Councilors are a faction's primary proxies on Earth and may also go to space to advance its interests there. Factions may initially have four councilors but certain projects allow them to expand the size of their council to six. Their primary role is to perform Missions on behalf of their faction.
Periodically, the game will enter the assignment phase, during which all factions will assign their councilors to missions. These missions will be resolved in a random sequence over the next few weeks. While some missions are automatically successful, most require a success roll. Missions can target nations, control points, habitats, and other councilors.
Factions can recruit councilors by spending Influence. Each month there is a new group of potetial recruits to choose from. You can also turn councilors from other factions to work for you.
The name and appearance of recruired councilors can be changed at any time.
Each councilor has a profession, which determines the range of their initial stats, available missions and possible traits. The Alien profession is only available to aliens.
Profession
Base stats
Available missions
Description
Activist
4-8
3-5
1-5
0-1
0-1
0-1
0-1
0-16
Control Nation Control Space Asset Coup d'Etat Increase Unrest Inspire Public Campaign Turn Councilor
An Activist seeks social change through persuasion rather than violence.
Astronaut
1-5
2-4
0-2
5-7
0-6
4-6
2-6
0-16
Advise Assault Enemy Space Asset Control Nation Control Space Asset Inspire Investigate Alien Activity Public Campaign Sabotage Hab Module
Astronauts are among the lucky few who have been to space and often merge military and scientific backgrounds.
Celebrity
6-8
0-3
0-1
0-1
2-6
0-1
2-4
0-16
Control Nation Control Space Asset Inspire Public Campaign Turn Councilor
An influential entertainer, artist, athlete or scion with a substantial public following.
Investigators gather scattered bits of information and piece together the truth, usually for a private audience.
Journalist
4-8
6
1-5
0
0-2
0-3
0-1
0-17
Crackdown Increase Unrest Inspire Investigate Alien Activity Investigate Councilor Public Campaign Stabilize Nation Steal Project Surveil Location Turn Councilor
Journalists uncover hidden information and deliver it to the public, sometimes challenging powerful interests.
Judge
3-7
4-6
0-3
0-2
1-5
0-1
2-4
0-17
Advise Control Nation Control Space Asset Crackdown Defend Interests Detain Councilor Investigate Alien Activity Investigate Councilor Purge Stabilize Nation
A judge is a government official with the power to interpret law and order the arrest of powerful people.
The mysterious Hydra operatives reveal little about their capabilities or purpose.
Attributes
A councilor has eight attributes. They determine success chances on missions or offer bonuses to incomes.
Attribute
Effects
Description
Persuation
+1% Influence Generation per Persuation point
Increases the success chance of Control Nation missions
Increases the success chance of Control Space Asset missions
Increases the success chance of Inspire missions
Increases the success chance of Public Campaign missions
Increases the success chance of Turn Councilor missions
Persuasion is the ability to shape the opinions of others to your own.
Investigation
Increases the chance to spot other factions' councilors
Increases the success chance of Crackdown missions
Increases the success chance of Detain Councilor missions
Increases the success chance of Investigate Councilor missions
Investigation is the councilor's ability to discover information someone would prefer to keep hidden.
Espionage
Increases the chance to avoid being spotted by other factions
Increases the success chance of Assassinate missions
Increases the success chance of Purge missions
Increases the success chance of Sabotage Facilities missions
Increases the success chance of Sabotage Hab Module missions
Increases the success chance of Sabotage Project missions
Increases the success chance of Steal Project missions
Decreases the success chance of enemy Investigate Councilor missions
Espionage is the ability to move in secret and conduct covert operations.
Command
+1% Ops Generation per Command point
Increases the success chance of Assault Alien Asset missions
Increases the success chance of Assault Enemy Space Asset missions
Increases the success chance of Coup d'Etat missions
Increases the success chance of Extract Councilor missions
Increases the success chance of Increase Unrest missions
Increases the success chance of Stabilize Nation missions
Decreases the success chance of enemy Assault Enemy Space Asset missions
Decreases the success chance of enemy Coup d'Etat missions
Decreases the success chance of enemy Increase Unrest missions
Command represents this councilor's ability to organize and lead combat operations.
Administration
+1 Councilor Org Capacity per Administration point
+1% Money Generation per Administration point
Increases the success chance of Hostile Takeover missions
Decreases the success chance of enemy Crackdown missions
Decreases the success chance of enemy Hostile Takeover missions
Decreases the success chance of enemy Purge missions
Administration is the ability to manage large organizations.
Science
+1% Research Generation per Science point
Science is the ability to investigate and analyze phenomena to derive new understandings of the universe and those who inhabit it.
Security
Decreases the success chance of enemy Assassinate missions
Decreases the success chance of enemy Control Space Asset missions
Decreases the success chance of enemy Detain Councilor missions
Decreases the success chance of enemy Extract Councilor missions
Decreases the success chance of enemy Investigate Councilor missions
Decreases the success chance of enemy Sabotage Facilities missions
Decreases the success chance of enemy Sabotage Hab Module missions
Decreases the success chance of enemy Sabotage Project missions
Decreases the success chance of enemy Steal Project missions
Decreases the success chance of enemy Turn Councilor missions
Security is this councilor's ability to survive violence.
