Buildings: Difference between revisions

From Whiskerwood Official Wiki
m Adding bonfire link
reformat, with building footprint and building cost as added columns. reorganized to match in game catagories and listings
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!Building
!Building
!Description
!Description
!Footprint
!Cost
|-
|-
|Apothecary
|Extracts medicinal substances from mushrooms.
|-
|-
|Bakery
|PATHS & WALKING
|Bakes fresh bread and pastry.
|-
|-
|Makeshift Path
|Rough makeshift path made of raw logs.
medium travel speed
|1 x 1
|1 log
|-
|Plank Path
|Smooth path of cut planks.
medium travel speed
|1 x 1
|1 plank
|-
|Stone Path
|fast travel speed
|1 x 1
|1 cut Stone
|-
|Steep Stairs
|Compact but precarious stairs.
slow travel speed
|1 x 1
|1 log
|-
|-
|Bathhouse
|Steep Stairs Turn (Left) or (Right)
|A steamy bath provides evening relaxation.
|Compact but precarious stairs. turn 90°
slow travel speed
|1 x 1
|1 log
|-
|-
|Bathing dock
|Long Stairs
|Somewhere to rinse off
|Quality wooden staircase. Faster and more comfortable than steep stairs.
Medium Travel Speed
|1 x 2
|2 plank
|-
|-
|Battery
|Stone Stairs
|
|Sturdy stone staircase.
Fast Travel Speed
|1 x 2
|2 cut stone
|-
|-
|Blacksmith
|Slide
|Crafts useful items made of iron and steel.
|A quick way for Whiskers to go down.  
extreme travel speed
|1 x 2
|1 plank
1 copper bar
|-
|-
|Blast Furnace
|Covered Bridge
|Refines metal ores with high melting points into ingots.
|Connects two stable positions without needing supports
|1 x 5
|8 cut stone
8 plank
|-
|-
|[[Bonfire]]
|Whisker Launcher
|Simple heat source with small radius and low fuel consumption.
|Steam-powered device that can launch Whiskers to higher elevations.
|
|
|-
|-
|Bonsai
|Elevator Entrance
|Elevator segment with an entrance landing.
|
|
|
|-
|-
|Cafe
|Elevator Shaft
|Elevator segment without entrance landing.
|
|
|
|-
|-
|Campfire
|Small wood fire to generate heat in a pinch.   
Destroyed once logs are consumed.
|-
|-
|Cannery
|STORAGE & BELTS
|Packs food into cans to preserve it for sea travel.
|-
|-
|Cannon Foundry
|Molds cannon barrels and assembles cannons.
|-
|-
|Carpenter
|Storage Shed
|Crafts wooden tools and goods.
|small shed to store a tiny amount of resources
holds 55 resources
|1 x 2
|5 logs
|-
|-
|Central Warehouse
|Small Warehouse
|Large warehouse that can store all resource types.  
|small storage warehouse.
Resources stored here can be traded or exported.
holds 144 resources
|2x2
|21 plank
|-
|-
|Charcoal Furnace
|Medium Warehouse
|Processes logs into a generic fuel source.
|medium storage warehouse.
holds 377 resources
|3x3
|-21 plank
13 cut stone
|-
|-
| colspan="2" |Civic Office
|Logistics  Hub
|
|2x2
|-13 plank
|-
|-
| colspan="2" |Claws Visage
|Input Hopper
|Drop off location that feeds into conveyor belts
| 1 x 1
|2 plank
1 cut stone
|-
|-
|Coppersmith
|Flat Belt
|Crafts useful items out of copper and bronze.
|
|1 x 1
|1 plank
1 log
|-
|-
|Cotton Gin
|Up-Lift Stairs
|Separates seeds from the cotton fiber, which is spun into threads.
|lifts resources
|1 x 2
|3 plank
3 copper bars
|-
