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	<updated>2026-10-24T04:08:56Z</updated>
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	<entry>
		<id>https://wiki.hoodedhorse.com/Whiskerwood/index.php?title=Whiskers&amp;diff=1554</id>
		<title>Whiskers</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Whiskerwood/index.php?title=Whiskers&amp;diff=1554"/>
		<updated>2026-04-16T23:20:55Z</updated>

		<summary type="html">&lt;p&gt;76561197974978873: /* Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Whiskers are the clever, ingenious mice that act as the colonists of your islands. They inhabit the archipelago after arriving by ship, and build, mantain, and operate its buildings.&lt;br /&gt;
&lt;br /&gt;
Whiskers are historically a working class under the [[Claws|Claws Empire]], which is ruled by cats. At the time of Whiskerwood, Whiskers can be either in favor of the Claws Monarchy or rebellious, and their political leanings impact the fate of your colony and if it stays under the cats&#039; thumbs or declares independence.&lt;br /&gt;
&lt;br /&gt;
== Education ==&lt;br /&gt;
&lt;br /&gt;
Whiskers may occasionally be recruited with an education upgrade . These education traits,  listed below, allow Whiskers to fill job slots at buildings that are restricted to them.  Sometimes these restricted slots provide production bonuses,  but other times it is just a minimum requirement.  &lt;br /&gt;
&lt;br /&gt;
None of the educational traits provide any inherent production bonus.   You only need enough Whiskers with these traits to cover available jobs.   &lt;br /&gt;
&lt;br /&gt;
Also, remember that educated Whiskers of any kind will have higher expectations.&lt;br /&gt;
&lt;br /&gt;
These traits can be taught to other Whiskers at the [[School]].&lt;br /&gt;
&lt;br /&gt;
* Apprentice - The first level of Craftsmanship available is the Apprentice level. Some buildings will require at least an Apprentice to either start production, or fill the final slot for optimization.&lt;br /&gt;
&lt;br /&gt;
* Craftsmaster - The second and highest level of Craftsmanship, these Whiskers are the most productive, and can then also turn to educate other Whiskers.&lt;br /&gt;
&lt;br /&gt;
* Scholarly - Educates a Whisker to research technology in the [[Research Lab]].  Scholars are also required for the [[Management Office]] and several late game production buildings.&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
&lt;br /&gt;
Whiskers have one or more unchangeable traits assigned to them.  These are not changeable, so be sure you select carefully when recruiting Whiskers.  &lt;br /&gt;
&lt;br /&gt;
Common &amp;quot;problem&amp;quot; traits are, for example, &amp;quot;snoring&amp;quot; which irritates other Whiskers living with a Whisker that snores.  Similarly, if you have a rebellious colony,  recruiting monarchists will create perpetual negative thoughts from those Whiskers.&lt;br /&gt;
&lt;br /&gt;
Also, be careful not to assume a trait does more than is stated.  Whiskers that cannot smell will not be unhappy about pollution, but will still be effected by the workspeed penalties from it.  &lt;br /&gt;
&lt;br /&gt;
A list of currently available traits is below with their associated impacts. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:90%; margin-left:auto; margin-right:auto;&amp;quot;&lt;br /&gt;
!Trait&lt;br /&gt;
!Description&lt;br /&gt;
!Type&lt;br /&gt;
!Stat Change&lt;br /&gt;
|-&lt;br /&gt;
|Can&#039;t Smell&lt;br /&gt;
|No negative thoughts from pollution&lt;br /&gt;
|Positive&lt;br /&gt;
|&amp;amp;#45;&lt;br /&gt;
|-&lt;br /&gt;
|Compassionate&lt;br /&gt;
|Does not expect as much for themselves but grows incredibly sad at the death of others&lt;br /&gt;
