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	<updated>2026-10-24T02:42:41Z</updated>
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	<entry>
		<id>https://wiki.hoodedhorse.com/Whiskerwood/index.php?title=Resource_Extraction&amp;diff=107</id>
		<title>Resource Extraction</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Whiskerwood/index.php?title=Resource_Extraction&amp;diff=107"/>
		<updated>2025-11-17T05:22:31Z</updated>

		<summary type="html">&lt;p&gt;76561198079344033: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Resource Extraction Buildings ==&lt;br /&gt;
There are 5 buildings available by default that allows Whiskers to harvest resources from their surrounding environment. Each of these buildings will allow for 2 workers, which can be any available Whiskers in your colony, however staffing the building with the preferred guild specialty workers will provide a boost in production. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%; margin-left:auto; margin-right:auto;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Build Cost&lt;br /&gt;
!Guild Specialty&lt;br /&gt;
!Hard Labor?&lt;br /&gt;
|-&lt;br /&gt;
|Woodcutter&lt;br /&gt;
|Cuts down nearby trees&lt;br /&gt;
|3 Logs&lt;br /&gt;
|Explorers&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Forage Hut&lt;br /&gt;
|Gathers nearby wild plants&lt;br /&gt;
|3 Logs&lt;br /&gt;
|Explorers&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mining Camp&lt;br /&gt;
|Mines nearby blocks that are designated to be mined&lt;br /&gt;
|3 Logs&lt;br /&gt;
|Miners&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Earthworks&lt;br /&gt;
|Fills in marked areas with earthen terrain&lt;br /&gt;
|8 Planks&lt;br /&gt;
8 Cut Stone&lt;br /&gt;
|Miners&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Farm&lt;br /&gt;
|Grows and harvests crops within range around the farm&lt;br /&gt;
|8 Planks&lt;br /&gt;
|Farmers&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Woodcutter ===&lt;br /&gt;
Woodcutters will chop down any available tree in the area and transport it to the nearest storage facility. &lt;br /&gt;
&lt;br /&gt;
The building itself has a capacity of 6 logs, and a range of 12 spaces in every direction. The Chop Priority tool can be used to direct your Whiskers on which trees should be cut first. &lt;br /&gt;
&lt;br /&gt;
If there is not a path within the 12 space radius of the building to get to higher or lower levels of terrain, your Whiskers will not be able to chop down the inaccessible trees and the building will indicate &#039;No resource in range&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Forage Hut ===&lt;br /&gt;
Foragers work similarly to woodcutters, needing access within their 12 space range of the building and gathering berries and flax. The Forage Priority tool will allow you to indicate which resources should be gathered first.&lt;br /&gt;
&lt;br /&gt;
=== Mining Camp ===&lt;br /&gt;
Miners work a little differently than Foragers or Woodcutters; They require you to mark blocks with the Mine Tool to give your Whiskers instruction to work. &lt;br /&gt;
&lt;br /&gt;
Using the Mine Tool allows you to mark blocks within large swaths for mining and filter the terrain type with the tool, so that if you would only like your miners to harvest ore but not the surrounding stone - that is possible. Below is the list of possible resources that can be filtered:&lt;br /&gt;
*All Ores (the default option)&lt;br /&gt;
*Gold Ore&lt;br /&gt;
*Copper Ore&lt;br /&gt;
*Tin Ore&lt;br /&gt;
*Iron Ore&lt;br /&gt;
*Coal&lt;br /&gt;
*Rock Salt&lt;br /&gt;
*Potash&lt;br /&gt;
&lt;br /&gt;
=== Earthworks ===&lt;br /&gt;
Earthworkers work similarly to Miners, but with the exact opposite purpose. Using the Earthworks Tool, you can indicate to your Whiskers which empty spaces in the terrain you would like to be filled with stone. This consumes 1 stone per block filled, which your workers will gather before beginning the work on that area.&lt;br /&gt;
&lt;br /&gt;
=== Farm ===&lt;br /&gt;
Farmers will plant, tend, and harvest crops of various types. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%; margin-left:auto; margin-right:auto;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Unlocked By&lt;br /&gt;
|-&lt;br /&gt;
|Berries&lt;br /&gt;
|Simple, but nutritious&lt;br /&gt;
|Default&lt;br /&gt;
|-&lt;br /&gt;
|Flax&lt;br /&gt;
|Fiber-rich plant used to make linen&lt;br /&gt;
|Default&lt;br /&gt;
|-&lt;br /&gt;
|Trees&lt;br /&gt;
|A sustainable source of wood&lt;br /&gt;
|Default&lt;br /&gt;
|-&lt;br /&gt;
|Wheat&lt;br /&gt;
|High-yield food crop that requires processing&lt;br /&gt;
|Wheat Cultivation Schematic&lt;br /&gt;
|-&lt;br /&gt;
|Cotton&lt;br /&gt;
|Fiber crop used to make cloth&lt;br /&gt;
|Default&lt;br /&gt;
|-&lt;br /&gt;
|Mushrooms&lt;br /&gt;
|An edible fungus&lt;br /&gt;
|Mushroom Cultivation Schematic&lt;br /&gt;
