Cotton: Difference between revisions

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== Overview ==
== Overview ==
{{PAGENAME}} is a crop that can be grown in your colony. Like all crops, it requires proper soil conditions, adequate lighting, and protection from harsh environmental factors to thrive.
{{PAGENAME}} is a crop that can be grown in your colony. Like all crops, it requires proper soil conditions, adequate lighting, and protection from harsh environmental factors to thrive.
Cotton is a tax crop that sells for 21 coins per unit. This is equivalent to Iron Ore, but is a renewable source of income.  Cotton can only be produced into thread at the favorable rate of 1 Cotton to 8 Threads at the Cotton Gin.  This is a late game technology, so early grown Cotton should be sold.
Cotton will require micromanagement to grow effectively before fertilizer is researched and available. It rapidly depletes soil nutrients so periods of setting the fields to fallow are required.
Cotton is not picky about where it is grown and is good to grow on soil that is suboptimal to other essential crops.


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Revision as of 18:18, 12 January 2026

Cotton is a crop that can be cultivated.

Overview

Cotton is a crop that can be grown in your colony. Like all crops, it requires proper soil conditions, adequate lighting, and protection from harsh environmental factors to thrive.

Cotton is a tax crop that sells for 21 coins per unit. This is equivalent to Iron Ore, but is a renewable source of income. Cotton can only be produced into thread at the favorable rate of 1 Cotton to 8 Threads at the Cotton Gin. This is a late game technology, so early grown Cotton should be sold.

Cotton will require micromanagement to grow effectively before fertilizer is researched and available. It rapidly depletes soil nutrients so periods of setting the fields to fallow are required.

Cotton is not picky about where it is grown and is good to grow on soil that is suboptimal to other essential crops.

Cotton
Growth Information
Growth Period 0.10 years
Decay Period 0.30 years
Maximum Yield 2.00
Soil Requirements
Nutrient Minimum 0.00
Nutrient Saturation 96.00
Nutrient Starvation 16.00
Environmental Factors
Light Target 112.00
Light Penalty 0.02
Rock Penalty 0.50
Pollution Penalty 1.00
Temperature Tolerance
Frost Growth Threshold 100 (unit unknown)
Frost Rot Threshold 100 (unit unknown)