|Neutral&lt;br /&gt;
|&amp;amp;#45;5 Negative Thoughts after Whisker Death (few days)&lt;br /&gt;
|-&lt;br /&gt;
|Considerate&lt;br /&gt;
|Does not get offended at Rude comments&lt;br /&gt;
|Positive&lt;br /&gt;
|&amp;amp;#45;&lt;br /&gt;
|-&lt;br /&gt;
|Content&lt;br /&gt;
|Has learned to be more content with their current circumstances&lt;br /&gt;
|Positive&lt;br /&gt;
|&amp;amp;#45;&lt;br /&gt;
|-&lt;br /&gt;
|Diligent&lt;br /&gt;
|This Whisker works very hard&lt;br /&gt;
|Positive&lt;br /&gt;
|&amp;amp;#43;10 Production Speed&lt;br /&gt;
|-&lt;br /&gt;
|Gifted Teacher&lt;br /&gt;
|This Whisker can teach others more quickly&lt;br /&gt;
|Positive&lt;br /&gt;
|&amp;amp;#45;&lt;br /&gt;
|-&lt;br /&gt;
|Healthy&lt;br /&gt;
|Highly resistant to illness or injury&lt;br /&gt;
|Positive&lt;br /&gt;
|&amp;amp;#45;&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Eater&lt;br /&gt;
|Eats one more food per meal (allows for extra food buff)&lt;br /&gt;
|Positive&lt;br /&gt;
|&amp;amp;#43;1 Food Consumption&lt;br /&gt;
|-&lt;br /&gt;
|Inquisitive&lt;br /&gt;
|Always asking questions. Learns faster at school&lt;br /&gt;
|Positive&lt;br /&gt;
|&amp;amp;#45;&lt;br /&gt;
|-&lt;br /&gt;
|Loner&lt;br /&gt;
|Unhappy if working or sleeping with others&lt;br /&gt;
|Negative&lt;br /&gt;
|&amp;amp;#45;&lt;br /&gt;
|-&lt;br /&gt;
|Monarchist&lt;br /&gt;
|Naturally loyal to the Claws&lt;br /&gt;
|Negative&lt;br /&gt;
|&amp;amp;#45;60 Production Speed (Factory assignment only)&lt;br /&gt;
|-&lt;br /&gt;
|My Pace&lt;br /&gt;
|This Whisker works at their own pace&lt;br /&gt;
|Negative&lt;br /&gt;
|&amp;amp;#45;10 Production Speed&lt;br /&gt;
|-&lt;br /&gt;
|Nosey&lt;br /&gt;
|Cares deeply about others yet sometimes asks rude questions&lt;br /&gt;
|Negative&lt;br /&gt;
|&amp;amp;#45;&lt;br /&gt;
|-&lt;br /&gt;
|Optimist&lt;br /&gt;
|Chance to double the effect of positive thoughts&lt;br /&gt;
|Positive&lt;br /&gt;
|&amp;amp;#45;&lt;br /&gt;
|-&lt;br /&gt;
|Patient&lt;br /&gt;
|Does not see what all the rushing is about&lt;br /&gt;
|Negative&lt;br /&gt;
|&amp;amp;#45;10 Move Speed&lt;br /&gt;
|-&lt;br /&gt;
|Perfectionist&lt;br /&gt;
|This Whisker cares deeply about perfect execution&lt;br /&gt;
|Negative&lt;br /&gt;
|&amp;amp;#45;10 Production Speed&lt;br /&gt;
|-&lt;br /&gt;
|Pessimist&lt;br /&gt;
|Chance to double the effect of negative thoughts&lt;br /&gt;
|Negative&lt;br /&gt;
|&amp;amp;#45;&lt;br /&gt;
|-&lt;br /&gt;
|Rebellious&lt;br /&gt;
|More likely to say rebellious things or repeat such rumours&lt;br /&gt;
|Negative&lt;br /&gt;
|&amp;amp;#45;&lt;br /&gt;
|-&lt;br /&gt;
|Rude&lt;br /&gt;
|Chance to make passing Whiskers unhappy&lt;br /&gt;
|Negative&lt;br /&gt;
|&amp;amp;#45;&lt;br /&gt;
|-&lt;br /&gt;
|Sickly&lt;br /&gt;
|Less resistant to cold and illness&lt;br /&gt;
|Negative&lt;br /&gt;
|&amp;amp;#45;&lt;br /&gt;
|-&lt;br /&gt;
|Slow&lt;br /&gt;
|This Whisker doesn&#039;t walk very fast&lt;br /&gt;
|Negative&lt;br /&gt;
|&amp;amp;#45;15 Move Speed&lt;br /&gt;
|-&lt;br /&gt;
|Snores&lt;br /&gt;
|Annoys other Whiskers sleeping in the same home&lt;br /&gt;
|Negative&lt;br /&gt;
|&amp;amp;#45;&lt;br /&gt;
|-&lt;br /&gt;
|Strong Shoulders&lt;br /&gt;
|Increases lifting capacity&lt;br /&gt;
|Positive&lt;br /&gt;
|&amp;amp;#43;2 Carry Capacity&lt;br /&gt;
|-&lt;br /&gt;
|Swift&lt;br /&gt;
|Moves faster than average&lt;br /&gt;
|Positive&lt;br /&gt;
|&amp;amp;#43;15 Move Speed&lt;br /&gt;
|-&lt;br /&gt;
|Thoughtful&lt;br /&gt;
|More likely to have positive and negative thoughts&lt;br /&gt;
|Neutral&lt;br /&gt;
|&amp;amp;#45;&lt;br /&gt;
|-&lt;br /&gt;
|Unsafe Worker&lt;br /&gt;
|Wears out industrial machinery faster&lt;br /&gt;
|Negative&lt;br /&gt;
|&amp;amp;#45;&lt;br /&gt;
