<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.hoodedhorse.com/Whiskerwood/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=76561198021843184</id>
	<title>Whiskerwood Official Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.hoodedhorse.com/Whiskerwood/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=76561198021843184"/>
	<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Whiskerwood/Special:Contributions/76561198021843184"/>
	<updated>2026-10-24T04:14:40Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.5</generator>
	<entry>
		<id>https://wiki.hoodedhorse.com/Whiskerwood/index.php?title=Nautical_Gameplay&amp;diff=1605</id>
		<title>Nautical Gameplay</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Whiskerwood/index.php?title=Nautical_Gameplay&amp;diff=1605"/>
		<updated>2026-09-08T11:47:05Z</updated>

		<summary type="html">&lt;p&gt;76561198021843184: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:nautical update exploration.png|center|1200px]]&lt;br /&gt;
[[Whiskers]] can explore the ocean, fish in the deep sea, and fight naval battles against attackers. Nautical activies start in the mid-game and bring with it benefits and dangers, from uncapped resource gathering options to the need to defend your islands.&lt;br /&gt;
&lt;br /&gt;
== Take to the sea ==&lt;br /&gt;
Once you&#039;ve [[Research Lab|researched]] Tier 1, you have a random chance of discovering a lone sailor in desperate need of assistance in the winter. If you choose to rescue him, it will trigger a spiral of consequences which will see you come into possession of schematics containing the vital secrets to shipbuilding.&lt;br /&gt;
&lt;br /&gt;
Ships are capital assets requiring heavy investment to construct but can be freely reassigned between docks. There are 3 ship types, including combat ships and boats that can act as fast ferries.&lt;br /&gt;
&lt;br /&gt;
=== Naval Resources ===&lt;br /&gt;
[[File:nautical update boat.png|right|500px]]&lt;br /&gt;
With your first ships, you&#039;ll be able to explore the open ocean to uncover valuable points of interest, including Guano Rocks, Fishing Spots, and Sunken Ships rich with salvage to collect.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll also be able to trade, fish, and harvest guano to fuel your industry. Leverage the bounty of the ocean with uncapped resources through trading and open ocean resource nodes, such as guano farming on Guano Rocks for unlimited [[Resources|Fertilizer]] and industrial scale [[fishing]] in the deep sea.&lt;br /&gt;
&lt;br /&gt;
You can also fulfill requests from the [[Pirates]], which in turn will buy your colony periods of protection from Pirate raids. In doing so, the Pirates&#039; pressure on the [[Claws]] will increase, until it reaches a boiling point and the Claws establish an anti-pirate corps. From there, by currying favor from the Claws, you&#039;ll gain the means to build a fighting navy.&lt;br /&gt;
&lt;br /&gt;
Late game ship gameplay is focused on maximizing Guano harvests, selling cargo to other colonies at better rates than the smuggler, importing basic resources to feed your industry, exporting finished goods at twice what the smuggler pays, and ultimately eliminating every Pirate island.&lt;br /&gt;
&lt;br /&gt;
=== Naval Dangers ===&lt;br /&gt;
There are a number of situational dangers to be found on the ocean, and the most pressing is the constant requirement to eat. [[Whiskers]] need food both on shore and at sea -- but on the open ocean, there are no berries to pick. Instead, you must pack your own canned food to survive, because if you run out of food and your sailors and officers will starve.&lt;br /&gt;
&lt;br /&gt;
Should your ships arrive at their home dock in one piece, the ship&#039;s crew will unload the spoils and bury any dead. On the off chance the ship sunk, the carried cargo will be left floating in the ocean as salvage and any survivors will row home in the emergency lifeboat.&lt;br /&gt;
&lt;br /&gt;
Keeping your crew alive is vital, as not just any Whisker can crew a ship. Only Whiskers with the new [[Traits|skills]] of Sailor or Officer can set sail. Larger ships require Officers &amp;amp; Sailors, while smaller ships can make do with only Sailors. Whiskers with Sailor and Officer skills will slowly and randomly become available in Whisker ships, but their skills carry a heavy cost. As with other Skills, nautical skills can be taught to other Whiskers using the [[School]].&lt;br /&gt;
&lt;br /&gt;
=== Naval Combat ===&lt;br /&gt;
A fighting navy brings with it the opportunity to fight, both in naval combat against other ships or by storming islands themselves. You can attack Pirate islands to eliminate them permanently, but your islands can also be attacked.&lt;br /&gt;
&lt;br /&gt;
In order to defend your colony, you will need to build Cannon Towers and Defensive Walls. Cannon bombardment is simulated, so walls and terrain defense provide functional protection based on height and line of fire obstacles. Similarly, all ships are simulated with open ocean pathing, so a maze of cannon towers can force attacking ships to navigate through a chokepoint and flip the odds in your favor.&lt;/div&gt;</summary>
		<author><name>76561198021843184</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Whiskerwood/index.php?title=Nautical_Gameplay&amp;diff=1604</id>
		<title>Nautical Gameplay</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Whiskerwood/index.php?title=Nautical_Gameplay&amp;diff=1604"/>
		<updated>2026-09-05T15:21:31Z</updated>

		<summary type="html">&lt;p&gt;76561198021843184: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Whiskers]] can explore the ocean, fish in the deep sea, and fight naval battles versus both [[Pirates]] and [[Claws]]. Nautical activies start in the mid-game and brings with it benefits and dangers, such as uncapped resource gathering options and the need to defend your islands.&lt;br /&gt;
&lt;br /&gt;
== Take to the sea ==&lt;br /&gt;
[[File:nautical update exploration.png|center]]&lt;br /&gt;
Once you&#039;ve [[Research Lab|researched]] Tier 1, you have a random chance of discovering a lone sailor in desperate need of assistance in the winter. If you choose to rescue him, it will trigger a spiral of consequences which will see you come into possession of schematics containing the vital secrets to shipbuilding.&lt;br /&gt;
&lt;br /&gt;
Ships are capital assets requiring heavy investment to construct but can be freely reassigned between docks. There are 3 ship types, including combat ships and boats that can act as fast ferries.&lt;br /&gt;
&lt;br /&gt;
== Naval Resources ==&lt;br /&gt;
With your first ships, you&#039;ll be able to explore the open ocean to uncover valuable points of interest, including Guano Rocks, Fishing Spots, and Sunken Ships rich with salvage to collect.&lt;br /&gt;
&lt;br /&gt;
[[File:nautical update boat.png|right|500px]]&lt;br /&gt;
&lt;br /&gt;
You&#039;ll also be able to trade, fish, and harvest guano to fuel your industry. Leverage the bounty of the ocean with uncapped resources through trading and open ocean resource nodes, such as guano farming on Guano Rocks for unlimited [[Resources|Fertilizer]] and industrial scale [[fishing]] in the deep sea.&lt;br /&gt;
&lt;br /&gt;
You can also fulfill requests from the [[Pirates]], which in turn will buy your colony periods of protection from Pirate raids. In doing so, the Pirates&#039; pressure on the [[Claws]] will increase, until it reaches a boiling point and the Claws establish an anti-pirate corps. From there, by currying favor from the Claws, you&#039;ll gain the means to build a fighting navy.&lt;br /&gt;
&lt;br /&gt;
Late game ship gameplay is focused on maximizing Guano harvests, selling cargo to other colonies at better rates than the smuggler, importing basic resources to feed your industry, exporting finished goods at twice what the smuggler pays, and ultimately eliminating every Pirate island.&lt;br /&gt;
&lt;br /&gt;
== Naval Dangers ==&lt;br /&gt;
There are a number of situational dangers to be found on the ocean, and the most pressing is the constant requirement to eat. [[Whiskers]] need food both on shore and at sea -- but on the open ocean, there are no berries to pick. Instead, you must pack your own canned food to survive, because if you run out of food and your sailors and officers will starve.&lt;br /&gt;
&lt;br /&gt;
Should your ships arrive at their home dock in one piece, the ship&#039;s crew will unload the spoils and bury any dead. On the off chance the ship sunk, the carried cargo will be left floating in the ocean as salvage and any survivors will row home in the emergency lifeboat.&lt;br /&gt;
&lt;br /&gt;
Keeping your crew alive is vital, as not just any Whisker can crew a ship. Only Whiskers with the new [[Traits|skills]] of Sailor or Officer can set sail. Larger ships require Officers &amp;amp; Sailors, while smaller ships can make do with only Sailors. Whiskers with Sailor and Officer skills will slowly and randomly become available in Whisker ships, but their skills carry a heavy cost. As with other Skills, nautical skills can be taught to other Whiskers using the [[School]].&lt;br /&gt;
&lt;br /&gt;
== Naval Combat ==&lt;br /&gt;
A fighting navy brings with it the opportunity to fight, both in naval combat against other ships or by storming islands themselves. You can attack Pirate islands to eliminate them permanently, but your islands can also be attacked.&lt;br /&gt;
&lt;br /&gt;
In order to defend your colony, you will need to build Cannon Towers and Defensive Walls. Cannon bombardment is simulated, so walls and terrain defense provide functional protection based on height and line of fire obstacles. Similarly, all ships are simulated with open ocean pathing, so a maze of cannon towers can force attacking ships to navigate through a chokepoint and flip the odds in your favor.&lt;/div&gt;</summary>
		<author><name>76561198021843184</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Whiskerwood/index.php?title=File:Nautical_update_exploration.png&amp;diff=1603</id>
		<title>File:Nautical update exploration.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Whiskerwood/index.php?title=File:Nautical_update_exploration.png&amp;diff=1603"/>
		<updated>2026-09-05T15:15:04Z</updated>

		<summary type="html">&lt;p&gt;76561198021843184: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>76561198021843184</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Whiskerwood/index.php?title=File:Nautical_update_boat.png&amp;diff=1602</id>
		<title>File:Nautical update boat.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Whiskerwood/index.php?title=File:Nautical_update_boat.png&amp;diff=1602"/>
		<updated>2026-09-05T15:15:03Z</updated>

		<summary type="html">&lt;p&gt;76561198021843184: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>76561198021843184</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Whiskerwood/index.php?title=Nautical_Gameplay&amp;diff=1601</id>
		<title>Nautical Gameplay</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Whiskerwood/index.php?title=Nautical_Gameplay&amp;diff=1601"/>
		<updated>2026-09-05T15:14:43Z</updated>

		<summary type="html">&lt;p&gt;76561198021843184: Created page with &amp;quot;Whiskers can explore the ocean, fish in the deep sea, and fight naval battles versus both Pirates and Claws. Nautical activies start in the mid-game and brings with it benefits and dangers, such as uncapped resource gathering options and the need to defend your islands.  == Take to the sea ==  Once you&amp;#039;ve researched Tier 1, you have a random chance of discovering a lone sailor in desperate need of assistance in the winter. If you choose to re...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Whiskers]] can explore the ocean, fish in the deep sea, and fight naval battles versus both [[Pirates]] and [[Claws]]. Nautical activies start in the mid-game and brings with it benefits and dangers, such as uncapped resource gathering options and the need to defend your islands.&lt;br /&gt;
&lt;br /&gt;
== Take to the sea ==&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve [[Research Lab|researched]] Tier 1, you have a random chance of discovering a lone sailor in desperate need of assistance in the winter. If you choose to rescue him, it will trigger a spiral of consequences which will see you come into possession of schematics containing the vital secrets to shipbuilding.&lt;br /&gt;
&lt;br /&gt;
Ships are capital assets requiring heavy investment to construct but can be freely reassigned between docks. There are 3 ship types, including combat ships and boats that can act as fast ferries.&lt;br /&gt;
&lt;br /&gt;
== Naval Resources ==&lt;br /&gt;
With your first ships, you&#039;ll be able to explore the open ocean to uncover valuable points of interest, including Guano Rocks, Fishing Spots, and Sunken Ships rich with salvage to collect.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll also be able to trade, fish, and harvest guano to fuel your industry. Leverage the bounty of the ocean with uncapped resources through trading and open ocean resource nodes, such as guano farming on Guano Rocks for unlimited [[Resources|Fertilizer]] and industrial scale [[fishing]] in the deep sea.&lt;br /&gt;
&lt;br /&gt;
You can also fulfill requests from the [[Pirates]], which in turn will buy your colony periods of protection from Pirate raids. In doing so, the Pirates&#039; pressure on the [[Claws]] will increase, until it reaches a boiling point and the Claws establish an anti-pirate corps. From there, by currying favor from the Claws, you&#039;ll gain the means to build a fighting navy.&lt;br /&gt;
&lt;br /&gt;
Late game ship gameplay is focused on maximizing Guano harvests, selling cargo to other colonies at better rates than the smuggler, importing basic resources to feed your industry, exporting finished goods at twice what the smuggler pays, and ultimately eliminating every Pirate island.&lt;br /&gt;
&lt;br /&gt;
== Naval Dangers ==&lt;br /&gt;
&lt;br /&gt;
There are a number of situational dangers to be found on the ocean, and the most pressing is the constant requirement to eat. [[Whiskers]] need food both on shore and at sea -- but on the open ocean, there are no berries to pick. Instead, you must pack your own canned food to survive, because if you run out of food and your sailors and officers will starve.&lt;br /&gt;
&lt;br /&gt;
Other dangers include patrolling Pirates, and accidentally selling off your entire food store to another island.&lt;br /&gt;
&lt;br /&gt;
Should your ships arrive at their home dock in one piece, the ship&#039;s crew will unload the spoils and bury any dead. On the off chance the ship sunk, the carried cargo will be left floating in the ocean as salvage and any survivors will row home in the emergency lifeboat.&lt;br /&gt;
&lt;br /&gt;
Keeping your crew alive is vital, as not just any Whisker can crew a ship. Only Whiskers with the new [[Traits|skills]] of Sailor or Officer can set sail. Larger ships require Officers &amp;amp; Sailors, while smaller ships can make do with only Sailors. Whiskers with Sailor and Officer skills will slowly and randomly become available in Whisker ships, but their skills carry a heavy cost. As with other Skills, nautical skills can be taught to other Whiskers using the [[School]].&lt;br /&gt;
&lt;br /&gt;
== Naval Combat ==&lt;br /&gt;
A fighting navy brings with it the opportunity to fight, both in naval combat against other ships or by storming islands themselves. You can attack Pirate islands to eliminate them permanently, but your islands can also be attacked.&lt;br /&gt;
&lt;br /&gt;
In order to defend your colony, you will need to build Cannon Towers and Defensive Walls. Cannon bombardment is simulated, so walls and terrain defense provide functional protection based on height and line of fire obstacles. Similarly, all ships are simulated with open ocean pathing, so a maze of cannon towers can force attacking ships to navigate through a chokepoint and flip the odds in your favor.&lt;/div&gt;</summary>
		<author><name>76561198021843184</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Whiskerwood/index.php?title=Whiskers&amp;diff=1600</id>
		<title>Whiskers</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Whiskerwood/index.php?title=Whiskers&amp;diff=1600"/>
		<updated>2026-09-05T15:09:20Z</updated>