|-&lt;br /&gt;
|Peppers&lt;br /&gt;
|Spicy goodness&lt;br /&gt;
|Spice Cultivation Schematic&lt;br /&gt;
|-&lt;br /&gt;
|Tea Leaves&lt;br /&gt;
|Raw tea leaves waiting to be processed&lt;br /&gt;
|Tea Cultivation Schematic&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There are many factors that influence crop yields and growth. &lt;br /&gt;
&lt;br /&gt;
==== Fertility ====&lt;br /&gt;
The soil has a predetermined fertility level that varies between crop types. In addition to the base fertility level, each crop harvest will decrease the amount of nutrients within the soil. This can be returned to ideal levels using fertilizers. &lt;br /&gt;
&lt;br /&gt;
==== Sunlight and Temperature ====&lt;br /&gt;
Sunlight and temperature will also affect crop growth. Having lit heating sources such as bonfires and heating stoves near your fields will allow your crops to keep growing through the winter, and your farmers to stay warm. Sunlight varies with weather, cloudy and rainy days will result in lower growth speeds while bright, sunny days boost them.&lt;br /&gt;
&lt;br /&gt;
==== Pollution ====&lt;br /&gt;
Buildings that create pollution will impact crop growth within a very small radius. This includes most things that consume fuel such as heating sources, charcoal and ore furnaces, and bakeries.&lt;br /&gt;
&lt;br /&gt;
==== Rockiness ====&lt;br /&gt;
Ground that has been disturbed by Miners or Earthworkers will be considered rocky, essentially having disturbed the grassy layer on the surface of the ground that farmers would have planted crops into. This ground is fully infertile, however you can configure a field placed on rocky ground to have the rocks removed.&lt;/div&gt;</summary>
		<author><name>76561198079344033</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Whiskerwood/index.php?title=Resource_Extraction&amp;diff=106</id>
		<title>Resource Extraction</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Whiskerwood/index.php?title=Resource_Extraction&amp;diff=106"/>
		<updated>2025-11-17T05:18:44Z</updated>

		<summary type="html">&lt;p&gt;76561198079344033: Created page with &amp;quot;== Resource Extraction Buildings == There are 5 buildings available by default that allows Whiskers to harvest resources from their surrounding environment. Each of these buildings will allow for 2 workers, which can be any available Whiskers in your colony, however staffing the building with the preferred guild specialty workers will provide a boost in production.   {| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%; margin-left:auto; margin-right:auto;&amp;quot; !Name !Description !Build Co...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Resource Extraction Buildings ==&lt;br /&gt;
There are 5 buildings available by default that allows Whiskers to harvest resources from their surrounding environment. Each of these buildings will allow for 2 workers, which can be any available Whiskers in your colony, however staffing the building with the preferred guild specialty workers will provide a boost in production. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%; margin-left:auto; margin-right:auto;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Build Cost&lt;br /&gt;
!Guild Specialty&lt;br /&gt;
!Hard Labor?&lt;br /&gt;
|-&lt;br /&gt;
|Woodcutter&lt;br /&gt;
|Cuts down nearby trees&lt;br /&gt;
|3 Logs&lt;br /&gt;
|Explorers&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Forage Hut&lt;br /&gt;
|Gathers nearby wild plants&lt;br /&gt;
|3 Logs&lt;br /&gt;
|Explorers&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mining Camp&lt;br /&gt;
|Mines nearby blocks that are designated to be mined&lt;br /&gt;
|3 Logs&lt;br /&gt;
|Miners&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Earthworks&lt;br /&gt;
|Fills in marked areas with earthen terrain&lt;br /&gt;
|8 Planks&lt;br /&gt;
8 Cut Stone&lt;br /&gt;
|Miners&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Farm&lt;br /&gt;
|Grows and harvests crops within range around the farm&lt;br /&gt;
|8 Planks&lt;br /&gt;
|Farmers&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Woodcutter ===&lt;br /&gt;
Woodcutters will chop down any available tree in the area and transport it to the nearest storage facility. &lt;br /&gt;
&lt;br /&gt;
The building itself has a capacity of 6 logs, and a range of 12 spaces in every direction. The Chop Priority tool can be used to direct your Whiskers on which trees should be cut first. &lt;br /&gt;
&lt;br /&gt;
If there is not a path within the 12 space radius of the building to get to higher or lower levels of terrain, your Whiskers will not be able to chop down the inaccessible trees and the building will indicate &#039;No resource in range&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Forage Hut ===&lt;br /&gt;
