrack&#039;&#039; on Steam]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{References}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox versions}}&lt;br /&gt;
{{DISPLAYTITLE:&#039;&#039;Workers &amp;amp; Resources: Soviet Republic&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Workers &amp;amp; Resources: Soviet Republic]]&lt;/div&gt;</summary>
		<author><name>76561198128342423</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Workers_Resources_Soviet_Republic/index.php?title=Workers_%26_Resources:_Soviet_Republic&amp;diff=6561</id>
		<title>Workers &amp; Resources: Soviet Republic</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Workers_Resources_Soviet_Republic/index.php?title=Workers_%26_Resources:_Soviet_Republic&amp;diff=6561"/>
		<updated>2025-07-28T14:30:03Z</updated>

		<summary type="html">&lt;p&gt;76561198128342423: Added GOG.com store link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox game&lt;br /&gt;
|name               =&#039;&#039;Workers &amp;amp; Resources: Soviet Republic&#039;&#039;&lt;br /&gt;
|image              =&lt;br /&gt;
|developer          =[[3Division]]&lt;br /&gt;
|publisher          =[[Hooded Horse]]&lt;br /&gt;
|rating             =&lt;br /&gt;
|genre              =City builder, logistics and management simulation&lt;br /&gt;
|engine             =&lt;br /&gt;
|modes              =Single-player&lt;br /&gt;
|requirements       =&lt;br /&gt;
&#039;&#039;&#039;OS:&#039;&#039;&#039; Windows® 10 (64-bit)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Processor:&#039;&#039;&#039; Intel® Pentium® G3250 (dual-core) / AMD® FX-Series™ FX-9590 (quad-core)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Memory:&#039;&#039;&#039; 6 GB RAM&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Graphics:&#039;&#039;&#039; NVIDIA® GeForce® GTX 650 (2 GB) / AMD® Radeon™ HD 7770 (2 GB)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DirectX:&#039;&#039;&#039; Version 11&amp;lt;br/&amp;gt;&lt;br /&gt;
|website            =[https://www.sovietrepublic.net/ Sovietrepublic.net]&lt;br /&gt;
|platform1          =PC&lt;br /&gt;
|platform1release   =March 15, 2019 (early access) / June 20, 2024 (full release)&lt;br /&gt;
|platform1available =[https://store.steampowered.com/app/784150/Workers__Resources_Soviet_Republic/ Steam]&amp;lt;br /&amp;gt;[https://www.gog.com/en/game/workers_resources_soviet_republic GOG.com]&lt;br /&gt;
|size               =9 GB&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quotation|Build a soviet republic from an impoverished country into a rich industrial superpower in a city builder with intricate production chains and a fully simulated global economy. Manage the lives of your citizens from education to work and party loyalty to criminal activity.|Official description on Steam}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Workers &amp;amp; Resources: Soviet Republic&#039;&#039;&#039;&#039;&#039; is a city building and logistics management simulation game developed by [[3Division]] and published by [[Hooded Horse]].&lt;br /&gt;
&lt;br /&gt;
It was first released in early access on March 15th, 2019 and then later received a full release on June 20th, 2024. It is available only on PC via both the [https://store.steampowered.com/app/784150/Workers__Resources_Soviet_Republic/ Steam] and [https://www.gog.com/en/game/workers_resources_soviet_republic GOG.com] storefronts.&lt;br /&gt;
&lt;br /&gt;
The game takes place in an unspecified soviet republic during the Cold War era. The setting spans from the 1960s to the 1990s. With the [[Workers &amp;amp; Resources: Soviet Republic - Early Start|Early Start]] expansion installed, the game can even begin as early as 1930.&lt;br /&gt;
&lt;br /&gt;
The player builds and manages their own republic. The main difference to other city building games is its focus on a moneyless planned economy and the ability to achieve full economic self-sustainability. Currency is only used for interacting with the outside world, while the republic&#039;s domestic industry may essentially sustain it entirely for free.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
===Building system===&lt;br /&gt;
{{Main|Buildings}}&lt;br /&gt;
&lt;br /&gt;
Buildings are the central element making up a republic in the game. Buildings can produce, consume or process resources, house [[Citizen|citizens]] or [[Tourism|tourists]], or provide other benefits to the player&#039;s republic.&lt;br /&gt;
&lt;br /&gt;
The game supports both the instant placement as well as the manual [[construction]] of buildings. Construction requires supplying workers and resources to the site, whereas instantaneous placement consumes only currency.&lt;br /&gt;
&lt;br /&gt;
===Resources production===&lt;br /&gt;
{{Main|Resources}}&lt;br /&gt;
&lt;br /&gt;
Resources are various kinds of goods; their production, transport and supply is a central challenge of the game.&lt;br /&gt;
&lt;br /&gt;
[[Citizen|Citizens]] require certain resources to survive, thrive and ultimately provide a workforce. Construction sites and buildings such as factories consume some resources and typically workers&#039; labor to produce other resources.&lt;br /&gt;
&lt;br /&gt;
Resources can originate either from nations beyond the borders, imported in exchange for currency, or domestically from production buildings typically using workers&#039; work effort.&lt;br /&gt;
&lt;br /&gt;
Resources can also be exported beyond the borders to exchange for currency; this is the only way to earn currency except loans and tourism.&lt;br /&gt;
&lt;br /&gt;
Resources therefore often need to be transported: the player can use trucks, trains, ships, planes, helicopters, cable cars and other vehicles to do so.&lt;br /&gt;
&lt;br /&gt;
===Citizens===&lt;br /&gt;
{{Main|Citizens}}&lt;br /&gt;
&lt;br /&gt;
Citizens are the inhabitants of the player&#039;s republic and – with the exception of foreign workers from beyond the borders – the only source for labor in the game.&lt;br /&gt;
&lt;br /&gt;
Labor is required for nearly all production and construction processes in the game. While foreign workers can provide labor as well, they are very expensive and limited in number. Sustaining a domestic citizenship therefore is essential to a republic.&lt;br /&gt;
&lt;br /&gt;
Citizens live in residential buildings. They are affected by various statistics: most importantly their happiness, health and loyalty. Unhappy, unhealthy or disloyal citizens work inefficiently and at worst may even die or flee the republic.&lt;br /&gt;
&lt;br /&gt;
To keep up with its citizens, the republic must fulfill their needs and demands by providing them certain resources such as [[Food|food]], staffed service buildings such as shops and hospitals as well as employment.&lt;br /&gt;
&lt;br /&gt;
Sustaining cities for citizens to live in is an involved challenge and alongside the republic&#039;s industry and its resource logistics one of the two main challenges of the game.&lt;br /&gt;
&lt;br /&gt;
===Economy===&lt;br /&gt;
{{Main|Economy}}&lt;br /&gt;
&lt;br /&gt;
The economy of &#039;&#039;Workers &amp;amp; Resources: Soviet Republic&#039;&#039; is a centrally planned command economy where the player has full control of the means of production. It consists of the republic&#039;s [[resources]] and [[Economy#Currency|currencies]].&lt;br /&gt;
&lt;br /&gt;
The player is tasked with managing production, consumption, import, export, transport and distribution of resources.&lt;br /&gt;
&lt;br /&gt;
In contrast to most other city building and management games, neither citizens nor buildings require money. Instead, everything can be accomplished solely with resources and labor.&lt;br /&gt;
&lt;br /&gt;
There are two currencies in the game – rubles and dollars – for trading with the West and the East respectively.&lt;br /&gt;
The only methods of acquiring currency are via [[Trade#Export|exporting]] resources, via [[tourism]], or [[loans]]. The only purpose of currency is import and, if [[Realistic Mode]] is disabled, instant construction.&lt;br /&gt;
&lt;br /&gt;
Global market prices are affected both by world events and the player&#039;s actions. Importing a considerable amount of a good creates scarcity causing its price to rise; exporting a significant amount of a resource causes its global value to decrease. As decades pass, currency inflation and rising prices increase the difficulty of relying on foreign trade instead of economic self-sufficiency.&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
The game is set in the mid-to-late 20th century during the Cold War era in an unstated region of the world.&amp;lt;ref&amp;gt;It is possible to play a game beyond the 20th century. However, beyond the late 1980s no new game content will unlock, likely due to the real-life end of the Cold War and the collapse of the Eastern Bloc.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game takes place in an unspecified socialist country in a player-chosen [[Game map|region]] bordering both Western and Eastern [[foreign powers]].&amp;lt;ref&amp;gt;&#039;&#039;&amp;quot;This game’s theme is inspired in Soviet past and the Republic we created in game is situated in between NATO and Soviet Union, just as Czechoslovakia or some other middle European country were in the past. You as a player is free to trade with both sides and you can be independent if you manage so.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;[[3Division]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This neutral position allows the player to trade with both powers without restrictions. The player takes over an unspecified role of leader in said country tasked with building up and managing their republic.&lt;br /&gt;
&lt;br /&gt;
This reflects the real-life history of countries like Yugoslavia, whose situation afforded them the ability to economically and politically interact with and depend on both the NATO and the USSR.&lt;br /&gt;
&lt;br /&gt;
Despite the name &#039;&#039;Soviet Republic&#039;&#039;, there are no soviets (democratic workers&#039; councils) in the game and there is no simulation of internal politics.&lt;br /&gt;
&lt;br /&gt;
==Development history==&lt;br /&gt;
===Early Access===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
===Full Release===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
The game&#039;s full 1.0 version officially released on June 20th, 2024.&lt;br /&gt;
&lt;br /&gt;
===Expansions===&lt;br /&gt;
The game received four expansions to date:&lt;br /&gt;
&lt;br /&gt;
* June 20th, 2024: [[Workers &amp;amp; Resources: Soviet Republic - Biomes]]&lt;br /&gt;
* November 28th, 2024: [[Workers &amp;amp; Resources: Soviet Republic - Help for Ukraine]]&lt;br /&gt;
* December 13th, 2024: [[Workers &amp;amp; Resources: Soviet Republic - World Maps]]&lt;br /&gt;
* May 22nd, 2025: [[Workers &amp;amp; Resources: Soviet Republic - Early Start]]&lt;br /&gt;
&lt;br /&gt;
==Production==&lt;br /&gt;
===Development and Publishing===&lt;br /&gt;
{{Main|3Division|t1=Developers}}&lt;br /&gt;
The project is being developed by [[3Division]], led by [[Peter Adamčík]] and published by [[Hooded Horse]].&lt;br /&gt;
&lt;br /&gt;
===Music===&lt;br /&gt;
{{Main|Soundtrack}}&lt;br /&gt;
&lt;br /&gt;
The soundtrack of &#039;&#039;Workers &amp;amp; Resources: Soviet Republic&#039;&#039; contains 13 different songs composed by [[Rotem Hecht]] to fit the aesthetic and setting of the game.&lt;br /&gt;
&lt;br /&gt;
The game&#039;s [[soundtrack]] can be purchased separately.&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
===Release issues===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
While the game was received positively, the lack of in-depth tutorials and documentation was criticized at the time.&lt;br /&gt;
&lt;br /&gt;
Since then, a series of tutorials and multiple campaigns have been added to the game.&lt;br /&gt;
&lt;br /&gt;
===DMCA strike===&lt;br /&gt;
In February 2023, the game was targeted by a takedown notice issued under the Digital Millennium Copyright Act (DMCA). &lt;br /&gt;
&lt;br /&gt;
A player alleged that in 2020 they had created a more challenging game mode called &#039;Cosmonaut mode&#039; as a Steam guide. They claimed that the developers of Workers &amp;amp; Resources: Soviet Republic copied his idea and incorporated it into the game without giving him credit or compensation. This is a reference to the [[Realistic Mode]] difficulty setting.&lt;br /&gt;
&lt;br /&gt;
The player and [[3Division]] previously had not come to an agreement about the extent of credit and compensation, prompting the player to submit the DMCA claim.&lt;br /&gt;
&lt;br /&gt;
Through a series of DMCA claims the player ended up getting the game&#039;s official website taken down, reported official YouTube videos by 3Division and eventually got the game itself removed from Steam. They also contacted several YouTubers covering the Cosmonaut challenge to take down videos for not linking back to their guide.&lt;br /&gt;
&lt;br /&gt;
3Division reacted upon this by stating: {{Quotation|There is nothing in his work in terms of game design that would relate directly to game&#039;s code, and he does not offer any technical solutions for the development team to use. He literally just created a guide with some possible way to play the game and called it Cosmonaut mode, but it is not helping the development process. Only one thing he was helpful in, is that the popularity of his guide showed us how much people wanted to play the game in a realistic and more challenging way.|3Division}}&lt;br /&gt;
&lt;br /&gt;
The takedown notice caused a stir in the game&#039;s community, with many players expressing concern about the potential implications of the DMCA on game development and creativity. Some have criticized the player for using the DMCA as a weapon to protect his ideas, arguing that the developer&#039;s handling of the situation goes against the spirit of innovation and collaboration.&lt;br /&gt;
&lt;br /&gt;
After negotiations between 3Division and the player they settled by adding his name to the game&#039;s credits.&lt;br /&gt;
&lt;br /&gt;
The game returned to Steam on March 4th of 2023, accompanied by a [https://store.steampowered.com/news/app/784150/view/3689048990883488436|message] from the game&#039;s development team.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
WR-SR-promotional_image1.jpg&lt;br /&gt;
WR-SR-promotional_image2.jpg&lt;br /&gt;
WR-SR-promotional_image3.jpg&lt;br /&gt;
WR-SR-promotional_image4.jpg&lt;br /&gt;
WR-SR-promotional_image5.jpg&lt;br /&gt;
WR-SR-promotional_image6.jpg&lt;br /&gt;
WR-SR-promotional_image7.jpg&lt;br /&gt;
WR-SR-promotional_image8.jpg&lt;br /&gt;
WR-SR-promotional_image9.jpg&lt;br /&gt;
WR-SR-promotional_image10.jpg&lt;br /&gt;
WR-SR-promotional_image11.jpg&lt;br /&gt;
WR-SR-promotional_image12.jpg&lt;br /&gt;
WR-SR-promotional_image13.jpg&lt;br /&gt;
WR-SR-promotional_image14.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Workers &amp;amp; Resources- Soviet Republic - EA Launch|Early access launch trailer&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://store.steampowered.com/app/784150/Workers__Resources_Soviet_Republic/ &#039;&#039;Workers &amp;amp; Resources: Soviet Republic&#039;&#039; on Steam]&lt;br /&gt;
* [https://store.steampowered.com/app/2499360/Workers__Resources_Soviet_Republic__Biomes/ &#039;&#039;Biomes&#039;&#039; DLC on Steam]&lt;br /&gt;
* [https://store.steampowered.com/app/1948180/Workers__Resources_Soviet_Republic__Help_for_Ukraine/ &#039;&#039;Help for Ukraine&#039;&#039; DLC on Steam]&lt;br /&gt;
* [https://store.steampowered.com/app/3333420/Workers__Resources_Soviet_Republic__World_Maps/ &#039;&#039;World Maps&#039;&#039; DLC on Steam]&lt;br /&gt;
* [https://store.steampowered.com/app/3334790/Workers__Resources_Soviet_Republic__Early_Start/ &#039;&#039;Early Start&#039;&#039; DLC on Steam]&lt;br /&gt;
* [https://store.steampowered.com/app/1049900/Workers__Resources_Soviet_Republic__Soundtrack/ &#039;&#039;Soundtrack&#039;&#039; on Steam]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{References}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox versions}}&lt;br /&gt;
{{DISPLAYTITLE:&#039;&#039;Workers &amp;amp; Resources: Soviet Republic&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Workers &amp;amp; Resources: Soviet Republic]]&lt;/div&gt;</summary>
		<author><name>76561198128342423</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Workers_Resources_Soviet_Republic/index.php?title=Workers_%26_Resources:_Soviet_Republic&amp;diff=6560</id>
		<title>Workers &amp; Resources: Soviet Republic</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Workers_Resources_Soviet_Republic/index.php?title=Workers_%26_Resources:_Soviet_Republic&amp;diff=6560"/>
		<updated>2025-07-28T14:29:36Z</updated>

		<summary type="html">&lt;p&gt;76561198128342423: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox game&lt;br /&gt;
|name               =&#039;&#039;Workers &amp;amp; Resources: Soviet Republic&#039;&#039;&lt;br /&gt;
|image              =&lt;br /&gt;
|developer          =[[3Division]]&lt;br /&gt;
|publisher          =[[Hooded Horse]]&lt;br /&gt;
|rating             =&lt;br /&gt;
|genre              =City builder, logistics and management simulation&lt;br /&gt;
|engine             =&lt;br /&gt;
|modes              =Single-player&lt;br /&gt;
|requirements       =&lt;br /&gt;
&#039;&#039;&#039;OS:&#039;&#039;&#039; Windows® 10 (64-bit)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Processor:&#039;&#039;&#039; Intel® Pentium® G3250 (dual-core) / AMD® FX-Series™ FX-9590 (quad-core)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Memory:&#039;&#039;&#039; 6 GB RAM&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Graphics:&#039;&#039;&#039; NVIDIA® GeForce® GTX 650 (2 GB) / AMD® Radeon™ HD 7770 (2 GB)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DirectX:&#039;&#039;&#039; Version 11&amp;lt;br/&amp;gt;&lt;br /&gt;
|website            =[https://www.sovietrepublic.net/ Sovietrepublic.net]&lt;br /&gt;
|platform1          =PC&lt;br /&gt;
|platform1release   =March 15, 2019 (early access) / June 20, 2024 (full release)&lt;br /&gt;
|platform1available =[https://store.steampowered.com/app/784150/Workers__Resources_Soviet_Republic/ Steam]&lt;br /&gt;
|size               =9 GB&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quotation|Build a soviet republic from an impoverished country into a rich industrial superpower in a city builder with intricate production chains and a fully simulated global economy. Manage the lives of your citizens from education to work and party loyalty to criminal activity.|Official description on Steam}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Workers &amp;amp; Resources: Soviet Republic&#039;&#039;&#039;&#039;&#039; is a city building and logistics management simulation game developed by [[3Division]] and published by [[Hooded Horse]].&lt;br /&gt;
&lt;br /&gt;
It was first released in early access on March 15th, 2019 and then later received a full release on June 20th, 2024. It is available only on PC via both the [https://store.steampowered.com/app/784150/Workers__Resources_Soviet_Republic/ Steam] and [https://www.gog.com/en/game/workers_resources_soviet_republic GOG.com] storefronts.&lt;br /&gt;
&lt;br /&gt;
The game takes place in an unspecified soviet republic during the Cold War era. The setting spans from the 1960s to the 1990s. With the [[Workers &amp;amp; Resources: Soviet Republic - Early Start|Early Start]] expansion installed, the game can even begin as early as 1930.&lt;br /&gt;
&lt;br /&gt;
The player builds and manages their own republic. The main difference to other city building games is its focus on a moneyless planned economy and the ability to achieve full economic self-sustainability. Currency is only used for interacting with the outside world, while the republic&#039;s domestic industry may essentially sustain it entirely for free.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
===Building system===&lt;br /&gt;
{{Main|Buildings}}&lt;br /&gt;
&lt;br /&gt;
Buildings are the central element making up a republic in the game. Buildings can produce, consume or process resources, house [[Citizen|citizens]] or [[Tourism|tourists]], or provide other benefits to the player&#039;s republic.&lt;br /&gt;
&lt;br /&gt;
The game supports both the instant placement as well as the manual [[construction]] of buildings. Construction requires supplying workers and resources to the site, whereas instantaneous placement consumes only currency.&lt;br /&gt;
&lt;br /&gt;
===Resources production===&lt;br /&gt;
{{Main|Resources}}&lt;br /&gt;
&lt;br /&gt;
Resources are various kinds of goods; their production, transport and supply is a central challenge of the game.&lt;br /&gt;
&lt;br /&gt;
[[Citizen|Citizens]] require certain resources to survive, thrive and ultimately provide a workforce. Construction sites and buildings such as factories consume some resources and typically workers&#039; labor to produce other resources.&lt;br /&gt;
&lt;br /&gt;
Resources can originate either from nations beyond the borders, imported in exchange for currency, or domestically from production buildings typically using workers&#039; work effort.&lt;br /&gt;
&lt;br /&gt;
Resources can also be exported beyond the borders to exchange for currency; this is the only way to earn currency except loans and tourism.&lt;br /&gt;
&lt;br /&gt;
Resources therefore often need to be transported: the player can use trucks, trains, ships, planes, helicopters, cable cars and other vehicles to do so.&lt;br /&gt;
&lt;br /&gt;
===Citizens===&lt;br /&gt;
{{Main|Citizens}}&lt;br /&gt;
&lt;br /&gt;
Citizens are the inhabitants of the player&#039;s republic and – with the exception of foreign workers from beyond the borders – the only source for labor in the game.&lt;br /&gt;
&lt;br /&gt;
Labor is required for nearly all production and construction processes in the game. While foreign workers can provide labor as well, they are very expensive and limited in number. Sustaining a domestic citizenship therefore is essential to a republic.&lt;br /&gt;
&lt;br /&gt;
Citizens live in residential buildings. They are affected by various statistics: most importantly their happiness, health and loyalty. Unhappy, unhealthy or disloyal citizens work inefficiently and at worst may even die or flee the republic.&lt;br /&gt;
&lt;br /&gt;
To keep up with its citizens, the republic must fulfill their needs and demands by providing them certain resources such as [[Food|food]], staffed service buildings such as shops and hospitals as well as employment.&lt;br /&gt;
&lt;br /&gt;
Sustaining cities for citizens to live in is an involved challenge and alongside the republic&#039;s industry and its resource logistics one of the two main challenges of the game.&lt;br /&gt;
&lt;br /&gt;
===Economy===&lt;br /&gt;
{{Main|Economy}}&lt;br /&gt;
&lt;br /&gt;
The economy of &#039;&#039;Workers &amp;amp; Resources: Soviet Republic&#039;&#039; is a centrally planned command economy where the player has full control of the means of production. It consists of the republic&#039;s [[resources]] and [[Economy#Currency|currencies]].&lt;br /&gt;
&lt;br /&gt;
The player is tasked with managing production, consumption, import, export, transport and distribution of resources.&lt;br /&gt;
&lt;br /&gt;
In contrast to most other city building and management games, neither citizens nor buildings require money. Instead, everything can be accomplished solely with resources and labor.&lt;br /&gt;
&lt;br /&gt;
There are two currencies in the game – rubles and dollars – for trading with the West and the East respectively.&lt;br /&gt;
The only methods of acquiring currency are via [[Trade#Export|exporting]] resources, via [[tourism]], or [[loans]]. The only purpose of currency is import and, if [[Realistic Mode]] is disabled, instant construction.&lt;br /&gt;
&lt;br /&gt;
Global market prices are affected both by world events and the player&#039;s actions. Importing a considerable amount of a good creates scarcity causing its price to rise; exporting a significant amount of a resource causes its global value to decrease. As decades pass, currency inflation and rising prices increase the difficulty of relying on foreign trade instead of economic self-sufficiency.&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
The game is set in the mid-to-late 20th century during the Cold War era in an unstated region of the world.&amp;lt;ref&amp;gt;It is possible to play a game beyond the 20th century. However, beyond the late 1980s no new game content will unlock, likely due to the real-life end of the Cold War and the collapse of the Eastern Bloc.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game takes place in an unspecified socialist country in a player-chosen [[Game map|region]] bordering both Western and Eastern [[foreign powers]].&amp;lt;ref&amp;gt;&#039;&#039;&amp;quot;This game’s theme is inspired in Soviet past and the Republic we created in game is situated in between NATO and Soviet Union, just as Czechoslovakia or some other middle European country were in the past. You as a player is free to trade with both sides and you can be independent if you manage so.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;[[3Division]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This neutral position allows the player to trade with both powers without restrictions. The player takes over an unspecified role of leader in said country tasked with building up and managing their republic.&lt;br /&gt;
&lt;br /&gt;
This reflects the real-life history of countries like Yugoslavia, whose situation afforded them the ability to economically and politically interact with and depend on both the NATO and the USSR.&lt;br /&gt;
&lt;br /&gt;
Despite the name &#039;&#039;Soviet Republic&#039;&#039;, there are no soviets (democratic workers&#039; councils) in the game and there is no simulation of internal politics.&lt;br /&gt;
&lt;br /&gt;
==Development history==&lt;br /&gt;
===Early Access===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
===Full Release===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
The game&#039;s full 1.0 version officially released on June 20th, 2024.&lt;br /&gt;
&lt;br /&gt;
===Expansions===&lt;br /&gt;
The game received four expansions to date:&lt;br /&gt;
&lt;br /&gt;
