| Effect Data Name
|
Effect Description
|
| Effect_MissionControlPriorityBonus05
|
National Investment Points we direct to the Mission Control priority are increased by 5%
|
| Effect_MajorFloodingRiskIncrease
|
Constant threat of severe flooding reduces GDP around the globe as whole areas are abandoned to the waters
|
| Effect_RegionGDPGainColombia
|
Bogota gains a one-time 10% increase in GDP
|
| Effect_IncreaseMonthlyOpsIncome05
|
Primary Target's Faction's monthly Ops income increases by 0.5
|
| Effect_SabotageFacilitiesDefense2
|
Enemies suffer -2 on Sabotage Facilities missions in nations we control
|
| Effect_LifeExtension05
|
Our councilors will on average live 6 months longer
|
| Effect_AllowDecontaminateRegion
|
The Environment priority now allows nations to decontaminate regions that suffered a nuclear attack
|
| Effect_RecruitsGainGovernment
|
All future councilor candidates will have the Government trait if they are eligible for it
|
| Effect_AddTraitGroup9
|
Primary Target will gain one of the following security traits: Suspicious, Careless, Streetwise, Conspiracy Theorist, Paranoid, Cautious
|
| Effect_ImprovedSpaceCombatDamageControl
|
Our damage control teams conduct repairs 50% faster
|
| Effect_SecondaryTargetPropagandaGlobal10
|
Public opinion increases for Secondary Target's Faction all over the world
|
| Effect_RegionGDPFinland
|
Helsinki gains a one-time 10% increase in GDP
|
| Effect_DetectAbductions
|
Allows faction to detect alien abductions on Earth
|
| Effect_AllRecruitsInvestigation2
|
All councilor candidates in our recruiting pool start with +2 Investigation
|
| Effect_DemocracyLoss02
|
Primary Target's Nation's democracy score changes by -0.2
|
| Effect_CPResearch10
|
We gain an additional 10% research from our control points
|
| Effect_SecondaryTargetNegativePropaganda_Faction10
|
Primary Target's Faction's public opinion falls in Secondary Target's Nation
|
| Effect_BreakawayChance
|
Regions with independence movements have a 50% greater chance of breaking away following our unrest missions there
|
| Effect_GlobalSeaLevelRise_20cm
|
Global sea level rises by 20 centimeters
|
| Effect_InfiltratedChain
|
"Infiltrated" event chain commences
|
| Effect_NukeRemoveSecondary1
|
1 nuclear barrage will be removed from Secondary Target's Nation's arsenal
|
| Effect_ArmyDamageBonustoAllArmies
|
Our armies do 10% bonus damage
|
| Effect_RegionGDPGainUpperMyanmar
|
Mandalay gains a one-time 10% increase in GDP
|
| Effect_DecreaseMineProduction25
|
Mining of all basic space resources at Primary Target will decrease by -25%
|
| Effect_FreeDailySpaceResources1
|
Gain a free day's worth of income for all basic space resources
|
| Effect_BuildArmyPriorityPenalty10
|
All nations' Investment Points into the Build Army priority change by -10%
|
| Effect_LoseRandomNumberOfOrgs3
|
Primary Target will lose up to 3 of their non-unique orgs
|
| Effect_BuddyMovieFlag
|
Primary Target and Secondary Target work together to catch a notorious criminal kingpin
|
| Effect_AlienSpaceResourceShareMinor
|
Aliens will transfer space resources to our stockpiles daily as long as we are not in conflict with them and they have them available
|
| Effect_MajorLocalProsperity
|
Primary Target's Nation will invest in 20 Economy priorities
|
| Effect_AtrocityMitigation50
|
Reduces the negative propaganda impact of committing an atrocity
|
| Effect_BuildSTOSquadronPriority10
|
National Investment Points we direct to the Build Exofighter priority are increased by 10%
|
| Effect_CanAmassExotics
|
Allows faction to amass stockpiles of exotics
|
| Effect_BuildSpaceDefensesPriority95
|
National Investment Points we direct to the Build Space Defenses priority are increased by 95%
|
| Effect_IncreasePurgeAttack_3
|
Gain +3 to Purge missions
|
| Effect_SpaceMineFreebies6
|
The number of habitat mining modules we can support without paying a Mission Control cost increases by 6
|
| Effect_GlobalCrackdown50_Secondary
|
Roughly half of the control points belonging to Secondary Target will suffer the Crackdown effect for 12 months
|
| Effect_GainAnyControlPoint
|
Gain a random control point in this nation
|
| Effect_ShipNukeRemove1
|
The number of nuclear torpedoes on board Primary Target changes by -1
|
| Effect_TerrorKnowledge
|
Enemy terrorize missions suffer a -3 penalty against our control points
|
| Effect_MassiveCohesionLoss
|
Cohesion in Primary Target's Nation changes by -8
|
| Effect_LoyaltyLoss6
|
Primary Target's Loyalty stat will change by -6
|
| Effect_RegionPopulationPctTransferToSecondary5
|
A small number of Primary Target's Region's population moves to Secondary Target's Region
|
| Effect_GainTraitBeloved
|
Primary Target gains the Beloved trait
|
| Effect_MinorUnrestGain
|
Unrest in Primary Target's Nation increases by 1
|
| Effect_PropagandaCouncilorHome25
|
Our public opinion in Primary Target's home nation will improve massively
|
| Effect_SecondaryGDPLoss04
|
GDP changes in Secondary Target's Nation by -4%
|
| Effect_FreePriorityFunding1
|
Primary Target's Nation will invest in 1 Funding priorities
|
| Effect_GainXP10
|
Primary Target gains 10 XP
|
| Effect_AllCouncilorsPersuasion3
|
Our councilors immediately gain +3 to their Persuasion attribute
|
| Effect_AllRecruitsSecurity2
|
All councilor candidates in our recruiting pool start with +2 Security
|
| Effect_CouncilorSelfDetained4
|
Primary Target will be detained at their current location for 4 mission phases
|
| Effect_SecondaryTargetFreePriorityWelfare200
|
Secondary Target's Nation will invest in 200 Welfare priorities
|
| Effect_AllCouncilorsAdministration2
|
Our councilors immediately gain +2 to their Administration attribute
|
| Effect_CouncilorGoesToGround
|
Other factions will lose track of Primary Target's movements
|
| Effect_LoseTraitDeclining
|
Primary Target loses the Declining trait
|
| Effect_ApparentLoyaltyGain3
|
Primary Target's ApparentLoyalty stat will change by 3
|
| Effect_SecondaryCohesionGain
|
Secondary Target's Nation gains 1 (Pop Scaled) cohesion
|
| Effect_CrackdownArmyControlPoint
|
A Crackdown will occur on this army's associated control point for 12 months
|
| Effect_TargetingComputer3
|
Our hab modules and surface-based defenses gain a 50% bonus to overcoming ship ECM
|
| Effect_IncreaseDebrisInOrbit1
|
Debris in the orbit of Primary Target increases by 1
|
| Effect_IncreaseMonthlyMoneyIncome200
|
Primary Target's Faction's monthly Money income increases by 200
|
| Effect_LiedAboutInfluence
|
Primary Target's Faction misleads the public about their influence
|
| Effect_GlobalCohesionGain
|
All nations gain 1 cohesion
|
| Effect_PostRegimeLossUnrestIncrease
|
Unrest increases by 3 in our nations when they are conquered
|
| Effect_MinorGlobalCohesionGain
|
All nations gain 0.5 cohesion
|
| Effect_DamageNationalSpaceAssets
|
Primary Target's Nation loses 50% of its boost, mission control, and space defenses
|
| Effect_LaunchFacilitiesPriorityBonus2
|
National Investment Points we direct to the Boost priority are increased by 20%
|
| Effect_DecreaseMonthlyMoneyIncome5
|
Primary Target's Faction's monthly Money income decreases by -5
|
| Effect_MajorRegionBoostDamage
|
Primary Target's Region loses a significant portion of its Boost
|
| Effect_SpaceMiningBonus10
|
Off-Earth mining output increased by 10%
|
| Effect_TerrorizeDefense_Debuff4_12
|
ERROR: No Description
|
| Effect_EnvironmentPriority05
|
National Investment Points we direct to the Environment priority are increased by 5%
|
| Effect_EducationLoss
|
Education in Primary Target's Nation changes by -1 (Pop Scaled)
|
| Effect_EnthrallElitesDefense_Debuff2_12
|
ERROR: No Description
|
| Effect_SecondaryMiltechLoss02
|
Secondary Target's Nation loses 0.2 from its military tech level
|
| Effect_MiningMetalsBonus
|
Our mines produce 15% more
|
| Effect_CrackdownBonus3
|
Gain +3 to Crackdown missions
|
| Effect_MinorCohesionOutward
|
Cohesion in Primary Target's Nation changes by 1 (Pop Scaled) toward extreme values
|
| Effect_Skywatch
|
Allows all factions to track alien vessels and structures that are inside the orbit of Saturn
|
| Effect_NukeRemove1
|
1 nuclear barrage will be removed from Primary Target's Nation's arsenal
|
| Effect_XenoformingReduction
|
The spread of xenoforming in the Primary Target's Region region is reduced
|
| Effect_DecreaseMonthlyNoblesIncome10
|
Primary Target's Faction's monthly Noble Metals income decreases by -10
|
| Effect_AllCouncilorsLoyalty3
|
Our councilors immediately gain +3 to their Loyalty attribute
|
| Effect_AllowBuildSTOFighters
|
Unlocks a priority that allows nations to build surface-to-orbit fighter craft that can be launched using boost to attack targets in Low Earth Orbit
|
| Effect_MajorInequalityGain
|
Inequality in Primary Target's Nation increases by 2.5 (Pop Scaled)
|
| Effect_DestroyRandomModules_Marines2
|
2 modules housing Marines at Primary Target will be destroyed
|
| Effect_MilitaryPriorityPenalty10
|
All nations' Investment Points into the Military priority change by -10%
|
| Effect_IncreaseMineProduction50
|
Mining of all basic space resources already present at Primary Target will increase by 50%
|
| Effect_NegativeGlobalPropaganda25
|
Primary Target's Faction suffers a massive loss in public opinion around the world
|
| Effect_LoseUndefendedControlPoint
|
Lose an undefended control point to another faction
|
| Effect_DecreaseMonthlyMoneyIncome100
|
Primary Target's Faction's monthly Money income decreases by -100
|
| Effect_MissionControlDisruption25
|
Our Mission Control income will be reduced by 10% for 3 months
|
| Effect_PhaserDefenses
|
Surface defenses will employ Phasers
|
| Effect_GreenLaserDefenses
|
Surface defenses will employ visible-spectrum lasers
|
| Effect_EducationGain01
|
Education in Primary Target's Nation changes by 0.1
|
| Effect_LoyaltyGain1
|
Primary Target's Loyalty stat will change by 1
|
| Effect_DamageReductionAllMinor
|