Foragers work similarly to woodcutters, needing access within their 12 space range of the building and gathering berries and flax. The Forage Priority tool will allow you to indicate which resources should be gathered first.&lt;br /&gt;
&lt;br /&gt;
=== Mining Camp ===&lt;br /&gt;
Miners work a little differently than Foragers or Woodcutters; They require you to mark blocks with the Mine Tool to give your Whiskers instruction to work. &lt;br /&gt;
&lt;br /&gt;
Using the Mine Tool allows you to mark blocks within large swaths for mining and filter the terrain type with the tool, so that if you would only like your miners to harvest ore but not the surrounding stone - that is possible. Below is the list of possible resources that can be filtered:&lt;br /&gt;
*All Ores (the default option)&lt;br /&gt;
*Gold Ore&lt;br /&gt;
*Copper Ore&lt;br /&gt;
*Tin Ore&lt;br /&gt;
*Iron Ore&lt;br /&gt;
*Coal&lt;br /&gt;
*Rock Salt&lt;br /&gt;
*Potash&lt;br /&gt;
&lt;br /&gt;
=== Earthworks ===&lt;br /&gt;
Earthworkers work similarly to Miners, but with the exact opposite purpose. Using the Earthworks Tool, you can indicate to your Whiskers which empty spaces in the terrain you would like to be filled with stone. This consumes 1 stone per block filled, which your workers will gather before beginning the work on that area.&lt;br /&gt;
&lt;br /&gt;
=== Farm ===&lt;br /&gt;
Farmers will plant, tend, and harvest crops of various types. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%; margin-left:auto; margin-right:auto;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Unlocked By&lt;br /&gt;
|-&lt;br /&gt;
|Berries&lt;br /&gt;
|Simple, but nutritious&lt;br /&gt;
|Default&lt;br /&gt;
|-&lt;br /&gt;
|Flax&lt;br /&gt;
|Fiber-rich plant used to make linen&lt;br /&gt;
|3 Logs&lt;br /&gt;
|-&lt;br /&gt;
|Trees&lt;br /&gt;
|A sustainable source of wood&lt;br /&gt;
|3 Logs&lt;br /&gt;
|-&lt;br /&gt;
|Wheat&lt;br /&gt;
|High-yield food crop that requires processing&lt;br /&gt;
|8 Planks&lt;br /&gt;
8 Cut Stone&lt;br /&gt;
|-&lt;br /&gt;
|Cotton&lt;br /&gt;
|Fiber crop used to make cloth&lt;br /&gt;
|8 Planks&lt;br /&gt;
|-&lt;br /&gt;
|Mushrooms&lt;br /&gt;
|An edible fungus&lt;br /&gt;
|8 Planks&lt;br /&gt;
|-&lt;br /&gt;
|Peppers&lt;br /&gt;
|Spicy goodness&lt;br /&gt;
|8 Planks&lt;br /&gt;
|-&lt;br /&gt;
|Tea Leaves&lt;br /&gt;
|Raw tea leaves waiting to be processed&lt;br /&gt;
|8 Planks&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There are many factors that influence crop yields and growth. &lt;br /&gt;
&lt;br /&gt;
==== Fertility ====&lt;br /&gt;
The soil has a predetermined fertility level that varies between crop types. In addition to the base fertility level, each crop harvest will decrease the amount of nutrients within the soil. This can be returned to ideal levels using fertilizers. &lt;br /&gt;
&lt;br /&gt;
==== Sunlight and Temperature ====&lt;br /&gt;
Sunlight and temperature will also affect crop growth. Having lit heating sources such as bonfires and heating stoves near your fields will allow your crops to keep growing through the winter, and your farmers to stay warm. Sunlight varies with weather, cloudy and rainy days will result in lower growth speeds while bright, sunny days boost them.&lt;br /&gt;
&lt;br /&gt;
==== Pollution ====&lt;br /&gt;
Buildings that create pollution will impact crop growth within a very small radius. This includes most things that consume fuel such as heating sources, charcoal and ore furnaces, and bakeries.&lt;br /&gt;
&lt;br /&gt;
==== Rockiness ====&lt;br /&gt;
Ground that has been disturbed by Miners or Earthworkers will be considered rocky, essentially having disturbed the grassy layer on the surface of the ground that farmers would have planted crops into. This ground is fully infertile, however you can configure a field placed on rocky ground to have the rocks removed.&lt;/div&gt;</summary>
		<author><name>76561198079344033</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Whiskerwood/index.php?title=Paths_and_Walking&amp;diff=105</id>
		<title>Paths and Walking</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Whiskerwood/index.php?title=Paths_and_Walking&amp;diff=105"/>
		<updated>2025-11-17T00:37:43Z</updated>

		<summary type="html">&lt;p&gt;76561198079344033: /* Path Decorations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Paths ==&lt;br /&gt;
Buildings paths can improve travel speeds, create intentional paths of travel, and add to the aesthetic beauty of your town.&lt;br /&gt;
&lt;br /&gt;
Paths can be build at any height, however if you are building above the grade of the ground or over water, there will be an additional resource cost of logs to build supporting structures that connect the path to the ground. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%; margin-left:auto; margin-right:auto;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Travel Speed&lt;br /&gt;
!Building Cost&lt;br /&gt;
|-&lt;br /&gt;