* June 20th, 2024: [[Workers &amp;amp; Resources: Soviet Republic - Biomes]]&lt;br /&gt;
* November 28th, 2024: [[Workers &amp;amp; Resources: Soviet Republic - Help for Ukraine]]&lt;br /&gt;
* December 13th, 2024: [[Workers &amp;amp; Resources: Soviet Republic - World Maps]]&lt;br /&gt;
* May 22nd, 2025: [[Workers &amp;amp; Resources: Soviet Republic - Early Start]]&lt;br /&gt;
&lt;br /&gt;
==Production==&lt;br /&gt;
===Development and Publishing===&lt;br /&gt;
{{Main|3Division|t1=Developers}}&lt;br /&gt;
The project is being developed by [[3Division]], led by [[Peter Adamčík]] and published by [[Hooded Horse]].&lt;br /&gt;
&lt;br /&gt;
===Music===&lt;br /&gt;
{{Main|Soundtrack}}&lt;br /&gt;
&lt;br /&gt;
The soundtrack of &#039;&#039;Workers &amp;amp; Resources: Soviet Republic&#039;&#039; contains 13 different songs composed by [[Rotem Hecht]] to fit the aesthetic and setting of the game.&lt;br /&gt;
&lt;br /&gt;
The game&#039;s [[soundtrack]] can be purchased separately.&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
===Release issues===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
While the game was received positively, the lack of in-depth tutorials and documentation was criticized at the time.&lt;br /&gt;
&lt;br /&gt;
Since then, a series of tutorials and multiple campaigns have been added to the game.&lt;br /&gt;
&lt;br /&gt;
===DMCA strike===&lt;br /&gt;
In February 2023, the game was targeted by a takedown notice issued under the Digital Millennium Copyright Act (DMCA). &lt;br /&gt;
&lt;br /&gt;
A player alleged that in 2020 they had created a more challenging game mode called &#039;Cosmonaut mode&#039; as a Steam guide. They claimed that the developers of Workers &amp;amp; Resources: Soviet Republic copied his idea and incorporated it into the game without giving him credit or compensation. This is a reference to the [[Realistic Mode]] difficulty setting.&lt;br /&gt;
&lt;br /&gt;
The player and [[3Division]] previously had not come to an agreement about the extent of credit and compensation, prompting the player to submit the DMCA claim.&lt;br /&gt;
&lt;br /&gt;
Through a series of DMCA claims the player ended up getting the game&#039;s official website taken down, reported official YouTube videos by 3Division and eventually got the game itself removed from Steam. They also contacted several YouTubers covering the Cosmonaut challenge to take down videos for not linking back to their guide.&lt;br /&gt;
&lt;br /&gt;
3Division reacted upon this by stating: {{Quotation|There is nothing in his work in terms of game design that would relate directly to game&#039;s code, and he does not offer any technical solutions for the development team to use. He literally just created a guide with some possible way to play the game and called it Cosmonaut mode, but it is not helping the development process. Only one thing he was helpful in, is that the popularity of his guide showed us how much people wanted to play the game in a realistic and more challenging way.|3Division}}&lt;br /&gt;
&lt;br /&gt;
The takedown notice caused a stir in the game&#039;s community, with many players expressing concern about the potential implications of the DMCA on game development and creativity. Some have criticized the player for using the DMCA as a weapon to protect his ideas, arguing that the developer&#039;s handling of the situation goes against the spirit of innovation and collaboration.&lt;br /&gt;
&lt;br /&gt;
After negotiations between 3Division and the player they settled by adding his name to the game&#039;s credits.&lt;br /&gt;
&lt;br /&gt;
The game returned to Steam on March 4th of 2023, accompanied by a [https://store.steampowered.com/news/app/784150/view/3689048990883488436|message] from the game&#039;s development team.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
WR-SR-promotional_image1.jpg&lt;br /&gt;
WR-SR-promotional_image2.jpg&lt;br /&gt;
WR-SR-promotional_image3.jpg&lt;br /&gt;
WR-SR-promotional_image4.jpg&lt;br /&gt;
WR-SR-promotional_image5.jpg&lt;br /&gt;
WR-SR-promotional_image6.jpg&lt;br /&gt;
WR-SR-promotional_image7.jpg&lt;br /&gt;
WR-SR-promotional_image8.jpg&lt;br /&gt;
WR-SR-promotional_image9.jpg&lt;br /&gt;
WR-SR-promotional_image10.jpg&lt;br /&gt;
WR-SR-promotional_image11.jpg&lt;br /&gt;
WR-SR-promotional_image12.jpg&lt;br /&gt;
WR-SR-promotional_image13.jpg&lt;br /&gt;
WR-SR-promotional_image14.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Workers &amp;amp; Resources- Soviet Republic - EA Launch|Early access launch trailer&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://store.steampowered.com/app/784150/Workers__Resources_Soviet_Republic/ &#039;&#039;Workers &amp;amp; Resources: Soviet Republic&#039;&#039; on Steam]&lt;br /&gt;
* [https://store.steampowered.com/app/2499360/Workers__Resources_Soviet_Republic__Biomes/ &#039;&#039;Biomes&#039;&#039; DLC on Steam]&lt;br /&gt;
* [https://store.steampowered.com/app/1948180/Workers__Resources_Soviet_Republic__Help_for_Ukraine/ &#039;&#039;Help for Ukraine&#039;&#039; DLC on Steam]&lt;br /&gt;
* [https://store.steampowered.com/app/3333420/Workers__Resources_Soviet_Republic__World_Maps/ &#039;&#039;World Maps&#039;&#039; DLC on Steam]&lt;br /&gt;
* [https://store.steampowered.com/app/3334790/Workers__Resources_Soviet_Republic__Early_Start/ &#039;&#039;Early Start&#039;&#039; DLC on Steam]&lt;br /&gt;
* [https://store.steampowered.com/app/1049900/Workers__Resources_Soviet_Republic__Soundtrack/ &#039;&#039;Soundtrack&#039;&#039; on Steam]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{References}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox versions}}&lt;br /&gt;
{{DISPLAYTITLE:&#039;&#039;Workers &amp;amp; Resources: Soviet Republic&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Workers &amp;amp; Resources: Soviet Republic]]&lt;/div&gt;</summary>
		<author><name>76561198128342423</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Workers_Resources_Soviet_Republic/index.php?title=Workers_%26_Resources:_Soviet_Republic&amp;diff=6559</id>
		<title>Workers &amp; Resources: Soviet Republic</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Workers_Resources_Soviet_Republic/index.php?title=Workers_%26_Resources:_Soviet_Republic&amp;diff=6559"/>
		<updated>2025-07-28T14:27:44Z</updated>

		<summary type="html">&lt;p&gt;76561198128342423: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox game&lt;br /&gt;
|name               =&#039;&#039;Workers &amp;amp; Resources: Soviet Republic&#039;&#039;&lt;br /&gt;
|image              =&lt;br /&gt;
|developer          =[[3Division]]&lt;br /&gt;
|publisher          =[[Hooded Horse]]&lt;br /&gt;
|rating             =&lt;br /&gt;
|genre              =City builder, logistics and management simulation&lt;br /&gt;
|engine             =&lt;br /&gt;
|modes              =Single-player&lt;br /&gt;
|requirements       =&lt;br /&gt;
&#039;&#039;&#039;OS:&#039;&#039;&#039; Windows® 10 (64-bit)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Processor:&#039;&#039;&#039; Intel® Pentium® G3250 (dual-core) / AMD® FX-Series™ FX-9590 (quad-core)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Memory:&#039;&#039;&#039; 6 GB RAM&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Graphics:&#039;&#039;&#039; NVIDIA® GeForce® GTX 650 (2 GB) / AMD® Radeon™ HD 7770 (2 GB)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DirectX:&#039;&#039;&#039; Version 11&amp;lt;br/&amp;gt;&lt;br /&gt;
|website            =[https://www.sovietrepublic.net/ Sovietrepublic.net]&lt;br /&gt;
|platform1          =PC&lt;br /&gt;
|platform1release   =March 15, 2019 (early access) / June 20, 2024 (full release)&lt;br /&gt;
|platform1available =[https://store.steampowered.com/app/784150/Workers__Resources_Soviet_Republic/ Steam]&lt;br /&gt;
|size               =9 GB&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quotation|Build a soviet republic from an impoverished country into a rich industrial superpower in a city builder with intricate production chains and a fully simulated global economy. Manage the lives of your citizens from education to work and party loyalty to criminal activity.|Official description on Steam}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Workers &amp;amp; Resources: Soviet Republic&#039;&#039;&#039;&#039;&#039; is a city building and logistics management simulation game developed by [[3Division]] and published by [[Hooded Horse]].&lt;br /&gt;
&lt;br /&gt;
It was first released in early access on March 15th, 2019 and then later received a full release on June 20th, 2024. It is available only on PC via both the [https://store.steampowered.com/app/784150/Workers__Resources_Soviet_Republic/ Steam] and [[https://www.gog.com/en/game/workers_resources_soviet_republic GOG.com]] storefronts.&lt;br /&gt;
&lt;br /&gt;
The game takes place in an unspecified soviet republic during the Cold War era. The setting spans from the 1960s to the 1990s. With the [[Workers &amp;amp; Resources: Soviet Republic - Early Start|Early Start]] expansion installed, the game can even begin as early as 1930.&lt;br /&gt;
&lt;br /&gt;
The player builds and manages their own republic. The main difference to other city building games is its focus on a moneyless planned economy and the ability to achieve full economic self-sustainability. Currency is only used for interacting with the outside world, while the republic&#039;s domestic industry may essentially sustain it entirely for free.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
===Building system===&lt;br /&gt;
{{Main|Buildings}}&lt;br /&gt;
&lt;br /&gt;
Buildings are the central element making up a republic in the game. Buildings can produce, consume or process resources, house [[Citizen|citizens]] or [[Tourism|tourists]], or provide other benefits to the player&#039;s republic.&lt;br /&gt;
&lt;br /&gt;
The game supports both the instant placement as well as the manual [[construction]] of buildings. Construction requires supplying workers and resources to the site, whereas instantaneous placement consumes only currency.&lt;br /&gt;
&lt;br /&gt;
===Resources production===&lt;br /&gt;
{{Main|Resources}}&lt;br /&gt;
&lt;br /&gt;
Resources are various kinds of goods; their production, transport and supply is a central challenge of the game.&lt;br /&gt;
&lt;br /&gt;
[[Citizen|Citizens]] require certain resources to survive, thrive and ultimately provide a workforce. Construction sites and buildings such as factories consume some resources and typically workers&#039; labor to produce other resources.&lt;br /&gt;
&lt;br /&gt;
Resources can originate either from nations beyond the borders, imported in exchange for currency, or domestically from production buildings typically using workers&#039; work effort.&lt;br /&gt;
&lt;br /&gt;
Resources can also be exported beyond the borders to exchange for currency; this is the only way to earn currency except loans and tourism.&lt;br /&gt;
&lt;br /&gt;
Resources therefore often need to be transported: the player can use trucks, trains, ships, planes, helicopters, cable cars and other vehicles to do so.&lt;br /&gt;
&lt;br /&gt;
===Citizens===&lt;br /&gt;
{{Main|Citizens}}&lt;br /&gt;
&lt;br /&gt;
Citizens are the inhabitants of the player&#039;s republic and – with the exception of foreign workers from beyond the borders – the only source for labor in the game.&lt;br /&gt;
&lt;br /&gt;
Labor is required for nearly all production and construction processes in the game. While foreign workers can provide labor as well, they are very expensive and limited in number. Sustaining a domestic citizenship therefore is essential to a republic.&lt;br /&gt;
&lt;br /&gt;
Citizens live in residential buildings. They are affected by various statistics: most importantly their happiness, health and loyalty. Unhappy, unhealthy or disloyal citizens work inefficiently and at worst may even die or flee the republic.&lt;br /&gt;
&lt;br /&gt;
To keep up with its citizens, the republic must fulfill their needs and demands by providing them certain resources such as [[Food|food]], staffed service buildings such as shops and hospitals as well as employment.&lt;br /&gt;
&lt;br /&gt;
Sustaining cities for citizens to live in is an involved challenge and alongside the republic&#039;s industry and its resource logistics one of the two main challenges of the game.&lt;br /&gt;
&lt;br /&gt;
===Economy===&lt;br /&gt;
{{Main|Economy}}&lt;br /&gt;
&lt;br /&gt;
The economy of &#039;&#039;Workers &amp;amp; Resources: Soviet Republic&#039;&#039; is a centrally planned command economy where the player has full control of the means of production. It consists of the republic&#039;s [[resources]] and [[Economy#Currency|currencies]].&lt;br /&gt;
&lt;br /&gt;
The player is tasked with managing production, consumption, import, export, transport and distribution of resources.&lt;br /&gt;
&lt;br /&gt;
In contrast to most other city building and management games, neither citizens nor buildings require money. Instead, everything can be accomplished solely with resources and labor.&lt;br /&gt;
&lt;br /&gt;
There are two currencies in the game – rubles and dollars – for trading with the West and the East respectively.&lt;br /&gt;
The only methods of acquiring currency are via [[Trade#Export|exporting]] resources, via [[tourism]], or [[loans]]. The only purpose of currency is import and, if [[Realistic Mode]] is disabled, instant construction.&lt;br /&gt;
&lt;br /&gt;
Global market prices are affected both by world events and the player&#039;s actions. Importing a considerable amount of a good creates scarcity causing its price to rise; exporting a significant amount of a resource causes its global value to decrease. As decades pass, currency inflation and rising prices increase the difficulty of relying on foreign trade instead of economic self-sufficiency.&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
The game is set in the mid-to-late 20th century during the Cold War era in an unstated region of the world.&amp;lt;ref&amp;gt;It is possible to play a game beyond the 20th century. However, beyond the late 1980s no new game content will unlock, likely due to the real-life end of the Cold War and the collapse of the Eastern Bloc.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game takes place in an unspecified socialist country in a player-chosen [[Game map|region]] bordering both Western and Eastern [[foreign powers]].&amp;lt;ref&amp;gt;&#039;&#039;&amp;quot;This game’s theme is inspired in Soviet past and the Republic we created in game is situated in between NATO and Soviet Union, just as Czechoslovakia or some other middle European country were in the past. You as a player is free to trade with both sides and you can be independent if you manage so.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;[[3Division]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This neutral position allows the player to trade with both powers without restrictions. The player takes over an unspecified role of leader in said country tasked with building up and managing their republic.&lt;br /&gt;
&lt;br /&gt;
This reflects the real-life history of countries like Yugoslavia, whose situation afforded them the ability to economically and politically interact with and depend on both the NATO and the USSR.&lt;br /&gt;
&lt;br /&gt;
Despite the name &#039;&#039;Soviet Republic&#039;&#039;, there are no soviets (democratic workers&#039; councils) in the game and there is no simulation of internal politics.&lt;br /&gt;
&lt;br /&gt;
==Development history==&lt;br /&gt;
===Early Access===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
===Full Release===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
The game&#039;s full 1.0 version officially released on June 20th, 2024.&lt;br /&gt;
&lt;br /&gt;
===Expansions===&lt;br /&gt;
The game received four expansions to date:&lt;br /&gt;
&lt;br /&gt;
* June 20th, 2024: [[Workers &amp;amp; Resources: Soviet Republic - Biomes]]&lt;br /&gt;
* November 28th, 2024: [[Workers &amp;amp; Resources: Soviet Republic - Help for Ukraine]]&lt;br /&gt;
* December 13th, 2024: [[Workers &amp;amp; Resources: Soviet Republic - World Maps]]&lt;br /&gt;
* May 22nd, 2025: [[Workers &amp;amp; Resources: Soviet Republic - Early Start]]&lt;br /&gt;
&lt;br /&gt;
==Production==&lt;br /&gt;
===Development and Publishing===&lt;br /&gt;
{{Main|3Division|t1=Developers}}&lt;br /&gt;
The project is being developed by [[3Division]], led by [[Peter Adamčík]] and published by [[Hooded Horse]].&lt;br /&gt;
&lt;br /&gt;
===Music===&lt;br /&gt;
{{Main|Soundtrack}}&lt;br /&gt;
&lt;br /&gt;
The soundtrack of &#039;&#039;Workers &amp;amp; Resources: Soviet Republic&#039;&#039; contains 13 different songs composed by [[Rotem Hecht]] to fit the aesthetic and setting of the game.&lt;br /&gt;
&lt;br /&gt;
The game&#039;s [[soundtrack]] can be purchased separately.&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
===Release issues===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
While the game was received positively, the lack of in-depth tutorials and documentation was criticized at the time.&lt;br /&gt;
&lt;br /&gt;
Since then, a series of tutorials and multiple campaigns have been added to the game.&lt;br /&gt;
&lt;br /&gt;
===DMCA strike===&lt;br /&gt;
In February 2023, the game was targeted by a takedown notice issued under the Digital Millennium Copyright Act (DMCA). &lt;br /&gt;
&lt;br /&gt;
A player alleged that in 2020 they had created a more challenging game mode called &#039;Cosmonaut mode&#039; as a Steam guide. They claimed that the developers of Workers &amp;amp; Resources: Soviet Republic copied his idea and incorporated it into the game without giving him credit or compensation. This is a reference to the [[Realistic Mode]] difficulty setting.&lt;br /&gt;
&lt;br /&gt;
The player and [[3Division]] previously had not come to an agreement about the extent of credit and compensation, prompting the player to submit the DMCA claim.&lt;br /&gt;
&lt;br /&gt;
Through a series of DMCA claims the player ended up getting the game&#039;s official website taken down, reported official YouTube videos by 3Division and eventually got the game itself removed from Steam. They also contacted several YouTubers covering the Cosmonaut challenge to take down videos for not linking back to their guide.&lt;br /&gt;
&lt;br /&gt;
3Division reacted upon this by stating: {{Quotation|There is nothing in his work in terms of game design that would relate directly to game&#039;s code, and he does not offer any technical solutions for the development team to use. He literally just created a guide with some possible way to play the game and called it Cosmonaut mode, but it is not helping the development process. Only one thing he was helpful in, is that the popularity of his guide showed us how much people wanted to play the game in a realistic and more challenging way.|3Division}}&lt;br /&gt;
&lt;br /&gt;
The takedown notice caused a stir in the game&#039;s community, with many players expressing concern about the potential implications of the DMCA on game development and creativity. Some have criticized the player for using the DMCA as a weapon to protect his ideas, arguing that the developer&#039;s handling of the situation goes against the spirit of innovation and collaboration.&lt;br /&gt;
&lt;br /&gt;
After negotiations between 3Division and the player they settled by adding his name to the game&#039;s credits.&lt;br /&gt;
&lt;br /&gt;
The game returned to Steam on March 4th of 2023, accompanied by a [https://store.steampowered.com/news/app/784150/view/3689048990883488436|message] from the game&#039;s development team.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
WR-SR-promotional_image1.jpg&lt;br /&gt;
WR-SR-promotional_image2.jpg&lt;br /&gt;
WR-SR-promotional_image3.jpg&lt;br /&gt;
WR-SR-promotional_image4.jpg&lt;br /&gt;
WR-SR-promotional_image5.jpg&lt;br /&gt;
WR-SR-promotional_image6.jpg&lt;br /&gt;
WR-SR-promotional_image7.jpg&lt;br /&gt;
WR-SR-promotional_image8.jpg&lt;br /&gt;
WR-SR-promotional_image9.jpg&lt;br /&gt;
WR-SR-promotional_image10.jpg&lt;br /&gt;
WR-SR-promotional_image11.jpg&lt;br /&gt;
WR-SR-promotional_image12.jpg&lt;br /&gt;
WR-SR-promotional_image13.jpg&lt;br /&gt;
WR-SR-promotional_image14.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Workers &amp;amp; Resources- Soviet Republic - EA Launch|Early access launch trailer&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://store.steampowered.com/app/784150/Workers__Resources_Soviet_Republic/ &#039;&#039;Workers &amp;amp; Resources: Soviet Republic&#039;&#039; on Steam]&lt;br /&gt;
* [https://store.steampowered.com/app/2499360/Workers__Resources_Soviet_Republic__Biomes/ &#039;&#039;Biomes&#039;&#039; DLC on Steam]&lt;br /&gt;
* [https://store.steampowered.com/app/1948180/Workers__Resources_Soviet_Republic__Help_for_Ukraine/ &#039;&#039;Help for Ukraine&#039;&#039; DLC on Steam]&lt;br /&gt;
* [https://store.steampowered.com/app/3333420/Workers__Resources_Soviet_Republic__World_Maps/ &#039;&#039;World Maps&#039;&#039; DLC on Steam]&lt;br /&gt;
* [https://store.steampowered.com/app/3334790/Workers__Resources_Soviet_Republic__Early_Start/ &#039;&#039;Early Start&#039;&#039; DLC on Steam]&lt;br /&gt;
* [https://store.steampowered.com/app/1049900/Workers__Resources_Soviet_Republic__Soundtrack/ &#039;&#039;Soundtrack&#039;&#039; on Steam]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{References}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox versions}}&lt;br /&gt;
{{DISPLAYTITLE:&#039;&#039;Workers &amp;amp; Resources: Soviet Republic&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Workers &amp;amp; Resources: Soviet Republic]]&lt;/div&gt;</summary>
		<author><name>76561198128342423</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Workers_Resources_Soviet_Republic/index.php?title=Workers_%26_Resources:_Soviet_Republic&amp;diff=6558</id>
		<title>Workers &amp; Resources: Soviet Republic</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Workers_Resources_Soviet_Republic/index.php?title=Workers_%26_Resources:_Soviet_Republic&amp;diff=6558"/>
		<updated>2025-07-28T13:27:49Z</updated>

		<summary type="html">&lt;p&gt;76561198128342423: Typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox game&lt;br /&gt;
|name               =&#039;&#039;Workers &amp;amp; Resources: Soviet Republic&#039;&#039;&lt;br /&gt;
|image              =&lt;br /&gt;
|developer          =[[3Division]]&lt;br /&gt;
|publisher          =[[Hooded Horse]]&lt;br /&gt;
|rating             =&lt;br /&gt;
|genre              =City builder, logistics and management simulation&lt;br /&gt;
|engine             =&lt;br /&gt;
|modes              =Single-player&lt;br /&gt;
|requirements       =&lt;br /&gt;
&#039;&#039;&#039;OS:&#039;&#039;&#039; Windows® 10 (64-bit)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Processor:&#039;&#039;&#039; Intel® Pentium® G3250 (dual-core) / AMD® FX-Series™ FX-9590 (quad-core)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Memory:&#039;&#039;&#039; 6 GB RAM&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Graphics:&#039;&#039;&#039; NVIDIA® GeForce® GTX 650 (2 GB) / AMD® Radeon™ HD 7770 (2 GB)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DirectX:&#039;&#039;&#039; Version 11&amp;lt;br/&amp;gt;&lt;br /&gt;
|website            =[https://www.sovietrepublic.net/ Sovietrepublic.net]&lt;br /&gt;
|platform1          =PC&lt;br /&gt;
|platform1release   =March 15, 2019 (early access) / June 20, 2024 (full release)&lt;br /&gt;
|platform1available =[https://store.steampowered.com/app/784150/Workers__Resources_Soviet_Republic/ Steam]&lt;br /&gt;
|size               =9 GB&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quotation|Build a soviet republic from an impoverished country into a rich industrial superpower in a city builder with intricate production chains and a fully simulated global economy. Manage the lives of your citizens from education to work and party loyalty to criminal activity.|Official description on Steam}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Workers &amp;amp; Resources: Soviet Republic&#039;&#039;&#039;&#039;&#039; is a city building and logistics management simulation game developed by [[3Division]] and published by [[Hooded Horse]].&lt;br /&gt;
&lt;br /&gt;
It was first released in early access in March 15, 2019 and then later received a full release on June 20, 2024. It is available only on the PC platform via both Steam and GOG.com.&lt;br /&gt;
&lt;br /&gt;
The game takes place in an unspecified soviet republic during the Cold War era spanning from the 1960s to the 1990s. With the [[Workers &amp;amp; Resources: Soviet Republic - Early Start|Early Start]] expansion installed, the game can even begin as early as 1930.&lt;br /&gt;
&lt;br /&gt;
The player builds and manages their own soviet republic. The main difference to other city building games is its focus on a moneyless planned economy and the ability to achieve economic self-sustainability. Currency is only used for import and export trading, while domestic industry may essentially sustain the entire republic &#039;for free&#039;.&lt;br /&gt;
&lt;br /&gt;
It is possibly to trade with both Western and with other Soviet countries using dollars or rubles respectively.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
===Building system===&lt;br /&gt;
{{Main|Buildings}}&lt;br /&gt;
&lt;br /&gt;
Buildings are the central element making up a republic in the game. Buildings can produce, consume or process resources, house [[Citizen||citizens]] or [[Tourism|tourists]], or provide other benefits to the player&#039;s republic.&lt;br /&gt;
&lt;br /&gt;
The game supports both the instant placement as well as the manual construction of buildings. Construction requires supplying workers and resources to the site, whereas instantaneous placement consumes only currency.&lt;br /&gt;
&lt;br /&gt;
===Resources production===&lt;br /&gt;
{{Main|Resources}}&lt;br /&gt;
&lt;br /&gt;
Resources are various kinds of goods; their production, transport and supply of resources is a central challenge in the game.&lt;br /&gt;
&lt;br /&gt;
[[Citizen|Citizens]] require certain resources to survive, thrive and ultimately provide a workforce. Construction sites and production buildings such as factories consume some resources and typically workers&#039; labor to produce other resources.&lt;br /&gt;