|-&lt;br /&gt;
|Warm Core&lt;br /&gt;
|Extra resistant to cold temperatures&lt;br /&gt;
|Positive&lt;br /&gt;
|&amp;amp;#45;&lt;br /&gt;
|-&lt;br /&gt;
|Weak&lt;br /&gt;
|This Whisker cannot lift very much&lt;br /&gt;
|Negative&lt;br /&gt;
|&amp;amp;#45;2 Carry Capacity&lt;br /&gt;
|-&lt;br /&gt;
|Weak Knees&lt;br /&gt;
|Strongly dislikes heavy labor and is more likely to get hurt&lt;br /&gt;
|Negative&lt;br /&gt;
|&amp;amp;#45;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561197974978873</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Whiskerwood/index.php?title=Whiskers&amp;diff=1553</id>
		<title>Whiskers</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Whiskerwood/index.php?title=Whiskers&amp;diff=1553"/>
		<updated>2026-04-16T23:20:04Z</updated>

		<summary type="html">&lt;p&gt;76561197974978873: /* Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Whiskers are the clever, ingenious mice that act as the colonists of your islands. They inhabit the archipelago after arriving by ship, and build, mantain, and operate its buildings.&lt;br /&gt;
&lt;br /&gt;
Whiskers are historically a working class under the [[Claws|Claws Empire]], which is ruled by cats. At the time of Whiskerwood, Whiskers can be either in favor of the Claws Monarchy or rebellious, and their political leanings impact the fate of your colony and if it stays under the cats&#039; thumbs or declares independence.&lt;br /&gt;
&lt;br /&gt;
== Education ==&lt;br /&gt;
&lt;br /&gt;
Whiskers may occasionally be recruited with an education upgrade . These education traits,  listed below, allow Whiskers to fill job slots at buildings that are restricted to them.  Sometimes these restricted slots provide production bonuses,  but other times it is just a minimum requirement.  &lt;br /&gt;
&lt;br /&gt;
None of the educational traits provide any inherent production bonus.   You only need enough Whiskers with these traits to cover available jobs.   &lt;br /&gt;
&lt;br /&gt;
Also, remember that educated Whiskers of any kind will have higher expectations.&lt;br /&gt;
&lt;br /&gt;
These traits can be taught to other Whiskers at the [[School]].&lt;br /&gt;
&lt;br /&gt;
* Apprentice - The first level of Craftsmanship available is the Apprentice level. Some buildings will require at least an Apprentice to either start production, or fill the final slot for optimization.&lt;br /&gt;
&lt;br /&gt;
* Craftsmaster - The second and highest level of Craftsmanship, these Whiskers are the most productive, and can then also turn to educate other Whiskers.&lt;br /&gt;
&lt;br /&gt;
* Scholarly - Educates a Whisker to research technology in the [[Research Lab]].  Scholars are also required for the [[Management Office]] and several late game production buildings.&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
&lt;br /&gt;
Whiskers have one or more unchangeable traits assigned to them.  These are not changeable, so be sure you select carefully when recruiting Whiskers.  &lt;br /&gt;
&lt;br /&gt;
Common &amp;quot;problem&amp;quot; traits are, for example, &amp;quot;snoring&amp;quot; which irritates other Whiskers living with a Whisker that snores.  Similarly, if you have a rebellious colony,  recruiting monarchists will create perpetual negative thoughts from those Whiskers.&lt;br /&gt;
&lt;br /&gt;
Also, be careful not to assume a trait does more than is stated.  Whiskers that cannot smell will not be unhappy about pollution, but will still be effected by the workspeed penalties from it.  &lt;br /&gt;
&lt;br /&gt;
A list of currently available traits is below with their associated impacts. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:90%; margin-left:auto; margin-right:auto;&amp;quot;&lt;br /&gt;
