Ship Armor List

From Terra Invicta Official Wiki

This page presents a list of all space ship armors in Terra Invicta, as well as their stats. For a discussion of the game mechanics for space ships see Spaceships instead.

Table of Ship Armors

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Basic Version

Armor Mass (tons) for 0/0/1 Armor on a Gunship Bonus Resistance Resource Cost for 0/0/1 Armor on a Gunship (% of total cost) Armor Needed to Halve Radiation Damage
Volatiles Base Metals Noble Metals Exotics X-Ray Baryonic
Steel Armor 46.2 0.75× Chip Damage Taken 0.0924 (2%) 4.5276 (98%) 0 (0%) 0 (0%) 0.267 1.001
Titanium Armor 35.822 0.75× Chip Damage Taken 0 (0%) 0.1791 (5%) 3.4031 (95%) 0 (0%) 0.444 1.11
Silicon Carbide Armor 31.733 1.5867 (50%) 1.5867 (50%) 0 (0%) 0 (0%) 0.723 4.608
Boron Carbide Armor 44 0.75× Kinetic Damage Taken 2.2 (50%) 2.2 (50%) 0 (0%) 0 (0%) 0.999 0.621
Composite Armor 20.944 1.0472 (50%) 0.5236 (25%) 0.5236 (25%) 0 (0%) 1.107 5.211
Foamed Metal Armor 13.09 0.75× Chip Damage Taken 0.1963 (15%) 0.9163 (70%) 0.1963 (15%) 0 (0%) 1.623 7.446
Nanotube Armor 10.613 0.6368 (60%) 0.3715 (35%) 0.0531 (5%) 0 (0%) 2.533 19.779
Adamantine Armor 5.277 0.75× Kinetic Damage Taken 0.2902 (55%) 0.1847 (35%) 0.0528 (10%) 0 (0%) 4.822 31.023
Exotic Armor 4.488 0.1795 (40%) 0.1885 (42%) 0.0763 (17%) 0.0045 (1%) 2.002 4.62
Hybrid Armor 3.927 0.75× Laser Damage Taken 0.1492 (38%) 0.1767 (45%) 0.0648 (16.5%) 0.002 (0.5%) 1.8 4.4
Alien Diamondoid Armor 5.277 0.2902 (55%) 0.1847 (35%) 0.0528 (10%) 0 (0%) 4.822 31.023
Alien Exotic Armor 4.488 0.1795 (40%) 0.1975 (44%) 0.0673 (15%) 0.0045 (1%) 2.002 4.62

Detailed Version

Armor Required Project Density (kg / m3) Heat of Vaporization (MJ / kg) Thickness per point (cm) Mass (tons) for 0/0/1 Armor on a Gunship Bonus Resistance Resource Cost for 0/0/1 Armor on a Gunship (% of total cost) Half Value (cm) Armor Needed to Halve Radiation Damage
Volatiles Base Metals Noble Metals Exotics X-Ray Baryonic X-Ray Baryonic
Steel Armor 7850 6.8 7.493 46.2 0.75× Chip Damage Taken 0.0924 (2%) 4.5276 (98%) 0 (0%) 0 (0%) 2 7.5 0.267 1.001
Titanium Armor 4820 8.77 9.463 35.822 0.75× Chip Damage Taken 0 (0%) 0.1791 (5%) 3.4031 (95%) 0 (0%) 4.2 10.5 0.444 1.11
Silicon Carbide Armor 3210 9.9 12.587 31.733 1.5867 (50%) 1.5867 (50%) 0 (0%) 0 (0%) 9.1 58 0.723 4.608
Boron Carbide Armor 2520 7.14 22.231 44 0.75× Kinetic Damage Taken 2.2 (50%) 2.2 (50%) 0 (0%) 0 (0%) 22.2 13.8 0.999 0.621
Composite Armor Composite Armor 1930 15 13.817 20.944 1.0472 (50%) 0.5236 (25%) 0.5236 (25%) 0 (0%) 15.3 72 1.107 5.211
Foamed Metal Armor Foamed Metal Armor 920 24 18.116 13.09 0.75× Chip Damage Taken 0.1963 (15%) 0.9163 (70%) 0.1963 (15%) 0 (0%) 29.4 134.9 1.623 7.446
Nanotube Armor Nanotube Armor 1720 29.6 7.857 10.613 0.6368 (60%) 0.3715 (35%) 0.0531 (5%) 0 (0%) 19.9 155.4 2.533 19.779
Adamantine Armor Adamantine Armor 1800 59.534 3.733 5.277 0.75× Kinetic Damage Taken 0.2902 (55%) 0.1847 (35%) 0.0528 (10%) 0 (0%) 18 115.8 4.822 31.023
Exotic Armor Exotic Armor 2200 70 2.597 4.488 0.1795 (40%) 0.1885 (42%) 0.0763 (17%) 0.0045 (1%) 5.2 12 2.002 4.62
Hybrid Armor Hybrid Armor 2000 80 2.5 3.927 0.75× Laser Damage Taken 0.1492 (38%) 0.1767 (45%) 0.0648 (16.5%) 0.002 (0.5%) 4.5 11 1.8 4.4
Alien Diamondoid Armor Alien Only 1800 59.534 3.733 5.277 0.2902 (55%) 0.1847 (35%) 0.0528 (10%) 0 (0%) 18 115.8 4.822 31.023
Alien Exotic Armor Alien Only 2200 70 2.597 4.488 0.1795 (40%) 0.1975 (44%) 0.0673 (15%) 0.0045 (1%) 5.2 12 2.002 4.62

Effects on Hab Modules

Researching new non-exotic armors also improves the defenses of hab modules.

Armor Armor Value for Ground Hab Modules HP Value for Space Hab Modules
Combat Modules[1] Critical Modules[2] Other Modules Point Defense Array Layered Defense Array Battlestation
Alien Diamondoid Armor[3] 23.81 × Module Tier 11.91 × Module Tier 5.95 × Module Tier 89.301 223.2525 744.175
Alien Exotic Armor[4] 28 × Module Tier 14 × Module Tier 7 × Module Tier 105 262.5 875
  1. ↑ Specifically:
    • Powered Marine Modules
    • Powered Defense Modules
  2. ↑ Specifically:
    • Unpowered Marine Modules
    • Unpowered Defense Modules
    • Power Plants
    • Hab Core
  3. ↑ Used by Alien Habs that are not near the Wormhole
  4. ↑ Used by Alien Habs that are near the Wormhole

Sources

This table is computed using data from TIShipArmorTemplate CSV, TIHabModuleTemplate CSV, RawArmorDisplayName, and RawProjectDisplayName.