&lt;br /&gt;
Resources can originate either from other nations beyond the borders imported in exchange for currency, or domestically from production buildings typically using workers&#039; work effort.&lt;br /&gt;
&lt;br /&gt;
Resources can also be exported beyond the borders to exchange for currency; this is the only way to earn currency except loans and tourism.&lt;br /&gt;
&lt;br /&gt;
Resources therefore often need to be transported: the player can use trucks, trains, ships, planes, helicopters, cable cars and other vehicles to do so.&lt;br /&gt;
&lt;br /&gt;
===Citizens===&lt;br /&gt;
{{Main|Citizens}}&lt;br /&gt;
&lt;br /&gt;
Citizens are the inhabitants of the player&#039;s republic and - with the exception of foreign workers from beyond the borders - the only source for labor in the game.&lt;br /&gt;
&lt;br /&gt;
Labor is required for nearly all production and construction processes in the game. While foreign workers can provide labor as well, they are very expensive and limited in number. Sustaining a domestic citizenship therefore is essential to a republic.&lt;br /&gt;
&lt;br /&gt;
Citizens live in residential buildings. They are affected by various statistics: most importantly their happiness, health and loyalty. Unhappy, unhealthy or disloyal citizens work inefficiently or at worst may even die or flee the republic.&lt;br /&gt;
&lt;br /&gt;
To keep up with its citizens, the republic must fulfill their needs and deminds by providing certain resources such as [[Food|food]], staffed service buildings such as shops and hospitals as well as employment to them.&lt;br /&gt;
&lt;br /&gt;
Sustaining cities for citizens to live in is an involved challenge and alongside the republic&#039;s industry and its resource logistics one of the two main challenges of the game.&lt;br /&gt;
&lt;br /&gt;
===Economy===&lt;br /&gt;
{{Main|Economy}}&lt;br /&gt;
&lt;br /&gt;
The economy of &#039;&#039;Workers &amp;amp; Resources: Soviet Republic&#039;&#039; consists of the republic&#039;s [[resources]] and [[Economy#Currency|currencies]].&lt;br /&gt;
&lt;br /&gt;
The player is tasked with managing production, consumption, import, export, transport and distribution of resources.&lt;br /&gt;
&lt;br /&gt;
In contrast to most other city building and management games, neither citizens nor buildings require money; instead, everything can be accomplished solely with resources and labor.&lt;br /&gt;
&lt;br /&gt;
There are two currencies in the game - rubles and dollars - for trading with the West and the East respectively.&lt;br /&gt;
The only methods of acquiring currency are via [[Trade#Export|exporting]] resources, via [[tourism]], or [[loans]]. The only purpose of currency is import and, if [[Realistic Mode]] is disabled, instant construction.&lt;br /&gt;
&lt;br /&gt;
====Central Planning====&lt;br /&gt;
The game&#039;s system represents a centrally planned command economy where the player has full control of the means of production.&lt;br /&gt;
&lt;br /&gt;
Despite the name &amp;quot;Soviet Republic&amp;quot;, there are no soviets (democratic workers&#039; councils) in the game and there is no political simulation.&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
The game is set in the mid-to-late 20th century during the Cold War era in an unstated region of the world.&lt;br /&gt;
&lt;br /&gt;
It is possible to play a game beyond the 20th century. However, beyond the late 1980s no new game content will unlock, likely due to the real-life end of the Cold War and the collapse of the Eastern Bloc.&lt;br /&gt;
&lt;br /&gt;
The game takes place in an unspecified socialist country in a player-chosen [[Game map|region]] bordering both Western and Eastern [[foreign powers]]&amp;lt;ref&amp;gt;&#039;&#039;&amp;quot;This game’s theme is inspired in Soviet past and the Republic we created in game is situated in between NATO and Soviet Union, just as Czechoslovakia or some other middle European country were in the past. You as a player is free to trade with both sides and you can be independent if you manage so.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;[[3Division]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This neutral position allows the player to trade with both powers without restrictions. The player takes over an unspecified role of leader in said country tasked with building their republic.&lt;br /&gt;
&lt;br /&gt;
This reflects the real-life history of countries like Yugoslavia, whose situation afforded them the ability to both economically and politically interact with and depend on both the NATO and the USSR.&lt;br /&gt;
&lt;br /&gt;
==Development history==&lt;br /&gt;
===Early Access===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
===Full Release===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
The game&#039;s full 1.0 version officially released on June 20th, 2024.&lt;br /&gt;
&lt;br /&gt;
===Expansions===&lt;br /&gt;
The game received four expansions to date:&lt;br /&gt;
&lt;br /&gt;
- June 20th, 2024: [[Workers &amp;amp; Resources: Soviet Republic - Biomes]]&lt;br /&gt;
- November 28th, 2024: [[Workers &amp;amp; Resources: Soviet Republic - Help for Ukraine]]&lt;br /&gt;
- December 13th, 2024: [[Workers &amp;amp; Resources: Soviet Republic - World Maps]]&lt;br /&gt;
- May 22nd, 2025: [[Workers &amp;amp; Resources: Soviet Republic - Early Start]]&lt;br /&gt;
&lt;br /&gt;
==Production==&lt;br /&gt;
===Development and Publishing===&lt;br /&gt;
{{Main|3Division|t1=Developers}}&lt;br /&gt;
The project is being developed by [[3Division]], led by [[Peter Adamčík]] and published by [[Hooded Horse]].&lt;br /&gt;
&lt;br /&gt;
===Music===&lt;br /&gt;
{{Main|Soundtrack}}&lt;br /&gt;
The soundtrack of &#039;&#039;Workers &amp;amp; Resources: Soviet Republic&#039;&#039; is comprised of 13 different songs composed by [[Rotem Hecht]] to fit the aesthetic and setting of the game.&lt;br /&gt;
&lt;br /&gt;
The game&#039;s [[soundtrack]] can be purchased separately. It contains 13 soundtracks.&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
===Release issues===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
While the game was received positively, the lack of in-depth tutorials and documentation was criticized at the time.&lt;br /&gt;
&lt;br /&gt;
Since then, a series of tutorials and multiple campaigns have been added to the game.&lt;br /&gt;
&lt;br /&gt;
===DMCA strike===&lt;br /&gt;
In February 2023, the game was targeted by a takedown notice issued under the Digital Millennium Copyright Act (DMCA). &lt;br /&gt;
&lt;br /&gt;
A player alleged that in 2020 they had created a more challenging game mode called &#039;Cosmonaut mode&#039; as a Steam guide. They claimed that the developers of Workers &amp;amp; Resources: Soviet Republic copied his idea and incorporated it into the game without giving him credit or compensation. This is a reference to the [[Realistic Mode]] difficulty setting.&lt;br /&gt;
&lt;br /&gt;
The player and [[3Division]] previously had not come to an agreement about the extent of credit and compensation, prompting the player to submit the DMCA claim.&lt;br /&gt;
&lt;br /&gt;
Through a series of DMCA claims the player ended up getting the game&#039;s official website taken down, reported official YouTube videos by 3Division and eventually got the game itself removed from Steam. They also contacted several YouTubers covering the Cosmonaut challenge to take down videos for not linking back to their guide.&lt;br /&gt;
&lt;br /&gt;
3Division reacted upon this by stating: {{Quotation|There is nothing in his work in terms of game design that would relate directly to game&#039;s code, and he does not offer any technical solutions for the development team to use. He literally just created a guide with some possible way to play the game and called it Cosmonaut mode, but it is not helping the development process. Only one thing he was helpful in, is that the popularity of his guide showed us how much people wanted to play the game in a realistic and more challenging way.|3Division}}&lt;br /&gt;
&lt;br /&gt;
The takedown notice caused a stir in the game&#039;s community, with many players expressing concern about the potential implications of the DMCA on game development and creativity. Some have criticized the player for using the DMCA as a weapon to protect his ideas, arguing that the developer&#039;s handling of the situation goes against the spirit of innovation and collaboration.&lt;br /&gt;
&lt;br /&gt;
After negotiations between 3Division and the player they settled by adding his name to the game&#039;s credits.&lt;br /&gt;
&lt;br /&gt;
The game returned to Steam on March 4th, 2023, accompanied by a [https://store.steampowered.com/news/app/784150/view/3689048990883488436|message] from the game&#039;s development team.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Behind the scenes==&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
WR-SR-promotional_image1.jpg&lt;br /&gt;
WR-SR-promotional_image2.jpg&lt;br /&gt;
WR-SR-promotional_image3.jpg&lt;br /&gt;
WR-SR-promotional_image4.jpg&lt;br /&gt;
WR-SR-promotional_image5.jpg&lt;br /&gt;
WR-SR-promotional_image6.jpg&lt;br /&gt;
WR-SR-promotional_image7.jpg&lt;br /&gt;
WR-SR-promotional_image8.jpg&lt;br /&gt;
WR-SR-promotional_image9.jpg&lt;br /&gt;
WR-SR-promotional_image10.jpg&lt;br /&gt;
WR-SR-promotional_image11.jpg&lt;br /&gt;
WR-SR-promotional_image12.jpg&lt;br /&gt;
WR-SR-promotional_image13.jpg&lt;br /&gt;
WR-SR-promotional_image14.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Workers &amp;amp; Resources- Soviet Republic - EA Launch|Early access launch trailer&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://store.steampowered.com/app/784150/Workers__Resources_Soviet_Republic/ &#039;&#039;Workers &amp;amp; Resources: Soviet Republic&#039;&#039; on Steam]&lt;br /&gt;
* [https://store.steampowered.com/app/1948180/Workers__Resources_Soviet_Republic__Help_for_Ukraine/ &#039;&#039;Help for Ukraine&#039;&#039; DLC on Steam]&lt;br /&gt;
* [https://store.steampowered.com/app/1049900/Workers__Resources_Soviet_Republic__Soundtrack/ &#039;&#039;Soundtrack&#039;&#039; on Steam]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{References}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox versions}}&lt;br /&gt;
{{DISPLAYTITLE:&#039;&#039;Workers &amp;amp; Resources: Soviet Republic&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Workers &amp;amp; Resources: Soviet Republic]]&lt;/div&gt;</summary>
		<author><name>76561198128342423</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Workers_Resources_Soviet_Republic/index.php?title=Workers_%26_Resources:_Soviet_Republic&amp;diff=6557</id>
		<title>Workers &amp; Resources: Soviet Republic</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Workers_Resources_Soviet_Republic/index.php?title=Workers_%26_Resources:_Soviet_Republic&amp;diff=6557"/>
		<updated>2025-07-28T13:26:48Z</updated>

		<summary type="html">&lt;p&gt;76561198128342423: Additional and updated content in all categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox game&lt;br /&gt;
|name               =&#039;&#039;Workers &amp;amp; Resources: Soviet Republic&#039;&#039;&lt;br /&gt;
|image              =&lt;br /&gt;
|developer          =[[3Division]]&lt;br /&gt;
|publisher          =[[Hooded Horse]]&lt;br /&gt;
|rating             =&lt;br /&gt;
|genre              =City builder, logistics and management simulation&lt;br /&gt;
|engine             =&lt;br /&gt;
|modes              =Single-player&lt;br /&gt;
|requirements       =&lt;br /&gt;
&#039;&#039;&#039;OS:&#039;&#039;&#039; Windows® 10 (64-bit)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Processor:&#039;&#039;&#039; Intel® Pentium® G3250 (dual-core) / AMD® FX-Series™ FX-9590 (quad-core)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Memory:&#039;&#039;&#039; 6 GB RAM&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Graphics:&#039;&#039;&#039; NVIDIA® GeForce® GTX 650 (2 GB) / AMD® Radeon™ HD 7770 (2 GB)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DirectX:&#039;&#039;&#039; Version 11&amp;lt;br/&amp;gt;&lt;br /&gt;
|website            =[https://www.sovietrepublic.net/ Sovietrepublic.net]&lt;br /&gt;
|platform1          =PC&lt;br /&gt;
|platform1release   =March 15, 2019 (early access) / June 20, 2024 (full release)&lt;br /&gt;
|platform1available =[https://store.steampowered.com/app/784150/Workers__Resources_Soviet_Republic/ Steam]&lt;br /&gt;
|size               =9 GB&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quotation|Build a soviet republic from an impoverished country into a rich industrial superpower in a city builder with intricate production chains and a fully simulated global economy. Manage the lives of your citizens from education to work and party loyalty to criminal activity.|Official description on Steam}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Workers &amp;amp; Resources: Soviet Republic&#039;&#039;&#039;&#039;&#039; is a city building and logistics management simulation game developed by [[3Division]] and published by [[Hooded Horse]].&lt;br /&gt;
&lt;br /&gt;
It was first released in early access in March 15, 2019 and then later received a full release on June 20, 2024. It is available only on the PC platform via both Steam and GOG.com.&lt;br /&gt;
&lt;br /&gt;
The game takes place in an unspecified soviet republic during the Cold War era spanning from the 1960s to the 1990s. With the [[Workers &amp;amp; Resources: Soviet Republic - Early Start|Early Start]] expansion installed, the game can even begin as early as 1930.&lt;br /&gt;
&lt;br /&gt;
The player builds and manages their own soviet republic. The main difference to other city building games is its focus on a moneyless planned economy and the ability to achieve economic self-sustainability. Currency is only used for import and export trading, while domestic industry may essentially sustain the entire republic &#039;for free&#039;.&lt;br /&gt;
&lt;br /&gt;
It is possibly to trade with both Western and with other Soviet countries using dollars or rubles respectively.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
===Building system===&lt;br /&gt;
{{Main|Buildings}}&lt;br /&gt;
&lt;br /&gt;
Buildings are the central element making up a republic in the game. Buildings can produce, consume or process resources, house [[Citizen||citizens]] or [[Tourism|tourists]], or provide other benefits to the player&#039;s republic.&lt;br /&gt;
&lt;br /&gt;
The game supports both the instant placement as well as the manual construction of buildings. Construction requires supplying workers and resources to the site, whereas instantaneous placement consumes only currency.&lt;br /&gt;
&lt;br /&gt;
===Resources production===&lt;br /&gt;
{{Main|Resources}}&lt;br /&gt;
&lt;br /&gt;
Resources are various kinds of goods; their production, transport and supply of resources is a central challenge in the game.&lt;br /&gt;
&lt;br /&gt;
[[Citizen|Citizens]] require certain resources to survive, thrive and ultimately provide a workforce. Construction sites and production buildings such as factories consume some resources and typically workers&#039; labor to produce other resources.&lt;br /&gt;
&lt;br /&gt;
Resources can originate either from other nations beyond the borders imported in exchange for currency, or domestically from production buildings typically using workers&#039; work effort.&lt;br /&gt;
&lt;br /&gt;
Resources can also be exported beyond the borders to exchange for currency; this is the only way to earn currency except loans and tourism.&lt;br /&gt;
&lt;br /&gt;
Resources therefore often need to be transported: the player can use trucks, trains, ships, planes, helicopters, cable cars and other vehicles to do so.&lt;br /&gt;
&lt;br /&gt;
===Citizens===&lt;br /&gt;
{{Main|Citizens}}&lt;br /&gt;
&lt;br /&gt;
Citizens are the inhabitants of the player&#039;s republic and - with the exception of foreign workers from beyond the borders - the only source for labor in the game.&lt;br /&gt;
&lt;br /&gt;
Labor is required for nearly all production and construction processes in the game. While foreign workers can provide labor as well, they are very expensive and limited in number. Sustaining a domestic citizenship therefore is essential to a republic.&lt;br /&gt;
&lt;br /&gt;
Citizens live in residential buildings. They are affected by various statistics: most importantly their happiness, health and loyalty. Unhappy, unhealthy or disloyal citizens work inefficiently or at worst may even die or flee the republic.&lt;br /&gt;
&lt;br /&gt;
To keep up with its citizens, the republic must fulfill their needs and deminds by providing certain resources such as [[Food|food]], staffed service buildings such as shops and hospitals as well as employment to them.&lt;br /&gt;
&lt;br /&gt;
Sustaining cities for citizens to live in is an involved challenge and alongside the republic&#039;s industry and its resource logistics one of the two main challenges of the game.&lt;br /&gt;
&lt;br /&gt;
===Economy===&lt;br /&gt;
{{Main|Economy}}&lt;br /&gt;
&lt;br /&gt;
The economy of &#039;&#039;Workers &amp;amp; Resources: Soviet Republic&#039;&#039; consists of the republic&#039;s [[resources]] and [[Economy#Currency|currencies]].&lt;br /&gt;
&lt;br /&gt;
The player is tasked with managing production, consumption, import, export, transport and distribution of resources.&lt;br /&gt;
&lt;br /&gt;
In contrast to most other city building and management games, neither citizens nor buildings require money; instead, everything can be accomplished solely with resources and labor.&lt;br /&gt;
&lt;br /&gt;
There are two currencies in the game - rubles and dollars - for trading with the West and the East respectively.&lt;br /&gt;
The only methods of acquiring currency are via [[Trade#Export|exporting]] resources, via [[tourism]], or [[loans]]. The only purpose of currency is import and, if [[Realistic Mode]] is disabled, instant construction.&lt;br /&gt;
&lt;br /&gt;
====Central Planning====&lt;br /&gt;
The game&#039;s system represents a centrally planned command economy where the player has full control of the means of production.&lt;br /&gt;
&lt;br /&gt;
Despite the name &amp;quot;Soviet Republic&amp;quot;, there are no soviets (democratic workers&#039; councils) in the game and there is no political simulation.&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
The game is set in the mid-to-late 20th century during the Cold War era in an unstated region of the world.&lt;br /&gt;
&lt;br /&gt;
It is possible to play a game beyond the 20th century. However, beyond the late 1980s no new game content will unlock, likely due to the real-life end of the Cold War and the collapse of the Eastern Bloc.&lt;br /&gt;
&lt;br /&gt;
The game takes place in an unspecified socialist country in a player-chosen [[Game map|region]] bordering both Western and Eastern [[foreign powers]]&amp;lt;ref&amp;gt;&#039;&#039;&amp;quot;This game’s theme is inspired in Soviet past and the Republic we created in game is situated in between NATO and Soviet Union, just as Czechoslovakia or some other middle European country were in the past. You as a player is free to trade with both sides and you can be independent if you manage so.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;[[3Division]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This neutral position allows the player to trade with both powers without restrictions. The player takes over an unspecified role of leader in said country tasked with building their republic.&lt;br /&gt;
&lt;br /&gt;
This reflects the real-life history of countries like Yugoslavia, whose situation afforded them the ability to both economically and politically interact with and depend on both the NATO and the USSR.&lt;br /&gt;
&lt;br /&gt;
==Development history==&lt;br /&gt;
===Early Access===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
===Full Release===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
The game&#039;s full 1.0 version officially released on June 20th, 2024.&lt;br /&gt;
&lt;br /&gt;
===Expansions===&lt;br /&gt;
The game received four expansions to date:&lt;br /&gt;
&lt;br /&gt;
- June 20th, 2024: [[Workers &amp;amp; Resources: Soviet Republic - Biomes]]&lt;br /&gt;
- November 28th, 2024: [[Workers &amp;amp; Resources: Soviet Republic - Help for Ukraine]]&lt;br /&gt;
- December 13th, 2024: [[Workers &amp;amp; Resources: Soviet Republic - World Maps]]&lt;br /&gt;
- May 22nd, 2025: [[Workers &amp;amp; Resources: Soviet Republic - Early Start]]&lt;br /&gt;
&lt;br /&gt;
==Production==&lt;br /&gt;
===Development and Publishing===&lt;br /&gt;
{{Main|3Division|t1=Developers}}&lt;br /&gt;
The project is being developed by [[3Division]], led by [[Peter Adamčík]] and published by [[Hooded Horse]] &lt;br /&gt;
&lt;br /&gt;
===Music===&lt;br /&gt;
{{Main|Soundtrack}}&lt;br /&gt;
The soundtrack of &#039;&#039;Workers &amp;amp; Resources: Soviet Republic&#039;&#039; is comprised of 13 different songs composed by [[Rotem Hecht]] to fit the aesthetic and setting of the game.&lt;br /&gt;
&lt;br /&gt;
The game&#039;s [[soundtrack]] can be purchased separately. It contains 13 soundtracks.&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
===Release issues===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
While the game was received positively, the lack of in-depth tutorials and documentation.&lt;br /&gt;
&lt;br /&gt;
Since then, a series of tutorials and multiple campaigns have been added to the game.&lt;br /&gt;
&lt;br /&gt;
===DMCA strike===&lt;br /&gt;
In February 2023, the game was targeted by a takedown notice issued under the Digital Millennium Copyright Act (DMCA). &lt;br /&gt;
&lt;br /&gt;
A player alleged that in 2020 they had created a more challenging game mode called &#039;Cosmonaut mode&#039; as a Steam guide. They claimed that the developers of Workers &amp;amp; Resources: Soviet Republic copied his idea and incorporated it into the game without giving him credit or compensation. This is a reference to the [[Realistic Mode]] difficulty setting.&lt;br /&gt;
&lt;br /&gt;
The player and [[3Division]] previously had not come to an agreement about the extent of credit and compensation, prompting the player to submit the DMCA claim.&lt;br /&gt;
&lt;br /&gt;
Through a series of DMCA claims the player ended up getting the game&#039;s official website taken down, reported official YouTube videos by 3Division and eventually got the game itself removed from Steam. They also contacted several YouTubers covering the Cosmonaut challenge to take down videos for not linking back to their guide.&lt;br /&gt;
&lt;br /&gt;
3Division reacted upon this by stating: {{Quotation|There is nothing in his work in terms of game design that would relate directly to game&#039;s code, and he does not offer any technical solutions for the development team to use. He literally just created a guide with some possible way to play the game and called it Cosmonaut mode, but it is not helping the development process. Only one thing he was helpful in, is that the popularity of his guide showed us how much people wanted to play the game in a realistic and more challenging way.|3Division}}&lt;br /&gt;
&lt;br /&gt;
The takedown notice caused a stir in the game&#039;s community, with many players expressing concern about the potential implications of the DMCA on game development and creativity. Some have criticized the player for using the DMCA as a weapon to protect his ideas, arguing that the developer&#039;s handling of the situation goes against the spirit of innovation and collaboration.&lt;br /&gt;
&lt;br /&gt;
After negotiations between 3Division and the player they settled by adding his name to the game&#039;s credits.&lt;br /&gt;
&lt;br /&gt;
The game returned to Steam on March 4th, 2023, accompanied by a [https://store.steampowered.com/news/app/784150/view/3689048990883488436|message] from the game&#039;s development team.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Behind the scenes==&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
WR-SR-promotional_image1.jpg&lt;br /&gt;
WR-SR-promotional_image2.jpg&lt;br /&gt;
WR-SR-promotional_image3.jpg&lt;br /&gt;
WR-SR-promotional_image4.jpg&lt;br /&gt;
WR-SR-promotional_image5.jpg&lt;br /&gt;
WR-SR-promotional_image6.jpg&lt;br /&gt;
WR-SR-promotional_image7.jpg&lt;br /&gt;
WR-SR-promotional_image8.jpg&lt;br /&gt;
WR-SR-promotional_image9.jpg&lt;br /&gt;
WR-SR-promotional_image10.jpg&lt;br /&gt;
WR-SR-promotional_image11.jpg&lt;br /&gt;
WR-SR-promotional_image12.jpg&lt;br /&gt;
WR-SR-promotional_image13.jpg&lt;br /&gt;
WR-SR-promotional_image14.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Workers &amp;amp; Resources- Soviet Republic - EA Launch|Early access launch trailer&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://store.steampowered.com/app/784150/Workers__Resources_Soviet_Republic/ &#039;&#039;Workers &amp;amp; Resources: Soviet Republic&#039;&#039; on Steam]&lt;br /&gt;
* [https://store.steampowered.com/app/1948180/Workers__Resources_Soviet_Republic__Help_for_Ukraine/ &#039;&#039;Help for Ukraine&#039;&#039; DLC on Steam]&lt;br /&gt;
* [https://store.steampowered.com/app/1049900/Workers__Resources_Soviet_Republic__Soundtrack/ &#039;&#039;Soundtrack&#039;&#039; on Steam]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{References}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox versions}}&lt;br /&gt;
{{DISPLAYTITLE:&#039;&#039;Workers &amp;amp; Resources: Soviet Republic&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Workers &amp;amp; Resources: Soviet Republic]]&lt;/div&gt;</summary>
		<author><name>76561198128342423</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Workers_Resources_Soviet_Republic/index.php?title=Workers_%26_Resources:_Soviet_Republic&amp;diff=6556</id>
		<title>Workers &amp; Resources: Soviet Republic</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Workers_Resources_Soviet_Republic/index.php?title=Workers_%26_Resources:_Soviet_Republic&amp;diff=6556"/>
		<updated>2025-07-28T11:47:41Z</updated>

		<summary type="html">&lt;p&gt;76561198128342423: More additions and fixes to the first paragraph&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox game&lt;br /&gt;
|name               =&#039;&#039;Workers &amp;amp; Resources: Soviet Republic&#039;&#039;&lt;br /&gt;
|image              =&lt;br /&gt;
|developer          =[[3Division]]&lt;br /&gt;