Our ships take 1.25% less damage from enemy weapons in combat
|
| Effect_NegativePropagandaCouncilorHome10
|
Our public opinion in Primary Target's home nation will worsen significantly
|
| Effect_NationPropagandaAllFactionsWithCP10
|
Grants a public opinion boost for all factions with Control Points in Primary Target's Nation
|
| Effect_KnowledgePriorityBonus02
|
National Investment Points we direct to the Knowledge priority are increased by 2%
|
| Effect_MissionControlDisruption50
|
Our Mission Control income will be reduced by 20% for 3 months
|
| Effect_DeclareFullWar
|
War breaks out between Primary Target's Nation and Secondary Target's Nation, with all of Secondary Target's Nation's allies joining
|
| Effect_FreeAbductions1
|
Aliens perform 1 abduction in Primary Target's Nation
|
| Effect_AlienDiplomacy
|
ERROR: No Description
|
| Effect_ControlPointMaintenanceBonus40
|
Increases our control point management capacity by 40
|
| Effect_MinorInequalityLoss
|
Inequality in Primary Target's Nation changes by -0.3 (Pop Scaled)
|
| Effect_IncreaseMonthlyOpsIncome3
|
Primary Target's Faction's monthly Ops income increases by 3
|
| Effect_DestroyRandomNumberOfModules1
|
Up to 1 modules at Primary Target will be destroyed
|
| Effect_SpaceMarketEfficiency1
|
We gain 100% more revenue from sales of space resources on the Earth market
|
| Effect_SecondaryMajorSingleRegionDamage
|
Causes major damage to the economy and population in Secondary Target's Region
|
| Effect_SolarSteamers
|
Long-range cargo transports use constant thrust to reduce delivery times of hab modules launched outside of launch windows by 25%
|
| Effect_EconomyPriorityGlobalBonus10
|
All nations' Investment Points into the Economy priority change by 10%
|
| Effect_SecondaryMiltechGain
|
Secondary Target's Nation military tech level increases by 0.1
|
| Effect_GDPGain02
|
GDP changes in Primary Target's Nation by 2%
|
| Effect_CompleteMilestoneAccessLiveSalamander
|
We will gain access to a live salamander
|
| Effect_GlobalEducationLoss02
|
Education in all nations changes by -0.2
|
| Effect_AllRecruitsCommand2
|
All councilor candidates in our recruiting pool start with +2 Command
|
| Effect_MinorFloodingRiskIncrease
|
Increased frequency of severe flooding reduces GDP around the globe
|
| Effect_ImprovedSpaceCombatDamageControlMinor
|
Our damage control teams conduct repairs 1.25% faster
|
| Effect_SnapElection15
|
Control points in Primary Target's Nation will be redistributed according to faction popularity, weighted towards Primary Target's Faction by 15%
|
| Effect_AdvancedAircraft
|
<skip/>
|
| Effect_KnowledgePriorityBonus1
|
National Investment Points we direct to the Knowledge priority are increased by 10%
|
| Effect_ExploreAsteroids
|
Allows sending probes to the Asteroid Belt and construction of habitats there
|
| Effect_RecruitStartingXP
|
New councilors start with +40 XP
|
| Effect_DecreaseMineProduction75
|
Mining of all basic space resources at Primary Target will decrease by -75%
|
| Effect_FreeAbductions6
|
Aliens perform 6 abductions in Primary Target's Nation
|
| Effect_MiningVolatilesBonus
|
Our mines produce 15% more
|
| Effect_AerosolsColossalVolcano
|
Stratospheric aerosols increase by 0.05 ppm
|
| Effect_SecondaryOccupiesPrimary15
|
in Secondary Target's Nation: Occupation of the in Secondary Target's Nation region increases by 15%
|
| Effect_CouncilorExposure
|
A great deal of information about Primary Target will be exposed to our enemies
|
| Effect_NegativeGlobalPropaganda5
|
Primary Target's Faction suffers a small loss in public opinion around the world
|
| Effect_PostRegimeChangeUnrestControl
|
Unrest changes by -3 in nations conquered by our armies
|
| Effect_SpawnMegafaunaArmyDamaged25
|
A damaged alien megafauna will spawn in Primary Target's Region
|
| Effect_DemocracyLoss1
|
Primary Target's Nation's democracy score changes by -1
|
| Effect_AllowSpaceDefensesConstruction
|
Unlocks a priority that allows nations to construct surface-to-orbit defenses in their regions
|
| Effect_GlobalSeaLevelRise_5cm
|
Global sea level rises by 5 centimeters
|
| Effect_FreePriorityWelfare200
|
Primary Target's Nation will invest in 200 Welfare priorities
|
| Effect_DestroyRandomModules_Marines1
|
A single random module housing Marines at Primary Target will be destroyed
|
| Effect_ArmyNuclearHardening50
|
Our armies take 50% less damage from nuclear attacks
|
| Effect_SecondaryRegimeChangesPrimary
|
Secondary Target performs regime change in Primary Target's Nation
|
| Effect_AllFactionNationsGDPLoss02
|
GDP of all nations we control (Executive Nations for Primary Target) drops by -2%
|
| Effect_LoseTraitBillionaire
|
Primary Target loses the Billionaire trait
|
| Effect_MildCohesionLoss
|
Cohesion in Primary Target's Nation changes by -0.5 (Pop Scaled)
|
| Effect_SecondaryMassiveSingleRegionDamage
|
Causes massive damage to the economy and population in Secondary Target's Region
|
| Effect_GDPLoss50
|
GDP changes in Primary Target's Nation by -50%
|
| Effect_CoupNullFaction
|
A coup d'etat will occur in Primary Target's Nation
|
| Effect_KnowledgePriorityBonus05
|
National Investment Points we direct to the Knowledge priority are increased by 5%
|
| Effect_BonusDamageToXenoforming
|
Our councilors and armies do 25% bonus damage to xenoforming
|
| Effect_FreePriorityKnowledge20
|
Primary Target's Nation will invest in 20 Knowledge priorities
|
| Effect_GainTraitIndebted
|
Primary Target gains the Indebted trait
|
| Effect_NegativePropagandaCouncilorHome25
|
Our public opinion in Primary Target's home nation will worsen massively
|
| Effect_LaunchFacilitiesPriorityBonus1
|
National Investment Points we direct to the Boost priority are increased by 10%
|
| Effect_GlobalEnergyCrisis05
|
All nations under our control will suffer GDP loss and Inequality increase, modified by local oil regions and global fission and fusion tech levels, at 50% strength
|
| Effect_EnvironmentPriority10
|
National Investment Points we direct to the Environment priority are increased by 10%
|
| Effect_IRLaserDefenses
|
Surface defenses will employ infrared lasers once constructed
|
| Effect_EnthrallElitesDefense
|
Aliens suffer -2 on enthrall missions against our control points
|
| Effect_ExploreJupiter
|
Allows sending probes to Jupiter and construction of habitats on and around its moons
|
| Effect_GlobalSeaLevelRise_50cm
|
Global sea level rises by 50 centimeters
|
| Effect_MiltechGain02
|
Primary Target's Nation gains 0.2 to its military tech level
|
| Effect_DamageArmy20
|
Primary Target suffers 20% damage to its current strength
|
| Effect_MissionControlDisruption10_Global
|
All human factions will have their Mission Control income reduced by 10% for 3 months
|
| Effect_GovernmentPriority05
|
National Investment Points we direct to the Government priority are increased by 5%
|
| Effect_CanFoundTier3Station
|
Allows faction to found rings
|
| Effect_InfiltratedCombatChain
|
"Infiltrated: Operations" event chain begins
|
| Effect_EducationLoss050
|
Education in Primary Target's Nation changes by -0.5 (Pop Scaled)
|
| Effect_LaunchFacilitiesPriorityBonus05
|
National Investment Points we direct to the Boost priority are increased by 5%
|
| Effect_FactionResearchEncryption
|
Enemies suffer -2 on Steal and Sabotage Project missions
|
| Effect_BuildSTOSquadronPriority05
|
National Investment Points we direct to the Build Exofighter priority are increased by 5%
|
| Effect_LoyaltyLossSecondary6
|
Secondary Target's Loyalty stat will change by -6
|
| Effect_NegativeGlobalPropaganda_Secondary75
|
Secondary Target's Faction suffers a massive loss in public opinion around the world
|
| Effect_LoyaltyLossSecondary4
|
Secondary Target's Loyalty stat will change by -4
|
| Effect_SecondaryMinorUnrestGain_ByFaction
|
Unrest in Secondary Target's Nation increases by 1
|
| Effect_SnapElection0
|
Control points in Primary Target's Nation will be redistributed according to faction popularity
|
| Effect_MinorExposure
|
Information about Primary Target's Faction will be exposed to our enemies
|
| Effect_MegafaunaDamageElimination
|
Megafauna no longer damages our regions
|
| Effect_NuclearWeaponsProgramPenalty50
|
All nations' Investment Points into nuclear weapons change by -50%
|
| Effect_DecreaseMonthlyMoneyIncome200
|
Primary Target's Faction's monthly Money income decreases by -200
|
| Effect_MinorGlobalCohesionOutward
|
All nations' cohesion moves by 1 toward extreme values
|
| Effect_IncreaseMaxAvailableOrgs5
|
An additional 5 orgs become available for acquisition each month
|
| Effect_ParticleLaserDamageMinor
|
Our shipboard particle weapons do 1.25% bonus damage
|
| Effect_RegionGDPGainXinjiang
|
Urumqi gains a one-time 10% increase in GDP
|
| Effect_WelfareReduction_CH4_ppm
|
The Environment priority removes 10% more methane from the atmosphere
|
| Effect_MajorUnrestLoss
|
Unrest in Primary Target's Nation changes by -3
|
| Effect_UpgradeArmyPriorityBonus05
|
National Investment Points we direct to the Build Navy priority are increased by 5%
|
| Effect_RegionGDPGainMalayPeninsula
|
Kuala Lumpur gains a one-time 10% increase in GDP
|
| Effect_GlobalEnergyCrisis066
|
All nations under our control will suffer GDP loss and Inequality increase, modified by local oil regions and global fission and fusion tech levels, at 66% strength
|
| Effect_MajorGlobalPropaganda
|
Grants a significant public opinion boost for Primary Target's Faction around the world
|
| Effect_TriggerEventHabRevolt
|
Triggers a Hab Revolt event for Secondary Target's Faction
|
| Effect_SecondaryAnnexesPrimary
|
Secondary Target annexes Primary Target
|
| Effect_GainXP4
|
Primary Target gains 4 XP
|
| Effect_GlobalHumanFactionsGainXP
|
All councilors and current candidates gain 5 XP
|
| Effect_NuclearRockets
|
Reduces boost use for sending material from Earth to beyond Low Earth Orbit. Transport using boost will calculate cost using an exhaust velocity of 10 kps.