!Trait&lt;br /&gt;
!Description&lt;br /&gt;
!Type&lt;br /&gt;
!Stat Change&lt;br /&gt;
|-&lt;br /&gt;
|Can&#039;t Smell&lt;br /&gt;
|No negative thoughts from pollution&lt;br /&gt;
|Positive&lt;br /&gt;
|&amp;amp;#45;&lt;br /&gt;
|-&lt;br /&gt;
|Compassionate&lt;br /&gt;
|Does not expect as much for themselves but grows incredibly sad at the death of others&lt;br /&gt;
|Neutral&lt;br /&gt;
|&amp;amp;#45;5 Negative Thoughts after a Whisker Death for a few days&lt;br /&gt;
|-&lt;br /&gt;
|Considerate&lt;br /&gt;
|Does not get offended at Rude comments&lt;br /&gt;
|Positive&lt;br /&gt;
|&amp;amp;#45;&lt;br /&gt;
|-&lt;br /&gt;
|Content&lt;br /&gt;
|Has learned to be more content with their current circumstances&lt;br /&gt;
|Positive&lt;br /&gt;
|&amp;amp;#45;&lt;br /&gt;
|-&lt;br /&gt;
|Diligent&lt;br /&gt;
|This Whisker works very hard&lt;br /&gt;
|Positive&lt;br /&gt;
|&amp;amp;#43;10 Production Speed&lt;br /&gt;
|-&lt;br /&gt;
|Gifted Teacher&lt;br /&gt;
|This Whisker can teach others more quickly&lt;br /&gt;
|Positive&lt;br /&gt;
|&amp;amp;#45;&lt;br /&gt;
|-&lt;br /&gt;
|Healthy&lt;br /&gt;
|Highly resistant to illness or injury&lt;br /&gt;
|Positive&lt;br /&gt;
|&amp;amp;#45;&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Eater&lt;br /&gt;
|Eats one more food per meal (allows for extra food buff)&lt;br /&gt;
|Positive&lt;br /&gt;
|&amp;amp;#43;1 Food Consumption&lt;br /&gt;
|-&lt;br /&gt;
|Inquisitive&lt;br /&gt;
|Always asking questions. Learns faster at school&lt;br /&gt;
|Positive&lt;br /&gt;
|&amp;amp;#45;&lt;br /&gt;
|-&lt;br /&gt;
|Loner&lt;br /&gt;
|Unhappy if working or sleeping with others&lt;br /&gt;
|Negative&lt;br /&gt;
|&amp;amp;#45;&lt;br /&gt;
|-&lt;br /&gt;
|Monarchist&lt;br /&gt;
|Naturally loyal to the Claws&lt;br /&gt;
|Negative&lt;br /&gt;
|&amp;amp;#45;60 Production Speed (Factory assignment only)&lt;br /&gt;
|-&lt;br /&gt;
|My Pace&lt;br /&gt;
|This Whisker works at their own pace&lt;br /&gt;
|Negative&lt;br /&gt;
|&amp;amp;#45;10 Production Speed&lt;br /&gt;
|-&lt;br /&gt;
|Nosey&lt;br /&gt;
|Cares deeply about others yet sometimes asks rude questions&lt;br /&gt;
|Negative&lt;br /&gt;
|&amp;amp;#45;&lt;br /&gt;
|-&lt;br /&gt;
|Optimist&lt;br /&gt;
|Chance to double the effect of positive thoughts&lt;br /&gt;
|Positive&lt;br /&gt;
|&amp;amp;#45;&lt;br /&gt;
|-&lt;br /&gt;
|Patient&lt;br /&gt;
|Does not see what all the rushing is about&lt;br /&gt;
|Negative&lt;br /&gt;
|&amp;amp;#45;10 Move Speed&lt;br /&gt;
|-&lt;br /&gt;
|Perfectionist&lt;br /&gt;
|This Whisker cares deeply about perfect execution&lt;br /&gt;
|Negative&lt;br /&gt;
|&amp;amp;#45;10 Production Speed&lt;br /&gt;
|-&lt;br /&gt;
|Pessimist&lt;br /&gt;
|Chance to double the effect of negative thoughts&lt;br /&gt;
|Negative&lt;br /&gt;
|&amp;amp;#45;&lt;br /&gt;
|-&lt;br /&gt;
|Rebellious&lt;br /&gt;
|More likely to say rebellious things or repeat such rumours&lt;br /&gt;
|Negative&lt;br /&gt;
|&amp;amp;#45;&lt;br /&gt;
|-&lt;br /&gt;
|Rude&lt;br /&gt;
|Chance to make passing Whiskers unhappy&lt;br /&gt;
|Negative&lt;br /&gt;
|&amp;amp;#45;&lt;br /&gt;
|-&lt;br /&gt;
|Sickly&lt;br /&gt;
|Less resistant to cold and illness&lt;br /&gt;
|Negative&lt;br /&gt;
|&amp;amp;#45;&lt;br /&gt;
|-&lt;br /&gt;
|Slow&lt;br /&gt;
|This Whisker doesn&#039;t walk very fast&lt;br /&gt;
|Negative&lt;br /&gt;
|&amp;amp;#45;15 Move Speed&lt;br /&gt;
|-&lt;br /&gt;
|Snores&lt;br /&gt;
|Annoys other Whiskers sleeping in the same home&lt;br /&gt;
|Negative&lt;br /&gt;
|&amp;amp;#45;&lt;br /&gt;
|-&lt;br /&gt;
|Strong Shoulders&lt;br /&gt;
|Increases lifting capacity&lt;br /&gt;
|Positive&lt;br /&gt;
|&amp;amp;#43;2 Carry Capacity&lt;br /&gt;
|-&lt;br /&gt;
|Swift&lt;br /&gt;
|Moves faster than average&lt;br /&gt;