|publisher          =[[Hooded Horse]]&lt;br /&gt;
|rating             =&lt;br /&gt;
|genre              =City builder, logistics and management simulation&lt;br /&gt;
|engine             =&lt;br /&gt;
|modes              =Single-player&lt;br /&gt;
|requirements       =&lt;br /&gt;
&#039;&#039;&#039;OS:&#039;&#039;&#039; Windows® 10 (64-bit)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Processor:&#039;&#039;&#039; Intel® Pentium® G3250 (dual-core) / AMD® FX-Series™ FX-9590 (quad-core)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Memory:&#039;&#039;&#039; 6 GB RAM&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Graphics:&#039;&#039;&#039; NVIDIA® GeForce® GTX 650 (2 GB) / AMD® Radeon™ HD 7770 (2 GB)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DirectX:&#039;&#039;&#039; Version 11&amp;lt;br/&amp;gt;&lt;br /&gt;
|website            =[https://www.sovietrepublic.net/ Sovietrepublic.net]&lt;br /&gt;
|platform1          =PC&lt;br /&gt;
|platform1release   =March 15, 2019 (early access) / June 20, 2024 (full release)&lt;br /&gt;
|platform1available =[https://store.steampowered.com/app/784150/Workers__Resources_Soviet_Republic/ Steam]&lt;br /&gt;
|size               =9 GB&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quotation|Build a soviet republic from an impoverished country into a rich industrial superpower in a city builder with intricate production chains and a fully simulated global economy. Manage the lives of your citizens from education to work and party loyalty to criminal activity.|Official description on Steam}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Workers &amp;amp; Resources: Soviet Republic&#039;&#039;&#039;&#039;&#039; is a city building and logistics management simulation game developed by [[3Division]] and published by [[Hooded Horse]].&lt;br /&gt;
&lt;br /&gt;
It was first released in early access in March 15, 2019 and then later received a full release on June 20, 2024. It is available only on the PC platform via both Steam and GOG.com.&lt;br /&gt;
&lt;br /&gt;
The game takes place in an unspecified soviet republic during the Cold War era spanning from the 1960s to the 1990s. With the [[Workers &amp;amp; Resources: Soviet Republic - Early Start|Early Start]] expansion installed, the game can even begin as early as 1930.&lt;br /&gt;
&lt;br /&gt;
The player builds and manages their own soviet republic and its planned economy. The main difference to other city building games is its focus on a moneyless planned economy and the ability to achieve economic self-sustainability. Currency is only used for import and export trading, while domestic industry may essentially sustain the entire republic &#039;for free&#039;.&lt;br /&gt;
&lt;br /&gt;
It is possibly to trade with both Western and with other Soviet countries using dollars or rubles respectively.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
===Building system===&lt;br /&gt;
{{Main|Buildings}}&lt;br /&gt;
&lt;br /&gt;
===Resources production===&lt;br /&gt;
{{Main|Resources}}&lt;br /&gt;
&lt;br /&gt;
===Citizens===&lt;br /&gt;
{{Main|Citizens}}&lt;br /&gt;
&lt;br /&gt;
===Economy===&lt;br /&gt;
{{Main|Economy}}&lt;br /&gt;
&lt;br /&gt;
The economy of &#039;&#039;Workers &amp;amp; Resources: Soviet Republic&#039;&#039; is divided in [[resources]] and [[Economy#Currency|currencies]]. The player is tasked with managing production of said resources and their supply routes. Resources need to be taken and delivered to facilities via vehicle routes, which can be achieved via the capable [[infrastructure]] type. Contrary to most city managing games, the [[citizens]] of the player&#039;s republic needs are met through resources and not by any currency. The only forms to acquire currencies is via [[Trade#Export|exporting]] resources, [[tourism]], or via [[loans]].&lt;br /&gt;
&lt;br /&gt;
====Centrally planned economy====&lt;br /&gt;
The game&#039;s economy is centrally planned and the player has full control of the means of production and is require to fully plan factories and storage sites.&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
The game is set in the 20th and 21st centuries during the cold war and post cold war, in an unstated region of the world. The game takes place in an unspecified communist country in a player-chosen [[Game map|region]] between NATO and Soviet [[foreign powers|countries]].&amp;lt;ref&amp;gt;&#039;&#039;&amp;quot;This game’s theme is inspired in Soviet past and the Republic we created in game is situated in between NATO and Soviet Union, just as Czechoslovakia or some other middle European country were in the past. You as a player is free to trade with both sides and you can be independent if you manage so.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;[[3Division]]&amp;lt;/ref&amp;gt; This neutral position allows the player to trade with either power&#039;s country, without restrictions. The player takes over an unspecified role of leader in said country tasked with building their republic. There are no election mechanics in-game and the player has no lose conditions.&lt;br /&gt;
&lt;br /&gt;
==Development history==&lt;br /&gt;
===Early access===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
==Production==&lt;br /&gt;
===Developers===&lt;br /&gt;
{{Main|3Division|t1=Developers}}&lt;br /&gt;
The project is being developed by 3Division, led by [[Peter Adamčík]]. &lt;br /&gt;
&lt;br /&gt;
===Music===&lt;br /&gt;
{{Main|Soundtrack}}&lt;br /&gt;
The soundtrack of &#039;&#039;Workers &amp;amp; Resources: Soviet Republic&#039;&#039; is comprised of 13 different songs composed by [[Rotem Hecht]] to fit the aesthetic and setting of the game.&lt;br /&gt;
&lt;br /&gt;
==Content==&lt;br /&gt;
&#039;&#039;Workers &amp;amp; Resources: Soviet Republic&#039;&#039; offers DLCs to players to expand the already large amount of content in-game. The game can also me [[Modding|modded]] for community created content.&lt;br /&gt;
&lt;br /&gt;
===DLCs===&lt;br /&gt;
3Division released one DLC for &#039;&#039;Workers &amp;amp; Resources: Soviet Republic&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Help for Ukraine]]&#039;&#039; - A content pack with Ukrainian and Ukrainian themed buildings and vehicles.&lt;br /&gt;
&lt;br /&gt;
===Soundtrack===&lt;br /&gt;
The game&#039;s [[soundtrack]] can be purchased. It contains 13 soundtracks.&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
===Release issues===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
===DMCA strike===&lt;br /&gt;
In the beginning of February 2023 Workers &amp;amp; Resources: Soviet Republic has come under fire due to a takedown notice issued under the Digital Millennium Copyright Act (DMCA). &lt;br /&gt;
&lt;br /&gt;
A player alleges that he created a game mode called &amp;quot;Cosmonaut mode&amp;quot; and documented it in a Steam guide in 2020. He claims that the developers of WRSR copied his idea and incorporated it into the game without giving him credit or compensation. The player and 3Division didn&#039;t came to an agreement about the moment of credit or compensation and at that point the player issued is actions.&lt;br /&gt;
&lt;br /&gt;
Through a series of DMCA claims he ended up getting the game’s official site taken down, reported official YouTube videos belonging to developers 3Division and eventually got the game itself removed from Steam. He also contacted several YouTube game influencers to take down videos specifically for not linking back to his guide, before doing the same to Workers and Resources&#039; website and its Steam page.&lt;br /&gt;
&lt;br /&gt;
3Division reacted upon this by stating: &amp;quot;There is nothing in his work in terms of game design that would relate directly to game’s code, and he does not offer any technical solutions for the development team to use. He literally just created a guide with some possible way to play the game and called it Cosmonaut mode, but it is not helping the development process. Only one thing he was helpful in, is that the popularity of his guide showed us how much people wanted to play the game in a realistic and more challenging way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The takedown notice has caused a stir in the Workers &amp;amp; Resources: Soviet Republic community, with many players expressing concern about the potential implications of the DMCA on game development and creativity. Some have criticized the player for using the DMCA as a weapon to protect his ideas, arguing that this goes against the spirit of innovation and collaboration.&lt;br /&gt;
&lt;br /&gt;
After negotiations between 3Division and the player they settled by adding his name to the credits.&lt;br /&gt;
&lt;br /&gt;
The game returned to Steam on 4th March, with a [https://store.steampowered.com/news/app/784150/view/3689048990883488436 message] from the game&#039;s development team.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Behind the scenes==&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
WR-SR-promotional_image1.jpg&lt;br /&gt;
WR-SR-promotional_image2.jpg&lt;br /&gt;
WR-SR-promotional_image3.jpg&lt;br /&gt;
WR-SR-promotional_image4.jpg&lt;br /&gt;
WR-SR-promotional_image5.jpg&lt;br /&gt;
WR-SR-promotional_image6.jpg&lt;br /&gt;
WR-SR-promotional_image7.jpg&lt;br /&gt;
WR-SR-promotional_image8.jpg&lt;br /&gt;
WR-SR-promotional_image9.jpg&lt;br /&gt;
WR-SR-promotional_image10.jpg&lt;br /&gt;
WR-SR-promotional_image11.jpg&lt;br /&gt;
WR-SR-promotional_image12.jpg&lt;br /&gt;
WR-SR-promotional_image13.jpg&lt;br /&gt;
WR-SR-promotional_image14.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Workers &amp;amp; Resources- Soviet Republic - EA Launch|Early access launch trailer&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://store.steampowered.com/app/784150/Workers__Resources_Soviet_Republic/ &#039;&#039;Workers &amp;amp; Resources: Soviet Republic&#039;&#039; on Steam]&lt;br /&gt;
* [https://store.steampowered.com/app/1948180/Workers__Resources_Soviet_Republic__Help_for_Ukraine/ &#039;&#039;Help for Ukraine&#039;&#039; DLC on Steam]&lt;br /&gt;
* [https://store.steampowered.com/app/1049900/Workers__Resources_Soviet_Republic__Soundtrack/ &#039;&#039;Soundtrack&#039;&#039; on Steam]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{References}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox versions}}&lt;br /&gt;
{{DISPLAYTITLE:&#039;&#039;Workers &amp;amp; Resources: Soviet Republic&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Workers &amp;amp; Resources: Soviet Republic]]&lt;/div&gt;</summary>
		<author><name>76561198128342423</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Workers_Resources_Soviet_Republic/index.php?title=Workers_%26_Resources:_Soviet_Republic&amp;diff=6555</id>
		<title>Workers &amp; Resources: Soviet Republic</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Workers_Resources_Soviet_Republic/index.php?title=Workers_%26_Resources:_Soviet_Republic&amp;diff=6555"/>
		<updated>2025-07-28T11:39:21Z</updated>

		<summary type="html">&lt;p&gt;76561198128342423: Minor formatting fixes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox game&lt;br /&gt;
|name               =&#039;&#039;Workers &amp;amp; Resources: Soviet Republic&#039;&#039;&lt;br /&gt;
|image              =&lt;br /&gt;
|developer          =[[3Division]]&lt;br /&gt;
|publisher          =[[Hooded Horse]]&lt;br /&gt;
|rating             =&lt;br /&gt;
|genre              =City builder, logistics and management simulation&lt;br /&gt;
|engine             =&lt;br /&gt;
|modes              =Single-player&lt;br /&gt;
|requirements       =&lt;br /&gt;
&#039;&#039;&#039;OS:&#039;&#039;&#039; Windows® 10 (64-bit)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Processor:&#039;&#039;&#039; Intel® Pentium® G3250 (dual-core) / AMD® FX-Series™ FX-9590 (quad-core)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Memory:&#039;&#039;&#039; 6 GB RAM&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Graphics:&#039;&#039;&#039; NVIDIA® GeForce® GTX 650 (2 GB) / AMD® Radeon™ HD 7770 (2 GB)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DirectX:&#039;&#039;&#039; Version 11&amp;lt;br/&amp;gt;&lt;br /&gt;
|website            =[https://www.sovietrepublic.net/ Sovietrepublic.net]&lt;br /&gt;
|platform1          =PC&lt;br /&gt;
|platform1release   =March 15, 2019 (early access) / June 20, 2024 (full release)&lt;br /&gt;
|platform1available =[https://store.steampowered.com/app/784150/Workers__Resources_Soviet_Republic/ Steam]&lt;br /&gt;
|size               =9 GB&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quotation|Build a soviet republic from an impoverished country into a rich industrial superpower in a city builder with intricate production chains and a fully simulated global economy. Manage the lives of your citizens from education to work and party loyalty to criminal activity.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Workers &amp;amp; Resources: Soviet Republic&#039;&#039;&#039;&#039;&#039; is a city builder and logistics management simulation game developed by [[3Division]] and publishwd by [[Hooded Horse]].&lt;br /&gt;
&lt;br /&gt;
It was first released in early access in March 15, 2019 and then later received a full release on June 20, 2024. It is available only on the PC platform via both Steam and GOG.com.&lt;br /&gt;
&lt;br /&gt;
The game takes place during the Cold War era from the 1960s onward. The player builds and manages their own soviet republic and its planned economy. The main difference to other city building games is its focus on a moneyless planned economy and the ability to achieve economic self-sustainability. Currency is only used for import and export trading, while domestic industry may essentially sustain the entire republic &#039;for free&#039;.&lt;br /&gt;
&lt;br /&gt;
It is possibly to trade with both Western and with other Soviet countries using dollars or rubles respectively.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
===Building system===&lt;br /&gt;
{{Main|Buildings}}&lt;br /&gt;
&lt;br /&gt;
===Resources production===&lt;br /&gt;
{{Main|Resources}}&lt;br /&gt;
&lt;br /&gt;
===Citizens===&lt;br /&gt;
{{Main|Citizens}}&lt;br /&gt;
&lt;br /&gt;
===Economy===&lt;br /&gt;
{{Main|Economy}}&lt;br /&gt;
&lt;br /&gt;
The economy of &#039;&#039;Workers &amp;amp; Resources: Soviet Republic&#039;&#039; is divided in [[resources]] and [[Economy#Currency|currencies]]. The player is tasked with managing production of said resources and their supply routes. Resources need to be taken and delivered to facilities via vehicle routes, which can be achieved via the capable [[infrastructure]] type. Contrary to most city managing games, the [[citizens]] of the player&#039;s republic needs are met through resources and not by any currency. The only forms to acquire currencies is via [[Trade#Export|exporting]] resources, [[tourism]], or via [[loans]].&lt;br /&gt;
&lt;br /&gt;
====Centrally planned economy====&lt;br /&gt;
The game&#039;s economy is centrally planned and the player has full control of the means of production and is require to fully plan factories and storage sites.&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
The game is set in the 20th and 21st centuries during the cold war and post cold war, in an unstated region of the world. The game takes place in an unspecified communist country in a player-chosen [[Game map|region]] between NATO and Soviet [[foreign powers|countries]].&amp;lt;ref&amp;gt;&#039;&#039;&amp;quot;This game’s theme is inspired in Soviet past and the Republic we created in game is situated in between NATO and Soviet Union, just as Czechoslovakia or some other middle European country were in the past. You as a player is free to trade with both sides and you can be independent if you manage so.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;[[3Division]]&amp;lt;/ref&amp;gt; This neutral position allows the player to trade with either power&#039;s country, without restrictions. The player takes over an unspecified role of leader in said country tasked with building their republic. There are no election mechanics in-game and the player has no lose conditions.&lt;br /&gt;
&lt;br /&gt;
==Development history==&lt;br /&gt;
===Early access===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
==Production==&lt;br /&gt;
===Developers===&lt;br /&gt;
{{Main|3Division|t1=Developers}}&lt;br /&gt;
The project is being developed by 3Division, led by [[Peter Adamčík]]. &lt;br /&gt;
&lt;br /&gt;
===Music===&lt;br /&gt;
{{Main|Soundtrack}}&lt;br /&gt;
The soundtrack of &#039;&#039;Workers &amp;amp; Resources: Soviet Republic&#039;&#039; is comprised of 13 different songs composed by [[Rotem Hecht]] to fit the aesthetic and setting of the game.&lt;br /&gt;
&lt;br /&gt;
==Content==&lt;br /&gt;
&#039;&#039;Workers &amp;amp; Resources: Soviet Republic&#039;&#039; offers DLCs to players to expand the already large amount of content in-game. The game can also me [[Modding|modded]] for community created content.&lt;br /&gt;
&lt;br /&gt;
===DLCs===&lt;br /&gt;
3Division released one DLC for &#039;&#039;Workers &amp;amp; Resources: Soviet Republic&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Help for Ukraine]]&#039;&#039; - A content pack with Ukrainian and Ukrainian themed buildings and vehicles.&lt;br /&gt;
&lt;br /&gt;
===Soundtrack===&lt;br /&gt;
The game&#039;s [[soundtrack]] can be purchased. It contains 13 soundtracks.&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
===Release issues===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
===DMCA strike===&lt;br /&gt;
In the beginning of February 2023 Workers &amp;amp; Resources: Soviet Republic has come under fire due to a takedown notice issued under the Digital Millennium Copyright Act (DMCA). &lt;br /&gt;
&lt;br /&gt;
A player alleges that he created a game mode called &amp;quot;Cosmonaut mode&amp;quot; and documented it in a Steam guide in 2020. He claims that the developers of WRSR copied his idea and incorporated it into the game without giving him credit or compensation. The player and 3Division didn&#039;t came to an agreement about the moment of credit or compensation and at that point the player issued is actions.&lt;br /&gt;
&lt;br /&gt;
Through a series of DMCA claims he ended up getting the game’s official site taken down, reported official YouTube videos belonging to developers 3Division and eventually got the game itself removed from Steam. He also contacted several YouTube game influencers to take down videos specifically for not linking back to his guide, before doing the same to Workers and Resources&#039; website and its Steam page.&lt;br /&gt;
&lt;br /&gt;
3Division reacted upon this by stating: &amp;quot;There is nothing in his work in terms of game design that would relate directly to game’s code, and he does not offer any technical solutions for the development team to use. He literally just created a guide with some possible way to play the game and called it Cosmonaut mode, but it is not helping the development process. Only one thing he was helpful in, is that the popularity of his guide showed us how much people wanted to play the game in a realistic and more challenging way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The takedown notice has caused a stir in the Workers &amp;amp; Resources: Soviet Republic community, with many players expressing concern about the potential implications of the DMCA on game development and creativity. Some have criticized the player for using the DMCA as a weapon to protect his ideas, arguing that this goes against the spirit of innovation and collaboration.&lt;br /&gt;
&lt;br /&gt;
After negotiations between 3Division and the player they settled by adding his name to the credits.&lt;br /&gt;
&lt;br /&gt;
The game returned to Steam on 4th March, with a [https://store.steampowered.com/news/app/784150/view/3689048990883488436 message] from the game&#039;s development team.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Behind the scenes==&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
WR-SR-promotional_image1.jpg&lt;br /&gt;
WR-SR-promotional_image2.jpg&lt;br /&gt;
WR-SR-promotional_image3.jpg&lt;br /&gt;
WR-SR-promotional_image4.jpg&lt;br /&gt;
WR-SR-promotional_image5.jpg&lt;br /&gt;
WR-SR-promotional_image6.jpg&lt;br /&gt;
WR-SR-promotional_image7.jpg&lt;br /&gt;
WR-SR-promotional_image8.jpg&lt;br /&gt;
WR-SR-promotional_image9.jpg&lt;br /&gt;
WR-SR-promotional_image10.jpg&lt;br /&gt;
WR-SR-promotional_image11.jpg&lt;br /&gt;
WR-SR-promotional_image12.jpg&lt;br /&gt;
WR-SR-promotional_image13.jpg&lt;br /&gt;
WR-SR-promotional_image14.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Workers &amp;amp; Resources- Soviet Republic - EA Launch|Early access launch trailer&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://store.steampowered.com/app/784150/Workers__Resources_Soviet_Republic/ &#039;&#039;Workers &amp;amp; Resources: Soviet Republic&#039;&#039; on Steam]&lt;br /&gt;
* [https://store.steampowered.com/app/1948180/Workers__Resources_Soviet_Republic__Help_for_Ukraine/ &#039;&#039;Help for Ukraine&#039;&#039; DLC on Steam]&lt;br /&gt;
* [https://store.steampowered.com/app/1049900/Workers__Resources_Soviet_Republic__Soundtrack/ &#039;&#039;Soundtrack&#039;&#039; on Steam]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{References}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox versions}}&lt;br /&gt;
{{DISPLAYTITLE:&#039;&#039;Workers &amp;amp; Resources: Soviet Republic&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Workers &amp;amp; Resources: Soviet Republic]]&lt;/div&gt;</summary>
		<author><name>76561198128342423</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Workers_Resources_Soviet_Republic/index.php?title=Workers_%26_Resources:_Soviet_Republic&amp;diff=6554</id>
		<title>Workers &amp; Resources: Soviet Republic</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Workers_Resources_Soviet_Republic/index.php?title=Workers_%26_Resources:_Soviet_Republic&amp;diff=6554"/>
		<updated>2025-07-28T11:34:20Z</updated>

		<summary type="html">&lt;p&gt;76561198128342423: Updated game information including the full release and updated technical specs.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox game&lt;br /&gt;
|name               =&#039;&#039;Workers &amp;amp; Resources: Soviet Republic&#039;&#039;&lt;br /&gt;
|image              =W&amp;amp;R-SR-thumbnail.jpg&lt;br /&gt;
|developer          =[[3Division]]&lt;br /&gt;
|publisher          =[[Hooded Horse]]&lt;br /&gt;
|rating             =&lt;br /&gt;
|genre              =City builder, logistics and management simulation&lt;br /&gt;
|engine             =&lt;br /&gt;
|modes              =Single-player&lt;br /&gt;
|requirements       =&#039;&#039;&#039;Minimum requirements&#039;&#039;&#039;: OS: Windows® 10 (64-bit)&amp;lt;br/&amp;gt;&lt;br /&gt;
Processor: Intel® Pentium® G3250 (dual-core) / AMD® FX-Series™ FX-9590 (quad-core)&amp;lt;br/&amp;gt;&lt;br /&gt;
Memory: 6 GB RAM&amp;lt;br/&amp;gt;&lt;br /&gt;
Graphics: NVIDIA® GeForce® GTX 650 (2 GB) / AMD® Radeon™ HD 7770 (2 GB)&amp;lt;br/&amp;gt;&lt;br /&gt;
DirectX: Version 11&amp;lt;br/&amp;gt;&lt;br /&gt;
|website            =[https://www.sovietrepublic.net/ Sovietrepublic.net]&lt;br /&gt;
|platform1          =PC&lt;br /&gt;
|platform1release   =March 15, 2019 (early access) / June 20, 2024 (full release)&lt;br /&gt;
|platform1available =[https://store.steampowered.com/app/784150/Workers__Resources_Soviet_Republic/ Steam]&lt;br /&gt;
|size               =9 GB&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quotation|Build a soviet republic from an impoverished country into a rich industrial superpower in a city builder with intricate production chains and a fully simulated global economy. Manage the lives of your citizens from education to work and party loyalty to criminal activity.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Workers &amp;amp; Resources: Soviet Republic&#039;&#039;&#039;&#039;&#039; is a city builder and logistics management simulation game developed by [[3Division]] and publishwd by [[Hooded Horse]].&lt;br /&gt;
&lt;br /&gt;
It was first released in early access in March 15, 2019 and then later received a full release on June 20, 2024. It is available only on the PC platform via both Steam and GOG.com.&lt;br /&gt;
&lt;br /&gt;
The game takes place during the Cold War era from the 1960s onward. The player builds and manages their own soviet republic and its planned economy. The main difference to other city building games is its focus on a moneyless planned economy and the ability to achieve economic self-sustainability. Currency is only used for import and export trading, while domestic industry may essentially sustain the entire republic &#039;for free&#039;.&lt;br /&gt;
&lt;br /&gt;
It is possibly to trade with both Western and with other Soviet countries using dollars or rubles respectively.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
===Building system===&lt;br /&gt;
{{Main|Buildings}}&lt;br /&gt;
&lt;br /&gt;
===Resources production===&lt;br /&gt;
{{Main|Resources}}&lt;br /&gt;
&lt;br /&gt;
===Citizens===&lt;br /&gt;
{{Main|Citizens}}&lt;br /&gt;
&lt;br /&gt;
===Economy===&lt;br /&gt;
{{Main|Economy}}&lt;br /&gt;
&lt;br /&gt;
The economy of &#039;&#039;Workers &amp;amp; Resources: Soviet Republic&#039;&#039; is divided in [[resources]] and [[Economy#Currency|currencies]]. The player is tasked with managing production of said resources and their supply routes. Resources need to be taken and delivered to facilities via vehicle routes, which can be achieved via the capable [[infrastructure]] type. Contrary to most city managing games, the [[citizens]] of the player&#039;s republic needs are met through resources and not by any currency. The only forms to acquire currencies is via [[Trade#Export|exporting]] resources, [[tourism]], or via [[loans]].&lt;br /&gt;
&lt;br /&gt;
====Centrally planned economy====&lt;br /&gt;
The game&#039;s economy is centrally planned and the player has full control of the means of production and is require to fully plan factories and storage sites.&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