|
| Effect_DestroyNationalSpaceAssets
|
Primary Target's Nation loses all boost, mission control and any space defenses
|
| Effect_ArmyHealingRate005
|
Our army repair rate increases by 0.5% per day
|
| Effect_IncreaseUnrestAttack
|
Gain +2 to Unrest missions
|
| Effect_FactionSoftPower
|
Gain +1 to missions to gain a control point or control of a hab
|
| Effect_MinorCohesionGain
|
Primary Target's Nation gains 1 (Pop Scaled) cohesion
|
| Effect_FreePriorityBoost10
|
Primary Target's Nation will invest in 10 Boost priorities, or into the Found Space Program priority if it does not yet have one
|
| Effect_RetireCouncilor
|
Primary Target retires, effective immediately
|
| Effect_NuclearFreighters
|
Nuclear-powered haulers accelerate delivery of hab modules by 17.647058823529%
|
| Effect_CooperateTransferTerritorytoAliens
|
Allows us to transfer territory to the Alien Nation
|
| Effect_SecondaryMinorUnrestLoss_ByFaction
|
Unrest in Secondary Target's Nation changes by -1
|
| Effect_DeclareLimitedWar
|
War breaks out between Primary Target's Nation and Secondary Target's Nation only
|
| Effect_IncreasePurgeAttack_4
|
Gain +4 to Purge missions
|
| Effect_DestroyShip
|
Primary Target will be completely destroyed
|
| Effect_CanFoundTier3Base
|
Allows faction to found colonies
|
| Effect_MiltechLoss02
|
Primary Target's Nation loses 0.2 from its military tech level
|
| Effect_SecondaryFreePriorityMilitary20
|
Secondary Target's Nation will invest in 20 Military priorities
|
| Effect_IncreaseMaxSurvivableCombatAcceleration
|
The maximum combat acceleration of all human ships increases by 0.5 g if the ship's propulsion system allows it
|
| Effect_VaccineTrackers
|
Vaccine tracking chips are in use
|
| Effect_DemocracyLoss5
|
Primary Target's Nation's democracy score changes by -5
|
| Effect_CoupBonus3
|
Gain +3 to Coup missions
|
| Effect_MajorExposure
|
A great deal of information about Primary Target's Faction will be exposed to our enemies
|
| Effect_DetectAllOperations
|
Allows detection of all alien operations
|
| Effect_MegafaunaMastery
|
We have a chance to establish control of alien megafauna when our armies meet them in battle
|
| Effect_AlienRelationsEstablished
|
Establishes a communications channel to the aliens
|
| Effect_ModerateInequalityLoss
|
Inequality in Primary Target's Nation changes by -1 (Pop Scaled)
|
| Effect_LocalRecession50
|
Primary Target's Nation experiences significantly decreased GDP and increased inequality
|
| Effect_FreePriorityBoost1
|
Primary Target's Nation will invest in 1 Boost priorities, or into the Found Space Program priority if it does not yet have one
|
| Effect_ModerateInequalityGain
|
Inequality in Primary Target's Nation increases by 1 (Pop Scaled)
|
| Effect_RegionGDPGainSumatra
|
Medan gains a one-time 10% increase in GDP
|
| Effect_MinusculeGlobalPropaganda
|
Grants a tiny public opinion boost for Primary Target's Faction around the world
|
| Effect_SecondaryMinusculeSingleRegionDamage
|
Causes a small amount of damage to the economy and population in Secondary Target's Region
|
| Effect_GlobalGDPLoss1
|
GDP of all nations changes by -1%
|
| Effect_MassiveUnrestGain
|
Unrest in Primary Target's Nation increases by 6
|
| Effect_InfiltratedMoneyChain
|
"Infiltrated: Money" event chain begins
|
| Effect_HabBombardmentDefenses
|
Habs take 25% less damage from orbital bombardment
|
| Effect_MajorGlobalCohesionLoss
|
All nations receive -2 cohesion
|
| Effect_ParticleLaserDamage
|
Our shipboard particle weapons do 10% bonus damage
|
| Effect_DemocracyLoss05
|
Primary Target's Nation's democracy score changes by -0.5
|
| Effect_RegionGDPHokkaido
|
Sapporo gains a one-time 10% increase in GDP
|
| Effect_RepairArmy20
|
Primary Target repairs 20% damage to its current strength
|
| Effect_CanFoundTier2Base
|
Allows faction to found settlements
|
| Effect_GainInfluenceAttack_4
|
Gain +4 on Control Nation missions
|
| Effect_CanAmassAntimatter
|
Allows faction to amass antimatter stockpiles
|
| Effect_DestroyRandomNumberOfModules3
|
Up to 3 modules at Primary Target will be destroyed
|
| Effect_MinorUnrestLoss_ByFaction
|
Unrest in Primary Target's Nation changes by -1
|
| Effect_RemoveLiedAboutInfluence
|
Our lies no longer hang over us
|
| Effect_SecondaryMajorUnrestGain_ByFaction
|
Unrest in Secondary Target's Nation increases by 3
|
| Effect_ControlPointMaintenanceBonus160
|
Increases our control point management capacity by 120
|
| Effect_SpaceMineFreebies6_SingleFaction
|
The number of habitat mining modules we can support without paying a Mission Control cost increases by 6
|
| Effect_SecondaryProsperity3
|
Secondary Target's Nation will invest in 3 Economy priorities
|
| Effect_CompleteMilestoneAccessLiveGriffin
|
We will gain access to a live griffin
|
| Effect_DestroyRandomModules_Power2
|
2 power-generating modules at Primary Target will be destroyed
|
| Effect_Atrocity
|
Primary Target's Faction commits an atrocity
|
| Effect_SecondaryProsperity2
|
Secondary Target's Nation will invest in 2 Economy priorities
|
| Effect_AllHumanFactionsGainExotics
|
All human factions that have researched Exotics gain Exotics in amounts that scale with the number of nanofactories they have constructed
|
| Effect_ModerateFloodingRiskIncrease
|
Significant increase in frequency of severe flooding reduces GDP around the globe
|
| Effect_XenoformingIncrease50
|
The spread of xenoforming in the Primary Target's Region region will increase by a medium amount
|
| Effect_ShipConstructionTimeReduction10
|
Ships are built 11.111111111111% faster
|
| Effect_IncreaseMonthlyMoneyIncome50
|
Primary Target's Faction's monthly Money income increases by 50
|
| Effect_DestroyHab
|
Primary Target will be completely destroyed
|
| Effect_MajorNationPropaganda
|
Grants a huge public opinion boost for Primary Target's Faction in Primary Target's Nation
|
| Effect_PropagandaCouncilorHomeSecondary25
|
Our public opinion in Secondary Target's home nation will improve massively
|
| Effect_TechProbeSpeed
|
Factions that contributed more to this tech will complete scans of the space body faster
|
| Effect_RapidDiplomacy
|
Cooldowns on improving relations between nations are reduced by 20% following diplomatic events we initiate
|
| Effect_MildCohesionGain
|
Primary Target's Nation gains 0.5 (Pop Scaled) cohesion
|
| Effect_MinorCohesionLoss
|
Cohesion in Primary Target's Nation changes by -1 (Pop Scaled)
|
| Effect_GlobalPropaganda
|
Grants a public opinion boost for Primary Target's Faction around the world
|
| Effect_GlobalFissionTechIncrease
|
<skip/>
|
| Effect_ArcticOceanBlue
|
The coast of the Primary Target region is now accessible year-round
|
| Effect_DetectEnthralls
|
Allows faction to detect alien contacts with humans
|
| Effect_IncreaseDebrisInOrbit3
|
Debris in the orbit of Primary Target increases by 3
|
| Effect_IncreaseMonthlyInfluenceIncome3
|
Primary Target's Faction's monthly Influence income increases by 3
|
| Effect_KesslerSyndrome10
|
Debris throughout Low Earth Orbit will increase by 10
|
| Effect_DirectInvestInfluenceReduction25
|
Influence cost of Direct Investment reduced by 25%
|
| Effect_CryogenicFuelRockets
|
Reduces boost use for sending material from Earth to beyond Low Earth Orbit. Transport using boost will calculate cost using an exhaust velocity of 4.44 kps.