|Positive&lt;br /&gt;
|&amp;amp;#43;15 Move Speed&lt;br /&gt;
|-&lt;br /&gt;
|Thoughtful&lt;br /&gt;
|More likely to have positive and negative thoughts&lt;br /&gt;
|Neutral&lt;br /&gt;
|&amp;amp;#45;&lt;br /&gt;
|-&lt;br /&gt;
|Unsafe Worker&lt;br /&gt;
|Wears out industrial machinery faster&lt;br /&gt;
|Negative&lt;br /&gt;
|&amp;amp;#45;&lt;br /&gt;
|-&lt;br /&gt;
|Warm Core&lt;br /&gt;
|Extra resistant to cold temperatures&lt;br /&gt;
|Positive&lt;br /&gt;
|&amp;amp;#45;&lt;br /&gt;
|-&lt;br /&gt;
|Weak&lt;br /&gt;
|This Whisker cannot lift very much&lt;br /&gt;
|Negative&lt;br /&gt;
|&amp;amp;#45;2 Carry Capacity&lt;br /&gt;
|-&lt;br /&gt;
|Weak Knees&lt;br /&gt;
|Strongly dislikes heavy labor and is more likely to get hurt&lt;br /&gt;
|Negative&lt;br /&gt;
|&amp;amp;#45;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561197974978873</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Whiskerwood/index.php?title=Whiskers&amp;diff=1552</id>
		<title>Whiskers</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Whiskerwood/index.php?title=Whiskers&amp;diff=1552"/>
		<updated>2026-04-16T23:19:05Z</updated>

		<summary type="html">&lt;p&gt;76561197974978873: /* Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Whiskers are the clever, ingenious mice that act as the colonists of your islands. They inhabit the archipelago after arriving by ship, and build, mantain, and operate its buildings.&lt;br /&gt;
&lt;br /&gt;
Whiskers are historically a working class under the [[Claws|Claws Empire]], which is ruled by cats. At the time of Whiskerwood, Whiskers can be either in favor of the Claws Monarchy or rebellious, and their political leanings impact the fate of your colony and if it stays under the cats&#039; thumbs or declares independence.&lt;br /&gt;
&lt;br /&gt;
== Education ==&lt;br /&gt;
&lt;br /&gt;
Whiskers may occasionally be recruited with an education upgrade . These education traits,  listed below, allow Whiskers to fill job slots at buildings that are restricted to them.  Sometimes these restricted slots provide production bonuses,  but other times it is just a minimum requirement.  &lt;br /&gt;
&lt;br /&gt;
None of the educational traits provide any inherent production bonus.   You only need enough Whiskers with these traits to cover available jobs.   &lt;br /&gt;
&lt;br /&gt;
Also, remember that educated Whiskers of any kind will have higher expectations.&lt;br /&gt;
&lt;br /&gt;
These traits can be taught to other Whiskers at the [[School]].&lt;br /&gt;
&lt;br /&gt;
* Apprentice - The first level of Craftsmanship available is the Apprentice level. Some buildings will require at least an Apprentice to either start production, or fill the final slot for optimization.&lt;br /&gt;
&lt;br /&gt;
* Craftsmaster - The second and highest level of Craftsmanship, these Whiskers are the most productive, and can then also turn to educate other Whiskers.&lt;br /&gt;
&lt;br /&gt;
* Scholarly - Educates a Whisker to research technology in the [[Research Lab]].  Scholars are also required for the [[Management Office]] and several late game production buildings.&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
&lt;br /&gt;
Whiskers have one or more unchangeable traits assigned to them.  These are not changeable, so be sure you select carefully when recruiting Whiskers.  &lt;br /&gt;
&lt;br /&gt;
Common &amp;quot;problem&amp;quot; traits are, for example, &amp;quot;snoring&amp;quot; which irritates other Whiskers living with a Whisker that snores.  Similarly, if you have a rebellious colony,  recruiting monarchists will create perpetual negative thoughts from those Whiskers.&lt;br /&gt;
&lt;br /&gt;