The game is set in the 20th and 21st centuries during the cold war and post cold war, in an unstated region of the world. The game takes place in an unspecified communist country in a player-chosen [[Game map|region]] between NATO and Soviet [[foreign powers|countries]].&amp;lt;ref&amp;gt;&#039;&#039;&amp;quot;This game’s theme is inspired in Soviet past and the Republic we created in game is situated in between NATO and Soviet Union, just as Czechoslovakia or some other middle European country were in the past. You as a player is free to trade with both sides and you can be independent if you manage so.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;[[3Division]]&amp;lt;/ref&amp;gt; This neutral position allows the player to trade with either power&#039;s country, without restrictions. The player takes over an unspecified role of leader in said country tasked with building their republic. There are no election mechanics in-game and the player has no lose conditions.&lt;br /&gt;
&lt;br /&gt;
==Development history==&lt;br /&gt;
===Early access===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
==Production==&lt;br /&gt;
===Developers===&lt;br /&gt;
{{Main|3Division|t1=Developers}}&lt;br /&gt;
The project is being developed by 3Division, led by [[Peter Adamčík]]. &lt;br /&gt;
&lt;br /&gt;
===Music===&lt;br /&gt;
{{Main|Soundtrack}}&lt;br /&gt;
The soundtrack of &#039;&#039;Workers &amp;amp; Resources: Soviet Republic&#039;&#039; is comprised of 13 different songs composed by [[Rotem Hecht]] to fit the aesthetic and setting of the game.&lt;br /&gt;
&lt;br /&gt;
==Content==&lt;br /&gt;
&#039;&#039;Workers &amp;amp; Resources: Soviet Republic&#039;&#039; offers DLCs to players to expand the already large amount of content in-game. The game can also me [[Modding|modded]] for community created content.&lt;br /&gt;
&lt;br /&gt;
===DLCs===&lt;br /&gt;
3Division released one DLC for &#039;&#039;Workers &amp;amp; Resources: Soviet Republic&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Help for Ukraine]]&#039;&#039; - A content pack with Ukrainian and Ukrainian themed buildings and vehicles.&lt;br /&gt;
&lt;br /&gt;
===Soundtrack===&lt;br /&gt;
The game&#039;s [[soundtrack]] can be purchased. It contains 13 soundtracks.&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
===Release issues===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
===DMCA strike===&lt;br /&gt;
In the beginning of February 2023 Workers &amp;amp; Resources: Soviet Republic has come under fire due to a takedown notice issued under the Digital Millennium Copyright Act (DMCA). &lt;br /&gt;
&lt;br /&gt;
A player alleges that he created a game mode called &amp;quot;Cosmonaut mode&amp;quot; and documented it in a Steam guide in 2020. He claims that the developers of WRSR copied his idea and incorporated it into the game without giving him credit or compensation. The player and 3Division didn&#039;t came to an agreement about the moment of credit or compensation and at that point the player issued is actions.&lt;br /&gt;
&lt;br /&gt;
Through a series of DMCA claims he ended up getting the game’s official site taken down, reported official YouTube videos belonging to developers 3Division and eventually got the game itself removed from Steam. He also contacted several YouTube game influencers to take down videos specifically for not linking back to his guide, before doing the same to Workers and Resources&#039; website and its Steam page.&lt;br /&gt;
&lt;br /&gt;
3Division reacted upon this by stating: &amp;quot;There is nothing in his work in terms of game design that would relate directly to game’s code, and he does not offer any technical solutions for the development team to use. He literally just created a guide with some possible way to play the game and called it Cosmonaut mode, but it is not helping the development process. Only one thing he was helpful in, is that the popularity of his guide showed us how much people wanted to play the game in a realistic and more challenging way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The takedown notice has caused a stir in the Workers &amp;amp; Resources: Soviet Republic community, with many players expressing concern about the potential implications of the DMCA on game development and creativity. Some have criticized the player for using the DMCA as a weapon to protect his ideas, arguing that this goes against the spirit of innovation and collaboration.&lt;br /&gt;
&lt;br /&gt;
After negotiations between 3Division and the player they settled by adding his name to the credits.&lt;br /&gt;
&lt;br /&gt;
The game returned to Steam on 4th March, with a [https://store.steampowered.com/news/app/784150/view/3689048990883488436 message] from the game&#039;s development team.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Behind the scenes==&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
WR-SR-promotional_image1.jpg&lt;br /&gt;
WR-SR-promotional_image2.jpg&lt;br /&gt;
WR-SR-promotional_image3.jpg&lt;br /&gt;
WR-SR-promotional_image4.jpg&lt;br /&gt;
WR-SR-promotional_image5.jpg&lt;br /&gt;
WR-SR-promotional_image6.jpg&lt;br /&gt;
WR-SR-promotional_image7.jpg&lt;br /&gt;
WR-SR-promotional_image8.jpg&lt;br /&gt;
WR-SR-promotional_image9.jpg&lt;br /&gt;
WR-SR-promotional_image10.jpg&lt;br /&gt;
WR-SR-promotional_image11.jpg&lt;br /&gt;
WR-SR-promotional_image12.jpg&lt;br /&gt;
WR-SR-promotional_image13.jpg&lt;br /&gt;
WR-SR-promotional_image14.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Workers &amp;amp; Resources- Soviet Republic - EA Launch|Early access launch trailer&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://store.steampowered.com/app/784150/Workers__Resources_Soviet_Republic/ &#039;&#039;Workers &amp;amp; Resources: Soviet Republic&#039;&#039; on Steam]&lt;br /&gt;
* [https://store.steampowered.com/app/1948180/Workers__Resources_Soviet_Republic__Help_for_Ukraine/ &#039;&#039;Help for Ukraine&#039;&#039; DLC on Steam]&lt;br /&gt;
* [https://store.steampowered.com/app/1049900/Workers__Resources_Soviet_Republic__Soundtrack/ &#039;&#039;Soundtrack&#039;&#039; on Steam]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{References}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox versions}}&lt;br /&gt;
{{DISPLAYTITLE:&#039;&#039;Workers &amp;amp; Resources: Soviet Republic&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Workers &amp;amp; Resources: Soviet Republic]]&lt;/div&gt;</summary>
		<author><name>76561198128342423</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Workers_Resources_Soviet_Republic/index.php?title=Citizens&amp;diff=6553</id>
		<title>Citizens</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Workers_Resources_Soviet_Republic/index.php?title=Citizens&amp;diff=6553"/>
		<updated>2025-07-26T13:28:04Z</updated>

		<summary type="html">&lt;p&gt;76561198128342423: /* Walking */ Tiny typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Review}}&lt;br /&gt;
Citizens (also referred to as workers) are the individuals who grow up and live in the cities of the republic. They are the backbone of the economy, and managing their needs is a crucial part of &#039;&#039;[[Workers &amp;amp; Resources: Soviet Republic]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The game simulates every citizen individually, each having their own name, age, education and preferences.&lt;br /&gt;
&lt;br /&gt;
Each citizen has a routine that includes working (or education for students), free time and travelling. They also have various demands, such as food, shopping, culture, sport and religion, which they try to fulfill during their free time. Their happiness, loyalty, and productivity are influenced by the conditions provided to them in the republic.&lt;br /&gt;
&lt;br /&gt;
==Demographics==&lt;br /&gt;
===Getting citizens===&lt;br /&gt;
Citizens can be acquired through various means: invitations, births, or relocation from other buildings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Invitations&#039;&#039;&#039; are the main method that a new republic forms its population. Each residential building, once finished, has the option to invite people to live in it, at the cost of money. There are three types of invitations possible:&lt;br /&gt;
* [[File:Worker buyrub.png|frameless|24x24px]] 10 Soviet immigrants of various education levels but never uneducated, costing rubles&lt;br /&gt;
* [[File:Worker buyrub.png|frameless|24x24px]] 5 Soviet experts of guaranteed University education, costing 2.5x as many rubles per individual&lt;br /&gt;
* [[File:Worker buyusd.png|frameless|24x24px]] 10 uneducated and unhealthy immigrants from the third world, costing dollars&lt;br /&gt;
&lt;br /&gt;
If, at the moment of invitation, the apartment building has fewer free slots inside than the amount of invited people, the money is paid only for the amount of people that actually fit in the building. For example, if inviting 10 Soviet immigrants costs 2000 rubles, and there are only 5 free slots remaining, the invitation will bring in 5 people and cost only 1000 rubles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Births&#039;&#039;&#039; are a natural way of increasing population. They happen at random to citizens that reached 21 years of age and have their own apartment. Birthrate can be influenced by [[research]]. Births create more citizens, which, in turn, create more births. Thus, larger republics have to deal with an exponentially increasing population, which can plateau if citizens are unable to find their own apartment (overpopulation).&lt;br /&gt;
&lt;br /&gt;
Availability of food and healthcare is crucial for sustaining a population by births. If the health of a population drops too much, citizens are less likely to have babies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relocation&#039;&#039;&#039; is a method of moving citizens from one apartment building to another. By itself it does not increase the total population of a republic, but it can be used to populate a new city from the pre-existing population of other cities. &lt;br /&gt;
&lt;br /&gt;
On maps with pre-generated villages, relocating from the villages is a good way to quickly get people into a growing city.&lt;br /&gt;
&lt;br /&gt;
The downside of relocation is that it severely reduces the happiness of a citizen.&lt;br /&gt;
&lt;br /&gt;
===Losing citizens===&lt;br /&gt;
There are two mechanisms by which a republic can lose its population: deaths and escapes. In either case, the citizen simply disappears from the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Death&#039;&#039;&#039; is a consequence of a citizen reaching its&#039; lifespan. This can either happen in time, as the citizen ages, or during a crisis, when the health drops either to 0%, or low enough to cause the lifespan to drop below the current age of the citizen. This means that older people are more vulnerable to events such as lack of heating during winter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Escapes&#039;&#039;&#039; occur when the happiness of citizens reaches a critically low value. However, depending on satiety and loyalty, they may reconsider this decision. Keeping both at maximum can prevent escapes, even if the citizen is unhappy.&lt;br /&gt;
&lt;br /&gt;
==Life cycle==&lt;br /&gt;
Citizens in the republic follow a realistic aging process, starting as babies and growing up to adulthood, eventually dying due to old age at around 70-80 years of age. This aging is tied to the game&#039;s time progression, aging 12 years for every 1 in-game year. This means that their age counter increases every month on the same day by 1.&lt;br /&gt;
&lt;br /&gt;
Each newborn citizen has a single parent, but a parent can have multiple children. The children live with the parent, not taking up any slots in the apartment building, until they reach age 21 and can find a free apartment to move into. If the parent dies, escapes or goes to prison in this time, the children become orphans.&lt;br /&gt;
&lt;br /&gt;
===Life stages===&lt;br /&gt;
There are several, more or less unique stages of life that a citizen goes through:&lt;br /&gt;
* [[File:Workers childs0.png|frameless|24x24px]] Baby, ages 0-5&lt;br /&gt;
* [[File:Workers childs2.png|frameless|24x24px]] Child, ages 6-8&lt;br /&gt;
* [[File:Workers childs1.png|frameless|24x24px]] Child, ages 9-14&lt;br /&gt;
* [[File:Workers childs3.png|frameless|24x24px]] Teenager, ages 15-20+&lt;br /&gt;
* [[File:Workers.png|frameless|24x24px]] Productive age worker, ages 21+&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Babies&#039;&#039;&#039; are citizens in their first stage of life. They always stay at home and require the full attention of their parent, which will be unable to take on other jobs, unless there is a free spot in a nearby [[kindergarten]] where the baby can stay while their parent goes to work. They have no needs, nor do they undertake any education.&lt;br /&gt;
&lt;br /&gt;
At birth, they inherit the stats of the parent, thus it is not impossible to find a baby with a non-zero alcohol addiction stat, for example.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Children&#039;&#039;&#039; are the next stage of growth. They continue to live with their parent, like babies. Unlike babies however, they do not take the time of their parent anymore, and can go to school by themselves and acquire a basic education. After they acquire it, they stay at home all day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Teenagers&#039;&#039;&#039; function just like children, with the exception that they are now capable of attending university and acquiring an University education. Once they reach 21 years of age, a teenager advances to the next stage of life, leaving their parent&#039;s home and taking up a free apartment spot. If they are unable to find one, they will classify as &amp;quot;21+ without own flat&amp;quot; and will continue to function as a teenager, until new apartments are available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Productive age workers&#039;&#039;&#039; are adult citizens that can go to work and live in their own apartment, taking up a slot in the building. If they possess basic education, they will prioritize working over going to an university, unless moved to an [[university halls of residence]]. If they do not possess any education, they will go to school to acquire it.&lt;br /&gt;
&lt;br /&gt;
===Lifespan===&lt;br /&gt;
Each citizen has a specific lifespan, mainly dictated by their [[Health]] stat. With a high health stat of 90% or above, citizens can live up to about 80 years of age. Once the citizen passes their lifespan, they die. &lt;br /&gt;
&lt;br /&gt;
Maintaining a high lifespan is essential to ensure a steady workforce and maintain population growth. This involves strategies such as controlling pollution, providing efficient healthcare, and ensuring heating during the cold months.&lt;br /&gt;
&lt;br /&gt;
Citizens never retire; they work up until their last day.&lt;br /&gt;
&lt;br /&gt;
==Movement==&lt;br /&gt;
In order to work, study or satisfy their needs, citizens employ various means of transport to move across the republic. This ranges from simply walking along footpaths to taking public transport or even driving personal cars.&lt;br /&gt;
&lt;br /&gt;
Regardless of the movement method used, citizens always teleport home after they finish their business, be it either finishing their work shift, or fulfilling their demands. This means that it is not necessary to provide bidirectional public transport routes.&lt;br /&gt;
&lt;br /&gt;
===Choice of Transport===&lt;br /&gt;
A citizen chooses a method of travel strictly based on availability of their most preferred travel method.&lt;br /&gt;
&lt;br /&gt;
All citizens will first attempt to find a way to satisfy their current demand (e. g. work, studying, fulfilling a need) on foot.&lt;br /&gt;
&lt;br /&gt;
Only if they cannot find a viable destination within their walking range, they will attempt to use other travel methods. If they own a personal car or there are claimable personal cars in a parking lot within their walking range, they will check all parking lots those cars can reach for whether there are ways to fulfill their needs within walking range of that parking lot.&lt;br /&gt;
&lt;br /&gt;
If neither option is available, they will navigate to the closest valid public transport stop. For workers, this includes only platforms that have the &amp;quot;worker&amp;quot; transit type enabled. Students and citizens looking to fulfill their needs will only be able to attend stops that accept &amp;quot;students&amp;quot; or &amp;quot;passengers&amp;quot; respectively.&lt;br /&gt;
&lt;br /&gt;
If citizens can find no transport whatsoever to a place that will satisfy their current demand, or if they have driven a car or waited at a platform for too long, they will stay or teleport home unemployed or unsatisfied respectively.&lt;br /&gt;
&lt;br /&gt;
===Walking===&lt;br /&gt;
Citizens always prefer walking to buildings they want to go to. Citizens can walk on both dedicated footpaths and roads. However, they can only walk a certain distance and will not attempt to walk to places beyond their range.&lt;br /&gt;
&lt;br /&gt;
The walking distance is dictated by the walk speed of the various paths and roads that they walk on.&lt;br /&gt;
&lt;br /&gt;
Only considering paths with a walk speed of 100%, the maximum walking range is 480m. At a walk speed of 50%, this distance is reduced to only 240m.&lt;br /&gt;
&lt;br /&gt;
A combination of several types of paths or roads with different walk speeds average out to form the final maximum walking distance.&lt;br /&gt;
&lt;br /&gt;
Therefore, the maximum walking distance is achievable only by exclusively using the fastest footpath available - asphalt footpaths with streetlights - for the entire distance.&lt;br /&gt;
&lt;br /&gt;
====Walking Range Overlay====&lt;br /&gt;
Every building allows the player to check which buildings are within its walking range using the respective button in its menu.&lt;br /&gt;
&lt;br /&gt;
All the possible paths that a citizen can take from that building are displayed as a blue dotted line and their distance at the destination.&lt;br /&gt;
&lt;br /&gt;
Light-blue dotted lines and distances are paths that also take into account footpaths still under construction. This is a useful method to check and ensure on-foot reachability before committing to building.&lt;br /&gt;
&lt;br /&gt;
===Public transport===&lt;br /&gt;
If a citizen is unable to find a building that they are looking for in walking range, they will instead walk to a nearby public transport station where they wait to be picked up by a vehicle, and willingly disembark at the first station that has their desired building in range. If no vehicle comes within 1h of waiting (one calendar day), they teleport home and give up for the day. Citizens looking for work are then classified as unemployed until their next work shift starts.&lt;br /&gt;
&lt;br /&gt;
Travelling inside of a single vehicle is limited to only 4h of the citizen&#039;s time. Once this time is reached, the citizen immediately leaves the vehicle and teleports home. To avoid this, using faster vehicles, improving infrastructure, or transferring to another vehicle is possible.&lt;br /&gt;
&lt;br /&gt;
Each citizen also has a total amount of time travelled that day. This includes waiting in a station and travelling in vehicles, but not walking, and once past 5h, the citizen has its happiness decreased, but will not teleport home. This timer resets when the citizen moves on to the next activity in their daily schedule.&lt;br /&gt;
&lt;br /&gt;
===Personal cars===&lt;br /&gt;
Citizens can possess cars. Those who do are able to drive to wherever they need, as long as there are parking lots near the origin and destination points. Additionally, citizens only drive as long as the distance from lot to lot, as measured along the road, is a maximum of 2.5 km.&lt;br /&gt;
&lt;br /&gt;
Personal cars are the only exception to the teleportation rule. Once they want to go home, citizens always drive their car back to a parking lot near their apartment building.&lt;br /&gt;
&lt;br /&gt;
==States==&lt;br /&gt;
There are several states that a citizen can be in. Citizens change between these states, depending on their age, schedule or other condition.&lt;br /&gt;
&lt;br /&gt;
For example, an adult citizen with their own apartment has a schedule formed by 8 hours of work, followed by 16h of free time where they choose a series of free time activities to perform. Thus, they are in the worker state for 8h and in the free time citizen state for 16h.&lt;br /&gt;
&lt;br /&gt;
===Worker===&lt;br /&gt;
[[File:Workers workers loedu.png|frameless|24x24px]] A &#039;&#039;&#039;worker&#039;&#039;&#039; is a citizen that is seeking work. Most buildings provide jobs that workers travel to, either on foot, or via vehicles. Create jobs by building industry, commerce ([[grocery store]]s, [[small store]]s, [[shopping centre|shopping center]]s, etc), education ([[school]]s, [[university|universities]]), public services ([[cinema]]s, [[hospital]]s), or others. Additionally, workers are able to take part in [[construction]].&lt;br /&gt;
&lt;br /&gt;
Once the citizen reaches 21 years of age, they are considered a productive age worker, becoming capable of taking on jobs. Citizens younger than 21 years are unable to work.&lt;br /&gt;
&lt;br /&gt;
Workers don&#039;t have fixed jobs, they work wherever they find. When a citizen decides to go to work, they search for a free job within walking distance of their apartment. If none are found, they will instead go to a public transport station and wait for a vehicle to pick them up and take them to a job. If they wait for too long, or no public transport station exists, they will go home and be classified as unemployed until their next shift starts.&lt;br /&gt;
&lt;br /&gt;
A shift for a worker lasts 8 hours and starts when the worker arrives at the workplace. Travel time does not count to the time worked. When the shift is over, the worker teleports home. Thus, transport back from the workplace is not needed. However, if they came to work in their personal car, they will use it to go home.&lt;br /&gt;
&lt;br /&gt;
====Worker education====&lt;br /&gt;
{{Main|Education simulation}}&lt;br /&gt;
&lt;br /&gt;
There are 3 levels of workers:&lt;br /&gt;
* [[File:Workers workers noedu.png|frameless|24x24px]] No education &lt;br /&gt;
* [[File:Workers workers loedu.png|frameless|24x24px]] Basic education, achieved after finishing school&lt;br /&gt;
* [[File:Workers workers hiedu.png|frameless|24x24px]] University education, achieved after finishing any university&lt;br /&gt;
&lt;br /&gt;
Most buildings require workers with at least a basic level of education, while others (e.g. [[school]]s or [[hospital]]s) require highly educated workers alongside basic educated ones. University educated workers are able to work anywhere is needed, including jobs requiring basic education, but prioritize highly educated positions. Uneducated workers are unable to work.&lt;br /&gt;
&lt;br /&gt;
====Foreign Worker====&lt;br /&gt;
Similar to a regular worker, a &#039;&#039;&#039;foreign worker&#039;&#039;&#039;&amp;lt;ref&amp;gt;&#039;&#039;Available from Workers &amp;amp; resources: Soviet Republic [[Patch_0.8.8#0.8.8|patch 0.8.8]]&#039;&#039;&amp;lt;/ref&amp;gt; is capable of working 8 hour shifts at a workplace. These workers, however, do not live in the republic. They must be hired for money and transported directly to the workplace, or transferred to a station for further pickup.&lt;br /&gt;
&lt;br /&gt;
Each [[customs house]] offers a number of foreign workers of varying education levels for hire. A vehicle (such as a bus, train, ship, or aircraft) is able to load these workers and transport them to wherever they&#039;re needed. &lt;br /&gt;
&lt;br /&gt;
If a line is used to import foreign workers, it is possible to choose the education level of the workers that the vehicle takes. However, a bus dispatched from a [[Construction office]] or [[Demolition office]] does not have this choice and will pick up all of the foreign workers available at the [[customs house]].&lt;br /&gt;
&lt;br /&gt;
There are several types of foreign workers that can be found:&lt;br /&gt;
* [[File:foreign_east_meedu.png|frameless|24x24px]] Soviet worker with basic education&lt;br /&gt;
* [[File:foreign_east_hiedu.png|frameless|24x24px]] Soviet worker with University education&lt;br /&gt;
* [[File:foreign_west_meedu.png|frameless|24x24px]] NATO worker with basic education&lt;br /&gt;
* [[File:foreign_west_hiedu.png|frameless|24x24px]] NATO worker with University education&lt;br /&gt;
&lt;br /&gt;
Functionally, there is no difference between Soviet and NATO workers, except the customs house they are hired from, and, consequently, the currency used to hire them.&lt;br /&gt;
&lt;br /&gt;
The player doesn&#039;t have to take care of the foreign worker happiness. When their shift ends, foreign workers teleport back home, to the bloc where they came from.&lt;br /&gt;
&lt;br /&gt;
Foreign workers are useful in case of crisis, or in the early game, when the republic has none or not enough workers to work the required jobs. However, it is not recommended to rely on them long-term, due to their high hiring cost.&lt;br /&gt;
&lt;br /&gt;
===Free time citizen===&lt;br /&gt;
[[File:workers_passangers_half.png|frameless|24x24px]] A &#039;&#039;&#039;free time citizen&#039;&#039;&#039; is any citizen that doesn&#039;t currently work, study, is not a prisoner or tourist. For 16 hours, they satisfy their various demands, such as buying things, drinking, or visiting a cultural building, before going home to rest. To do this, they try to find a building that can satisfy their demands within walking distance of their home. If none are found, they will go to a public transport station and take a vehicle, and disembark at a station which has the building that they want nearby.&lt;br /&gt;
&lt;br /&gt;
Often, free time citizens have several demands each time. When one demand is satisfied, they exit the building and try to find the next, without teleporting back home. They only teleport back home once all of their demands are met, where they remain until the 16 hours free time ends and they have to go back to work or study.&lt;br /&gt;
&lt;br /&gt;
Satisfying the demands of citizens keeps them happy. Their happiness drops if they are unable to fulfill their needs.&lt;br /&gt;
&lt;br /&gt;
===Student===&lt;br /&gt;
{{Main|Education simulation}}&lt;br /&gt;
&lt;br /&gt;