		<summary type="html">&lt;p&gt;76561198021843184: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Whiskers are the clever, ingenious mice that act as the colonists of your islands. They inhabit the archipelago after arriving by ship, and build, mantain, and operate its buildings.&lt;br /&gt;
&lt;br /&gt;
Whiskers are historically a working class under the [[Claws|Claws Empire]], which is ruled by cats. At the time of Whiskerwood, Whiskers can be either in favor of the Claws Monarchy or rebellious, and their political leanings impact the fate of your colony and if it stays under the cats&#039; thumbs or declares independence.&lt;br /&gt;
&lt;br /&gt;
== Education ==&lt;br /&gt;
&lt;br /&gt;
Whiskers may occasionally be recruited with an education upgrade. These education [[traits]],  listed below, allow Whiskers to fill job slots at buildings that are restricted to them.  Sometimes these restricted slots provide production bonuses,  but other times it is just a minimum requirement.  &lt;br /&gt;
&lt;br /&gt;
None of the educational traits provide any inherent production bonus.   You only need enough Whiskers with these traits to cover available jobs.   &lt;br /&gt;
&lt;br /&gt;
Also, remember that educated Whiskers of any kind will have higher expectations.&lt;br /&gt;
&lt;br /&gt;
These traits can be taught to other Whiskers at the [[School]].&lt;br /&gt;
&lt;br /&gt;
* Apprentice - The first level of Craftsmanship available is the Apprentice level. Some buildings will require at least an Apprentice to either start production, or fill the final slot for optimization.&lt;br /&gt;
&lt;br /&gt;
* Craftsmaster - The second and highest level of Craftsmanship, these Whiskers are the most productive, and can then also turn to educate other Whiskers.&lt;br /&gt;
&lt;br /&gt;
* Scholarly - Educates a Whisker to research technology in the [[Research Lab]].  Scholars are also required for the [[Management Office]] and several late game production buildings.&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
&lt;br /&gt;
Whiskers have one or more unchangeable traits assigned to them.  These are not changeable, so be sure you select carefully when recruiting Whiskers.  &lt;br /&gt;
&lt;br /&gt;
Common &amp;quot;problem&amp;quot; traits are, for example, &amp;quot;snoring&amp;quot; which irritates other Whiskers living with a Whisker that snores.  Similarly, if you have a rebellious colony,  recruiting monarchists will create perpetual negative thoughts from those Whiskers.&lt;br /&gt;
&lt;br /&gt;
Also, be careful not to assume a trait does more than is stated.  Whiskers that cannot smell will not be unhappy about pollution, but will still be effected by the workspeed penalties from it.  &lt;br /&gt;
&lt;br /&gt;
A list of currently available traits is below with their associated impacts. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:90%; margin-left:auto; margin-right:auto;&amp;quot;&lt;br /&gt;
!Trait&lt;br /&gt;
!Description&lt;br /&gt;
!Type&lt;br /&gt;
!Stat Change&lt;br /&gt;
|-&lt;br /&gt;
|Can&#039;t Smell&lt;br /&gt;
|No negative thoughts from pollution&lt;br /&gt;
|Positive&lt;br /&gt;
|&amp;amp;#45;&lt;br /&gt;
|-&lt;br /&gt;
|Compassionate&lt;br /&gt;
|Does not expect as much for themselves but grows incredibly sad at the death of others&lt;br /&gt;
|Neutral&lt;br /&gt;
|&amp;amp;#45;5 Negative Thoughts after Whisker Death (few days)&lt;br /&gt;
|-&lt;br /&gt;
|Considerate&lt;br /&gt;
|Does not get offended at Rude comments&lt;br /&gt;
|Positive&lt;br /&gt;
|&amp;amp;#45;&lt;br /&gt;
|-&lt;br /&gt;
|Content&lt;br /&gt;
|Has learned to be more content with their current circumstances&lt;br /&gt;
|Positive&lt;br /&gt;
|&amp;amp;#45;&lt;br /&gt;
|-&lt;br /&gt;
|Diligent&lt;br /&gt;
|This Whisker works very hard&lt;br /&gt;
|Positive&lt;br /&gt;
|&amp;amp;#43;10 Production Speed&lt;br /&gt;
|-&lt;br /&gt;
|Gifted Teacher&lt;br /&gt;
|This Whisker can teach others more quickly&lt;br /&gt;
|Positive&lt;br /&gt;
|&amp;amp;#45;&lt;br /&gt;
|-&lt;br /&gt;
|Healthy&lt;br /&gt;
|Highly resistant to illness or injury&lt;br /&gt;
|Positive&lt;br /&gt;
|&amp;amp;#45;&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Eater&lt;br /&gt;
|Eats one more food per meal (allows for extra food buff)&lt;br /&gt;
|Positive&lt;br /&gt;
|&amp;amp;#43;1 Food Consumption&lt;br /&gt;
|-&lt;br /&gt;
|Inquisitive&lt;br /&gt;
|Always asking questions. Learns faster at school&lt;br /&gt;
|Positive&lt;br /&gt;
|&amp;amp;#45;&lt;br /&gt;
|-&lt;br /&gt;
|Loner&lt;br /&gt;
|Unhappy if working or sleeping with others&lt;br /&gt;
|Negative&lt;br /&gt;
|&amp;amp;#45;&lt;br /&gt;
|-&lt;br /&gt;
|Monarchist&lt;br /&gt;
|Naturally loyal to the Claws&lt;br /&gt;
|Negative&lt;br /&gt;
|&amp;amp;#45;60 Production Speed (Factory assignment only)&lt;br /&gt;
|-&lt;br /&gt;
|My Pace&lt;br /&gt;
|This Whisker works at their own pace&lt;br /&gt;
|Negative&lt;br /&gt;
|&amp;amp;#45;10 Production Speed&lt;br /&gt;
|-&lt;br /&gt;
|Nosey&lt;br /&gt;
|Cares deeply about others yet sometimes asks rude questions&lt;br /&gt;
|Negative&lt;br /&gt;
|&amp;amp;#45;&lt;br /&gt;
|-&lt;br /&gt;
|Optimist&lt;br /&gt;
|Chance to double the effect of positive thoughts&lt;br /&gt;
|Positive&lt;br /&gt;
|&amp;amp;#45;&lt;br /&gt;
|-&lt;br /&gt;
|Patient&lt;br /&gt;
|Does not see what all the rushing is about&lt;br /&gt;
|Negative&lt;br /&gt;
|&amp;amp;#45;10 Move Speed&lt;br /&gt;
|-&lt;br /&gt;
|Perfectionist&lt;br /&gt;
|This Whisker cares deeply about perfect execution&lt;br /&gt;
|Negative&lt;br /&gt;
|&amp;amp;#45;10 Production Speed&lt;br /&gt;
|-&lt;br /&gt;
|Pessimist&lt;br /&gt;
|Chance to double the effect of negative thoughts&lt;br /&gt;
|Negative&lt;br /&gt;
|&amp;amp;#45;&lt;br /&gt;
|-&lt;br /&gt;
|Rebellious&lt;br /&gt;
|More likely to say rebellious things or repeat such rumours&lt;br /&gt;
|Negative&lt;br /&gt;
|&amp;amp;#45;&lt;br /&gt;
|-&lt;br /&gt;
|Rude&lt;br /&gt;
|Chance to make passing Whiskers unhappy&lt;br /&gt;
|Negative&lt;br /&gt;
|&amp;amp;#45;&lt;br /&gt;
|-&lt;br /&gt;
|Sickly&lt;br /&gt;
|Less resistant to cold and illness&lt;br /&gt;
|Negative&lt;br /&gt;
|&amp;amp;#45;&lt;br /&gt;
|-&lt;br /&gt;
|Slow&lt;br /&gt;
|This Whisker doesn&#039;t walk very fast&lt;br /&gt;
|Negative&lt;br /&gt;
|&amp;amp;#45;15 Move Speed&lt;br /&gt;
|-&lt;br /&gt;
|Snores&lt;br /&gt;
|Annoys other Whiskers sleeping in the same home&lt;br /&gt;
|Negative&lt;br /&gt;
|&amp;amp;#45;&lt;br /&gt;
|-&lt;br /&gt;
|Strong Shoulders&lt;br /&gt;
|Increases lifting capacity&lt;br /&gt;
|Positive&lt;br /&gt;
|&amp;amp;#43;2 Carry Capacity&lt;br /&gt;
|-&lt;br /&gt;
|Swift&lt;br /&gt;
|Moves faster than average&lt;br /&gt;
|Positive&lt;br /&gt;
|&amp;amp;#43;15 Move Speed&lt;br /&gt;
|-&lt;br /&gt;
|Thoughtful&lt;br /&gt;
|More likely to have positive and negative thoughts&lt;br /&gt;
|Neutral&lt;br /&gt;
|&amp;amp;#45;&lt;br /&gt;
|-&lt;br /&gt;
|Unsafe Worker&lt;br /&gt;
|Wears out industrial machinery faster&lt;br /&gt;
|Negative&lt;br /&gt;
|&amp;amp;#45;&lt;br /&gt;
|-&lt;br /&gt;
|Warm Core&lt;br /&gt;
|Extra resistant to cold temperatures&lt;br /&gt;
|Positive&lt;br /&gt;
|&amp;amp;#45;&lt;br /&gt;
|-&lt;br /&gt;
|Weak&lt;br /&gt;
|This Whisker cannot lift very much&lt;br /&gt;
|Negative&lt;br /&gt;
|&amp;amp;#45;2 Carry Capacity&lt;br /&gt;
|-&lt;br /&gt;
|Weak Knees&lt;br /&gt;
|Strongly dislikes heavy labor and is more likely to get hurt&lt;br /&gt;
|Negative&lt;br /&gt;
|&amp;amp;#45;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198021843184</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Whiskerwood/index.php?title=Fishing&amp;diff=1599</id>
		<title>Fishing</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Whiskerwood/index.php?title=Fishing&amp;diff=1599"/>
		<updated>2026-09-05T14:58:44Z</updated>

		<summary type="html">&lt;p&gt;76561198021843184: Redirected page to Fishing and Food Processing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Fishing and Food Processing]]&lt;/div&gt;</summary>
		<author><name>76561198021843184</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Whiskerwood/index.php?title=Whiskerwood_Official_Wiki&amp;diff=1598</id>
		<title>Whiskerwood Official Wiki</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Whiskerwood/index.php?title=Whiskerwood_Official_Wiki&amp;diff=1598"/>
		<updated>2026-09-05T14:46:09Z</updated>

		<summary type="html">&lt;p&gt;76561198021843184: /* Whiskerwood */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:  ; width: 100%; border: 1px solid orange; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; | [[File:whis.png|150px|center|link=https://store.steampowered.com/app/2489330/Whiskerwood/]]&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 125%; text-align: center;&amp;quot; | Official Community Wiki for Whiskerwood&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; | [[File:Hooded_Horse_Logo_W.png|link=https://hoodedhorse.com/|header|100px|center|Hooded Horse Publishing]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: #314550 ; align=center; width: 75%; border: 1px solid orange; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Join us&#039;&#039;&#039; as an editor or admin! [[Special:UserLogin|Login]] to start editing, and [https://discord.gg/5enmVANkEq say hi on the wiki Discord channel]!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Whiskerwood&#039;&#039;&#039; is a city builder with cats and mice. Establish a home for your industrious mice under the oppressive paw of your cat overlords in this city builder featuring complex simulations, intricate production chains, and the age-old rivalry between cat and mouse.&lt;br /&gt;
&lt;br /&gt;
This wiki&#039;s goal is to become the community&#039;s repository of knowledge, free and editable by all and useful for newcomers, experienced players, and modders alike.&lt;br /&gt;
&lt;br /&gt;
If you want to help, [[Special:UserLogin|log in here]] using your Steam account, and [https://discord.com/invite/uRKrjRgbM2 find our chat room on Discord]!&lt;br /&gt;
&lt;br /&gt;
日本語版は[[Whiskerwood Official Wiki/ja|こちら]]&lt;br /&gt;
&lt;br /&gt;
== Whiskerwood ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: left&amp;quot;&lt;br /&gt;
! Gameplay&lt;br /&gt;
! Key Concepts&lt;br /&gt;
! Development&lt;br /&gt;
|- style=&amp;quot;vertical-align:top&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 33%; |&lt;br /&gt;
* [[Whiskers]]&lt;br /&gt;
** [[Traits]]&lt;br /&gt;
** [[Guilds]]&lt;br /&gt;
** [[Education]]&lt;br /&gt;
&lt;br /&gt;
* [[Buildings]]&lt;br /&gt;
* [[Resources]]&lt;br /&gt;
&lt;br /&gt;
* [[The Claws]]&lt;br /&gt;
** [[Demands#Taxes|Taxes]]&lt;br /&gt;
* [[Demands#Pirates|Pirates]]&lt;br /&gt;
* [[Demands#Smuggler|Smuggler]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width: 33%; |&lt;br /&gt;
* [[Housing]]&lt;br /&gt;
* [[Whisker Travel]]&lt;br /&gt;
* [[Fishing and Food Processing]]&lt;br /&gt;
* [[Water, Heating and Piping]]&lt;br /&gt;
* [[Nautical Gameplay]]&lt;br /&gt;
* [[Civil and Management buildings]]&lt;br /&gt;
* [[Services]]&lt;br /&gt;
* [[Railroad]]&lt;br /&gt;
* [[Storage and Belts]]&lt;br /&gt;
* [[Resource Extraction]]&lt;br /&gt;
* [[Factories]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width: 33%; |&lt;br /&gt;
* [[Beginner&#039;s Guide]]&lt;br /&gt;
* [[Farmer&#039;s Almanac]]&lt;br /&gt;
* [https://store.steampowered.com/app/2489330/Whiskerwood/ Steam Page]&lt;br /&gt;
* [https://discord.com/invite/uRKrjRgbM2 Developer&#039;s Discord]&lt;br /&gt;
* [[Modding|Modding Whiskerwood]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Want to help improve the wiki? ==&lt;br /&gt;
&lt;br /&gt;
Anyone can contribute to the wiki. If you want to become a contributor please register and check out the &#039;&#039;&#039;[[Project:Work needed|work needed page]]&#039;&#039;&#039;. If you spot anything in need of improvement, don&#039;t hesitate to make an edit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;seo metadescription=&amp;quot;The official wiki for Whiskerwood, developed by Minakata Dynamics and published by Hooded Horse&amp;quot; /&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198021843184</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Whiskerwood/index.php?title=MediaWiki:Sidebar&amp;diff=1597</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Whiskerwood/index.php?title=MediaWiki:Sidebar&amp;diff=1597"/>
		<updated>2026-08-08T20:27:29Z</updated>

		<summary type="html">&lt;p&gt;76561198021843184: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Whiskerwood&lt;br /&gt;
** Beginner&#039;s Guide|Beginner&#039;s Guide&lt;br /&gt;
** Whiskers|Whiskers&lt;br /&gt;
** Buildings|Buildings&lt;br /&gt;
** Resources|Resources&lt;br /&gt;
** Taxes and Pirates|Taxes and Pirates&lt;br /&gt;
** Modding|Modding Whiskerwood&lt;br /&gt;
&lt;br /&gt;
* navigation&lt;br /&gt;
** recentchanges-url|recentchanges&lt;br /&gt;
** Special:ListFiles|File List&lt;br /&gt;
** Special:WantedPages|Wanted pages&lt;br /&gt;
** helppage|help-mediawiki&lt;br /&gt;
&lt;br /&gt;
* SEARCH&lt;br /&gt;
* TOOLBOX&lt;br /&gt;
* LANGUAGES&lt;/div&gt;</summary>
		<author><name>76561198021843184</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Whiskerwood/index.php?title=Whiskerwood_Official_Wiki&amp;diff=71</id>
		<title>Whiskerwood Official Wiki</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Whiskerwood/index.php?title=Whiskerwood_Official_Wiki&amp;diff=71"/>
		<updated>2025-11-06T15:40:37Z</updated>

		<summary type="html">&lt;p&gt;76561198021843184: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:  ; width: 100%; border: 1px solid orange; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; | [[File:whis.png|150px|center|link=https://store.steampowered.com/app/2489330/Whiskerwood/]]&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 125%; text-align: center;&amp;quot; | Official Community Wiki for Whiskerwood&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; | [[File:Hooded_Horse_Logo_W.png|link=https://hoodedhorse.com/|header|100px|center|Hooded Horse Publishing]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: #314550 ; align=center; width: 75%; border: 1px solid orange; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Join us&#039;&#039;&#039; as an editor or admin! [[Special:UserLogin|Login]] to start editing, and [https://discord.gg/5enmVANkEq say hi on the wiki Discord channel]!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Whiskerwood&#039;&#039;&#039; is a city builder with cats and mice. Establish a home for your industrious mice under the oppressive paw of your cat overlords in this city builder featuring complex simulations, intricate production chains, and the age-old rivalry between cat and mouse.&lt;br /&gt;
&lt;br /&gt;
This wiki&#039;s goal is to become the community&#039;s repository of knowledge, free and editable by all and useful for newcomers, experienced players, and modders alike.&lt;br /&gt;
&lt;br /&gt;
If you want to help, [[Special:UserLogin|log in here]] using your Steam account!&lt;br /&gt;
&lt;br /&gt;
== Whiskerwood ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: left&amp;quot;&lt;br /&gt;
! Gameplay&lt;br /&gt;
! Logistics&lt;br /&gt;
! Development&lt;br /&gt;
|- style=&amp;quot;vertical-align:top&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 33%; |&lt;br /&gt;
* [[Whiskers]]&lt;br /&gt;
** [[Traits]]&lt;br /&gt;
** [[Guilds]]&lt;br /&gt;
** [[Education]]&lt;br /&gt;
&lt;br /&gt;
* [[The Claws]]&lt;br /&gt;
** [[Taxes]]&lt;br /&gt;
* [[Pirates]]&lt;br /&gt;
| style=&amp;quot;width: 33%; |&lt;br /&gt;
* [[Buildings]]&lt;br /&gt;
* [[Resources]]&lt;br /&gt;
| style=&amp;quot;width: 33%; |&lt;br /&gt;
* [[Beginner&#039;s Guide]]&lt;br /&gt;
* [https://store.steampowered.com/app/2489330/Whiskerwood/ Steam Page]&lt;br /&gt;
* [https://discord.com/invite/uRKrjRgbM2 Developer&#039;s Discord]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;seo metadescription=&amp;quot;The official wiki for Whiskerwood, developed by Minakata Dynamics and published by Hooded Horse&amp;quot; /&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198021843184</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Whiskerwood/index.php?title=Whiskerwood_Official_Wiki&amp;diff=65</id>
		<title>Whiskerwood Official Wiki</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Whiskerwood/index.php?title=Whiskerwood_Official_Wiki&amp;diff=65"/>
		<updated>2025-11-05T15:52:45Z</updated>

