Demands

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Revision as of 15:35, 4 November 2025 by DCello (talk | contribs) (Created page with "Every few days in-game, the Claws and the Pirates will demand something from your colony. Claws send a tax ship every 2 days, while pirates approach for a ransom demand ocasionally. == Taxes == Taxes paid are graded in a curve, from fully unpaid to overpaid granting a differing number of penalties and rewards. Refusal or partially unpaid taxes will lead to worsened diplomatic relationships, and eventually retaliation in the form of a naval bombardment that wil...")
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Every few days in-game, the Claws and the Pirates will demand something from your colony.

Claws send a tax ship every 2 days, while pirates approach for a ransom demand ocasionally.

Taxes

Taxes paid are graded in a curve, from fully unpaid to overpaid granting a differing number of penalties and rewards.

Refusal or partially unpaid taxes will lead to worsened diplomatic relationships, and eventually retaliation in the form of a naval bombardment that will destroy a number of random buildings around the colony. While destroyed buildings will need to be repaired at the full cost of their construction, refusing to pay taxes can secretly be beneficial as the unpaid taxes are forgiven following the attack.


Pirates

Pirates make a single demand, that must be paid in full.

Refusal will lead to immediate retaliation in the form of a naval bombardment that will destroy a number of random buildings around the colony. Destroyed buildings will need to be repaired at the full cost of their construction.