|
| Effect_SmallDemocracyLoss
|
Primary Target's Nation's democracy score changes by -0.01
|
| Effect_Apparatchiks
|
Gain +2 to Purge missions
|
| Effect_EducationLoss2
|
Education in Primary Target's Nation changes by -2 (Pop Scaled)
|
| Effect_NegativeGlobalPropaganda_Secondary50
|
Secondary Target's Faction suffers a massive loss in public opinion around the world
|
| Effect_IncreaseMonthlyMoneyIncome2
|
Primary Target's Faction's monthly Money income increases by 2
|
| Effect_AllRecruitsLoyalty3
|
All councilor candidates in our recruiting pool start with +3 Loyalty
|
| Effect_GDPGain01
|
GDP changes in Primary Target's Nation by 1%
|
| Effect_GDPGain10
|
GDP changes in Primary Target's Nation by 10%
|
| Effect_LEOCleanup1
|
Debris throughout Low Earth Orbit will decrease by -1
|
| Effect_DowngradeRelations
|
Relations between Primary Target's Nation and Secondary Target's Nation worsen
|
| Effect_NegativeNationPropaganda10_PerCP
|
Causes some public opinion in Primary Target's Nation to turn away from Primary Target's Faction for each control point we own
|
| Effect_StabilizeAttack
|
Gain +2 to Stabilize missions
|
| Effect_RemoveTraitGroup5
|
Primary Target will lose their Trait from Group 5 trait
|
| Effect_DeepSkywatch
|
Allows faction to track alien vessels and structures anywhere in the Solar System
|
| Effect_MajorCohesionOutward
|
Cohesion in Primary Target's Nation changes by 2 (Pop Scaled) toward extreme values
|
| Effect_IncreaseMaxSurvivableCruiseAcceleration
|
The maximum cruise acceleration of all human ships increases by 1 g if the ship's propulsion system allows it
|
| Effect_GainControlPoint_Debuff4_12
|
Suffer -4 to missions to gain a control point or control of a hab for 12 months
|
| Effect_GlobalECMBonusMinor
|
Our ships' ECM modules will be +0.5% more effective in combat
|
| Effect_ArmyUrbanWarfare125
|
Our armies have increased combat value when fighting in core economic regions
|
| Effect_CO2Fires
|
Carbon Dioxide in Earth's atmosphere increases by 0.0002 ppm
|
| Effect_FighterECM1
|
<skip/>
|
| Effect_FreeShipOfficerSpawn1
|
An officer will be promoted from Primary Target's crew
|
| Effect_MegafaunaDamageMitigation
|
Megafauna does 50% less damage to our regions
|
| Effect_RandomNationGainsClaim
|
A nation controlled by the highest contributor to this tech will gain a new territorial claim, if possible; otherwise another nation will gain a new claim
|
| Effect_ApparentLoyaltyLoss3
|
Primary Target's ApparentLoyalty stat will change by -3
|
| Effect_CanFoundAutomatedT1Base
|
Allows faction to found automated outposts
|
| Effect_GDPLoss20
|
GDP changes in Primary Target's Nation by -20%
|
| Effect_GlobalGainTrait_Government
|
All eligible councilors and current candidates gain the Government trait
|
| Effect_WelfareReduction_N2O_ppm
|
The Environment priority removes 10% more nitrous oxide
|
| Effect_GDPLoss02
|
GDP changes in Primary Target's Nation by -2%
|
| Effect_CanFoundAutomatedT1Station
|
Allows faction to found automated platforms
|
| Effect_OrgDiscount_Influence50
|
Orgs now cost 50% less Influence to acquire
|
| Effect_RevealRegionAlienActivities
|
Recent alien activities in this region are revealed
|
| Effect_SecondaryTargetNegativePropaganda10
|
Public opinion worsens for Secondary Target's Faction in Secondary Target's Nation
|
| Effect_TotalGlobalCohesionLoss
|
All nations receive -6 cohesion
|
| Effect_FreePriorityEnvironment20
|
Primary Target's Nation will invest in 20 Environment priorities
|
| Effect_CPResearch20
|
We gain an additional 20% research from our control points
|
| Effect_ControlPointMaintenanceBonus20
|
Increases our control point management capacity by 20
|
| Effect_AllCouncilorsPersuasion2
|
Our councilors immediately gain +2 to their Persuasion attribute
|
| Effect_AddTraitGroup5
|
Primary Target will gain one of the following personality traits: Inscrutable, Fanatic, Brazen, Furtive, Extremist, Ethical, Transparent, Cynic, Sociopath, Apocalyptic, Pollyanna, Corrupt, Pacifist, Hard Target
|
| Effect_UnityPriorityBonus25
|
National Investment Points we direct to the Unity priority are increased by 25%
|
| Effect_DamageArmy30
|
Primary Target suffers 30% damage to its current strength
|
| Effect_AllCouncilorsSecurity2
|
Our councilors immediately gain +2 to their Security attribute
|
| Effect_SecondaryTargetPropaganda_Faction25
|
Primary Target's Faction's public opinion increases in Secondary Target's Nation
|
| Effect_IncreaseMonthlyOpsIncome5
|
Primary Target's Faction's monthly Ops income increases by 5
|
| Effect_HostileTakeoverDefense
|
Enemies suffer -2 on Hostile Takeover missions against us
|
| Effect_Economy_BasePCGDPIncrease02
|
The Economy priority increases per capita GDP in a nation by an additional 2%
|
| Effect_FreePriorityMilitary20
|
Primary Target's Nation will invest in 20 Military priorities
|
| Effect_RapidResponseTeams
|
Aliens suffer -3 on terrorize missions against our control points
|
| Effect_MajorUnrestLoss_ByFaction
|
Unrest in Primary Target's Nation changes by -3
|
| Effect_FreePriorityEnvironment10
|
Primary Target's Nation will invest in 10 Environment priorities
|
| Effect_AdvancedRockets
|
Reduces boost use for sending material from Earth to beyond Low Earth Orbit. Transport using boost will calculate cost using an exhaust velocity of 21.6 kps.
|
| Effect_LEOCleanup6
|
Debris throughout Low Earth Orbit will decrease by -6
|
| Effect_AllCouncilorsEspionage2
|
Our councilors immediately gain +2 to their Espionage attribute
|
| Effect_HabDefectsToSecondary
|
Primary Target defects to Secondary Target
|
| Effect_GlobalFusionTechIncrease
|
<skip/>
|
| Effect_SpoilsPriorityGlobalBonus10
|
All nations' Investment Points into the Spoils priority change by 10%
|
| Effect_AllCouncilorsInvestigation2
|
Our councilors immediately gain +2 to their Investigation attribute
|
| Effect_AllCouncilorsScience3
|
Our councilors immediately gain +3 to their Science attribute
|
| Effect_FastProbes
|
Probes arrive at their destination 100% faster
|
| Effect_AllCouncilorsScience2
|
Our councilors immediately gain +2 to their Science attribute
|
| Effect_AllRecruitsAdministration3
|
All councilor candidates in our recruiting pool start with +3 Administration
|
| Effect_EconomyPriorityBonus05
|
National Investment Points we direct to the Economy priority are increased by 5%
|
| Effect_AllRecruitsAdministration2
|
All councilor candidates in our recruiting pool start with +2 Administration
|
| Effect_SpaceMineFreebies1
|
The number of habitat mining modules we can support without paying a Mission Control cost increases by 1
|
| Effect_InterrogationTechniques100
|
We gain 100% more intelligence from interrogating detained prisoners from other factions
|
| Effect_MinorSingleRegionDamage
|
Causes limited damage to the economy and population in Primary Target's Region
|
| Effect_MilitaryPriorityBonus05
|
National Investment Points we direct to the Military priority are increased by 5%
|
| Effect_AllRecruitsEspionage2
|
All councilor candidates in our recruiting pool start with +2 Espionage
|
| Effect_AllRecruitsScience3
|
All councilor candidates in our recruiting pool start with +3 Science
|
| Effect_MitigatedWetBulb
|
The Primary Target region suffers some population losses, mitigated somewhat by wealth
|
| Effect_AllRecruitsScience2
|
All councilor candidates in our recruiting pool start with +2 Science
|
| Effect_DummyTooltipInSituResourceUtilization2
|
Lucky Strike events are more likely to occur at our mines
|
| Effect_PopularityContestLegislature25
|
The Legislature control point in Primary Target's Nation will be randomly reassigned according to faction popularity, weighted towards Primary Target's Faction by 25%
|
| Effect_DamageAllRegionArmies10
|
All armies in affected region suffer minor damage
|
| Effect_FreePriorityKnowledge10
|
Primary Target's Nation will invest in 10 Knowledge priorities
|
| Effect_GlobalIPProduction
|
All human nations immediately receive 30 days of Investment Points
|
| Effect_SecondaryNuclearDetonation05
|
A nuclear warhead detonates in Secondary Target's Region, causing massive damage to the economy and population
|
| Effect_GlobalListeningNetwork
|
Gain +1 Investigation when our councilors are detecting aliens
|
| Effect_GlobalGDPLoss50
|
GDP of all nations changes by -50%
|
| Effect_SpaceScan
|
Immediately reveals all alien vessels and habitats within our detection range
|
| Effect_AlienTargetingComputer
|
ERROR: No Description
|
| Effect_ShipLaserDamageMinor
|
Our shipboard laser weapons do 1.25% bonus damage
|
| Effect_TargetingComputer1
|
Our hab modules and surface-based defenses gain a 10% bonus to overcoming ship ECM
|
| Effect_IncreaseMonthlyVolatilesIncome50
|
Primary Target's Faction's monthly Volatiles income increases by 50
|
| Effect_RerollMissingProjects
|
We unlock a random project we previously failed to trigger
|
| Effect_OfficerSpawnChance03
|
The chance that an officer will spawn or promote from any triggering event increases by 100%
|
| Effect_LiquidFuelRockets
|
Reduces boost use for sending material from Earth to beyond Low Earth Orbit. Transport using boost will calculate cost using an exhaust velocity of 3.3 kps.