		<summary type="html">&lt;p&gt;76561198021843184: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:  ; width: 100%; border: 1px solid orange; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; | [[File:whis.png|150px|center|link=https://store.steampowered.com/app/2489330/Whiskerwood/]]&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 125%; text-align: center;&amp;quot; | Official Community Wiki for Whiskerwood&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; | [[File:Hooded_Horse_Logo_W.png|link=https://hoodedhorse.com/|header|100px|center|Hooded Horse Publishing]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: #314550 ; align=center; width: 75%; border: 1px solid orange; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Join us&#039;&#039;&#039; as an editor or admin! [[Special:UserLogin|Login]] to start editing, and [https://discord.gg/5enmVANkEq say hi on the wiki Discord channel]!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Whiskerwood&#039;&#039;&#039; is a city builder with cats and mice. Establish a home for your industrious mice under the oppressive paw of your cat overlords in this city builder featuring complex simulations, intricate production chains, and the age-old rivalry between cat and mouse.&lt;br /&gt;
&lt;br /&gt;
This wiki&#039;s goal is to become the community&#039;s repository of knowledge, free and editable by all and useful for newcomers, experienced players, and modders alike.&lt;br /&gt;
&lt;br /&gt;
If you want to help, [[Special:UserLogin|log in here]] using your Steam account!&lt;br /&gt;
&lt;br /&gt;
== Whiskerwood ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: left&amp;quot;&lt;br /&gt;
! Gameplay&lt;br /&gt;
! Logistics&lt;br /&gt;
! Development&lt;br /&gt;
|- style=&amp;quot;vertical-align:top&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 33%; |&lt;br /&gt;
* [[Whiskers]]&lt;br /&gt;
** [[Traits]]&lt;br /&gt;
** [[Guilds]]&lt;br /&gt;
** [[Education]]&lt;br /&gt;
&lt;br /&gt;
* [[The Claws]]&lt;br /&gt;
** [[Taxes]]&lt;br /&gt;
* [[Pirates]]&lt;br /&gt;
| style=&amp;quot;width: 33%; |&lt;br /&gt;
* [[Buildings]]&lt;br /&gt;
* [[Resources]]&lt;br /&gt;
| style=&amp;quot;width: 33%; |&lt;br /&gt;
* [[Beginner&#039;s Guide]]&lt;br /&gt;
* [https://store.steampowered.com/app/2489330/Whiskerwood/ Steam Page]&lt;br /&gt;
* [https://discord.com/invite/uRKrjRgbM2 Developer&#039;s Discord]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;seo metadescription=&amp;quot;The official wiki for Whiskerwood, developed by Unfrozen and published by Minakata Dynamics&amp;quot; /&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198021843184</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Whiskerwood/index.php?title=Buildings&amp;diff=64</id>
		<title>Buildings</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Whiskerwood/index.php?title=Buildings&amp;diff=64"/>
		<updated>2025-11-05T15:51:38Z</updated>

		<summary type="html">&lt;p&gt;76561198021843184: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%; margin-left:auto; margin-right:auto;&amp;quot;&lt;br /&gt;
!Building&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Apothecary&lt;br /&gt;
|Extracts medicinal substances from mushrooms.&lt;br /&gt;
|-&lt;br /&gt;
|Bakery&lt;br /&gt;
|Bakes fresh bread and pastry.&lt;br /&gt;
|-&lt;br /&gt;
|Bathhouse&lt;br /&gt;
|A steamy bath provides evening relaxation.&lt;br /&gt;
|-&lt;br /&gt;
|Bathing dock&lt;br /&gt;
|Somwhere to rinse off&lt;br /&gt;
|-&lt;br /&gt;
|Battery&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Blacksmith&lt;br /&gt;
|Crafts useful items made of iron and steel.&lt;br /&gt;
|-&lt;br /&gt;
|Blast Furnace&lt;br /&gt;
|Refines metal ores with high melting points into ingots.&lt;br /&gt;
|-&lt;br /&gt;
|Bonfire&lt;br /&gt;
|Simple heat source with small radius and low fuel consumption.&lt;br /&gt;
|-&lt;br /&gt;
|Bonsai&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cafe&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Campfire&lt;br /&gt;
|Small wood fire to generate heat in a pinch.    &lt;br /&gt;
Destroyed once logs are consumed.&lt;br /&gt;
|-&lt;br /&gt;
|Cannery&lt;br /&gt;
|Packs food into cans to preserve it for sea travel.&lt;br /&gt;
|-&lt;br /&gt;
|Cannon Foundry&lt;br /&gt;
|Molds cannon barrels and assembles cannons.&lt;br /&gt;
|-&lt;br /&gt;
|Carpenter&lt;br /&gt;
|Crafts wooden tools and goods.&lt;br /&gt;
|-&lt;br /&gt;
|Central Warehouse&lt;br /&gt;
|Large warehouse that can store all resource types.    &lt;br /&gt;
Resources stored here can be traded or exported.&lt;br /&gt;
|-&lt;br /&gt;
|Charcoal Furnace&lt;br /&gt;
|Processes logs into a generic fuel source.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Civic Office&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Claws Visage&lt;br /&gt;
|-&lt;br /&gt;
|Coppersmith&lt;br /&gt;
|Crafts useful items out of copper and bronze.&lt;br /&gt;
|-&lt;br /&gt;
|Cotton Gin&lt;br /&gt;
|Separates seeds from the cotton fiber, which is spun into threads.&lt;br /&gt;
|-&lt;br /&gt;
|Crop Field&lt;br /&gt;
|Very even path of cut stone.&lt;br /&gt;
|-&lt;br /&gt;
|Decorative Fountain&lt;br /&gt;
|Impressive fountain. Requires access to water.&lt;br /&gt;
|-&lt;br /&gt;
|Decorative Tree&lt;br /&gt;
|Ornamental tree with flowers.&lt;br /&gt;
|-&lt;br /&gt;
|Dining Hall&lt;br /&gt;
|A luxurious dining hall for the most prosperous of Whiskers.&lt;br /&gt;
|-&lt;br /&gt;
|Elegant Abode&lt;br /&gt;
|Elegant small abode for one.&lt;br /&gt;
|-&lt;br /&gt;
|Elegant Blockhouse&lt;br /&gt;
|Fine blockhouse for two.&lt;br /&gt;
|-&lt;br /&gt;
|Elegant Rowhouse&lt;br /&gt;
|Extravagant rockhouse for two.&lt;br /&gt;
|-&lt;br /&gt;
|Elevator Entrance&lt;br /&gt;
|Elevator segment with an entrance landing.&lt;br /&gt;
|-&lt;br /&gt;
|Elevator Shaft&lt;br /&gt;
|Elevator segment without entrance landing.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Engineering  Lab&lt;br /&gt;
|-&lt;br /&gt;
|Extravagant Abode&lt;br /&gt;
|Extravagant small abode for one.&lt;br /&gt;
|-&lt;br /&gt;
|Extravagant Blockhouse&lt;br /&gt;
|Extravagant blockhouse for two.&lt;br /&gt;
|-&lt;br /&gt;
|Extravagant Rowhouse&lt;br /&gt;
|Extravagant rockhouse for two.&lt;br /&gt;
|-&lt;br /&gt;
|Farm&lt;br /&gt;
|Grows and harvests crops within range around the farm.    &lt;br /&gt;
Use the Farm Tool to designate farming areas.&lt;br /&gt;
|-&lt;br /&gt;
|Fine Kitchen&lt;br /&gt;
|Prepares fine meals using rare spices.&lt;br /&gt;
|-&lt;br /&gt;
|Fire Tender&lt;br /&gt;
|Stockpiles fuel and delivers it to nearby heaters and steam boilers.&lt;br /&gt;
|-&lt;br /&gt;
|Fishing Dock&lt;br /&gt;
|Catches shallow-water fish at the edge of the isle.&lt;br /&gt;
|-&lt;br /&gt;
|Flax Spinner&lt;br /&gt;
|Spins flax into sturdy ropes or fine threads.&lt;br /&gt;
|-&lt;br /&gt;
|Flowerbed&lt;br /&gt;
|Small bed of wildflowers.&lt;br /&gt;
|-&lt;br /&gt;
|Forage Hut&lt;br /&gt;
|Gathers nearby wild plants.&lt;br /&gt;
|-&lt;br /&gt;
|Freight Hub&lt;br /&gt;
|Large dock where visiting ships can make landfall.&lt;br /&gt;
|-&lt;br /&gt;
|Granary&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Grave&lt;br /&gt;
|Grave plot to lay a deceased Whiskers to rest.&lt;br /&gt;
|-&lt;br /&gt;
|Hanging Garden&lt;br /&gt;
|Overflowing garden with ivy hanging down to the area below.&lt;br /&gt;
|-&lt;br /&gt;
|Heating Stove&lt;br /&gt;
|Large stone furnace that heats a wide area at the cost of higher fuel  consumption.&lt;br /&gt;
|-&lt;br /&gt;
|Laboratory&lt;br /&gt;
|Increases storage capacity of science.&lt;br /&gt;
|-&lt;br /&gt;
|Large Warehouse&lt;br /&gt;
|Large storage warehouse.    &lt;br /&gt;
Workers can be assigned to cart resources from other warehouses.&lt;br /&gt;
|-&lt;br /&gt;
|Log Cabin&lt;br /&gt;
|Basic one-Whisker cabin for surviving the elements.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Logistics  Hub&lt;br /&gt;
|-&lt;br /&gt;
|Long Stairs&lt;br /&gt;
|Quality wooden staircase. Faster and more comfortable than steep stairs.&lt;br /&gt;
|-&lt;br /&gt;
|Luxuries Supplier&lt;br /&gt;
|Stockpiles luxury goods and delivers them to Whisker residences.&lt;br /&gt;
|-&lt;br /&gt;
|Machinist&lt;br /&gt;
|Produces machinery for industrial independence.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Maintenance  Bay&lt;br /&gt;
|-&lt;br /&gt;
|Makeshift Path&lt;br /&gt;
|Rough makeshift path made of raw logs.&lt;br /&gt;
|-&lt;br /&gt;
|Medium Warehouse&lt;br /&gt;
|Medium storage warehouse.    &lt;br /&gt;
Workers can be assigned to cart resources from other warehouses.&lt;br /&gt;
|-&lt;br /&gt;
|Mill&lt;br /&gt;
|Wind-powered millstone for producing flour.&lt;br /&gt;
|-&lt;br /&gt;
|Mining Camp&lt;br /&gt;
|Mines nearby blocks that are designated to be mined.    &lt;br /&gt;
Use the Mine Tool to designate mining areas.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Mining  Ladders&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Moisture  Harvester&lt;br /&gt;
|-&lt;br /&gt;
|Netter&lt;br /&gt;
|Assembles ropes into nets for fishing on the open sea.&lt;br /&gt;
|-&lt;br /&gt;
|Ocean Outlet Pipe&lt;br /&gt;
|Dumps water back into the ocean.&lt;br /&gt;
|-&lt;br /&gt;
|Oil Press&lt;br /&gt;
|Uses steam-powered presses to extract oil.&lt;br /&gt;
|-&lt;br /&gt;
|Ore Furnace&lt;br /&gt;
|Refines metal ores with low melting points into ingots.&lt;br /&gt;
|-&lt;br /&gt;
|Plank Abode&lt;br /&gt;
|Basic small abode for one.&lt;br /&gt;
|-&lt;br /&gt;
|Plank Blockhouse&lt;br /&gt;
|Basic blockhouse for two.&lt;br /&gt;
|-&lt;br /&gt;
|Plank Path&lt;br /&gt;
|Smooth path of cut planks.&lt;br /&gt;
|-&lt;br /&gt;
|Plank Rowhouse&lt;br /&gt;
|Basic rowhouse for two.&lt;br /&gt;
|-&lt;br /&gt;
|Rail Booster&lt;br /&gt;
|Pressurized steam accelerates passing trains. Advanced rapid Whisker  transport.&lt;br /&gt;
|-&lt;br /&gt;
|Research Archive&lt;br /&gt;
|Generates Research to unlock new technologies for your Whiskers&lt;br /&gt;
|-&lt;br /&gt;
|Restroom&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sail Manufactory&lt;br /&gt;
|Manufactures sails for shipbuilding.&lt;br /&gt;
|-&lt;br /&gt;
|Sawmill&lt;br /&gt;
|Cuts logs into wooden planks.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Sensor Tower&lt;br /&gt;
|-&lt;br /&gt;
|Showers&lt;br /&gt;
|Piped showers for a robust cleaning.&lt;br /&gt;
|-&lt;br /&gt;
|Sick or injured Whiskers will recover  here.&lt;br /&gt;
|Comfortable place to eat and drink in the evening.    &lt;br /&gt;
Requires a worker to keep supplied during the day.&lt;br /&gt;
|-&lt;br /&gt;
|Sifting Tower&lt;br /&gt;
|Processes nonmetal ores into refined materials. &lt;br /&gt;
|-&lt;br /&gt;
|Signpost&lt;br /&gt;
|Billboard to communicate and document.&lt;br /&gt;
|-&lt;br /&gt;
|Slide&lt;br /&gt;
|A quick way for Whiskers to go down.    &lt;br /&gt;
Chaining together maintains momentum.&lt;br /&gt;
|-&lt;br /&gt;
|Small brick house&lt;br /&gt;
|Cozy brick house for one.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Small  Granary&lt;br /&gt;
|-&lt;br /&gt;
|Small Planter&lt;br /&gt;
|Wooden planter full of wildflowers.&lt;br /&gt;
|-&lt;br /&gt;
|Small Shipyard&lt;br /&gt;
|Intimidating visage of a Claw.&lt;br /&gt;
|-&lt;br /&gt;
|Small Warehouse&lt;br /&gt;
|Small storage warehouse.    &lt;br /&gt;
Workers can be assigned to cart resources from other warehouses.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Small Well&lt;br /&gt;
|-&lt;br /&gt;
|Smokery&lt;br /&gt;
|Cooks raw fish into something more healthy.&lt;br /&gt;
|-&lt;br /&gt;
|Soup Kitchen&lt;br /&gt;
|Prepares soups and stews.&lt;br /&gt;
|-&lt;br /&gt;
|Spice Grinder&lt;br /&gt;
|Grinds peppers into fine spices.&lt;br /&gt;
|-&lt;br /&gt;
|Station Platform&lt;br /&gt;
|Allows Whiskers to enter or exit the rail network.&lt;br /&gt;
|-&lt;br /&gt;
|Steam Boiler&lt;br /&gt;
|Boils water into steam.&lt;br /&gt;
|-&lt;br /&gt;
|Steam Engine&lt;br /&gt;
|Provides speed or production bonuses to adjacent buildings with steam  power.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Steam Pipe&lt;br /&gt;
|-&lt;br /&gt;
|Steam Radiator&lt;br /&gt;
|Heats area with piped-in steam.&lt;br /&gt;
|-&lt;br /&gt;
|Steam Tank&lt;br /&gt;
|Holds a large amount of steam.&lt;br /&gt;
|-&lt;br /&gt;
|Steam Valve&lt;br /&gt;
|Closable valve. Automatically closes if input side is below configured  threshold.&lt;br /&gt;
|-&lt;br /&gt;
|Steep Stairs&lt;br /&gt;
|Compact but precarious stairs.&lt;br /&gt;
|-&lt;br /&gt;
|Steep Stairs Turn&lt;br /&gt;
|Compact but precarious stairs.&lt;br /&gt;
|-&lt;br /&gt;
|Stone Abode&lt;br /&gt;
|Fine small abode for one.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Stone Arch  Support&lt;br /&gt;
|-&lt;br /&gt;
|Stone Blockhouse&lt;br /&gt;
|Elegant blockhouse for two.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Stone  construction.&lt;br /&gt;
|-&lt;br /&gt;
|Stone Cutter&lt;br /&gt;
|Cuts raw stone into more versatile building materials.&lt;br /&gt;
|-&lt;br /&gt;
|Stone Gate&lt;br /&gt;
|Passable stone gate.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Stone Path&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Stone  Pedestal&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Stone Pillar  - Short&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Stone Pillar  - Tall&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Stone  Platform&lt;br /&gt;
|-&lt;br /&gt;
|Stone Rowhouse&lt;br /&gt;
|Fine rowhouse for two.&lt;br /&gt;
|-&lt;br /&gt;
|Stone Shelter&lt;br /&gt;
|Slipshod rock shelter that barely qualifies as a house.&lt;br /&gt;
|-&lt;br /&gt;
|Stone Stairs&lt;br /&gt;
|Sturdy stone staircase.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Stone Wall&lt;br /&gt;
|-&lt;br /&gt;
|Stone Wall&lt;br /&gt;
|Decorative stone wall for enclosure or support.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Stonecutter  Camp&lt;br /&gt;
|-&lt;br /&gt;
|Stone-Dump&lt;br /&gt;
|Drops stone to build solid terrain in a column below.&lt;br /&gt;
|-&lt;br /&gt;
|Storage Shed&lt;br /&gt;
|Small shed to store a small amount of resources.    &lt;br /&gt;
Worker can be assigned to cart resources from other warehouses.&lt;br /&gt;
|-&lt;br /&gt;
|Tailor&lt;br /&gt;
|Sews insulated cloaks and other refined textiles.&lt;br /&gt;
|-&lt;br /&gt;
|Tea Roaster&lt;br /&gt;
|Processes tea leaves into servable tea.&lt;br /&gt;
|-&lt;br /&gt;
|Teahouse&lt;br /&gt;
|A place to drink fine tea after a day of work.    &lt;br /&gt;
Requires a worker to keep supplied.&lt;br /&gt;
|-&lt;br /&gt;
|Town Hall&lt;br /&gt;
|A modest center of governance. Provides basic policy controls.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Track Piece&lt;br /&gt;
|-&lt;br /&gt;
|Trade Dock&lt;br /&gt;
|Grants access to the open trade network.&lt;br /&gt;
|-&lt;br /&gt;
|Trash Collector&lt;br /&gt;
|Medical Triage&lt;br /&gt;
|-&lt;br /&gt;
|Water Fountain&lt;br /&gt;
|Provides water to exhausted workers.    &lt;br /&gt;
Requires connection to water pipes.&lt;br /&gt;
|-&lt;br /&gt;
|Water Pipe&lt;br /&gt;
|Pipe for transporting water and hot steam.&lt;br /&gt;
|-&lt;br /&gt;
|Water Pump&lt;br /&gt;
|Pumps water from the shore.&lt;br /&gt;
|-&lt;br /&gt;
|Water Tank&lt;br /&gt;
|Holds a large amount of water.&lt;br /&gt;
|-&lt;br /&gt;
|Water Valve&lt;br /&gt;
|Closable valve. Automatically closes if input side is below configured  threshold.&lt;br /&gt;
|-&lt;br /&gt;
|Weaver&lt;br /&gt;
|Weaves flax into woven cloaks or fine threads into fabric.&lt;br /&gt;
|-&lt;br /&gt;
|Whisker Conveyor&lt;br /&gt;
|Powered Whisker-Mover that moves Whiskers quickly in one direction.&lt;br /&gt;
|-&lt;br /&gt;
|Whisker Launcher&lt;br /&gt;
|Steam-powered device that can launch Whiskers to higher elevations.&lt;br /&gt;
|-&lt;br /&gt;
|Whisker Wheel&lt;br /&gt;
|Generates power from sweat.&lt;br /&gt;
|-&lt;br /&gt;
|Wind Chimes&lt;br /&gt;
|Turns the wind into music.&lt;br /&gt;
|-&lt;br /&gt;
|Windmill&lt;br /&gt;
|Wheat&lt;br /&gt;
|-&lt;br /&gt;
|Woodcutter&lt;br /&gt;
|Cuts down nearby trees.&lt;br /&gt;
|-&lt;br /&gt;
|Wooden Bench&lt;br /&gt;
|A nice spot to take a rest.&lt;br /&gt;
|-&lt;br /&gt;
|Work Dock&lt;br /&gt;
|Small dock that can be assigned a ship and crew to venture out to sea.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198021843184</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Whiskerwood/index.php?title=MediaWiki:Sidebar&amp;diff=63</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Whiskerwood/index.php?title=MediaWiki:Sidebar&amp;diff=63"/>
		<updated>2025-11-04T15:39:16Z</updated>