Also, be careful not to assume a trait does more than is stated.  Whiskers that cannot smell will not be unhappy about pollution, but will still be effected by the workspeed penalties from it.  &lt;br /&gt;
&lt;br /&gt;
A list of currently available traits is below with their associated impacts. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:90%; margin-left:auto; margin-right:auto;&amp;quot;&lt;br /&gt;
!Trait&lt;br /&gt;
!Description&lt;br /&gt;
!Type&lt;br /&gt;
!Stat Change&lt;br /&gt;
|-&lt;br /&gt;
|Can&#039;t Smell&lt;br /&gt;
|No negative thoughts from pollution&lt;br /&gt;
|Positive&lt;br /&gt;
|&amp;amp;#45;&lt;br /&gt;
|-&lt;br /&gt;
|Compassionate&lt;br /&gt;
|Does not expect as much for themselves but grows incredibly sad at the death of others&lt;br /&gt;
|Neutral&lt;br /&gt;
|&amp;amp;#45;-5 Negative Thoughts after a Whisker Death&lt;br /&gt;
|-&lt;br /&gt;
|Considerate&lt;br /&gt;
|Does not get offended at Rude comments&lt;br /&gt;
|Positive&lt;br /&gt;
|&amp;amp;#45;&lt;br /&gt;
|-&lt;br /&gt;
|Content&lt;br /&gt;
|Has learned to be more content with their current circumstances&lt;br /&gt;
|Positive&lt;br /&gt;
|&amp;amp;#45;&lt;br /&gt;
|-&lt;br /&gt;
|Diligent&lt;br /&gt;
|This Whisker works very hard&lt;br /&gt;
|Positive&lt;br /&gt;
|&amp;amp;#43;10 Production Speed&lt;br /&gt;
|-&lt;br /&gt;
|Gifted Teacher&lt;br /&gt;
|This Whisker can teach others more quickly&lt;br /&gt;
|Positive&lt;br /&gt;
|&amp;amp;#45;&lt;br /&gt;
|-&lt;br /&gt;
|Healthy&lt;br /&gt;
|Highly resistant to illness or injury&lt;br /&gt;
|Positive&lt;br /&gt;
|&amp;amp;#45;&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Eater&lt;br /&gt;
|Eats one more food per meal (allows for extra food buff)&lt;br /&gt;
|Positive&lt;br /&gt;
|&amp;amp;#43;1 Food Consumption&lt;br /&gt;
|-&lt;br /&gt;
|Inquisitive&lt;br /&gt;
|Always asking questions. Learns faster at school&lt;br /&gt;
|Positive&lt;br /&gt;
|&amp;amp;#45;&lt;br /&gt;
|-&lt;br /&gt;
|Loner&lt;br /&gt;
|Unhappy if working or sleeping with others&lt;br /&gt;
|Negative&lt;br /&gt;
|&amp;amp;#45;&lt;br /&gt;
|-&lt;br /&gt;
|Monarchist&lt;br /&gt;
|Naturally loyal to the Claws&lt;br /&gt;
|Negative&lt;br /&gt;
|&amp;amp;#45;60 Production Speed (Factory assignment only)&lt;br /&gt;
|-&lt;br /&gt;
|My Pace&lt;br /&gt;
|This Whisker works at their own pace&lt;br /&gt;
|Negative&lt;br /&gt;
|&amp;amp;#45;10 Production Speed&lt;br /&gt;
|-&lt;br /&gt;
|Nosey&lt;br /&gt;
|Cares deeply about others yet sometimes asks rude questions&lt;br /&gt;
|Negative&lt;br /&gt;
|&amp;amp;#45;&lt;br /&gt;
|-&lt;br /&gt;
|Optimist&lt;br /&gt;
|Chance to double the effect of positive thoughts&lt;br /&gt;
|Positive&lt;br /&gt;
|&amp;amp;#45;&lt;br /&gt;
|-&lt;br /&gt;
|Patient&lt;br /&gt;
|Does not see what all the rushing is about&lt;br /&gt;
|Negative&lt;br /&gt;
|&amp;amp;#45;10 Move Speed&lt;br /&gt;
|-&lt;br /&gt;
|Perfectionist&lt;br /&gt;
|This Whisker cares deeply about perfect execution&lt;br /&gt;
|Negative&lt;br /&gt;
|&amp;amp;#45;10 Production Speed&lt;br /&gt;
|-&lt;br /&gt;
|Pessimist&lt;br /&gt;
|Chance to double the effect of negative thoughts&lt;br /&gt;
|Negative&lt;br /&gt;
|&amp;amp;#45;&lt;br /&gt;
|-&lt;br /&gt;
|Rebellious&lt;br /&gt;
|More likely to say rebellious things or repeat such rumours&lt;br /&gt;
|Negative&lt;br /&gt;
|&amp;amp;#45;&lt;br /&gt;
|-&lt;br /&gt;
|Rude&lt;br /&gt;
|Chance to make passing Whiskers unhappy&lt;br /&gt;
|Negative&lt;br /&gt;
|&amp;amp;#45;&lt;br /&gt;
|-&lt;br /&gt;
|Sickly&lt;br /&gt;
|Less resistant to cold and illness&lt;br /&gt;
|Negative&lt;br /&gt;
|&amp;amp;#45;&lt;br /&gt;
|-&lt;br /&gt;
|Slow&lt;br /&gt;
|This Whisker doesn&#039;t walk very fast&lt;br /&gt;
|Negative&lt;br /&gt;
|&amp;amp;#45;15 Move Speed&lt;br /&gt;