|-
|Crop Field
|Down-Drop Slide
|Very even path of cut stone.
|slides resources on belts down to a lower elevation
|1 x 2
|3 plank
3 copper bars
|-
|-
|Decorative Fountain
|Impressive fountain. Requires access to water.
|-
|-
|Decorative Tree
|RAILROAD
|Ornamental tree with flowers.
|-
|-
|Dining Hall
|A luxurious dining hall for the most prosperous of Whiskers.
|-
|-
|Elegant Abode
|Station Platform
|Elegant small abode for one.
|Allows Whiskers to enter or exit the rail network.
|
|6 plank
2 cut stone
4 iron bar
|-
|-
|Elegant Blockhouse
|Track Piece
|Fine blockhouse for two.
|
|1 x 1
|1 plank
1 iron bar
|-
|-
|Elegant Rowhouse
|Rail Booster
|Extravagant rockhouse for two.
|Pressurized steam accelerates passing trains. Advanced rapid Whisker  transport.
|
|3 plank
8 iron bar
|-
|-
|Elevator Entrance
|Elevator segment with an entrance landing.
|-
|-
|Elevator Shaft
|RESOURCE EXTRACTION
|Elevator segment without entrance landing.
|-
|-
| colspan="2" |Engineering  Lab
|-
|-
|Extravagant Abode
|Woodcutter
|Extravagant small abode for one.
|Cuts down nearby trees.
|2 x 1
|3 logs
|-
|-
|Extravagant Blockhouse
|Forage Hut
|Extravagant blockhouse for two.
|Gathers nearby wild plants.
|2 x 1
|3 logs
|-
|-
|Extravagant Rowhouse
|Mining Camp
|Extravagant rockhouse for two.
|Mines nearby blocks that are designated to be mined.  
Use the Mine Tool to designate mining areas.
|2 x 1
|3 logs
|-
|-
|Farm
|Farm
|Grows and harvests crops within range around the farm.     
|Grows and harvests crops within range around the farm.     
Use the Farm Tool to designate farming areas.
Use the Farm Tool to designate farming areas.
|2 x 2
|8 plank
|-
|-
|Fine Kitchen
|Earthworks
|Prepares fine meals using rare spices.
|fills in marked areas with earthen terrain
|2 x 1
|8 plank
8 cut stone
|-
|-
|FOOD PROCESSING
|-
|-
|Fire Tender
|Stockpiles fuel and delivers it to nearby heaters and steam boilers.
|-
|-
|Fishing Dock
|Fishing Dock
|Catches shallow-water fish at the edge of the isle.
|Catches shallow-water fish at the edge of the isle.
|2 x 5
|21 logs
1 machinery
|-
|-
|Flax Spinner
|Smokery
|Spins flax into sturdy ropes or fine threads.
|Cooks raw fish into something more healthy.
|2 x 3
|21 plank
1 machinery
|-
|-
|Flowerbed
|Netter
|Small bed of wildflowers.
|Assembles ropes into nets for fishing on the open sea.
|
|21 plank
1 machinery
|-
|-
|Forage Hut
|Mill
|Gathers nearby wild plants.
|Wind-powered millstone for producing flour.
1 wheat > 5 flour
|
|21 plank
1 machinery
|-
|-
|Freight Hub
|Bakery
|Large dock where visiting ships can make landfall.
|Bakes fresh bread and pastry.
|
|21 plank
1 machinery
|-
|-
|Granary
|Soup Kitchen
|Prepares soups and stews.
|
|
|13 plank
8 cut stone
|-
|-
|Grave
|Cannery
|Grave plot to lay a deceased Whiskers to rest.
|Packs food into cans to preserve it for sea travel.
|
|21 plank
8 cut stone
1 machinery
|-
|-
|Hanging Garden
|Tea Roaster
|Overflowing garden with ivy hanging down to the area below.
|Processes tea leaves into servable tea.
|
|13 plank
13 cut stone
1 machinery
|-
|-
|Heating Stove
|Spice Grinder