		<summary type="html">&lt;p&gt;76561198021843184: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Whiskerwood&lt;br /&gt;
** Beginner&#039;s Guide|Beginner&#039;s Guide&lt;br /&gt;
** Whiskers|Whiskers&lt;br /&gt;
** Buildings|Buildings&lt;br /&gt;
** Resources|Resources&lt;br /&gt;
** Taxes and Pirates|Taxes and Pirates&lt;br /&gt;
* navigation&lt;br /&gt;
** mainpage|mainpage-description&lt;br /&gt;
** recentchanges-url|recentchanges&lt;br /&gt;
** randompage-url|randompage&lt;br /&gt;
** helppage|help-mediawiki&lt;br /&gt;
** specialpages-url|specialpages&lt;br /&gt;
* SEARCH&lt;br /&gt;
* TOOLBOX&lt;br /&gt;
* LANGUAGES&lt;/div&gt;</summary>
		<author><name>76561198021843184</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Whiskerwood/index.php?title=Pirates&amp;diff=62</id>
		<title>Pirates</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Whiskerwood/index.php?title=Pirates&amp;diff=62"/>
		<updated>2025-11-04T15:36:18Z</updated>

		<summary type="html">&lt;p&gt;76561198021843184: Redirected page to Demands&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#Redirect [[Demands]]&lt;/div&gt;</summary>
		<author><name>76561198021843184</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Whiskerwood/index.php?title=Taxes_and_Pirates&amp;diff=61</id>
		<title>Taxes and Pirates</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Whiskerwood/index.php?title=Taxes_and_Pirates&amp;diff=61"/>
		<updated>2025-11-04T15:36:06Z</updated>

		<summary type="html">&lt;p&gt;76561198021843184: Redirected page to Demands&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#Redirect [[Demands]]&lt;/div&gt;</summary>
		<author><name>76561198021843184</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Whiskerwood/index.php?title=Demands&amp;diff=60</id>
		<title>Demands</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Whiskerwood/index.php?title=Demands&amp;diff=60"/>
		<updated>2025-11-04T15:35:28Z</updated>

		<summary type="html">&lt;p&gt;76561198021843184: Created page with &amp;quot;Every few days in-game, the Claws and the Pirates will demand something from your colony.  Claws send a tax ship every 2 days, while pirates approach for a ransom demand ocasionally.  == Taxes == Taxes paid are graded in a curve, from fully unpaid to overpaid granting a differing number of penalties and rewards.  Refusal or partially unpaid taxes will lead to worsened diplomatic relationships, and eventually retaliation in the form of a naval bombardment that wil...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Every few days in-game, the [[Claws]] and the [[Pirates]] will demand something from your colony.&lt;br /&gt;
&lt;br /&gt;
Claws send a tax ship every 2 days, while pirates approach for a ransom demand ocasionally.&lt;br /&gt;
&lt;br /&gt;
== Taxes ==&lt;br /&gt;
Taxes paid are graded in a curve, from fully unpaid to overpaid granting a differing number of penalties and rewards.&lt;br /&gt;
&lt;br /&gt;
Refusal or partially unpaid taxes will lead to worsened diplomatic relationships, and eventually retaliation in the form of a naval bombardment that will destroy a number of random buildings around the colony. While destroyed buildings will need to be repaired at the full cost of their construction, refusing to pay taxes can secretly be beneficial as the unpaid taxes are forgiven following the attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Pirates ==&lt;br /&gt;
Pirates make a single demand, that must be paid in full.&lt;br /&gt;
&lt;br /&gt;
Refusal will lead to immediate retaliation in the form of a naval bombardment that will destroy a number of random buildings around the colony. Destroyed buildings will need to be repaired at the full cost of their construction.&lt;/div&gt;</summary>
		<author><name>76561198021843184</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Whiskerwood/index.php?title=Taxes&amp;diff=59</id>
		<title>Taxes</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Whiskerwood/index.php?title=Taxes&amp;diff=59"/>
		<updated>2025-11-04T15:32:33Z</updated>

		<summary type="html">&lt;p&gt;76561198021843184: Redirected page to Demands&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#Redirect [[Demands]]&lt;/div&gt;</summary>
		<author><name>76561198021843184</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Whiskerwood/index.php?title=The_Claws&amp;diff=58</id>
		<title>The Claws</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Whiskerwood/index.php?title=The_Claws&amp;diff=58"/>
		<updated>2025-11-04T15:31:58Z</updated>

		<summary type="html">&lt;p&gt;76561198021843184: Created page with &amp;quot;Feline overlords of the Whiskers, they can be appeased and respected or rebelled against, in favor of independence.  Every 2 days in-game, they charge taxes from your colony. Refusal will lead to worsened diplomatic relationships, and eventually retaliation in the form of a naval bombardment that will destroy a number of random buildings around the colony. While destroyed buildings will need to be repaired at the full cost of their construction, refusing to pay taxes...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Feline overlords of the Whiskers, they can be appeased and respected or rebelled against, in favor of independence.&lt;br /&gt;
&lt;br /&gt;
Every 2 days in-game, they charge [[taxes]] from your colony. Refusal will lead to worsened diplomatic relationships, and eventually retaliation in the form of a naval bombardment that will destroy a number of random buildings around the colony. While destroyed buildings will need to be repaired at the full cost of their construction, refusing to pay taxes can secretly be beneficial as the unpaid taxes are forgiven following the attack.&lt;/div&gt;</summary>
		<author><name>76561198021843184</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Whiskerwood/index.php?title=MediaWiki:Sidebar&amp;diff=57</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Whiskerwood/index.php?title=MediaWiki:Sidebar&amp;diff=57"/>
		<updated>2025-11-04T15:28:49Z</updated>

		<summary type="html">&lt;p&gt;76561198021843184: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Whiskerwood&lt;br /&gt;
** Whiskers|Whiskers&lt;br /&gt;
** Buildings|Buildings&lt;br /&gt;
** Resources|Resources&lt;br /&gt;
** Taxes and Pirates|Taxes and Pirates&lt;br /&gt;
* navigation&lt;br /&gt;
** mainpage|mainpage-description&lt;br /&gt;
** recentchanges-url|recentchanges&lt;br /&gt;
** randompage-url|randompage&lt;br /&gt;
** helppage|help-mediawiki&lt;br /&gt;
** specialpages-url|specialpages&lt;br /&gt;
* SEARCH&lt;br /&gt;
* TOOLBOX&lt;br /&gt;
* LANGUAGES&lt;/div&gt;</summary>
		<author><name>76561198021843184</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Whiskerwood/index.php?title=MediaWiki:Sidebar&amp;diff=56</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Whiskerwood/index.php?title=MediaWiki:Sidebar&amp;diff=56"/>
		<updated>2025-11-04T15:28:34Z</updated>

		<summary type="html">&lt;p&gt;76561198021843184: Created page with &amp;quot; * navigation ** Whiskers|Whiskers ** Buildings|Buildings ** Resources|Resources ** Taxes and Pirates|Taxes and Pirates * navigation ** mainpage|mainpage-description ** recentchanges-url|recentchanges ** randompage-url|randompage ** helppage|help-mediawiki ** specialpages-url|specialpages * SEARCH * TOOLBOX * LANGUAGES&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
* navigation&lt;br /&gt;
** Whiskers|Whiskers&lt;br /&gt;
** Buildings|Buildings&lt;br /&gt;
** Resources|Resources&lt;br /&gt;
** Taxes and Pirates|Taxes and Pirates&lt;br /&gt;
* navigation&lt;br /&gt;
** mainpage|mainpage-description&lt;br /&gt;
** recentchanges-url|recentchanges&lt;br /&gt;
** randompage-url|randompage&lt;br /&gt;
** helppage|help-mediawiki&lt;br /&gt;
** specialpages-url|specialpages&lt;br /&gt;
* SEARCH&lt;br /&gt;
* TOOLBOX&lt;br /&gt;
* LANGUAGES&lt;/div&gt;</summary>
		<author><name>76561198021843184</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Whiskerwood/index.php?title=Traits&amp;diff=55</id>
		<title>Traits</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Whiskerwood/index.php?title=Traits&amp;diff=55"/>
		<updated>2025-11-04T15:27:36Z</updated>

		<summary type="html">&lt;p&gt;76561198021843184: Redirected page to Whiskers#Traits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Whiskers#Traits]]&lt;/div&gt;</summary>
		<author><name>76561198021843184</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Whiskerwood/index.php?title=Guild_Specialty&amp;diff=54</id>
		<title>Guild Specialty</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Whiskerwood/index.php?title=Guild_Specialty&amp;diff=54"/>
		<updated>2025-11-04T15:27:26Z</updated>

		<summary type="html">&lt;p&gt;76561198021843184: Redirected page to Whiskers#Education&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Whiskers#Education]]&lt;/div&gt;</summary>
		<author><name>76561198021843184</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Whiskerwood/index.php?title=Education&amp;diff=53</id>
		<title>Education</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Whiskerwood/index.php?title=Education&amp;diff=53"/>
		<updated>2025-11-04T15:27:22Z</updated>

		<summary type="html">&lt;p&gt;76561198021843184: Redirected page to Whiskers#Education&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Whiskers#Education]]&lt;/div&gt;</summary>
		<author><name>76561198021843184</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Whiskerwood/index.php?title=Whiskers&amp;diff=52</id>
		<title>Whiskers</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Whiskerwood/index.php?title=Whiskers&amp;diff=52"/>
		<updated>2025-11-04T15:26:05Z</updated>

		<summary type="html">&lt;p&gt;76561198021843184: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Whiskers are the clever, ingenious mice that act as the colonists of your islands. They inhabit the archipelago after arriving by ship, and build, mantain, and operate its buildings.&lt;br /&gt;
&lt;br /&gt;
Whiskers are historically a working class under the [[Claws|Claws Empire]], which is ruled by cats. At the time of Whiskerwood, Whiskers can be either in favor of the Claws Monarchy or rebellious, and their political leanings impact the fate of your colony and if it stays under the cats&#039; thumbs or declares independence.&lt;br /&gt;
&lt;br /&gt;
== Education ==&lt;br /&gt;
&lt;br /&gt;
* Guild Specialty - Allows the Teacher to turn any Whisker to their Guild. This can help fill optimal job slots in different guild areas that need a production boost.&lt;br /&gt;
&lt;br /&gt;
* Craftsmanship - Provides an educated Whisker that is more productive at their craft.&lt;br /&gt;
&lt;br /&gt;
** Apprentice - The first level of Craftsmanship available is the Apprentice level. Some buildings will require at least an Apprentice to either start production, or fill the final slot for optimization.&lt;br /&gt;
&lt;br /&gt;
** Craftsmaster - The second and highest level of Craftsmanship, these Whiskers are the most productive, and can then also turn to educate other Whiskers.&lt;br /&gt;
&lt;br /&gt;
* Scholarly - Educates a Whisker to research technology in the Research Lab.&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:90%; margin-left:auto; margin-right:auto;&amp;quot;&lt;br /&gt;
!Trait&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Healthy&lt;br /&gt;
|Highly resistant to illness or injury.&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Eater&lt;br /&gt;
|Eats one more food per meal.&lt;br /&gt;
|-&lt;br /&gt;
|Light Eater&lt;br /&gt;
|Eats one less food per meal.&lt;br /&gt;
|-&lt;br /&gt;
|Loner&lt;br /&gt;
|Unhappy if working or sleeping with others.&lt;br /&gt;
|-&lt;br /&gt;
|Masochist&lt;br /&gt;
|Is happy to perform hard labor.&lt;br /&gt;
|-&lt;br /&gt;
|Monarchist&lt;br /&gt;
|Naturally loyal to the Claws.&lt;br /&gt;
|-&lt;br /&gt;
|Can&#039;t Smell&lt;br /&gt;
|No negative thoughts from pollution.&lt;br /&gt;
|-&lt;br /&gt;
|Optimist&lt;br /&gt;
|Chance to double the effect of positive thoughts.&lt;br /&gt;
|-&lt;br /&gt;
|Pessimist&lt;br /&gt;
|Chance to double the effect of negative thoughts.&lt;br /&gt;
|-&lt;br /&gt;
|Rebellious&lt;br /&gt;
|Naturally rebellious against the Claws.&lt;br /&gt;
|-&lt;br /&gt;
|Rude&lt;br /&gt;
|Chance to make passing Whiskers unhappy.&lt;br /&gt;
|-&lt;br /&gt;
|Sneaky&lt;br /&gt;
|Work Speed boost when doing research.&lt;br /&gt;
|-&lt;br /&gt;
|Sickly&lt;br /&gt;
|Less resistant to cold and illness.&lt;br /&gt;
|-&lt;br /&gt;
|Snores&lt;br /&gt;
|Annoys other Whiskers sleeping in the same home.&lt;br /&gt;
|-&lt;br /&gt;
|Strong Shoulders&lt;br /&gt;
| +2 carry capacity.&lt;br /&gt;
|-&lt;br /&gt;
|Swift&lt;br /&gt;
| +25 move speed.&lt;br /&gt;
|-&lt;br /&gt;
|Unsafe worker&lt;br /&gt;
|Wears out industrial machinery faster.&lt;br /&gt;
|-&lt;br /&gt;
|Warm Core&lt;br /&gt;
|Extra resistant to cold temperatures.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198021843184</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Whiskerwood/index.php?title=Whiskers&amp;diff=51</id>
		<title>Whiskers</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Whiskerwood/index.php?title=Whiskers&amp;diff=51"/>
		<updated>2025-11-04T15:25:57Z</updated>

