TIOfficerTemplate CSV
dataName,spawnChance,spawnEventType,location,sortOrder,baseIconPath,requirements/0/requirement,requirements/0/value,requirements/1/requirement,effects/0/level,effects/0/effect,effects/0/value,effects/1/level,effects/1/effect,effects/1/value,effects/2/level,effects/2/effect,effects/2/value,effects/3/level,effects/3/effect,effects/3/value,effects/4/level,effects/4/effect,effects/4/value,effects/5/level,effects/5/effect,effects/5/value,requirements/2/requirement,requirements/2/value,effects/6/level,effects/6/effect,effects/6/value,effects/7/level,effects/7/effect,effects/7/value,effects/8/level,effects/8/effect,effects/8/value Officer_Admiral,0.02,WinCombat,Bridge,1,icons_2d/Ship_Officer_Admiral_,MaxPerShip,1,FlagBridge,1,FleetMissionControl,0.95,2,FleetMissionControl,0.9,3,FleetMissionControl,0.8,1,NoDemotionOnTransfer,0,2,NoDemotionOnTransfer,0,3,NoDemotionOnTransfer,0,,,,,,,,,,, Officer_Captain,0.01,WinCombat,Bridge,2,icons_2d/Ship_Officer_Captain_,MaxPerShip,1,,1,ShipMissionControl,-1,2,ShipMissionControl,-2,3,ShipMissionControl,-3,1,GlobalDamage,1.02,2,GlobalDamage,1.04,3,GlobalDamage,1.06,,,,,,,,,,, Officer_First,0.01,WinCombat,Bridge,3,icons_2d/Ship_Officer_First_,MaxPerShip,1,MaxTotalOfficersPerShip,1,OfficerPromotionChance,1,2,OfficerPromotionChance,2,3,OfficerPromotionChance,3,1,GlobalTargeting,0.03,2,GlobalTargeting,0.06,3,GlobalTargeting,0.1,CrewMin,20,,,,,,,,, Officer_FireControl,0.06,CombatKill_Missiles,FireControl,5,icons_2d/Ship_Officer_FireControl_,MaxPerShip,1,MaxTotalOfficersPerShip,1,MissileTargeting,0.1,2,MissileTargeting,0.2,3,MissileTargeting,0.3,1,MissileDamage,1.1,2,MissileDamage,1.2,3,MissileDamage,1.3,MissileWeapons,,,,,,,,,, Officer_Gunnery,0.06,CombatKill_Guns,FireControl,6,icons_2d/Ship_Officer_Gunnery_,MaxPerShip,1,MaxTotalOfficersPerShip,1,GunTargeting,0.1,2,GunTargeting,0.2,3,GunTargeting,0.3,1,GunDamage,1.1,2,GunDamage,1.2,3,GunDamage,1.3,GunWeapons,,,,,,,,,, Officer_DirectedEnergy,0.06,CombatKill_Beam,FireControl,7,icons_2d/Ship_Officer_DirectedEnergy_,MaxPerShip,1,MaxTotalOfficersPerShip,1,BeamTargeting,0.1,2,BeamTargeting,0.2,3,BeamTargeting,0.3,1,BeamDamage,1.1,2,BeamDamage,1.2,3,BeamDamage,1.3,EnergyWeapons,,,,,,,,,, Officer_DamageControl,0.01,SurviveCombat,DamageControl,8,icons_2d/Ship_Officer_DamageControl_,MaxPerShip,1,MaxTotalOfficersPerShip,1,DamageControlSpeed,1.1,2,DamageControlSpeed,1.2,3,DamageControlSpeed,1.3,1,InternalDamageTaken,-0.05,2,InternalDamageTaken,-0.1,3,InternalDamageTaken,-0.15,CrewMin,10,,,,,,,,, Officer_Engineering,0.01,SurviveCombat,PowerPlant,4,icons_2d/Ship_Officer_Engineering_,MaxPerShip,1,MaxTotalOfficersPerShip,1,InternalDamageTaken,-0.05,2,InternalDamageTaken,-0.1,3,InternalDamageTaken,-0.15,1,DockRepairSpeed,0.8,2,DockRepairSpeed,0.7,3,DockRepairSpeed,0.5,,,1,Salvage,0.1,2,Salvage,0.2,3,Salvage,0.3 Officer_Propulsion,0.01,WinCombat,Drive,10,icons_2d/Ship_Officer_Propulsion_,MaxPerShip,1,MaxTotalOfficersPerShip,1,DriveCombatThrustMultiplier,1,2,DriveCombatThrustMultiplier,2,3,DriveCombatThrustMultiplier,3,1,ECM,0.02,2,ECM,0.04,3,ECM,0.06,TunableDrive,,,,,,,,,, Officer_Medical,0.01,SurviveCombat,LifeSupportMain,11,icons_2d/Ship_Officer_Medical_,MaxPerShip,1,MaxTotalOfficersPerShip,1,MaxSurvivableCombatAcceleration,0.5,2,MaxSurvivableCombatAcceleration,1,3,MaxSurvivableCombatAcceleration,1.5,1,OfficerDeathChance,-0.3,2,OfficerDeathChance,-0.5,3,OfficerDeathChance,-0.7,CrewMin,40,1,RadiationDamageReduction,0.9,2,RadiationDamageReduction,0.75,3,RadiationDamageReduction,0.5 Officer_CIC,0.02,CombatKill,Bridge,12,icons_2d/Ship_Officer_CIC_,MaxPerShip,1,MaxTotalOfficersPerShip,1,ECM,0.05,2,ECM,0.12,3,ECM,0.2,1,PointDefenseCooldown,0.95,2,PointDefenseCooldown,0.9,3,PointDefenseCooldown,0.8,CrewMin,20,,,,,,,,, Officer_Intel,0.02,CombatKill,Bridge,13,icons_2d/Ship_Officer_Intel_,MaxPerShip,1,MaxTotalOfficersPerShip,1,GlobalTargeting,0.05,2,GlobalTargeting,0.1,3,GlobalTargeting,0.15,1,GlobalDamage,1.05,2,GlobalDamage,1.1,3,GlobalDamage,1.15,CrewMin,40,,,,,,,,, Officer_Marine,0.1,SuccessfulMarineAssault,FireControl,14,icons_2d/Ship_Officer_Marine_,MaxPerShip,1,MaxTotalOfficersPerShip,1,AssaultCombatValue,2,2,AssaultCombatValue,3,3,AssaultCombatValue,5,,,,,,,,,,Marines,,,,,,,,,, Officer_Supply,0.03,CompleteLongTrajectory,Bridge,15,icons_2d/Ship_Officer_Supply_,MaxPerShip,1,MaxTotalOfficersPerShip,1,MaxTrajectoryDuration_Months,6,2,MaxTrajectoryDuration_Months,9,3,MaxTrajectoryDuration_Months,12,1,DockResupplySpeed,0.8,2,DockResupplySpeed,0.7,3,DockResupplySpeed,0.5,CrewMin,40,,,,,,,,, Officer_Chief,0.01,WinCombat,Bridge,16,icons_2d/Ship_Officer_Chief_,MaxPerShip,1,MaxTotalOfficersPerShip,1,DamageControlSpeed,1.02,2,DamageControlSpeed,1.04,3,DamageControlSpeed,1.06,3,ShipMissionControl,-1,,,,,,,CrewMin,10,,,,,,,,,