|Makeshift Path&lt;br /&gt;
|Rough makeshift path made of raw logs&lt;br /&gt;
|Medium&lt;br /&gt;
|1 Log&lt;br /&gt;
|-&lt;br /&gt;
|Plank Path&lt;br /&gt;
|Smooth path of cut planks&lt;br /&gt;
|Medium&lt;br /&gt;
|1 Plank&lt;br /&gt;
|-&lt;br /&gt;
|Stone Path&lt;br /&gt;
|Very even path of cut stone&lt;br /&gt;
|Fast&lt;br /&gt;
|1 Cut Stone&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Path Decorations ===&lt;br /&gt;
Path decorations are additions to pre-existing paths that can add visual appeal to your town. They are free to build, meaning they don&#039;t cost any materials, and can be placed on any 4 sides of a path tile. You can only place one per side of a tile, so if there is an existing path decoration in place and you add another on top of it, it will be replaced by the new one. &lt;br /&gt;
&lt;br /&gt;
Although path decorations take up visual space in the path, they do not collide with your Whiskers or interrupt their paths of travel.&lt;br /&gt;
&lt;br /&gt;
The following path decorations are available:&lt;br /&gt;
*Lighting&lt;br /&gt;
**Lantern&lt;br /&gt;
**Torch&lt;br /&gt;
*Railings and Fences&lt;br /&gt;
**Rope Railing&lt;br /&gt;
**Stone Railing&lt;br /&gt;
**Cobble Fence&lt;br /&gt;
**Privacy Fence&lt;br /&gt;
*Functional&lt;br /&gt;
**One-Way Gate&lt;br /&gt;
*Misc&lt;br /&gt;
**Barrels&lt;br /&gt;
**Bench&lt;br /&gt;
**Planter&lt;br /&gt;
&lt;br /&gt;
== Stairs &amp;amp; Bridges ==&lt;br /&gt;
Stairs and bridges provide your whiskers the ability to traverse the terrain smoothly. &lt;br /&gt;
&lt;br /&gt;
Stairs are required for your whiskers to move between levels of ground, and they have various travel speeds and physical footprints. All stairs other than the steep stairs are unlocked via [[Research/Schematics]]. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%; margin-left:auto; margin-right:auto;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Travel Speed&lt;br /&gt;
!Building Cost&lt;br /&gt;
!Footprint&lt;br /&gt;
|-&lt;br /&gt;
|Steep Stairs&lt;br /&gt;
|Compact but precarious stairs&lt;br /&gt;
|Slow&lt;br /&gt;
|1 Log&lt;br /&gt;
|1x1&lt;br /&gt;
|-&lt;br /&gt;
|Steep Stairs Turn (Left)&lt;br /&gt;
|Compact but precarious stairs in a leftward spiral&lt;br /&gt;
|Slow&lt;br /&gt;
|1 Log&lt;br /&gt;
|1x1&lt;br /&gt;
|-&lt;br /&gt;
|Steep Stairs Turn (Right)&lt;br /&gt;
|Compact but precarious stairs in a rightward spiral&lt;br /&gt;
|Slow&lt;br /&gt;
|1 Log&lt;br /&gt;
|1x1&lt;br /&gt;
|-&lt;br /&gt;
|Long Stairs&lt;br /&gt;
|Quality wooden staircase. Faster and more comfortable than steep stairs.&lt;br /&gt;
|Medium&lt;br /&gt;
|2 Planks&lt;br /&gt;
|1x2&lt;br /&gt;
|-&lt;br /&gt;
|Stone Stairs&lt;br /&gt;
|Sturdy stone staircase&lt;br /&gt;
|Fast&lt;br /&gt;
|2 Cut Stone&lt;br /&gt;
|1x2&lt;br /&gt;
|-&lt;br /&gt;
|Slide&lt;br /&gt;
|A quick way for Whiskers to go down. Chaining together maintains momentum.&lt;br /&gt;
|Extreme&lt;br /&gt;
|1 Plank&lt;br /&gt;
1 Copper Bar&lt;br /&gt;
|1x2&lt;br /&gt;
|-&lt;br /&gt;
|Whisker Launcher&lt;br /&gt;
|Steam powered device that can launch Whiskers to higher elevations&lt;br /&gt;
|Extreme&lt;br /&gt;
|3 Cut Stone&lt;br /&gt;
8 Iron Bars&lt;br /&gt;
|1x2&lt;br /&gt;
|-&lt;br /&gt;
|Covered Bridge&lt;br /&gt;
|Connects two stable positions without needing support&lt;br /&gt;
|Medium&lt;br /&gt;
|8 Cut Stone&lt;br /&gt;
8 Planks&lt;br /&gt;
|1x5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198079344033</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Whiskerwood/index.php?title=Buildings&amp;diff=104</id>
		<title>Buildings</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Whiskerwood/index.php?title=Buildings&amp;diff=104"/>
		<updated>2025-11-17T00:35:44Z</updated>

		<summary type="html">&lt;p&gt;76561198079344033: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%; margin-left:auto; margin-right:auto;&amp;quot;&lt;br /&gt;
!Building&lt;br /&gt;
!Description&lt;br /&gt;
!Footprint&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Paths and Walking]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Makeshift Path&lt;br /&gt;
|Rough makeshift path made of raw logs.&lt;br /&gt;
medium travel speed&lt;br /&gt;
|1 x 1&lt;br /&gt;
|1 log&lt;br /&gt;
|-&lt;br /&gt;
|Plank Path&lt;br /&gt;
|Smooth path of cut planks.&lt;br /&gt;
medium travel speed&lt;br /&gt;
|1 x 1&lt;br /&gt;
|1 plank&lt;br /&gt;
|-&lt;br /&gt;
|Stone Path&lt;br /&gt;
|fast travel speed&lt;br /&gt;
|1 x 1&lt;br /&gt;
|1 cut Stone&lt;br /&gt;
|-&lt;br /&gt;
|Steep Stairs&lt;br /&gt;
|Compact but precarious stairs.&lt;br /&gt;
slow travel speed&lt;br /&gt;
|1 x 1&lt;br /&gt;
|1 log&lt;br /&gt;
|-&lt;br /&gt;
|Steep Stairs Turn (Left) or (Right)&lt;br /&gt;
|Compact but precarious stairs. turn 90°&lt;br /&gt;
slow travel speed&lt;br /&gt;
|1 x 1&lt;br /&gt;
|1 log&lt;br /&gt;
|-&lt;br /&gt;
|Long Stairs&lt;br /&gt;
