Fishing Dock: Difference between revisions
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! colspan="6"| Foot Print | ! colspan="6"| Foot Print | ||
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| colspan="4" | | colspan="4" style="width: 66%;"|Catches shallow-water fish at the edge of the isle. | ||
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The Fishing Dock is used to catch fish of the shores of the island, it is required to be connected to water and the base needs to be partly on solid ground. To start producing fish you will need an apprentice of any guild before you can use the next two slots for workers. | The Fishing Dock is used to catch fish of the shores of the island, it is required to be connected to water and the base needs to be partly on solid ground. To start producing fish you will need an apprentice of any guild before you can use the next two slots for workers. | ||
Revision as of 17:29, 2 February 2026
Fishing Dock
The Fishing Dock is used to catch fish of the shores of the island, it is required to be connected to water and the base needs to be partly on solid ground. To start producing fish you will need an apprentice of any guild before you can use the next two slots for workers.
The Fishing Dock will likely be one of the first sustainable food production buildings you construct. This building will produce fish year round and will never deplete the amount of fish in the local waters. During winter, this building should be heated to ensure optimal fish catching rates. Cold Whiskers will have reduced operating speeds which could have unexpected negative impacts to food reserves.
Additionally, this building will likely be one of the first that costs mechanical parts. Buildings requiring mechanical parts will need those components periodically replaced. Heating the building in winter will also prevent the additional deterioration rate inflicted by the cold. The Claw is the only source of mechanical parts until very late game, so be judicious in the number of Fishing Docks used in the early game.
The Fishing Docks are the only building that currently uses Nets as a catalyst. This increases production speed by +25. A single Netter building can produce enough Nets for multiple Fishing Docks to nonstop use Nets as a catalyst without trouble.
Fishing Docks produce a prolific amount of Fish and much like berries, can overwhelm available Warehouse storage in the early game. Just two fully staffed Fishing Docks using Nets as catalysts can produce hundreds of fish and feed a very large colony of Whiskers, especially when Fish are up converted to better food in the Smokery. Depending on your situation, you may wish to set a production limit to control output, if you have the necessary government building. Fish have little tax value (2 gold coins per Fish) which provides little reward for over producing Fish.
Fish can directly be converted to Smoked Fish or Fish Skewers with the addition of other ingredients. In either case, the output is better quality meals in greater quantities than the input Fish. As there is not currently a food variety positive thought bonus, it is best to focus on producing the best quality recipe that you can sustainably afford.
Recipes
| Input | Production time | Output | |
|---|---|---|---|
| Whisker labor | |||