|Large stone furnace that heats a wide area at the cost of higher fuel  consumption.
|Grinds peppers into fine spices.
1 pepper > 3 spice
|
|21 plank
13 cut stone
|-
|-
|Laboratory
|Fine Kitchen
|Increases storage capacity of science.
|Prepares fine meals using rare spices.
|
|21 plank
21 cut stone
1 machinery
|-
|-
|Large Warehouse
|Large storage warehouse.   
Workers can be assigned to cart resources from other warehouses.
|-
|-
|Log Cabin
|FACTORIES
|Basic one-Whisker cabin for surviving the elements.
|-
|-
| colspan="2" |Logistics  Hub
|-
|-
|Long Stairs
|Sawmill
|Quality wooden staircase. Faster and more comfortable than steep stairs.
|Cuts logs into wooden planks.
1 log > 5 plank
|2 x 3
|21 log
1 machinery
|-
|-
|Luxuries Supplier
|Stone Cutter
|Stockpiles luxury goods and delivers them to Whisker residences.
|Cuts raw stone into more versatile building materials.
2 stone > 3 cut stone
|2 x 3
|21 plank
1 machinery
|-
|-
|Machinist
|Flax Spinner
|Produces machinery for industrial independence.
|Spins flax into sturdy ropes or fine threads.
|2 x 2
|21 plank
1 machinery
|-
|-
| colspan="2" |Maintenance  Bay
|Cotton Gin
|Separates seeds from the cotton fiber, which is spun into threads.
|-
|-
|Makeshift Path
|Charcoal Furnace
|Rough makeshift path made of raw logs.
|Processes logs into a generic fuel source.
2 log > 3 fuel
|2 x 2
|3 plank
8 cut stone
1 machinery
|-
|-
|Medium Warehouse
|Sifting Tower
|Medium storage warehouse.   
|Processes nonmetal ores into refined materials.  
Workers can be assigned to cart resources from other warehouses.
|-
|Mill
|Wind-powered millstone for producing flour.
|-
|Mining Camp
|Mines nearby blocks that are designated to be mined.   
Use the Mine Tool to designate mining areas.
|-
| colspan="2" |Mining  Ladders
|-
| colspan="2" |Moisture  Harvester
|-
|Netter
|Assembles ropes into nets for fishing on the open sea.
|-
|Ocean Outlet Pipe
|Dumps water back into the ocean.
|-
|Oil Press
|Uses steam-powered presses to extract oil.
|-
|-
|Ore Furnace
|Ore Furnace
|Refines metal ores with low melting points into ingots.
|Refines metal ores with low melting points into ingots.
|3 x 2
|13 cut stone
1 machinery
|-
|-
|Plank Abode
|Blast Furnace
|Basic small abode for one.
|Refines metal ores with high melting points into ingots.
|-
|-
|Plank Blockhouse
|Weaver
|Basic blockhouse for two.
|Weaves flax into woven cloaks or fine threads into fabric.
|2 x 3
21 log
1 machinery
|-
|-
|Plank Path
|Coppersmith
|Smooth path of cut planks.
|Crafts useful items out of copper and bronze.
|-
|-
|Plank Rowhouse
|Carpenter
|Basic rowhouse for two.
|Crafts wooden tools and goods.
|2 x 2
|8 plank
8 cut stone
1 machinery
|-
|-
|Rail Booster
|Tailor
|Pressurized steam accelerates passing trains. Advanced rapid Whisker  transport.
|Sews insulated cloaks and other refined textiles.
|-
|-
|Research Archive
|Chemist
|Generates Research to unlock new technologies for your Whiskers
|
|-
|
|Restroom
|
|
|-
|-
|Sail Manufactory
|Blacksmith
|Manufactures sails for shipbuilding.
|Crafts useful items made of iron and steel.
|-
|-
|Sawmill
 
