TIOfficerTemplate EN
TIOfficerTemplate.displayName.Officer_Admiral=Flag Officer TIOfficerTemplate.displayName.Officer_Captain=Commanding Officer TIOfficerTemplate.displayName.Officer_First=First Officer TIOfficerTemplate.displayName.Officer_FireControl=Fire Control Officer TIOfficerTemplate.displayName.Officer_Gunnery=Gunnery Officer TIOfficerTemplate.displayName.Officer_DirectedEnergy=Directed Energy Officer TIOfficerTemplate.displayName.Officer_DamageControl=Damage Control Officer TIOfficerTemplate.displayName.Officer_Engineering=Engineering Officer TIOfficerTemplate.displayName.Officer_Propulsion=Propulsion Officer TIOfficerTemplate.displayName.Officer_Medical=Medical Officer TIOfficerTemplate.displayName.Officer_CIC=CIC Officer TIOfficerTemplate.displayName.Officer_Intel=Intelligence Officer TIOfficerTemplate.displayName.Officer_Marine=Marine Officer TIOfficerTemplate.displayName.Officer_Supply=Supply Officer TIOfficerTemplate.displayName.Officer_Chief=Crew Chief
TIOfficerTemplate.description.Officer_Admiral=A senior officer who grants fleetwide bonuses. Only one admiral per fleet will apply <color=#FFFFFFFF><sprite name=mission_control></color> bonuses. TIOfficerTemplate.description.Officer_Captain=The master of the vessel. TIOfficerTemplate.description.Officer_First=The second-in-command of the vessel. TIOfficerTemplate.description.Officer_FireControl=The officer in charge of ship missile systems. TIOfficerTemplate.description.Officer_Gunnery=The officer in charge of ship gun systems. TIOfficerTemplate.description.Officer_DirectedEnergy=The officer in charge of ship laser and particle beam systems. TIOfficerTemplate.description.Officer_DamageControl=The officer in charge of repairing ship systems in combat. TIOfficerTemplate.description.Officer_Engineering=The officer in charge of the ship's reactor and other critical systems. TIOfficerTemplate.description.Officer_Propulsion=The officer in charge of the ship's propulsion systems. TIOfficerTemplate.description.Officer_Medical=The officer in charge of keeping the crew alive and healthy. TIOfficerTemplate.description.Officer_CIC=The officer in charge of the ship's combat center and active defenses. TIOfficerTemplate.description.Officer_Intel=The officer in charge of the crew's knowledge of the enemy. TIOfficerTemplate.description.Officer_Marine=The officer in charge of the ship's Marine detachment. TIOfficerTemplate.description.Officer_Supply=The officer in charge of ship's stores and salvage. TIOfficerTemplate.description.Officer_Chief=The senior enlisted astronaut on the ship who represents the crew.
TIOfficerTemplate.Officer_Admiral_1=Rear Admiral TIOfficerTemplate.Officer_Captain_1=Captain TIOfficerTemplate.Officer_First_1=Lieutenant TIOfficerTemplate.Officer_FireControl_1=Ensign TIOfficerTemplate.Officer_Gunnery_1=Ensign TIOfficerTemplate.Officer_DirectedEnergy_1=Ensign TIOfficerTemplate.Officer_DamageControl_1=Ensign TIOfficerTemplate.Officer_Engineering_1=Lieutenant TIOfficerTemplate.Officer_Propulsion_1=Sub-Lieutenant TIOfficerTemplate.Officer_Medical_1=Flight Surgeon TIOfficerTemplate.Officer_CIC_1=Ensign TIOfficerTemplate.Officer_Intel_1=Ensign TIOfficerTemplate.Officer_Marine_1=1st Lieutenant TIOfficerTemplate.Officer_Supply_1=Ensign TIOfficerTemplate.Officer_Chief_1=Chief Petty Officer