Loyalty
Decreases the success chance of enemy Control Space Asset missions
Decreases the success chance of enemy Turn Councilor missions
Requires Investigate Councilor missions to know if the value changes
The Loyalty attribute determines how likely councilors are to betray their faction to another.
Traits
Traits are innate characteristics of a councilor. They may grant permanent or conditioned stat bonuses or maluses, incomes, or access to certain orgs. Some traits may be removed or upgraded by spending XP.
Positive Traits
Trait
Effects
Description
Government
Can purchase Government Orgs
A member of a recognized government with official status.
Transparent
Loyalty is visible
Always means exactly what he or she says.
Counselor
+1 Persuasion in nations where cohesion is at least 6
Appeals to what we have in common.
Unifier
+2 Persuasion in nations where cohesion is at least 6
+1 Monthly Influence Income
Influential in nations with a sense of common purpose.
Affluent
+1 Monthly Money Income
Makes a good living.
Prosperous
+2 Monthly Money Income
Well-off and able to contribute meaningful funds to the cause.
Wealthy
+3 Monthly Money Income
Has access to a hefty bank account.
Astronomer
+5 Monthly Research Income
+15% Space Science Research
An expert in the study of Space Science.
Chemist
+5 Monthly Research Income
+15% Materials Research
An expert in the study of Materials.
Doctor
+5 Monthly Research Income
+15% Life Science Research
An expert in the study of Life Science.
Physicist
+5 Monthly Research Income
+15% Energy Research
An expert in the study of Energy.
Computer Scientist
+5 Monthly Research Income
+15% Information Science Research
An expert in the study of Information Science.
Military Scientist
+5 Monthly Research Income
+15% Military Science Research
An expert in the study of Military Science.
Social Scientist
+5 Monthly Research Income
+15% Social Science Research
An expert in the study of Social Science.
Senior Astronomer
+10 Monthly Research Income
+25% Space Science Research
+1 Science
A prominent researcher in the field of Space Science.
Senior Chemist
+10 Monthly Research Income
+25% Materials Research
+1 Science
A prominent researcher in the field of Materials.
Senior Doctor
+10 Monthly Research Income
+25% Life Science Research
+1 Science
A prominent researcher in the field Life Science.
Senior Physicist
+10 Monthly Research Income
+25% Energy Research
+1 Science
A prominent researcher in the field Energy.
Senior Computer Scientist
+10 Monthly Research Income
+25% Information Science Research
+1 Science
A prominent researcher in the field Information Science.
Senior Military Scientist
+10 Monthly Research Income
+25% Military Science Research
+1 Science
A prominent researcher in the field Military Science.
Senior Social Scientist
+10 Monthly Research Income
+25% Social Science Research
+1 Science
A prominent researcher in the field Social Science.
Chief Astronomer
+20 Monthly Research Income
+35% Space Science Research
+2 Science
+2 Monthly Influence Income
A distinguished researcher in the field of Space Science.
Chief Chemist
+20 Monthly Research Income
+35% Materials Research
+2 Science
+2 Monthly Influence Income
A distinguished researcher in the field of Materials.
Chief Doctor
+20 Monthly Research Income
+35% Life Science Research
+2 Science
+2 Monthly Influence Income
A distinguished researcher in the field Life Science.
Chief Physicist
+20 Monthly Research Income
+35% Energy Research
+2 Science
+2 Monthly Influence Income
A distinguished researcher in the field Energy.
Chief Computer Scientist
+20 Monthly Research Income
+35% Space Information Research
+2 Science
+2 Monthly Influence Income
A distinguished researcher in the field Information Science.
Chief Military Scientist
+20 Monthly Research Income
+35% Space Military Research
+2 Science
+2 Monthly Influence Income
A distinguished researcher in the field Military Science.
Chief Social Scientist
+20 Monthly Research Income
+35% Social Science Research
+2 Science
+2 Monthly Influence Income
A distinguished researcher in the field Social Science.
Connected
+3 Monthly Influence Income
Able to use back channels to exert a measure of influence.
Puppet Master
+8 Monthly Influence Income
+1 Espionage when being detected by other councilors
Mission Granted: Control Nation
Able to pull strings in many places without notice.
Low Profile
+2 Espionage when being detected by other councilors
Skilled at evading detaction.
Undercover
+1 Espionage when being detected by other councilors
Orbit mission can target other factions' level 1 habitats
This person's public persona conceals someone who is able to infiltrate enemy space installations without fear of identification.
Agitator
+3 Monthly Influence Income
+1 Persuation in nations where education is 6 or less
+1 Persuation in nations where cohesion is 4 or less
Excels at gaining the support of those unhappy with their nation.