|Cuts logs into wooden planks.
|Oil Press
|Uses steam-powered presses to extract oil.
|-
|-
| colspan="2" |Sensor Tower
|Apothecary
|Extracts medicinal substances from mushrooms.
|-
|-
|Showers
 
|Piped showers for a robust cleaning.
|Machinist
|Produces machinery for industrial independence.
|-
|-
|Sick or injured Whiskers will recover  here.
 
|Comfortable place to eat and drink in the evening.   
 
Requires a worker to keep supplied during the day.
 
|HOUSING
|-
|-
|Sifting Tower
|Processes nonmetal ores into refined materials.
|-
|-
|Signpost
|Stone Shelter
|Billboard to communicate and document.
|Slipshod rock shelter that barely qualifies as a house.
0/4 star
|1 x 2
|3 stone
|-
|-
|Slide
|Log Cabin
|A quick way for Whiskers to go down.  
|Basic one-Whisker cabin for surviving the elements.
Chaining together maintains momentum.
1/4 star
|2 x 2
|5 log ea
|-
|-
|Small brick house
|Plank Abode
|Cozy brick house for one.
|Basic small abode for one.
2/4 star
|2 x 2
|21 plank
|-
|-
| colspan="2" |Small  Granary
|Plank Blockhouse
|Basic blockhouse for two.
2/4 star
|2 x 3
|21 plank
|-
|-
|Small Planter
|Plank Rowhouse
|Wooden planter full of wildflowers.
|Basic rowhouse for two.
2/4 star
|1 x 3
|34 plank
|-
|-
|Small Shipyard
|Stone Abode
|Intimidating visage of a Claw.
|Fine small abode for one.
3/4 star
2 x 2
|8 plank
13 cut stone
|-
|-
|Small Warehouse
|Stone Blockhouse
|Small storage warehouse.  
|Elegant blockhouse for two.
Workers can be assigned to cart resources from other warehouses.
3/4 star
|2 x 3
|13 plank
21 cut stone
|-
|-
| colspan="2" |Small Well
|Stone Rowhouse
|Fine rowhouse for two.
3/4 star
|1 x 3
|13 plank
21 cut stone
|-
|-
|Smokery
|Cooks raw fish into something more healthy.
|-
|-
|Soup Kitchen
|SERVICES
|Prepares soups and stews.
|-
|-
|Spice Grinder
|Grinds peppers into fine spices.
|-
|-
|Station Platform
|Cafe
|Allows Whiskers to enter or exit the rail network.
|feeds up to 21 per day
|3 x 3
|21 plank
|-
|-
|Steam Boiler
|Dining Hall
|Boils water into steam.
|A luxurious dining hall for the most prosperous of Whiskers.
|
|13 plank
34 cut stone
|-
|-
|Steam Engine
|Luxuries Supplier
|Provides speed or production bonuses to adjacent buildings with steam  power.
|Stockpiles luxury goods and delivers them to Whisker residences.
|
|21 plank
5 cut stone
|-
|-
| colspan="2" |Steam Pipe
|Bathing dock
|Somewhere to rinse off
|2 x 6 (2 x 1 on land)
|21 plank
|-
|-
|Steam Radiator
|Showers
|Heats area with piped-in steam.
|Piped showers for a robust cleaning.
2/4 stars
|
|13 plank
8 cut
3 copper
|-
|-
|Steam Tank
|Bathhouse
|Holds a large amount of steam.
|A steamy bath provides evening relaxation.
3/4 stars
|
|21 plank
21 cut stone
3 copper bar
3 iron bar
|-
|-
|Steam Valve
|Grave
|Closable valve. Automatically closes if input side is below configured  threshold.
|Grave plot to lay a deceased Whiskers to rest.
|1 x 1
|1 plank
1 cut stone
|-
|-
|Steep Stairs
|Medical Triage
|Compact but precarious stairs.
|Sick or injured Whiskers will recover  here.
|
|21 plank
|-
|-
|Steep Stairs Turn
|Town Hall
|Compact but precarious stairs.
|A modest center of governance. Provides basic policy controls.
|5 x 2
|55 plank
|-
|-
|Stone Abode
|Civic Office
|Fine small abode for one.
|Grants (+1) policy slot per building (max 8)
|
|21 plank
8 cut stone
|-
|-
| colspan="2" |Stone Arch  Support
|-
|-
|Stone Blockhouse
|DECORATIONS
|Elegant blockhouse for two.
|-
|-
| colspan="2" |Stone  construction.
|-
|-
|Stone Cutter
|Flowerbed
|Cuts raw stone into more versatile building materials.
|Small bed of wildflowers.
|-
|-
|Stone Gate
|Decorative Tree
|Passable stone gate.
|Ornamental tree with flowers.
|-
|-
