TIEffectTemplate EN
Context.displayName.CanContactAliens=Alien Contact Context.displayName.AlienRelationsEstablished=Alien Relations Context.displayName.CanTransferTerritoryToAliens=Alien Administration Transfers Context.displayName.DetectAliensOnEarth=Alien Detection Context.displayName.DetectAlienActivity=Alien Activity Detection Context.displayName.CanCaptureHydra=Alien Capture Context.displayName.DetectAlienSpaceAssetsRange=Alien Space Asset Detection Range Context.displayName.PherocyteResistance=Pherocyte Resistance Context.displayName.ManyAliensOnEarth=Alien Presence on Earth Context.displayName.CouncilSize=Faction Council Size Context.displayName.NewCouncilorRecruitXP=Bonus Councilor XP on Recruit Context.displayName.MaxAvailableOrgs=Maximum Org Marketplace size Context.displayName.OrgPurchaseCost=Org Purchase Costs Context.displayName.HumanLifespan=Human Lifespan Context.displayName.AdvancedAircraft=Advanced Aircraft Context.displayName.AllRecruitStats=Councilor Candidate Stat Modifiers Context.displayName.AllRecruitTraits=Councilor Candidate Traits Context.displayName.ControlPointMaintenance=Control Point Cap Context.displayName.ConsolidatePowerDurationMultiplier=Consolidate Executive Power Duration Context.displayName.BilateralRelationsCooldownMultiplier=Bilateral Relations Cooldowns Context.displayName.ProjectUnlockChance=Project Unlock Chance Context.displayName.MonthlyProjectTriggerChance=Monthly Project Trigger Chance Context.displayName.EconomyPriority=Economy Priority Investments Context.displayName.Economy_BasePCGDPIncrease=Economy Priority <color=#FFFFFFFF><sprite name="per_capita_GDP"></color> Change Context.displayName.Economy_CoreEcoPCGDPMultiplier=Core Economic Region Bonus Context.displayName.Economy_ResourcePCGDPMultiplier=Oil/Mining Region Bonus Context.displayName.Economy_InequalityMultiplier=Economy Priority <color=#FFFFFFFF><sprite name="inequality"></color> Change Context.displayName.WelfarePriority=Welfare Priority Investments Context.displayName.WelfareInequalityReductionBonus=Welfare Priority <color=#FFFFFFFF><sprite name="inequality"></color> Change Context.displayName.EnvironmentPriority=Environment Priority Investments Context.displayName.Environment_SustainabilityChange=Environment Sustainability Change Context.displayName.Environment_BestSustainabilityValue=Best National Sustainability Value Context.displayName.Welfare_CO2_ppm=Environment Priority Carbon Dioxide Reduction Context.displayName.Welfare_CH4_ppm=Environment Priority Methane Reduction Context.displayName.Welfare_N2O_ppm=Environment Priority Nitrous Oxide Reduction Context.displayName.KnowledgePriority=Knowledge Priority Investments Context.displayName.GovernmentPriority=Government Priority Investments Context.displayName.UnityPriority=Unity Priority Investments Context.displayName.OppressionPriority=Oppression Priority Investments Context.displayName.SpoilsPriority=Spoils Priority Investments Context.displayName.SpoilsOutput=Spoils <color=#FFFFFFFF><sprite name="currency"></color> Gain Context.displayName.SpaceDevPriority=Funding Priority Investments Context.displayName.SpaceflightPriority=Initiate Civilian Spaceflight Program Investments Context.displayName.LaunchFacilitiesPriority=Boost Priority Investments Context.displayName.MissionControlPriority=Mission Control Priority Investments Context.displayName.MilitaryPriority=Military Priority Investments Context.displayName.BuildArmyPriority=Build Army Priority Investments Context.displayName.UpgradeArmyPriority=Build Navy Priority Investments Context.displayName.BuildNuclearWeaponsPriority=Build Nuclear Weapons Priority Investments Context.displayName.BuildSpaceDefensesPriority=Build Space Defenses Priority Investments Context.displayName.BuildSTOSquadronPriority=Build Exofighter Priority Investments Context.displayName.DirectInvestGlobalDiscount_Money_PCT=Direct Investment <color=#FFFFFFFF><sprite name="currency"></color> Discount Context.displayName.DirectInvestGlobalDiscount_Influence_PCT=Direct Investment <color=#FFFFFFFF><sprite name="influence"></color> Discount Context.displayName.DirectInvestGlobalDiscount_Ops_PCT=Direct Investment <color=#FFFFFFFF><sprite name="ops"></color> Discount Context.displayName.ControlPointResearch=Research from Nations Context.displayName.DetectHumanCouncilorsOnEarth=Enemy Human Councilor Detection on Earth Context.displayName.MaxMissionSliderSteps=Maximum Mission Bonus Spending Context.displayName.Mission_Terrorize_Def=Terrorize Mission Defense Context.displayName.Mission_Abductions_Att=Abductions Mission Context.displayName.Mission_Abductions_Def=Abductions Mission Defense Context.displayName.Mission_EnthrallElites_Def=Enthrall Elites Mission Defense Context.displayName.Mission_EnthrallPublic_Def=Enthrall Public Mission Defense Context.displayName.Mission_GainControlPoint=All Control Point-Granting Missions Context.displayName.Mission_GainInfluence_Att=Control Nation Mission Context.displayName.Mission_Propaganda_Att=Propaganda Mission Context.displayName.Mission_HostileTakeover_Att=Hostile Takeover Mission Context.displayName.Mission_HostileTakeover_Def=Hostile Takeover Mission Defense Context.displayName.Mission_SabotageProject_Att=Sabotage Project Mission Context.displayName.Mission_SabotageProject_Def=Sabotage Project Mission Defense Context.displayName.Mission_StealProject_Att=Steal Project Mission Context.displayName.Mission_StealProject_Def=Steal Project Mission Defense Context.displayName.Mission_Assassination_Att=Assassination Mission Context.displayName.Mission_Assassinate_Def=Assassination Mission Defense Context.displayName.Mission_ControlAsset_Def=Control Space Asset Mission Defense Context.displayName.Mission_Unrest_Att=Increase Unrest Mission Context.displayName.Mission_Stabilize_Att=Stabilize Mission Context.displayName.Mission_Turn_Att=Turn Councilor Mission Context.displayName.Mission_Inspire_Att=Inspire Mission Context.displayName.Mission_Crackdown_Att=Crackdown Mission Context.displayName.Mission_Crackdown_Def=Crackdown Mission Defense Context.displayName.Mission_Purge_Att=Purge Mission Context.displayName.Mission_Purge_Def=Purge Mission Defense Context.displayName.Mission_SabotageFacilities_Att=Sabotage Facilities Mission Context.displayName.Mission_SabotageFacilities_Def=Sabotage Facilities Mission Defense Context.displayName.Mission_SabotageHabModule_Att=Sabotage Hab Module Mission Context.displayName.Mission_SabotageHabModule_Def=Sabotage Hab Module Mission Defense Context.displayName.Mission_SeizeSpaceAsset_Att=Seize Space Asset Mission Context.displayName.Mission_SeizeSpaceAsset_Def=Seize Space Asset Mission Defense Context.displayName.Mission_Detain_Att=Detain Mission Context.displayName.Mission_Detain_Def=Detain Mission Defense Context.displayName.Mission_Xenoform_Def=Xenoforming Mission Defense Context.displayName.Mission_AssaultAlienAsset_Att=Assault Alien Asset Mission Context.displayName.Mission_Coup_Att=Coup Mission Context.displayName.Mission_InvestigateCouncilor_Att=Investigate Councilor Mission Context.displayName.PublicCampaignStrength=Propaganda Mission Impact Context.displayName.DefendInterestEarthDuration=Defend Interests Mission Duration Context.displayName.DefendInterestsValue=Defend Interests Value Context.displayName.InterrogationBonus=Intel Bonus from Detain Context.displayName.Corruption=National Corruption Context.displayName.BreakawayChance=National Secession Context.displayName.AtrocityMitigation=Atrocity Impact Mitigation Context.displayName.PostRegimeChangeUnrestReduction=Friendly Regime Change Unrest Context.displayName.PostRegimeLossUnrestIncrease=Enemy Regime Change Unrest Context.displayName.ArmyUnrestReductionImpact=Army Unrest Reduction Context.displayName.ArmyHealRate=Army Repair Rate Context.displayName.ArmyUrbanWarfare=Army Urban Warfare Context.displayName.ArmyRuggedWarfare=Army Rugged Terrain Warfare Context.displayName.XenoformingDestructionStrength=Damage to Xenoforming Context.displayName.ArmyDamageBonustoMegafauna=Army Bonus Damage to Alien Megafauna Context.displayName.ArmyDamageBonustoInvaderArmy=Army Bonus Damage to Alien Armies Context.displayName.ArmyDamageBonustoHumanArmy=Army Bonus Damage to Regular Armies Context.displayName.ArmyDamageBonustoAllArmies=Army Bonus Damage in all Battles Context.displayName.MegafaunaDamageMitigation=Alien Megafauna Damage Mitigation Context.displayName.MegafaunaRepellent=Megafauna Repellent Context.displayName.MegafaunaMastery=Megafauna Mastery Context.displayName.ArmyNuclearHardening=Army Nuclear War Hardening Context.displayName.NuclearStrikeDamageReduction=Region Nuclear War Hardening Context.displayName.BombardmentArmyDefenseBonus=Army Bombardment Hardening Context.displayName.LaserDefenseType=Region Laser Defense Weapon Class Context.displayName.LaserDefenseFreq=Region Laser Defense Weapon Frequency Context.displayName.MCFreeSpaceMineNetwork=Space Mine Network Mission Control Costs Context.displayName.HabMissionControlReduction=Hab Mission Control Context.displayName.ShipMissionControlReduction=Ship Mission Control Context.displayName.AlienHateFromMCUsage=Hiding Mission Control Usage from Aliens Context.displayName.MissionControlDisruption_PCT=Mission Control Disruption Context.displayName.CanFoundTier1Station=Found Platforms Context.displayName.CanFoundTier2Station=Found Orbitals Context.displayName.CanFoundTier3Station=Found Rings Context.displayName.CanFoundTier1Base=Found Outposts Context.displayName.CanFoundTier2Base=Found Settlements Context.displayName.CanFoundTier3Base=Found Colonies Context.displayName.CanFoundAutomatedT1Station=Found Automated Platforms Context.displayName.CanFoundAutomatedT1Base=Found Automated Outposts Context.displayName.GenericModuleTransferTime=Earth Transfer Time for Ship and Hab Modules Context.displayName.GenericTransferEV_kps=Boost Cost for Ship and Hab Modules Context.displayName.GenericTransfer_OffDate_PCT=Earth Transfer Time for Off-Hohman Transfers of Ship and Hab Modules Context.displayName.ProbeTransferTime=Probe Speed Context.displayName.InnerExplorationRange_AU=Inner Solar System Exploration Context.displayName.ExploreLuna=Lunar Exploration Context.displayName.ExploreEarthLagrangePoints=Sun-Earth Lagrange Point Exploration Context.displayName.OuterExplorationRange_AU=Outer Solar System Exploration Context.displayName.SpaceCameraResolution=Space Imaging Resolution Context.displayName.HabResearchProduction=Hab Research Production Context.displayName.BombardmentHabDefenseBonus=Base Bombardment Hardening Context.displayName.CanAmassAntimatter=Stockpile Antimatter Context.displayName.CanAmassExotics=Stockpile Exotics Context.displayName.SpaceMiningBonus=Space Mining and Refining Context.displayName.MiningWaterBonus=Water Ice Mining and Refining Context.displayName.MiningVolatilesBonus=Volatiles Mining and Refining Context.displayName.MiningMetalsBonus=Metals Mining and Refining Context.displayName.MiningNoblesBonus=Noble Metals Mining and Refining Context.displayName.MiningFissilesBonus=Fissiles Mining and Refining Context.displayName.ResourceMarketSales=Space Resource Market Sales Context.displayName.ShipConstructionTime=Ship Construction Time Context.displayName.ShipOfficerPromotion=Ship Officer Promotions Context.displayName.Ship_MaxSurvivableCombatAcceleration_Bonus=Maximum Survivable Ship Combat Acceleration Context.displayName.Ship_MaxSurvivableCruiseAcceleration_Bonus=Maximum Survivable Ship Cruise Acceleration Context.displayName.DockyardRepairSpeed=Ship Repair Speed at Habs Context.displayName.ShipLaserDamage=Ship Laser Damage Context.displayName.ParticleLaserDamage=Ship Particle Weapon Damage Context.displayName.ShipMagDamage=Ship Magnetic Weapon Damage Context.displayName.ShipConvMissileDamage=Ship Conventional Missile Damage Context.displayName.BonusDamagetoAlienShips=Damage to Alien Ships // not coded Context.displayName.GlobalECMBonus=ECM Strength Context.displayName.STOFighterECM=<skip/> Context.displayName.HumanECMAgainstAliens=ECM Capability Context.displayName.TargetingComputerBonus=Targeting Computer Capability Context.displayName.GlobalTargetingBonus=Combat Targeting Context.displayName.MissileECM=Missile ECM Context.displayName.DamageReductionAgainstAllShips=Ship Damage Reduction Context.displayName.DamageReductionAgainstAlienShips=Ship Damage Reduction against Aliens Context.displayName.ShipLaserCooldownTime=Ship Laser Cooldown // not coded Context.displayName.ShipLaserEfficiencyBonus=Ship Laser Efficiency // not coded Context.displayName.ShipMagWeaponEfficiencyBonus=Ship Magnetic Weapon Efficiency // not coded Context.displayName.ShipMagRechargeTime=Ship Magnetic Weapon Cooldown // not coded Context.displayName.ShipWeaponTargetingRange=Ship Targeting Range // not coded Context.displayName.Combat_ShipRepairSpeed=Ship Repair Speed in Combat Context.displayName.SpaceAssaultBonus=Space Assault Context.displayName.BombardmentDamageBonus=Bombardment Damage Context.displayName.MiningOutputPerformanceRecord=<skip/> Context.displayName.BuddyMovie=<skip/> Context.displayName.FakedDeath=<skip/> Context.displayName.MarkedChain=<skip/> Context.displayName.MarkedCombatChain=<skip/> Context.displayName.InfiltratedCombatChain=<skip/> Context.displayName.InfiltratedMoneyChain=<skip/> Context.displayName.InfiltratedInfluenceChain=<skip/> Context.displayName.InfiltratedChain=<skip/> Context.displayName.InfiltratedCount=<skip/> Context.displayName.VaccineChips=Vaccine Chips Context.displayName.InfluenceLies=<skip/>