Mixed Traits
Trait
Effects
Description
Firebrand
+4 Monthly Influence Income
+2 Persuation in nations where education is 6 or less
+2 Persuation in nations where cohesion is 4 or less
-1 Persuation in nations where education is at least 9
-3 Espionage when being detected by other councilors
Appeals to the anger and fear of an uncritical audience.
Demagogue
+5 Monthly Influence Income
+3 Persuation in nations where education is 6 or less
+3 Persuation in nations where cohesion is 4 or less
-2 Persuation in nations where education is at least 9
-6 Espionage when being detected by other councilors
An influential rabble-rouser who plays to the basest instincts of the public.
Rich
+10 Monthly Money Income
+1 Monthly Influence Income
-1 Persuation in nations where Inequality is 4 or less
Has vast sums to call on, but disliked in egalitarian nations.
Billionaire
+40 Monthly Money Income
+2 Monthly Influence Income
-2 Persuation in nations where Inequality is 4 or less
-1 Espionage when being detected by other councilors
Access to truly obscene amounts of money, to the point of unpopularity in nations that prize equality.
Eminent
+6 Monthly Influence Income
-2 Espionage when being detected by other councilors
Influential among elites, but well-known enough to sometimes attract unwanted attention.
Famous
+9 Monthly Influence Income
-4 Espionage when being detected by other councilors
Broadly known among elites and the public.
Megastar
+12 Monthly Influence Income
-8 Espionage when being detected by other councilors
Mission Prohibited: Go To Ground
A person of global renown, whose very movements make the news worldwide.
Opinion Leader
+4 Monthly Influence Income
+2 Persuasion in nations where Government is at least 6
-2 Espionage when being detected by other councilors
A respected commentator on public affairs, whose words reach many in free nations.
Media Darling
+7 Monthly Influence Income
+3 Persuasion in nations where Government is at least 6
-4 Espionage when being detected by other councilors
A popular speaker on media channels in free nations.
Elder Statesman
+10 Monthly Influence Income
+4 Persuasion in nations where Government is at least 6
-4 Espionage when being detected by other councilors
A widely respected and influential member of the political elite.
Extremist
+3 Loyalty
+1 Investigation
-1 Persuasion in nations where education is at least 8
Utterly devoted to the cause and holds those who aren't in low regard.
Fanatic
+5 Loyalty
+2 Persuasion in nations where education is 6 or less
-1 Investigation
An absolute true believer who lacks an understanding of certain subtleties of dealing with the world.
National Hero
+4 Persuasion when in home nation
-1 Security when in home nation
Well known and influential in his or her home nation.
Brazen
+1 Persuasion in nations where Education is 7 or less
-1 Security
Flouts elite conventions, gaining influence among the masses at some personal risk.
Sociopath
+1 Persuasion
-3 Loyalty
Someone skilled at managing others in sole pursuit of his or her own satisfaction.
Ethical
+1 Persuasion in nations where Inequality is 3.5 or less
-1 Loyalty per atrocity by faction
Mission Prohibited: Assassinate
A person of principle who believes not all means are justified by their end.
Pacifist
+1 Persuasion in nations where Education is at least 9
-1 Loyalty per atrocity by faction
-1 Command
Mission Prohibited: Assassinate
Mission Prohibited: Assault Alien Asset
Mission Prohibited: Assault Enemy Space Asset
Mission Prohibited: Increase Unrest
Mission Prohibited: Sabotage Facilities
Personally refuses to take part in any violent action.
Criminal
+1 Monthly Money Income
Can purchase Criminal Orgs
-1 Security in nations where unrest is 1 or less
Involved in illegal activities.
Furtive
+2 Espionage
-1 Persuation
-1 Administration
Mission Prohibited: Inspire
2 Apparent Loyalty
A secretive and often negative personality.
Inscrutable
Mission Prohibited: Inspire
12 Apparent Loyalty
Never seems to express a strong opinion.
Pollyanna
25 Apparent Loyalty
Always expresses a sunny outlook on events, regardless of their reality.
Negative Traits
Trait
Effects
Description
Pariah
-2 Persuasion when in home nation
-2 Security when in home nation
Strongly disliked in his or her home nation, this person fares better in foreign lands.
Enemy of the State
Cannot perform missions in his or her home nation
Faces imprisonment or execution in his or her home nation.
Earthbound
Mission Prohibited: Orbit
This person refuses to travel to space.
Orgs
Organizations, or Orgs, are essentially your councilors’ gear. These are government agencies, NGOs, criminal organizations, and private companies under a given councilor’s control. These are acquired with money, influence and rarely ops (typically for criminal cartels). They provide stat bonuses, incomes, missions, bonuses to research, and bonuses to certain priorities for nations under your control. The U.S. Air Force Research Laboratory, for example, grants a bonus to faction research, a bonus to the science stat for the individual councilor, and helps your nations develop their military and spaceflight programs more quickly.
Orgs can be transferred between councilors and sometimes stolen by other factions via the Hostile Takeover mission.
Councilors gain experience from successful missions, which can be spent on improving the councilor by improving their attributes, adding missions, or adding or removing certain traits.