		<summary type="html">&lt;p&gt;76561198021843184: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Whiskers are the clever, ingenious mice that act as the colonists of your islands. They inhabit the archipelago after arriving by ship, and build, mantain, and operate its buildings.&lt;br /&gt;
&lt;br /&gt;
Whiskers are historically a working class under the [[Claws|Claws Empire]], which is ruled by cats. At the time of Whiskerwood, Whiskers can be either in favor of the Claws Monarchy or rebellious, and their political leanings impact the fate of your colony and if it stays under the cats&#039; thumbs or declares independence.&lt;br /&gt;
&lt;br /&gt;
== Education ==&lt;br /&gt;
&lt;br /&gt;
* Guild Specialty - Allows the Teacher to turn any Whisker to their Guild. This can help fill optimal job slots in different guild areas that need a production boost.&lt;br /&gt;
&lt;br /&gt;
* Craftsmanship - Provides an educated Whisker that is more productive at their craft.&lt;br /&gt;
&lt;br /&gt;
** Apprentice - The first level of Craftsmanship available is the Apprentice level. Some buildings will require at least an Apprentice to either start production, or fill the final slot for optimization.&lt;br /&gt;
&lt;br /&gt;
** Craftsmaster - The second and highest level of Craftsmanship, these Whiskers are the most productive, and can then also turn to educate other Whiskers.&lt;br /&gt;
&lt;br /&gt;
* Scholarly - Educates a Whisker to research technology in the Research Lab.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:90%; margin-left:auto; margin-right:auto;&amp;quot;&lt;br /&gt;
!Trait&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Healthy&lt;br /&gt;
|Highly resistant to illness or injury.&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Eater&lt;br /&gt;
|Eats one more food per meal.&lt;br /&gt;
|-&lt;br /&gt;
|Light Eater&lt;br /&gt;
|Eats one less food per meal.&lt;br /&gt;
|-&lt;br /&gt;
|Loner&lt;br /&gt;
|Unhappy if working or sleeping with others.&lt;br /&gt;
|-&lt;br /&gt;
|Masochist&lt;br /&gt;
|Is happy to perform hard labor.&lt;br /&gt;
|-&lt;br /&gt;
|Monarchist&lt;br /&gt;
|Naturally loyal to the Claws.&lt;br /&gt;
|-&lt;br /&gt;
|Can&#039;t Smell&lt;br /&gt;
|No negative thoughts from pollution.&lt;br /&gt;
|-&lt;br /&gt;
|Optimist&lt;br /&gt;
|Chance to double the effect of positive thoughts.&lt;br /&gt;
|-&lt;br /&gt;
|Pessimist&lt;br /&gt;
|Chance to double the effect of negative thoughts.&lt;br /&gt;
|-&lt;br /&gt;
|Rebellious&lt;br /&gt;
|Naturally rebellious against the Claws.&lt;br /&gt;
|-&lt;br /&gt;
|Rude&lt;br /&gt;
|Chance to make passing Whiskers unhappy.&lt;br /&gt;
|-&lt;br /&gt;
|Sneaky&lt;br /&gt;
|Work Speed boost when doing research.&lt;br /&gt;
|-&lt;br /&gt;
|Sickly&lt;br /&gt;
|Less resistant to cold and illness.&lt;br /&gt;
|-&lt;br /&gt;
|Snores&lt;br /&gt;
|Annoys other Whiskers sleeping in the same home.&lt;br /&gt;
|-&lt;br /&gt;
|Strong Shoulders&lt;br /&gt;
| +2 carry capacity.&lt;br /&gt;
|-&lt;br /&gt;
|Swift&lt;br /&gt;
| +25 move speed.&lt;br /&gt;
|-&lt;br /&gt;
|Unsafe worker&lt;br /&gt;
|Wears out industrial machinery faster.&lt;br /&gt;
|-&lt;br /&gt;
|Warm Core&lt;br /&gt;
|Extra resistant to cold temperatures.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198021843184</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Whiskerwood/index.php?title=Whiskerwood_Official_Wiki&amp;diff=50</id>
		<title>Whiskerwood Official Wiki</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Whiskerwood/index.php?title=Whiskerwood_Official_Wiki&amp;diff=50"/>
		<updated>2025-11-04T15:23:14Z</updated>

		<summary type="html">&lt;p&gt;76561198021843184: /* Whiskerwood */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:  ; width: 100%; border: 1px solid orange; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; | [[File:whis.png|150px|center|link=https://store.steampowered.com/app/2489330/Whiskerwood/]]&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 125%; text-align: center;&amp;quot; | Official Community Wiki for Whiskerwood&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; | [[File:Hooded_Horse_Logo_W.png|link=https://hoodedhorse.com/|header|100px|center|Hooded Horse Publishing]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Whiskerwood&#039;&#039;&#039; is a city builder with cats and mice. Establish a home for your industrious mice under the oppressive paw of your cat overlords in this city builder featuring complex simulations, intricate production chains, and the age-old rivalry between cat and mouse.&lt;br /&gt;
&lt;br /&gt;
This wiki&#039;s goal is to become the community&#039;s repository of knowledge, free and editable by all and useful for newcomers, experienced players, and modders alike.&lt;br /&gt;
&lt;br /&gt;
If you want to help, [[Special:UserLogin|log in here]] using your Steam account!&lt;br /&gt;
&lt;br /&gt;
== Whiskerwood ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: left&amp;quot;&lt;br /&gt;
! Gameplay&lt;br /&gt;
! Logistics&lt;br /&gt;
! Development&lt;br /&gt;
|- style=&amp;quot;vertical-align:top&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 33%; |&lt;br /&gt;
* [[Whiskers]]&lt;br /&gt;
** [[Traits]]&lt;br /&gt;
** [[Guilds]]&lt;br /&gt;
** [[Education]]&lt;br /&gt;
&lt;br /&gt;
* [[The Claws]]&lt;br /&gt;
** [[Taxes]]&lt;br /&gt;
* [[Pirates]]&lt;br /&gt;
| style=&amp;quot;width: 33%; |&lt;br /&gt;
* [[Buildings]]&lt;br /&gt;
* [[Resources]]&lt;br /&gt;
| style=&amp;quot;width: 33%; |&lt;br /&gt;
* [[Beginner&#039;s Guide]]&lt;br /&gt;
* [https://store.steampowered.com/app/2489330/Whiskerwood/ Steam Page]&lt;br /&gt;
* [https://discord.com/invite/uRKrjRgbM2 Developer&#039;s Discord]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;seo metadescription=&amp;quot;The official wiki for Whiskerwood, developed by Unfrozen and published by Minakata Dynamics&amp;quot; /&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198021843184</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Whiskerwood/index.php?title=Beginner%27s_Guide&amp;diff=49</id>
		<title>Beginner&#039;s Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Whiskerwood/index.php?title=Beginner%27s_Guide&amp;diff=49"/>
		<updated>2025-11-04T15:21:11Z</updated>

		<summary type="html">&lt;p&gt;76561198021843184: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Whiskerwood, you will need to establish a colony on untouched islands, rich in all manner of resources, to meet the immediate and ever-growing demands of your [[Claws|feline masters]]. Your citizens, [[Whiskers|the common mouse]], will need to have their own needs met to stay happy, and you’ll need to establish core [[Buildings|structures]], essential services, and production capabilities to ensure continued growth and prosperity.&lt;br /&gt;
&lt;br /&gt;
Govern well, and you’ll be rewarded! It’s up to you, Governor!&lt;br /&gt;
&lt;br /&gt;
== Colony Setup ==&lt;br /&gt;
[[File:Whiskerwood_BeginnersGuide_1.jpg|center]]&lt;br /&gt;
Before you can begin this perilous journey, you must first set up the basics of your colony:&lt;br /&gt;
&lt;br /&gt;
# Colony Name - The [[Claws]] have granted you the opportunity to name your first colony; I recommend something befitting a royal charter!&lt;br /&gt;
# Difficulty Presets - Clicking on any of these presets will automatically toggle all settings underneath this Preset, allowing you to start your journey much faster.&lt;br /&gt;
# Custom Settings - Should you prefer to customize your settings, you can do so here, with options ranging from map size to number of islands, from fertility to the greediness level of the [[Claws]], the feline empire you serve.&lt;br /&gt;
# Colony Crew - You will start with five [[Whiskers]] as your first colonists. All [[Whiskers]] have a set of traits, attributes, and expectations that are befitting of certain job types. Hovering over these will bring up a tooltip to help you determine the best jobs accordingly. NOTE: Clicking on the dice will reroll all crew, providing better (or worse) options in who you start with.&lt;br /&gt;
# Starting Resources - All charters begin with a small set of resources that will allow for basic infrastructure and keep your citizens alive until they can make their own food.&lt;br /&gt;
&lt;br /&gt;
Once you’re all set, select the Embark button at the bottom, and your journey begins!&lt;br /&gt;
&lt;br /&gt;
== First Steps ==&lt;br /&gt;
&lt;br /&gt;
Your first step in starting a colony is to place your Export Dock on an island, preferably in a location with adequate trees and berry bushes. Once built, another ship will drop off your starting colony crew, when you’ll construct your warehouse, receive your initial starting resources, and sign your charter.&lt;br /&gt;
&lt;br /&gt;
Your Charter is ready to be signed, and with it comes taxes to the Crown, due regularly. You can view a breakdown of the debts owed and the acceptable resources to pay your taxes. Hovering over each resource displays the value it contributes to repay your debt. Sign the charter, and your Colony is now entirely in your governance.&lt;br /&gt;
&lt;br /&gt;
Unsure of where to start? Have no fear, Governor! You will receive quests that guide you through the basics of setting up the necessary infrastructure for success, including mining for precious stones and metals, wood cutting, food gathering, and constructing houses for your [[Whiskers]] to stay cozy in. This will help you understand the baselevel ins and outs of running a colony.&lt;br /&gt;
&lt;br /&gt;
== User Interface ==&lt;br /&gt;
[[File:Whiskerwood_BeginnersGuide_5.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
Understanding the User Interface is essential for a good Governor; thus, the King would like you to review this portion closely. As the interface that you will interact with the most, we will break down all main elements, beginning at the top left, and going clockwise:&lt;br /&gt;
&lt;br /&gt;
# Upcoming Events - Provides you with the time the debt is to be paid, the debt amount, and the total value of goods in storage that you can use towards your debt, as well as the status of any current mission objectives.&lt;br /&gt;
# Citizen Elements - An overview of several elements tied to your citizens:&lt;br /&gt;
# Total Population - Clicking on the mouse icon will bring up a list of all [[Whiskers]].&lt;br /&gt;
# Construction Workers - any citizens not working a job will work on construction sites.&lt;br /&gt;
# Population Approval - Positive thoughts by your [[Whiskers]] will generate approval every night. Use approval to attract more [[Whiskers]] or use it on various Actions and Policies in your colony.&lt;br /&gt;
# Diplomacy Seals - Used to negotiate special requests from the [[Claws]]&lt;br /&gt;
# Food Amount - Hover over this to view a drop-down menu of available food types.&lt;br /&gt;
# Warnings - Provides information on your colony, from [[Whiskers]] that need housing, to low food, and items of importance.&lt;br /&gt;
# Resources - Various resources that are used in construction or other industrial processes.&lt;br /&gt;
# Colony Menus - An array of menus that provide additional information on the [[Whiskers]], resources, tax reports, and your quest report.&lt;br /&gt;
# Time Management - [[Whiskers]] only work a certain number of hours every day. Use the controls to adjust the speed at which time passes.&lt;br /&gt;
# Colony Construction - Top-level categories for construction in your colony, divided into three areas: Transportation/Logistics, City Production/Housing, and Administrative/Decoration.&lt;br /&gt;
# Weather Conditions - Weather conditions and seasons impact multiple areas of your colony, with colder seasons requiring warmth from campfires and other sources, or a clear sky to increase crop growth. Keep an eye on the weather!&lt;br /&gt;
# Views - Toggles that provide a specific point of view, such as temperature, “slices” of the map at different levels to see underground, and a default bulldoze button.&lt;br /&gt;
&lt;br /&gt;
== Your Citizens: Whiskers ==&lt;br /&gt;
&lt;br /&gt;
Your [[Whiskers]] citizens are no basic mice - they have unique characteristics and [[traits]] that, when appropriately utilized, can create quite the efficient colony in service of the King.&lt;br /&gt;
&lt;br /&gt;
Let’s take a look at Cicel to get an idea of what kind of [[Whisker]] they are:&lt;br /&gt;
&lt;br /&gt;
[[File:Whiskerwood_BeginnersGuide_7.png|center]]&lt;br /&gt;
&lt;br /&gt;
# Guild Association - Every [[Whisker]] is associated with a Guild: Explorer, Miner, Farmer, or Engineer, with each Guild providing three traits to that [[Whisker]], and also improving their efficiency in specific roles and jobs. These traits could lead to increased food consumption, resistance to certain weather conditions, or other factors that enhance their efficiency in specific tasks.&lt;br /&gt;
# Characteristic - Some [[Whiskers]] may have a characteristic that enhances their overall efficiency in various production categories, such as carrying capacity or eating habits.&lt;br /&gt;
# Expectations - The higher the star rating, the more demanding a [[Whisker]] will be of more luxuries. Star ratings increase with certain traits as well as for [[Whiskers]] that are more experienced or educated, such as Apprentices, or anyone who is Educated.&lt;br /&gt;
# Jobs &amp;amp; Housing - While you can automatically assign a free [[Whisker]] to a job, you could manually assign them based on the aforementioned Guild Association and Characteristics by clicking under the gear and selecting the appropriate job. You can also manually assign them to a house or let them sleep in any free bed.&lt;br /&gt;
# [[Whisker]] Stats - A set of stats that includes movement speed, productivity, carrying capacity, and body temperature. Guild Association, characteristics, food types, and heat sources can modify these stats.&lt;br /&gt;
# Modifiers - These are items that are affecting the [[Whisker]] in the moment, which can include food types and Guild Specialty bonuses when they are in a job that aligns with their Guild Association.&lt;br /&gt;
# Positive &amp;amp; Negative Approval - Daily factors that provide the approval rating from your [[Whiskers]].&lt;br /&gt;
&lt;br /&gt;
With all of this in mind, a well-fed, warm [[Whisker]] who is in a [[Guild Specialty]] job can see a massive boost to productivity and create the most efficient colonist!&lt;br /&gt;
&lt;br /&gt;
The [[Buildings|School]] provides a way to specialize your [[Whiskers]], should you have need to.&lt;br /&gt;
&lt;br /&gt;
[[File:Whiskerwood_BeginnersGuide_8.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
In order to use the school, you must have a [[Craftsmaster]] Whisker that will become a [[Teacher]]. Selecting the Assign Teacher button will provide you with any [[Whiskers]] that meet the requirement. Once a Teacher is in the slot, you may assign up to three [[Whiskers]] that will learn under said Teacher.&lt;br /&gt;
&lt;br /&gt;
There are multiple Education Targets that you can select to educated your [[Whiskers]]:&lt;br /&gt;
&lt;br /&gt;
* Guild Specialty - Allows the Teacher to turn any Whisker to their Guild. This can help fill optimal job slots in different guild areas that need a production boost.&lt;br /&gt;
&lt;br /&gt;
* Craftsmanship - Provides an educated Whisker that is more productive at their craft.&lt;br /&gt;
&lt;br /&gt;
** Apprentice - The first level of Craftsmanship available is the Apprentice level. Some buildings will require at least an Apprentice to either start production, or fill the final slot for optimization.&lt;br /&gt;
&lt;br /&gt;
** Craftsmaster - The second and highest level of Craftsmanship, these Whiskers are the most productive, and can then also turn to educate other Whiskers.&lt;br /&gt;
&lt;br /&gt;
* Scholarly - Educates a Whisker to research technology in the Research Lab.&lt;br /&gt;
&lt;br /&gt;
Do note that the more specialized a [[Whisker]] is, the higher the Expectations they will have, as indicated by their stars.&lt;br /&gt;
&lt;br /&gt;
[[File:Whiskerwood_BeginnersGuide_9.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
At the end of every workday, you will receive a daily report, which includes any approval gains/losses, a breakdown of positive and negative thoughts that contributed to the overall approval for the day, as well as any resources harvested/mined/generated, any resources used through food consumption/construction/production, and any trades that occurred. It will also show you your tax breakdown, which can increase daily depending on any resources bought or [[Whiskers]] accepted into the colony, but let’s talk about that in the next section.&lt;br /&gt;
&lt;br /&gt;
[[File:Whiskerwood_BeginnersGuide_10.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
Approval not only shows that your [[Whiskers]] are pleased with your governance, but it’s also a resource that can be used to accept additional [[Whiskers]] into your colony, enact policies, or use in actions such as picking up [[Whiskers]] to move them.&lt;br /&gt;
&lt;br /&gt;
== Research ==&lt;br /&gt;
&lt;br /&gt;
[[File:Whiskerwood_BeginnersGuide_11.jpg|center]]&lt;br /&gt;
Research is a necessity to advance your colony, unlocking new housing types, production methods, transportation and logistical options, and even quality of life items such as decorations. Research is conducted in the Research Lab, and can only employ an Educated [[Whisker]].&lt;br /&gt;
&lt;br /&gt;
Looking at the Research Tech Tree, research is broken up into Tiers, with each Tier requiring a large amount of planks to unlock.  Within a Tier, you can see what technologies are available to be researched, as well as the cost to research them. Some technologies require you to have researched another technology in order for it to be researched, meaning some future planning will be required to reach a certain tech.&lt;br /&gt;
&lt;br /&gt;
Once researched, the building is immediately buildable, and you can move on to the next research item!&lt;br /&gt;
&lt;br /&gt;
== Taxes and the [[Claws]] ==&lt;br /&gt;
&lt;br /&gt;
Your ultimate goal as Governor is to provide Taxes to the Crown and prove your loyalty to the [[Claws]]. The Tax Collector arrives every three days, giving you time to gather resources and goods that can be used to pay the balance.&lt;br /&gt;
&lt;br /&gt;
When the Tax Collector arrives, you have several options to look over:&lt;br /&gt;
&lt;br /&gt;
# Trust Level - Your Trust Level is how loyal you are to the Crown. If this falls too low, the [[Claws]] will revoke your charter!&lt;br /&gt;
# Tax &amp;amp; Debt - The total amount due to the Tax Collector, which is a combination of taxes, travel costs for your [[Whiskers]], and any supplies you may have purchased in those three days.&lt;br /&gt;
# Resources - Provides a list of resources you can use to make your payment.&lt;br /&gt;
# Payment Levels - You have several payment levels, ranging from a portion of your total amount to a large shipment, vastly more than what is being demanded of you. Each level below the full shipment results in lost trust from the [[Claws]], while each full shipment or higher increases trust, providing additional benefits such as building schematics, extra supplies, and Diplomacy Seals.&lt;br /&gt;
&lt;br /&gt;
Should you choose a shipment level that comes with extra supplies, you’ll receive an offer of Supply Gifts, with the ability to use Diplomacy Seals to reroll, should you not like the offers presented to you.&lt;br /&gt;
&lt;br /&gt;
It’s up to you as Governor to determine how much you choose to pay in taxes. With taxes rising every time you pay, due to taking on more [[Whiskers]], buying supplies, or just the demands of the Crown in general, you may not be able to overpay every time, balancing their trust and loyalty with the needs of your own colony for their survival.&lt;br /&gt;
&lt;br /&gt;
== Vertical Construction ==&lt;br /&gt;
&lt;br /&gt;
The colonies of Whiskerwood are built on islands, and though they range in size, space will always be limited. Utilizing wooden paths, stairs, ramps, and slides, you can - and will - need to stack buildings and roads on top of each other, climbing up the mountains of your islands, or dig deep underground and into the cliff sides and mountains to make the most of the space available to you. &lt;br /&gt;
&lt;br /&gt;
The life of a pioneer is not an easy one – far from home without familiar creature comforts, you must learn to withstand and harness the forces of nature to provide for your colony and tend to the various needs and wants of your colonists.&lt;br /&gt;
&lt;br /&gt;
== Climate, Seasons, and Heat ==&lt;br /&gt;
&lt;br /&gt;
[[File:Whiskerwood_BeginnersGuide_19.png|center]]&lt;br /&gt;
&lt;br /&gt;
Climate plays a key role in the success of your new home – a stormy day might dampen the natural enthusiasm of your mice, while a cold front can quickly ruin a season’s harvest or otherwise endanger their lives. Hovering over the weather in the bottom left corner will show you any positive or negative modifiers that could affect your colony.&lt;br /&gt;
Seasons also play a role in how you approach infrastructure and the well-being of your citizens. Spring and Summer will see higher temperatures and ideal conditions for growing certain crops, as well as keeping your citizens warm enough.&lt;br /&gt;
&lt;br /&gt;
During the Fall season the temperature starts to drop, and by Winter, the temperature will drop low enough that without proper heat sources, your colonist may freeze to death. &lt;br /&gt;
&lt;br /&gt;
Using hotkey H, you can toggle the heat overlay to get an idea of what areas of your colony are hot or cold. Providing campfires will keep your [[Whiskers]] warm. However, they will eventually run out of wood, meaning you will need to rebuild them periodically.&lt;br /&gt;
&lt;br /&gt;
There will be more advanced heating and cooling mechanics further into the game, providing much more efficient ways to keep your colonist alive during the cold months.&lt;br /&gt;
&lt;br /&gt;
== Tips and Tricks ==&lt;br /&gt;
* Unlike most other city builders, it’s not always a good idea to stock up on food and wood immediately. By prioritizing mining and sending larger shipments of metals and other resources to the [[Claws]], you can receive all kinds of goods and luxuries you need, assuming you stay in their good graces. The [[Claws]] may also reward you with favors you can use to reroll more reward options, or request additional [[Whiskers]] from the tax report screen.&lt;br /&gt;
&lt;br /&gt;
* When mining, be sure to use the slice view (Z default) to see what lies beneath the immediately visible deposits on the surface. It’s often the case that there will be even more resources in a vein right below the initial tile, but it’s always possible that there’s even more below; you’ll only discover by digging closer.&lt;br /&gt;
&lt;br /&gt;
* Your main warehouse may fill up quickly, especially since the [[Claws]] aren’t interested in everything you’re finding as tax payments. Be sure to prioritize having some extra storage around resource sites early, both for storage and better logistics.&lt;br /&gt;
&lt;br /&gt;
* At the end of the day, [[Whiskers]] will need to go somewhere to eat and then go to bed afterwards if they have a home. Be sure these locations aren’t so far apart that a poor mouse has dinner but can’t make it home for bed before morning!&lt;br /&gt;
&lt;br /&gt;
* Consider approval as a resource to be spent rather than as a “happiness meter”. If it’s being maxed out every night, you should be spending your approval where you can each day rather than letting it sit unused.&lt;br /&gt;
&lt;br /&gt;
* Remember, winter is coming, and the [[Claws]] (hating the cold and snow) are hesitant to travel during the season. This means fewer immediate tax collection ships, but you can still build up debt through supplies and other means. Be sure to stock up for winter and prepare for the cats to return in spring!&lt;br /&gt;
&lt;br /&gt;
* Beyond stacking your buildings on top of each other, you can build out into (or across) the sea. Just keep in mind that the support for these structures and bridges will cost you in logs, especially as the ocean grows deeper.&lt;br /&gt;
&lt;br /&gt;
* You can use the Earthworks building to terraform the landscape using Stone, filling in open spaces. This can prevent the need to use log supports when building out at sea, or to fill gaps carved in mountains.&lt;br /&gt;
&lt;br /&gt;
* Some [[Whiskers]] have traits that can assist in specific jobs that may not always align with their guild position, and are worth paying close attention to if you’re aiming for max efficiency.&lt;br /&gt;
&lt;br /&gt;
* You can directly move [[Whiskers]] by clicking on one and then using the “Pick Up [[Whisker]]” icon next to their information panel. This is especially handy if a [[Whisker]] is stuck or too far somewhere, but they’re not going to enjoy the experience, so it will cost an approval point to handle them.&lt;br /&gt;
&lt;br /&gt;
Bulldozing buildings (B default) will often return to you a portion of resources. This is especially handy for creating makeshift paths for mining operations that can then be easily dismantled as the operation moves elsewhere. Mining scaffolding can also be demolished in order to construct across the holes, but this will cost more in log supports similar to building on water tiles.&lt;/div&gt;</summary>
		<author><name>76561198021843184</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Whiskerwood/index.php?title=Whisker&amp;diff=48</id>
		<title>Whisker</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Whiskerwood/index.php?title=Whisker&amp;diff=48"/>
		<updated>2025-11-04T15:17:23Z</updated>