TIEffectTemplate.displayName.Effect_DetectAbductions=Detect Abductions // ALL NUMBERED TAGS IN THIS FILE DO THE SAME THING IF THEY HAVE THE SAME NUMBER. You can use any tag between {0} and {13} when localizing in this file; all are checked for all strings TIEffectTemplate.description.Effect_DetectAbductions=-Allows faction to detect alien abductions on Earth TIEffectTemplate.displayName.Effect_DetectEnthralls=Detect Enthralls TIEffectTemplate.description.Effect_DetectEnthralls=-Allows faction to detect alien contacts with humans TIEffectTemplate.description.Effect_DetectAllOperations=-Allows detection of all alien operations TIEffectTemplate.description.Effect_DetectAlienMovements=-Allows direct detection of alien operatives TIEffectTemplate.description.Effect_Skywatch=-Allows all factions to track alien vessels and structures that are inside the orbit of Saturn TIEffectTemplate.description.Effect_DeepSkywatch=-Allows faction to track alien vessels and structures anywhere in the Solar System TIEffectTemplate.description.Effect_ExploreVenus=-Allows the construction of stations above Venus TIEffectTemplate.description.Effect_ExploreInnerPlanets=-Allows sending probes to Mercury and the construction of habitats there TIEffectTemplate.description.Effect_ExploreLuna=-Allows sending probes to Earth's moon and construction of habitats on the Lunar surface TIEffectTemplate.description.Effect_ExploreMars=-Allows sending probes to Mars and inner-system asteroids and the construction of habitats at those locations TIEffectTemplate.description.Effect_ExploreEarthLagrangePoints=-Allows exploration and construction at the Sun-Earth Lagrange Points and asteroids in the Earth orbital region TIEffectTemplate.description.Effect_ExploreAsteroids=-Allows sending probes to the Asteroid Belt and construction of habitats there TIEffectTemplate.description.Effect_ExploreJupiter=-Allows sending probes to Jupiter and construction of habitats on and around its moons TIEffectTemplate.description.Effect_ExploreSaturn=-Allows sending probes to Saturn and construction of habitats on and around its moons TIEffectTemplate.description.Effect_ExploreOuterPlanets=-Allows sending probes to Uranus and Neptune, and construction of habitats in the far Solar System TIEffectTemplate.description.Effect_ExploreKuiperBelt=-Allows sending probes to the Kuiper Belt, and construction of habitats there TIEffectTemplate.description.Effect_TechProbeSpeed=-Factions that contributed more to this tech will complete scans of the space body faster TIEffectTemplate.description.Effect_CanFoundTier1Station=-Allows faction to found platforms TIEffectTemplate.description.Effect_CanFoundTier2Station=-Allows faction to found orbitals TIEffectTemplate.description.Effect_CanFoundTier3Station=-Allows faction to found rings TIEffectTemplate.description.Effect_CanFoundTier1Base=-Allows faction to found outposts TIEffectTemplate.description.Effect_CanFoundTier2Base=-Allows faction to found settlements TIEffectTemplate.description.Effect_CanFoundTier3Base=-Allows faction to found colonies TIEffectTemplate.description.Effect_CanFoundAutomatedT1Station=-Allows faction to found automated platforms TIEffectTemplate.description.Effect_CanFoundAutomatedT1Base=-Allows faction to found automated outposts TIEffectTemplate.description.Effect_CanAmassAntimatter=-Allows faction to amass antimatter stockpiles TIEffectTemplate.description.Effect_CanAmassExotics=-Allows faction to amass stockpiles of exotics TIEffectTemplate.description.Effect_CanCaptureHydra=-Allows faction to capture and hold live aliens TIEffectTemplate.description.Effect_CanContactAliens=-Allows faction to send councilors on contact missions with aliens TIEffectTemplate.description.Effect_AlienRelationsEstablished=-Establishes a communications channel to the aliens TIEffectTemplate.description.Effect_CooperateTransferTerritorytoAliens=-Allows us to transfer territory to the Alien Nation TIEffectTemplate.description.Effect_AppeaseTransferTerritoryToAliens=-Allows us to transfer territory to the Alien Nation TIEffectTemplate.description.Effect_SubmitTransferTerritoryToAliens=-Allows us to transfer territory to the Alien Nation TIEffectTemplate.description.Effect_GlobalListeningNetwork=-Gain +1 Investigation when our councilors are detecting aliens TIEffectTemplate.description.Effect_SpaceTugs=-Rocket-powered tugs speed up delivery of hab modules by {18} // 18: value as percentage increase TIEffectTemplate.description.Effect_SolarSteamers=-Long-range cargo transports use constant thrust to reduce delivery times of hab modules launched outside of launch windows by {4} // 4: value as percentage decrease TIEffectTemplate.description.Effect_NuclearFreighters=-Nuclear-powered haulers accelerate delivery of hab modules by {18} TIEffectTemplate.description.Effect_FusionFreighters=-Cheap fusion drives allow us to speed up delivery of hab modules by {18} TIEffectTemplate.description.Effect_FastProbes=-Probes arrive at their destination {18} faster TIEffectTemplate.description.Effect_IncreaseCouncilSize=-Allows us to recruit an additional councilor TIEffectTemplate.description.Effect_SpaceMarketEfficiency1=-We gain {3} more revenue from sales of space resources on the Earth market // 3: value to % TIEffectTemplate.description.Effect_SpaceMarketEfficiency2=-We gain {3} more revenue from sales of space resources on the Earth market TIEffectTemplate.description.Effect_AdvancedAircraft=<skip/> TIEffectTemplate.description.Effect_IncreaseMaxAvailableOrgs5=-An additional {0} orgs become available for acquisition each month // 0: value TIEffectTemplate.description.Effect_IncreaseMaxArmyTechLevel=-Increases the maximum military tech level for all human nations by {0} TIEffectTemplate.description.Effect_AllowSpaceDefensesConstruction=-Unlocks a priority that allows nations to construct surface-to-orbit defenses in their regions TIEffectTemplate.description.Effect_AllowBuildSTOFighters=-Unlocks a priority that allows nations to build surface-to-orbit fighter craft that can be launched using boost to attack targets in Low Earth Orbit TIEffectTemplate.description.Effect_AllowDecontaminateRegion=-The Environment priority now allows nations to decontaminate regions that suffered a nuclear attack TIEffectTemplate.description.Effect_SpaceScan=-Immediately reveals all alien vessels and habitats within our detection range TIEffectTemplate.description.Effect_MajorGlobalPropaganda=-Grants a significant public opinion boost for {14} around the world // 14: 1st faction displayName (colored) TIEffectTemplate.description.Effect_GlobalPropagandaForSecondary10=-Grants a significant public opinion boost for {15} around the world // 15: 2nd faction displayName (colored) TIEffectTemplate.description.Effect_NegativeGlobalPropaganda10=-{21} suffers a loss in public opinion around the world // 21: 1st faction displayName (capitalized & colored) TIEffectTemplate.description.Effect_NegativeGlobalPropaganda25=-{21} suffers a massive loss in public opinion around the world TIEffectTemplate.description.Effect_NegativeGlobalPropaganda_Secondary50=-{22} suffers a massive loss in public opinion around the world // 22: 2nd faction displayName (capitalized+colored) TIEffectTemplate.description.Effect_NegativeGlobalPropaganda_Secondary75=-{22} suffers a massive loss in public opinion around the world TIEffectTemplate.description.Effect_GlobalPropaganda=-Grants a public opinion boost for {14} around the world TIEffectTemplate.description.Effect_MinorGlobalPropaganda=-Grants a small public opinion boost for {14} around the world TIEffectTemplate.description.Effect_MinusculeGlobalPropaganda=-Grants a tiny public opinion boost for {14} around the world TIEffectTemplate.description.Effect_NationPropaganda=-Grants a significant public opinion boost for {14} {5} // 5: nation displayName with location preposition - "in France" TIEffectTemplate.description.Effect_MajorNationPropaganda=-Grants a huge public opinion boost for {14} {5} TIEffectTemplate.description.Effect_NegativeNationPropaganda=-Causes some public opinion {5} to turn away from {14} TIEffectTemplate.description.Effect_NegativeNationPropaganda25=-Causes a significant loss of public opinion for {14} {5} TIEffectTemplate.description.Effect_NegativeNationPropaganda5_PerCP=-Causes a minor portion of public opinion {5} to turn away from {14} for each control point we own TIEffectTemplate.description.Effect_NegativeNationPropaganda10_PerCP=-Causes some public opinion {5} to turn away from {14} for each control point we own TIEffectTemplate.description.Effect_NationPropagandaAllFactionsWithCP10=-Grants a public opinion boost for all factions with Control Points {5} TIEffectTemplate.description.Effect_MinusculeSingleRegionDamage=-Causes a small amount of damage to the economy and population in {10} // 10: region displayName TIEffectTemplate.description.Effect_MinorSingleRegionDamage=-Causes limited damage to the economy and population in {10} TIEffectTemplate.description.Effect_MajorSingleRegionDamage=-Causes major damage to the economy and population in {10} TIEffectTemplate.description.Effect_MassiveSingleRegionDamage=-Causes massive damage to the economy and population in {10} TIEffectTemplate.description.Effect_TotalSingleRegionDamage=-Causes near-total destruction of the economy and population in {10} TIEffectTemplate.description.Effect_NuclearDetonation025=-A nuclear warhead detonates in {10}, causing substantial damage to the economy and population TIEffectTemplate.description.Effect_NuclearDetonation05=-A nuclear warhead detonates in {10}, causing massive damage to the economy and population TIEffectTemplate.description.Effect_SecondaryMinusculeSingleRegionDamage=-Causes a small amount of damage to the economy and population in {12} // 12: region display name -- a city. Can also say "in the region of {12}" if necessary TIEffectTemplate.description.Effect_SecondaryMinorSingleRegionDamage=-Causes limited damage to the economy and population in {12} TIEffectTemplate.description.Effect_SecondaryMajorSingleRegionDamage=-Causes major damage to the economy and population in {12} TIEffectTemplate.description.Effect_SecondaryMassiveSingleRegionDamage=-Causes massive damage to the economy and population in {12} TIEffectTemplate.description.Effect_SecondaryNuclearDetonation025=-A nuclear warhead detonates in {12}, causing massive damage to the economy and population TIEffectTemplate.description.Effect_SecondaryNuclearDetonation05=-A nuclear warhead detonates in {12}, causing massive damage to the economy and population TIEffectTemplate.description.Effect_MajorRegionBoostDamage=-{10} loses a significant portion of its Boost TIEffectTemplate.description.Effect_MinorRegionBoostDamage=-{10} loses a small portion of its Boost TIEffectTemplate.displayName.Effect_LocalProsperity=Prosperity TIEffectTemplate.description.Effect_LocalProsperity=-{9} will invest in {0} Economy priorities // 9: nation displayName TIEffectTemplate.displayName.Effect_MajorLocalProsperity=Major Economic Boom TIEffectTemplate.description.Effect_MajorLocalProsperity=-{9} will invest in {0} Economy priorities TIEffectTemplate.displayName.Effect_LocalProsperity50=Prosperity TIEffectTemplate.description.Effect_LocalProsperity50=-{9} will invest in {0} Economy priorities TIEffectTemplate.displayName.Effect_LocalProsperity200=Prosperity TIEffectTemplate.description.Effect_LocalProsperity200=-{9} will invest in {0} Economy priorities TIEffectTemplate.displayName.Effect_SecondaryProsperity1=Prosperity TIEffectTemplate.description.Effect_SecondaryProsperity1=-{11} will invest in {0} Economy priorities // 11: 2nd nation displayName TIEffectTemplate.displayName.Effect_SecondaryProsperity2=Prosperity TIEffectTemplate.description.Effect_SecondaryProsperity2=-{11} will invest in {0} Economy priorities TIEffectTemplate.displayName.Effect_SecondaryProsperity3=Prosperity TIEffectTemplate.description.Effect_SecondaryProsperity3=-{11} will invest in {0} Economy priorities TIEffectTemplate.displayName.Effect_LocalRecession=Recession TIEffectTemplate.description.Effect_LocalRecession=-{9} experiences decreased GDP and increased inequality TIEffectTemplate.displayName.Effect_MajorLocalRecession=Major Recession TIEffectTemplate.description.Effect_MajorLocalRecession=-{9} experiences significantly decreased GDP and increased inequality TIEffectTemplate.displayName.Effect_LocalRecession50=Recession TIEffectTemplate.description.Effect_LocalRecession50=-{9} experiences significantly decreased GDP and increased inequality TIEffectTemplate.displayName.Effect_FreePriorityWelfare10=Welfare investment TIEffectTemplate.description.Effect_FreePriorityWelfare10=-{9} will invest in {0} Welfare priorities TIEffectTemplate.displayName.Effect_FreePriorityWelfare20=Welfare investment TIEffectTemplate.description.Effect_FreePriorityWelfare20=-{9} will invest in {0} Welfare priorities TIEffectTemplate.displayName.Effect_FreePriorityWelfare50=Welfare investment TIEffectTemplate.description.Effect_FreePriorityWelfare50=-{9} will invest in {0} Welfare priorities TIEffectTemplate.displayName.Effect_FreePriorityWelfare200=Welfare investment TIEffectTemplate.description.Effect_FreePriorityWelfare200=-{9} will invest in {0} Welfare priorities TIEffectTemplate.displayName.Effect_FreePriorityEnvironment10=Environment investment TIEffectTemplate.description.Effect_FreePriorityEnvironment10=-{9} will invest in {0} Environment priorities TIEffectTemplate.displayName.Effect_FreePriorityEnvironment20=Environment investment TIEffectTemplate.description.Effect_FreePriorityEnvironment20=-{9} will invest in {0} Environment priorities TIEffectTemplate.displayName.Effect_FreePriorityKnowledge10=Knowledge investment TIEffectTemplate.description.Effect_FreePriorityKnowledge10=-{9} will invest in {0} Knowledge priorities TIEffectTemplate.displayName.Effect_FreePriorityKnowledge20=Knowledge investment TIEffectTemplate.description.Effect_FreePriorityKnowledge20=-{9} will invest in {0} Knowledge priorities TIEffectTemplate.displayName.Effect_FreePriorityMilitary10=Military investment TIEffectTemplate.description.Effect_FreePriorityMilitary10=-{9} will invest in {0} Military priorities TIEffectTemplate.displayName.Effect_FreePriorityMilitary20=Military investment TIEffectTemplate.description.Effect_FreePriorityMilitary20=-{9} will invest in {0} Military priorities TIEffectTemplate.displayName.Effect_SecondaryFreePriorityMilitary20=Military investment TIEffectTemplate.description.Effect_SecondaryFreePriorityMilitary20=-{11} will invest in {0} Military priorities TIEffectTemplate.displayName.Effect_FreePriorityMilitary200=Military investment TIEffectTemplate.description.Effect_FreePriorityMilitary200=-{9} will invest in {0} Military priorities