| colspan="2" |Stone Path
|Small Planter
|Wooden planter full of wildflowers.
|-
|-
| colspan="2" |Stone  Pedestal
|Hanging Garden
|Overflowing garden with ivy hanging down to the area below.
|-
|-
| colspan="2" |Stone Pillar  - Short
|Claws Visage
|-
|-
| colspan="2" |Stone Pillar  - Tall
|Signpost
|Billboard to communicate and document.
|-
|-
| colspan="2" |Stone  Platform
|Wind Chimes
|Turns the wind into music.
|-
|-
|Stone Rowhouse
|Decorative Fountain
|Fine rowhouse for two.
|Impressive fountain. Requires access to water.
|-
|Stone Shelter
|Slipshod rock shelter that barely qualifies as a house.
|-
|-
|Stone Stairs
|Stone Pillar
|Sturdy stone staircase.
|-
|-
| colspan="2" |Stone Wall
|Stone Pedestal
|-
|-
|Stone Wall
|Stone Wall
|Decorative stone wall for enclosure or support.
|Decorative stone wall for enclosure or support.
|-
|-
| colspan="2" |Stonecutter  Camp
|-
|-
|Stone-Dump
|HEAT & UTILITIES
|Drops stone to build solid terrain in a column below.
|-
|-
|Storage Shed
|Small shed to store a small amount of resources.   
Worker can be assigned to cart resources from other warehouses.
|-
|-
|Tailor
|Campfire
|Sews insulated cloaks and other refined textiles.
|Small wood fire to generate heat in a pinch.  
destroyed once logs are consumed, can manually add more wood
|1 x 1, heat radius = 5
|3 logs
|-
|-
|Tea Roaster
|Fire Tender
|Processes tea leaves into servable tea.
|Stockpiles fuel and delivers it to nearby heaters and steam boilers.
|2 x 1
|8 planks
|-
|-
|Teahouse
|[[Bonfire]]
|A place to drink fine tea after a day of work.  
|Simple heat source with small radius and low fuel consumption.
Requires a worker to keep supplied.
|1 x 1, heat radius = 7
|3 cut stone
|-
|-
|Town Hall
|Heating Stove
|A modest center of governance. Provides basic policy controls.
|Large stone furnace that heats a wide area at the cost of higher fuel  consumption.
|-
|-
| colspan="2" |Track Piece
|Water Pump
|-
|Pumps water from the shore.
|Trade Dock
|Grants access to the open trade network.
|-
|Trash Collector
|Medical Triage
|-
|Water Fountain
|Provides water to exhausted workers.   
Requires connection to water pipes.
|-
|-
|Water Pipe
|Water Pipe
|Pipe for transporting water and hot steam.
|Pipe for transporting water and hot steam.
|-
|-
|Water Pump
|Water Valve
|Pumps water from the shore.
|Closable valve. Automatically closes if input side is below configured  threshold.
|-
|-
|Water Tank
|Water Tank
|Holds a large amount of water.
|Holds a large amount of water.
|-
|-
|Water Valve
|Ocean Outlet Pipe
|Dumps water back into the ocean.
|-
|Steam Boiler
|Boils water into steam.
|-
|Steam pipe
|
|1 x 1
|
|-
|Steam Valve
|Closable valve. Automatically closes if input side is below configured  threshold.
|Closable valve. Automatically closes if input side is below configured  threshold.
|-
|-
|Weaver
|Steam Tank
|Weaves flax into woven cloaks or fine threads into fabric.
|Holds a large amount of steam.
|-
|-
|Whisker Conveyor
|Steam Radiator
|Powered Whisker-Mover that moves Whiskers quickly in one direction.
|Heats area with piped-in steam.
|-
|-
|Whisker Launcher
|Steam Engine
|Steam-powered device that can launch Whiskers to higher elevations.
|Provides speed or production bonuses to adjacent buildings with steam  power.
|-
|-
|Whisker Wheel
|Generates power from sweat.
|-
|-
|Wind Chimes
|RESEARCH
|Turns the wind into music.
|-
|-
|Windmill
|Wheat
|-
|-
|Woodcutter
|Research Lab
|Cuts down nearby trees.
|Generates Research to unlock new technologies for your Whiskers
|-
|-
|Wooden Bench
|School
|A nice spot to take a rest.
|-
|-
|Work Dock
|Small dock that can be assigned a ship and crew to venture out to sea.
|}
|}