|-&lt;br /&gt;
|Snores&lt;br /&gt;
|Annoys other Whiskers sleeping in the same home&lt;br /&gt;
|Negative&lt;br /&gt;
|&amp;amp;#45;&lt;br /&gt;
|-&lt;br /&gt;
|Strong Shoulders&lt;br /&gt;
|Increases lifting capacity&lt;br /&gt;
|Positive&lt;br /&gt;
|&amp;amp;#43;2 Carry Capacity&lt;br /&gt;
|-&lt;br /&gt;
|Swift&lt;br /&gt;
|Moves faster than average&lt;br /&gt;
|Positive&lt;br /&gt;
|&amp;amp;#43;15 Move Speed&lt;br /&gt;
|-&lt;br /&gt;
|Thoughtful&lt;br /&gt;
|More likely to have positive and negative thoughts&lt;br /&gt;
|Neutral&lt;br /&gt;
|&amp;amp;#45;&lt;br /&gt;
|-&lt;br /&gt;
|Unsafe Worker&lt;br /&gt;
|Wears out industrial machinery faster&lt;br /&gt;
|Negative&lt;br /&gt;
|&amp;amp;#45;&lt;br /&gt;
|-&lt;br /&gt;
|Warm Core&lt;br /&gt;
|Extra resistant to cold temperatures&lt;br /&gt;
|Positive&lt;br /&gt;
|&amp;amp;#45;&lt;br /&gt;
|-&lt;br /&gt;
|Weak&lt;br /&gt;
|This Whisker cannot lift very much&lt;br /&gt;
|Negative&lt;br /&gt;
|&amp;amp;#45;2 Carry Capacity&lt;br /&gt;
|-&lt;br /&gt;
|Weak Knees&lt;br /&gt;
|Strongly dislikes heavy labor and is more likely to get hurt&lt;br /&gt;
|Negative&lt;br /&gt;
|&amp;amp;#45;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561197974978873</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Whiskerwood/index.php?title=Farm&amp;diff=1255</id>
		<title>Farm</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Whiskerwood/index.php?title=Farm&amp;diff=1255"/>
		<updated>2026-02-25T23:15:43Z</updated>

		<summary type="html">&lt;p&gt;76561197974978873: /* Farm */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Farm==&lt;br /&gt;
{| class=&amp;quot;wikitable floatright&amp;quot; style=&amp;quot;text-align:center;width: 40%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-size: 30px&amp;quot;| Farm&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; colspan=&amp;quot;3&amp;quot;| [[File:Farm.PNG|160px]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;3&amp;quot;| Research&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;3&amp;quot;| Basic Building&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;3&amp;quot;| Building Resources&lt;br /&gt;
|-&lt;br /&gt;
| border=1 scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| [[File:Tex wood 07.png|30px]]Planks&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;1&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;3&amp;quot;| Workers&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;1&amp;quot;| [[File:Icons8-barley-100.png|30px]] Farmers Guild Prefrence&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;1&amp;quot;| No teaching required&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;1&amp;quot;| 2&lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;3&amp;quot;| Foot Print&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;|Gathers nearby crop plants. &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;1&amp;quot;|2x2x1&lt;br /&gt;
|}&lt;br /&gt;
The Farm building allows up to 2 Whiskers to create, maintain, and harvest farms within its radius.  Farms must be created with the Farm tool. Farms and the Farm building are not exclusive to each other and Farm buildings with overlapping areas may be beneficial to help expedite planting and harvesting farms.&lt;br /&gt;
&lt;br /&gt;
Farm buildings are the only resource gathering building that is gated by resources at the start of the game.  It requires planks to be built which are not immediately available, so other food options should be pursued at first.  This is also because all crops require a significant investment in time before viable harvests begin.  Build Farms before you need them or you may run into starvation issues.&lt;br /&gt;
&lt;br /&gt;