|
| Effect_IncreaseInfiltratedCount
|
The leak compromises our operations once again
|
| Effect_SpaceMineFreebies4
|
The number of habitat mining modules we can support without paying a Mission Control cost increases by 4
|
| Effect_UVLaserDefenses
|
Base defensive modules will employ ultraviolet lasers
|
| Effect_LoyaltyLoss4
|
Primary Target's Loyalty stat will change by -4
|
| Effect_SecondaryGDPLoss
|
GDP changes in Secondary Target's Nation by -1%
|
| Effect_AllRecruitsPersuasion3
|
All councilor candidates in our recruiting pool start with +3 Persuasion
|
| Effect_ShipLaserDamage
|
Our shipboard laser weapons do 10% bonus damage
|
| Effect_EnvironmentBestSustainabilityValue10
|
The best sustainability value achievable by nations has improved significantly
|
| Effect_EnvironmentBestSustainabilityValue05
|
The best sustainability value achievable by nations has improved
|
| Effect_RecruitsGainQuickLearner
|
All future councilor candidates will have the Quick Learner trait if they are eligible for it
|
| Effect_OppressionPriority10
|
National Investment Points we direct to the Oppression priority are increased by 10%
|
| Effect_SpawnMegafaunaArmy
|
An alien megafauna will spawn in Primary Target's Region
|
| Effect_FighterECM3
|
<skip/>
|
| Effect_ControlAssetDefense_Debuff4_12
|
ERROR: No Description
|
| Effect_FighterECM2
|
<skip/>
|
| Effect_XenoformingIncrease75
|
The spread of xenoforming in the Primary Target's Region region will increase by a large amount
|
| Effect_NegativePropagandaCouncilorHomeSecondary10
|
Our public opinion in Secondary Target's home nation will worsen significantly
|
| Effect_ArmyDamageBonustoInvaderArmy
|
Our armies do 25% bonus damage to alien armies
|
| Effect_SecondaryTargetPropaganda
|
Public opinion increases for Secondary Target's Faction in Secondary Target's Nation
|
| Effect_WelfarePriorityBonus05
|
National Investment Points we direct to the Welfare priority are increased by 5%
|
| Effect_AssassinationAttack
|
Gain +4 to Assassinate missions
|
| Effect_LaunchFacilitiesPriorityDisruption25_6
|
National Investment Points we direct to the Boost priority will be reduced by 25% for 6 months
|
| Effect_TargetingComputer2
|
Our hab modules and surface-based defenses gain a 30% bonus to overcoming ship ECM
|
| Effect_FreeHabMiningIncomeMonths2
|
We will receive a one-time influx of resources equivalent to 2 months of Primary Target's mining output
|
| Effect_SecondaryNuclearDetonation025
|
A nuclear warhead detonates in Secondary Target's Region, causing massive damage to the economy and population
|
| Effect_IncreaseMonthlyProjectTriggerChance01
|
All unlocked projects gain +1% chance to become available to research every month
|
| Effect_SpoilsPriorityGlobalPenalty10
|
All nations' Investment Points into the Spoils priority change by -10%
|
| Effect_SecondaryTargetNegativePropaganda_Faction25
|
Primary Target's Faction's public opinion falls in Secondary Target's Nation
|
| Effect_EndInfiltratedChain
|
The leak seems to be remedied
|
| Effect_ApparentLoyaltyLoss6
|
Primary Target's ApparentLoyalty stat will change by -6
|
| Effect_OfficerSpawnChance02
|
The chance that an officer will spawn or promote from any triggering event increases by 50%
|
| Effect_MinorUnrestGain_ByFaction
|
Unrest in Primary Target's Nation increases by 1
|
| Effect_InfiltratedInfluenceChain
|
"Infiltrated: Influence" event chain begins
|
| Effect_MarkedCombatChain
|
"Marked: Combat" event chain begins
|
| Effect_HackProject_Sabotage
|
Gain +3 on Sabotage Project missions
|
| Effect_FreeAbductions4
|
Aliens perform 4 abductions in Primary Target's Nation
|
| Effect_IncreaseDebrisInOrbit5
|
Debris in the orbit of Primary Target increases by 5
|
| Effect_MarkedChain
|
"Marked" event chain begins
|
| Effect_FakedDeath
|
Primary Target recently attempted to fake their death
|
| Effect_NuclearStrikeDamageReduction80
|
Population loss and GDP damage from nuclear strikes reduced by 20%
|
| Effect_LoseTraitMarked
|
Primary Target loses the Marked trait
|
| Effect_GainTraitProsperous
|
Primary Target gains the Prosperous trait
|
| Effect_StandardLaserDefenses
|
Surface defenses will employ basic lasers once constructed
|
| Effect_FreeAbductions2
|
Aliens perform 2 abductions in Primary Target's Nation
|
| Effect_HabNuclearFreighters
|
<skip/>
|
| Effect_MajorCohesionGain
|
Cohesion in Primary Target's Nation increases by 2 (Pop Scaled)
|
| Effect_LooseNukeAdd1
|
The number of loose nukes in the world changes by 1
|
| Effect_GainTraitLoyaltyMonitor
|
Primary Target gains the Loyalty Monitor trait
|
| Effect_SetAlienHate0
|
Alien attitude toward us set to tolerance
|
| Effect_MinorInequalityGain
|
Inequality in Primary Target's Nation increases by 0.3 (Pop Scaled)
|
| Effect_SpaceResearchBoost1
|
All Habs produce +2% Research output
|
| Effect_PromoteOfficer
|
Primary Target will be promoted one rank
|
| Effect_EaseAbductions
|
Abduction missions globally gain +5 success chance
|
| Effect_ShipConvMissileDamageMinor
|
Our shipboard missiles do 1.25% bonus damage
|
| Effect_TurnBonus
|
Gain +3 on Turn Councilor missions
|
| Effect_GlobalGDPLoss2
|
GDP of all nations changes by -2%
|
| Effect_InspireBonus
|
Gain +3 on Inspire missions
|
| Effect_GlobalSeaLevelRise_120cm
|
Global sea level rises by 120 centimeters
|
| Effect_XenoformingReduction100
|
All xenoforming in the Primary Target's Region region will be completely eliminated
|
| Effect_RegionGDPGainAlaska
|
Anchorage gains a one-time 10% increase in GDP
|
| Effect_ImprovedSpaceCombatDamageControl5
|
Our damage control teams conduct repairs 5% faster
|
| Effect_RegionGDPGainAden
|
Aden gains a one-time 20% increase in GDP
|
| Effect_GainOpenControlPoint
|
Gain an open control point
|
| Effect_FreeXenoInvestigations10
|
We will gain the equivalent of 10 alien investigations
|
| Effect_FixAlienThreatMeter
|
We update our intelligence estimate about how the aliens regard our faction with accurate information
|
| Effect_UpdateAlienThreatMeter
|
We update our intelligence estimate about how the aliens regard our faction
|
| Effect_SeizeSpaceAssetAttack_Griffin
|
Gain +3 to Assault Enemy Space Asset missions
|
| Effect_SpaceMarketEfficiency2
|
We gain 200% more revenue from sales of space resources on the Earth market
|
| Effect_NuclearDetonation025
|
A nuclear warhead detonates in Primary Target's Region, causing substantial damage to the economy and population
|
| Effect_AbductionsDefense
|
Aliens suffer -3 on abduction missions in nations where we have executive control
|
| Effect_EnthrallPublicDefense
|
Aliens suffer -2 on enthrall public missions in nations where we have executive control
|
| Effect_FreeXenoInvestigations25
|
We will gain the equivalent of 25 alien investigations
|
| Effect_MCUsageMasking
|
We estimate we can increase our faction's presence in space by 25% (as measured by our Mission Control usage for habs and fleets) without inviting alien retaliation
|
| Effect_LoseUndefendedControlPoint_Plus
|
Lose an undefended control point to another faction, which then becomes defended for 12 months
|
| Effect_RegionGDPGain
|
The economy in Primary Target grows a small amount
|
| Effect_IncreaseProjectUnlockChance
|
Our chance to unlock any project for research increases by 10%
|
| Effect_GainTraitAddict
|
Primary Target gains the Addict trait
|
| Effect_GainFactionSpaceOrg
|
Gain a special org that provides boost and mission control incomes
|
| Effect_RegionGDPEstonia
|
Tallinn gains a one-time 10% increase in GDP
|
| Effect_RegionGDPLubumbashi
|
Lubumbashi gains a one-time 10% increase in GDP
|
| Effect_GainXP60
|
Primary Target gains 60 XP
|
| Effect_RegionGDPTanzania
|
Dar Es Salaam gains a one-time 10% increase in GDP
|
| Effect_SabotageFacilitiesOrHabModulesDefense1
|
Enemies suffer -1 on Sabotage Facilities and Sabotage Hab Module missions against our assets
|
| Effect_EconomyInequalityReduction
|
Inequality produced by the Economy priority is reduced by 10%
|
| Effect_ExploreLuna
|
Allows sending probes to Earth's moon and construction of habitats on the Lunar surface
|
| Effect_RegionGDPGainSakhalinKurils
|
Yuzhno-Sakhalinsk gains a one-time 10% increase in GDP
|
| Effect_RegionGDPGainRussianFarEast
|
Vladivostok gains a one-time 10% increase in GDP
|
| Effect_RegionGDPGainNorthernIreland
|
Belfast gains a one-time 10% increase in GDP
|
| Effect_SecondaryGDPGain
|
GDP increases in Secondary Target's Nation by 0.5%
|
| Effect_ArcticMethaneRelease
|
Methane in Earth's atmosphere increases by 0.05 ppm
|
| Effect_DestroyRandomNumberOfModules4
|
Up to 4 modules at Primary Target will be destroyed
|
| Effect_NegativeNationPropaganda5_PerCP
|
Causes a minor portion of public opinion in Primary Target's Nation to turn away from Primary Target's Faction for each control point we own
|
| Effect_LaunchFacilitiesPriorityBonus25
|
National Investment Points we direct to the Boost priority are increased by 25%
|
| Effect_RegionGDPGainChennai
|
Chennai gains a one-time 10% increase in GDP
|
| Effect_ArmyRuggedWarfare125
|
Our armies have increased combat value when fighting in rugged regions
|
| Effect_RegionGDPGainSriLanka
|
Colombo gains a one-time 10% increase in GDP
|
| Effect_ExploreOuterPlanets
|
Allows sending probes to Uranus and Neptune, and construction of habitats in the far Solar System
|
| Effect_SecondaryMiltechLoss
|
Secondary Target's Nation loses 0.1 from its military tech level
|
| Effect_HackProject_Steal
|
Gain +3 on Steal Project missions
|
| Effect_CouncilorHomeNationsImproveRelations
|
The home nations of Primary Target and Secondary Target will improve their relations
|
| Effect_NationPropaganda
|
Grants a significant public opinion boost for Primary Target's Faction in Primary Target's Nation