		<summary type="html">&lt;p&gt;76561198021843184: Redirected page to Whiskers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Whiskers]]&lt;/div&gt;</summary>
		<author><name>76561198021843184</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Whiskerwood/index.php?title=Craftsmaster&amp;diff=47</id>
		<title>Craftsmaster</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Whiskerwood/index.php?title=Craftsmaster&amp;diff=47"/>
		<updated>2025-11-04T15:17:08Z</updated>

		<summary type="html">&lt;p&gt;76561198021843184: Redirected page to Education&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Education]]&lt;/div&gt;</summary>
		<author><name>76561198021843184</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Whiskerwood/index.php?title=Claws&amp;diff=46</id>
		<title>Claws</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Whiskerwood/index.php?title=Claws&amp;diff=46"/>
		<updated>2025-11-04T15:15:10Z</updated>

		<summary type="html">&lt;p&gt;76561198021843184: Redirected page to The Claws&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[The Claws]]&lt;/div&gt;</summary>
		<author><name>76561198021843184</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Whiskerwood/index.php?title=Beginner%27s_Guide&amp;diff=45</id>
		<title>Beginner&#039;s Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Whiskerwood/index.php?title=Beginner%27s_Guide&amp;diff=45"/>
		<updated>2025-11-04T15:14:11Z</updated>

		<summary type="html">&lt;p&gt;76561198021843184: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Whiskerwood, you will need to establish a colony on untouched islands, rich in all manner of resources, to meet the immediate and ever-growing demands of your [[Claws|feline masters]]. Your citizens, [[Whiskers|the common mouse]], will need to have their own needs met to stay happy, and you’ll need to establish core [[Buildings|structures]], essential services, and production capabilities to ensure continued growth and prosperity.&lt;br /&gt;
&lt;br /&gt;
Govern well, and you’ll be rewarded! It’s up to you, Governor!&lt;br /&gt;
&lt;br /&gt;
== Colony Setup ==&lt;br /&gt;
[[File:Whiskerwood_BeginnersGuide_1.jpg|center]]&lt;br /&gt;
Before you can begin this perilous journey, you must first set up the basics of your colony:&lt;br /&gt;
&lt;br /&gt;
# Colony Name - The [[Claws]] have granted you the opportunity to name your first colony; I recommend something befitting a royal charter!&lt;br /&gt;
# Difficulty Presets - Clicking on any of these presets will automatically toggle all settings underneath this Preset, allowing you to start your journey much faster.&lt;br /&gt;
# Custom Settings - Should you prefer to customize your settings, you can do so here, with options ranging from map size to number of islands, from fertility to the greediness level of the [[Claws]], the feline empire you serve.&lt;br /&gt;
# Colony Crew - You will start with five [[Whiskers]] as your first colonists. All [[Whiskers]] have a set of traits, attributes, and expectations that are befitting of certain job types. Hovering over these will bring up a tooltip to help you determine the best jobs accordingly. NOTE: Clicking on the dice will reroll all crew, providing better (or worse) options in who you start with.&lt;br /&gt;
# Starting Resources - All charters begin with a small set of resources that will allow for basic infrastructure and keep your citizens alive until they can make their own food.&lt;br /&gt;
&lt;br /&gt;
Once you’re all set, select the Embark button at the bottom, and your journey begins!&lt;br /&gt;
&lt;br /&gt;
== First Steps ==&lt;br /&gt;
&lt;br /&gt;
Your first step in starting a colony is to place your Export Dock on an island, preferably in a location with adequate trees and berry bushes. Once built, another ship will drop off your starting colony crew, when you’ll construct your warehouse, receive your initial starting resources, and sign your charter.&lt;br /&gt;
&lt;br /&gt;
Your Charter is ready to be signed, and with it comes taxes to the Crown, due regularly. You can view a breakdown of the debts owed and the acceptable resources to pay your taxes. Hovering over each resource displays the value it contributes to repay your debt. Sign the charter, and your Colony is now entirely in your governance.&lt;br /&gt;
&lt;br /&gt;
Unsure of where to start? Have no fear, Governor! You will receive quests that guide you through the basics of setting up the necessary infrastructure for success, including mining for precious stones and metals, wood cutting, food gathering, and constructing houses for your [[Whiskers]] to stay cozy in. This will help you understand the baselevel ins and outs of running a colony.&lt;br /&gt;
&lt;br /&gt;
== User Interface ==&lt;br /&gt;
[[File:Whiskerwood_BeginnersGuide_5.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
Understanding the User Interface is essential for a good Governor; thus, the King would like you to review this portion closely. As the interface that you will interact with the most, we will break down all main elements, beginning at the top left, and going clockwise:&lt;br /&gt;
&lt;br /&gt;
# Upcoming Events - Provides you with the time the debt is to be paid, the debt amount, and the total value of goods in storage that you can use towards your debt, as well as the status of any current mission objectives.&lt;br /&gt;
# Citizen Elements - An overview of several elements tied to your citizens:&lt;br /&gt;
# Total Population - Clicking on the mouse icon will bring up a list of all [[Whiskers]].&lt;br /&gt;
# Construction Workers - any citizens not working a job will work on construction sites.&lt;br /&gt;
# Population Approval - Positive thoughts by your [[Whiskers]] will generate approval every night. Use approval to attract more [[Whiskers]] or use it on various Actions and Policies in your colony.&lt;br /&gt;
# Diplomacy Seals - Used to negotiate special requests from the [[Claws]]&lt;br /&gt;
# Food Amount - Hover over this to view a drop-down menu of available food types.&lt;br /&gt;
# Warnings - Provides information on your colony, from [[Whiskers]] that need housing, to low food, and items of importance.&lt;br /&gt;
# Resources - Various resources that are used in construction or other industrial processes.&lt;br /&gt;
# Colony Menus - An array of menus that provide additional information on the [[Whiskers]], resources, tax reports, and your quest report.&lt;br /&gt;
# Time Management - [[Whiskers]] only work a certain number of hours every day. Use the controls to adjust the speed at which time passes.&lt;br /&gt;
# Colony Construction - Top-level categories for construction in your colony, divided into three areas: Transportation/Logistics, City Production/Housing, and Administrative/Decoration.&lt;br /&gt;
# Weather Conditions - Weather conditions and seasons impact multiple areas of your colony, with colder seasons requiring warmth from campfires and other sources, or a clear sky to increase crop growth. Keep an eye on the weather!&lt;br /&gt;
# Views - Toggles that provide a specific point of view, such as temperature, “slices” of the map at different levels to see underground, and a default bulldoze button.&lt;br /&gt;
&lt;br /&gt;
== Your Citizens: Whiskers ==&lt;br /&gt;
&lt;br /&gt;
Your [[Whiskers]] citizens are no basic mice - they have unique characteristics and [[traits]] that, when appropriately utilized, can create quite the efficient colony in service of the King.&lt;br /&gt;
&lt;br /&gt;
Let’s take a look at Cicel to get an idea of what kind of [[Whisker]] they are:&lt;br /&gt;
&lt;br /&gt;
[[File:Whiskerwood_BeginnersGuide_7.png|center]]&lt;br /&gt;
&lt;br /&gt;
# Guild Association - Every [[Whisker]] is associated with a Guild: Explorer, Miner, Farmer, or Engineer, with each Guild providing three traits to that [[Whisker]], and also improving their efficiency in specific roles and jobs. These traits could lead to increased food consumption, resistance to certain weather conditions, or other factors that enhance their efficiency in specific tasks.&lt;br /&gt;
# Characteristic - Some [[Whiskers]] may have a characteristic that enhances their overall efficiency in various production categories, such as carrying capacity or eating habits.&lt;br /&gt;
# Expectations - The higher the star rating, the more demanding a [[Whisker]] will be of more luxuries. Star ratings increase with certain traits as well as for [[Whiskers]] that are more experienced or educated, such as Apprentices, or anyone who is Educated.&lt;br /&gt;
# Jobs &amp;amp; Housing - While you can automatically assign a free [[Whisker]] to a job, you could manually assign them based on the aforementioned Guild Association and Characteristics by clicking under the gear and selecting the appropriate job. You can also manually assign them to a house or let them sleep in any free bed.&lt;br /&gt;
# [[Whisker]] Stats - A set of stats that includes movement speed, productivity, carrying capacity, and body temperature. Guild Association, characteristics, food types, and heat sources can modify these stats.&lt;br /&gt;
# Modifiers - These are items that are affecting the [[Whisker]] in the moment, which can include food types and Guild Specialty bonuses when they are in a job that aligns with their Guild Association.&lt;br /&gt;
# Positive &amp;amp; Negative Approval - Daily factors that provide the approval rating from your [[Whiskers]].&lt;br /&gt;
&lt;br /&gt;
With all of this in mind, a well-fed, warm [[Whisker]] who is in a [[Guild Specialty]] job can see a massive boost to productivity and create the most efficient colonist!&lt;br /&gt;
&lt;br /&gt;
The [[Buildings|School]] provides a way to specialize your [[Whiskers]], should you have need to.&lt;br /&gt;
&lt;br /&gt;
[[File:Whiskerwood_BeginnersGuide_8.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
In order to use the school, you must have a [[Craftsmaster]] [[Whisker]] that will become a [[Teacher]]. Selecting the Assign Teacher button will provide you with any [[Whiskers]] that meet the requirement. Once a Teacher is in the slot, you may assign up to three [[Whiskers]] that will learn under said Teacher.&lt;br /&gt;
&lt;br /&gt;
There are multiple Education Targets that you can select to educated your [[Whiskers]]:&lt;br /&gt;
&lt;br /&gt;
# Guild Specialty - Allows the Teacher to turn any [[Whisker]] to their Guild. This can help fill optimal job slots in different guild areas that need a production boost.&lt;br /&gt;
# Craftsmanship - Provides an educated [[Whisker]] that is more productive at their craft.&lt;br /&gt;
# Apprentice - The first level of Craftsmanship available is the Apprentice level. Some buildings will        require at least an Apprentice to either start production, or fill the final slot for optimization.&lt;br /&gt;
# Craftsmaster - The second and highest level of Craftsmanship, these [[Whiskers]] are the most productive,   and can then also turn to educate other [[Whiskers]].&lt;br /&gt;
# Scholarly - Educates a [[Whisker]] to research technology in the Research Lab.&lt;br /&gt;
&lt;br /&gt;
Do note that the more specialized a [[Whisker]] is, the higher the Expectations they will have, as indicated by their stars.&lt;br /&gt;
&lt;br /&gt;
[[File:Whiskerwood_BeginnersGuide_9.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
At the end of every workday, you will receive a daily report, which includes any approval gains/losses, a breakdown of positive and negative thoughts that contributed to the overall approval for the day, as well as any resources harvested/mined/generated, any resources used through food consumption/construction/production, and any trades that occurred. It will also show you your tax breakdown, which can increase daily depending on any resources bought or [[Whiskers]] accepted into the colony, but let’s talk about that in the next section.&lt;br /&gt;
&lt;br /&gt;
[[File:Whiskerwood_BeginnersGuide_10.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
Approval not only shows that your [[Whiskers]] are pleased with your governance, but it’s also a resource that can be used to accept additional [[Whiskers]] into your colony, enact policies, or use in actions such as picking up [[Whiskers]] to move them.&lt;br /&gt;
&lt;br /&gt;
== Research ==&lt;br /&gt;
&lt;br /&gt;
[[File:Whiskerwood_BeginnersGuide_11.jpg|center]]&lt;br /&gt;
Research is a necessity to advance your colony, unlocking new housing types, production methods, transportation and logistical options, and even quality of life items such as decorations. Research is conducted in the Research Lab, and can only employ an Educated [[Whisker]].&lt;br /&gt;
&lt;br /&gt;
Looking at the Research Tech Tree, research is broken up into Tiers, with each Tier requiring a large amount of planks to unlock.  Within a Tier, you can see what technologies are available to be researched, as well as the cost to research them. Some technologies require you to have researched another technology in order for it to be researched, meaning some future planning will be required to reach a certain tech.&lt;br /&gt;
&lt;br /&gt;
Once researched, the building is immediately buildable, and you can move on to the next research item!&lt;br /&gt;
&lt;br /&gt;
== Taxes and the [[Claws]] ==&lt;br /&gt;
&lt;br /&gt;
Your ultimate goal as Governor is to provide Taxes to the Crown and prove your loyalty to the [[Claws]]. The Tax Collector arrives every three days, giving you time to gather resources and goods that can be used to pay the balance.&lt;br /&gt;
&lt;br /&gt;
When the Tax Collector arrives, you have several options to look over:&lt;br /&gt;
&lt;br /&gt;
# Trust Level - Your Trust Level is how loyal you are to the Crown. If this falls too low, the [[Claws]] will revoke your charter!&lt;br /&gt;
# Tax &amp;amp; Debt - The total amount due to the Tax Collector, which is a combination of taxes, travel costs for your [[Whiskers]], and any supplies you may have purchased in those three days.&lt;br /&gt;
# Resources - Provides a list of resources you can use to make your payment.&lt;br /&gt;
# Payment Levels - You have several payment levels, ranging from a portion of your total amount to a large shipment, vastly more than what is being demanded of you. Each level below the full shipment results in lost trust from the [[Claws]], while each full shipment or higher increases trust, providing additional benefits such as building schematics, extra supplies, and Diplomacy Seals.&lt;br /&gt;
&lt;br /&gt;
Should you choose a shipment level that comes with extra supplies, you’ll receive an offer of Supply Gifts, with the ability to use Diplomacy Seals to reroll, should you not like the offers presented to you.&lt;br /&gt;
&lt;br /&gt;
It’s up to you as Governor to determine how much you choose to pay in taxes. With taxes rising every time you pay, due to taking on more [[Whiskers]], buying supplies, or just the demands of the Crown in general, you may not be able to overpay every time, balancing their trust and loyalty with the needs of your own colony for their survival.&lt;br /&gt;
&lt;br /&gt;
== Vertical Construction ==&lt;br /&gt;
&lt;br /&gt;
The colonies of Whiskerwood are built on islands, and though they range in size, space will always be limited. Utilizing wooden paths, stairs, ramps, and slides, you can - and will - need to stack buildings and roads on top of each other, climbing up the mountains of your islands, or dig deep underground and into the cliff sides and mountains to make the most of the space available to you. &lt;br /&gt;
&lt;br /&gt;
The life of a pioneer is not an easy one – far from home without familiar creature comforts, you must learn to withstand and harness the forces of nature to provide for your colony and tend to the various needs and wants of your colonists.&lt;br /&gt;
&lt;br /&gt;
== Climate, Seasons, and Heat ==&lt;br /&gt;
&lt;br /&gt;
[[File:Whiskerwood_BeginnersGuide_19.png|center]]&lt;br /&gt;
&lt;br /&gt;
Climate plays a key role in the success of your new home – a stormy day might dampen the natural enthusiasm of your mice, while a cold front can quickly ruin a season’s harvest or otherwise endanger their lives. Hovering over the weather in the bottom left corner will show you any positive or negative modifiers that could affect your colony.&lt;br /&gt;
Seasons also play a role in how you approach infrastructure and the well-being of your citizens. Spring and Summer will see higher temperatures and ideal conditions for growing certain crops, as well as keeping your citizens warm enough.&lt;br /&gt;
&lt;br /&gt;
During the Fall season the temperature starts to drop, and by Winter, the temperature will drop low enough that without proper heat sources, your colonist may freeze to death. &lt;br /&gt;
&lt;br /&gt;
Using hotkey H, you can toggle the heat overlay to get an idea of what areas of your colony are hot or cold. Providing campfires will keep your [[Whiskers]] warm. However, they will eventually run out of wood, meaning you will need to rebuild them periodically.&lt;br /&gt;
&lt;br /&gt;
There will be more advanced heating and cooling mechanics further into the game, providing much more efficient ways to keep your colonist alive during the cold months.&lt;br /&gt;
&lt;br /&gt;
== Tips and Tricks ==&lt;br /&gt;
* Unlike most other city builders, it’s not always a good idea to stock up on food and wood immediately. By prioritizing mining and sending larger shipments of metals and other resources to the [[Claws]], you can receive all kinds of goods and luxuries you need, assuming you stay in their good graces. The [[Claws]] may also reward you with favors you can use to reroll more reward options, or request additional [[Whiskers]] from the tax report screen.&lt;br /&gt;
&lt;br /&gt;
* When mining, be sure to use the slice view (Z default) to see what lies beneath the immediately visible deposits on the surface. It’s often the case that there will be even more resources in a vein right below the initial tile, but it’s always possible that there’s even more below; you’ll only discover by digging closer.&lt;br /&gt;
&lt;br /&gt;
* Your main warehouse may fill up quickly, especially since the [[Claws]] aren’t interested in everything you’re finding as tax payments. Be sure to prioritize having some extra storage around resource sites early, both for storage and better logistics.&lt;br /&gt;
&lt;br /&gt;
* At the end of the day, [[Whiskers]] will need to go somewhere to eat and then go to bed afterwards if they have a home. Be sure these locations aren’t so far apart that a poor mouse has dinner but can’t make it home for bed before morning!&lt;br /&gt;
&lt;br /&gt;
* Consider approval as a resource to be spent rather than as a “happiness meter”. If it’s being maxed out every night, you should be spending your approval where you can each day rather than letting it sit unused.&lt;br /&gt;
&lt;br /&gt;
* Remember, winter is coming, and the [[Claws]] (hating the cold and snow) are hesitant to travel during the season. This means fewer immediate tax collection ships, but you can still build up debt through supplies and other means. Be sure to stock up for winter and prepare for the cats to return in spring!&lt;br /&gt;
&lt;br /&gt;
* Beyond stacking your buildings on top of each other, you can build out into (or across) the sea. Just keep in mind that the support for these structures and bridges will cost you in logs, especially as the ocean grows deeper.&lt;br /&gt;
&lt;br /&gt;
* You can use the Earthworks building to terraform the landscape using Stone, filling in open spaces. This can prevent the need to use log supports when building out at sea, or to fill gaps carved in mountains.&lt;br /&gt;
&lt;br /&gt;
* Some [[Whiskers]] have traits that can assist in specific jobs that may not always align with their guild position, and are worth paying close attention to if you’re aiming for max efficiency.&lt;br /&gt;
&lt;br /&gt;
* You can directly move [[Whiskers]] by clicking on one and then using the “Pick Up [[Whisker]]” icon next to their information panel. This is especially handy if a [[Whisker]] is stuck or too far somewhere, but they’re not going to enjoy the experience, so it will cost an approval point to handle them.&lt;br /&gt;
&lt;br /&gt;
Bulldozing buildings (B default) will often return to you a portion of resources. This is especially handy for creating makeshift paths for mining operations that can then be easily dismantled as the operation moves elsewhere. Mining scaffolding can also be demolished in order to construct across the holes, but this will cost more in log supports similar to building on water tiles.&lt;/div&gt;</summary>
		<author><name>76561198021843184</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Whiskerwood/index.php?title=Beginner%27s_Guide&amp;diff=44</id>
		<title>Beginner&#039;s Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Whiskerwood/index.php?title=Beginner%27s_Guide&amp;diff=44"/>
		<updated>2025-11-04T15:02:24Z</updated>