[[File:Workers workers students.png|frameless|24x24px]] A &#039;&#039;&#039;student&#039;&#039;&#039; is a citizen that is seeking education in a [[school]] or [[university]]. In this regard, students are similar to [[worker]]s, with the exception that their &amp;quot;shift&amp;quot; lasts only 5 hours.&lt;br /&gt;
&lt;br /&gt;
A citizen can start studying as early as 6 years of age, at which point they start going to school until they achieve basic education. As early as 15 years of age, they can study at an university to achieve University education. The school or university do not have to be the same for each session of studying, they can go anywhere they choose.&lt;br /&gt;
&lt;br /&gt;
Once the citizen reaches 21 years of age, they are considered a productive age worker. However, they will still go to school if they did not manage to finish their basic education. Once basic education is achieved, productive age workers prioritize working over further education. To get them to prioritize studying in an university, it is therefore required to move them into a [[university halls of residence]] that is within reach of an university.&lt;br /&gt;
&lt;br /&gt;
A student living in [[university halls of residence]] will immediately find and move to any available regular apartment in the republic after they finish their University education.&lt;br /&gt;
&lt;br /&gt;
===Prisoner===&lt;br /&gt;
{{Main|Crime and justice}}&lt;br /&gt;
A &#039;&#039;&#039;prisoner&#039;&#039;&#039; is a citizen of the republic which has been incarcerated due to committing a crime. After the court house finishes the trial, the citizen is forcibly moved to the prison and becomes a prisoner. They function roughly similar to regular productive age citizens, in that they have a schedule of 8 hours of work and 16 hours of free time. However, they are unable to leave the prison grounds by themselves.&lt;br /&gt;
&lt;br /&gt;
Prisoners can fill basic educated jobs. During their work time, a prison bus arriving at the prison can pick them up and transport them directly to the workplace. If there is no bus to pick them up, they spend their work shift time doing nothing at the prison.&lt;br /&gt;
&lt;br /&gt;
Citizens remain prisoners for as long as their prison sentence lasts, or until the escape. After that, they return to normal life and move to a regular apartment, ideally with a reduced Criminality stat.&lt;br /&gt;
&lt;br /&gt;
===Tourist=== &lt;br /&gt;
{{Main|Tourism#Tourists|t1=Tourism}}&lt;br /&gt;
[[File:Workers tourist.png|frameless|24x24px]] A &#039;&#039;&#039;tourist&#039;&#039;&#039; is a temporary citizen that visits the player&#039;s republic. Tourists are picked up from the [[customs house]] by a vehicle and have to be brought to a hotel for the duration of their vacation. During their stay in the republic, they explore the city, either by foot or using public transport, behaving much like a free time citizen in this regard. On each visit of a building, they spend rubles or dollars, depending on their country of origin.&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
Citizen stats roughly group into 3 categories: personal attributes, needs, and demands.&lt;br /&gt;
&lt;br /&gt;
===Personal attributes===&lt;br /&gt;
This group includes things that aren&#039;t needs or demands by themselves, but are influenced by many factors including free-time activities or other needs and demands.&lt;br /&gt;
&lt;br /&gt;
====Productivity====&lt;br /&gt;
&#039;&#039;&#039;Productivity&#039;&#039;&#039; is the most important value of a citizen in the republic. It means that each citizen can produce more products or serve more people. A republic that is twice as productive only requires half the population, and therefore half the space, resources, and infrastructure to create the same amount of products or services.&lt;br /&gt;
&lt;br /&gt;
While the largest impact on productivity is caused by happiness, it is not the only stat influencing it. Health, satiety and loyalty have their impact on productivity as well.&lt;br /&gt;
&lt;br /&gt;
The lowest possible productivity is 30%, while on the high end, it can go beyond 100%. This means that factories can run at maximum speed with less than maximum amount of workers.&lt;br /&gt;
&lt;br /&gt;
Keeping an eye on the productivity of a population is important. If productivity drops for any reason, stores may not be able to keep up with customers, factories might not produce fast enough, hospitals might not treat patients quickly enough, police stations may become overloaded with cases, and many others, causing further unhappiness and loss of productivity, and ultimately ending in a death spiral for the republic.&lt;br /&gt;
&lt;br /&gt;
====Happiness====&lt;br /&gt;
[[File:Status_happiness.png|alt=Hapiness icon|border|right|frameless|75x75px]]&lt;br /&gt;
&#039;&#039;&#039;Happiness&#039;&#039;&#039; is important for the citizens in the player&#039;s republic and [[free time]] is when citizens have their happiness influenced. Happiness is the most important stat for increasing productivity. Maintaining high happiness is crucial for avoiding escapes. A happiness of 0% causes an immediate escape.&lt;br /&gt;
&lt;br /&gt;
Happiness is influenced, either positively or negatively, by all the other stats. Additionally, relocating citizens from one building to another causes a high happiness penalty.&lt;br /&gt;
&lt;br /&gt;
====Health====&lt;br /&gt;
[[File:status_health.png|alt=Health status icon|border|right|frameless|75x75px]]&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039; is the state of physical, mental and social well-being and not merely the absence of disease or infirmity. Every now and then, a citizen demands to go to see a doctor. It is heavily influenced by things such as pollution, drinking water quality, building temperature, and lack of food. It itself influences the lifespan and happiness of the citizen.&lt;br /&gt;
&lt;br /&gt;
Medical facilities are needed to boost a citizen&#039;s health. It&#039;s also required in health-related emergencies and for regular visit by citizens.&lt;br /&gt;
&lt;br /&gt;
Health significantly influences both the birth rate and death rate, playing a crucial role in maintaining positive population growth. Without it, the republic may die sooner or later. Since births should be kept above deaths and escapes, health is crucial to boost births and reduce deaths. The birth rate is also influenced by satiety, happiness, loyalty and [[research]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Related buildings&#039;&#039;&#039;&lt;br /&gt;
* [[Hospital]]&lt;br /&gt;
&lt;br /&gt;
====Loyalty====&lt;br /&gt;
[[File:status_soviet.png|alt=Hapiness icon|border|right|frameless|75x75px]]&lt;br /&gt;
&#039;&#039;&#039;Loyalty&#039;&#039;&#039; is the quality of being faithful to the republic. Citizens who are loyal remain firm in their friendship with the republic. Every citizen has some amount of loyalty. The higher the loyalty, the more productive they are at work and the less they feel affected by unfulfilled needs and demands.&lt;br /&gt;
&lt;br /&gt;
A good way to improve loyalty is by placing monuments within range of commonly visited buildings. For each visit of the building, a citizen has its loyalty improved based on the nearby monument, up to a maximum of 50% loyalty. Beyond this, propaganda from [[radio station]]s or [[television station]]s are used to increase loyalty. Giving personal cars to people also increases loyalty. Only by combining all these methods together can loyalty reach 100%.&lt;br /&gt;
&lt;br /&gt;
Certain critical jobs, such as [[school]]s or [[radio station]]s, are affected by the loyalty of citizens working there. Citizens with lower loyalty can be restricted from working within these jobs to reduce the risk of negative loyalty influence over students or other citizens. This can be done by increasing or decreasing the &#039;Government loyalty&#039; percentage:&lt;br /&gt;
&lt;br /&gt;
[[File:MinimalGovernmentLoyalty ConfigSliderpng.png|frameless|450x450px]]&lt;br /&gt;
&lt;br /&gt;
To get to know how loyal the citizens are to the government, the player has to spy on them. This task is performed by the [[Secret police]], which visits citizens&#039; apartments and install listening devices to evaluate their loyalty. Without them, the loyalty of the citizens is hidden, causing players to mistakenly assume that their citizens are loyal. This will unknowingly cause disloyal citizens to work in critical jobs, such as [[school]]s or [[radio station]]s, negatively influencing the loyalty of other citizens.&lt;br /&gt;
&lt;br /&gt;
Based on the difficulty settings (unsatisfied citizens reaction level), low loyalty affects birth rates. Additionally, very low loyalty (less than 30%) affects the happiness of the player&#039;s citizens.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Related buildings&#039;&#039;&#039;&lt;br /&gt;
* [[Monuments]]&lt;br /&gt;
* [[Radio station]]&lt;br /&gt;
* [[Television station]]&lt;br /&gt;
* [[Secret police]]&lt;br /&gt;
&lt;br /&gt;
====Criminality====&lt;br /&gt;
[[File:status_crime.png|alt=Crime status icon|border|right|frameless|75x75px]]&lt;br /&gt;
{{Main|Crime and Justice}}&lt;br /&gt;
&#039;&#039;&#039;Criminality&#039;&#039;&#039; represents the predisposition of a citizen to committing crimes around the city, affecting the happiness and health of nearby citizens.&lt;br /&gt;
&lt;br /&gt;
Criminality can be raised by poor conditions in the republic; in other words, unhappy and disloyal citizens can quickly become criminals. This can be counteracted by keeping citizens happy first and foremost, or by arresting criminals for rehabilitation in [[prison]].&lt;br /&gt;
&lt;br /&gt;
When a citizen goes to [[prison]], all of their children become orphans and move to an [[orphanage]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Related buildings&#039;&#039;&#039;&lt;br /&gt;
* [[Radio station]] - can help suppress criminality of citizens with radios&lt;br /&gt;
* [[Television station]] - can help suppress criminality of citizens with TVs&lt;br /&gt;
* [[Police station]] - arrests criminals after committing crimes&lt;br /&gt;
* [[Court house]] - judges criminals after being arrested&lt;br /&gt;
* [[Prison]] - houses criminals during their sentences&lt;br /&gt;
&lt;br /&gt;
====Electronics====&lt;br /&gt;
&#039;&#039;&#039;Electronics&#039;&#039;&#039; represent the level of personal consumer electronics that a citizen has access to. They are not necessary to keep citizens happy, however they can be very beneficial if used properly.&lt;br /&gt;
&lt;br /&gt;
If available, citizens will occasionally buy [[electronics]] from stores during their free time. University educated citizens are more likely to buy electronics. This increases their Electronics level. There are three main thresholds for the Electronics level:&lt;br /&gt;
* 1.0, the citizen owns a radio&lt;br /&gt;
* 2.0, the citizen owns a TV&lt;br /&gt;
* 3.0, the citizen owns a computer&lt;br /&gt;
&lt;br /&gt;
Depending on the Electronics level of a citizen, they can be influenced by the respective buildings: the [[radio station]] influences radio owners while the [[television station]] influences TV owners. This can be very beneficial, as it provides a way to influence large amounts of the population, either with propaganda or in other ways.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Related buildings&#039;&#039;&#039;&lt;br /&gt;
* [[Small store]]&lt;br /&gt;
* [[Shopping center]]&lt;br /&gt;
* [[Radio station]]&lt;br /&gt;
* [[Television station]]&lt;br /&gt;
&lt;br /&gt;
===Needs===&lt;br /&gt;
This group contains things that a citizen requires in order to live, such as food and clothes.&lt;br /&gt;
&lt;br /&gt;
====Satiety====&lt;br /&gt;
[[File:status_satiety.png|alt=Satiety status icon|border|right|frameless|75x75px]]&lt;br /&gt;
A daily need that is fulfilled by visiting stores that sell [[food]]. Every free time period, a citizen requires 1.5kg (0.0015t) of [[food]] from a store. A lack of [[food]] in stores brings Satiety down from 100%, affecting happiness and health and increasing the demand for [[food]], such that when food is brought back to shelves, a large wave of citizens will rapidly enter the store.&lt;br /&gt;
&lt;br /&gt;
Besides [[food]], citizens also occasionally want to buy [[meat]], about once every two free time periods. While it is more expensive to acquire, it offers increased happiness and health benefits, beyond simply increasing satiety.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Related buildings&#039;&#039;&#039;&lt;br /&gt;
* [[Grocery store]]&lt;br /&gt;
* [[Grocery kiosk]]&lt;br /&gt;
* [[Shopping centre|Shopping center]]&lt;br /&gt;
* [[Small Shopping centre|Small Shopping center]]&lt;br /&gt;
&lt;br /&gt;
====Clothing quality====&lt;br /&gt;
An occasional need that is fulfilled by visiting stores that sell [[clothes]]. A lack of [[clothes]] in stores brings Clothing quality down from 100%, affecting happiness and health, especially during winter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Related buildings&#039;&#039;&#039;&lt;br /&gt;
* [[Small store]]&lt;br /&gt;
* [[Shopping center]]&lt;br /&gt;
&lt;br /&gt;
===Demands===&lt;br /&gt;
This group contains things that a citizen often wants to do during free time in order to keep themselves happy and productive. These activities are chosen randomly at the start of each free time period. &lt;br /&gt;
&lt;br /&gt;
The percentage number refers to how much the citizen prefers that activity. A higher percentage for a specific activity means that the citizen has a higher chance to choose that activity. For example, a citizen with 100% Culture enjoyment may choose to take part in culture activities roughly twice as often as a citizen with 0% culture enjoyment.&lt;br /&gt;
&lt;br /&gt;
If a demand is not fulfilled that day, the citizen&#039;s happiness will reduce, along with a slight reduction in the preference for that activity.&lt;br /&gt;
&lt;br /&gt;
If a demand is fulfilled that day, the citizen&#039;s happiness will increase, along with a slight increase in the preference for that activity.&lt;br /&gt;
&lt;br /&gt;
Note that the stat increase for a specific demand may take some time to reflect after placing the relevant building. The &amp;quot;Unable to enjoy x&amp;quot; alerts mean &amp;quot;The last time a person tried to meet this need, they couldn&#039;t&amp;quot; and will remain until they try again.&lt;br /&gt;
&lt;br /&gt;
====Alcohol addiction====&lt;br /&gt;
[[File:status_alcohol.png|alt=Alcohol status icon|border|right|frameless|75x75px]]&lt;br /&gt;
Citizens really do enjoy [[alcohol|alcoholic beverages]], created from crops, anyone is able to drink their problems away. Alcohol has a large impact on the happiness of any citizen, but requires a specific location for their consumption. However, they cause a big impact in a citizen&#039;s life, as each [[pub]] visit slightly lowers health. However, this health effect can be partially improved with [[research]].&lt;br /&gt;
&lt;br /&gt;
In the early game, alcohol can be used to counteract the negative effects of not fulfilling the [[#religion|religion]] needs of a citizen, until citizens lose interest in [[#religion|religion]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Related buildings&#039;&#039;&#039;&lt;br /&gt;
* [[Pub]]&lt;br /&gt;
&lt;br /&gt;
====Culture enjoyment====&lt;br /&gt;
[[File:status_culture.png|alt=Culture status icon|border|right|frameless|75x75px]]&lt;br /&gt;
The way of life for the entire republic. Culture enjoyment is a key aspect of citizen satisfaction and happiness. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Related buildings&#039;&#039;&#039;&lt;br /&gt;
* [[Cinema]]&lt;br /&gt;
* [[Museum]]&lt;br /&gt;
* [[Theater]]&lt;br /&gt;
* [[Radio station]]&lt;br /&gt;
* [[Television station]]&lt;br /&gt;
&lt;br /&gt;
====Sports enjoyment====&lt;br /&gt;
[[File:status_sport.png|alt=Sport status icon|border|right|frameless|75x75px]]&lt;br /&gt;
A physical game played for amusement and health, can be performed indoors or outdoors.&lt;br /&gt;
&lt;br /&gt;
Indoors sports buildings, while more expensive to build and maintain, have the benefit of remaining functional during the winter months.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Related buildings&#039;&#039;&#039;&lt;br /&gt;
* [[Indoor pool]], [[Outdoor swimming pool]]&lt;br /&gt;
* [[Tennis playground]]&lt;br /&gt;
* [[Football playground]], [[Volleybal court|Volleyball court]], [[Basketball and volleyball court]]&lt;br /&gt;
* [[Sport hall]]&lt;br /&gt;
&lt;br /&gt;
====Religion sympathy====&lt;br /&gt;
[[File:status_religion.png|alt=Religion status icon|border|right|frameless|75x75px]]&lt;br /&gt;
The demand for religion, when it is not met, can slightly reduce happiness. Similar to [[#crime|crime]], Religion is a statistic that requires suppression instead of meeting its demand. As the game takes place in a soviet-like republic, it follows some policies that were implemented in similar states during the soviet era. One of this policies was the dissolution and non-state support of religions and religiousness.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Related buildings&#039;&#039;&#039;&lt;br /&gt;
* [[Radio station]] - can help suppress religion of citizens with radios&lt;br /&gt;
* [[Television station]] - can help suppress religion of citizens with TVs&lt;br /&gt;
* [[Church]] - can&#039;t be build by the player, and are only available in a downloaded map or in a random generated map with the option &#039;&#039;Build cities&#039;&#039; enabled&lt;br /&gt;
&lt;br /&gt;
==Analyzing statistics==&lt;br /&gt;
Feedback from the citizens living in the republic is very important for the player to create a republic that prospers. From feedback the player can take actions to satisfy the preferences of the citizens. Preferences are needs to keep citizens happy, like [[satiated]], [[culture]], [[sport]]. Actions, to satisfy preferences, can be by building extra housing, providing services to citizens, take care of [[health]], [[crime]], providing jobs, [[food]], [[clothes]], etc.&lt;br /&gt;
&lt;br /&gt;
There are a few channels of getting feedback from the citizens in the players republic: &lt;br /&gt;
* [[#Notifications|Notifications]].&lt;br /&gt;
* [[#Per citizen|Per citizen]].&lt;br /&gt;
* [[#By building|By building]].&lt;br /&gt;
* [[#Population statistics|Population statistics]].&lt;br /&gt;
&lt;br /&gt;
===Notifications===&lt;br /&gt;
[[File:mail_close.png|alt=Notification icon|border|right|frameless|75x75px]]&lt;br /&gt;
Notifications are displayed in the top right corner of the screen. Notifications are there to signal the player that something is going on in the republic. Notifications do not have a severity level by themselves, but they can be grouped as: informational, warning, critical on impacting the republic.&lt;br /&gt;
&lt;br /&gt;
- Informational notifications inform the player that certain vehicles become available as the years pass by. From that moment on the player can purchase or build that specific vehicle, if the player has the production facility for that.&amp;lt;br/&amp;gt;&lt;br /&gt;
- Warning notifications can be seen as information which impact the import and export of goods, with the consequence of impacting the economy. Global events can impact resource prices or pandemics can impact citizens&#039; health.&amp;lt;br/&amp;gt;&lt;br /&gt;
- Critical notifications are notifications which impact citizens almost instantly. The player should pay special attention to these notifications. These notifications can be in the order of missing goods in shops, because of issues in the supply line from production, storage and/or slow transport. Also heating issues are of a critical factor and impacts [[health]] of citizens.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Notifications don&#039;t mention anything about the preferences of the citizens. It&#039;s all about notifying the player about things to which may impact citizens.&lt;br /&gt;
&lt;br /&gt;
===Per citizen===&lt;br /&gt;
[[File:Statistics_CitizenView.png|alt=Notification icon|320x320px|thumb|Single citizen statistics display.]]&lt;br /&gt;
The player has the ability to check the preferences of each individual citizen. To accomplish this the player has to select a citizen. Selecting a citizen while the citizen is walking to a destination, is not possible. The player must first select a building or vehicle in which civilians are present. Then a citizen can be chosen from that building or vehicle. After selecting a citizen, a window is displayed in which information can only be seen from that one specific citizen.&lt;br /&gt;
&lt;br /&gt;
At the bottom of the window the preferences are displayed with a percentage beside it. The higher the percentage, the more the preferences is satisfied, except for [[religion]] and [[Alcohol addiction]], these percentages should be low. The player can also see in this window the &#039;&#039;Current demand;&#039;&#039; what the citizen currently need. When the free time of the citizen starts, the citizen will start looking for these preferences. If the citizen cannot meet their preference, a penalty given to the player, by lowering the happiness.&lt;br /&gt;
Below the &#039;&#039;Current demands&#039;&#039; are the &#039;&#039;Past days demands, unsatisfied&#039;&#039; are displayed. These are preferences which are not met the last couple of days and a penalty has been applied.&lt;br /&gt;
&lt;br /&gt;
There is more information shown in this window apart from preferences. Some personal information is displayed like, name, age, lifespan, education level and information is displayed about work shift progression and duration, total travel time and destination. When pressing on a &#039;view&#039;-icon ([[File:button_view.png|frameless|24x24px]]), the screen moves to the position in the world where the player pointed at. When pressing on the &#039;view&#039;-icon ([[File:button_view.png|frameless|24x24px]]) in the red bar on top of the window, the screen focuses on the position of the citizen in the world and the screen scrolls where the citizen is going. When pressing on the &#039;view&#039;-icon ([[File:button_view.png|frameless|24x24px]]) behind the &#039;&#039;Home building&#039;&#039;, the screen moves to the position of the citizen&#039;s home, the same applies for a &#039;view&#039;-icon ([[File:button_view.png|frameless|24x24px]]) behind a vehicle, the screen moves to the vehicle instead.&lt;br /&gt;
&lt;br /&gt;
The player can analyze problems in the republic by following a citizen in his life through the republic.&lt;br /&gt;
&lt;br /&gt;
===By building===&lt;br /&gt;
[[File:Statistics_BuildingView.png|alt=Notification icon|320x320px|thumb|Buiding statistics display.]]&lt;br /&gt;
The player can select a building and a window will appear with all kinds of information about that specific building. Somewhere in the middle of the window the preferences are displayed  with a percentage below it. The higher the percentage, the more the preferences is satisfied, except for [[#religion|religion]] and [[#Alcohol addiction|alcohol addiction]], these percentages should be low. The percentages shown are calculated for all citizens who have their home in that building.&lt;br /&gt;
&lt;br /&gt;
In the top of the window remarks are displayed in red. These remarks give the player feedback to what the citizens, with their home in this building, need. These can be all kind of remarks from &#039;&#039;Temperature too low&#039;&#039;, &#039;&#039;Can&#039;t see doctor&#039;&#039;, unable to visit some building/place or not able to get food. It&#039;s up to the player to analyze and resolve the remarks, to keep the citizens happy.&lt;br /&gt;
&lt;br /&gt;
Also in this window statistics are displayed related to some averages, education level, total numbers for electronics and cars. At the bottom there are gauges for [[Electricity|power]] voltage and wattage, the temperature in the heat water tank for [[heating]], information about [[water]] pressure, -usage, -quality and for [[sewage]] the filling and how much the sewage is polluted.&lt;br /&gt;
&lt;br /&gt;
The player can use the red remarks to analyze and fix problems in the republic.&lt;br /&gt;
&lt;br /&gt;
===Population statistics===&lt;br /&gt;
[[File:Statistics_MenuPopulation.png|alt=Notification icon|480x480px|thumb|Population statistics menu.]]&lt;br /&gt;
The population statistics menu option is a very important option. This option is the feedback from the citizens, in the republic, to the player.&lt;br /&gt;
&lt;br /&gt;
The population statistics overview can be found on the left hand side of the screen in the Advanced information menu. By hovering over the menu you can find the population statistics menu button, it&#039;s the button with some workers standing side by side. When pressing the button information is displayed to the player:&lt;br /&gt;
# Statistics information about total numbers of workers in different areas.&lt;br /&gt;
# Horizontal bars related to areas which influence the workers happiness.&lt;br /&gt;
# Statistics information about total numbers.&lt;br /&gt;
# Graph for trend analyses.&lt;br /&gt;
&lt;br /&gt;
All information displayed in the population statistics is the collected result of every single citizen in the republic. Information is gathered by the game and statistically calculated and presented to the player.&lt;br /&gt;
&lt;br /&gt;
When hovering hover an item in the population statistics, the graph at the bottom is automatically displaying the related information about that item. The player is able to adjust the time trend for the graph. The player can select different time spans to his need. Time spans like: &#039;&#039;This month&#039;&#039;, &#039;&#039;Last month&#039;&#039;, &#039;&#039;This year&#039;&#039;, &#039;&#039;Last year and &#039;All&#039;. There is even a &#039;&#039;Custom&#039;&#039; option for selecting a time span between a specific start and end date.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The first area provides the total numbers how citizens demographically are divided information is displayed about:&lt;br /&gt;
*Total number of citizens in the whole republic.&lt;br /&gt;
*Productive age workers.&lt;br /&gt;
*Babies 0-6 years.&lt;br /&gt;