TIOfficerTemplate.Officer_Admiral_2=Vice Admiral TIOfficerTemplate.Officer_Captain_2=Senior Captain TIOfficerTemplate.Officer_First_2=Lieutenant Commander TIOfficerTemplate.Officer_FireControl_2=Sub-Lieutenant TIOfficerTemplate.Officer_Gunnery_2=Sub-Lieutenant TIOfficerTemplate.Officer_DirectedEnergy_2=Sub-Lieutenant TIOfficerTemplate.Officer_DamageControl_2=Sub-Lieutenant TIOfficerTemplate.Officer_Engineering_2=Lieutenant Commander TIOfficerTemplate.Officer_Propulsion_2=Sub-Lieutenant TIOfficerTemplate.Officer_Medical_2=Doctor TIOfficerTemplate.Officer_CIC_2=Sub-Lieutenant TIOfficerTemplate.Officer_Intel_2=Sub-Lieutenant TIOfficerTemplate.Officer_Marine_2=Captain TIOfficerTemplate.Officer_Supply_2=Sub-Lieutenant TIOfficerTemplate.Officer_Chief_2=Senior Chief Petty Officer
TIOfficerTemplate.Officer_Admiral_3=Fleet Admiral TIOfficerTemplate.Officer_Captain_3=Fleet Captain TIOfficerTemplate.Officer_First_3=Commander TIOfficerTemplate.Officer_FireControl_3=Lieutenant TIOfficerTemplate.Officer_Gunnery_3=Lieutenant TIOfficerTemplate.Officer_DirectedEnergy_3=Lieutenant TIOfficerTemplate.Officer_DamageControl_3=Lieutenant TIOfficerTemplate.Officer_Engineering_3=Commander TIOfficerTemplate.Officer_Propulsion_3=Lieutenant TIOfficerTemplate.Officer_Medical_3=Senior Doctor TIOfficerTemplate.Officer_CIC_3=Lieutenant TIOfficerTemplate.Officer_Intel_3=Lieutenant TIOfficerTemplate.Officer_Marine_3=Major TIOfficerTemplate.Officer_Supply_3=Lieutenant TIOfficerTemplate.Officer_Chief_3=Master Chief Petty Officer
TIOfficerTemplate.MaxPerShip=-Max {0} officer(s) of this type per ship TIOfficerTemplate.MaxTotalOfficersPerShip_Hull=-Max {1} total officer(s) of any type, except flag and commanding officers, on {0} hulls // number, hull display name TIOfficerTemplate.MaxTotalOfficersPerShip=-Max total officer(s) of any type, except flag and commanding officers, on the ship limited by hull size TIOfficerTemplate.CrewMin=-Requires a minimum of {0} crew TIOfficerTemplate.FlagBridge=-Requires a {0} module // name of flag bridge ship utility module TIOfficerTemplate.MissileWeapons=-Requires missile weapons on the ship TIOfficerTemplate.EnergyWeapons=-Requires lasers or particle beam weapons on the ship TIOfficerTemplate.GunWeapons=-Requires magnetic, plasma or gun weapons on the ship TIOfficerTemplate.DefenseWeapons=-Requires weapons with defense fire mode on the ship TIOfficerTemplate.Marines=-Requires Marines on the ship TIOfficerTemplate.TunableDrive=-Requires a drive capable with a combat thrust multiplier greater than 1
TIOfficerTemplate.FleetMissionControl=-Reduces fleet mission control cost by {2} TIOfficerTemplate.ShipMissionControl=-Changes ship mission control cost by {0}, to minimum of 1 TIOfficerTemplate.OfficerPromotionChance=-Increases chances an officer will be promoted on a triggering event by {1} TIOfficerTemplate.MissileTargeting=-Increases chance missile systems will overcome enemy ECM by {1} TIOfficerTemplate.MissileDamage=-Increases explosive, penetrator, and fragmentation missile damage by {3} TIOfficerTemplate.BeamTargeting=-Increases chance laser and particle beam systems will overcome enemy ECM by {1} TIOfficerTemplate.BeamDamage=-Increases laser and particle beam damage by {3} TIOfficerTemplate.BeamCooldown=-Reduces beam weapon cooldowns by {2} TIOfficerTemplate.GunTargeting=-Increases chance magnetic, plasma, and gun-type weapons will overcome enemy ECM by {1} TIOfficerTemplate.GunDamage=-Increases