Guilds
From Whiskerwood Official Wiki
Guilds represent specialisation amongst your workforce of Whiskers. Every Whisker can belong to one of four Guilds, and will always have one selected at random by default. The four Guilds are: Miners, Engineers, Farmers and Explorers.
Guild specialisation provides an assortment of passive modifiers to each Whisker, and influences their effectiveness at their jobs. Every job has a preferred Guild, and assigning a Whisker whose specialisation matches will provide a +50 additional bonus to work speed.
Specialisation of individual Whiskers can be changed at a School, though this will require a Whisker of the desired Guild be available to teach them.
| Guild | Passives | Favorite Foods |
|---|---|---|
| Engineer's Guild | +50% Production in Guild Industries Slower Machinery Parts Wear |
Fish Skewers Smoked Fish |
| Explorer's Guild | +50% Production in Guild Industries Natural Resistance to Cold Not Slowed By Terrain |
Hard Track Canned Food |
| Farmer's Guild | +50% Production in Guild Industries Greatly Dislikes Raw Food Walks Faster on Fields |
Jam Pastries Bread |
| Miner's Guild | +50% Production in Guild Industries +1 Carrying Capacity +1 Food per Meal |
Mushroom Strew Berry Soup |