|Quality wooden staircase. Faster and more comfortable than steep stairs.&lt;br /&gt;
Medium Travel Speed&lt;br /&gt;
|1 x 2&lt;br /&gt;
|2 plank&lt;br /&gt;
|-&lt;br /&gt;
|Stone Stairs&lt;br /&gt;
|Sturdy stone staircase.&lt;br /&gt;
Fast Travel Speed&lt;br /&gt;
|1 x 2&lt;br /&gt;
|2 cut stone&lt;br /&gt;
|-&lt;br /&gt;
|Slide&lt;br /&gt;
|A quick way for Whiskers to go down.    &lt;br /&gt;
extreme travel speed&lt;br /&gt;
|1 x 2&lt;br /&gt;
|1 plank&lt;br /&gt;
1 copper bar&lt;br /&gt;
|-&lt;br /&gt;
|Covered Bridge&lt;br /&gt;
|Connects two stable positions without needing supports&lt;br /&gt;
|1 x 5&lt;br /&gt;
|8 cut stone&lt;br /&gt;
8 plank&lt;br /&gt;
|-&lt;br /&gt;
|Whisker Launcher&lt;br /&gt;
|Steam-powered device that can launch Whiskers to higher elevations.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Elevator Entrance&lt;br /&gt;
|Elevator segment with an entrance landing.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Elevator Shaft&lt;br /&gt;
|Elevator segment without entrance landing.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|STORAGE &amp;amp; BELTS&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Storage Shed&lt;br /&gt;
|small shed to store a tiny amount of resources&lt;br /&gt;
holds 55 resources&lt;br /&gt;
|1 x 2&lt;br /&gt;
|5 logs&lt;br /&gt;
|-&lt;br /&gt;
|Small Warehouse&lt;br /&gt;
|small storage warehouse.&lt;br /&gt;
holds 144 resources&lt;br /&gt;
|2x2&lt;br /&gt;
|21 plank&lt;br /&gt;
|-&lt;br /&gt;
|Medium Warehouse&lt;br /&gt;
|medium storage warehouse.&lt;br /&gt;
holds 377 resources &lt;br /&gt;
|3x3&lt;br /&gt;
|-21 plank&lt;br /&gt;
13 cut stone&lt;br /&gt;
|-&lt;br /&gt;
|Logistics  Hub&lt;br /&gt;
|&lt;br /&gt;
|2x2&lt;br /&gt;
|-13 plank&lt;br /&gt;
|-&lt;br /&gt;
|Input Hopper&lt;br /&gt;
|Drop off location that feeds into conveyor belts&lt;br /&gt;
| 1 x 1&lt;br /&gt;
|2 plank&lt;br /&gt;
1 cut stone&lt;br /&gt;
|-&lt;br /&gt;
|Flat Belt&lt;br /&gt;
|&lt;br /&gt;
|1 x 1&lt;br /&gt;
|1 plank&lt;br /&gt;
1 log&lt;br /&gt;
|-&lt;br /&gt;
|Up-Lift Stairs&lt;br /&gt;
|lifts resources&lt;br /&gt;
|1 x 2&lt;br /&gt;
|3 plank&lt;br /&gt;
3 copper bars&lt;br /&gt;
|-&lt;br /&gt;
|Down-Drop Slide&lt;br /&gt;
|slides resources on belts down to a lower elevation&lt;br /&gt;
|1 x 2&lt;br /&gt;
|3 plank&lt;br /&gt;
3 copper bars&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|RAILROAD&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Station Platform&lt;br /&gt;
|Allows Whiskers to enter or exit the rail network.&lt;br /&gt;
|&lt;br /&gt;
|6 plank&lt;br /&gt;
2 cut stone&lt;br /&gt;
4 iron bar&lt;br /&gt;
|-&lt;br /&gt;
|Track Piece&lt;br /&gt;
|&lt;br /&gt;
|1 x 1&lt;br /&gt;
|1 plank&lt;br /&gt;
1 iron bar&lt;br /&gt;
|-&lt;br /&gt;
|Rail Booster&lt;br /&gt;
|Pressurized steam accelerates passing trains. Advanced rapid Whisker  transport.&lt;br /&gt;
|&lt;br /&gt;
|3 plank&lt;br /&gt;
8 iron bar&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|RESOURCE EXTRACTION&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Woodcutter&lt;br /&gt;
|Cuts down nearby trees.&lt;br /&gt;
|2 x 1&lt;br /&gt;
|3 logs&lt;br /&gt;
|-&lt;br /&gt;
|Forage Hut&lt;br /&gt;
|Gathers nearby wild plants.&lt;br /&gt;
|2 x 1&lt;br /&gt;
|3 logs&lt;br /&gt;
|-&lt;br /&gt;
|Mining Camp&lt;br /&gt;
|Mines nearby blocks that are designated to be mined.    &lt;br /&gt;
Use the Mine Tool to designate mining areas.&lt;br /&gt;
|2 x 1&lt;br /&gt;
|3 logs&lt;br /&gt;
|-&lt;br /&gt;
|Farm&lt;br /&gt;
|Grows and harvests crops within range around the farm.    &lt;br /&gt;
Use the Farm Tool to designate farming areas.&lt;br /&gt;
|2 x 2&lt;br /&gt;
|8 plank&lt;br /&gt;
|-&lt;br /&gt;
|Earthworks&lt;br /&gt;
|fills in marked areas with earthen terrain&lt;br /&gt;
|2 x 1&lt;br /&gt;
|8 plank&lt;br /&gt;
8 cut stone&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|FOOD PROCESSING&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Fishing Dock&lt;br /&gt;
|Catches shallow-water fish at the edge of the isle.&lt;br /&gt;
|2 x 5&lt;br /&gt;
|21 logs&lt;br /&gt;
1 machinery&lt;br /&gt;
|-&lt;br /&gt;
|Smokery&lt;br /&gt;
|Cooks raw fish into something more healthy.&lt;br /&gt;
|2 x 3&lt;br /&gt;
|21 plank&lt;br /&gt;
1 machinery&lt;br /&gt;
|-&lt;br /&gt;
|Netter&lt;br /&gt;
|Assembles ropes into nets for fishing on the open sea.&lt;br /&gt;
|&lt;br /&gt;
|21 plank&lt;br /&gt;
1 machinery&lt;br /&gt;
|-&lt;br /&gt;
|Mill&lt;br /&gt;
|Wind-powered millstone for producing flour.&lt;br /&gt;
1 wheat &amp;gt; 5 flour&lt;br /&gt;
|&lt;br /&gt;
|21 plank&lt;br /&gt;
1 machinery&lt;br /&gt;
|-&lt;br /&gt;
|Bakery&lt;br /&gt;
|Bakes fresh bread and pastry.&lt;br /&gt;
|&lt;br /&gt;
|21 plank&lt;br /&gt;
1 machinery&lt;br /&gt;
|-&lt;br /&gt;
|Soup Kitchen&lt;br /&gt;
|Prepares soups and stews.&lt;br /&gt;
|&lt;br /&gt;
|13 plank&lt;br /&gt;
8 cut stone&lt;br /&gt;
|-&lt;br /&gt;
|Cannery&lt;br /&gt;