Revision as of 23:10, 12 November 2025

13 cut stone
Building Description Footprint Cost
PATHS & WALKING
Makeshift Path Rough makeshift path made of raw logs.

medium travel speed

1 x 1 1 log
Plank Path Smooth path of cut planks.

medium travel speed

1 x 1 1 plank
Stone Path fast travel speed 1 x 1 1 cut Stone
Steep Stairs Compact but precarious stairs.

slow travel speed

1 x 1 1 log
Steep Stairs Turn (Left) or (Right) Compact but precarious stairs. turn 90°

slow travel speed

1 x 1 1 log
Long Stairs Quality wooden staircase. Faster and more comfortable than steep stairs.

Medium Travel Speed

1 x 2 2 plank
Stone Stairs Sturdy stone staircase.

Fast Travel Speed

1 x 2 2 cut stone
Slide A quick way for Whiskers to go down.

extreme travel speed

1 x 2 1 plank

1 copper bar

Covered Bridge Connects two stable positions without needing supports 1 x 5 8 cut stone

8 plank

Whisker Launcher Steam-powered device that can launch Whiskers to higher elevations.
Elevator Entrance Elevator segment with an entrance landing.
Elevator Shaft Elevator segment without entrance landing.
STORAGE & BELTS
Storage Shed small shed to store a tiny amount of resources

holds 55 resources

1 x 2 5 logs
Small Warehouse small storage warehouse.

holds 144 resources

2x2 21 plank
Medium Warehouse medium storage warehouse.

holds 377 resources

3x3
Logistics Hub 2x2
Input Hopper Drop off location that feeds into conveyor belts 1 x 1 2 plank

1 cut stone

Flat Belt 1 x 1 1 plank

1 log

Up-Lift Stairs lifts resources 1 x 2 3 plank

3 copper bars

Down-Drop Slide slides resources on belts down to a lower elevation 1 x 2 3 plank

3 copper bars

RAILROAD
Station Platform Allows Whiskers to enter or exit the rail network. 6 plank

2 cut stone 4 iron bar

Track Piece 1 x 1 1 plank

1 iron bar

Rail Booster Pressurized steam accelerates passing trains. Advanced rapid Whisker transport. 3 plank

8 iron bar

RESOURCE EXTRACTION
Woodcutter Cuts down nearby trees. 2 x 1 3 logs
Forage Hut Gathers nearby wild plants. 2 x 1 3 logs
Mining Camp Mines nearby blocks that are designated to be mined.

Use the Mine Tool to designate mining areas.

2 x 1 3 logs
Farm Grows and harvests crops within range around the farm.

Use the Farm Tool to designate farming areas.

2 x 2 8 plank
Earthworks fills in marked areas with earthen terrain 2 x 1 8 plank

8 cut stone

FOOD PROCESSING
Fishing Dock Catches shallow-water fish at the edge of the isle. 2 x 5 21 logs

1 machinery

Smokery Cooks raw fish into something more healthy. 2 x 3 21 plank

1 machinery

Netter Assembles ropes into nets for fishing on the open sea. 21 plank

1 machinery

Mill Wind-powered millstone for producing flour.

1 wheat > 5 flour

21 plank

1 machinery

Bakery Bakes fresh bread and pastry. 21 plank

1 machinery

Soup Kitchen Prepares soups and stews. 13 plank

8 cut stone

Cannery Packs food into cans to preserve it for sea travel. 21 plank

8 cut stone 1 machinery

Tea Roaster Processes tea leaves into servable tea. 13 plank

13 cut stone 1 machinery

Spice Grinder Grinds peppers into fine spices.

1 pepper > 3 spice

21 plank

13 cut stone

Fine Kitchen Prepares fine meals using rare spices. 21 plank

21 cut stone 1 machinery

FACTORIES
Sawmill Cuts logs into wooden planks.

1 log > 5 plank

2 x 3 21 log

1 machinery

Stone Cutter Cuts raw stone into more versatile building materials.

2 stone > 3 cut stone

2 x 3 21 plank

1 machinery

Flax Spinner Spins flax into sturdy ropes or fine threads. 2 x 2 21 plank

1 machinery

Cotton Gin Separates seeds from the cotton fiber, which is spun into threads.
Charcoal Furnace Processes logs into a generic fuel source.