|
| Effect_DestroyRandomModules1
|
A single random module at Primary Target will be destroyed
|
| Effect_MinusculeSingleRegionDamage
|
Causes a small amount of damage to the economy and population in Primary Target's Region
|
| Effect_SecondaryGDPLoss02
|
GDP changes in Secondary Target's Nation by -2%
|
| Effect_Economy_BasePCGDPIncreasePenalty02
|
The Economy priority's effect on per capita GDP in a nation reduced by 2%
|
| Effect_CorruptionReduction20
|
Elites demand less investment in the spoils priority in nations we control, reducing chances of coups
|
| Effect_RegionGDPGainCairo
|
Cairo gains a one-time 10% increase in GDP
|
| Effect_RegionGDPGainHijaz
|
Jeddah gains a one-time 10% increase in GDP
|
| Effect_ApparentLoyaltyLossSecondary6
|
Secondary Target's ApparentLoyalty stat will change by -6
|
| Effect_GainTraitEnemyOfTheState
|
Primary Target gains the Enemy of the State trait
|
| Effect_RegionGDPGainJava
|
Jakarta gains a one-time 10% increase in GDP
|
| Effect_MissionControlPriorityBonus25
|
National Investment Points we direct to the Mission Control priority are increased by 25%
|
| Effect_RandomSecession
|
ERROR: No Description
|
| Effect_RegionGDPGainRabat
|
Rabat gains a one-time 10% increase in GDP
|
| Effect_KillCouncilorNoSave
|
Primary Target dies
|
| Effect_FreePriorityWelfare50
|
Primary Target's Nation will invest in 50 Welfare priorities
|
| Effect_IncreaseCouncilSize
|
Allows us to recruit an additional councilor
|
| Effect_DamageShipParts_Marines05
|
All utility modules hosting Marines on board Primary Target will suffer 50% damage
|
| Effect_FreePriorityWelfare10
|
Primary Target's Nation will invest in 10 Welfare priorities
|
| Effect_LoseTraitGovernment
|
Primary Target loses the Government trait
|
| Effect_MajorInequalityLoss
|
Inequality in Primary Target's Nation changes by -2.5 (Pop Scaled)
|
| Effect_RegionGDPGainSpain
|
Madrid gains a one-time 10% increase in GDP
|
| Effect_KillCouncilorSecondary
|
Secondary Target will die, unless another councilor is protecting them
|
| Effect_KillCouncilor
|
Primary Target will die, unless another councilor is protecting them
|
| Effect_MiningNoblesBonus
|
Our mines produce 15% more
|
| Effect_RegionGDPGainTibet
|
Lhasa gains a one-time 10% increase in GDP
|
| Effect_NegativePropagandaCouncilorHomeSecondary25
|
Our public opinion in Secondary Target's home nation will worsen massively
|
| Effect_GDPLoss04
|
GDP changes in Primary Target's Nation by -4%
|
| Effect_InterrogationTechniques25
|
We gain 25% more intelligence from interrogating detained prisoners from other factions
|
| Effect_GlobalSeaLevelRise_10cm
|
Global sea level rises by 10 centimeters
|
| Effect_WetBulb
|
The Primary Target region suffers significant population losses, mitigated somewhat by wealth
|
| Effect_GlobalEnergyCrisis025
|
All nations under our control will suffer GDP loss and Inequality increase, modified by local oil regions and global fission and fusion tech levels, at 25% strength
|
| Effect_ManyAliensOnEarth
|
A significant population of aliens are now on Earth
|
| Effect_GlobalEnergyCrisis1
|
All nations under our control will suffer GDP loss and Inequality increase, modified by local oil regions and global fission and fusion tech levels, at 100% strength
|
| Effect_AlienECM
|
Our ships' ECM modules will now be effective against alien weapons
|
| Effect_ApparentLoyaltyLossSecondary4
|
Secondary Target's ApparentLoyalty stat will change by -4
|
| Effect_ApparentLoyaltyLoss4
|
Primary Target's ApparentLoyalty stat will change by -4
|
| Effect_DirectInvestMoneyReduction15
|
Money Cost of Direct Investment reduced by 15%
|
| Effect_LocalRecession
|
Primary Target's Nation experiences decreased GDP and increased inequality
|
| Effect_DummyTooltipImprovedMaintenanceProcedures2
|
Cascading Failure outcomes in events are less likely to occur
|
| Effect_ApparentLoyaltyLossSecondary3
|
Secondary Target's ApparentLoyalty stat will change by -3
|
| Effect_GlobalGainTrait_QuickLearner
|
ERROR: No Description
|
| Effect_LoyaltyGainSecondary3
|
Secondary Target's Loyalty stat will change by 3
|
| Effect_ApparentLoyaltyGainSecondary3
|
Secondary Target's ApparentLoyalty stat will change by 3
|
| Effect_ApparentLoyaltyGainSecondary1
|
Secondary Target's ApparentLoyalty stat will change by 1
|
| Effect_PherocyteResistance
|
Increases our defenses to being influenced by alien pherocytes
|
| Effect_MinorGlobalHumanCohesionOutward
|
All human nations' cohesion moves by 1 toward extreme values
|
| Effect_CanFoundTier2Station
|
Allows faction to found orbitals
|
| Effect_LoyaltyLossSecondary3
|
Secondary Target's Loyalty stat will change by -3
|
| Effect_LoyaltyLoss3
|
Primary Target's Loyalty stat will change by -3
|
| Effect_MiltechGain01
|
Primary Target's Nation gains 0.1 to its military tech level
|
| Effect_LoyaltyGain3
|
Primary Target's Loyalty stat will change by 3
|
| Effect_LoyaltyGainSecondary1
|
Secondary Target's Loyalty stat will change by 1
|
| Effect_UpgradeArmyPriorityPenalty10
|
All nations' Investment Points into the Build Navy priority changes by -10%
|
| Effect_AssaultAlienAssetKnowledge
|
Our Assault Alien Asset missions gain a +3 bonus
|
| Effect_ShipDefectsToSecondary
|
Primary Target defects to Secondary Target
|
| Effect_ExploreEarthLagrangePoints
|
Allows exploration and construction at the Sun-Earth Lagrange Points and asteroids in the Earth orbital region
|
| Effect_DestroyRandomNumberOfModules2
|
Up to 2 modules at Primary Target will be destroyed
|
| Effect_KesslerSyndrome2
|
Debris throughout Low Earth Orbit will increase by 2
|
| Effect_FocusedDefenses
|
Our ships take 5% less damage from alien weapons
|
| Effect_DummyTooltipInSituResourceUtilization1
|
Dry Hole events are less likely to occur at our mines
|
| Effect_PopularityContestLegislature0
|
The Legislature control point in Primary Target's Nation will be randomly reassigned according to faction popularity
|
| Effect_DummyTooltipDevolvedSpaceCommand2
|
We are better able to resist disruptions to our Mission Control
|
| Effect_GainAnyControlPoint_Plus
|
Gain a random control point in this nation, which then becomes defended for 12 months
|
| Effect_DummyTooltipDevolvedSpaceCommand1
|
Hab Revolt events are less likely to affect us
|
| Effect_MassiveSingleRegionDamage
|
Causes massive damage to the economy and population in Primary Target's Region
|
| Effect_ArmyBombardmentDefenses
|
Armies take 25% less damage from orbital bombardment
|
| Effect_EndofOil
|
All oil Core Resource Regions are eliminated
|
| Effect_LooseNukeAdd3
|
The number of loose nukes in the world changes by 3
|
| Effect_DecreaseDebrisInOrbit1
|
Debris in the orbit of Primary Target decreases by -1
|
| Effect_SpoilsBonus20
|
We gain 20% more money from the Spoils priority
|
| Effect_SpaceResearchBoost05
|
All Habs produce +1% Research output
|
| Effect_ShipConstructionTimeReduction5
|
Ships are built 5.2631578947368% faster
|
| Effect_CouncilorDetained6
|
Primary Target will be detained at their current location for 6 mission phases
|
| Effect_AllCouncilorsCommand2
|
Our councilors immediately gain +2 to their Command attribute
|
| Effect_DamageArmy15
|
Primary Target suffers 15% damage to its current strength
|
| Effect_DamageArmy10
|
Primary Target suffers 10% damage to its current strength
|
| Effect_SeizeSpaceAssetDefense_Griffin
|
Enemies suffer -3 to Assault Enemy Space Asset missions against us
|
| Effect_GainXP20
|
Primary Target gains 20 XP
|
| Effect_IncreaseMonthlyNoblesIncome10
|
Primary Target's Faction's monthly Noble Metals income increases by 10
|
| Effect_DestroyRandomModules_Power3
|
3 power-generating modules at Primary Target will be destroyed
|
| Effect_DecreaseMonthlyMoneyIncome50
|
Primary Target's Faction's monthly Money income decreases by -50
|
| Effect_BuildSpaceDefensesPriority10
|
National Investment Points we direct to the Build Space Defenses priority are increased by 10%
|
| Effect_RegionGDPGainDjibouti
|
Djibouti gains a one-time 20% increase in GDP
|
| Effect_IncreaseMonthlyBoostIncome025
|
Primary Target's Faction's monthly Boost income increases by 0.25
|
| Effect_CounterXenoforming
|
Alien attempts to plant xenoforms in our regions suffer a -2 penalty
|
| Effect_SecondaryProsperity1
|
Secondary Target's Nation will invest in 1 Economy priorities
|
| Effect_SecondaryMinorSingleRegionDamage
|
Causes limited damage to the economy and population in Secondary Target's Region
|
| Effect_AerosolsFires
|
Stratospheric aerosols increase by 0.00005 ppm
|
| Effect_RegionGDPGainPanama
|
Panama City gains a one-time 10% increase in GDP
|
| Effect_CouncilorSelfDetainedSecondary6
|
Secondary Target will be detained at their current location for 6 mission phases
|
| Effect_ArcLaserDefenses
|
Surface defenses will employ arc lasers
|
| Effect_DummyTooltipImprovedMaintenanceProcedures1
|
Hab Accident events are less likely to affect us
|
| Effect_PrimaryOccupiesSecondary25
|
in Primary Target's Nation: Occupation of the in Secondary Target's Nation region increases by 25%
|
| Effect_BuildArmyPriorityBonus05
|
National Investment Points we direct to the Build Army priority are increased by 5%
|
| Effect_MiltechGain03
|
Primary Target's Nation gains 0.3 to its military tech level
|
| Effect_ExploreVenus
|
Allows the construction of stations above Venus
|
| Effect_CanFoundTier1Station
|
Allows faction to found platforms
|
| Effect_HostileTakeoverAttack
|
Gain +2 on Hostile Takeover missions
|
| Effect_SpaceTugs
|
Rocket-powered tugs speed up delivery of hab modules by 11.111111111111%
|
| Effect_ImprovedRockets
|
Reduces boost use for sending material from Earth to beyond Low Earth Orbit. Transport using boost will calculate cost using an exhaust velocity of 5.6 kps.