|Packs food into cans to preserve it for sea travel.&lt;br /&gt;
|&lt;br /&gt;
|21 plank&lt;br /&gt;
8 cut stone&lt;br /&gt;
1 machinery&lt;br /&gt;
|-&lt;br /&gt;
|Tea Roaster&lt;br /&gt;
|Processes tea leaves into servable tea.&lt;br /&gt;
|&lt;br /&gt;
|13 plank&lt;br /&gt;
13 cut stone&lt;br /&gt;
1 machinery&lt;br /&gt;
|-&lt;br /&gt;
|Spice Grinder&lt;br /&gt;
|Grinds peppers into fine spices.&lt;br /&gt;
1 pepper &amp;gt; 3 spice&lt;br /&gt;
|&lt;br /&gt;
|21 plank&lt;br /&gt;
13 cut stone&lt;br /&gt;
|-&lt;br /&gt;
|Fine Kitchen&lt;br /&gt;
|Prepares fine meals using rare spices.&lt;br /&gt;
|&lt;br /&gt;
|21 plank&lt;br /&gt;
21 cut stone&lt;br /&gt;
1 machinery&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|FACTORIES&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Sawmill&lt;br /&gt;
|Cuts logs into wooden planks.&lt;br /&gt;
1 log &amp;gt; 5 plank&lt;br /&gt;
|2 x 3&lt;br /&gt;
|21 log&lt;br /&gt;
1 machinery&lt;br /&gt;
|-&lt;br /&gt;
|Stone Cutter&lt;br /&gt;
|Cuts raw stone into more versatile building materials.&lt;br /&gt;
2 stone &amp;gt; 3 cut stone&lt;br /&gt;
|2 x 3&lt;br /&gt;
|21 plank&lt;br /&gt;
1 machinery&lt;br /&gt;
|-&lt;br /&gt;
|Flax Spinner&lt;br /&gt;
|Spins flax into sturdy ropes or fine threads.&lt;br /&gt;
|2 x 2&lt;br /&gt;
|21 plank&lt;br /&gt;
1 machinery&lt;br /&gt;
|-&lt;br /&gt;
|Cotton Gin&lt;br /&gt;
|Separates seeds from the cotton fiber, which is spun into threads.&lt;br /&gt;
|-&lt;br /&gt;
|Charcoal Furnace&lt;br /&gt;
|Processes logs into a generic fuel source.&lt;br /&gt;
2 log &amp;gt; 3 fuel&lt;br /&gt;
|2 x 2&lt;br /&gt;
|3 plank&lt;br /&gt;
8 cut stone&lt;br /&gt;
1 machinery&lt;br /&gt;
|-&lt;br /&gt;
|Sifting Tower&lt;br /&gt;
|Processes nonmetal ores into refined materials. &lt;br /&gt;
|-&lt;br /&gt;
|Ore Furnace&lt;br /&gt;
|Refines metal ores with low melting points into ingots.&lt;br /&gt;
|3 x 2&lt;br /&gt;
|13 cut stone&lt;br /&gt;
1 machinery&lt;br /&gt;
|-&lt;br /&gt;
|Blast Furnace&lt;br /&gt;
|Refines metal ores with high melting points into ingots.&lt;br /&gt;
|-&lt;br /&gt;
|Weaver&lt;br /&gt;
|Weaves flax into woven cloaks or fine threads into fabric.&lt;br /&gt;
|2 x 3&lt;br /&gt;
21 log&lt;br /&gt;
1 machinery&lt;br /&gt;
|-&lt;br /&gt;
|Coppersmith&lt;br /&gt;
|Crafts useful items out of copper and bronze.&lt;br /&gt;
|-&lt;br /&gt;
|Carpenter&lt;br /&gt;
|Crafts wooden tools and goods.&lt;br /&gt;
|2 x 2&lt;br /&gt;
|8 plank&lt;br /&gt;
8 cut stone&lt;br /&gt;
1 machinery&lt;br /&gt;
|-&lt;br /&gt;
|Tailor&lt;br /&gt;
|Sews insulated cloaks and other refined textiles.&lt;br /&gt;
|-&lt;br /&gt;
|Chemist&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Blacksmith&lt;br /&gt;
|Crafts useful items made of iron and steel.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Oil Press&lt;br /&gt;
|Uses steam-powered presses to extract oil.&lt;br /&gt;
|-&lt;br /&gt;
|Apothecary&lt;br /&gt;
|Extracts medicinal substances from mushrooms.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Machinist&lt;br /&gt;
|Produces machinery for industrial independence.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|HOUSING&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Stone Shelter&lt;br /&gt;
|Slipshod rock shelter that barely qualifies as a house.&lt;br /&gt;
0/4 star&lt;br /&gt;
|1 x 2&lt;br /&gt;
|3 stone&lt;br /&gt;
|-&lt;br /&gt;
|Log Cabin&lt;br /&gt;
|Basic one-Whisker cabin for surviving the elements.&lt;br /&gt;
1/4 star&lt;br /&gt;
|2 x 2&lt;br /&gt;
|5 log ea&lt;br /&gt;
|-&lt;br /&gt;
|Plank Abode&lt;br /&gt;
|Basic small abode for one.&lt;br /&gt;
2/4 star&lt;br /&gt;
|2 x 2&lt;br /&gt;
|21 plank&lt;br /&gt;
|-&lt;br /&gt;
|Plank Blockhouse&lt;br /&gt;
|Basic blockhouse for two.&lt;br /&gt;
2/4 star&lt;br /&gt;
|2 x 3&lt;br /&gt;
|21 plank&lt;br /&gt;
|-&lt;br /&gt;
|Plank Rowhouse&lt;br /&gt;
|Basic rowhouse for two.&lt;br /&gt;
2/4 star&lt;br /&gt;
|1 x 3&lt;br /&gt;
|34 plank&lt;br /&gt;
|-&lt;br /&gt;
|Stone Abode&lt;br /&gt;
|Fine small abode for one.&lt;br /&gt;
3/4 star&lt;br /&gt;
2 x 2&lt;br /&gt;
|8 plank&lt;br /&gt;
13 cut stone&lt;br /&gt;
|-&lt;br /&gt;
|Stone Blockhouse&lt;br /&gt;
|Elegant blockhouse for two.&lt;br /&gt;
3/4 star&lt;br /&gt;
|2 x 3&lt;br /&gt;
|13 plank&lt;br /&gt;
21 cut stone&lt;br /&gt;
|-&lt;br /&gt;
|Stone Rowhouse&lt;br /&gt;
|Fine rowhouse for two.&lt;br /&gt;
3/4 star&lt;br /&gt;
|1 x 3&lt;br /&gt;
|13 plank&lt;br /&gt;
21 cut stone&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|SERVICES&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Cafe&lt;br /&gt;
|feeds up to 21 per day&lt;br /&gt;
|3 x 3&lt;br /&gt;
|21 plank&lt;br /&gt;
|-&lt;br /&gt;
|Dining Hall&lt;br /&gt;
|A luxurious dining hall for the most prosperous of Whiskers.&lt;br /&gt;
|&lt;br /&gt;
|13 plank&lt;br /&gt;
34 cut stone&lt;br /&gt;
|-&lt;br /&gt;
|Luxuries Supplier&lt;br /&gt;