*Children 7-21 years.&lt;br /&gt;
*Children 21+ (Still living with parents).&lt;br /&gt;
&lt;br /&gt;
The productive age workers are the players actual workforce to help creating the republic. These workers can have jobs somewhere in the republic and the player should keep these workers happy and loyal. This groups comes of age and will die in the end. In their lifetime they can produce children to keep the republic alive.&lt;br /&gt;
&lt;br /&gt;
Birth is very important for the future existence and prosperity of the republic. If no babies are born, the republic will eventually fail. Babies grow up to children and when they become 21 they are adults, ready to work in the republic. Health is very import for the players birth rate.&lt;br /&gt;
&lt;br /&gt;
The second area is all kind of information about the citizens happiness. The information is displayed in horizontal bars in a percentage (%) from 0, on the left, to 100 on the right. In general counts the higher the better, there are some exceptions like, for instance, &#039;&#039;Religion&#039;&#039;, because of a player&#039;s real proletarian republic this must be suppressed. And there is &#039;&#039;Alcohol&#039;&#039; as this increases happiness but may impact health.&lt;br /&gt;
&lt;br /&gt;
Happiness to citizens can be influenced by providing services/buildings to them. The player has ways to influence these items:&lt;br /&gt;
*[[Citizens#Food and shopping|Satiated]]&lt;br /&gt;
*[[Citizens#Health|Health]]&lt;br /&gt;
*[[Citizens#Loyalty|Government loyalty]]&lt;br /&gt;
*[[Citizens#Alcohol addiction|Alcohol addiction]]&lt;br /&gt;
*[[Citizens#Culture|Culture enjoyment]]&lt;br /&gt;
*[[Citizens#Sport|Sport enjoyment]]&lt;br /&gt;
*[[Citizens#Religion|Religion sympathy]]&lt;br /&gt;
*[[Citizens#Food and shopping|Clothing quality]]&lt;br /&gt;
&lt;br /&gt;
The third area is displaying statistical information, like: &#039;&#039;Unemployment&#039;&#039; and averages over &#039;&#039;Productivity&#039;&#039;, &#039;&#039;Age&#039;&#039; and &#039;&#039;Lifespan&#039;&#039;.  Further there are some insights in the education level of the citizens and the demand for electronics and cars.&lt;br /&gt;
&lt;br /&gt;
The fourth part is the graph with the time span trends, as described before. In here you find 4 more items: &#039;&#039;Births&#039;&#039;, &#039;&#039;Immigrants&#039;&#039;, &#039;&#039;Deaths&#039;&#039; and &#039;&#039;Escapes&#039;&#039;. Hovering over these items will show the trend over time for these items.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* When the number at &#039;&#039;Children 21+ (Still living with parents)&#039;&#039; is increasing, there is lack of housing in the republic.&lt;br /&gt;
* When the player doesn&#039;t providing housing to &#039;&#039;Children 21+ (Still living with parents).&#039;&#039;, they will escape.&lt;br /&gt;
* Citizens stay at home instead of going to cinema or theater, when the program rating of the player&#039;s TV or radio station is over 30% and the culture preference is over 70%.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198128342423</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Workers_Resources_Soviet_Republic/index.php?title=Citizens&amp;diff=6552</id>
		<title>Citizens</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Workers_Resources_Soviet_Republic/index.php?title=Citizens&amp;diff=6552"/>
		<updated>2025-07-26T13:26:11Z</updated>

		<summary type="html">&lt;p&gt;76561198128342423: Movement and walking rework for clarification&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Review}}&lt;br /&gt;
Citizens (also referred to as workers) are the individuals who grow up and live in the cities of the republic. They are the backbone of the economy, and managing their needs is a crucial part of &#039;&#039;[[Workers &amp;amp; Resources: Soviet Republic]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The game simulates every citizen individually, each having their own name, age, education and preferences.&lt;br /&gt;
&lt;br /&gt;
Each citizen has a routine that includes working (or education for students), free time and travelling. They also have various demands, such as food, shopping, culture, sport and religion, which they try to fulfill during their free time. Their happiness, loyalty, and productivity are influenced by the conditions provided to them in the republic.&lt;br /&gt;
&lt;br /&gt;
==Demographics==&lt;br /&gt;
===Getting citizens===&lt;br /&gt;
Citizens can be acquired through various means: invitations, births, or relocation from other buildings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Invitations&#039;&#039;&#039; are the main method that a new republic forms its population. Each residential building, once finished, has the option to invite people to live in it, at the cost of money. There are three types of invitations possible:&lt;br /&gt;
* [[File:Worker buyrub.png|frameless|24x24px]] 10 Soviet immigrants of various education levels but never uneducated, costing rubles&lt;br /&gt;
* [[File:Worker buyrub.png|frameless|24x24px]] 5 Soviet experts of guaranteed University education, costing 2.5x as many rubles per individual&lt;br /&gt;
* [[File:Worker buyusd.png|frameless|24x24px]] 10 uneducated and unhealthy immigrants from the third world, costing dollars&lt;br /&gt;
&lt;br /&gt;
If, at the moment of invitation, the apartment building has fewer free slots inside than the amount of invited people, the money is paid only for the amount of people that actually fit in the building. For example, if inviting 10 Soviet immigrants costs 2000 rubles, and there are only 5 free slots remaining, the invitation will bring in 5 people and cost only 1000 rubles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Births&#039;&#039;&#039; are a natural way of increasing population. They happen at random to citizens that reached 21 years of age and have their own apartment. Birthrate can be influenced by [[research]]. Births create more citizens, which, in turn, create more births. Thus, larger republics have to deal with an exponentially increasing population, which can plateau if citizens are unable to find their own apartment (overpopulation).&lt;br /&gt;
&lt;br /&gt;
Availability of food and healthcare is crucial for sustaining a population by births. If the health of a population drops too much, citizens are less likely to have babies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relocation&#039;&#039;&#039; is a method of moving citizens from one apartment building to another. By itself it does not increase the total population of a republic, but it can be used to populate a new city from the pre-existing population of other cities. &lt;br /&gt;
&lt;br /&gt;
On maps with pre-generated villages, relocating from the villages is a good way to quickly get people into a growing city.&lt;br /&gt;
&lt;br /&gt;
The downside of relocation is that it severely reduces the happiness of a citizen.&lt;br /&gt;
&lt;br /&gt;
===Losing citizens===&lt;br /&gt;
There are two mechanisms by which a republic can lose its population: deaths and escapes. In either case, the citizen simply disappears from the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Death&#039;&#039;&#039; is a consequence of a citizen reaching its&#039; lifespan. This can either happen in time, as the citizen ages, or during a crisis, when the health drops either to 0%, or low enough to cause the lifespan to drop below the current age of the citizen. This means that older people are more vulnerable to events such as lack of heating during winter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Escapes&#039;&#039;&#039; occur when the happiness of citizens reaches a critically low value. However, depending on satiety and loyalty, they may reconsider this decision. Keeping both at maximum can prevent escapes, even if the citizen is unhappy.&lt;br /&gt;
&lt;br /&gt;
==Life cycle==&lt;br /&gt;
Citizens in the republic follow a realistic aging process, starting as babies and growing up to adulthood, eventually dying due to old age at around 70-80 years of age. This aging is tied to the game&#039;s time progression, aging 12 years for every 1 in-game year. This means that their age counter increases every month on the same day by 1.&lt;br /&gt;
&lt;br /&gt;
Each newborn citizen has a single parent, but a parent can have multiple children. The children live with the parent, not taking up any slots in the apartment building, until they reach age 21 and can find a free apartment to move into. If the parent dies, escapes or goes to prison in this time, the children become orphans.&lt;br /&gt;
&lt;br /&gt;
===Life stages===&lt;br /&gt;
There are several, more or less unique stages of life that a citizen goes through:&lt;br /&gt;
* [[File:Workers childs0.png|frameless|24x24px]] Baby, ages 0-5&lt;br /&gt;
* [[File:Workers childs2.png|frameless|24x24px]] Child, ages 6-8&lt;br /&gt;
* [[File:Workers childs1.png|frameless|24x24px]] Child, ages 9-14&lt;br /&gt;
* [[File:Workers childs3.png|frameless|24x24px]] Teenager, ages 15-20+&lt;br /&gt;
* [[File:Workers.png|frameless|24x24px]] Productive age worker, ages 21+&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Babies&#039;&#039;&#039; are citizens in their first stage of life. They always stay at home and require the full attention of their parent, which will be unable to take on other jobs, unless there is a free spot in a nearby [[kindergarten]] where the baby can stay while their parent goes to work. They have no needs, nor do they undertake any education.&lt;br /&gt;
&lt;br /&gt;
At birth, they inherit the stats of the parent, thus it is not impossible to find a baby with a non-zero alcohol addiction stat, for example.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Children&#039;&#039;&#039; are the next stage of growth. They continue to live with their parent, like babies. Unlike babies however, they do not take the time of their parent anymore, and can go to school by themselves and acquire a basic education. After they acquire it, they stay at home all day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Teenagers&#039;&#039;&#039; function just like children, with the exception that they are now capable of attending university and acquiring an University education. Once they reach 21 years of age, a teenager advances to the next stage of life, leaving their parent&#039;s home and taking up a free apartment spot. If they are unable to find one, they will classify as &amp;quot;21+ without own flat&amp;quot; and will continue to function as a teenager, until new apartments are available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Productive age workers&#039;&#039;&#039; are adult citizens that can go to work and live in their own apartment, taking up a slot in the building. If they possess basic education, they will prioritize working over going to an university, unless moved to an [[university halls of residence]]. If they do not possess any education, they will go to school to acquire it.&lt;br /&gt;
&lt;br /&gt;
===Lifespan===&lt;br /&gt;
Each citizen has a specific lifespan, mainly dictated by their [[Health]] stat. With a high health stat of 90% or above, citizens can live up to about 80 years of age. Once the citizen passes their lifespan, they die. &lt;br /&gt;
&lt;br /&gt;
Maintaining a high lifespan is essential to ensure a steady workforce and maintain population growth. This involves strategies such as controlling pollution, providing efficient healthcare, and ensuring heating during the cold months.&lt;br /&gt;
&lt;br /&gt;
Citizens never retire; they work up until their last day.&lt;br /&gt;
&lt;br /&gt;
==Movement==&lt;br /&gt;
In order to work, study or satisfy their needs, citizens employ various means of transport to move across the republic. This ranges from simply walking along footpaths to taking public transport or even driving personal cars.&lt;br /&gt;
&lt;br /&gt;
Regardless of the movement method used, citizens always teleport home after they finish their business, be it either finishing their work shift, or fulfilling their demands. This means that it is not necessary to provide bidirectional public transport routes.&lt;br /&gt;
&lt;br /&gt;
===Choice of Transport===&lt;br /&gt;
A citizen chooses a method of travel strictly based on availability of their most preferred travel method.&lt;br /&gt;
&lt;br /&gt;
All citizens will first attempt to find a way to satisfy their current demand (e. g. work, studying, fulfilling a need) on foot.&lt;br /&gt;
&lt;br /&gt;
Only if they cannot find a viable destination within their walking range, they will attempt to use other travel methods. If they own a personal car or there are claimable personal cars in a parking lot within their walking range, they will check all parking lots those cars can reach for whether there are ways to fulfill their needs within walking range of that parking lot.&lt;br /&gt;
&lt;br /&gt;
If neither option is available, they will navigate to the closest valid public transport stop. For workers, this includes only platforms that have the &amp;quot;worker&amp;quot; transit type enabled. Students and citizens looking to fulfill their needs will only be able to attend stops that accept &amp;quot;students&amp;quot; or &amp;quot;passengers&amp;quot; respectively.&lt;br /&gt;
&lt;br /&gt;
If citizens can find no transport whatsoever to a place that will satisfy their current demand, or if they have driven a car or waited at a platform for too long, they will stay or teleport home unemployed or unsatisfied respectively.&lt;br /&gt;
&lt;br /&gt;
===Walking===&lt;br /&gt;
Citizens always prefer walking to buildings they want to go to. Citizens can walk on both dedicated footpaths and roads. However, they can only walk a certain distance and will not attempt to walk to places beyond their range.&lt;br /&gt;
&lt;br /&gt;
The walking distance is dictated by the *walk speed* quality of the various paths and roads that they walk on.&lt;br /&gt;
&lt;br /&gt;
Only considering paths with a walk speed of 100%, the maximum walking range is 480m. At a walk speed of 50%, this distance is reduced to only 240m.&lt;br /&gt;
&lt;br /&gt;
A combination of several types of paths or roads with different walk speeds average out to form the final maximum walking distance.&lt;br /&gt;
&lt;br /&gt;
Therefore, the maximum walking distance is achievable only by exclusively using the fastest footpath available - asphalt footpaths with streetlights - for the entire distance.&lt;br /&gt;
&lt;br /&gt;
====Walking Range Overlay====&lt;br /&gt;
Every building allows the player to check which buildings are within its walking range using the respective button in its menu.&lt;br /&gt;
&lt;br /&gt;
All the possible paths that a citizen can take from that building are displayed as a blue dotted line and their distance at the destination.&lt;br /&gt;
&lt;br /&gt;
Light-blue dotted lines and distances are paths that also take into account footpaths still under construction. This is a useful method to check and ensure on-foot reachability before committing to building.&lt;br /&gt;
&lt;br /&gt;
===Public transport===&lt;br /&gt;
If a citizen is unable to find a building that they are looking for in walking range, they will instead walk to a nearby public transport station where they wait to be picked up by a vehicle, and willingly disembark at the first station that has their desired building in range. If no vehicle comes within 1h of waiting (one calendar day), they teleport home and give up for the day. Citizens looking for work are then classified as unemployed until their next work shift starts.&lt;br /&gt;
&lt;br /&gt;
Travelling inside of a single vehicle is limited to only 4h of the citizen&#039;s time. Once this time is reached, the citizen immediately leaves the vehicle and teleports home. To avoid this, using faster vehicles, improving infrastructure, or transferring to another vehicle is possible.&lt;br /&gt;
&lt;br /&gt;
Each citizen also has a total amount of time travelled that day. This includes waiting in a station and travelling in vehicles, but not walking, and once past 5h, the citizen has its happiness decreased, but will not teleport home. This timer resets when the citizen moves on to the next activity in their daily schedule.&lt;br /&gt;
&lt;br /&gt;
===Personal cars===&lt;br /&gt;
Citizens can possess cars. Those who do are able to drive to wherever they need, as long as there are parking lots near the origin and destination points. Additionally, citizens only drive as long as the distance from lot to lot, as measured along the road, is a maximum of 2.5 km.&lt;br /&gt;
&lt;br /&gt;
Personal cars are the only exception to the teleportation rule. Once they want to go home, citizens always drive their car back to a parking lot near their apartment building.&lt;br /&gt;
&lt;br /&gt;
==States==&lt;br /&gt;
There are several states that a citizen can be in. Citizens change between these states, depending on their age, schedule or other condition.&lt;br /&gt;
&lt;br /&gt;
For example, an adult citizen with their own apartment has a schedule formed by 8 hours of work, followed by 16h of free time where they choose a series of free time activities to perform. Thus, they are in the worker state for 8h and in the free time citizen state for 16h.&lt;br /&gt;
&lt;br /&gt;
===Worker===&lt;br /&gt;
[[File:Workers workers loedu.png|frameless|24x24px]] A &#039;&#039;&#039;worker&#039;&#039;&#039; is a citizen that is seeking work. Most buildings provide jobs that workers travel to, either on foot, or via vehicles. Create jobs by building industry, commerce ([[grocery store]]s, [[small store]]s, [[shopping centre|shopping center]]s, etc), education ([[school]]s, [[university|universities]]), public services ([[cinema]]s, [[hospital]]s), or others. Additionally, workers are able to take part in [[construction]].&lt;br /&gt;
&lt;br /&gt;
Once the citizen reaches 21 years of age, they are considered a productive age worker, becoming capable of taking on jobs. Citizens younger than 21 years are unable to work.&lt;br /&gt;
&lt;br /&gt;
Workers don&#039;t have fixed jobs, they work wherever they find. When a citizen decides to go to work, they search for a free job within walking distance of their apartment. If none are found, they will instead go to a public transport station and wait for a vehicle to pick them up and take them to a job. If they wait for too long, or no public transport station exists, they will go home and be classified as unemployed until their next shift starts.&lt;br /&gt;
&lt;br /&gt;
A shift for a worker lasts 8 hours and starts when the worker arrives at the workplace. Travel time does not count to the time worked. When the shift is over, the worker teleports home. Thus, transport back from the workplace is not needed. However, if they came to work in their personal car, they will use it to go home.&lt;br /&gt;
&lt;br /&gt;
====Worker education====&lt;br /&gt;
{{Main|Education simulation}}&lt;br /&gt;
&lt;br /&gt;
There are 3 levels of workers:&lt;br /&gt;
* [[File:Workers workers noedu.png|frameless|24x24px]] No education &lt;br /&gt;
* [[File:Workers workers loedu.png|frameless|24x24px]] Basic education, achieved after finishing school&lt;br /&gt;
* [[File:Workers workers hiedu.png|frameless|24x24px]] University education, achieved after finishing any university&lt;br /&gt;
&lt;br /&gt;
Most buildings require workers with at least a basic level of education, while others (e.g. [[school]]s or [[hospital]]s) require highly educated workers alongside basic educated ones. University educated workers are able to work anywhere is needed, including jobs requiring basic education, but prioritize highly educated positions. Uneducated workers are unable to work.&lt;br /&gt;
&lt;br /&gt;
====Foreign Worker====&lt;br /&gt;
Similar to a regular worker, a &#039;&#039;&#039;foreign worker&#039;&#039;&#039;&amp;lt;ref&amp;gt;&#039;&#039;Available from Workers &amp;amp; resources: Soviet Republic [[Patch_0.8.8#0.8.8|patch 0.8.8]]&#039;&#039;&amp;lt;/ref&amp;gt; is capable of working 8 hour shifts at a workplace. These workers, however, do not live in the republic. They must be hired for money and transported directly to the workplace, or transferred to a station for further pickup.&lt;br /&gt;
&lt;br /&gt;
Each [[customs house]] offers a number of foreign workers of varying education levels for hire. A vehicle (such as a bus, train, ship, or aircraft) is able to load these workers and transport them to wherever they&#039;re needed. &lt;br /&gt;
&lt;br /&gt;
If a line is used to import foreign workers, it is possible to choose the education level of the workers that the vehicle takes. However, a bus dispatched from a [[Construction office]] or [[Demolition office]] does not have this choice and will pick up all of the foreign workers available at the [[customs house]].&lt;br /&gt;
&lt;br /&gt;
There are several types of foreign workers that can be found:&lt;br /&gt;
* [[File:foreign_east_meedu.png|frameless|24x24px]] Soviet worker with basic education&lt;br /&gt;
* [[File:foreign_east_hiedu.png|frameless|24x24px]] Soviet worker with University education&lt;br /&gt;
* [[File:foreign_west_meedu.png|frameless|24x24px]] NATO worker with basic education&lt;br /&gt;
* [[File:foreign_west_hiedu.png|frameless|24x24px]] NATO worker with University education&lt;br /&gt;
&lt;br /&gt;
Functionally, there is no difference between Soviet and NATO workers, except the customs house they are hired from, and, consequently, the currency used to hire them.&lt;br /&gt;
&lt;br /&gt;
The player doesn&#039;t have to take care of the foreign worker happiness. When their shift ends, foreign workers teleport back home, to the bloc where they came from.&lt;br /&gt;
&lt;br /&gt;
Foreign workers are useful in case of crisis, or in the early game, when the republic has none or not enough workers to work the required jobs. However, it is not recommended to rely on them long-term, due to their high hiring cost.&lt;br /&gt;
&lt;br /&gt;
===Free time citizen===&lt;br /&gt;
[[File:workers_passangers_half.png|frameless|24x24px]] A &#039;&#039;&#039;free time citizen&#039;&#039;&#039; is any citizen that doesn&#039;t currently work, study, is not a prisoner or tourist. For 16 hours, they satisfy their various demands, such as buying things, drinking, or visiting a cultural building, before going home to rest. To do this, they try to find a building that can satisfy their demands within walking distance of their home. If none are found, they will go to a public transport station and take a vehicle, and disembark at a station which has the building that they want nearby.&lt;br /&gt;
&lt;br /&gt;
Often, free time citizens have several demands each time. When one demand is satisfied, they exit the building and try to find the next, without teleporting back home. They only teleport back home once all of their demands are met, where they remain until the 16 hours free time ends and they have to go back to work or study.&lt;br /&gt;
&lt;br /&gt;
Satisfying the demands of citizens keeps them happy. Their happiness drops if they are unable to fulfill their needs.&lt;br /&gt;
&lt;br /&gt;
===Student===&lt;br /&gt;
{{Main|Education simulation}}&lt;br /&gt;
&lt;br /&gt;
[[File:Workers workers students.png|frameless|24x24px]] A &#039;&#039;&#039;student&#039;&#039;&#039; is a citizen that is seeking education in a [[school]] or [[university]]. In this regard, students are similar to [[worker]]s, with the exception that their &amp;quot;shift&amp;quot; lasts only 5 hours.&lt;br /&gt;
&lt;br /&gt;
A citizen can start studying as early as 6 years of age, at which point they start going to school until they achieve basic education. As early as 15 years of age, they can study at an university to achieve University education. The school or university do not have to be the same for each session of studying, they can go anywhere they choose.&lt;br /&gt;
&lt;br /&gt;
Once the citizen reaches 21 years of age, they are considered a productive age worker. However, they will still go to school if they did not manage to finish their basic education. Once basic education is achieved, productive age workers prioritize working over further education. To get them to prioritize studying in an university, it is therefore required to move them into a [[university halls of residence]] that is within reach of an university.&lt;br /&gt;
&lt;br /&gt;
A student living in [[university halls of residence]] will immediately find and move to any available regular apartment in the republic after they finish their University education.&lt;br /&gt;
&lt;br /&gt;
===Prisoner===&lt;br /&gt;
{{Main|Crime and justice}}&lt;br /&gt;
A &#039;&#039;&#039;prisoner&#039;&#039;&#039; is a citizen of the republic which has been incarcerated due to committing a crime. After the court house finishes the trial, the citizen is forcibly moved to the prison and becomes a prisoner. They function roughly similar to regular productive age citizens, in that they have a schedule of 8 hours of work and 16 hours of free time. However, they are unable to leave the prison grounds by themselves.&lt;br /&gt;
&lt;br /&gt;
Prisoners can fill basic educated jobs. During their work time, a prison bus arriving at the prison can pick them up and transport them directly to the workplace. If there is no bus to pick them up, they spend their work shift time doing nothing at the prison.&lt;br /&gt;
&lt;br /&gt;
Citizens remain prisoners for as long as their prison sentence lasts, or until the escape. After that, they return to normal life and move to a regular apartment, ideally with a reduced Criminality stat.&lt;br /&gt;
&lt;br /&gt;
===Tourist=== &lt;br /&gt;
{{Main|Tourism#Tourists|t1=Tourism}}&lt;br /&gt;
[[File:Workers tourist.png|frameless|24x24px]] A &#039;&#039;&#039;tourist&#039;&#039;&#039; is a temporary citizen that visits the player&#039;s republic. Tourists are picked up from the [[customs house]] by a vehicle and have to be brought to a hotel for the duration of their vacation. During their stay in the republic, they explore the city, either by foot or using public transport, behaving much like a free time citizen in this regard. On each visit of a building, they spend rubles or dollars, depending on their country of origin.&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