2 log > 3 fuel

2 x 2 3 plank

8 cut stone 1 machinery

Sifting Tower Processes nonmetal ores into refined materials.
Ore Furnace Refines metal ores with low melting points into ingots. 3 x 2 13 cut stone

1 machinery

Blast Furnace Refines metal ores with high melting points into ingots.
Weaver Weaves flax into woven cloaks or fine threads into fabric. 2 x 3

21 log 1 machinery

Coppersmith Crafts useful items out of copper and bronze.
Carpenter Crafts wooden tools and goods. 2 x 2 8 plank

8 cut stone 1 machinery

Tailor Sews insulated cloaks and other refined textiles.
Chemist
Blacksmith Crafts useful items made of iron and steel.
Oil Press Uses steam-powered presses to extract oil.
Apothecary Extracts medicinal substances from mushrooms.
Machinist Produces machinery for industrial independence.
HOUSING
Stone Shelter Slipshod rock shelter that barely qualifies as a house.

0/4 star

1 x 2 3 stone
Log Cabin Basic one-Whisker cabin for surviving the elements.

1/4 star

2 x 2 5 log ea
Plank Abode Basic small abode for one.

2/4 star

2 x 2 21 plank
Plank Blockhouse Basic blockhouse for two.

2/4 star

2 x 3 21 plank
Plank Rowhouse Basic rowhouse for two.

2/4 star

1 x 3 34 plank
Stone Abode Fine small abode for one.

3/4 star 2 x 2

8 plank

13 cut stone

Stone Blockhouse Elegant blockhouse for two.

3/4 star

2 x 3 13 plank

21 cut stone

Stone Rowhouse Fine rowhouse for two.

3/4 star

1 x 3 13 plank

21 cut stone

SERVICES
Cafe feeds up to 21 per day 3 x 3 21 plank
Dining Hall A luxurious dining hall for the most prosperous of Whiskers. 13 plank

34 cut stone

Luxuries Supplier Stockpiles luxury goods and delivers them to Whisker residences. 21 plank

5 cut stone

Bathing dock Somewhere to rinse off 2 x 6 (2 x 1 on land) 21 plank
Showers Piped showers for a robust cleaning.

2/4 stars

13 plank

8 cut 3 copper

Bathhouse A steamy bath provides evening relaxation.

3/4 stars

21 plank

21 cut stone 3 copper bar 3 iron bar

Grave Grave plot to lay a deceased Whiskers to rest. 1 x 1 1 plank

1 cut stone

Medical Triage Sick or injured Whiskers will recover here. 21 plank
Town Hall A modest center of governance. Provides basic policy controls. 5 x 2 55 plank
Civic Office Grants (+1) policy slot per building (max 8) 21 plank

8 cut stone

DECORATIONS
Flowerbed Small bed of wildflowers.
Decorative Tree Ornamental tree with flowers.
Small Planter Wooden planter full of wildflowers.
Hanging Garden Overflowing garden with ivy hanging down to the area below.
Claws Visage
Signpost Billboard to communicate and document.
Wind Chimes Turns the wind into music.
Decorative Fountain Impressive fountain. Requires access to water.
Stone Pillar
Stone Pedestal
Stone Wall Decorative stone wall for enclosure or support.
HEAT & UTILITIES
Campfire Small wood fire to generate heat in a pinch.

destroyed once logs are consumed, can manually add more wood

1 x 1, heat radius = 5 3 logs
Fire Tender Stockpiles fuel and delivers it to nearby heaters and steam boilers. 2 x 1 8 planks
Bonfire Simple heat source with small radius and low fuel consumption. 1 x 1, heat radius = 7 3 cut stone
Heating Stove Large stone furnace that heats a wide area at the cost of higher fuel consumption.
Water Pump Pumps water from the shore.
Water Pipe Pipe for transporting water and hot steam.
Water Valve Closable valve. Automatically closes if input side is below configured threshold.
Water Tank Holds a large amount of water.
Ocean Outlet Pipe Dumps water back into the ocean.
Steam Boiler Boils water into steam.
Steam pipe 1 x 1
Steam Valve Closable valve. Automatically closes if input side is below configured threshold.
Steam Tank Holds a large amount of steam.
Steam Radiator Heats area with piped-in steam.
Steam Engine Provides speed or production bonuses to adjacent buildings with steam power.
RESEARCH
Research Lab Generates Research to unlock new technologies for your Whiskers
School