|Stockpiles luxury goods and delivers them to Whisker residences.&lt;br /&gt;
|&lt;br /&gt;
|21 plank&lt;br /&gt;
5 cut stone&lt;br /&gt;
|-&lt;br /&gt;
|Bathing dock&lt;br /&gt;
|Somewhere to rinse off&lt;br /&gt;
|2 x 6 (2 x 1 on land)&lt;br /&gt;
|21 plank&lt;br /&gt;
|-&lt;br /&gt;
|Showers&lt;br /&gt;
|Piped showers for a robust cleaning.&lt;br /&gt;
2/4 stars&lt;br /&gt;
|&lt;br /&gt;
|13 plank&lt;br /&gt;
8 cut&lt;br /&gt;
3 copper&lt;br /&gt;
|-&lt;br /&gt;
|Bathhouse&lt;br /&gt;
|A steamy bath provides evening relaxation.&lt;br /&gt;
3/4 stars&lt;br /&gt;
|&lt;br /&gt;
|21 plank&lt;br /&gt;
21 cut stone&lt;br /&gt;
3 copper bar&lt;br /&gt;
3 iron bar&lt;br /&gt;
|-&lt;br /&gt;
|Grave&lt;br /&gt;
|Grave plot to lay a deceased Whiskers to rest.&lt;br /&gt;
|1 x 1&lt;br /&gt;
|1 plank&lt;br /&gt;
1 cut stone&lt;br /&gt;
|-&lt;br /&gt;
|Medical Triage&lt;br /&gt;
|Sick or injured Whiskers will recover  here.&lt;br /&gt;
|&lt;br /&gt;
|21 plank&lt;br /&gt;
|-&lt;br /&gt;
|Town Hall&lt;br /&gt;
|A modest center of governance. Provides basic policy controls.&lt;br /&gt;
|5 x 2&lt;br /&gt;
|55 plank&lt;br /&gt;
|-&lt;br /&gt;
|Civic Office&lt;br /&gt;
|Grants (+1) policy slot per building (max 8)&lt;br /&gt;
|&lt;br /&gt;
|21 plank&lt;br /&gt;
8 cut stone&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|DECORATIONS&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Flowerbed&lt;br /&gt;
|Small bed of wildflowers.&lt;br /&gt;
|-&lt;br /&gt;
|Decorative Tree&lt;br /&gt;
|Ornamental tree with flowers.&lt;br /&gt;
|-&lt;br /&gt;
|Small Planter&lt;br /&gt;
|Wooden planter full of wildflowers.&lt;br /&gt;
|-&lt;br /&gt;
|Hanging Garden&lt;br /&gt;
|Overflowing garden with ivy hanging down to the area below.&lt;br /&gt;
|-&lt;br /&gt;
|Claws Visage&lt;br /&gt;
|-&lt;br /&gt;
|Signpost&lt;br /&gt;
|Billboard to communicate and document.&lt;br /&gt;
|-&lt;br /&gt;
|Wind Chimes&lt;br /&gt;
|Turns the wind into music.&lt;br /&gt;
|-&lt;br /&gt;
|Decorative Fountain&lt;br /&gt;
|Impressive fountain. Requires access to water.&lt;br /&gt;
|-&lt;br /&gt;
|Stone Pillar&lt;br /&gt;
|-&lt;br /&gt;
|Stone Pedestal&lt;br /&gt;
|-&lt;br /&gt;
|Stone Wall&lt;br /&gt;
|Decorative stone wall for enclosure or support.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|HEAT &amp;amp; UTILITIES&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Campfire&lt;br /&gt;
|Small wood fire to generate heat in a pinch.    &lt;br /&gt;
destroyed once logs are consumed, can manually add more wood&lt;br /&gt;
|1 x 1, heat radius = 3&lt;br /&gt;
|3 logs&lt;br /&gt;
|-&lt;br /&gt;
|Fire Tender&lt;br /&gt;
|Stockpiles fuel and delivers it to nearby heaters and steam boilers.&lt;br /&gt;
|2 x 1&lt;br /&gt;
|8 planks&lt;br /&gt;
|-&lt;br /&gt;
|[[Bonfire]]&lt;br /&gt;
|Simple heat source with small radius and low fuel consumption.&lt;br /&gt;
|1 x 1, heat radius = 5&lt;br /&gt;
|3 cut stone&lt;br /&gt;
|-&lt;br /&gt;
|Heating Stove&lt;br /&gt;
|Large stone furnace that heats a wide area at the cost of higher fuel  consumption.&lt;br /&gt;
|1 x 1, Heat Radius = 5-6&lt;br /&gt;
|2 plank&lt;br /&gt;
5 cut stone&lt;br /&gt;
3 copper bar&lt;br /&gt;
|-&lt;br /&gt;
|Water Pump&lt;br /&gt;
|Pumps water from the shore.&lt;br /&gt;
|-&lt;br /&gt;
|Water Pipe&lt;br /&gt;
|Pipe for transporting water and hot steam.&lt;br /&gt;
|-&lt;br /&gt;
|Water Valve&lt;br /&gt;
|Closable valve. Automatically closes if input side is below configured  threshold.&lt;br /&gt;
|-&lt;br /&gt;
|Water Tank&lt;br /&gt;
|Holds a large amount of water.&lt;br /&gt;
|-&lt;br /&gt;
|Ocean Outlet Pipe&lt;br /&gt;
|Dumps water back into the ocean.&lt;br /&gt;
|-&lt;br /&gt;
|Steam Boiler&lt;br /&gt;
|Boils water into steam.&lt;br /&gt;
|-&lt;br /&gt;
|Steam pipe&lt;br /&gt;
|&lt;br /&gt;
|1 x 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Steam Valve&lt;br /&gt;
|Closable valve. Automatically closes if input side is below configured  threshold.&lt;br /&gt;
|-&lt;br /&gt;
|Steam Tank&lt;br /&gt;
|Holds a large amount of steam.&lt;br /&gt;
|-&lt;br /&gt;
|Steam Radiator&lt;br /&gt;
|Heats area with piped-in steam.&lt;br /&gt;
|-&lt;br /&gt;
|Steam Engine&lt;br /&gt;
|Provides speed or production bonuses to adjacent buildings with steam  power.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|RESEARCH&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Research Lab&lt;br /&gt;
|Generates Research to unlock new technologies for your Whiskers&lt;br /&gt;
|2 x 3&lt;br /&gt;
|21 planks&lt;br /&gt;
5 cut stone&lt;br /&gt;
|-&lt;br /&gt;
|School&lt;br /&gt;
|An institution where whiskers can teach each other their skills&lt;br /&gt;
|3 x 2&lt;br /&gt;
|34 planks&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198079344033</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Whiskerwood/index.php?title=Paths_and_Walking&amp;diff=103</id>