Farming is complex and requires careful consideration.  Areas with green grass growing on the surface are usually good indicators that the soil is ripe for farming.  One should also activate the Farming Tool and select the desired crop to see which areas of the map have the best  conditions for that crop.  Keep in mind that some crops are more sensitive to soil conditions than others.  Also consider that some crops, like Cotton and Tea, will rapidly deplete soil nutrients requiring long fallow periods or fertilizer to recover.  Mushrooms are a special case and more information can be found on that page regarding growing that crop underground.&lt;br /&gt;
&lt;br /&gt;
Native crops (ones you find on the map in wild form), are the easiest to grow because they minimally impact soil nutrients.  Berries and trees are really good early game options for Farms as they provide sustainable food and building material/fuel.  Flax is also a good early crop to ensure Whiskers have woven cloaks for winter. While Cotton is available from the start, considerable care should be taken in planting it due to its nutrient resource drain and that it will primarily be a cash crop for tax purposes rather than provide any use until late game.&lt;br /&gt;
&lt;br /&gt;
More detailed inormation about each crop is provided on the associated resource pages.&lt;br /&gt;
&lt;br /&gt;
Sunlight is needed for all crops so take care in building over the top of Farms as this will reduce the overall fertility of the Farm (exception being Mushrooms which desire no light).&lt;br /&gt;
&lt;br /&gt;
Crops are sensitive to temperature and will stop growing when temperatures get too low.  Farmers will harvest viable crops during the winter but will otherwise idle without warning if theyre waiting out the cold season.  Crops can continue to grow if warmed by a heater, but may be stunted by the associated produced pollution until Steam Radiators are used.  It is not economical to plan on heating all Farms during the winter as it will cost a substantial amount of fuel.  Keeping some tree and berry Farms going through winter can slow the inevitable burn rate of those resources during the season.&lt;br /&gt;
&lt;br /&gt;
Existing Farms can be expanded by selecting a tile on the Farm with the Farm Tool and dragging to make the farm bigger.  This is preferable than painting a bunch of mini Farms.  Farms can be reduced in size by holding down Shift while selecting a portion of an existing Farm with the Farm Tool.  You may need to do this to make room for buildings, for example.&lt;br /&gt;
&lt;br /&gt;
Farms selected without the Farm Tool can have their crops changed at will with the additional option of Fallow which will end further planting after harvest.  Farms in Fallow status will recover Nutrients until they reach their max possible (may be less than 100%).  &lt;br /&gt;
&lt;br /&gt;
You can also select whether or not a farm should apply fertilizer (later game technology).  This can improve soil&#039;s maximum nutrient amount and even boost the current nutrient amount to over 150%.&lt;br /&gt;
&lt;br /&gt;
You can also select whether farmers should remove rocks from the fields.  This can slow planting, but should otherwise be done to improve soil fertility.  Rock removal is not instantaneous and much like the rest of farming, you may have to wait awhile to see results.&lt;br /&gt;
&lt;br /&gt;
Whiskers assigned to farms can harvest wild crops within their radius, but unlike the Forager Hut, it cannot be moved once placed. &lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot; /&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561197974978873</name></author>
	</entry>
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