damage from magnetic, plasma and gun-type weapons by {3} TIOfficerTemplate.MagWeaponCooldown=-Reduces magnetic weapon cooldowns by {2} TIOfficerTemplate.PointDefenseCooldown=-Reduces cooldown of point defense weapons by {2} TIOfficerTemplate.GlobalDamage=-Increases damage from all weapons except nuclear and antimatter missiles by {3} TIOfficerTemplate.DamageControlSpeed=-Increases the rate at which damage control teams fix ship systems and modules by {3} TIOfficerTemplate.InternalDamageTaken=-Reduces internal damage taken by the ship by {4} TIOfficerTemplate.DockRepairSpeed=-Increases ship's repair speed at shipyards by {3} TIOfficerTemplate.DockResupplySpeed=-Increases ship's resupply speed at habs by {3} TIOfficerTemplate.Salvage=-Increases post-combat salvage by {1} TIOfficerTemplate.MaxTrajectoryDuration_Months=-Increases the maximum duration of a trajectory by {0} months TIOfficerTemplate.GlobalTargeting=-Increases all weapons' ability to overcome enemy ECM by {1} TIOfficerTemplate.GlobalWeaponCooldown=-Reduces cooldown of all weapons by {2} TIOfficerTemplate.ECM=-Increases ship's ECM value by {1}, reducing enemy chances to target it TIOfficerTemplate.BatteryRechargeRate=-Increases ship battery recharge rate by {3} TIOfficerTemplate.OfficerDeathChance=-Reduces chance of officer death in combat by {4} TIOfficerTemplate.AssaultCombatValue=-Increases ship Assault Value by {0} TIOfficerTemplate.ShipDefectionChance=-Ship will never defect to another faction TIOfficerTemplate.DriveCombatThrustMultiplier=-Adds {0} to the ship's drive combat thrust multiplier TIOfficerTemplate.MaxSurvivableCombatAcceleration=-Increases maximum allowed combat acceleration of the ship by {0} g(s) TIOfficerTemplate.MaxSurvivableCruiseAcceleration=-Increases maximum allowed cruise acceleration of the ship by {0} g(s) TIOfficerTemplate.RadiationDamageReduction=-Reduces radiation damage from particle weapons by {2} TIOfficerTemplate.NoDemotionOnTransfer=-Will not lose a level when transferred to another ship TIOfficerTemplate.NoCostToTransfer=-Officer does not cost <color=#FFFFFFFF><sprite name="influence"></color> to transfer to another ship.
TIOfficerTemplate.OfficerShipNameAndJob={0}: {1}, {2} // ship name: rank + name, job TIOfficerTemplate.OfficerNameAndJob={0}, {1} // rank + name, job TIOfficerTemplate.OfficerTypeAndRank={0}: {1} TIOfficerTemplate.RequirementsHeader=Ship requirements to promote officer type: TIOfficerTemplate.PromotionHeader=Promotion Trigger: TIOfficerTemplate.Bonuses=Bonuses: TIOfficerTemplate.OfficersKilled=Officer(s) Killed: TIOfficerTemplate.KilledInAction=Killed In Action
TIOfficerTemplate.CompleteLongTrajectory=-Ship completes an interplanetary trajectory TIOfficerTemplate.SurviveCombat=-Ship survives a space battle TIOfficerTemplate.WinCombat=-Ship takes part in a victorious space battle TIOfficerTemplate.CombatKill=-Ship destroys an enemy ship or combat module in combat TIOfficerTemplate.CombatKill_Guns=-Ship destroys an enemy ship or combat module in combat with magnetic, plasma, or gun weapons TIOfficerTemplate.CombatKill_Missiles=-Ship destroys an enemy ship or combat module in combat with missiles TIOfficerTemplate.CombatKill_Beam=-Ship destroys an enemy ship or combat module in combat with lasers or particle cannon TIOfficerTemplate.SuccessfulMarineAssault=-Ship participates in a successful Marine assault