TIEffectTemplate.displayName.Effect_FreePriorityBoost1=Boost investment TIEffectTemplate.description.Effect_FreePriorityBoost1=-{9} will invest in {0} Boost priorities, or into the Found Space Program priority if it does not yet have one TIEffectTemplate.displayName.Effect_FreePriorityBoost2=Boost investment TIEffectTemplate.description.Effect_FreePriorityBoost2=-{9} will invest in {0} Boost priorities, or into the Found Space Program priority if it does not yet have one TIEffectTemplate.displayName.Effect_FreePriorityBoost10=Boost investment TIEffectTemplate.description.Effect_FreePriorityBoost10=-{9} will invest in {0} Boost priorities, or into the Found Space Program priority if it does not yet have one TIEffectTemplate.displayName.Effect_FreePriorityFunding1=Funding investment TIEffectTemplate.description.Effect_FreePriorityFunding1=-{9} will invest in {0} Funding priorities TIEffectTemplate.displayName.Effect_XenoformingReduction=Xenoforms die off TIEffectTemplate.description.Effect_XenoformingReduction=-The spread of xenoforming in the {10} region is reduced // 10: region displayName TIEffectTemplate.displayName.Effect_XenoformingReduction100=Xenoforms die off TIEffectTemplate.description.Effect_XenoformingReduction100=-All xenoforming in the {10} region will be completely eliminated TIEffectTemplate.displayName.Effect_XenoformingIncrease25=Xenoforms grow TIEffectTemplate.description.Effect_XenoformingIncrease25=-The spread of xenoforming in the {10} region will increase by a small amount TIEffectTemplate.displayName.Effect_XenoformingIncrease50=Xenoforms grow TIEffectTemplate.description.Effect_XenoformingIncrease50=-The spread of xenoforming in the {10} region will increase by a medium amount TIEffectTemplate.displayName.Effect_XenoformingIncrease75=Xenoforms grow TIEffectTemplate.description.Effect_XenoformingIncrease75=-The spread of xenoforming in the {10} region will increase by a large amount TIEffectTemplate.displayName.Effect_XenoformingIncrease100=Xenoforms grow TIEffectTemplate.description.Effect_XenoformingIncrease100=-The spread of xenoforming in the {10} region will increase by an enormous amount TIEffectTemplate.displayName.Effect_MinorExposure=Minor Exposure TIEffectTemplate.description.Effect_MinorExposure=-Information about {14} will be exposed to our enemies TIEffectTemplate.displayName.Effect_MajorExposure=Major Exposure TIEffectTemplate.description.Effect_MajorExposure=-A great deal of information about {14} will be exposed to our enemies TIEffectTemplate.displayName.Effect_CouncilorExposure=Councilor Exposure TIEffectTemplate.description.Effect_CouncilorExposure=-A great deal of information about {1} will be exposed to our enemies TIEffectTemplate.description.Effect_SmallDemocracyGain=-{9}'s democracy score changes by {0} // 9: 1st nation displayName, 0: value TIEffectTemplate.displayName.Effect_SmallDemocracyLoss=Small Democracy Loss TIEffectTemplate.description.Effect_SmallDemocracyLoss=-{9}'s democracy score changes by {0} TIEffectTemplate.displayName.Effect_DemocracyLoss02=Democracy Loss TIEffectTemplate.description.Effect_DemocracyLoss02=-{9}'s democracy score changes by {0} TIEffectTemplate.displayName.Effect_DemocracyLoss05=Democracy Loss TIEffectTemplate.description.Effect_DemocracyLoss05=-{9}'s democracy score changes by {0} TIEffectTemplate.displayName.Effect_DemocracyLoss1=Democracy Loss TIEffectTemplate.description.Effect_DemocracyLoss1=-{9}'s democracy score changes by {0} TIEffectTemplate.displayName.Effect_DemocracyLoss5=Massive Democracy Loss TIEffectTemplate.description.Effect_DemocracyLoss5=-{9}'s democracy score changes by {0} TIEffectTemplate.displayName.Effect_DemocracyLoss7=Massive Democracy Loss TIEffectTemplate.description.Effect_DemocracyLoss7=-{9}'s democracy score changes by {0} TIEffectTemplate.description.Effect_DemocracyLossSecondary1=-{11}'s democracy score changes by {0} TIEffectTemplate.displayName.Effect_SecondaryTargetPropaganda=Propaganda TIEffectTemplate.description.Effect_SecondaryTargetPropaganda=-Public opinion increases for {15} {6} // 15: 2nd faction displayName (colored), 5: 1st nation displayName with location preposition - "in France" TIEffectTemplate.displayName.Effect_SecondaryTargetNegativePropaganda10=Propaganda TIEffectTemplate.description.Effect_SecondaryTargetNegativePropaganda10=-Public opinion worsens for {15} {6} TIEffectTemplate.description.Effect_SecondaryTargetPropagandaGlobal10=-Public opinion increases for {15} all over the world TIEffectTemplate.description.Effect_SecondaryTargetPropaganda_Faction10=-{21}'s public opinion increases {6} // 21: 1st faction displayName (capitalized & colored), TIEffectTemplate.description.Effect_SecondaryTargetPropaganda_Faction25=-{21}'s public opinion increases {6} TIEffectTemplate.description.Effect_SecondaryTargetRegionPropaganda15=-Public opinion increases for {15} in the {10} region // 21: 1st faction displayName (capitalized & colored), region displayName TIEffectTemplate.description.Effect_SecondaryTargetNegativePropaganda_Faction10=-{21}'s public opinion falls {6} // 6: 2nd nation displayName with preposition TIEffectTemplate.description.Effect_SecondaryTargetNegativePropaganda_Faction25=-{21}'s public opinion falls {6} TIEffectTemplate.displayName.Effect_SecondaryMiltechLoss=Nation military tech level falls TIEffectTemplate.description.Effect_SecondaryMiltechLoss=-{11} loses {19} from its military tech level // 11: 2nd nation displayName, 0: value TIEffectTemplate.displayName.Effect_SecondaryMiltechLoss02=Nation military tech level falls TIEffectTemplate.description.Effect_SecondaryMiltechLoss02=-{11} loses {19} from its military tech level TIEffectTemplate.displayName.Effect_MiltechLoss005=Nation military tech level falls TIEffectTemplate.description.Effect_MiltechLoss005=-{9} loses {19} from its military tech level // 9: 1st nation displayName TIEffectTemplate.displayName.Effect_MiltechLoss01=Nation military tech level falls TIEffectTemplate.description.Effect_MiltechLoss01=-{9} loses {19} from its military tech level TIEffectTemplate.displayName.Effect_MiltechLoss02=Nation military tech level falls TIEffectTemplate.description.Effect_MiltechLoss02=-{9} loses {19} from its military tech level TIEffectTemplate.displayName.Effect_MiltechGain005=Nation military tech level rises TIEffectTemplate.description.Effect_MiltechGain005=-{9} gains {0} to its military tech level TIEffectTemplate.displayName.Effect_MiltechGain01=Nation military tech level rises TIEffectTemplate.description.Effect_MiltechGain01=-{9} gains {0} to its military tech level TIEffectTemplate.displayName.Effect_MiltechGain02=Nation military tech level rises TIEffectTemplate.description.Effect_MiltechGain02=-{9} gains {0} to its military tech level TIEffectTemplate.displayName.Effect_MiltechGain03=Nation military tech level rises TIEffectTemplate.description.Effect_MiltechGain03=-{9} gains {0} to its military tech level TIEffectTemplate.displayName.Effect_MassiveCohesionLoss=Massive Cohesion Loss TIEffectTemplate.description.Effect_MassiveCohesionLoss=-Cohesion {5} changes by {0} // 5: 1st nation displayName with location preposition - "in France" TIEffectTemplate.displayName.Effect_MajorCohesionGain=Large Cohesion Increase TIEffectTemplate.description.Effect_MajorCohesionGain=-Cohesion {5} increases by {23} TIEffectTemplate.displayName.Effect_MajorCohesionLoss=Large Cohesion Decrease TIEffectTemplate.description.Effect_MajorCohesionLoss=-Cohesion {5} changes by {23} TIEffectTemplate.displayName.Effect_MinorCohesionLoss=Cohesion Decreases TIEffectTemplate.description.Effect_MinorCohesionLoss=-Cohesion {5} changes by {23} TIEffectTemplate.displayName.Effect_MinorCohesionGain=Nation gains cohesion TIEffectTemplate.description.Effect_MinorCohesionGain=-{9} gains {23} cohesion TIEffectTemplate.displayName.Effect_MildCohesionLoss=Cohesion Decreases TIEffectTemplate.description.Effect_MildCohesionLoss=-Cohesion {5} changes by {23} TIEffectTemplate.displayName.Effect_MildCohesionGain=Nation gains cohesion TIEffectTemplate.description.Effect_MildCohesionGain=-{9} gains {23} cohesion TIEffectTemplate.displayName.Effect_SecondaryCohesionGain=Nation gains cohesion TIEffectTemplate.description.Effect_SecondaryCohesionGain=-{11} gains {24} cohesion TIEffectTemplate.displayName.Effect_SecondaryCohesionLoss=Cohesion Decreases TIEffectTemplate.description.Effect_SecondaryCohesionLoss=-Cohesion {6} changes by {24} TIEffectTemplate.description.Effect_MajorCohesionOutward=-Cohesion {5} changes by {23} toward extreme values TIEffectTemplate.description.Effect_MinorCohesionOutward=-Cohesion {5} changes by {23} toward extreme values TIEffectTemplate.description.Effect_MajorGlobalCohesionOutward=-All nations' cohesion moves by {0} toward extreme values TIEffectTemplate.description.Effect_MinorGlobalCohesionOutward=-All nations' cohesion moves by {0} toward extreme values TIEffectTemplate.description.Effect_MinorGlobalHumanCohesionOutward=-All human nations' cohesion moves by {0} toward extreme values TIEffectTemplate.displayName.Effect_GlobalCohesionGain=All nations gain cohesion TIEffectTemplate.description.Effect_GlobalCohesionGain=-All nations gain {0} cohesion TIEffectTemplate.displayName.Effect_MinorGlobalCohesionGain=All nations gain cohesion TIEffectTemplate.description.Effect_MinorGlobalCohesionGain=-All nations gain {0} cohesion TIEffectTemplate.displayName.Effect_GlobalCohesionLoss=All nations lose cohesion TIEffectTemplate.description.Effect_GlobalCohesionLoss=-All nations receive {0} cohesion TIEffectTemplate.displayName.Effect_MajorGlobalCohesionLoss=All nations lose cohesion TIEffectTemplate.description.Effect_MajorGlobalCohesionLoss=-All nations receive {0} cohesion TIEffectTemplate.displayName.Effect_TotalGlobalCohesionLoss=All nations lose cohesion TIEffectTemplate.description.Effect_TotalGlobalCohesionLoss=-All nations receive {0} cohesion TIEffectTemplate.displayName.Effect_MaximumUnrestGain=Unrest spikes TIEffectTemplate.description.Effect_MaximumUnrestGain=-Unrest {5} increases by {0} // 5: 1st nation name with preposition ("in France"), 0: value TIEffectTemplate.displayName.Effect_MassiveUnrestGain=Unrest spikes TIEffectTemplate.description.Effect_MassiveUnrestGain=-Unrest {5} increases by {0} TIEffectTemplate.displayName.Effect_MajorUnrestGain=Unrest spikes TIEffectTemplate.description.Effect_MajorUnrestGain=-Unrest {5} increases by {0} TIEffectTemplate.displayName.Effect_MajorUnrestLoss=Unrest stabilizes TIEffectTemplate.description.Effect_MajorUnrestLoss=-Unrest {5} changes by {0} TIEffectTemplate.displayName.Effect_MinorUnrestGain=Unrest increases TIEffectTemplate.description.Effect_MinorUnrestGain=-Unrest {5} increases by {0} TIEffectTemplate.displayName.Effect_MinorUnrestLoss=Unrest drops TIEffectTemplate.description.Effect_MinorUnrestLoss=-Unrest {5} changes by {0} TIEffectTemplate.displayName.Effect_MajorUnrestGain_ByFaction=Unrest spikes TIEffectTemplate.description.Effect_MajorUnrestGain_ByFaction=-Unrest {5} increases by {0} TIEffectTemplate.displayName.Effect_MajorUnrestLoss_ByFaction=Unrest stabilizes TIEffectTemplate.description.Effect_MajorUnrestLoss_ByFaction=-Unrest {5} changes by {0} TIEffectTemplate.displayName.Effect_MinorUnrestGain_ByFaction=Unrest increases TIEffectTemplate.description.Effect_MinorUnrestGain_ByFaction=-Unrest {5} increases by {0} TIEffectTemplate.displayName.Effect_MinorUnrestLoss_ByFaction=Unrest drops TIEffectTemplate.description.Effect_MinorUnrestLoss_ByFaction=-Unrest {5} changes by {0} TIEffectTemplate.displayName.Effect_SecondaryMassiveUnrestGain_ByFaction=Unrest spikes TIEffectTemplate.description.Effect_SecondaryMassiveUnrestGain_ByFaction=-Unrest {6} increases by {0} // 6: 2nd nation name with preposition ("in France") TIEffectTemplate.displayName.Effect_SecondaryMajorUnrestGain_ByFaction=Unrest spikes TIEffectTemplate.description.Effect_SecondaryMajorUnrestGain_ByFaction=-Unrest {6} increases by {0} TIEffectTemplate.displayName.Effect_SecondaryMajorUnrestLoss_ByFaction=Unrest stabilizes TIEffectTemplate.description.Effect_SecondaryMajorUnrestLoss_ByFaction=-Unrest {6} changes by {0} TIEffectTemplate.displayName.Effect_SecondaryMinorUnrestGain_ByFaction=Unrest increases TIEffectTemplate.description.Effect_SecondaryMinorUnrestGain_ByFaction=-Unrest {6} increases by {0} TIEffectTemplate.displayName.Effect_SecondaryMinorUnrestLoss_ByFaction=Unrest drops TIEffectTemplate.description.Effect_SecondaryMinorUnrestLoss_ByFaction=-Unrest {6} changes by {0} TIEffectTemplate.displayName.Effect_MajorInequalityGain=Inequality spikes TIEffectTemplate.description.Effect_MajorInequalityGain=-Inequality {5} increases by {23} TIEffectTemplate.displayName.Effect_ModerateInequalityGain=Inequality increases TIEffectTemplate.description.Effect_ModerateInequalityGain=-Inequality {5} increases by {23} TIEffectTemplate.displayName.Effect_MinorInequalityGain=-Inequality inches up TIEffectTemplate.description.Effect_MinorInequalityGain=-Inequality {5} increases by {23} TIEffectTemplate.displayName.Effect_MajorInequalityLoss=-Inequality plummets TIEffectTemplate.description.Effect_MajorInequalityLoss=-Inequality {5} changes by {23} TIEffectTemplate.displayName.Effect_ModerateInequalityLoss=-Inequality decreases TIEffectTemplate.description.Effect_ModerateInequalityLoss=-Inequality {5} changes by {23} TIEffectTemplate.displayName.Effect_MinorInequalityLoss=-Inequality inches down TIEffectTemplate.description.Effect_MinorInequalityLoss=-Inequality {5} changes by {23} TIEffectTemplate.displayName.Effect_EducationLoss025=Brain drain TIEffectTemplate.description.Effect_EducationLoss025=-Education {5} changes by {23} TIEffectTemplate.displayName.Effect_EducationLoss050=Brain drain TIEffectTemplate.description.Effect_EducationLoss050=-Education {5} changes by {23} TIEffectTemplate.displayName.Effect_EducationLoss=Brain drain TIEffectTemplate.description.Effect_EducationLoss=-Education {5} changes by {23} TIEffectTemplate.displayName.Effect_EducationLoss2=Brain drain TIEffectTemplate.description.Effect_EducationLoss2=-Education {5} changes by {23} TIEffectTemplate.displayName.Effect_EducationGain01=Brain