Naval Gun List
From Terra Invicta Official Wiki
This page presents a list of all space ship naval guns in Terra Invicta, as well as their stats. For a discussion of the game mechanics for space ships see Spaceships instead.
Basic Version
| Naval Gun | Can PD | Warhead Mass (kg) | Muzzle Velocity (km/s) | Stationary Damage[1] | Fire Rate (shots per minute) | Range (km) |
|---|---|---|---|---|---|---|
| 30mm Autocannon | true | 3.5 | 1.35 | 0.16 | 70.6 | 200 |
| 35mm Autocannon | true | 5.5 | 2 | 0.55 | 43.6 | 200 |
| 40mm Nose Autocannon | true | 6 | 2.6 | 1.01 | 43.6 | 200 |
| 40mm Autocannon | true | 6 | 2.6 | 1.01 | 46.5 | 350 |
| 6-inch Cannon | true | 22.5 | 1.4 | 1.1 | 13.3 | 250 |
| 8-inch Cannon | false | 50 | 1.4 | 2.45 | 10.7 | 250 |
| 10-inch Cannon | false | 90 | 1.4 | 4.41 | 8.2 | 250 |
| 12-inch Cannon | false | 160 | 1.4 | 7.84 | 4.8 | 250 |
Detailed Version
| Naval Gun | Required Project | Hard Points | Can PD | Warhead Mass (kg) | Muzzle Velocity (km/s) | Stationary Damage[1] | Chip % | Salvo | Full Cooldown (s) | Fire Rate (shots per minute) | Range (km) | Crew | Mass (tons)[2] | Non-Ammo Build Resources[2] (% of total cost) | Magazine | Ammo Mass (kg) | Full Ammo Resources (% of total cost) | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 30mm Autocannon | Interplanetary Warships | One Hull Slot | true | 3.5 | 1.35 | 0.16 | Expression error: Unexpected * operator.% | 10 | 8.5 | 70.6 | 200 | 1 | 3 | 0.015 (5%) | 0.255 (85%) | 0.03 (10%) | 3000 | 5.5 | 0.825 (50%) | 0.825 (50%) | 0 (0%) |
| 35mm Autocannon | Half Nose Slot | true | 5.5 | 2 | 0.55 | Expression error: Unexpected * operator.% | 4 | 5.5 | 43.6 | 200 | 1 | 0.005 (5%) | 0.085 (85%) | 0.01 (10%) | 200 | 10 | 0.1 (50%) | 0.1 (50%) | 0 (0%) | ||
| 40mm Nose Autocannon | 40mm Autocannon | Half Nose Slot | true | 6 | 2.6 | 1.01 | 0.5% | 4 | 5.5 | 43.6 | 200 | 2 | 0.01 (5%) | 0.15 (75%) | 0.04 (20%) | 200 | 10 | 0.1 (50%) | 0.099 (49.5%) | 0.001 (0.5%) | |
| 40mm Autocannon | 40mm Autocannon | One Hull Slot | true | 6 | 2.6 | 1.01 | 2.5% | 6 | 7.75 | 46.5 | 350 | 1 | 25 | 0.125 (5%) | 1.875 (75%) | 0.5 (20%) | 2000 | 10 | 1 (50%) | 0.99 (49.5%) | 0.01 (0.5%) |
| 6-inch Cannon | Interplanetary Warships | One Hull Slot | true | 22.5 | 1.4 | 1.1 | 15% | 4 | 18 | 13.3 | 250 | 3 | 25 | 0.125 (5%) | 2.125 (85%) | 0.25 (10%) | 600 | 45 | 1.35 (50%) | 1.35 (50%) | 0 (0%) |
| 8-inch Cannon | Patrol Vessels | Two Hull Slots | false | 50 | 1.4 | 2.45 | 20% | 4 | 22.5 | 10.7 | 250 | 4 | 50 | 0.25 (5%) | 4.25 (85%) | 0.5 (10%) | 400 | 100 | 2 (50%) | 2 (50%) | 0 (0%) |
| 10-inch Cannon | Interplanetary Warships | One Nose Slot | false | 90 | 1.4 | 4.41 | 25% | 3 | 22 | 8.2 | 250 | 4 | 125 | 0.625 (5%) | 10.625 (85%) | 1.25 (10%) | 300 | 180 | 2.7 (50%) | 2.7 (50%) | 0 (0%) |
| 12-inch Cannon | Patrol Vessels | Two Nose Slots | false | 160 | 1.4 | 7.84 | 30% | 2 | 25 | 4.8 | 250 | 5 | 225 | 1.125 (5%) | 19.125 (85%) | 2.25 (10%) | 250 | 320 | 4 (50%) | 4 (50%) | 0 (0%) |
- ↑ 1.0 1.1 Stationary Damage is the amount of damage that a single hit would do if both the shooter and the target remain stationary relative to each other, and so the projectile would hit with Impact Velocity equal to the weapon's Muzzle Velocity.
- ↑ 2.0 2.1 Not including the mass/cost of the crew or the ammo. Each crew would add 4 tons of mass in the form of 0.2
Water and 0.2
Volatiles.
Sources
This table is computed using data from TIGunTemplate CSV and RawProjectDisplayName.
| Auto-Updating Lists From Template Files | |||
|---|---|---|---|
Each of these pages are automatically updated using Terra Invicta's template files, found in \Terra Invicta\TerraInvicta_Data\StreamingAssets\Templates, whenever newer versions are uploaded to the wiki. Note: For efficiency, the JSONs have to be converted into CSVs before being uploaded. | |||
| Nation Related | Hab Related | Research and Event Related | Councilor Related |
| Ship Related | |||
| Weapons | Utilities | Other Ship Parts | Other |