|
| Effect_DetectAlienMovements
|
Allows direct detection of alien operatives
|
| Effect_GainTraitAce
|
Primary Target gains the Ace Assassin trait
|
| Effect_DemocracyLoss7
|
Primary Target's Nation's democracy score changes by -7
|
| Effect_ArmyNuclearHardening25
|
Our armies take 25% less damage from nuclear attacks
|
| Effect_LooseNukeRemove1
|
The number of loose nukes in the world changes by -1
|
| Effect_KnowledgePriorityGlobalBonus10
|
All nations' Investment Points into the Knowledge priority change by 10%
|
| Effect_MissionControlDisruption75
|
Our Mission Control income will be reduced by 30% for 3 months
|
| Effect_IncreaseMonthlyInfluenceIncome1
|
Primary Target's Faction's monthly Influence income increases by 1
|
| Effect_Economy_BasePCGDPIncreaseDisruption08_12
|
The Economy priority's effect on per capita GDP in a nation is reduced by 8% for 12 months
|
| Effect_AerosolsMajorVolcano
|
Stratospheric aerosols increase by 0.02 ppm
|
| Effect_TotalHabMissionControlCost
|
The total cost of our habs is reduced by 15%
|
| Effect_DemocracyLossSecondary1
|
Secondary Target's Nation's democracy score changes by -1
|
| Effect_GovernmentPriority10
|
National Investment Points we direct to the Government priority are increased by 10%
|
| Effect_FreePriorityMilitary200
|
Primary Target's Nation will invest in 200 Military priorities
|
| Effect_ImprovedSpaceCombatDamageControl25
|
Our damage control teams conduct repairs 25% faster
|
| Effect_RecruitStartingXP_1
|
New councilors start with +5 XP
|
| Effect_LocalProsperity
|
Primary Target's Nation will invest in 10 Economy priorities
|
| Effect_ArmyDamageBonustoHumanArmy
|
Our armies do 25% bonus damage to human armies
|
| Effect_ExploreKuiperBelt
|
Allows sending probes to the Kuiper Belt, and construction of habitats there
|
| Effect_GainTraitMarked
|
Primary Target gains the Marked trait
|
| Effect_ControlAssetDefense
|
Enemies suffer -4 on Control Space Asset missions
|
| Effect_GDPGain03
|
GDP changes in Primary Target's Nation by 3%
|
| Effect_IncreaseMonthlyVolatilesIncome100
|
Primary Target's Faction's monthly Volatiles income increases by 100
|
| Effect_RegionMinorGDPGain
|
The economy in Primary Target grows a very small amount
|
| Effect_UpgradeRelations
|
Relations between Primary Target's Nation and Secondary Target's Nation improve
|
| Effect_GlobalGDPLoss10
|
GDP of all nations changes by -10%
|
| Effect_CrackdownDefense3
|
Our enemies suffer -3 on Crackdown missions against our control points
|
| Effect_SolidFuelRockets
|
Reduces boost use for sending material from Earth to beyond Low Earth Orbit. Transport using boost will calculate cost using an exhaust velocity of 2.6 kps.
|
| Effect_GainTraitInflexible
|
Primary Target gains the Inflexible trait
|
| Effect_LocalProsperity200
|
Primary Target's Nation will invest in 200 Economy priorities
|
| Effect_BuildSpaceDefensesPriority05
|
National Investment Points we direct to the Build Space Defenses priority are increased by 5%
|
| Effect_WelfareInequalityReductionEffectiveness
|
Inequality reduced by the Welfare priority is increased by 25%
|
| Effect_MinorRegionBoostDamage
|
Primary Target's Region loses a small portion of its Boost
|
| Effect_NegativeGlobalPropaganda10
|
Primary Target's Faction suffers a loss in public opinion around the world
|
| Effect_MiningPerformance_LuckyStrike
|
We will note this occurrence in our faction's mining performance record
|
| Effect_GainControlPoint_Debuff2_12
|
ERROR: No Description
|
| Effect_FreePriorityWelfare20
|
Primary Target's Nation will invest in 20 Welfare priorities
|
| Effect_SmallDemocracyGain
|
Primary Target's Nation's democracy score changes by 0.25
|
| Effect_ControlPointMaintenanceBonus10
|
Increases our control point management capacity by 10
|
| Effect_AerosolsVolcano
|
Stratospheric aerosols increase by 0.01 ppm
|
| Effect_ShipMagDamage
|
Our shipboard magnetic weapons do 10% bonus damage
|
| Effect_MegafaunaRepellent
|
Megafauna will avoid our nations' regions if possible and not fight unless there is an army present
|
| Effect_ShipMagDamageMinor
|
Our shipboard magnetic weapons do 1.25% bonus damage
|
| Effect_AllRecruitsPersuasion2
|
All councilor candidates in our recruiting pool start with +2 Persuasion
|
| Effect_NukeAdd1
|
1 nuclear barrage will be added to Primary Target's Nation's arsenal
|
| Effect_OppressionPriority05
|
National Investment Points we direct to the Oppression priority are increased by 5%
|
| Effect_FusionFreighters
|
Cheap fusion drives allow us to speed up delivery of hab modules by 66.666666666667%
|
| Effect_TotalSingleRegionDamage
|
Causes near-total destruction of the economy and population in Primary Target's Region
|
| Effect_NegativeNationPropaganda
|
Causes some public opinion in Primary Target's Nation to turn away from Primary Target's Faction
|
| Effect_FreeHabMiningIncomeMonths4
|
We will receive a one-time influx of resources equivalent to 4 months of Primary Target's mining output
|
| Effect_SubmitTransferTerritoryToAliens
|
Allows us to transfer territory to the Alien Nation
|
| Effect_CPResearch30
|
We gain an additional 30% research from our control points
|
| Effect_TotalShipMissionControlCost
|
The total cost of our ships is reduced by 15%
|
| Effect_OfficerSpawnChance05
|
The chance that an officer will spawn or promote from any triggering event increases by 100%
|
| Effect_EconomyPriorityBonus02
|
National Investment Points we direct to the Economy priority are increased by 2%
|
| Effect_RegionPopulationPctTransferToSecondary10
|
A significant number of Primary Target's Region's population moves to Secondary Target's Region
|
| Effect_IncreaseMonthlyMoneyIncome10
|
Primary Target's Faction's monthly Money income increases by 10
|
| Effect_GlobalGDPLossByCPTrigger
|
GDP of all nations drops based on size of triggering nation
|
| Effect_MajorUnrestGain
|
Unrest in Primary Target's Nation increases by 3
|
| Effect_NuclearDetonation05
|
A nuclear warhead detonates in Primary Target's Region, causing massive damage to the economy and population
|
| Effect_ArmyDamageBonustoMegafauna
|
Our armies do 25% bonus damage to megafauna
|
| Effect_MiltechGain005
|
Primary Target's Nation gains 0.05 to its military tech level
|
| Effect_SecondaryMajorUnrestLoss_ByFaction
|
Unrest in Secondary Target's Nation changes by -3
|
| Effect_MajorSingleRegionDamage
|
Causes major damage to the economy and population in Primary Target's Region
|
| Effect_GainTraitExtorted
|
Primary Target gains the Extorted trait
|
| Effect_MiningFissilesBonus
|
Our mines produce 15% more
|
| Effect_GainXPSecondary20
|
Secondary Target gains 20 XP
|
| Effect_ShipConstructionTimeReductionMinor
|
Ships are built 1.2658227848101% faster
|
| Effect_LoseDailySpaceResources1
|
Lose a day's worth of income for all basic space resources
|
| Effect_DefendInterests5
|
Our control points and habs protected by a Defend Interests mission gain an additional +5 defense against enemy missions
|
| Effect_GainTraitDelinquent
|
Primary Target gains the Delinquent trait
|
| Effect_XenoformingIncrease25
|
The spread of xenoforming in the Primary Target's Region region will increase by a small amount
|
| Effect_NegativeNationPropaganda25
|
Causes a significant loss of public opinion for Primary Target's Faction in Primary Target's Nation
|
| Effect_SecondaryInequalityIncrease
|
Secondary Target's Nation gains 0.3 inequality
|
| Effect_MiningWaterBonus
|
Our mines produce 15% more
|
| Effect_DamageNationalSpaceAssetsSecondary025
|
Secondary Target's Nation loses 25% of its boost, mission control, and space defenses
|
| Effect_GainXPSecondary60
|
Secondary Target gains 60 XP
|
| Effect_AssassinationAttack_Debuff4_12
|
ERROR: No Description
|
| Effect_RegionGDPWestTanzania
|
Dodoma gains a one-time 10% increase in GDP
|
| Effect_StealSabotageProjectDefense_Debuff4_12
|
ERROR: No Description
|
| Effect_ApparentLoyaltyGain1
|
Primary Target's ApparentLoyalty stat will change by 1
|
| Effect_WelfareReduction_CO2_ppm
|
The Environment priority removes 10% more carbon dioxide from the atmosphere
|
| Effect_IncreaseMonthlyResearchIncome15
|
Primary Target's Faction's monthly research income increases by 15
|
| Effect_RegionGDPZanzibar