gain TIEffectTemplate.description.Effect_EducationGain01=-Education {5} changes by {0} TIEffectTemplate.displayName.Effect_GlobalEducationLoss02=Brain drain TIEffectTemplate.description.Effect_GlobalEducationLoss02=-Education in all nations changes by {0} TIEffectTemplate.displayName.Effect_GDPGain01=Nation's GDP rises TIEffectTemplate.description.Effect_GDPGain01=-GDP changes {5} by {3} // 3: value to % TIEffectTemplate.displayName.Effect_GDPGain02=Nation's GDP rises TIEffectTemplate.description.Effect_GDPGain02=-GDP changes {5} by {3} TIEffectTemplate.displayName.Effect_GDPGain03=Nation's GDP rises TIEffectTemplate.description.Effect_GDPGain03=-GDP changes {5} by {3} TIEffectTemplate.displayName.Effect_GDPGain10=Nation's GDP rises TIEffectTemplate.description.Effect_GDPGain10=-GDP changes {5} by {3} TIEffectTemplate.displayName.Effect_GDPLoss02=Nation's GDP drops TIEffectTemplate.description.Effect_GDPLoss02=-GDP changes {5} by {3} TIEffectTemplate.displayName.Effect_GDPLoss04=Nation's GDP drops TIEffectTemplate.description.Effect_GDPLoss04=-GDP changes {5} by {3} TIEffectTemplate.displayName.Effect_GDPLoss20=Nation's GDP plummets TIEffectTemplate.description.Effect_GDPLoss20=-GDP changes {5} by {3} TIEffectTemplate.displayName.Effect_GDPLoss50=Nation's GDP collapses TIEffectTemplate.description.Effect_GDPLoss50=-GDP changes {5} by {3} TIEffectTemplate.description.Effect_GlobalGDPLoss1=-GDP of all nations changes by {3} TIEffectTemplate.description.Effect_GlobalGDPLoss2=-GDP of all nations changes by {3} TIEffectTemplate.description.Effect_GlobalGDPLoss3=-GDP of all nations changes by {3} TIEffectTemplate.description.Effect_GlobalGDPLoss10=-GDP of all nations changes by {3} TIEffectTemplate.displayName.Effect_GlobalGDPLoss50=Global economy collapses TIEffectTemplate.description.Effect_GlobalGDPLoss50=-GDP of all nations changes by {3} TIEffectTemplate.displayName.Effect_GlobalGDPLossByCPTrigger=Global economy impacted TIEffectTemplate.description.Effect_GlobalGDPLossByCPTrigger=-GDP of all nations drops based on size of triggering nation TIEffectTemplate.description.Effect_AllFactionNationsGDPLoss02=-GDP of all nations we control ({26}) drops by {3} TIEffectTemplate.displayName.Effect_SecondaryGDPLoss=Nation's GDP drops TIEffectTemplate.description.Effect_SecondaryGDPLoss=-GDP changes {6} by {3} TIEffectTemplate.displayName.Effect_SecondaryGDPLoss02=Nation's GDP drops TIEffectTemplate.description.Effect_SecondaryGDPLoss02=-GDP changes {6} by {3} TIEffectTemplate.displayName.Effect_SecondaryGDPLoss04=Nation's GDP drops TIEffectTemplate.description.Effect_SecondaryGDPLoss04=-GDP changes {6} by {3} TIEffectTemplate.displayName.Effect_SecondaryInequalityIncrease=Nation's inequality increases TIEffectTemplate.description.Effect_SecondaryInequalityIncrease=-{11} gains {0} inequality TIEffectTemplate.displayName.Effect_SecondaryGDPGain=Nation's GDP increases TIEffectTemplate.description.Effect_SecondaryGDPGain=-GDP increases {6} by {3} TIEffectTemplate.displayName.Effect_SecondaryMiltechGain=Nation's military tech level increases TIEffectTemplate.description.Effect_SecondaryMiltechGain=-{11} military tech level increases by {0} // 11: 1st nation displayName TIEffectTemplate.description.Effect_NukeAdd1=-{0} nuclear barrage will be added to {9}'s arsenal // 0: value, 9: 1st nation displayName TIEffectTemplate.description.Effect_NukeRemove1=-{19} nuclear barrage will be removed from {9}'s arsenal // 19: Multiple the input value by -1 to output a normal value TIEffectTemplate.description.Effect_NukeRemoveSecondary1=-{19} nuclear barrage will be removed from {11}'s arsenal TIEffectTemplate.description.Effect_LooseNukeAdd1=-The number of loose nukes in the world changes by {0} TIEffectTemplate.description.Effect_LooseNukeAdd3=-The number of loose nukes in the world changes by {0} TIEffectTemplate.description.Effect_LooseNukeRemove1=-The number of loose nukes in the world changes by {0} TIEffectTemplate.description.Effect_ShipNukeAdd1=-{0} warhead will be added to a nuclear torpedo launcher on board {1} // 1: 1st target displayName TIEffectTemplate.description.Effect_ShipNukeRemove1=-The number of nuclear torpedoes on board {1} changes by {0} TIEffectTemplate.displayName.Effect_UpgradeRelations=Relations improve TIEffectTemplate.description.Effect_UpgradeRelations=-Relations between {9} and {11} improve TIEffectTemplate.displayName.Effect_DowngradeRelations=Relations worsen TIEffectTemplate.description.Effect_DowngradeRelations=-Relations between {9} and {11} worsen TIEffectTemplate.displayName.Effect_DeclareLimitedWar=War breaks out TIEffectTemplate.description.Effect_DeclareLimitedWar=-War breaks out between {9} and {11} only TIEffectTemplate.displayName.Effect_DeclareFullWar=War breaks out TIEffectTemplate.description.Effect_DeclareFullWar=-War breaks out between {9} and {11}, with all of {11}'s allies joining TIEffectTemplate.displayName.Effect_RevealRegionAlienActivities=Recent alien activities in this region are revealed TIEffectTemplate.description.Effect_RevealRegionAlienActivities=-Recent alien activities in this region are revealed TIEffectTemplate.displayName.Effect_Atrocity=Atrocity TIEffectTemplate.description.Effect_Atrocity=-{21} commits an atrocity // 21: 1st faction displayName (Capitalized & Colored) TIEffectTemplate.description.Effect_EconomyPriorityBonus02=-National Investment Points we direct to the Economy priority are increased by {3} TIEffectTemplate.description.Effect_EconomyPriorityBonus05=-National Investment Points we direct to the Economy priority are increased by {3} TIEffectTemplate.description.Effect_EconomyPriorityBonus1=-National Investment Points we direct to the Economy priority are increased by {3} TIEffectTemplate.description.Effect_WelfarePriorityBonus05=-National Investment Points we direct to the Welfare priority are increased by {3} TIEffectTemplate.description.Effect_KnowledgePriorityBonus02=-National Investment Points we direct to the Knowledge priority are increased by {3} TIEffectTemplate.description.Effect_KnowledgePriorityBonus05=-National Investment Points we direct to the Knowledge priority are increased by {3} TIEffectTemplate.description.Effect_KnowledgePriorityBonus1=-National Investment Points we direct to the Knowledge priority are increased by {3} TIEffectTemplate.description.Effect_MilitaryPriorityBonus02=-National Investment Points we direct to the Military priority are increased by {3} TIEffectTemplate.description.Effect_MilitaryPriorityBonus05=-National Investment Points we direct to the Military priority are increased by {3} TIEffectTemplate.description.Effect_BuildArmyPriorityBonus05=-National Investment Points we direct to the Build Army priority are increased by {3} TIEffectTemplate.description.Effect_UpgradeArmyPriorityBonus05=-National Investment Points we direct to the Build Navy priority are increased by {3} TIEffectTemplate.description.Effect_LaunchFacilitiesPriorityBonus05=-National Investment Points we direct to the Boost priority are increased by {3} TIEffectTemplate.description.Effect_LaunchFacilitiesPriorityBonus1=-National Investment Points we direct to the Boost priority are increased by {3} TIEffectTemplate.description.Effect_LaunchFacilitiesPriorityBonus15=-National Investment Points we direct to the Boost priority are increased by {3} TIEffectTemplate.description.Effect_LaunchFacilitiesPriorityBonus2=-National Investment Points we direct to the Boost priority are increased by {3} TIEffectTemplate.description.Effect_LaunchFacilitiesPriorityBonus25=-National Investment Points we direct to the Boost priority are increased by {3} TIEffectTemplate.description.Effect_SpaceflightProgramPriorityBonus05=-National Investment Points we direct to the Found Space Program priority are increased by {3} TIEffectTemplate.description.Effect_SpaceflightProgramPriorityBonus50=-National Investment Points we direct to the Found Space Program priority are increased by {3} TIEffectTemplate.description.Effect_MissionControlPriorityBonus05=-National Investment Points we direct to the Mission Control priority are increased by {3} TIEffectTemplate.description.Effect_MissionControlPriorityBonus25=-National Investment Points we direct to the Mission Control priority are increased by {3} TIEffectTemplate.description.Effect_UnityPriorityBonus05=-National Investment Points we direct to the Unity priority are increased by {3} TIEffectTemplate.description.Effect_UnityPriorityBonus25=-National Investment Points we direct to the Unity priority are increased by {3} TIEffectTemplate.description.Effect_BuildSpaceDefensesPriority05=-National Investment Points we direct to the Build Space Defenses priority are increased by {3} TIEffectTemplate.description.Effect_BuildSpaceDefensesPriority10=-National Investment Points we direct to the Build Space Defenses priority are increased by {3} TIEffectTemplate.description.Effect_BuildSpaceDefensesPriority95=-National Investment Points we direct to the Build Space Defenses priority are increased by {3} TIEffectTemplate.description.Effect_OppressionPriority05=-National Investment Points we direct to the Oppression priority are increased by {3} TIEffectTemplate.description.Effect_OppressionPriority10=-National Investment Points we direct to the Oppression priority are increased by {3} TIEffectTemplate.description.Effect_GovernmentPriority05=-National Investment Points we direct to the Government priority are increased by {3} TIEffectTemplate.description.Effect_GovernmentPriority10=-National Investment Points we direct to the Government priority are increased by {3} TIEffectTemplate.description.Effect_EnvironmentPriority05=-National Investment Points we direct to the Environment priority are increased by {3} TIEffectTemplate.description.Effect_EnvironmentPriority10=-National Investment Points we direct to the Environment priority are increased by {3} TIEffectTemplate.description.Effect_BuildSTOSquadronPriority05=-National Investment Points we direct to the Build Exofighter priority are increased by {3} TIEffectTemplate.description.Effect_BuildSTOSquadronPriority10=-National Investment Points we direct to the Build Exofighter priority are increased by {3} TIEffectTemplate.description.Effect_DirectInvestMoneyReduction15=-Money Cost of Direct Investment reduced by {3} TIEffectTemplate.description.Effect_DirectInvestInfluenceReduction25=-Influence cost of Direct Investment reduced by {3} TIEffectTemplate.displayName.Effect_ArcticMethaneRelease=Arctic methane release TIEffectTemplate.description.Effect_ArcticMethaneRelease=-Methane in Earth's atmosphere increases by {0} ppm TIEffectTemplate.displayName.Effect_CO2Fires=Atmospheric carbon dioxide increases TIEffectTemplate.description.Effect_CO2Fires=-Carbon Dioxide in Earth's atmosphere increases by {0} ppm TIEffectTemplate.displayName.Effect_AerosolsFires=High-altitude smoke TIEffectTemplate.description.Effect_AerosolsFires=-Stratospheric aerosols increase by {0} ppm TIEffectTemplate.displayName.Effect_AerosolsVolcano=Volcanic ash and smoke released into stratosphere TIEffectTemplate.description.Effect_AerosolsVolcano=-Stratospheric aerosols increase by {0} ppm TIEffectTemplate.displayName.Effect_AerosolsMajorVolcano=Huge amounts of volcanic ash and smoke released into stratosphere TIEffectTemplate.description.Effect_AerosolsMajorVolcano=-Stratospheric aerosols increase by {0} ppm TIEffectTemplate.displayName.Effect_AerosolsColossalVolcano=Massive amounts of volcanic ash and smoke released into stratosphere TIEffectTemplate.description.Effect_AerosolsColossalVolcano=-Stratospheric aerosols increase by {0} ppm TIEffectTemplate.displayName.Effect_RerollMissingProjects=Project Review Completed TIEffectTemplate.description.Effect_RerollMissingProjects=-We unlock a random project we previously failed to trigger TIEffectTemplate.description.Effect_SpaceMiningBonus5=-Off-Earth mining output increased by {3} TIEffectTemplate.description.Effect_SpaceMiningBonus10=-Off-Earth mining output increased by {3} TIEffectTemplate.description.Effect_SolidFuelRockets=-Reduces boost use for sending material from Earth to beyond Low Earth Orbit. Transport using boost will calculate cost using an exhaust velocity of {0} kps. TIEffectTemplate.description.Effect_LiquidFuelRockets=-Reduces boost use for sending material from Earth to beyond Low Earth Orbit. Transport using boost will calculate cost using an exhaust velocity of {0} kps. TIEffectTemplate.description.Effect_NuclearRockets=-Reduces boost use for sending material from Earth to beyond Low Earth Orbit. Transport using boost will calculate cost using an exhaust velocity of {0} kps. TIEffectTemplate.description.Effect_CryogenicFuelRockets=-Reduces boost use for sending material from Earth to beyond Low Earth Orbit. Transport using boost will calculate cost using an exhaust velocity of {0} kps. TIEffectTemplate.description.Effect_ImprovedRockets=-Reduces boost use for sending material from Earth to beyond Low Earth Orbit. Transport using boost will calculate cost using an exhaust velocity of {0} kps. TIEffectTemplate.description.Effect_AdvancedRockets=-Reduces boost use for sending material from Earth to beyond Low Earth Orbit. Transport using boost will calculate cost using an exhaust velocity of {0} kps. TIEffectTemplate.description.Effect_ManyAliensOnEarth=-A significant population of aliens are now on Earth TIEffectTemplate.description.Effect_PherocyteResistance=-Increases our defenses to being influenced by alien pherocytes TIEffectTemplate.description.Effect_MinorFloodingRiskIncrease=-Increased frequency of severe flooding reduces GDP around the globe TIEffectTemplate.description.Effect_ModerateFloodingRiskIncrease=-Significant increase in frequency of severe flooding reduces GDP around the globe TIEffectTemplate.description.Effect_MajorFloodingRiskIncrease=-Constant threat of severe flooding reduces GDP around the globe as whole areas are abandoned to the waters TIEffectTemplate.description.Effect_ArcticOceanBlue=-The coast of the {1} region is now accessible year-round TIEffectTemplate.description.Effect_GainOpenControlPoint=-Gain