Citizen stats roughly group into 3 categories: personal attributes, needs, and demands.&lt;br /&gt;
&lt;br /&gt;
===Personal attributes===&lt;br /&gt;
This group includes things that aren&#039;t needs or demands by themselves, but are influenced by many factors including free-time activities or other needs and demands.&lt;br /&gt;
&lt;br /&gt;
====Productivity====&lt;br /&gt;
&#039;&#039;&#039;Productivity&#039;&#039;&#039; is the most important value of a citizen in the republic. It means that each citizen can produce more products or serve more people. A republic that is twice as productive only requires half the population, and therefore half the space, resources, and infrastructure to create the same amount of products or services.&lt;br /&gt;
&lt;br /&gt;
While the largest impact on productivity is caused by happiness, it is not the only stat influencing it. Health, satiety and loyalty have their impact on productivity as well.&lt;br /&gt;
&lt;br /&gt;
The lowest possible productivity is 30%, while on the high end, it can go beyond 100%. This means that factories can run at maximum speed with less than maximum amount of workers.&lt;br /&gt;
&lt;br /&gt;
Keeping an eye on the productivity of a population is important. If productivity drops for any reason, stores may not be able to keep up with customers, factories might not produce fast enough, hospitals might not treat patients quickly enough, police stations may become overloaded with cases, and many others, causing further unhappiness and loss of productivity, and ultimately ending in a death spiral for the republic.&lt;br /&gt;
&lt;br /&gt;
====Happiness====&lt;br /&gt;
[[File:Status_happiness.png|alt=Hapiness icon|border|right|frameless|75x75px]]&lt;br /&gt;
&#039;&#039;&#039;Happiness&#039;&#039;&#039; is important for the citizens in the player&#039;s republic and [[free time]] is when citizens have their happiness influenced. Happiness is the most important stat for increasing productivity. Maintaining high happiness is crucial for avoiding escapes. A happiness of 0% causes an immediate escape.&lt;br /&gt;
&lt;br /&gt;
Happiness is influenced, either positively or negatively, by all the other stats. Additionally, relocating citizens from one building to another causes a high happiness penalty.&lt;br /&gt;
&lt;br /&gt;
====Health====&lt;br /&gt;
[[File:status_health.png|alt=Health status icon|border|right|frameless|75x75px]]&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039; is the state of physical, mental and social well-being and not merely the absence of disease or infirmity. Every now and then, a citizen demands to go to see a doctor. It is heavily influenced by things such as pollution, drinking water quality, building temperature, and lack of food. It itself influences the lifespan and happiness of the citizen.&lt;br /&gt;
&lt;br /&gt;
Medical facilities are needed to boost a citizen&#039;s health. It&#039;s also required in health-related emergencies and for regular visit by citizens.&lt;br /&gt;
&lt;br /&gt;
Health significantly influences both the birth rate and death rate, playing a crucial role in maintaining positive population growth. Without it, the republic may die sooner or later. Since births should be kept above deaths and escapes, health is crucial to boost births and reduce deaths. The birth rate is also influenced by satiety, happiness, loyalty and [[research]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Related buildings&#039;&#039;&#039;&lt;br /&gt;
* [[Hospital]]&lt;br /&gt;
&lt;br /&gt;
====Loyalty====&lt;br /&gt;
[[File:status_soviet.png|alt=Hapiness icon|border|right|frameless|75x75px]]&lt;br /&gt;
&#039;&#039;&#039;Loyalty&#039;&#039;&#039; is the quality of being faithful to the republic. Citizens who are loyal remain firm in their friendship with the republic. Every citizen has some amount of loyalty. The higher the loyalty, the more productive they are at work and the less they feel affected by unfulfilled needs and demands.&lt;br /&gt;
&lt;br /&gt;
A good way to improve loyalty is by placing monuments within range of commonly visited buildings. For each visit of the building, a citizen has its loyalty improved based on the nearby monument, up to a maximum of 50% loyalty. Beyond this, propaganda from [[radio station]]s or [[television station]]s are used to increase loyalty. Giving personal cars to people also increases loyalty. Only by combining all these methods together can loyalty reach 100%.&lt;br /&gt;
&lt;br /&gt;
Certain critical jobs, such as [[school]]s or [[radio station]]s, are affected by the loyalty of citizens working there. Citizens with lower loyalty can be restricted from working within these jobs to reduce the risk of negative loyalty influence over students or other citizens. This can be done by increasing or decreasing the &#039;Government loyalty&#039; percentage:&lt;br /&gt;
&lt;br /&gt;
[[File:MinimalGovernmentLoyalty ConfigSliderpng.png|frameless|450x450px]]&lt;br /&gt;
&lt;br /&gt;
To get to know how loyal the citizens are to the government, the player has to spy on them. This task is performed by the [[Secret police]], which visits citizens&#039; apartments and install listening devices to evaluate their loyalty. Without them, the loyalty of the citizens is hidden, causing players to mistakenly assume that their citizens are loyal. This will unknowingly cause disloyal citizens to work in critical jobs, such as [[school]]s or [[radio station]]s, negatively influencing the loyalty of other citizens.&lt;br /&gt;
&lt;br /&gt;
Based on the difficulty settings (unsatisfied citizens reaction level), low loyalty affects birth rates. Additionally, very low loyalty (less than 30%) affects the happiness of the player&#039;s citizens.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Related buildings&#039;&#039;&#039;&lt;br /&gt;
* [[Monuments]]&lt;br /&gt;
* [[Radio station]]&lt;br /&gt;
* [[Television station]]&lt;br /&gt;
* [[Secret police]]&lt;br /&gt;
&lt;br /&gt;
====Criminality====&lt;br /&gt;
[[File:status_crime.png|alt=Crime status icon|border|right|frameless|75x75px]]&lt;br /&gt;
{{Main|Crime and Justice}}&lt;br /&gt;
&#039;&#039;&#039;Criminality&#039;&#039;&#039; represents the predisposition of a citizen to committing crimes around the city, affecting the happiness and health of nearby citizens.&lt;br /&gt;
&lt;br /&gt;
Criminality can be raised by poor conditions in the republic; in other words, unhappy and disloyal citizens can quickly become criminals. This can be counteracted by keeping citizens happy first and foremost, or by arresting criminals for rehabilitation in [[prison]].&lt;br /&gt;
&lt;br /&gt;
When a citizen goes to [[prison]], all of their children become orphans and move to an [[orphanage]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Related buildings&#039;&#039;&#039;&lt;br /&gt;
* [[Radio station]] - can help suppress criminality of citizens with radios&lt;br /&gt;
* [[Television station]] - can help suppress criminality of citizens with TVs&lt;br /&gt;
* [[Police station]] - arrests criminals after committing crimes&lt;br /&gt;
* [[Court house]] - judges criminals after being arrested&lt;br /&gt;
* [[Prison]] - houses criminals during their sentences&lt;br /&gt;
&lt;br /&gt;
====Electronics====&lt;br /&gt;
&#039;&#039;&#039;Electronics&#039;&#039;&#039; represent the level of personal consumer electronics that a citizen has access to. They are not necessary to keep citizens happy, however they can be very beneficial if used properly.&lt;br /&gt;
&lt;br /&gt;
If available, citizens will occasionally buy [[electronics]] from stores during their free time. University educated citizens are more likely to buy electronics. This increases their Electronics level. There are three main thresholds for the Electronics level:&lt;br /&gt;
* 1.0, the citizen owns a radio&lt;br /&gt;
* 2.0, the citizen owns a TV&lt;br /&gt;
* 3.0, the citizen owns a computer&lt;br /&gt;
&lt;br /&gt;
Depending on the Electronics level of a citizen, they can be influenced by the respective buildings: the [[radio station]] influences radio owners while the [[television station]] influences TV owners. This can be very beneficial, as it provides a way to influence large amounts of the population, either with propaganda or in other ways.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Related buildings&#039;&#039;&#039;&lt;br /&gt;
* [[Small store]]&lt;br /&gt;
* [[Shopping center]]&lt;br /&gt;
* [[Radio station]]&lt;br /&gt;
* [[Television station]]&lt;br /&gt;
&lt;br /&gt;
===Needs===&lt;br /&gt;
This group contains things that a citizen requires in order to live, such as food and clothes.&lt;br /&gt;
&lt;br /&gt;
====Satiety====&lt;br /&gt;
[[File:status_satiety.png|alt=Satiety status icon|border|right|frameless|75x75px]]&lt;br /&gt;
A daily need that is fulfilled by visiting stores that sell [[food]]. Every free time period, a citizen requires 1.5kg (0.0015t) of [[food]] from a store. A lack of [[food]] in stores brings Satiety down from 100%, affecting happiness and health and increasing the demand for [[food]], such that when food is brought back to shelves, a large wave of citizens will rapidly enter the store.&lt;br /&gt;
&lt;br /&gt;
Besides [[food]], citizens also occasionally want to buy [[meat]], about once every two free time periods. While it is more expensive to acquire, it offers increased happiness and health benefits, beyond simply increasing satiety.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Related buildings&#039;&#039;&#039;&lt;br /&gt;
* [[Grocery store]]&lt;br /&gt;
* [[Grocery kiosk]]&lt;br /&gt;
* [[Shopping centre|Shopping center]]&lt;br /&gt;
* [[Small Shopping centre|Small Shopping center]]&lt;br /&gt;
&lt;br /&gt;
====Clothing quality====&lt;br /&gt;
An occasional need that is fulfilled by visiting stores that sell [[clothes]]. A lack of [[clothes]] in stores brings Clothing quality down from 100%, affecting happiness and health, especially during winter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Related buildings&#039;&#039;&#039;&lt;br /&gt;
* [[Small store]]&lt;br /&gt;
* [[Shopping center]]&lt;br /&gt;
&lt;br /&gt;
===Demands===&lt;br /&gt;
This group contains things that a citizen often wants to do during free time in order to keep themselves happy and productive. These activities are chosen randomly at the start of each free time period. &lt;br /&gt;
&lt;br /&gt;
The percentage number refers to how much the citizen prefers that activity. A higher percentage for a specific activity means that the citizen has a higher chance to choose that activity. For example, a citizen with 100% Culture enjoyment may choose to take part in culture activities roughly twice as often as a citizen with 0% culture enjoyment.&lt;br /&gt;
&lt;br /&gt;
If a demand is not fulfilled that day, the citizen&#039;s happiness will reduce, along with a slight reduction in the preference for that activity.&lt;br /&gt;
&lt;br /&gt;
If a demand is fulfilled that day, the citizen&#039;s happiness will increase, along with a slight increase in the preference for that activity.&lt;br /&gt;
&lt;br /&gt;
Note that the stat increase for a specific demand may take some time to reflect after placing the relevant building. The &amp;quot;Unable to enjoy x&amp;quot; alerts mean &amp;quot;The last time a person tried to meet this need, they couldn&#039;t&amp;quot; and will remain until they try again.&lt;br /&gt;
&lt;br /&gt;
====Alcohol addiction====&lt;br /&gt;
[[File:status_alcohol.png|alt=Alcohol status icon|border|right|frameless|75x75px]]&lt;br /&gt;
Citizens really do enjoy [[alcohol|alcoholic beverages]], created from crops, anyone is able to drink their problems away. Alcohol has a large impact on the happiness of any citizen, but requires a specific location for their consumption. However, they cause a big impact in a citizen&#039;s life, as each [[pub]] visit slightly lowers health. However, this health effect can be partially improved with [[research]].&lt;br /&gt;
&lt;br /&gt;
In the early game, alcohol can be used to counteract the negative effects of not fulfilling the [[#religion|religion]] needs of a citizen, until citizens lose interest in [[#religion|religion]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Related buildings&#039;&#039;&#039;&lt;br /&gt;
* [[Pub]]&lt;br /&gt;
&lt;br /&gt;
====Culture enjoyment====&lt;br /&gt;
[[File:status_culture.png|alt=Culture status icon|border|right|frameless|75x75px]]&lt;br /&gt;
The way of life for the entire republic. Culture enjoyment is a key aspect of citizen satisfaction and happiness. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Related buildings&#039;&#039;&#039;&lt;br /&gt;
* [[Cinema]]&lt;br /&gt;
* [[Museum]]&lt;br /&gt;
* [[Theater]]&lt;br /&gt;
* [[Radio station]]&lt;br /&gt;
* [[Television station]]&lt;br /&gt;
&lt;br /&gt;
====Sports enjoyment====&lt;br /&gt;
[[File:status_sport.png|alt=Sport status icon|border|right|frameless|75x75px]]&lt;br /&gt;
A physical game played for amusement and health, can be performed indoors or outdoors.&lt;br /&gt;
&lt;br /&gt;
Indoors sports buildings, while more expensive to build and maintain, have the benefit of remaining functional during the winter months.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Related buildings&#039;&#039;&#039;&lt;br /&gt;
* [[Indoor pool]], [[Outdoor swimming pool]]&lt;br /&gt;
* [[Tennis playground]]&lt;br /&gt;
* [[Football playground]], [[Volleybal court|Volleyball court]], [[Basketball and volleyball court]]&lt;br /&gt;
* [[Sport hall]]&lt;br /&gt;
&lt;br /&gt;
====Religion sympathy====&lt;br /&gt;
[[File:status_religion.png|alt=Religion status icon|border|right|frameless|75x75px]]&lt;br /&gt;
The demand for religion, when it is not met, can slightly reduce happiness. Similar to [[#crime|crime]], Religion is a statistic that requires suppression instead of meeting its demand. As the game takes place in a soviet-like republic, it follows some policies that were implemented in similar states during the soviet era. One of this policies was the dissolution and non-state support of religions and religiousness.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Related buildings&#039;&#039;&#039;&lt;br /&gt;
* [[Radio station]] - can help suppress religion of citizens with radios&lt;br /&gt;
* [[Television station]] - can help suppress religion of citizens with TVs&lt;br /&gt;
* [[Church]] - can&#039;t be build by the player, and are only available in a downloaded map or in a random generated map with the option &#039;&#039;Build cities&#039;&#039; enabled&lt;br /&gt;
&lt;br /&gt;
==Analyzing statistics==&lt;br /&gt;
Feedback from the citizens living in the republic is very important for the player to create a republic that prospers. From feedback the player can take actions to satisfy the preferences of the citizens. Preferences are needs to keep citizens happy, like [[satiated]], [[culture]], [[sport]]. Actions, to satisfy preferences, can be by building extra housing, providing services to citizens, take care of [[health]], [[crime]], providing jobs, [[food]], [[clothes]], etc.&lt;br /&gt;
&lt;br /&gt;
There are a few channels of getting feedback from the citizens in the players republic: &lt;br /&gt;
* [[#Notifications|Notifications]].&lt;br /&gt;
* [[#Per citizen|Per citizen]].&lt;br /&gt;
* [[#By building|By building]].&lt;br /&gt;
* [[#Population statistics|Population statistics]].&lt;br /&gt;
&lt;br /&gt;
===Notifications===&lt;br /&gt;
[[File:mail_close.png|alt=Notification icon|border|right|frameless|75x75px]]&lt;br /&gt;
Notifications are displayed in the top right corner of the screen. Notifications are there to signal the player that something is going on in the republic. Notifications do not have a severity level by themselves, but they can be grouped as: informational, warning, critical on impacting the republic.&lt;br /&gt;
&lt;br /&gt;
- Informational notifications inform the player that certain vehicles become available as the years pass by. From that moment on the player can purchase or build that specific vehicle, if the player has the production facility for that.&amp;lt;br/&amp;gt;&lt;br /&gt;
- Warning notifications can be seen as information which impact the import and export of goods, with the consequence of impacting the economy. Global events can impact resource prices or pandemics can impact citizens&#039; health.&amp;lt;br/&amp;gt;&lt;br /&gt;
- Critical notifications are notifications which impact citizens almost instantly. The player should pay special attention to these notifications. These notifications can be in the order of missing goods in shops, because of issues in the supply line from production, storage and/or slow transport. Also heating issues are of a critical factor and impacts [[health]] of citizens.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Notifications don&#039;t mention anything about the preferences of the citizens. It&#039;s all about notifying the player about things to which may impact citizens.&lt;br /&gt;
&lt;br /&gt;
===Per citizen===&lt;br /&gt;
[[File:Statistics_CitizenView.png|alt=Notification icon|320x320px|thumb|Single citizen statistics display.]]&lt;br /&gt;
The player has the ability to check the preferences of each individual citizen. To accomplish this the player has to select a citizen. Selecting a citizen while the citizen is walking to a destination, is not possible. The player must first select a building or vehicle in which civilians are present. Then a citizen can be chosen from that building or vehicle. After selecting a citizen, a window is displayed in which information can only be seen from that one specific citizen.&lt;br /&gt;
&lt;br /&gt;
At the bottom of the window the preferences are displayed with a percentage beside it. The higher the percentage, the more the preferences is satisfied, except for [[religion]] and [[Alcohol addiction]], these percentages should be low. The player can also see in this window the &#039;&#039;Current demand;&#039;&#039; what the citizen currently need. When the free time of the citizen starts, the citizen will start looking for these preferences. If the citizen cannot meet their preference, a penalty given to the player, by lowering the happiness.&lt;br /&gt;
Below the &#039;&#039;Current demands&#039;&#039; are the &#039;&#039;Past days demands, unsatisfied&#039;&#039; are displayed. These are preferences which are not met the last couple of days and a penalty has been applied.&lt;br /&gt;
&lt;br /&gt;
There is more information shown in this window apart from preferences. Some personal information is displayed like, name, age, lifespan, education level and information is displayed about work shift progression and duration, total travel time and destination. When pressing on a &#039;view&#039;-icon ([[File:button_view.png|frameless|24x24px]]), the screen moves to the position in the world where the player pointed at. When pressing on the &#039;view&#039;-icon ([[File:button_view.png|frameless|24x24px]]) in the red bar on top of the window, the screen focuses on the position of the citizen in the world and the screen scrolls where the citizen is going. When pressing on the &#039;view&#039;-icon ([[File:button_view.png|frameless|24x24px]]) behind the &#039;&#039;Home building&#039;&#039;, the screen moves to the position of the citizen&#039;s home, the same applies for a &#039;view&#039;-icon ([[File:button_view.png|frameless|24x24px]]) behind a vehicle, the screen moves to the vehicle instead.&lt;br /&gt;
&lt;br /&gt;
The player can analyze problems in the republic by following a citizen in his life through the republic.&lt;br /&gt;
&lt;br /&gt;
===By building===&lt;br /&gt;
[[File:Statistics_BuildingView.png|alt=Notification icon|320x320px|thumb|Buiding statistics display.]]&lt;br /&gt;
The player can select a building and a window will appear with all kinds of information about that specific building. Somewhere in the middle of the window the preferences are displayed  with a percentage below it. The higher the percentage, the more the preferences is satisfied, except for [[#religion|religion]] and [[#Alcohol addiction|alcohol addiction]], these percentages should be low. The percentages shown are calculated for all citizens who have their home in that building.&lt;br /&gt;
&lt;br /&gt;
In the top of the window remarks are displayed in red. These remarks give the player feedback to what the citizens, with their home in this building, need. These can be all kind of remarks from &#039;&#039;Temperature too low&#039;&#039;, &#039;&#039;Can&#039;t see doctor&#039;&#039;, unable to visit some building/place or not able to get food. It&#039;s up to the player to analyze and resolve the remarks, to keep the citizens happy.&lt;br /&gt;
&lt;br /&gt;
Also in this window statistics are displayed related to some averages, education level, total numbers for electronics and cars. At the bottom there are gauges for [[Electricity|power]] voltage and wattage, the temperature in the heat water tank for [[heating]], information about [[water]] pressure, -usage, -quality and for [[sewage]] the filling and how much the sewage is polluted.&lt;br /&gt;
&lt;br /&gt;
The player can use the red remarks to analyze and fix problems in the republic.&lt;br /&gt;
&lt;br /&gt;
===Population statistics===&lt;br /&gt;
[[File:Statistics_MenuPopulation.png|alt=Notification icon|480x480px|thumb|Population statistics menu.]]&lt;br /&gt;
The population statistics menu option is a very important option. This option is the feedback from the citizens, in the republic, to the player.&lt;br /&gt;
&lt;br /&gt;
The population statistics overview can be found on the left hand side of the screen in the Advanced information menu. By hovering over the menu you can find the population statistics menu button, it&#039;s the button with some workers standing side by side. When pressing the button information is displayed to the player:&lt;br /&gt;
# Statistics information about total numbers of workers in different areas.&lt;br /&gt;
# Horizontal bars related to areas which influence the workers happiness.&lt;br /&gt;
# Statistics information about total numbers.&lt;br /&gt;
# Graph for trend analyses.&lt;br /&gt;
&lt;br /&gt;
All information displayed in the population statistics is the collected result of every single citizen in the republic. Information is gathered by the game and statistically calculated and presented to the player.&lt;br /&gt;
&lt;br /&gt;
When hovering hover an item in the population statistics, the graph at the bottom is automatically displaying the related information about that item. The player is able to adjust the time trend for the graph. The player can select different time spans to his need. Time spans like: &#039;&#039;This month&#039;&#039;, &#039;&#039;Last month&#039;&#039;, &#039;&#039;This year&#039;&#039;, &#039;&#039;Last year and &#039;All&#039;. There is even a &#039;&#039;Custom&#039;&#039; option for selecting a time span between a specific start and end date.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The first area provides the total numbers how citizens demographically are divided information is displayed about:&lt;br /&gt;
*Total number of citizens in the whole republic.&lt;br /&gt;
*Productive age workers.&lt;br /&gt;
*Babies 0-6 years.&lt;br /&gt;
*Children 7-21 years.&lt;br /&gt;
*Children 21+ (Still living with parents).&lt;br /&gt;
&lt;br /&gt;
The productive age workers are the players actual workforce to help creating the republic. These workers can have jobs somewhere in the republic and the player should keep these workers happy and loyal. This groups comes of age and will die in the end. In their lifetime they can produce children to keep the republic alive.&lt;br /&gt;
&lt;br /&gt;
Birth is very important for the future existence and prosperity of the republic. If no babies are born, the republic will eventually fail. Babies grow up to children and when they become 21 they are adults, ready to work in the republic. Health is very import for the players birth rate.&lt;br /&gt;
&lt;br /&gt;
The second area is all kind of information about the citizens happiness. The information is displayed in horizontal bars in a percentage (%) from 0, on the left, to 100 on the right. In general counts the higher the better, there are some exceptions like, for instance, &#039;&#039;Religion&#039;&#039;, because of a player&#039;s real proletarian republic this must be suppressed. And there is &#039;&#039;Alcohol&#039;&#039; as this increases happiness but may impact health.&lt;br /&gt;
&lt;br /&gt;
Happiness to citizens can be influenced by providing services/buildings to them. The player has ways to influence these items:&lt;br /&gt;
*[[Citizens#Food and shopping|Satiated]]&lt;br /&gt;
*[[Citizens#Health|Health]]&lt;br /&gt;
*[[Citizens#Loyalty|Government loyalty]]&lt;br /&gt;
*[[Citizens#Alcohol addiction|Alcohol addiction]]&lt;br /&gt;
*[[Citizens#Culture|Culture enjoyment]]&lt;br /&gt;
*[[Citizens#Sport|Sport enjoyment]]&lt;br /&gt;
*[[Citizens#Religion|Religion sympathy]]&lt;br /&gt;
*[[Citizens#Food and shopping|Clothing quality]]&lt;br /&gt;
&lt;br /&gt;
The third area is displaying statistical information, like: &#039;&#039;Unemployment&#039;&#039; and averages over &#039;&#039;Productivity&#039;&#039;, &#039;&#039;Age&#039;&#039; and &#039;&#039;Lifespan&#039;&#039;.  Further there are some insights in the education level of the citizens and the demand for electronics and cars.&lt;br /&gt;
&lt;br /&gt;
The fourth part is the graph with the time span trends, as described before. In here you find 4 more items: &#039;&#039;Births&#039;&#039;, &#039;&#039;Immigrants&#039;&#039;, &#039;&#039;Deaths&#039;&#039; and &#039;&#039;Escapes&#039;&#039;. Hovering over these items will show the trend over time for these items.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* When the number at &#039;&#039;Children 21+ (Still living with parents)&#039;&#039; is increasing, there is lack of housing in the republic.&lt;br /&gt;
* When the player doesn&#039;t providing housing to &#039;&#039;Children 21+ (Still living with parents).&#039;&#039;, they will escape.&lt;br /&gt;
* Citizens stay at home instead of going to cinema or theater, when the program rating of the player&#039;s TV or radio station is over 30% and the culture preference is over 70%.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198128342423</name></author>
	</entry>
</feed>