		<summary type="html">&lt;p&gt;76561198021843184: Created page with &amp;quot;In Whiskerwood, you will need to establish a colony on untouched islands, rich in all manner of resources, to meet the immediate and ever-growing demands of your feline masters. Your citizens, the common mouse, will need to have their own needs met to stay happy, and you’ll need to establish core structures, essential services, and production capabilities to ensure continued growth and prosperity.  Govern well, and you’ll be rewar...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Whiskerwood, you will need to establish a colony on untouched islands, rich in all manner of resources, to meet the immediate and ever-growing demands of your [[Claws|feline masters]]. Your citizens, [[Whiskers|the common mouse]], will need to have their own needs met to stay happy, and you’ll need to establish core [[Buildings|structures]], essential services, and production capabilities to ensure continued growth and prosperity.&lt;br /&gt;
&lt;br /&gt;
Govern well, and you’ll be rewarded! It’s up to you, Governor!&lt;br /&gt;
&lt;br /&gt;
== Colony Setup and First Steps ==&lt;br /&gt;
[[File:Whiskerwood_BeginnersGuide_1.jpg|left]]&lt;br /&gt;
Before you can begin this perilous journey, you must first set up the basics of your colony:&lt;br /&gt;
&lt;br /&gt;
# Colony Name - The Claws have granted you the opportunity to name your first colony; I recommend something befitting a royal charter!&lt;br /&gt;
&lt;br /&gt;
# Difficulty Presets - Clicking on any of these presets will automatically toggle all settings underneath this Preset, allowing you to start your journey much faster.&lt;br /&gt;
&lt;br /&gt;
# Custom Settings - Should you prefer to customize your settings, you can do so here, with options ranging from map size to number of islands, from fertility to the greediness level of The Claws, the feline empire you serve.&lt;br /&gt;
&lt;br /&gt;
# Colony Crew - You will start with five Whiskers as your first colonists. All Whiskers have a set of traits, attributes, and expectations that are befitting of certain job types. Hovering over these will bring up a tooltip to help you determine the best jobs accordingly. NOTE: Clicking on the dice will reroll all crew, providing better (or worse) options in who you start with.&lt;br /&gt;
&lt;br /&gt;
# Starting Resources - All charters begin with a small set of resources that will allow for basic infrastructure and keep your citizens alive until they can make their own food.&lt;br /&gt;
&lt;br /&gt;
Once you’re all set, select the Embark button at the bottom, and your journey begins!&lt;br /&gt;
&lt;br /&gt;
[[File:Whiskerwood_BeginnersGuide_2.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
Your first step in starting a colony is to place your Export Dock on an island, preferably in a location with adequate trees and berry bushes. Once built, another ship will drop off your starting colony crew, when you’ll construct your warehouse, receive your initial starting resources, and sign your charter.&lt;br /&gt;
&lt;br /&gt;
[[File:Whiskerwood_BeginnersGuide_3.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
Your Charter is ready to be signed, and with it comes taxes to the Crown, due regularly. You can view a breakdown of the debts owed and the acceptable resources to pay your taxes. Hovering over each resource displays the value it contributes to repay your debt. Sign the charter, and your Colony is now entirely in your governance.&lt;br /&gt;
&lt;br /&gt;
Unsure of where to start? Have no fear, Governor! You will receive quests that guide you through the basics of setting up the necessary infrastructure for success, including mining for precious stones and metals, wood cutting, food gathering, and constructing houses for your Whiskers to stay cozy in. This will help you understand the baselevel ins and outs of running a colony.&lt;br /&gt;
&lt;br /&gt;
== User Interface ==&lt;br /&gt;
[[File:Whiskerwood_BeginnersGuide_5.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
Understanding the User Interface is essential for a good Governor; thus, the King would like you to review this portion closely. As the interface that you will interact with the most, we will break down all main elements, beginning at the top left, and going clockwise:&lt;br /&gt;
&lt;br /&gt;
# Upcoming Events - Provides you with the time the debt is to be paid, the debt amount, and the total value of goods in storage that you can use towards your debt, as well as the status of any current mission objectives.&lt;br /&gt;
&lt;br /&gt;
# Citizen Elements - An overview of several elements tied to your citizens:&lt;br /&gt;
&lt;br /&gt;
# Total Population - Clicking on the mouse icon will bring up a list of all Whiskers.&lt;br /&gt;
&lt;br /&gt;
# Construction Workers - any citizens not working a job will work on construction sites.&lt;br /&gt;
&lt;br /&gt;
# Population Approval - Positive thoughts by your Whiskers will generate approval every night. Use approval to attract more Whiskers or use it on various Actions and Policies in your colony.&lt;br /&gt;
&lt;br /&gt;
# Diplomacy Seals - Used to negotiate special requests from the Claws&lt;br /&gt;
&lt;br /&gt;
# Food Amount - Hover over this to view a drop-down menu of available food types.&lt;br /&gt;
&lt;br /&gt;
# Warnings - Provides information on your colony, from Whiskers that need housing, to low food, and items of importance.&lt;br /&gt;
&lt;br /&gt;
# Resources - Various resources that are used in construction or other industrial processes.&lt;br /&gt;
&lt;br /&gt;
# Colony Menus - An array of menus that provide additional information on the Whiskers, resources, tax reports, and your quest report.&lt;br /&gt;
&lt;br /&gt;
# Time Management - Whiskers only work a certain number of hours every day. Use the controls to adjust the speed at which time passes.&lt;br /&gt;
&lt;br /&gt;
# Colony Construction - Top-level categories for construction in your colony, divided into three areas: Transportation/Logistics, City Production/Housing, and Administrative/Decoration.&lt;br /&gt;
&lt;br /&gt;
# Weather Conditions - Weather conditions and seasons impact multiple areas of your colony, with colder seasons requiring warmth from campfires and other sources, or a clear sky to increase crop growth. Keep an eye on the weather!&lt;br /&gt;
&lt;br /&gt;
# Views - Toggles that provide a specific point of view, such as temperature, “slices” of the map at different levels to see underground, and a default bulldoze button.&lt;br /&gt;
&lt;br /&gt;
Your citizens are no basic mice - they have unique characteristics and traits that, when appropriately utilized, can create quite the efficient colony in service of the King.&lt;br /&gt;
&lt;br /&gt;
Let’s take a look at Cicel to get an idea of what kind of Whisker they are:&lt;br /&gt;
&lt;br /&gt;
# Guild Association - Every Whisker is associated with a Guild: Explorer, Miner, Farmer, or Engineer, with each Guild providing three traits to that Whisker, and also improving their efficiency in specific roles and jobs. These traits could lead to increased food consumption, resistance to certain weather conditions, or other factors that enhance their efficiency in specific tasks.&lt;br /&gt;
&lt;br /&gt;
# Characteristic - Some Whiskers may have a characteristic that enhances their overall efficiency in various production categories, such as carrying capacity or eating habits.&lt;br /&gt;
&lt;br /&gt;
# Expectations - The higher the star rating, the more demanding a Whisker will be of more luxuries. Star ratings increase with certain traits as well as for Whiskers that are more experienced or educated, such as Apprentices, or anyone who is Educated.&lt;br /&gt;
&lt;br /&gt;
# Jobs &amp;amp; Housing - While you can automatically assign a free Whisker to a job, you could manually assign them based on the aforementioned Guild Association and Characteristics by clicking under the gear and selecting the appropriate job. You can also manually assign them to a house or let them sleep in any free bed.&lt;br /&gt;
&lt;br /&gt;
# Whisker Stats - A set of stats that includes movement speed, productivity, carrying capacity, and body temperature. Guild Association, characteristics, food types, and heat sources can modify these stats.&lt;br /&gt;
&lt;br /&gt;
# Modifiers - These are items that are affecting the Whisker in the moment, which can include food types and Guild Specialty bonuses when they are in a job that aligns with their Guild Association.&lt;br /&gt;
&lt;br /&gt;
# Positive &amp;amp; Negative Approval - Daily factors that provide the approval rating from your Whiskers.&lt;br /&gt;
&lt;br /&gt;
With all of this in mind, a well-fed, warm Whisker who is in a Guild Specialty job can see a massive boost to productivity and create the most efficient colonist!&lt;br /&gt;
&lt;br /&gt;
The School provides a way to specialize your Whiskers, should you have need to.   &lt;br /&gt;
&lt;br /&gt;
In order to use the school, you must have a Craftsmaster Whisker that will become a Teacher. Selecting the Assign Teacher button will provide you with any Whiskers that meet the requirement. Once a Teacher is in the slot, you may assign up to three Whiskers that will learn under said Teacher.&lt;br /&gt;
&lt;br /&gt;
There are multiple Education Targets that you can select to educated your Whiskers:&lt;br /&gt;
&lt;br /&gt;
# Guild Specialty - Allows the Teacher to turn any Whisker to their Guild. This can help fill optimal job slots in different guild areas that need a production boost.&lt;br /&gt;
&lt;br /&gt;
# Craftsmanship - Provides an educated Whisker that is more productive at their craft.&lt;br /&gt;
&lt;br /&gt;
# Apprentice - The first level of Craftsmanship available is the Apprentice level. Some buildings will        require at least an Apprentice to either start production, or fill the final slot for optimization.&lt;br /&gt;
&lt;br /&gt;
# Craftsmaster - The second and highest level of Craftsmanship, these Whiskers are the most productive,   and can then also turn to educate other Whiskers.&lt;br /&gt;
&lt;br /&gt;
# Scholarly - Educates a Whisker to research technology in the Research Lab.&lt;br /&gt;
&lt;br /&gt;
Do note that the more specialized a Whisker is, the higher the Expectations they will have, as indicated by their stars.&lt;br /&gt;
&lt;br /&gt;
At the end of every workday, you will receive a daily report, which includes any approval gains/losses, a breakdown of positive and negative thoughts that contributed to the overall approval for the day, as well as any resources harvested/mined/generated, any resources used through food consumption/construction/production, and any trades that occurred. It will also show you your tax breakdown, which can increase daily depending on any resources bought or Whiskers accepted into the colony, but let’s talk about that in the next section.&lt;br /&gt;
&lt;br /&gt;
Approval not only shows that your Whiskers are pleased with your governance, but it’s also a resource that can be used to accept additional Whiskers into your colony, enact policies, or use in actions such as picking up Whiskers to move them.&lt;br /&gt;
&lt;br /&gt;
Research is a necessity to advance your colony, unlocking new housing types, production methods, transportation and logistical options, and even quality of life items such as decorations. Research is conducted in the Research Lab, and can only employ an Educated Whisker.&lt;br /&gt;
&lt;br /&gt;
Looking at the Research Tech Tree, research is broken up into Tiers, with each Tier requiring a large amount of planks to unlock.  Within a Tier, you can see what technologies are available to be researched, as well as the cost to research them. Some technologies require you to have researched another technology in order for it to be researched, meaning some future planning will be required to reach a certain tech.&lt;br /&gt;
&lt;br /&gt;
Once researched, the building is immediately buildable, and you can move on to the next research item!&lt;br /&gt;
&lt;br /&gt;
Your ultimate goal as Governor is to provide Taxes to the Crown and prove your loyalty to the Claws. The Tax Collector arrives every three days, giving you time to gather resources and goods that can be used to pay the balance.&lt;br /&gt;
&lt;br /&gt;
When the Tax Collector arrives, you have several options to look over:&lt;br /&gt;
&lt;br /&gt;
# Trust Level - Your Trust Level is how loyal you are to the Crown. If this falls too low, the Claws will revoke your charter!&lt;br /&gt;
&lt;br /&gt;
# Tax &amp;amp; Debt - The total amount due to the Tax Collector, which is a combination of taxes, travel costs for your Whiskers, and any supplies you may have purchased in those three days.&lt;br /&gt;
&lt;br /&gt;
# Resources - Provides a list of resources you can use to make your payment.&lt;br /&gt;
&lt;br /&gt;
# Payment Levels - You have several payment levels, ranging from a portion of your total amount to a large shipment, vastly more than what is being demanded of you. Each level below the full shipment results in lost trust from the Claws, while each full shipment or higher increases trust, providing additional benefits such as building schematics, extra supplies, and Diplomacy Seals.&lt;br /&gt;
&lt;br /&gt;
Should you choose a shipment level that comes with extra supplies, you’ll receive an offer of Supply Gifts, with the ability to use Diplomacy Seals to reroll, should you not like the offers presented to you.&lt;br /&gt;
&lt;br /&gt;
It’s up to you as Governor to determine how much you choose to pay in taxes. With taxes rising every time you pay, due to taking on more Whiskers, buying supplies, or just the demands of the Crown in general, you may not be able to overpay every time, balancing their trust and loyalty with the needs of your own colony for their survival.&lt;br /&gt;
&lt;br /&gt;
The colonies of Whiskerwood are built on islands, and though they range in size, space will always be limited. Utilizing wooden paths, stairs, ramps, and slides, you can - and will - need to stack buildings and roads on top of each other, climbing up the mountains of your islands, or dig deep underground and into the cliff sides and mountains to make the most of the space available to you. &lt;br /&gt;
&lt;br /&gt;
The life of a pioneer is not an easy one – far from home without familiar creature comforts, you must learn to withstand and harness the forces of nature to provide for your colony and tend to the various needs and wants of your colonists.&lt;br /&gt;
&lt;br /&gt;
==  ==&lt;br /&gt;
Climate plays a key role in the success of your new home – a stormy day might dampen the natural enthusiasm of your mice, while a cold front can quickly ruin a season’s harvest or otherwise endanger their lives. Hovering over the weather in the bottom left corner will show you any positive or negative modifiers that could affect your colony.&lt;br /&gt;
Seasons also play a role in how you approach infrastructure and the well-being of your citizens. Spring and Summer will see higher temperatures and ideal conditions for growing certain crops, as well as keeping your citizens warm enough.&lt;br /&gt;
&lt;br /&gt;
During the Fall season the temperature starts to drop, and by Winter, the temperature will drop low enough that without proper heat sources, your colonist may freeze to death. &lt;br /&gt;
&lt;br /&gt;
Using hotkey H, you can toggle the heat overlay to get an idea of what areas of your colony are hot or cold. Providing campfires will keep your Whiskers warm. However, they will eventually run out of wood, meaning you will need to rebuild them periodically.&lt;br /&gt;
&lt;br /&gt;
There will be more advanced heating and cooling mechanics further into the game, providing much more efficient ways to keep your colonist alive during the cold months.&lt;br /&gt;
&lt;br /&gt;
== Tips and Tricks ==&lt;br /&gt;
* Unlike most other city builders, it’s not always a good idea to stock up on food and wood immediately. By prioritizing mining and sending larger shipments of metals and other resources to the Claws, you can receive all kinds of goods and luxuries you need, assuming you stay in their good graces. The Claws may also reward you with favors you can use to reroll more reward options, or request additional Whiskers from the tax report screen.&lt;br /&gt;
&lt;br /&gt;
* When mining, be sure to use the slice view (Z default) to see what lies beneath the immediately visible deposits on the surface. It’s often the case that there will be even more resources in a vein right below the initial tile, but it’s always possible that there’s even more below; you’ll only discover by digging closer.&lt;br /&gt;
&lt;br /&gt;
* Your main warehouse may fill up quickly, especially since the Claws aren’t interested in everything you’re finding as tax payments. Be sure to prioritize having some extra storage around resource sites early, both for storage and better logistics.&lt;br /&gt;
&lt;br /&gt;
* At the end of the day, Whiskers will need to go somewhere to eat and then go to bed afterwards if they have a home. Be sure these locations aren’t so far apart that a poor mouse has dinner but can’t make it home for bed before morning!&lt;br /&gt;
&lt;br /&gt;
* Consider approval as a resource to be spent rather than as a “happiness meter”. If it’s being maxed out every night, you should be spending your approval where you can each day rather than letting it sit unused.&lt;br /&gt;
&lt;br /&gt;
* Remember, winter is coming, and the Claws (hating the cold and snow) are hesitant to travel during the season. This means fewer immediate tax collection ships, but you can still build up debt through supplies and other means. Be sure to stock up for winter and prepare for the cats to return in spring!&lt;br /&gt;
&lt;br /&gt;
* Beyond stacking your buildings on top of each other, you can build out into (or across) the sea. Just keep in mind that the support for these structures and bridges will cost you in logs, especially as the ocean grows deeper.&lt;br /&gt;
&lt;br /&gt;
* You can use the Earthworks building to terraform the landscape using Stone, filling in open spaces. This can prevent the need to use log supports when building out at sea, or to fill gaps carved in mountains.&lt;br /&gt;
&lt;br /&gt;
* Some Whiskers have traits that can assist in specific jobs that may not always align with their guild position, and are worth paying close attention to if you’re aiming for max efficiency.&lt;br /&gt;
&lt;br /&gt;
* You can directly move Whiskers by clicking on one and then using the “Pick Up Whisker” icon next to their information panel. This is especially handy if a Whisker is stuck or too far somewhere, but they’re not going to enjoy the experience, so it will cost an approval point to handle them.&lt;br /&gt;
&lt;br /&gt;
Bulldozing buildings (B default) will often return to you a portion of resources. This is especially handy for creating makeshift paths for mining operations that can then be easily dismantled as the operation moves elsewhere. Mining scaffolding can also be demolished in order to construct across the holes, but this will cost more in log supports similar to building on water tiles.&lt;/div&gt;</summary>
		<author><name>76561198021843184</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Whiskerwood/index.php?title=File:Whiskerwood_BeginnersGuide_1.jpg&amp;diff=43</id>
		<title>File:Whiskerwood BeginnersGuide 1.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Whiskerwood/index.php?title=File:Whiskerwood_BeginnersGuide_1.jpg&amp;diff=43"/>
		<updated>2025-11-04T14:53:18Z</updated>