		<title>Paths and Walking</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Whiskerwood/index.php?title=Paths_and_Walking&amp;diff=103"/>
		<updated>2025-11-17T00:03:33Z</updated>

		<summary type="html">&lt;p&gt;76561198079344033: Created page with &amp;quot;== Paths == Buildings paths can improve travel speeds, create intentional paths of travel, and add to the aesthetic beauty of your town.  Paths can be build at any height, however if you are building above the grade of the ground or over water, there will be an additional resource cost of logs to build supporting structures that connect the path to the ground.   {| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%; margin-left:auto; margin-right:auto;&amp;quot; !Name !Description !Travel Speed...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Paths ==&lt;br /&gt;
Buildings paths can improve travel speeds, create intentional paths of travel, and add to the aesthetic beauty of your town.&lt;br /&gt;
&lt;br /&gt;
Paths can be build at any height, however if you are building above the grade of the ground or over water, there will be an additional resource cost of logs to build supporting structures that connect the path to the ground. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%; margin-left:auto; margin-right:auto;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Travel Speed&lt;br /&gt;
!Building Cost&lt;br /&gt;
|-&lt;br /&gt;
|Makeshift Path&lt;br /&gt;
|Rough makeshift path made of raw logs&lt;br /&gt;
|Medium&lt;br /&gt;
|1 Log&lt;br /&gt;
|-&lt;br /&gt;
|Plank Path&lt;br /&gt;
|Smooth path of cut planks&lt;br /&gt;
|Medium&lt;br /&gt;
|1 Plank&lt;br /&gt;
|-&lt;br /&gt;
|Stone Path&lt;br /&gt;
|Very even path of cut stone&lt;br /&gt;
|Fast&lt;br /&gt;
|1 Cut Stone&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Path Decorations ===&lt;br /&gt;
Path decorations are additions to pre-existing paths that can add visual appeal to your town. They are free to build, meaning they don&#039;t cost any materials, and can be placed on any 4 sides of a path tile. You can only place one per side of a tile, so if there is an existing path decoration in place and you add another on top of it, it will be replaced by the new one. &lt;br /&gt;
&lt;br /&gt;
Although path decorations take up visual space in the path, they do not collide with your whiskers or interrupt their paths of travel.&lt;br /&gt;
&lt;br /&gt;
The following path decorations are available:&lt;br /&gt;
*Lighting&lt;br /&gt;
**Lantern&lt;br /&gt;
**Torch&lt;br /&gt;
*Railings and Fences&lt;br /&gt;
**Rope Railing&lt;br /&gt;
**Stone Railing&lt;br /&gt;
**Cobble Fence&lt;br /&gt;
**Privacy Fence&lt;br /&gt;
*Functional&lt;br /&gt;
**One-Way Gate&lt;br /&gt;
*Misc&lt;br /&gt;
**Barrels&lt;br /&gt;
**Bench&lt;br /&gt;
**Planter&lt;br /&gt;
&lt;br /&gt;
== Stairs &amp;amp; Bridges ==&lt;br /&gt;
Stairs and bridges provide your whiskers the ability to traverse the terrain smoothly. &lt;br /&gt;
&lt;br /&gt;
Stairs are required for your whiskers to move between levels of ground, and they have various travel speeds and physical footprints. All stairs other than the steep stairs are unlocked via [[Research/Schematics]]. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%; margin-left:auto; margin-right:auto;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Travel Speed&lt;br /&gt;
!Building Cost&lt;br /&gt;
!Footprint&lt;br /&gt;
|-&lt;br /&gt;
|Steep Stairs&lt;br /&gt;
|Compact but precarious stairs&lt;br /&gt;
|Slow&lt;br /&gt;
|1 Log&lt;br /&gt;
|1x1&lt;br /&gt;
|-&lt;br /&gt;
|Steep Stairs Turn (Left)&lt;br /&gt;
|Compact but precarious stairs in a leftward spiral&lt;br /&gt;
|Slow&lt;br /&gt;
|1 Log&lt;br /&gt;
|1x1&lt;br /&gt;
|-&lt;br /&gt;
|Steep Stairs Turn (Right)&lt;br /&gt;
|Compact but precarious stairs in a rightward spiral&lt;br /&gt;
|Slow&lt;br /&gt;
|1 Log&lt;br /&gt;
|1x1&lt;br /&gt;
|-&lt;br /&gt;
|Long Stairs&lt;br /&gt;
|Quality wooden staircase. Faster and more comfortable than steep stairs.&lt;br /&gt;
|Medium&lt;br /&gt;
|2 Planks&lt;br /&gt;
|1x2&lt;br /&gt;
|-&lt;br /&gt;
|Stone Stairs&lt;br /&gt;
|Sturdy stone staircase&lt;br /&gt;
|Fast&lt;br /&gt;
|2 Cut Stone&lt;br /&gt;
|1x2&lt;br /&gt;
|-&lt;br /&gt;
|Slide&lt;br /&gt;
|A quick way for Whiskers to go down. Chaining together maintains momentum.&lt;br /&gt;
|Extreme&lt;br /&gt;
|1 Plank&lt;br /&gt;
1 Copper Bar&lt;br /&gt;
|1x2&lt;br /&gt;
|-&lt;br /&gt;
|Whisker Launcher&lt;br /&gt;
|Steam powered device that can launch Whiskers to higher elevations&lt;br /&gt;
|Extreme&lt;br /&gt;
|3 Cut Stone&lt;br /&gt;
8 Iron Bars&lt;br /&gt;
|1x2&lt;br /&gt;
|-&lt;br /&gt;
|Covered Bridge&lt;br /&gt;
|Connects two stable positions without needing support&lt;br /&gt;
|Medium&lt;br /&gt;
|8 Cut Stone&lt;br /&gt;
8 Planks&lt;br /&gt;
|1x5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198079344033</name></author>
	</entry>
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