|
Zanzibar City gains a one-time 10% increase in GDP
|
| Effect_TerrorizeDefense_Debuff6_12
|
Suffer -6 on terrorize missions against our control points for 12 months
|
| Effect_MaximumUnrestGain
|
Unrest in Primary Target's Nation increases by 10
|
| Effect_SecondaryTargetRegionPropaganda15
|
Public opinion increases for Secondary Target's Faction in the Primary Target's Region region
|
| Effect_SecondaryCohesionLoss
|
Cohesion in Secondary Target's Nation changes by -1 (Pop Scaled)
|
| Effect_ControlPointMaintenanceBonus3
|
Increases our control point management capacity by 5
|
| Effect_AllCouncilorsAdministration3
|
Our councilors immediately gain +3 to their Administration attribute
|
| Effect_AppeaseTransferTerritoryToAliens
|
Allows us to transfer territory to the Alien Nation
|
| Effect_GainInfluenceAttack_3
|
Gain +3 on Control Nation missions
|
| Effect_MajorGlobalCohesionOutward
|
All nations' cohesion moves by 2 toward extreme values
|
| Effect_PropagandaStrengthMultiplier15
|
Our Public Campaign missions have 15% greater impact on national public opinion
|
| Effect_PropagandaStrengthMultiplier25
|
Our Public Campaign missions have 25% greater impact on national public opinion
|
| Effect_LaunchFacilitiesPriorityDisruption25_12
|
National Investment Points we direct to the Boost priority will be reduced by 25% for 12 months
|
| Effect_StealSabotageProjectDefense_Debuff6_12
|
Suffer -6 on Steal and Sabotage Project missions against us for 12 months
|
| Effect_LocalProsperity50
|
Primary Target's Nation will invest in 50 Economy priorities
|
| Effect_LifeExtension10
|
Our councilors will on average live 10 years longer
|
| Effect_RegionGDPGainAfghanistan
|
Kabul gains a one-time 10% increase in GDP
|
| Effect_PublicCampaign_Debuff6_12
|
Primary Target will suffer permanent -6 on Public Campaign missions
|
| Effect_FreeHabMiningIncomeMonths6
|
We will receive a one-time influx of resources equivalent to 6 months of Primary Target's mining output
|
| Effect_FreePriorityBoost2
|
Primary Target's Nation will invest in 2 Boost priorities, or into the Found Space Program priority if it does not yet have one
|
| Effect_MajorCohesionLoss
|
Cohesion in Primary Target's Nation changes by -2 (Pop Scaled)
|
| Effect_RegionGDPGainKamchatka
|
Petropavlovsk gains a one-time 10% increase in GDP
|
| Effect_KesslerSyndrome5
|
Debris throughout Low Earth Orbit will increase by 5
|
| Effect_PrimaryOccupiesSecondary15
|
in Primary Target's Nation: Occupation of the in Secondary Target's Nation region increases by 15%
|
| Effect_ExploreMars
|
Allows sending probes to Mars and inner-system asteroids and the construction of habitats at those locations
|
| Effect_MinorUnrestLoss
|
Unrest in Primary Target's Nation changes by -1
|
| Effect_MajorLocalRecession
|
Primary Target's Nation experiences significantly decreased GDP and increased inequality
|
| Effect_CanCaptureHydra
|
Allows faction to capture and hold live aliens
|
| Effect_IncreaseMineProduction25
|
Mining of all basic space resources already present at Primary Target will increase by 25%
|
| Effect_SecondaryMassiveUnrestGain_ByFaction
|
Unrest in Secondary Target's Nation increases by 6
|
| Effect_SpaceflightProgramPriorityBonus50
|
National Investment Points we direct to the Found Space Program priority are increased by 50%
|
| Effect_DestroyHabSector
|
A random sector at Primary Target will be destroyed
|
| Effect_DestroyRandomNumberOfModules8
|
Up to 8 modules at Primary Target will be destroyed
|
| Effect_DecreaseMineProduction50
|
Mining of all basic space resources at Primary Target will decrease by -50%
|
| Effect_GlobalPropagandaForSecondary10
|
Grants a significant public opinion boost for Secondary Target's Faction around the world
|
| Effect_SurvivabilityUpgrades
|
Our ships take 5% less damage from enemy weapons in combat
|
| Effect_IncreaseInspireAttack
|
Gain +2 to Inspire missions
|
| Effect_ShipNukeAdd1
|
1 warhead will be added to a nuclear torpedo launcher on board Primary Target
|
| Effect_GlobalCohesionLoss
|
All nations receive -1 cohesion
|
| Effect_UnityPriorityBonus05
|
National Investment Points we direct to the Unity priority are increased by 5%
|
| Effect_BlockAlienContact
|
Prevents contacting the Alien faction
|
| Effect_GlobalGDPLoss3
|
GDP of all nations changes by -3%
|
| Effect_EconomyPriorityBonus1
|
National Investment Points we direct to the Economy priority are increased by 10%
|
| Effect_MajorUnrestGain_ByFaction
|
Unrest in Primary Target's Nation increases by 3
|
| Effect_SecondaryRandomSecession
|
ERROR: No Description
|
| Effect_EnthrallElitesDefense_Debuff4_12
|
Suffer -4 on enthrall missions against our control points for 12 months
|
| Effect_ExploreInnerPlanets
|
Allows sending probes to Mercury and the construction of habitats there
|
| Effect_DecreaseMonthlyMoneyIncome10
|
Primary Target's Faction's monthly Money income decreases by -10
|
| Effect_AssassinationAttack_Debuff6_12
|
Suffer -6 to Assassinate missions for 12 months
|
| Effect_GlobalFamine
|
Earth's nations suffer massive population losses, mitigated somewhat by wealth
|
| Effect_ControlAssetDefense_Debuff6_12
|
Suffer -6 on Control Space Asset missions against us for 12 months
|
| Effect_MiltechLoss005
|
Primary Target's Nation loses 0.05 from its military tech level
|
| Effect_SpaceMiningBonus5
|
Off-Earth mining output increased by 5%
|
| Effect_IncreaseMonthlyVolatilesIncome200
|
Primary Target's Faction's monthly Volatiles income increases by 200
|
| Effect_IncreasePurgeAttack_10
|
Gain +10 to Purge missions
|
| Effect_DecreaseMonthlyMoneyIncome25
|
Primary Target's Faction's monthly Money income decreases by -25
|
| Effect_IncreaseMonthlyMoneyIncome100
|
Primary Target's Faction's monthly Money income increases by 100
|
| Effect_MilitaryPriorityBonus02
|
National Investment Points we direct to the Military priority are increased by 2%
|
| Effect_ShipConstructionTimeReduction
|
Ships are built 25% faster
|
| Effect_DamageArmy40
|
Primary Target suffers 40% damage to its current strength
|
| Effect_IncreaseMaxMissionSliderSteps
|
Increases the maximum amount of resources you can spend to increase a mission success chance
|
| Effect_GlobalEnergyCrisis075
|
All nations under our control will suffer GDP loss and Inequality increase, modified by local oil regions and global fission and fusion tech levels, at 75% strength
|
| Effect_XenoformingIncrease100
|
The spread of xenoforming in the Primary Target's Region region will increase by an enormous amount
|
| Effect_EducationLoss025
|
Education in Primary Target's Nation changes by -0.25 (Pop Scaled)
|
| Effect_MinorGlobalPropaganda
|
Grants a small public opinion boost for Primary Target's Faction around the world
|
| Effect_SpaceflightProgramPriorityBonus05
|
National Investment Points we direct to the Found Space Program priority are increased by 5%
|
| Effect_MiningPerformance_DryHole
|
We will note this occurrence in our faction's mining performance record
|
| Effect_GainTraitIndulgent
|
Primary Target gains the Indulgent trait
|
| Effect_IncreaseMaxArmyTechLevel
|
Increases the maximum military tech level for all human nations by 0.5
|
| Effect_AlienSpaceResourceShareMajor
|
Aliens will transfer significant amounts of space resources to our stockpiles daily if they have them available
|
| Effect_CanFoundTier1Base
|
Allows faction to found outposts
|
| Effect_RegionGDPGainScotland
|
Glasgow gains a one-time 10% increase in GDP
|
| Effect_ExploreSaturn
|
Allows sending probes to Saturn and construction of habitats on and around its moons
|
| Effect_ShipConvMissileDamage
|
Our shipboard missiles do 10% bonus damage
|
| Effect_SecondaryTargetPropaganda_Faction10
|
Primary Target's Faction's public opinion increases in Secondary Target's Nation
|
| Effect_LEOCleanup3
|
Debris throughout Low Earth Orbit will decrease by -3
|
| Effect_MiltechLoss01
|
Primary Target's Nation loses 0.1 from its military tech level
|
| Effect_LaunchFacilitiesPriorityBonus15
|
National Investment Points we direct to the Boost priority are increased by 15%
|
| Effect_SpaceMineFreebies3
|
The number of habitat mining modules we can support without paying a Mission Control cost increases by 3
|