		<summary type="html">&lt;p&gt;76561198021843184: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>76561198021843184</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Whiskerwood/index.php?title=File:Whiskerwood_BeginnersGuide_2.jpg&amp;diff=42</id>
		<title>File:Whiskerwood BeginnersGuide 2.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Whiskerwood/index.php?title=File:Whiskerwood_BeginnersGuide_2.jpg&amp;diff=42"/>
		<updated>2025-11-04T14:52:25Z</updated>

		<summary type="html">&lt;p&gt;76561198021843184: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>76561198021843184</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Whiskerwood/index.php?title=File:Whiskerwood_BeginnersGuide_3.png&amp;diff=41</id>
		<title>File:Whiskerwood BeginnersGuide 3.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Whiskerwood/index.php?title=File:Whiskerwood_BeginnersGuide_3.png&amp;diff=41"/>
		<updated>2025-11-04T14:52:24Z</updated>

		<summary type="html">&lt;p&gt;76561198021843184: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>76561198021843184</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Whiskerwood/index.php?title=File:Whiskerwood_BeginnersGuide_4.jpg&amp;diff=40</id>
		<title>File:Whiskerwood BeginnersGuide 4.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Whiskerwood/index.php?title=File:Whiskerwood_BeginnersGuide_4.jpg&amp;diff=40"/>
		<updated>2025-11-04T14:52:24Z</updated>

		<summary type="html">&lt;p&gt;76561198021843184: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>76561198021843184</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Whiskerwood/index.php?title=File:Whiskerwood_BeginnersGuide_5.jpg&amp;diff=39</id>
		<title>File:Whiskerwood BeginnersGuide 5.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Whiskerwood/index.php?title=File:Whiskerwood_BeginnersGuide_5.jpg&amp;diff=39"/>
		<updated>2025-11-04T14:52:23Z</updated>

		<summary type="html">&lt;p&gt;76561198021843184: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>76561198021843184</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Whiskerwood/index.php?title=File:Whiskerwood_BeginnersGuide_6.jpg&amp;diff=38</id>
		<title>File:Whiskerwood BeginnersGuide 6.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Whiskerwood/index.php?title=File:Whiskerwood_BeginnersGuide_6.jpg&amp;diff=38"/>
		<updated>2025-11-04T14:52:23Z</updated>

		<summary type="html">&lt;p&gt;76561198021843184: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>76561198021843184</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Whiskerwood/index.php?title=File:Whiskerwood_BeginnersGuide_7.png&amp;diff=37</id>
		<title>File:Whiskerwood BeginnersGuide 7.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Whiskerwood/index.php?title=File:Whiskerwood_BeginnersGuide_7.png&amp;diff=37"/>
		<updated>2025-11-04T14:52:22Z</updated>

		<summary type="html">&lt;p&gt;76561198021843184: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>76561198021843184</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Whiskerwood/index.php?title=File:Whiskerwood_BeginnersGuide_8.jpg&amp;diff=36</id>
		<title>File:Whiskerwood BeginnersGuide 8.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Whiskerwood/index.php?title=File:Whiskerwood_BeginnersGuide_8.jpg&amp;diff=36"/>
		<updated>2025-11-04T14:52:19Z</updated>

		<summary type="html">&lt;p&gt;76561198021843184: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>76561198021843184</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Whiskerwood/index.php?title=File:Whiskerwood_BeginnersGuide_9.jpg&amp;diff=35</id>
		<title>File:Whiskerwood BeginnersGuide 9.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Whiskerwood/index.php?title=File:Whiskerwood_BeginnersGuide_9.jpg&amp;diff=35"/>
		<updated>2025-11-04T14:52:19Z</updated>

		<summary type="html">&lt;p&gt;76561198021843184: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>76561198021843184</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Whiskerwood/index.php?title=File:Whiskerwood_BeginnersGuide_10.jpg&amp;diff=34</id>
		<title>File:Whiskerwood BeginnersGuide 10.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Whiskerwood/index.php?title=File:Whiskerwood_BeginnersGuide_10.jpg&amp;diff=34"/>
		<updated>2025-11-04T14:52:18Z</updated>

		<summary type="html">&lt;p&gt;76561198021843184: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>76561198021843184</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Whiskerwood/index.php?title=File:Whiskerwood_BeginnersGuide_11.jpg&amp;diff=33</id>
		<title>File:Whiskerwood BeginnersGuide 11.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Whiskerwood/index.php?title=File:Whiskerwood_BeginnersGuide_11.jpg&amp;diff=33"/>
		<updated>2025-11-04T14:52:17Z</updated>

		<summary type="html">&lt;p&gt;76561198021843184: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>76561198021843184</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Whiskerwood/index.php?title=File:Whiskerwood_BeginnersGuide_12.jpg&amp;diff=32</id>
		<title>File:Whiskerwood BeginnersGuide 12.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Whiskerwood/index.php?title=File:Whiskerwood_BeginnersGuide_12.jpg&amp;diff=32"/>
		<updated>2025-11-04T14:52:17Z</updated>

		<summary type="html">&lt;p&gt;76561198021843184: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>76561198021843184</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Whiskerwood/index.php?title=File:Whiskerwood_BeginnersGuide_13.jpg&amp;diff=31</id>
		<title>File:Whiskerwood BeginnersGuide 13.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Whiskerwood/index.php?title=File:Whiskerwood_BeginnersGuide_13.jpg&amp;diff=31"/>
		<updated>2025-11-04T14:52:16Z</updated>

		<summary type="html">&lt;p&gt;76561198021843184: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>76561198021843184</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Whiskerwood/index.php?title=File:Whiskerwood_BeginnersGuide_14.png&amp;diff=30</id>
		<title>File:Whiskerwood BeginnersGuide 14.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Whiskerwood/index.php?title=File:Whiskerwood_BeginnersGuide_14.png&amp;diff=30"/>
		<updated>2025-11-04T14:52:16Z</updated>

		<summary type="html">&lt;p&gt;76561198021843184: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>76561198021843184</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Whiskerwood/index.php?title=File:Whiskerwood_BeginnersGuide_15.jpg&amp;diff=29</id>
		<title>File:Whiskerwood BeginnersGuide 15.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Whiskerwood/index.php?title=File:Whiskerwood_BeginnersGuide_15.jpg&amp;diff=29"/>
		<updated>2025-11-04T14:52:15Z</updated>

		<summary type="html">&lt;p&gt;76561198021843184: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>76561198021843184</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Whiskerwood/index.php?title=File:Whiskerwood_BeginnersGuide_16.jpg&amp;diff=28</id>
		<title>File:Whiskerwood BeginnersGuide 16.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Whiskerwood/index.php?title=File:Whiskerwood_BeginnersGuide_16.jpg&amp;diff=28"/>
		<updated>2025-11-04T14:52:14Z</updated>

		<summary type="html">&lt;p&gt;76561198021843184: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>76561198021843184</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Whiskerwood/index.php?title=File:Whiskerwood_BeginnersGuide_17.png&amp;diff=27</id>
		<title>File:Whiskerwood BeginnersGuide 17.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Whiskerwood/index.php?title=File:Whiskerwood_BeginnersGuide_17.png&amp;diff=27"/>
		<updated>2025-11-04T14:52:13Z</updated>

		<summary type="html">&lt;p&gt;76561198021843184: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>76561198021843184</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Whiskerwood/index.php?title=File:Whiskerwood_BeginnersGuide_18.png&amp;diff=26</id>
		<title>File:Whiskerwood BeginnersGuide 18.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Whiskerwood/index.php?title=File:Whiskerwood_BeginnersGuide_18.png&amp;diff=26"/>
		<updated>2025-11-04T14:52:12Z</updated>

		<summary type="html">&lt;p&gt;76561198021843184: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>76561198021843184</name></author>
	</entry>
</feed>