Guilds

From Whiskerwood Official Wiki
Revision as of 05:20, 31 January 2026 by RabidRebel10 (talk | contribs)

Guilds represent specialisation amongst your workforce of Whiskers. Every Whisker can belong to one of four Guilds, and will always have one selected at random by default. The four Guilds are: Miners, Engineers, Farmers and Explorers.

Guild specialisation provides an assortment of passive modifiers to each Whisker, and influences their effectiveness at their jobs. Every job has a preferred Guild, and assigning a Whisker whose specialisation matches will provide a +50 additional bonus to work speed.

Specialisation of individual Whiskers can be changed at a School, though this will require a Whisker of the desired Guild be available to teach them.

Guild Tables
Guild Passives Favorite Foods
Engineer's Guild +50% Production in Guild Industries
Slower Machinery Parts Wear
Fish Skewers
Smoked Fish
Explorer's Guild +50% Production in Guild Industries
Natural Resistance to Cold
Not Slowed By Terrain
Hard Track
Canned Food
Farmer's Guild +50% Production in Guild Industries
Greatly Dislikes Raw Food
Walks Faster on Fields
Jam Pastries
Bread
Miner's Guild +50% Production in Guild Industries
+1 Carrying Capacity
+1 Food per Meal
Mushroom Strew
Berry Soup