an open control point TIEffectTemplate.description.Effect_GainAnyControlPoint=-Gain a random control point in this nation TIEffectTemplate.description.Effect_GainAnyControlPoint_Plus=-Gain a random control point in this nation, which then becomes defended for {0} months TIEffectTemplate.description.Effect_LoseUndefendedControlPoint=-Lose an undefended control point to another faction TIEffectTemplate.description.Effect_LoseUndefendedControlPoint_Plus=-Lose an undefended control point to another faction, which then becomes defended for {0} months TIEffectTemplate.description.Effect_CrackdownArmyControlPoint=-A Crackdown will occur on this army's associated control point for {0} months TIEffectTemplate.description.Effect_IncreaseMaxMissionSliderSteps=-Increases the maximum amount of resources you can spend to increase a mission success chance TIEffectTemplate.description.Effect_ShipConstructionTimeReductionMinor=-Ships are built {18} faster //18: value to percentage increase TIEffectTemplate.description.Effect_ShipConstructionTimeReduction5=-Ships are built {18} faster //18: value to percentage increase TIEffectTemplate.description.Effect_ShipConstructionTimeReduction10=-Ships are built {18} faster TIEffectTemplate.description.Effect_ShipConstructionTimeReduction=-Ships are built {18} faster TIEffectTemplate.displayName.Effect_FactionSoftPower=Faction Soft Power TIEffectTemplate.description.Effect_FactionSoftPower=-Gain +{0} to missions to gain a control point or control of a hab TIEffectTemplate.description.Effect_IncreaseMonthlyMoneyIncome2=-{21}'s monthly Money income increases by {0} // 21: 1st faction displayName (Capitalized & Colored) TIEffectTemplate.description.Effect_IncreaseMonthlyMoneyIncome10=-{21}'s monthly Money income increases by {0} TIEffectTemplate.description.Effect_IncreaseMonthlyMoneyIncome50=-{21}'s monthly Money income increases by {0} TIEffectTemplate.description.Effect_IncreaseMonthlyMoneyIncome100=-{21}'s monthly Money income increases by {0} TIEffectTemplate.description.Effect_IncreaseMonthlyMoneyIncome200=-{21}'s monthly Money income increases by {0} TIEffectTemplate.description.Effect_DecreaseMonthlyMoneyIncome5=-{21}'s monthly Money income decreases by {0} TIEffectTemplate.description.Effect_DecreaseMonthlyMoneyIncome10=-{21}'s monthly Money income decreases by {0} TIEffectTemplate.description.Effect_DecreaseMonthlyMoneyIncome25=-{21}'s monthly Money income decreases by {0} TIEffectTemplate.description.Effect_DecreaseMonthlyMoneyIncome50=-{21}'s monthly Money income decreases by {0} TIEffectTemplate.description.Effect_DecreaseMonthlyMoneyIncome100=-{21}'s monthly Money income decreases by {0} TIEffectTemplate.description.Effect_DecreaseMonthlyMoneyIncome200=-{21}'s monthly Money income decreases by {0} TIEffectTemplate.description.Effect_IncreaseMonthlyInfluenceIncome1=-{21}'s monthly Influence income increases by {0} TIEffectTemplate.description.Effect_IncreaseMonthlyInfluenceIncome3=-{21}'s monthly Influence income increases by {0} TIEffectTemplate.description.Effect_IncreaseMonthlyBoostIncome025=-{21}'s monthly Boost income increases by {0} TIEffectTemplate.description.Effect_IncreaseMonthlyOpsIncome5=-{21}'s monthly Ops income increases by {0} TIEffectTemplate.description.Effect_IncreaseMonthlyOpsIncome3=-{21}'s monthly Ops income increases by {0} TIEffectTemplate.description.Effect_IncreaseMonthlyOpsIncome05=-{21}'s monthly Ops income increases by {0} TIEffectTemplate.description.Effect_IncreaseMonthlyResearchIncome15=-{21}'s monthly research income increases by {0} TIEffectTemplate.description.Effect_IncreaseMonthlyVolatilesIncome50=-{21}'s monthly Volatiles income increases by {0} TIEffectTemplate.description.Effect_IncreaseMonthlyVolatilesIncome100=-{21}'s monthly Volatiles income increases by {0} TIEffectTemplate.description.Effect_IncreaseMonthlyVolatilesIncome200=-{21}'s monthly Volatiles income increases by {0} TIEffectTemplate.description.Effect_IncreaseMonthlyNoblesIncome10=-{21}'s monthly Noble Metals income increases by {0} TIEffectTemplate.description.Effect_DecreaseMonthlyNoblesIncome10=-{21}'s monthly Noble Metals income decreases by {0} TIEffectTemplate.displayName.Effect_RapidResponseTeams=Rapid Response Teams TIEffectTemplate.description.Effect_RapidResponseTeams=-Aliens suffer -{0} on terrorize missions against our control points TIEffectTemplate.displayName.Effect_RapidDiplomacy=Improved Interstate Diplomacy TIEffectTemplate.description.Effect_RapidDiplomacy=-Cooldowns on improving relations between nations are reduced by {4} following diplomatic events we initiate // 4: value to percentage decrease TIEffectTemplate.displayName.Effect_EnthrallElitesDefense=Executive Protection TIEffectTemplate.description.Effect_EnthrallElitesDefense=-Aliens suffer -{0} on enthrall missions against our control points TIEffectTemplate.description.Effect_DestroyNationalSpaceAssets=-{9} loses all boost, mission control and any space defenses // 9: 1st nation displayName, 3: value to percentage TIEffectTemplate.description.Effect_DamageNationalSpaceAssets=-{9} loses {3} of its boost, mission control, and space defenses TIEffectTemplate.description.Effect_DamageNationalSpaceAssetsSecondary025=-{11} loses {3} of its boost, mission control, and space defenses // 11: 2nd nation displayName TIEffectTemplate.description.Effect_GlobalFamine=-Earth's nations suffer massive population losses, mitigated somewhat by wealth TIEffectTemplate.description.Effect_WetBulb=-The {1} region suffers significant population losses, mitigated somewhat by wealth // 1: 1st target displayName TIEffectTemplate.description.Effect_MitigatedWetBulb=-The {1} region suffers some population losses, mitigated somewhat by wealth TIEffectTemplate.description.Effect_RegionPopulationPctTransferToSecondary5=-A small number of {10}'s population moves to {12} TIEffectTemplate.description.Effect_RegionPopulationPctTransferToSecondary10=-A significant number of {10}'s population moves to {12} TIEffectTemplate.displayName.Effect_Apparatchiks=Apparatchiks TIEffectTemplate.description.Effect_Apparatchiks=-Gain +{0} to Purge missions TIEffectTemplate.displayName.Effect_IncreasePurgeAttack_3=Political Expulsions TIEffectTemplate.description.Effect_IncreasePurgeAttack_3=-Gain +{0} to Purge missions TIEffectTemplate.displayName.Effect_IncreasePurgeAttack_4=Proscription TIEffectTemplate.description.Effect_IncreasePurgeAttack_4=-Gain +{0} to Purge missions TIEffectTemplate.displayName.Effect_IncreasePurgeAttack_10=Enslave the Masters TIEffectTemplate.description.Effect_IncreasePurgeAttack_10=-Gain +{0} to Purge missions TIEffectTemplate.description.Effect_GainFactionSpaceOrg=-Gain a special org that provides boost and mission control incomes TIEffectTemplate.description.Effect_FreeAbductions1=-Aliens perform {0} abduction {5} // 5: nation name with preposition ("in France") TIEffectTemplate.description.Effect_FreeAbductions2=-Aliens perform {0} abductions {5} TIEffectTemplate.description.Effect_FreeAbductions4=-Aliens perform {0} abductions {5} TIEffectTemplate.description.Effect_FreeAbductions6=-Aliens perform {0} abductions {5} TIEffectTemplate.description.Effect_AtrocityMitigation50=-Reduces the negative propaganda impact of committing an atrocity TIEffectTemplate.displayName.Effect_GainInfluenceAttack_3=Unity in Purpose TIEffectTemplate.description.Effect_GainInfluenceAttack_3=-Gain +{0} on Control Nation missions TIEffectTemplate.displayName.Effect_GainInfluenceAttack_4=The Greater Good TIEffectTemplate.description.Effect_GainInfluenceAttack_4=-Gain +{0} on Control Nation missions TIEffectTemplate.displayName.Effect_HostileTakeoverDefense=Institutional Defenses TIEffectTemplate.description.Effect_HostileTakeoverDefense=-Enemies suffer -{0} on Hostile Takeover missions against us TIEffectTemplate.displayName.Effect_HostileTakeoverAttack=Hostile Takeover Projects TIEffectTemplate.description.Effect_HostileTakeoverAttack=-Gain +{0} on Hostile Takeover missions TIEffectTemplate.displayName.Effect_FactionResearchEncryption=Research Encryption TIEffectTemplate.description.Effect_FactionResearchEncryption=-Enemies suffer -{0} on Steal and Sabotage Project missions TIEffectTemplate.displayName.Effect_AssassinationAttack=Assassination Tech TIEffectTemplate.description.Effect_AssassinationAttack=-Gain +{0} to Assassinate missions TIEffectTemplate.displayName.Effect_ControlAssetDefense=Crew Loyalty TIEffectTemplate.description.Effect_ControlAssetDefense=-Enemies suffer -{0} on Control Space Asset missions TIEffectTemplate.displayName.Effect_GainControlPoint_Debuff4_12=Alien Spyware TIEffectTemplate.description.Effect_GainControlPoint_Debuff4_12=-Suffer {0} to missions to gain a control point or control of a hab for {7} months // 7: duration in months TIEffectTemplate.displayName.Effect_ControlAssetDefense_Debuff6_12=Alien Spyware TIEffectTemplate.description.Effect_ControlAssetDefense_Debuff6_12=-Suffer {0} on Control Space Asset missions against us for {7} months TIEffectTemplate.displayName.Effect_AssassinationAttack_Debuff6_12=Alien Spyware TIEffectTemplate.description.Effect_AssassinationAttack_Debuff6_12=-Suffer {0} to Assassinate missions for {7} months TIEffectTemplate.displayName.Effect_TerrorizeDefense_Debuff6_12=Alien Spyware TIEffectTemplate.description.Effect_TerrorizeDefense_Debuff6_12=-Suffer {0} on terrorize missions against our control points for {7} months TIEffectTemplate.displayName.Effect_EnthrallElitesDefense_Debuff4_12=Alien Spyware TIEffectTemplate.description.Effect_EnthrallElitesDefense_Debuff4_12=-Suffer {0} on enthrall missions against our control points for {7} months TIEffectTemplate.displayName.Effect_StealSabotageProjectDefense_Debuff6_12=Alien Spyware TIEffectTemplate.description.Effect_StealSabotageProjectDefense_Debuff6_12=-Suffer {0} on Steal and Sabotage Project missions against us for {7} months TIEffectTemplate.displayName.Effect_PublicCampaign_Debuff6_12=Public Pariahs TIEffectTemplate.description.Effect_PublicCampaign_Debuff6_12=-{1} will suffer permanent {0} on Public Campaign missions TIEffectTemplate.description.Effect_PrimaryOccupiesSecondary15=-{5}: Occupation of the {6} region increases by {3} // 6: 2nd nation displayName with preposition TIEffectTemplate.description.Effect_PrimaryOccupiesSecondary25=-{5}: Occupation of the {6} region increases by {3} TIEffectTemplate.description.Effect_SecondaryOccupiesPrimary15=-{6}: Occupation of the {6} region increases by {3} TIEffectTemplate.description.Effect_SecondaryRegimeChangesPrimary=-{2} performs regime change {5} // 2: 2nd target displayName TIEffectTemplate.description.Effect_SecondaryAnnexesPrimary=-{2} annexes {1} TIEffectTemplate.description.Effect_SnapElection0=-Control points {5} will be redistributed according to faction popularity TIEffectTemplate.description.Effect_SnapElection15=-Control points {5} will be redistributed according to faction popularity, weighted towards {14} by {3} TIEffectTemplate.description.Effect_PopularityContestLegislature0=-The {13} control point {5} will be randomly reassigned according to faction popularity // 13: a displayName for a data template TIEffectTemplate.description.Effect_PopularityContestLegislature25=-The {13} control point {5} will be randomly reassigned according to faction popularity, weighted towards {14} by {3} // 14: 1st nation displayName (colored) TIEffectTemplate.description.Effect_CoupNullFaction=-A coup d'etat will occur {5} TIEffectTemplate.description.Effect_IncreaseProjectUnlockChance=-Our chance to unlock any project for research increases by {0}% TIEffectTemplate.displayName.Effect_IncreaseUnrestAttack=Unrest Projects TIEffectTemplate.description.Effect_IncreaseUnrestAttack=-Gain +{0} to Unrest missions TIEffectTemplate.displayName.Effect_StabilizeAttack=Stabilize Projects TIEffectTemplate.description.Effect_StabilizeAttack=-Gain +{0} to Stabilize missions TIEffectTemplate.description.Effect_PostRegimeChangeUnrestControl=-Unrest changes by {0} in nations conquered by our armies TIEffectTemplate.description.Effect_PostRegimeLossUnrestIncrease=-Unrest increases by {0} in our nations when they are conquered TIEffectTemplate.description.Effect_BreakawayChance=-Regions with independence movements have a {8} greater chance of breaking away following our unrest missions there // 8: a percentage (value - 1 to %) TIEffectTemplate.displayName.Effect_IncreaseInspireAttack=Inspire Projects TIEffectTemplate.description.Effect_IncreaseInspireAttack=-Gain +{0} to Inspire missions TIEffectTemplate.description.Effect_GlobalFissionTechIncrease=<skip/> // TRANSLATORS: RETAIN TRANSLATION IN COMMENTS IN CASE CASE WE RESTORE IT -Increases the global nuclear fission tech level by {0}, buffering the world against energy crises TIEffectTemplate.description.Effect_GlobalFusionTechIncrease=<skip/> // TRANSLATORS: RETAIN TRANSLATION IN COMMENTS IN CASE WE RESTORE IT -Increases the global nuclear fusion tech level by {0}, buffering the world against energy crises TIEffectTemplate.description.Effect_DestroyRandomModules1=-A single random module at {1} will be destroyed // 1st target displayName TIEffectTemplate.description.Effect_DestroyRandomModules_Marines1=-A single random module housing Marines at {1} will be destroyed TIEffectTemplate.description.Effect_DestroyRandomModules_Marines2=-{0} modules housing Marines at {1} will be destroyed TIEffectTemplate.description.Effect_DestroyRandomModules_Power2=-{0} power-generating modules at {1} will be destroyed TIEffectTemplate.description.Effect_DestroyRandomModules_Power3=-{0} power-generating modules at {1} will be destroyed TIEffectTemplate.description.Effect_DestroyRandomNumberOfModules1=-Up to {0} modules at {1} will be destroyed TIEffectTemplate.description.Effect_DestroyRandomNumberOfModules2=-Up to {0} modules at {1} will be destroyed TIEffectTemplate.description.Effect_DestroyRandomNumberOfModules3=-Up to {0} modules at {1} will be destroyed TIEffectTemplate.description.Effect_DestroyRandomNumberOfModules4=-Up to {0} modules at {1} will be destroyed TIEffectTemplate.description.Effect_DestroyRandomNumberOfModules8=-Up to {0} modules at {1} will be destroyed TIEffectTemplate.description.Effect_DestroyHabSector=-A random sector at {1} will be destroyed TIEffectTemplate.description.Effect_DestroyHab=-{1} will be completely destroyed TIEffectTemplate.description.Effect_HabDefectsToSecondary=-{1} defects to {2} // 2: 2nd target displayName (so could be nation, faction, or something else depending on context) TIEffectTemplate.description.Effect_FreeDailySpaceResources1=-Gain a free day's worth of income for all basic space resources TIEffectTemplate.description.Effect_LoseDailySpaceResources1=-Lose a day's worth of income for all basic space resources TIEffectTemplate.description.Effect_IncreaseMineProduction25=-Mining of all basic space resources already present at {1} will increase by {3} // 3: value to % TIEffectTemplate.description.Effect_IncreaseMineProduction50=-Mining of all basic space resources already present at {1} will increase by {3} TIEffectTemplate.description.Effect_DecreaseMineProduction25=-Mining of all basic space resources at {1} will decrease by {3} TIEffectTemplate.description.Effect_DecreaseMineProduction50=-Mining of all basic space resources at {1} will decrease by {3} TIEffectTemplate.description.Effect_DecreaseMineProduction75=-Mining of all basic space resources at {1} will decrease by {3} TIEffectTemplate.displayName.Effect_MiningPerformance_LuckyStrike=-Mining Performance Record TIEffectTemplate.description.Effect_MiningPerformance_LuckyStrike=-We will note this occurrence in our faction's mining performance record TIEffectTemplate.displayName.Effect_MiningPerformance_DryHole=-Mining Performance Record TIEffectTemplate.description.Effect_MiningPerformance_DryHole=-We will note this occurrence in our faction's mining performance record TIEffectTemplate.description.Effect_IncreaseDebrisInOrbit1=-Debris in the orbit of {1} increases by {0} TIEffectTemplate.description.Effect_IncreaseDebrisInOrbit3=-Debris in the orbit of {1} increases by {0} TIEffectTemplate.description.Effect_IncreaseDebrisInOrbit5=-Debris in the orbit of {1} increases by {0} TIEffectTemplate.description.Effect_DecreaseDebrisInOrbit1=-Debris in the orbit of {1} decreases by {0} TIEffectTemplate.description.Effect_KesslerSyndrome2=-Debris throughout Low Earth Orbit will increase by {0} TIEffectTemplate.description.Effect_KesslerSyndrome5=-Debris throughout Low Earth Orbit will increase by {0} TIEffectTemplate.description.Effect_KesslerSyndrome10=-Debris throughout Low Earth Orbit will increase by {0} TIEffectTemplate.description.Effect_LEOCleanup1=-Debris throughout Low Earth Orbit will decrease by {0} TIEffectTemplate.description.Effect_LEOCleanup3=-Debris throughout Low Earth Orbit will decrease by {0} TIEffectTemplate.description.Effect_LEOCleanup6=-Debris throughout Low Earth Orbit will decrease by {0} TIEffectTemplate.description.Effect_GlobalSeaLevelRise_5cm=-Global sea level rises by 5 centimeters TIEffectTemplate.description.Effect_GlobalSeaLevelRise_10cm=-Global sea level rises by 10 centimeters TIEffectTemplate.description.Effect_GlobalSeaLevelRise_20cm=-Global sea level rises by 20 centimeters TIEffectTemplate.description.Effect_GlobalSeaLevelRise_50cm=-Global sea level rises by 50 centimeters TIEffectTemplate.description.Effect_GlobalSeaLevelRise_120cm=-Global sea level rises by 120 centimeters TIEffectTemplate.description.Effect_ArmyNuclearHardening25=-Our armies take {4} less damage from nuclear attacks TIEffectTemplate.description.Effect_ArmyNuclearHardening50=-Our armies take {4} less damage from nuclear attacks TIEffectTemplate.description.Effect_LifeExtension05=-Our councilors will on average live 6 months longer TIEffectTemplate.description.Effect_LifeExtension10=-Our councilors will on average live 10 years longer TIEffectTemplate.description.Effect_SpawnMegafaunaArmy=-An alien megafauna will spawn in {10} // 10: 1st region displayName TIEffectTemplate.description.Effect_SpawnMegafaunaArmyDamaged25=-A damaged alien megafauna will spawn in {10} TIEffectTemplate.displayName.Effect_MissionControlDisruption10_Global=-Global Mission Control Disruption TIEffectTemplate.description.Effect_MissionControlDisruption10_Global=-All human factions will have their Mission Control income reduced by {4} for {7} months // 4: value to percentage (decrease), 7: duration in months TIEffectTemplate.displayName.Effect_MissionControlDisruption25=-Mission Control Disruption TIEffectTemplate.description.Effect_MissionControlDisruption25=-Our Mission Control income will be reduced by {4} for {7} months TIEffectTemplate.displayName.Effect_MissionControlDisruption50=-Mission Control Disruption TIEffectTemplate.description.Effect_MissionControlDisruption50=-Our Mission Control income will be reduced by {4} for {7} months TIEffectTemplate.displayName.Effect_MissionControlDisruption75=-Mission Control Disruption TIEffectTemplate.description.Effect_MissionControlDisruption75=-Our Mission Control income will be reduced by {4} for {7} months TIEffectTemplate.displayName.Effect_LaunchFacilitiesPriorityDisruption25_6=-Boost Priority Disruption TIEffectTemplate.description.Effect_LaunchFacilitiesPriorityDisruption25_6=-National Investment Points we direct to the Boost priority will be reduced by {4} for {7} months TIEffectTemplate.displayName.Effect_LaunchFacilitiesPriorityDisruption25_12=-Boost Priority Disruption TIEffectTemplate.description.Effect_LaunchFacilitiesPriorityDisruption25_12=-National Investment Points we direct to the Boost priority will be reduced by {4} for {7} months TIEffectTemplate.description.Effect_PropagandaStrengthMultiplier25=-Our Public Campaign missions have {8} greater impact on national public opinion TIEffectTemplate.description.Effect_PropagandaStrengthMultiplier15=-Our Public Campaign missions have {8} greater impact on national public opinion TIEffectTemplate.description.Effect_AlienSpaceResourceShareMajor=-Aliens will transfer significant amounts of space resources to our stockpiles daily if they have them available TIEffectTemplate.description.Effect_AlienSpaceResourceShareMinor=-Aliens will transfer space resources to our stockpiles daily as long as we are not in conflict with them and they have them available TIEffectTemplate.description.Effect_ControlPointMaintenanceBonus160=-Increases our control point management capacity by {19} // 19: negative value TIEffectTemplate.description.Effect_ControlPointMaintenanceBonus40=-Increases our control point management capacity by {19} TIEffectTemplate.description.Effect_ControlPointMaintenanceBonus20=-Increases our control point management capacity by {19} TIEffectTemplate.description.Effect_ControlPointMaintenanceBonus10=-Increases our control point management capacity by {19} TIEffectTemplate.description.Effect_ControlPointMaintenanceBonus3=-Increases our control point management capacity by {19} TIEffectTemplate.description.Effect_StandardLaserDefenses=-Surface defenses will employ basic lasers once constructed TIEffectTemplate.description.Effect_ArcLaserDefenses=-Surface defenses will employ arc lasers TIEffectTemplate.description.Effect_PhaserDefenses=-Surface defenses will employ Phasers TIEffectTemplate.description.Effect_IRLaserDefenses=-Surface defenses will employ infrared lasers once constructed TIEffectTemplate.description.Effect_GreenLaserDefenses=-Surface defenses will employ visible-spectrum lasers TIEffectTemplate.description.Effect_UVLaserDefenses=-Base defensive modules will employ ultraviolet lasers TIEffectTemplate.description.Effect_GainXP4=-{1} gains {0} XP TIEffectTemplate.description.Effect_GainXP10=-{1} gains {0} XP TIEffectTemplate.description.Effect_GainXP20=-{1} gains {0} XP TIEffectTemplate.description.Effect_GainXP60=-{1} gains {0} XP TIEffectTemplate.description.Effect_GainXPSecondary20=-{2} gains {0} XP TIEffectTemplate.description.Effect_GainXPSecondary60=-{2} gains {0} XP TIEffectTemplate.description.Effect_GainTraitIndebted=-{1} gains the {13} trait TIEffectTemplate.description.Effect_GainTraitDelinquent=-{1} gains the {13} trait TIEffectTemplate.description.Effect_GainTraitInflexible=-{1} gains the {13} trait TIEffectTemplate.description.Effect_GainTraitAddict=-{1} gains the {13} trait TIEffectTemplate.description.Effect_GainTraitIndulgent=-{1} gains the {13} trait TIEffectTemplate.description.Effect_CouncilorDetained6=-{1} will be detained at their current location for {0} mission phases TIEffectTemplate.displayName.Effect_SabotageFacilitiesDefense2=Spaceport Security TIEffectTemplate.description.Effect_SabotageFacilitiesDefense2=-Enemies suffer -{0} on Sabotage Facilities missions in nations we control TIEffectTemplate.displayName.Effect_SabotageFacilitiesOrHabModulesDefense1=Contraband Scanners TIEffectTemplate.description.Effect_SabotageFacilitiesOrHabModulesDefense1=-Enemies suffer -{0} on Sabotage Facilities and Sabotage Hab Module missions against our assets TIEffectTemplate.description.Effect_ArmyHealingRate005=-Our army repair rate increases by {3} per day TIEffectTemplate.description.Effect_ArmyUrbanWarfare125=-Our armies have increased combat value when fighting in core economic regions TIEffectTemplate.description.Effect_ArmyRuggedWarfare125=-Our armies have increased combat value when fighting in rugged regions TIEffectTemplate.description.Effect_BonusDamageToXenoforming=-Our councilors and armies do {8} bonus damage to xenoforming TIEffectTemplate.description.Effect_ArmyDamageBonustoMegafauna=-Our armies do {8} bonus damage to megafauna TIEffectTemplate.description.Effect_ArmyDamageBonustoInvaderArmy=-Our armies do {8} bonus damage to alien armies TIEffectTemplate.description.Effect_ArmyDamageBonustoHumanArmy=-Our armies do {8} bonus damage to human armies TIEffectTemplate.description.Effect_ArmyDamageBonustoAllArmies=-Our armies do {8} bonus damage TIEffectTemplate.description.Effect_MegafaunaDamageMitigation=-Megafauna does {3} less damage to our regions TIEffectTemplate.description.Effect_MegafaunaDamageElimination=-Megafauna no longer damages our regions TIEffectTemplate.description.Effect_MegafaunaRepellent=-Megafauna will avoid our nations' regions if possible and not fight unless there is an army present TIEffectTemplate.displayName.Effect_CrackdownBonus3=Crackdown projects TIEffectTemplate.description.Effect_CrackdownBonus3=-Gain +{0} to Crackdown missions TIEffectTemplate.displayName.Effect_CoupBonus3=Coup projects TIEffectTemplate.description.Effect_CoupBonus3=-Gain +{0} to Coup missions TIEffectTemplate.displayName.Effect_CrackdownDefense3=Crackdown defense projects TIEffectTemplate.description.Effect_CrackdownDefense3=-Our enemies suffer -{0} on Crackdown missions against our control points TIEffectTemplate.description.Effect_TotalHabMissionControlCost=-The total <color=#FFFFFFFF><sprite name="mission_control"></color> cost of our habs is reduced by {4} TIEffectTemplate.description.Effect_TotalShipMissionControlCost=-The total <color=#FFFFFFFF><sprite name="mission_control"></color> cost of our ships is reduced by {4} TIEffectTemplate.description.Effect_ImprovedSpaceCombatDamageControlMinor=-Our damage control teams conduct repairs {8} faster TIEffectTemplate.description.Effect_ImprovedSpaceCombatDamageControl5=-Our damage control teams conduct repairs {8} faster TIEffectTemplate.description.Effect_ImprovedSpaceCombatDamageControl25=-Our damage control teams conduct repairs {8} faster TIEffectTemplate.description.Effect_ImprovedSpaceCombatDamageControl=-Our damage control teams conduct repairs {8} faster TIEffectTemplate.description.Effect_ShipLaserDamageMinor=-Our shipboard laser weapons do {8} bonus damage TIEffectTemplate.description.Effect_ParticleLaserDamageMinor=-Our shipboard particle weapons do {8} bonus damage TIEffectTemplate.description.Effect_ShipMagDamageMinor=-Our shipboard magnetic weapons do {8} bonus damage TIEffectTemplate.description.Effect_ShipConvMissileDamageMinor=-Our shipboard missiles do {8} bonus damage TIEffectTemplate.description.Effect_ShipLaserDamage=-Our shipboard laser weapons do {8} bonus damage TIEffectTemplate.description.Effect_ParticleLaserDamage=-Our shipboard particle weapons do {8} bonus damage TIEffectTemplate.description.Effect_ShipMagDamage=-Our shipboard magnetic weapons do {8} bonus damage TIEffectTemplate.description.Effect_ShipConvMissileDamage=-Our shipboard missiles do {8} bonus damage TIEffectTemplate.description.Effect_MiningWaterBonus=-Our mines produce {8} more <color=#FFFFFFFF><sprite name="water"></color> TIEffectTemplate.description.Effect_MiningVolatilesBonus=-Our mines produce {8} more <color=#FFFFFFFF><sprite name="volatiles"></color> TIEffectTemplate.description.Effect_MiningMetalsBonus=-Our mines produce {8} more <color=#FFFFFFFF><sprite name="metal"></color> TIEffectTemplate.description.Effect_MiningNoblesBonus=-Our mines produce {8} more <color=#FFFFFFFF><sprite name="metal_noble"></color> TIEffectTemplate.description.Effect_MiningFissilesBonus=-Our mines produce {8} more <color=#FFFFFFFF><sprite name="radioactive"></color> TIEffectTemplate.description.Effect_EconomyInequalityReduction=-Inequality produced by the Economy priority is reduced by {4} TIEffectTemplate.description.Effect_WelfareInequalityReductionEffectiveness=-Inequality reduced by the Welfare priority is increased by {8} TIEffectTemplate.description.Effect_Economy_CO2_ppm90=-The Economy priority produces {4} less carbon dioxide globally TIEffectTemplate.description.Effect_Economy_CO2_ppm50=-The Economy priority produces {4} less carbon dioxide globally TIEffectTemplate.description.Effect_WelfareReduction_CO2_ppm=-The Environment priority removes {8} more carbon dioxide from the atmosphere TIEffectTemplate.description.Effect_Economy_CH4_ppm=-The Economy priority produces {4} less methane globally TIEffectTemplate.description.Effect_WelfareReduction_CH4_ppm=-The Environment priority removes {8} more methane from the atmosphere TIEffectTemplate.description.Effect_Economy_N2O_ppm=-The Economy priority produces {4} less nitrous oxide globally TIEffectTemplate.description.Effect_WelfareReduction_N2O_ppm=-The Environment priority removes {8} more nitrous oxide TIEffectTemplate.description.Effect_NuclearStrikeDamageReduction80=-Population loss and GDP damage from nuclear strikes reduced by {4} TIEffectTemplate.description.Effect_RecruitStartingXP=-New councilors start with +{0} XP TIEffectTemplate.description.Effect_RecruitStartingXP_1=-New councilors start with +{0} XP TIEffectTemplate.description.Effect_Economy_BasePCGDPIncrease02=-The Economy priority increases per capita GDP in a nation by an additional {8} TIEffectTemplate.description.Effect_Economy_BasePCGDPIncreasePenalty02=-The Economy priority's effect on per capita GDP in a nation reduced by {4} TIEffectTemplate.description.Effect_Economy_BasePCGDPIncreaseDisruption08_12=-The Economy priority's effect on per capita GDP in a nation is reduced by {4} for {7} months TIEffectTemplate.description.Effect_EconomyPriorityGlobalBonus10=-All nations' Investment Points into the Economy priority change by {3} TIEffectTemplate.description.Effect_KnowledgePriorityGlobalBonus10=-All nations' Investment Points into the Knowledge priority change by {3} TIEffectTemplate.description.Effect_SpoilsPriorityGlobalBonus10=-All nations' Investment Points into the Spoils priority change by {3} TIEffectTemplate.description.Effect_SpoilsPriorityGlobalPenalty10=-All nations' Investment Points into the Spoils priority change by {3} TIEffectTemplate.description.Effect_NuclearWeaponsProgramPenalty50=-All nations' Investment Points into nuclear weapons change by {3} TIEffectTemplate.description.Effect_MilitaryPriorityPenalty10=-All nations' Investment Points into the Military priority change by {3} TIEffectTemplate.description.Effect_BuildArmyPriorityPenalty10=-All nations' Investment Points into the Build Army priority change by {3} TIEffectTemplate.description.Effect_UpgradeArmyPriorityPenalty10=-All nations' Investment Points into the Build Navy priority changes by {3} TIEffectTemplate.description.Effect_ArmyBombardmentDefenses=-Armies take {4} less damage from orbital bombardment TIEffectTemplate.description.Effect_HabBombardmentDefenses=-Habs take {4} less damage from orbital bombardment TIEffectTemplate.description.Effect_TerrorKnowledge=-Enemy terrorize missions suffer a -{0} penalty against our control points TIEffectTemplate.displayName.Effect_AssaultAlienAssetKnowledge=Alien interrogations TIEffectTemplate.description.Effect_AssaultAlienAssetKnowledge=-Our Assault Alien Asset missions gain a +{0} bonus TIEffectTemplate.displayName.Effect_CounterXenoforming=Anti-xenoforming projects TIEffectTemplate.description.Effect_CounterXenoforming=-Alien attempts to plant xenoforms in our regions suffer a -{0} penalty TIEffectTemplate.description.Effect_FocusedDefenses=-Our ships take {4} less damage from alien weapons TIEffectTemplate.description.Effect_DamageReductionAllMinor=-Our ships take {4} less damage from enemy weapons in combat TIEffectTemplate.description.Effect_SurvivabilityUpgrades=-Our ships take {4} less damage from enemy weapons in combat TIEffectTemplate.displayName.Effect_SeizeSpaceAssetAttack_Griffin=Griffin research TIEffectTemplate.description.Effect_SeizeSpaceAssetAttack_Griffin=-Gain +{0} to Assault Enemy Space Asset missions TIEffectTemplate.displayName.Effect_SeizeSpaceAssetDefense_Griffin=Griffin research TIEffectTemplate.description.Effect_SeizeSpaceAssetDefense_Griffin=-Enemies suffer -{0} to Assault Enemy Space Asset missions against us TIEffectTemplate.description.Effect_DamageArmy10=-{1} suffers {3} damage to its current strength TIEffectTemplate.description.Effect_DamageArmy15=-{1} suffers {3} damage to its current strength TIEffectTemplate.description.Effect_DamageArmy20=-{1} suffers {3} damage to its current strength TIEffectTemplate.description.Effect_DamageArmy30=-{1} suffers {3} damage to its current strength TIEffectTemplate.description.Effect_DamageArmy40=-{1} suffers {3} damage to its current strength TIEffectTemplate.description.Effect_RepairArmy20=-{1} repairs {25} damage to its current strength // 25- Make value absolute and change to percentage TIEffectTemplate.description.Effect_RepairArmy40=-{1} repairs {25} damage to its current strength TIEffectTemplate.description.Effect_DamageAllRegionArmies10=-All armies in affected region suffer minor damage TIEffectTemplate.description.Effect_DummyTooltipImprovedMaintenanceProcedures1=-Hab Accident events are less likely to affect us TIEffectTemplate.description.Effect_DummyTooltipImprovedMaintenanceProcedures2=-Cascading Failure outcomes in events are less likely to occur TIEffectTemplate.description.Effect_DummyTooltipDevolvedSpaceCommand1=-Hab Revolt events are less likely to affect us TIEffectTemplate.description.Effect_DummyTooltipDevolvedSpaceCommand2=-We are better able to resist disruptions to our Mission Control TIEffectTemplate.description.Effect_DummyTooltipInSituResourceUtilization1=-Dry Hole events are less likely to occur at our mines TIEffectTemplate.description.Effect_DummyTooltipInSituResourceUtilization2=-Lucky Strike events are more likely to occur at our mines TIEffectTemplate.description.Effect_MegafaunaMastery=-We have a chance to establish control of alien megafauna when our armies meet them in battle TIEffectTemplate.description.Effect_SpoilsBonus20=-We gain {8} more money from the Spoils priority TIEffectTemplate.description.Effect_CorruptionReduction20=-Elites demand less investment in the spoils priority in nations we control, reducing chances of coups TIEffectTemplate.description.Effect_EndofOil=-All oil Core Resource Regions are eliminated TIEffectTemplate.description.Effect_ShipDefectsToSecondary=-{1} defects to {2} TIEffectTemplate.description.Effect_DestroyShip=-{1} will be completely destroyed TIEffectTemplate.description.Effect_CouncilorGoesToGround=-Other factions will lose track of {1}'s movements TIEffectTemplate.description.Effect_LoyaltyGain1=-{1}'s {20} stat will change by {0} TIEffectTemplate.description.Effect_LoyaltyGainSecondary1=-{2}'s {20} stat will change by {0} TIEffectTemplate.description.Effect_LoyaltyGain3=-{1}'s {20} stat will change by {0} TIEffectTemplate.description.Effect_LoyaltyGainSecondary3=-{2}'s {20} stat will change by {0} TIEffectTemplate.description.Effect_LoyaltyLoss3=-{1}'s {20} stat will change by {0} TIEffectTemplate.description.Effect_LoyaltyLossSecondary3=-{2}'s {20} stat will change by {0} TIEffectTemplate.description.Effect_LoyaltyLoss4=-{1}'s {20} stat will change by {0} TIEffectTemplate.description.Effect_LoyaltyLossSecondary4=-{2}'s {20} stat will change by {0} TIEffectTemplate.description.Effect_LoyaltyLoss6=-{1}'s {20} stat will change by {0} TIEffectTemplate.description.Effect_LoyaltyLossSecondary6=-{2}'s {20} stat will change by {0} TIEffectTemplate.description.Effect_ApparentLoyaltyGain1=-{1}'s {20} stat will change by {0} TIEffectTemplate.description.Effect_ApparentLoyaltyGainSecondary1=-{2}'s {20} stat will change by {0} TIEffectTemplate.description.Effect_ApparentLoyaltyGain3=-{1}'s {20} stat will change by {0} TIEffectTemplate.description.Effect_ApparentLoyaltyGainSecondary3=-{2}'s {20} stat will change by {0} TIEffectTemplate.description.Effect_ApparentLoyaltyLoss3=-{1}'s {20} stat will change by {0} TIEffectTemplate.description.Effect_ApparentLoyaltyLossSecondary3=-{2}'s {20} stat will change by {0} TIEffectTemplate.description.Effect_ApparentLoyaltyLoss4=-{1}'s {20} stat will change by {0} TIEffectTemplate.description.Effect_ApparentLoyaltyLossSecondary4=-{2}'s {20} stat will change by {0} TIEffectTemplate.description.Effect_ApparentLoyaltyLoss6=-{1}'s {20} stat will change by {0} TIEffectTemplate.description.Effect_ApparentLoyaltyLossSecondary6=-{2}'s {20} stat will change by {0} TIEffectTemplate.description.Effect_CouncilorSelfDetained4=-{1} will be detained at their current location for {0} mission phases TIEffectTemplate.description.Effect_CouncilorSelfDetainedSecondary6=-{2} will be detained at their current location for {0} mission phases TIEffectTemplate.description.Effect_DamageShipParts_Marines05=-All utility modules hosting Marines on board {1} will suffer {3} damage TIEffectTemplate.description.Effect_AlienECM=-Our ships' ECM modules will now be effective against alien weapons TIEffectTemplate.description.Effect_GlobalEnergyCrisis1=-All nations under our control will suffer GDP loss and Inequality increase, modified by local oil regions and global fission and fusion tech levels, at {3} strength TIEffectTemplate.description.Effect_GlobalEnergyCrisis075=-All nations under our control will suffer GDP loss and Inequality increase, modified by local oil regions and global fission and fusion tech levels, at {3} strength TIEffectTemplate.description.Effect_GlobalEnergyCrisis066=-All nations under our control will suffer GDP loss and Inequality increase, modified by local oil regions and global fission and fusion tech levels, at {3} strength TIEffectTemplate.description.Effect_GlobalEnergyCrisis05=-All nations under our control will suffer GDP loss and Inequality increase, modified by local oil regions and global fission and fusion tech levels, at {3} strength TIEffectTemplate.description.Effect_GlobalEnergyCrisis025=-All nations under our control will suffer GDP loss and Inequality increase, modified by local oil regions and global fission and fusion tech levels, at {3} strength TIEffectTemplate.description.Effect_InterrogationTechniques25=-We gain {8} more intelligence from interrogating detained prisoners from other factions TIEffectTemplate.description.Effect_InterrogationTechniques100=-We gain {8} more intelligence from interrogating detained prisoners from other factions TIEffectTemplate.description.Effect_AddTraitGroup5=-{1} will gain one of the following personality traits: {16} TIEffectTemplate.description.Effect_RemoveTraitGroup5=-{1} will lose their {17} trait TIEffectTemplate.description.Effect_AddTraitGroup9=-{1} will gain one of the following security traits: {16} TIEffectTemplate.displayName.Effect_BuddyMovieFlag=Buddy Movie TIEffectTemplate.description.Effect_BuddyMovieFlag=-{1} and {2} work together to catch a notorious criminal kingpin TIEffectTemplate.description.Effect_PropagandaCouncilorHome25=-Our public opinion in {1}'s home nation will improve massively TIEffectTemplate.description.Effect_NegativePropagandaCouncilorHome10=-Our public opinion in {1}'s home nation will worsen significantly TIEffectTemplate.description.Effect_NegativePropagandaCouncilorHome25=-Our public opinion in {1}'s home nation will worsen massively TIEffectTemplate.description.Effect_PropagandaCouncilorHomeSecondary25=-Our public opinion in {2}'s home nation will improve massively TIEffectTemplate.description.Effect_NegativePropagandaCouncilorHomeSecondary10=-Our public opinion in {2}'s home nation will worsen significantly TIEffectTemplate.description.Effect_NegativePropagandaCouncilorHomeSecondary25=-Our public opinion in {2}'s home nation will worsen massively TIEffectTemplate.description.Effect_GlobalCrackdown50_Secondary=-Roughly half of the control points belonging to {2} will suffer the Crackdown effect for 12 months TIEffectTemplate.description.Effect_CouncilorHomeNationsImproveRelations=-The home nations of {1} and {2} will improve their relations TIEffectTemplate.description.Effect_KillCouncilor=-{1} will die, unless another councilor is protecting them TIEffectTemplate.description.Effect_KillCouncilorSecondary=-{2} will die, unless another councilor is protecting them TIEffectTemplate.description.Effect_LoseRandomNumberOfOrgs3=-{1} will lose up to {0} of their non-unique orgs TIEffectTemplate.description.Effect_LoseTraitGovernment=-{1} loses the {13} trait TIEffectTemplate.description.Effect_GainTraitEnemyOfTheState=-{1} gains the {13} trait TIEffectTemplate.description.Effect_GainTraitExtorted=-{1} gains the {13} trait TIEffectTemplate.description.Effect_RegionGDPGainSpain=-{13} gains a one-time {3} increase in GDP TIEffectTemplate.description.Effect_RegionGDPGainRabat=-{13} gains a one-time {3} increase in GDP TIEffectTemplate.description.Effect_RegionGDPGainAden=-{13} gains a one-time {3} increase in GDP TIEffectTemplate.description.Effect_RegionGDPGainDjibouti=-{13} gains a one-time {3} increase in GDP TIEffectTemplate.description.Effect_RegionGDPGainJava=-{13} gains a one-time {3} increase in GDP TIEffectTemplate.description.Effect_RegionGDPGainSumatra=-{13} gains a one-time {3} increase in GDP TIEffectTemplate.description.Effect_RegionGDPGainHijaz=-{13} gains a one-time {3} increase in GDP TIEffectTemplate.description.Effect_RegionGDPGainCairo=-{13} gains a one-time {3} increase in GDP TIEffectTemplate.description.Effect_RegionGDPGainEgypt=-{13} gains a one-time {3} increase in GDP TIEffectTemplate.description.Effect_RegionGDPGainAfghanistan=-{13} gains a one-time {3} increase in GDP TIEffectTemplate.description.Effect_RegionGDPGainXinjiang=-{13} gains a one-time {3} increase in GDP TIEffectTemplate.description.Effect_RegionGDPGainPanama=-{13} gains a one-time {3} increase in GDP TIEffectTemplate.description.Effect_RegionGDPGainColombia=-{13} gains a one-time {3} increase in GDP TIEffectTemplate.description.Effect_RegionGDPGainTibet=-{13} gains a one-time {3} increase in GDP TIEffectTemplate.description.Effect_RegionGDPGainUpperMyanmar=-{13} gains a one-time {3} increase in GDP TIEffectTemplate.description.Effect_RegionGDPGainAlaska=-{13} gains a one-time {3} increase in GDP TIEffectTemplate.description.Effect_RegionGDPGainKamchatka=-{13} gains a one-time {3} increase in GDP TIEffectTemplate.description.Effect_RegionGDPGainMalayPeninsula=-{13} gains a one-time {3} increase in GDP TIEffectTemplate.description.Effect_RegionGDPGainSriLanka=-{13} gains a one-time {3} increase in GDP TIEffectTemplate.description.Effect_RegionGDPGainChennai=-{13} gains a one-time {3} increase in GDP TIEffectTemplate.description.Effect_RegionGDPGainScotland=-{13} gains a one-time {3} increase in GDP TIEffectTemplate.description.Effect_RegionGDPGainNorthernIreland=-{13} gains a one-time {3} increase in GDP TIEffectTemplate.description.Effect_RegionGDPGainRussianFarEast=-{13} gains a one-time {3} increase in GDP TIEffectTemplate.description.Effect_RegionGDPGainSakhalinKurils=-{13} gains a one-time {3} increase in GDP TIEffectTemplate.description.Effect_RegionGDPHokkaido=-{13} gains a one-time {3} increase in GDP TIEffectTemplate.description.Effect_RegionGDPLubumbashi=-{13} gains a one-time {3} increase in GDP TIEffectTemplate.description.Effect_RegionGDPEstonia=-{13} gains a one-time {3} increase in GDP TIEffectTemplate.description.Effect_RegionGDPFinland=-{13} gains a one-time {3} increase in GDP TIEffectTemplate.description.Effect_RegionGDPWestTanzania=-{13} gains a one-time {3} increase in GDP TIEffectTemplate.description.Effect_RegionGDPTanzania=-{13} gains a one-time {3} increase in GDP TIEffectTemplate.description.Effect_RegionGDPZanzibar=-{13} gains a one-time {3} increase in GDP TIEffectTemplate.description.Effect_MCUsageMasking=-We estimate we can increase our faction's presence in space by {18} (as measured by our Mission Control usage for habs and fleets) without inviting alien retaliation TIEffectTemplate.description.Effect_FreeXenoInvestigations10=-We will gain the equivalent of {0} alien investigations TIEffectTemplate.description.Effect_FreeXenoInvestigations25=-We will gain the equivalent of {0} alien investigations TIEffectTemplate.description.Effect_TriggerEventHabRevolt=-Triggers a {13} event for {15} TIEffectTemplate.displayName.Effect_EnthrallPublicDefense=Enthrall Public defenses TIEffectTemplate.description.Effect_EnthrallPublicDefense=-Aliens suffer -{0} on enthrall public missions in nations where we have executive control TIEffectTemplate.displayName.Effect_AbductionsDefense=Abductions defenses TIEffectTemplate.description.Effect_AbductionsDefense=-Aliens suffer -{0} on abduction missions in nations where we have executive control TIEffectTemplate.description.Effect_UpdateAlienThreatMeter=-We update our intelligence estimate about how the aliens regard our faction TIEffectTemplate.description.Effect_FixAlienThreatMeter=-We update our intelligence estimate about how the aliens regard our faction with accurate information TIEffectTemplate.displayName.Effect_HackProject_Steal=Hacking projects TIEffectTemplate.description.Effect_HackProject_Steal=-Gain +{0} on Steal Project missions TIEffectTemplate.displayName.Effect_HackProject_Sabotage=Hacking projects TIEffectTemplate.description.Effect_HackProject_Sabotage=-Gain +{0} on Sabotage Project missions TIEffectTemplate.displayName.Effect_InspireBonus=Inspire projects TIEffectTemplate.description.Effect_InspireBonus=-Gain +{0} on Inspire missions TIEffectTemplate.description.Effect_TurnBonus=-Gain +{0} on Turn Councilor missions TIEffectTemplate.description.Effect_LoseTraitDeclining=-{1} loses the {13} trait TIEffectTemplate.displayName.Effect_EaseAbductions=Abduction Tracking Chips TIEffectTemplate.description.Effect_EaseAbductions=-Abduction missions globally gain +{0} success chance TIEffectTemplate.description.Effect_SpaceResearchBoost05=All Habs produce +{8} Research output TIEffectTemplate.description.Effect_SpaceResearchBoost1=-All Habs produce +{8} Research output TIEffectTemplate.description.Effect_SetAlienHate0=-Alien attitude toward us set to tolerance TIEffectTemplate.description.Effect_BlockAlienContact=-Prevents contacting the Alien faction TIEffectTemplate.description.Effect_GainTraitLoyaltyMonitor=-{1} gains the {13} trait TIEffectTemplate.description.Effect_HabNuclearFreighters=<skip/> TIEffectTemplate.displayName.Effect_VaccineTrackers=Vaccine Tracking Chips TIEffectTemplate.description.Effect_VaccineTrackers=-Vaccine tracking chips are in use TIEffectTemplate.description.Effect_LoseTraitBillionaire=-{1} loses the {13} trait TIEffectTemplate.description.Effect_GainTraitBeloved=-{1} gains the {13} trait TIEffectTemplate.description.Effect_GainTraitProsperous=-{1} gains the {13} trait TIEffectTemplate.displayName.Effect_SecondaryTargetFreePriorityWelfare200=Welfare investment TIEffectTemplate.description.Effect_SecondaryTargetFreePriorityWelfare200=-{11} will invest in {0} Welfare priorities TIEffectTemplate.displayName.Effect_FakedDeath=Faked Death TIEffectTemplate.description.Effect_FakedDeath={1} recently attempted to fake their death TIEffectTemplate.displayName.Effect_LiedAboutInfluence=Lied about influence TIEffectTemplate.description.Effect_LiedAboutInfluence=-{21} misleads the public about their influence TIEffectTemplate.description.Effect_NegativeGlobalPropaganda5=-{21} suffers a small loss in public opinion around the world TIEffectTemplate.description.Effect_RegionMinorGDPGain=-The economy in {1} grows a very small amount TIEffectTemplate.description.Effect_RegionGDPGain=-The economy in {1} grows a small amount TIEffectTemplate.description.Effect_MarkedChain=-"Marked" event chain begins TIEffectTemplate.description.Effect_MarkedCombatChain=-"Marked: Combat" event chain begins TIEffectTemplate.description.Effect_InfiltratedChain=-"Infiltrated" event chain commences TIEffectTemplate.description.Effect_LoseTraitMarked=-{1} loses the {13} trait TIEffectTemplate.description.Effect_KillCouncilorNoSave=-{1} dies TIEffectTemplate.description.Effect_RetireCouncilor=-{1} retires, effective immediately TIEffectTemplate.description.Effect_InfiltratedCombatChain=-"Infiltrated: Operations" event chain begins TIEffectTemplate.description.Effect_InfiltratedMoneyChain=-"Infiltrated: Money" event chain begins TIEffectTemplate.description.Effect_InfiltratedInfluenceChain=-"Infiltrated: Influence" event chain begins TIEffectTemplate.description.Effect_IncreaseInfiltratedCount=-The leak compromises our operations once again TIEffectTemplate.description.Effect_EndInfiltratedChain=-The leak seems to be remedied TIEffectTemplate.description.Effect_GainTraitMarked=-{1} gains the {13} trait TIEffectTemplate.description.Effect_GainTraitAce=-{1} gains the {13} trait TIEffectTemplate.description.Effect_RemoveLiedAboutInfluence=-Our lies no longer hang over us TIEffectTemplate.description.Effect_IncreaseMonthlyProjectTriggerChance01=-All unlocked projects gain +{3} chance to become available to research every month TIEffectTemplate.description.Effect_TargetingComputer1=-Our hab modules and surface-based defenses gain a {3} bonus to overcoming ship ECM TIEffectTemplate.description.Effect_TargetingComputer2=-Our hab modules and surface-based defenses gain a {3} bonus to overcoming ship ECM TIEffectTemplate.description.Effect_TargetingComputer3=-Our hab modules and surface-based defenses gain a {3} bonus to overcoming ship ECM TIEffectTemplate.description.Effect_FighterECM1=<skip/> TIEffectTemplate.description.Effect_FighterECM2=<skip/> TIEffectTemplate.description.Effect_FighterECM3=<skip/> TIEffectTemplate.description.Effect_GlobalECMBonusMinor=Our ships' ECM modules will be +{3} more effective in combat TIEffectTemplate.description.Effect_EnvironmentBestSustainabilityValue05=The best sustainability value achievable by nations has improved TIEffectTemplate.description.Effect_EnvironmentBestSustainabilityValue10=The best sustainability value achievable by nations has improved significantly TIEffectTemplate.description.Effect_SpaceMineFreebies1=-The number of habitat mining modules we can support without paying a Mission Control cost increases by {0} TIEffectTemplate.description.Effect_SpaceMineFreebies3=-The number of habitat mining modules we can support without paying a Mission Control cost increases by {0} TIEffectTemplate.description.Effect_SpaceMineFreebies4=-The number of habitat mining modules we can support without paying a Mission Control cost increases by {0} TIEffectTemplate.description.Effect_SpaceMineFreebies6=-The number of habitat mining modules we can support without paying a Mission Control cost increases by {0} TIEffectTemplate.description.Effect_SpaceMineFreebies6_SingleFaction=-The number of habitat mining modules we can support without paying a Mission Control cost increases by {0} TIEffectTemplate.description.Effect_OfficerSpawnChance02=-The chance that an officer will spawn or promote from any triggering event increases by {3} TIEffectTemplate.description.Effect_OfficerSpawnChance03=-The chance that an officer will spawn or promote from any triggering event increases by {3} TIEffectTemplate.description.Effect_OfficerSpawnChance05=-The chance that an officer will spawn or promote from any triggering event increases by {3} TIEffectTemplate.description.Effect_FreeHabMiningIncomeMonths2=-We will receive a one-time influx of resources equivalent to {0} months of {1}'s mining output TIEffectTemplate.description.Effect_FreeHabMiningIncomeMonths4=-We will receive a one-time influx of resources equivalent to {0} months of {1}'s mining output TIEffectTemplate.description.Effect_FreeHabMiningIncomeMonths6=-We will receive a one-time influx of resources equivalent to {0} months of {1}'s mining output TIEffectTemplate.description.Effect_FreeShipOfficerSpawn1=-An officer will be promoted from {1}'s crew TIEffectTemplate.description.Effect_PromoteOfficer=-{1} will be promoted one rank TIEffectTemplate.description.Effect_CompleteMilestoneAccessLiveGriffin=-We will gain access to a live griffin TIEffectTemplate.description.Effect_CompleteMilestoneAccessLiveSalamander=-We will gain access to a live salamander TIEffectTemplate.description.Effect_AllRecruitsScience2=-All councilor candidates in our recruiting pool start with +{0} Science TIEffectTemplate.description.Effect_AllRecruitsScience3=-All councilor candidates in our recruiting pool start with +{0} Science TIEffectTemplate.description.Effect_AllRecruitsInvestigation2=-All councilor candidates in our recruiting pool start with +{0} Investigation TIEffectTemplate.description.Effect_AllRecruitsEspionage2=-All councilor candidates in our recruiting pool start with +{0} Espionage TIEffectTemplate.description.Effect_AllRecruitsSecurity2=-All councilor candidates in our recruiting pool start with +{0} Security TIEffectTemplate.description.Effect_AllRecruitsCommand2=-All councilor candidates in our recruiting pool start with +{0} Command TIEffectTemplate.description.Effect_AllRecruitsPersuasion2=-All councilor candidates in our recruiting pool start with +{0} Persuasion TIEffectTemplate.description.Effect_AllRecruitsPersuasion3=-All councilor candidates in our recruiting pool start with +{0} Persuasion TIEffectTemplate.description.Effect_AllRecruitsAdministration2=-All councilor candidates in our recruiting pool start with +{0} Administration TIEffectTemplate.description.Effect_AllRecruitsAdministration3=-All councilor candidates in our recruiting pool start with +{0} Administration TIEffectTemplate.description.Effect_AllRecruitsLoyalty3=-All councilor candidates in our recruiting pool start with +{0} Loyalty TIEffectTemplate.description.Effect_AllCouncilorsScience2=-Our councilors immediately gain +{0} to their Science attribute TIEffectTemplate.description.Effect_AllCouncilorsScience3=-Our councilors immediately gain +{0} to their Science attribute TIEffectTemplate.description.Effect_AllCouncilorsInvestigation2=-Our councilors immediately gain +{0} to their Investigation attribute TIEffectTemplate.description.Effect_AllCouncilorsEspionage2=-Our councilors immediately gain +{0} to their Espionage attribute TIEffectTemplate.description.Effect_AllCouncilorsSecurity2=-Our councilors immediately gain +{0} to their Security attribute TIEffectTemplate.description.Effect_AllCouncilorsCommand2=-Our councilors immediately gain +{0} to their Command attribute TIEffectTemplate.description.Effect_AllCouncilorsPersuasion2=-Our councilors immediately gain +{0} to their Persuasion attribute TIEffectTemplate.description.Effect_AllCouncilorsPersuasion3=-Our councilors immediately gain +{0} to their Persuasion attribute TIEffectTemplate.description.Effect_AllCouncilorsAdministration2=-Our councilors immediately gain +{0} to their Administration attribute TIEffectTemplate.description.Effect_AllCouncilorsAdministration3=-Our councilors immediately gain +{0} to their Administration attribute TIEffectTemplate.description.Effect_AllCouncilorsLoyalty3=-Our councilors immediately gain +{0} to their Loyalty attribute TIEffectTemplate.description.Effect_CPResearch10=-We gain an additional {8} research from our control points TIEffectTemplate.description.Effect_CPResearch20=-We gain an additional {8} research from our control points TIEffectTemplate.description.Effect_CPResearch30=-We gain an additional {8} research from our control points TIEffectTemplate.description.Effect_DefendInterests5=-Our control points and habs protected by a Defend Interests mission gain an additional +{0} defense against enemy missions TIEffectTemplate.description.Effect_OrgDiscount_Influence50=-Orgs now cost {4} less Influence to acquire TIEffectTemplate.description.Effect_GlobalGainTrait_Government=-All eligible councilors and current candidates gain the {13} trait TIEffectTemplate.description.Effect_GlobalHumanFactionsGainXP=-All councilors and current candidates gain {0} XP TIEffectTemplate.description.Effect_AllHumanFactionsGainExotics=-All human factions that have researched Exotics gain Exotics in amounts that scale with the number of nanofactories they have constructed TIEffectTemplate.description.Effect_RandomNationGainsClaim=-A nation controlled by the highest contributor to this tech will gain a new territorial claim, if possible; otherwise another nation will gain a new claim TIEffectTemplate.description.Effect_GlobalIPProduction=-All human nations immediately receive {0} days of Investment Points TIEffectTemplate.description.Effect_RecruitsGainGovernment=-All future councilor candidates will have the {13} trait if they are eligible for it TIEffectTemplate.description.Effect_RecruitsGainQuickLearner=-All future councilor candidates will have the {13} trait if they are eligible for it TIEffectTemplate.description.Effect_IncreaseMaxSurvivableCombatAcceleration=-The maximum combat acceleration of all human ships increases by {0} g if the ship's propulsion system allows it TIEffectTemplate.description.Effect_IncreaseMaxSurvivableCruiseAcceleration=-The maximum cruise acceleration of all human ships increases by {0} g if the ship's propulsion system allows it


